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** If you are very close to a Pipe Bomb and don't have time to get out of the blast radius, a carefully timed jump will cancel your stumble animation.
 
** If you are very close to a Pipe Bomb and don't have time to get out of the blast radius, a carefully timed jump will cancel your stumble animation.
 
** 'Stumbling' in mid-air cancels all downward momentum, so jumping on a pipe bomb from a height with proper timing can be used to jump down from a great height without dying. This is very difficult, however, because the timing must be exactly right: too soon and you are outside the stumble radius and fall to your death, too late and you have already hit the ground and died when the Pipe Bomb explodes.
 
** 'Stumbling' in mid-air cancels all downward momentum, so jumping on a pipe bomb from a height with proper timing can be used to jump down from a great height without dying. This is very difficult, however, because the timing must be exactly right: too soon and you are outside the stumble radius and fall to your death, too late and you have already hit the ground and died when the Pipe Bomb explodes.
* Throw Pipe Bombs low to the ground, if possible. If a Pipe Bomb is thrown too high, Common Infected will stand still until the Pipe Bomb reaches a height low enough that they can locate it. This decreases the number of Common Infected that will reach the Pipe Bomb before it goes off, thereby decreasing its effectiveness.
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* Throw Pipe Bombs low to the ground, if possible. If a Pipe Bomb is thrown too high, Common Infected will be temporarily unable to path to it. Instead of running towards the Pipe Bomb, they will stand still until the Pipe Bomb reaches a height low enough that they can path to it. This decreases the number of Common Infected that will reach the Pipe Bomb before it goes off, thereby decreasing its effectiveness.
** Similarly, unless the Pipe Bomb is only meant to distract the Infected, do not throw it very far out of bounds. It is possible for the Pipe Bomb to land somewhere that the Common Infected cannot reach or get to, causing them to stand still until it goes off.
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** Similarly, unless the Pipe Bomb is only meant to distract the Infected, do not throw it very far out of bounds. It is possible for the Pipe Bomb to land somewhere that the Common Infected cannot reach or path to, causing them to stand still until it goes off.
   
 
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