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"Oh, MAN! This is just like Counter-Strike!"
Louis
"Rifle for me."
Rochelle

The SG 552 is a Tier 2 weapon in Left 4 Dead 2. It is a fully automatic assault rifle, very similar in capability to the standard in-game M16 Assault Rifle; it has the same non-scope accuracy, damage per shot and reserve ammo, but slightly higher fire rate, giving it the fastest rate of fire of all primary weapons (excluding the Submachine Gun family). On account of it being a hybrid between an assault and a sniper rifle, the SG 552 has extremely tight crosshairs when fired from a standing-still posture. While it shares most of its stats with the M16 Assault rifle, its reload is one of the slowest of all assault rifles in the game, solidifying it and the Combat Rifle as the long-range marksman rifles due to their high vulnerability while reloading.

Unique for an assault rifle, the SG 552 has a 2x scope, which reduces its rate of fire but accentuates its long-range accuracy, much like a Hunting Rifle or a Sniper Rifle. Its magnification and scoped-in accuracy is weaker than the sniper rifles, and it lacks their one-shot kill abilities, though this allows it to pick off distant targets the most effectively out of all rifles.

Like all international Counter-Strike: Source weapons, the SG 552 was only available in the censored German version of the game prior to The Last Stand Community Update. As of said update, it is half as likely to replace any Tier 2 Assault Rifle variant spawned.

The SG 552 is used by Bill, Louis, Nick, and Rochelle (as well as Zoey in the Xbox 360 version of Left 4 Dead 2).

Tactics[]

Main article: Tactics
  • This weapon is suitable for all ranges due to its scope and high rate of fire. When using the scope, the rate of fire decreases, allowing for accurate shots or deliberate ammo conservation.
  • The SG 552 can be compared to a high-accuracy counterpart of the M16 Assault Rifle with weaker defensive capability. Its high accuracy and scope makes it a deadly sniping weapon that can pick off foes regardless of distance, but its high fire rate, average damage and low reload speed can often force the user to endure a slow reload at the worst times (eg. surrounded by Infected).
  • It is best accompanied with a sidearm or a melee weapon to preserve ammo in indoor areas and when surrounded by Infected due to its slow reload.
  • To preserve ammo, shoot in short bursts, or use the scope to limit its rate of fire.
  • Instead of crouching for long ranges, take advantage of the scope, as the accuracy will be pretty high. However, the fire rate will be reduced.
  • When using an ammo upgrade, try your best to fire single shots and use the scope for medium range to prevent waste of precious ammunition.

Pros and cons[]

Pros[]

  • Very versatile at all ranges owing to its scope, standing and crouching accuracy.
  • Highest rate of fire of almost all primary weapons, except submachine guns.
  • Very accurate while not moving.
  • Incredibly accurate when scoped in and firing few shots at a time, making it very effective for long-range sniping.
  • When equipped with laser sights, the accuracy is increased significantly. The scope has basically perfect aim.

Cons[]

  • Sacrifices effectiveness for versatility.
    • Unless the player finds laser sights, using the scope on both the Hunting Rifle and Sniper Rifle is slightly better as they are more accurate and deal more damage per second.
    • At mid to close range, the Assault Rifle reloads faster without sacrificing much overall damage output, and the AK-47 deals more damage per second.
  • Slowest reload out of all rifles.
  • High ammo consumption due to its very high fire rate when unscoped: if a careless player uses the weapon in full auto the whole time, the ammo reserves rapidly deplete.
  • Weaker scope compared to the sniper rifle family.
  • Poor defensive capability while surrounded due to it draining its magazine quickly and having the same damage/magazine capacity as the M16 Assault Rifle.
  • Not very accurate at medium range while unscoped and mobile.
  • Like the Assault Rifle, it struggles at higher difficulties due to it needing 3+ shots to kill a Common Infected, amplifying its existing ammo problems.

Notes[]

  • SG 552 Commando

    Base SG 552 Carbine without attachments

    The SG 552 is modeled after the SIG Sauer SG 552 Commando, a carbine variant of the SG 550 rifle series, with the standard side-folding stock with a cheek rest, a 20-round magazine, and a certain ACOG-type optical sights.
    • SG 552

      SG 552 with buttstock, handguard, magazine, and sights attachments.

      The SG 552 variant can also accommodate an optional bipod attachment under its handguard, just as its base SG 550 rifle. The in-game version doesn't have such.
    • The viewmodel of the SG 552 has a diopter rear sight that is missing from the HUD icon and its worldmodel.
    • Due to the low poly texture of the CS:S weapons, the markings on the worldmodel of the SG 552 are indecipherable. However, the rifle's markings are readable on the player viewmodel, complete with its full designation, serial number, manufacturing origins, and the caliber it is chambered in, all of which justify the survivors' access to such rifles.
      • Accordingly, its full designation in-game is SG 552-2 Commando, indicating that it was a commercial production rifle as opposed to the military service designation that is written as "STGW".
      • As with real-life SG 550 exports to the international market, the markings "Made in Switzerland, .223 Cal Remington" is detailed on the left side of the rifle. Of course, as mentioned, the SG 552 in-game is chambered in .223 Remington, a cartridge similar to the 5.56x45mm NATO but with a significantly lower chamber pressure.
      • Additional factory markings reference the US branch of SIG Sauer and its founding location, detailed just below the ejection port as SIG ARMS Inc. Exeter•NH.
  • The SG 552 is the only carbine, apart from the Hunting Rifle, and the only firearm with more than one weapon attachment in the entire Left 4 Dead arsenal. It is also of Swiss origins alongside the P220 pistol.
  • It is noted that its rate of fire significantly decreases upon the use of its 2x ACOG-type sights, reaching the threshold of an assault rifle's practical rate of fire. This means that the SG 552 is the only assault rifle in the game that can toggle between full-auto and semi-auto.
  • The SG 550 series fires at 700 rounds per minute cyclic, which is not at all far from the in-game firing rate capacity. Its special trait, however, to have the highest firing rate amongst all of the assault rifles can be contested in reality since the M16 series can reach up to 800-900 rounds per minute.
  • As with the other weapons that are ported from Counter-Strike Source, the SG 552 displays a number of inaccuracies comparable to the real-life version.
    • The entire bolt system and ejection port are both oriented to the left side of the rifle while real-life SG 550-type rifles have no such variants.
    • In the viewmodel, the bolt carrier system behaves entirely differently from the real-life version.
      • While the bolt carrier is similar to that of the AK rifles, the charging handle in-game is seemingly the only moving component on the bolt carrier during live-fire and when reloading.
      • In real life, the charging handle can move through the dust cover, a good indication of the SG 550 rifle's functional cycling action; the in-game version seemingly cycles only halfway as the charging handle is unable to move through the dust cover.
      • The SG 552 should have a similar reloading action with the M16a2 since SG 550 rifles have the AR-style bolt hold-open on empty magazine feature. The in-game version seemingly requires a manual charging action upon reloading.
    • Attaching optics onto the receiver would require integrated rails for the SG 552. The ACOG-type sight is instead mounted directly onto the receiver in the game.
    • The selector switch, in both of its viewmodel and worldmodel, is set to Safe, meaning the rifle shouldn't be able to fire and chamber rounds.
  • In The Last Stand Update, the SG 552 was remodeled with a fully-reworked walking animations. Before said update, the SG 552 stock was missing if players used a high FOV.

Gallery[]

Weapons
Primary Weapons
Tier 1 Chrome Shotgun / Pump Shotgun / MP5 / Silenced Submachine Gun / Submachine Gun
Tier 2 AK-47 / Combat Rifle / M-16 Assault Rifle / SG 552 / Auto Shotgun / Combat Shotgun / AWP / Hunting Rifle / Scout / Sniper Rifle
Special Tier Grenade Launcher / M60 Machine Gun
Secondary Weapons
Sidearms M1911 Pistol / Magnum Pistol / P220 Pistol
Melee Weapons Baseball Bat / Cricket Bat / Crowbar / Fireaxe / Frying Pan / Golf Club / Guitar / Katana / Knife / Machete / Nightstick / Pitchfork / Shovel
Special Tier Chainsaw
Other Weapons
Grenades Bile Bomb / Molotov Cocktail / Pipe Bomb
Upgrades Explosive Ammunition / Incendiary Ammunition / Laser Sight
Fixed Weapons Heavy Machine Gun / Minigun
Items
Usable Items Explosive barrel / Fireworks / Gas can / Oxygen tank / Propane tank
Special Items Cola / Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)