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*director_debug - Set to 1 for a monitor of the Director's current thought process. |
*director_debug - Set to 1 for a monitor of the Director's current thought process. |
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*director_debug_scavenge_items - Indicates the location of all possible item spawns, and which ones the Director has chosen for this particular run. |
*director_debug_scavenge_items - Indicates the location of all possible item spawns, and which ones the Director has chosen for this particular run. |
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− | *z_debug - Shows the location and status of all Infected, as well as a preview of the Navigation Mesh, which |
+ | *z_debug - Shows the location and status of all Infected, as well as a preview of the Navigation Mesh, which |
− | *z_show_flow_delta - Set to 1 or 2 for an indicator of the general "flow" of the map, which the Director uses to determine where to spawn Infected. |
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− | ===Cheat commands=== |
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− | *z_common_limit - Change the maximum number of Common allowed in a map at any one time. |
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− | *director_special_respawn_interval - The time it takes for Specials to re-spawn. |
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− | *director_tank_bypass_max_flow_travel - The Director will alert the Tank if the Survivors get this far past him. |
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− | *director_stop/director_start - Turn the Director off or on. |
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[[Category:Game Mechanics]] |
[[Category:Game Mechanics]] |