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{{Quote|Each week one new Mutation is featured and the previous Mutation retired.|[[Valve]]}} |
{{Quote|Each week one new Mutation is featured and the previous Mutation retired.|[[Valve]]}} |
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− | '''Mutations''' is the name for a set of modified [[ |
+ | '''Mutations''' is the name for a set of modified [[gameplay modes]], the first of which was released alongside the campaign, [[The Passing]] in ''[[Left 4 Dead 2]]''. The Mutations are special game modes that were initially available for one week each before being retired, and replaced by a new Mutation each week following an announcement on the in-game [[Blog Post (Left 4 Dead 2)|Blog Post]] every Friday. |
Periodically, a poll was conducted for players to vote for their favorite Mutation, which returned the following week as an Encore Mutation, meaning it would re-appear the next week (See below for Encore Mutations). With the download of [[The Passing]] [[DLC]] it is possible to choose what Mutation you get to play. All mutations were made freely available for play at any time on 07/24/2012. |
Periodically, a poll was conducted for players to vote for their favorite Mutation, which returned the following week as an Encore Mutation, meaning it would re-appear the next week (See below for Encore Mutations). With the download of [[The Passing]] [[DLC]] it is possible to choose what Mutation you get to play. All mutations were made freely available for play at any time on 07/24/2012. |
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|''You can't see each other but they can see you.'' |
|''You can't see each other but they can see you.'' |
||
| 04/22/2010 -- 04/30/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 04/22/2010 -- 04/30/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Versus Mode]] |
− | |<sup>Effects of [[Gameplay Modes#Realism Mode|Realism Mode]] are added into [[ |
+ | |<sup>Effects of [[Gameplay Modes#Realism Mode|Realism Mode]] are added into [[Versus]], favors [[Versus#Infected|Infected]] side due to lack of outline glows when playing as Survivors, along with stronger Common Infected. A [[Blog Post (Left 4 Dead 2)|Blog Post]] by [[Valve]] left it to the community to decide if '''Realism Versus''' should be a permanent feature via an [[Blog_Post_(Left_4_Dead_2)#Friday_April_30th_2010|online poll]]. On week 2, the results showed that 68% of those who took part in the poll wanted '''Realism Versus''' as a [[Gameplay Modes#Realism Versus|permanent game mode]], which was implemented on the 21st May 2010 during the Mutation update.</sup> |
|- |
|- |
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!Bleed Out |
!Bleed Out |
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|''Your health is a ticking away.'' |
|''Your health is a ticking away.'' |
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| 04/30/2010 -- 05/07/2010<br /><br /><small>'''''Encore'''''</small><br />02/25/2011 -- 03/11/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 04/30/2010 -- 05/07/2010<br /><br /><small>'''''Encore'''''</small><br />02/25/2011 -- 03/11/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
− | | <sup>You don't have access to any [[ |
+ | | <sup>You don't have access to any [[First aid kits]] at any time. You start with [[pain pills]] and temporary [[health]] which cannot be permanently healed. The stages will only have pills, [[Adrenaline]] and occasional [[defibrillator]]s. Random panic events appear to be one step away from being permanently on, and the [[Special Infected]] spawn rate seems to be doubled. </sup> |
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|- |
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!Follow the Liter |
!Follow the Liter |
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|''Protect the gnome at all costs.'' |
|''Protect the gnome at all costs.'' |
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| 05/14/2010 -- 05/21/2010<br /><br /><small>'''''Encore'''''</small><br />05/21/2010 -- 05/28/2010<br /><br /><small>'''''Encore'''''</small><br />03/25/2011 -- 04/08/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 05/14/2010 -- 05/21/2010<br /><br /><small>'''''Encore'''''</small><br />05/21/2010 -- 05/28/2010<br /><br /><small>'''''Encore'''''</small><br />03/25/2011 -- 04/08/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>The [[Survivors]] spawn with [[Gnome Chompski]] close by, which they must transport by carrying him all the way to the finale. The [[Infected]] will chase the Survivor carrying the gnome. The chapter will not end without the gnome being in the [[safe room]] or the [[rescue vehicle]]; thus, this mode requires the players to protect the Survivor who is holding the gnome.</sup> |
|<sup>The [[Survivors]] spawn with [[Gnome Chompski]] close by, which they must transport by carrying him all the way to the finale. The [[Infected]] will chase the Survivor carrying the gnome. The chapter will not end without the gnome being in the [[safe room]] or the [[rescue vehicle]]; thus, this mode requires the players to protect the Survivor who is holding the gnome.</sup> |
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|- |
|- |
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|''4 chainsaws, millions of zombies.'' |
|''4 chainsaws, millions of zombies.'' |
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| 06/04/2010 -- 06/11/2010<br /><br /><small>'''''Encore'''''</small><br />06/25/2010 -- 07/02/2010<br /><br /><small>'''''Encore (Xbox 360)'''''</small><br />08/27/2010 -- 09/03/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 06/04/2010 -- 06/11/2010<br /><br /><small>'''''Encore'''''</small><br />06/25/2010 -- 07/02/2010<br /><br /><small>'''''Encore (Xbox 360)'''''</small><br />08/27/2010 -- 09/03/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>[[Survivors]] start off with a default [[P220 Pistol|Pistol]] with [[Chainsaw]]s on the ground. The Chainsaws have unlimited fuel. Survivors can choose between the Chainsaw or Pistol, along with picking up another Pistol dropped by another Survivor for [[P220 Pistol#Dual-Wielding|dual-wielding]]. For the duration of the game, no other primary or secondary [[weapons]] will spawn. [[Tactics#Computer Controlled Survivors|Survivor Bots]], for this Mutation, will immediately pick the Chainsaw as their weapon of choice. [[Common Infected]] are active earlier and may appear right at the start of campaigns when Survivors are not ready. They are also more active in attacking Survivors due to the noise of multiple Chainsaws.</sup> |
|<sup>[[Survivors]] start off with a default [[P220 Pistol|Pistol]] with [[Chainsaw]]s on the ground. The Chainsaws have unlimited fuel. Survivors can choose between the Chainsaw or Pistol, along with picking up another Pistol dropped by another Survivor for [[P220 Pistol#Dual-Wielding|dual-wielding]]. For the duration of the game, no other primary or secondary [[weapons]] will spawn. [[Tactics#Computer Controlled Survivors|Survivor Bots]], for this Mutation, will immediately pick the Chainsaw as their weapon of choice. [[Common Infected]] are active earlier and may appear right at the start of campaigns when Survivors are not ready. They are also more active in attacking Survivors due to the noise of multiple Chainsaws.</sup> |
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|- |
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|''Only room for one survivor in this rescue vehicle.'' |
|''Only room for one survivor in this rescue vehicle.'' |
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| 06/11/2010 -- 06/18/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 06/11/2010 -- 06/18/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] [[Finale]] |
|<sup>As the name implies, only one [[The Survivors|Survivor]] is allowed in the [[Rescue Vehicles|rescue vehicle]]. Teamplay is encouraged "only long enough until you can survive on your own" as the [[Blog Post (Left 4 Dead 2)|Blog Post]] states. Instead of beginning at the start of a [[Campaigns|campaign]], this Mutation automatically selects the [[finale]] for everyone to start on. The first Survivor to enter the vehicle (and end the campaign) will be listed as ''"(Name) was the first survivor out!"'' in the rolling credits.</sup> |
|<sup>As the name implies, only one [[The Survivors|Survivor]] is allowed in the [[Rescue Vehicles|rescue vehicle]]. Teamplay is encouraged "only long enough until you can survive on your own" as the [[Blog Post (Left 4 Dead 2)|Blog Post]] states. Instead of beginning at the start of a [[Campaigns|campaign]], this Mutation automatically selects the [[finale]] for everyone to start on. The first Survivor to enter the vehicle (and end the campaign) will be listed as ''"(Name) was the first survivor out!"'' in the rolling credits.</sup> |
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|- |
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|''The only shot that counts is the one in the head.'' |
|''The only shot that counts is the one in the head.'' |
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| 06/18/2010 -- 06/25/2010<br /><br /><small>'''''Encore'''''</small><br />11/18/2011 -- 12/02/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 06/18/2010 -- 06/25/2010<br /><br /><small>'''''Encore'''''</small><br />11/18/2011 -- 12/02/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>When using [[Weapons#Left 4 Dead 2|guns]] or [[Weapons#Melee weapons|melee weapons]], only a headshot or decapitation will kill a [[Common Infected]]. Anywhere else merely causes them to stumble. [[Weapons#Grenades|Grenades]], [[Chainsaw]]s, [[Grenade Launcher]]s, [[M60]]s, and the [[Heavy Machine Gun]] will affect Common Infected as normal. [[The Infected#Special Infected|Special Infected]], remain at their default status and can be killed normally.</sup> |
|<sup>When using [[Weapons#Left 4 Dead 2|guns]] or [[Weapons#Melee weapons|melee weapons]], only a headshot or decapitation will kill a [[Common Infected]]. Anywhere else merely causes them to stumble. [[Weapons#Grenades|Grenades]], [[Chainsaw]]s, [[Grenade Launcher]]s, [[M60]]s, and the [[Heavy Machine Gun]] will affect Common Infected as normal. [[The Infected#Special Infected|Special Infected]], remain at their default status and can be killed normally.</sup> |
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|- |
|- |
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|''Can you survive against your friends?'' |
|''Can you survive against your friends?'' |
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| 07/02/2010 -- 07/09/2010<br /><br /><small>'''''Encore (PC)'''''</small><br />07/30/2010 -- 08/06/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/24/2010 -- 10/05/2010<br /><br /><small>'''''Encore'''''</small><br />04/22/2011 -- 05/06/2011<br /><br /><small>'''''Encore'''''</small><br />06/03/2011 -- 06/17/2011<br /><br /><small>'''''Encore'''''</small><br />07/15/2011 -- 07/29/2011<br /><br /><small>'''''Encore'''''</small><br />08/26/2011 -- 09/09/2011<br /><br /><small>'''''Twitter's Choice'''''</small><br />03/29/2012 -- 04/13/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 07/02/2010 -- 07/09/2010<br /><br /><small>'''''Encore (PC)'''''</small><br />07/30/2010 -- 08/06/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/24/2010 -- 10/05/2010<br /><br /><small>'''''Encore'''''</small><br />04/22/2011 -- 05/06/2011<br /><br /><small>'''''Encore'''''</small><br />06/03/2011 -- 06/17/2011<br /><br /><small>'''''Encore'''''</small><br />07/15/2011 -- 07/29/2011<br /><br /><small>'''''Encore'''''</small><br />08/26/2011 -- 09/09/2011<br /><br /><small>'''''Twitter's Choice'''''</small><br />03/29/2012 -- 04/13/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
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− | |[[ |
+ | |[[Versus Mode]] |
|<sup>[[Versus|Versus Mode]] mixed with [[Survival Mode]]. Rounds have the teams alternating roles, trying to beat the last record set by the opposition until one team falls short of the record. Favors Infected side due to never ending waves of Common Infected and an enclosed area.</sup> |
|<sup>[[Versus|Versus Mode]] mixed with [[Survival Mode]]. Rounds have the teams alternating roles, trying to beat the last record set by the opposition until one team falls short of the record. Favors Infected side due to never ending waves of Common Infected and an enclosed area.</sup> |
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|- |
|- |
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Line 78: | Line 78: | ||
|''Four Swords against plenty of apocalypse!'' |
|''Four Swords against plenty of apocalypse!'' |
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| 07/09/2010 -- 07/16/2010<br /><br /><small>'''''Encore (Xbox 360)'''''</small><br />07/30/2010 -- 08/06/2010<br /><br /><small>'''''Twitter Choice'''''</small><br />03/16/2012 -- 03/29/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 07/09/2010 -- 07/16/2010<br /><br /><small>'''''Encore (Xbox 360)'''''</small><br />07/30/2010 -- 08/06/2010<br /><br /><small>'''''Twitter Choice'''''</small><br />03/16/2012 -- 03/29/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>[[The Survivors]] will start with a [[Katana]] in hand from the start; primary [[weapons]] and other secondary weapons won't spawn. [[Common Infected]] do not spawn; only [[The Infected|Special Infected]] do, albeit at an increased spawn rate. The title is probably a reference to the four horsemen of the Apocalypse.</sup> |
|<sup>[[The Survivors]] will start with a [[Katana]] in hand from the start; primary [[weapons]] and other secondary weapons won't spawn. [[Common Infected]] do not spawn; only [[The Infected|Special Infected]] do, albeit at an increased spawn rate. The title is probably a reference to the four horsemen of the Apocalypse.</sup> |
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|- |
|- |
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|''Double the specials, quadruple the fun!'' |
|''Double the specials, quadruple the fun!'' |
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| 07/16/2010 -- 07/23/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/03/2010 -- 09/10/2010<br /><br /><small>'''''Encore'''''</small><br />12/03/2010 -- 12/17/2010<br /><br /><small>'''''Encore'''''</small><br />02/03/2012 -- 02/24/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 07/16/2010 -- 07/23/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/03/2010 -- 09/10/2010<br /><br /><small>'''''Encore'''''</small><br />12/03/2010 -- 12/17/2010<br /><br /><small>'''''Encore'''''</small><br />02/03/2012 -- 02/24/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>The maximum number of [[The Infected#Special Infected|Special Infected]] spawning at the same time has been raised from four to eight. Additionally, the spawning rate of Special Infected has been increased.</sup> |
|<sup>The maximum number of [[The Infected#Special Infected|Special Infected]] spawning at the same time has been raised from four to eight. Additionally, the spawning rate of Special Infected has been increased.</sup> |
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|- |
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|''No health in this versus game.'' |
|''No health in this versus game.'' |
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| 07/23/2010 -- 07/30/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/17/2010 -- 09/24/2010<br /><br /><small>'''''Encore'''''</small><br />09/23/2011 -- 10/07/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 07/23/2010 -- 07/30/2010<br /><br /><small>'''''Developer's Choice'''''</small><br />09/17/2010 -- 09/24/2010<br /><br /><small>'''''Encore'''''</small><br />09/23/2011 -- 10/07/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Versus Mode]] |
|<sup>As the tagline implies, there will be no [[first aid kit]]s, [[pain pills]], or [[Adrenaline Shot]]s in this mode. [[Survivors]] must be extremely careful, especially against the human-controlled [[Special Infected]] as there is no way to recover health once it is lost. Favors Infected side due to no ability to recover lost health.</sup> |
|<sup>As the tagline implies, there will be no [[first aid kit]]s, [[pain pills]], or [[Adrenaline Shot]]s in this mode. [[Survivors]] must be extremely careful, especially against the human-controlled [[Special Infected]] as there is no way to recover health once it is lost. Favors Infected side due to no ability to recover lost health.</sup> |
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|''Blast infected to shreds with the M60.'' |
|''Blast infected to shreds with the M60.'' |
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| 08/06/2010 -- 08/13/2010<br /><br /><small>'''''Encore (PC)'''''</small><br />08/27/2010 -- 09/03/2010<br /><br /><small>'''''Encore'''''</small><br />11/19/2010 -- 12/03/2010<br /><br /><small>'''''Encore'''''</small><br />05/20/2011 -- 06/03/2011<br /><br /><small>'''''Encore'''''</small><br />10/07/2011 -- 10/21/2011<br /><br /><small>'''''Encore'''''</small><br />01/13/2012 -- 02/03/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 08/06/2010 -- 08/13/2010<br /><br /><small>'''''Encore (PC)'''''</small><br />08/27/2010 -- 09/03/2010<br /><br /><small>'''''Encore'''''</small><br />11/19/2010 -- 12/03/2010<br /><br /><small>'''''Encore'''''</small><br />05/20/2011 -- 06/03/2011<br /><br /><small>'''''Encore'''''</small><br />10/07/2011 -- 10/21/2011<br /><br /><small>'''''Encore'''''</small><br />01/13/2012 -- 02/03/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
− | |<sup>The [[Survivors]] will start with [[M60]]s and a [[Magnum]] to fend off the [[ |
+ | |<sup>The [[Survivors]] will start with [[M60]]s and a [[Magnum]] to fend off the [[Infected]]. No other [[Weapons#Left 4 Dead 2|primary]] or [[Weapons#Left 4 Dead 2|secondary weapons]] will spawn during the game. The M60s will have unlimited ammunition similar to '''Chainsaw Massacre '''mode. [[Ammo#Incendiary Ammunition|Incendiary]] and [[explosive ammo]] are both limited to 150 rounds, after which the M60 reverts to 150 unlimited rounds.</sup> |
|- |
|- |
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!Iron Man |
!Iron Man |
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|''No respawns, no restarts, no ammo, only tension.'' |
|''No respawns, no restarts, no ammo, only tension.'' |
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| 08/13/2010 -- 08/20/2010<br /><br /><small>'''''Encore'''''</small><br />10/21/2011 -- 11/04/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 08/13/2010 -- 08/20/2010<br /><br /><small>'''''Encore'''''</small><br />10/21/2011 -- 11/04/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Realism Mode]] |
− | |<sup>Once a Survivor dies, they can only come back with a [[defibrillator]], if found, or if the team makes it to the [[safe room]]. If all the human Survivors in a team die, they must start all over from the lobby. There are no [[ammo |
+ | |<sup>Once a Survivor dies, they can only come back with a [[defibrillator]], if found, or if the team makes it to the [[safe room]]. If all the human Survivors in a team die, they must start all over from the lobby. There are no [[ammo]] piles throughout the whole campaign, so the only way to get more ammo is to change your gun. This Mutation is almost the same as [[Realism]] (no Survivor or item glows, [[Common Infected]] are tougher, etc), with only the penalty of the game ending when everyone dies instead of restarting the chapter.</sup> |
|- |
|- |
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!Taaannnkk! |
!Taaannnkk! |
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|''Every Special Infected in this Versus game is a Tank!'' |
|''Every Special Infected in this Versus game is a Tank!'' |
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| 10/05/2010 -- 10/15/2010<br /><br /><small>'''''Encore'''''</small><br />11/12/2010 -- 11/19/2010<br /><br /><small>'''''Encore'''''</small><br />05/06/2011 -- 05/20/2011<br /><br /><small>'''''Encore'''''</small><br />07/29/2011 -- 08/12/2011<br /><br /><small>'''''Encore'''''</small><br />02/24/2012 -- 03/16/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 10/05/2010 -- 10/15/2010<br /><br /><small>'''''Encore'''''</small><br />11/12/2010 -- 11/19/2010<br /><br /><small>'''''Encore'''''</small><br />05/06/2011 -- 05/20/2011<br /><br /><small>'''''Encore'''''</small><br />07/29/2011 -- 08/12/2011<br /><br /><small>'''''Encore'''''</small><br />02/24/2012 -- 03/16/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Versus Mode]] |
− | |<sup>The [[Special Infected]] team will only spawn as [[The Tank|Tanks]] throughout this Mutation. If a Tank dies, the player will respawn as another Tank. Survivors get a 15 second head-start, but [[Healing items#First aid kit|first aid kits]] have been replaced by [[ |
+ | |<sup>The [[Special Infected]] team will only spawn as [[The Tank|Tanks]] throughout this Mutation. If a Tank dies, the player will respawn as another Tank. Survivors get a 15 second head-start, but [[Healing items#First aid kit|first aid kits]] have been replaced by [[pain pills]]. This Mutation was revealed on the [http://www.l4d.com/blog/ Left 4 Dead Blog] as part of [http://www.l4d.com/sacrifice/#mutations_content The Sacrifice weekend updates], and activated on a Tuesday instead of Fridays as normal to celebrate the release of [[The Sacrifice]].</sup> |
|- |
|- |
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!Hunting Party |
!Hunting Party |
||
|''Nothing but Hunters on the prowl.'' |
|''Nothing but Hunters on the prowl.'' |
||
| 10/15/2010 -- 10/22/2010<br /><br /><small>'''''Encore'''''</small><br />06/17/2011 -- 07/01/2011<br /><br /><small>'''''Encore'''''</small><br />09/09/2011 -- 09/23/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 10/15/2010 -- 10/22/2010<br /><br /><small>'''''Encore'''''</small><br />06/17/2011 -- 07/01/2011<br /><br /><small>'''''Encore'''''</small><br />09/09/2011 -- 09/23/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Campaign Mode]] |
|<sup>The [[Special Infected]] in this campaign are only [[Hunter]]s. [[Boomer]]s, [[Smoker]]s, [[Jockey]]s, [[Charger]]s and [[Spitter]]s do not spawn. Up to six Hunters can be present at once. [[The Tank|Tanks]] and [[Witch]]es will still spawn as normal, including specially scripted ones ([[The Riverbank]] and [[The Docks]], along with [[finale]]s).</sup> |
|<sup>The [[Special Infected]] in this campaign are only [[Hunter]]s. [[Boomer]]s, [[Smoker]]s, [[Jockey]]s, [[Charger]]s and [[Spitter]]s do not spawn. Up to six Hunters can be present at once. [[The Tank|Tanks]] and [[Witch]]es will still spawn as normal, including specially scripted ones ([[The Riverbank]] and [[The Docks]], along with [[finale]]s).</sup> |
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| 10/22/2010 -- 10/29/2010<br /><br /><small>'''''Encore'''''</small><br />07/01/2011 -- 07/15/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 10/22/2010 -- 10/29/2010<br /><br /><small>'''''Encore'''''</small><br />07/01/2011 -- 07/15/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
|[[Gameplay Modes#Single Player|Single Player Mode]] |
|[[Gameplay Modes#Single Player|Single Player Mode]] |
||
− | |<sup>You will play by yourself with no [[ |
+ | |<sup>You will play by yourself with no Survivor [[Bots]] to back you up, and armed with only a [[Magnum]]. While other [[weapons]] do not spawn, [[Weapons#Grenades|grenades]] still do. The only [[Infected]] are [[Boomer]]s and the [[Horde]]. [[The Tank|Tanks]] and [[Witch]]es will still spawn as normal, including specially scripted ones. [[Common]] and [[Uncommon Infected]] will hit a lot harder; each hit from the front will do 15 damage on Easy, 30 damage on Normal, 75 damage on Advanced and instant incapacitation on Expert.</sup> |
|- |
|- |
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!Bleed Out Versus |
!Bleed Out Versus |
||
|''Now you have a good excuse for rushing through Versus.'' |
|''Now you have a good excuse for rushing through Versus.'' |
||
| 10/29/2010 -- 11/05/2010<br /><br /><small>'''''Encore'''''</small><br />07/15/2011 -- 07/29/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 10/29/2010 -- 11/05/2010<br /><br /><small>'''''Encore'''''</small><br />07/15/2011 -- 07/29/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | |[[ |
+ | |[[Versus Mode]] |
− | |<sup>'''Bleed Out Versus''' is [[ |
+ | |<sup>'''Bleed Out Versus''' is [[Versus Mode]] with '''Bleed Out''' rules. [[Survivors]] will only have temporary [[health]] throughout the game, with only [[Adrenaline Shot]]s and [[pain pills]] spawning instead of [[first aid kit]]s.</sup> |
|- |
|- |
||
!Healing Gnome |
!Healing Gnome |
||
|''Share the gnome to replenish life.'' |
|''Share the gnome to replenish life.'' |
||
| 11/05/2010 -- 11/12/2010<br /><br /><small>'''''Encore'''''</small><br />08/12/2011 -- 08/26/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 11/05/2010 -- 11/12/2010<br /><br /><small>'''''Encore'''''</small><br />08/12/2011 -- 08/26/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Campaign Mode]] |
|<sup>[[Gnome Chompski]] spawns with the Survivors. All [[Survivors]] start with 99 temporary [[health]]. No [[healing items]] of any kind will spawn. As the only method of healing is to carry Gnome Chompski, Survivors must alternate in carrying the gnome to restore their health.</sup> |
|<sup>[[Gnome Chompski]] spawns with the Survivors. All [[Survivors]] start with 99 temporary [[health]]. No [[healing items]] of any kind will spawn. As the only method of healing is to carry Gnome Chompski, Survivors must alternate in carrying the gnome to restore their health.</sup> |
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|- |
|- |
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|''These specials deliver non-stop action.'' |
|''These specials deliver non-stop action.'' |
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| 12/17/2010 -- 12/31/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 12/17/2010 -- 12/31/2010<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Campaign Mode]] |
|<sup>A variation of '''Hard Eight''', with the maximum number of [[Special Infected]] raised from four to eight. Additionally, the spawn timer of Special Infected has been removed. To offset the larger number of Special Infected, [[Common Infected]] along with [[Uncommon Infected]] do not spawn. '''Special Delivery''' is the first community Mutation officially released for both PC and Xbox 360, created by Rayman1103 from his custom Mutations mod.</sup> |
|<sup>A variation of '''Hard Eight''', with the maximum number of [[Special Infected]] raised from four to eight. Additionally, the spawn timer of Special Infected has been removed. To offset the larger number of Special Infected, [[Common Infected]] along with [[Uncommon Infected]] do not spawn. '''Special Delivery''' is the first community Mutation officially released for both PC and Xbox 360, created by Rayman1103 from his custom Mutations mod.</sup> |
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|- |
|- |
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|''The smell of bile and spit in the air.'' |
|''The smell of bile and spit in the air.'' |
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| 12/31/2010 -- 01/14/2011<br /><br /><small>'''''Encore'''''</small><br />05/25/2012 -- 06/14/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 12/31/2010 -- 01/14/2011<br /><br /><small>'''''Encore'''''</small><br />05/25/2012 -- 06/14/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Campaign Mode]] |
|<sup>In this mode, only [[Boomer]]s and [[Spitter]]s spawn normally. [[Common Infected]] are spawned by the Boomer's bile (if it lands on [[Survivors]]) or during [[Crescendo Event]]s. [[The Tank|Tanks]] and [[Witch]]es only spawn during scripted events depending on the campaign. Boomer and Spitter spawn timers have been removed and maximum number raised from four to ten. Boomers are much faster and more agile, and do not have cooldown on their bile vomit, while Spitters are also faster and more agile with shorter cooldown on their acid spit. '''Flu Season''' is the second community Mutation officially released for both PC and Xbox 360, and is a combination of the works of SR69MMJC and Karma Jockey.</sup> |
|<sup>In this mode, only [[Boomer]]s and [[Spitter]]s spawn normally. [[Common Infected]] are spawned by the Boomer's bile (if it lands on [[Survivors]]) or during [[Crescendo Event]]s. [[The Tank|Tanks]] and [[Witch]]es only spawn during scripted events depending on the campaign. Boomer and Spitter spawn timers have been removed and maximum number raised from four to ten. Boomers are much faster and more agile, and do not have cooldown on their bile vomit, while Spitters are also faster and more agile with shorter cooldown on their acid spit. '''Flu Season''' is the second community Mutation officially released for both PC and Xbox 360, and is a combination of the works of SR69MMJC and Karma Jockey.</sup> |
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|- |
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|''Do I hear a Jockey?'' |
|''Do I hear a Jockey?'' |
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| 01/14/2011 -- 01/28/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 01/14/2011 -- 01/28/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Versus Mode]] |
| <sup>Only Jockeys spawn in this mode. Jockeys have increased health, damage, and speed. '''Riding My Survivor''' is the third community Mutation officially released for both PC and Xbox 360, created by Winded.</sup> |
| <sup>Only Jockeys spawn in this mode. Jockeys have increased health, damage, and speed. '''Riding My Survivor''' is the third community Mutation officially released for both PC and Xbox 360, created by Winded.</sup> |
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|- |
|- |
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|''You go down, you're dead.'' |
|''You go down, you're dead.'' |
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| 02/11/2011 -- 02/25/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 02/11/2011 -- 02/25/2011<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Campaign Mode]] |
− | | <sup>In this mode, [[Health#Incapacitation|incapacitation]] is disabled. If a [[Survivor]] falls, they will die instantly. [[ |
+ | | <sup>In this mode, [[Health#Incapacitation|incapacitation]] is disabled. If a [[Survivor]] falls, they will die instantly. [[First aid kits]] do not spawn; [[pain pills]] will spawn where they would normally spawn, such as in [[safe room]]s and [[finale]]s. '''Death's Door''' is the fifth community Mutation officially released for both PC and Xbox, created by Rayman1103.</sup> |
|- |
|- |
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!Confogl |
!Confogl |
||
|''For the competitive type.'' |
|''For the competitive type.'' |
||
| 11/04/2011 -- 11/18/2011<br /><br /><small>'''''Encore'''''</small><br />12/02/2011 -- 01/13/2012<br /><br /><small>'''''Testing'''''</small><br />07/10/2012 -- 07/24/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
| 11/04/2011 -- 11/18/2011<br /><br /><small>'''''Encore'''''</small><br />12/02/2011 -- 01/13/2012<br /><br /><small>'''''Testing'''''</small><br />07/10/2012 -- 07/24/2012<br /><br /><small>'''''DLC'''''</small><br />07/24/2012 -- ??/??/???? |
||
− | | [[ |
+ | | [[Versus Mode]] |
− | | <sup>In this mode, players start with [[ |
+ | | <sup>In this mode, players start with [[pain pills]] in their inventory, and can find additional pills and adrenaline in each map, but no [[Healing items#First aid kit|first aid kits]] spawn anywhere. In addition, the only primary weapons available are Tier 1 weapons and the [[Hunting Rifle]]. '''Confogl''' is the sixth community Mutation officially released for both PC and Xbox, created by ProdigySim.</sup> |
|- |
|- |
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!Holdout |
!Holdout |
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| |
| |
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|Custom Mode |
|Custom Mode |
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− | |<sup>In this mode, players must move between different waypoints, with a horde and [[Special |
+ | |<sup>In this mode, players must move between different waypoints, with a horde and [[Special]]s spawning after each waypoint is activated. Waypoints either are activated by one player, or require all four players to activate.</sup> |
|- |
|- |
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!ShootZones |
!ShootZones |
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| |
| |
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| |
| |
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− | |[[ |
+ | |[[Campaign Mode]] |
− | |<sup>In this mode, only [[Left 4 Dead]] weapons, items and [[Special infected]] spawn. This means only [[Smoker]]s, Male [[Boomer]]s and [[Hunter]]s, along with [[Witch]]es and [[The Tank|Tank]]s will spawn as special infected. The weapons that spawn include the [[Pump Shotgun]], [[Tactical Shotgun]] and [[SMG]] with their ammo changed to their original amounts, as well as the [[Assault Rifle]] and [[Hunting Rifle]], and [[Pistols]] as the only secondary. It is unknown if the shotguns have their pellet damage changed. The only items that spawn are [[Pipe Bomb]]s, [[Molotov |
+ | |<sup>In this mode, only [[Left 4 Dead]] weapons, items and [[Special infected]] spawn. This means only [[Smoker]]s, Male [[Boomer]]s and [[Hunter]]s, along with [[Witch]]es and [[The Tank|Tank]]s will spawn as special infected. The weapons that spawn include the [[Pump Shotgun]], [[Tactical Shotgun]] and [[SMG]] with their ammo changed to their original amounts, as well as the [[Assault Rifle]] and [[Hunting Rifle]], and [[M1911|Pistols]] as the only secondary. It is unknown if the shotguns have their pellet damage changed. The only items that spawn are [[Pipe Bomb]]s, [[Molotov]]s, [[First Aid Kit|Health Kits]] and [[Pills]]. Map-based items such as [[Fireworks]] are unaffected, as well as [[Uncommon Infected]].</sup> |
|- |
|- |
||
!L4D1 Versus |
!L4D1 Versus |
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| |
| |
||
| |
| |
||
− | |[[ |
+ | |[[Versus Mode]] |
|<sup>Identical to L4D1 Coop, but in Versus Mode instead.</sup> |
|<sup>Identical to L4D1 Coop, but in Versus Mode instead.</sup> |
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|} |
|} |
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!Ultra Realism |
!Ultra Realism |
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|''The ultimate realistic challenge.'' |
|''The ultimate realistic challenge.'' |
||
− | |[[ |
+ | |[[Realism Mode]] |
|There is/are no HUD or outlines around to help you here, according to [http://www.youtube.com/watch?v=VYlD09EOSVE a video]. Enemy Infected changes are unknown, but may have more resistance to gunfire similar to normal Realism Mode. |
|There is/are no HUD or outlines around to help you here, according to [http://www.youtube.com/watch?v=VYlD09EOSVE a video]. Enemy Infected changes are unknown, but may have more resistance to gunfire similar to normal Realism Mode. |
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|- |
|- |
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|Unknown |
|Unknown |
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|[[Versus Mode]] |
|[[Versus Mode]] |
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− | |'''Last Gnome on Earth''' mixed with [[Versus Mode]]. The Survivors start with [[Gnome Chompski]] nearby and must transport it to each [[safe room]] and into the [[ |
+ | |'''Last Gnome on Earth''' mixed with [[Versus Mode]]. The Survivors start with [[Gnome Chompski]] nearby and must transport it to each [[safe room]] and into the [[rescue vehicle]] during the finale. Favors Infected side due to Common Infected constantly harassing the gnome carrier who cannot use weapons while carrying, effectively putting one Survivor out of play. |
|} |
|} |
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{{Strategy Dropbox |
{{Strategy Dropbox |
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|<!--Leave the | symbol there otherwise bulletpoints will not work for first note--> |
|<!--Leave the | symbol there otherwise bulletpoints will not work for first note--> |
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− | * In this Mutation, [[the Survivors]] do not have permanent [[health]]. Once they load up, they will have 100 temporary health, which will tick down slowly, but surely. [[Healing items#First aid kit|first aid kits]] will never spawn; only [[ |
+ | * In this Mutation, [[the Survivors]] do not have permanent [[health]]. Once they load up, they will have 100 temporary health, which will tick down slowly, but surely. [[Healing items#First aid kit|first aid kits]] will never spawn; only [[pain pills]] and [[Adrenaline]]. Survivors '''must''' keep moving; should their health fall to 39 or lower, they will move slower, allowing the Tank to outrun them. Reaching 1 health will result in an even slower speed and be vulnerable to any attack. |
* As a result of temporary health, there may not be enough time to explore rooms for supplies. Judge on the amount of health yourself and other Survivors have before considering doing quick searches. |
* As a result of temporary health, there may not be enough time to explore rooms for supplies. Judge on the amount of health yourself and other Survivors have before considering doing quick searches. |
||
− | * In this Mutation, [[horde]]s will be '''constant''' - you will constantly hear the screams of distant Infected signifying an incoming horde attack. Taking melee weapons may be preferred due to dealing with multiple [[Common Infected]]. [[ |
+ | * In this Mutation, [[horde]]s will be '''constant''' - you will constantly hear the screams of distant Infected signifying an incoming horde attack. Taking melee weapons may be preferred due to dealing with multiple [[Common Infected]]. [[Special Infected]] will spawn at around double the rate too; they may appear at moments which are usually quiet in normal [[Campaign Mode]]. |
* Using headsets may be a viable choice, if not in a team which can work by picking up each others' cues, as typing will take time, and thus, health dropping. |
* Using headsets may be a viable choice, if not in a team which can work by picking up each others' cues, as typing will take time, and thus, health dropping. |
||
− | * Moving in a formation together with the hardiest Survivor at the front [[wikipedia:Take point|taking point]], as they will be the first into rooms to watch out for Special Infected. If the point Survivor is pinned the other three will be close by, shooting the Infected. The Survivor on point will most likely be very damaged because of the temporary health, so they will use their [[ |
+ | * Moving in a formation together with the hardiest Survivor at the front [[wikipedia:Take point|taking point]], as they will be the first into rooms to watch out for Special Infected. If the point Survivor is pinned the other three will be close by, shooting the Infected. The Survivor on point will most likely be very damaged because of the temporary health, so they will use their [[pills]] (or someone else's, if players want to keep that Survivor on point duty, the lineup can be changed along the way). But don't forget, the other Survivors' health will be ticking down, too, so the back Survivor will look behind them for pills and adrenaline. If found, that Survivor will inform the others. The middle two Survivors will have the easiest job, killing all of the stray Common Infected, or Special Infected. If everyone stays together, if one gets pinned the others can save them. This may be a very common tactic for most, if not all [[game modes]], but may be effective for this Mutation in particular. |
* Weapon choices will be based on repeatedly dealing with multiple Common Infected throughout the campaign. Melee weapons, [[Shotgun]] variants, and [[Assault Rifle]] variants will be the general weapon of choice in this mode. Weapons such as the [[Magnum]] and the [[Hunting Rifle|Hunting]] and [[Sniper Rifle]] may prove to be alternative choices, as they can pierce multiple Common Infected with a single shot, and in this Mutation, the chances of this happening will be extremely high. |
* Weapon choices will be based on repeatedly dealing with multiple Common Infected throughout the campaign. Melee weapons, [[Shotgun]] variants, and [[Assault Rifle]] variants will be the general weapon of choice in this mode. Weapons such as the [[Magnum]] and the [[Hunting Rifle|Hunting]] and [[Sniper Rifle]] may prove to be alternative choices, as they can pierce multiple Common Infected with a single shot, and in this Mutation, the chances of this happening will be extremely high. |
||
− | * Make use of |
+ | * Make use of [[Melee|shoving]]; you will be on the move, and shoving Infected stuns them briefly to either run past or shoot them on the move. |
}} |
}} |
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* In this Mutation, [[Common Infected]] will chase the Survivor holding onto [[Gnome Chompski]] as if he was splashed with [[Boomer]] bile. If dropped, Common Infected revert back to their normal behavior until someone picks up the gnome again. This can be used to lure Common Infected towards a specific point at times. |
* In this Mutation, [[Common Infected]] will chase the Survivor holding onto [[Gnome Chompski]] as if he was splashed with [[Boomer]] bile. If dropped, Common Infected revert back to their normal behavior until someone picks up the gnome again. This can be used to lure Common Infected towards a specific point at times. |
||
** If one of the Survivors who are not holding Gnome Chompski is splashed by a Boomer, Common Infected will attack that Survivor even if someone else is holding onto the gnome. |
** If one of the Survivors who are not holding Gnome Chompski is splashed by a Boomer, Common Infected will attack that Survivor even if someone else is holding onto the gnome. |
||
− | ** [[ |
+ | ** [[Bile bomb]]s and [[pipe bomb]]s will lure away the Infected if a Survivor is carrying Gnome Chompski. |
* During this Mutation, Gnome Chompski '''cannot''' be thrown, only dropped. This is probably to prevent shortcuts on various maps, and accidentally throwing it into an unreachable or deadly area. |
* During this Mutation, Gnome Chompski '''cannot''' be thrown, only dropped. This is probably to prevent shortcuts on various maps, and accidentally throwing it into an unreachable or deadly area. |
||
* Gnome Chompski will go flying if hit by a Boomer exploding, a [[Grenade Launcher]], or other explosions. If this happens, the gnome may land in an unreachable area, forcing the Survivors to manually restart the chapter or campaign. |
* Gnome Chompski will go flying if hit by a Boomer exploding, a [[Grenade Launcher]], or other explosions. If this happens, the gnome may land in an unreachable area, forcing the Survivors to manually restart the chapter or campaign. |
||
* The Survivor carrying Gnome Chompski will be attacked by all Common and [[Uncommon Infected]]. Do not run off leaving them on their own, as the gnome is required to complete the campaign! Ideally, the Survivors should all stick together. |
* The Survivor carrying Gnome Chompski will be attacked by all Common and [[Uncommon Infected]]. Do not run off leaving them on their own, as the gnome is required to complete the campaign! Ideally, the Survivors should all stick together. |
||
* If in a full team of human players, forming a triangle formation (with the Survivor carrying Gnome Chompski in the middle of the triangle) during movement may be a good idea, as the three non-carrying Survivors can fend off the Infected from all sides on the move while the gnome carrier can run unhindered. |
* If in a full team of human players, forming a triangle formation (with the Survivor carrying Gnome Chompski in the middle of the triangle) during movement may be a good idea, as the three non-carrying Survivors can fend off the Infected from all sides on the move while the gnome carrier can run unhindered. |
||
− | * [[ |
+ | * [[Special Infected]] are not affected by the presence of Gnome Chompski. Just because you're not the gnome carrier, do not think that [[Smoker]] will ignore you! |
* Be careful not to leave Gnome Chompski at a point of no return. As Survivors will be unable to return to pick up the gnome, the chapter they are on cannot be completed and must be manually restarted. |
* Be careful not to leave Gnome Chompski at a point of no return. As Survivors will be unable to return to pick up the gnome, the chapter they are on cannot be completed and must be manually restarted. |
||
* Gnome Chompski must be inside a [[safe room]], and carried by a Survivor for the chapter to end. Leaving the gnome outside and closing the door will not end the chapter. |
* Gnome Chompski must be inside a [[safe room]], and carried by a Survivor for the chapter to end. Leaving the gnome outside and closing the door will not end the chapter. |
||
− | ** Gnome Chompski must also be carried into the [[ |
+ | ** Gnome Chompski must also be carried into the [[rescue vehicle]]. If the gnome is not in the rescue vehicle despite all alive and non-incapacitated Survivors being on board, it will not take off! The gnome must also be in the arms of a Survivor in the rescue vehicle; leaving it on the floor of the rescue vehicle is no good either! |
* When dealing with [[horde]]s or a [[The Tank|Tank]], it may be prudent to drop Gnome Chompski to deal with the Infected before picking up the gnome and moving on. |
* When dealing with [[horde]]s or a [[The Tank|Tank]], it may be prudent to drop Gnome Chompski to deal with the Infected before picking up the gnome and moving on. |
||
* On [[finale]]s, dropping Gnome Chompski near a defending point or near the rescue vehicle location is probably the best way to deal with the gnome without worrying about it during the waves and Tanks. Watch out for any Boomers exploding or other explosions which may knock Gnome Chompski into an unreachable area! |
* On [[finale]]s, dropping Gnome Chompski near a defending point or near the rescue vehicle location is probably the best way to deal with the gnome without worrying about it during the waves and Tanks. Watch out for any Boomers exploding or other explosions which may knock Gnome Chompski into an unreachable area! |
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===Last Man on Earth=== |
===Last Man on Earth=== |
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{{Strategy Dropbox|<!--Leave the | symbol there otherwise bulletpoints will not work for first note--> |
{{Strategy Dropbox|<!--Leave the | symbol there otherwise bulletpoints will not work for first note--> |
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− | * In this Mutation, you will have no help from fellow [[ |
+ | * In this Mutation, you will have no help from fellow Survivor [[Bots]]. However, there are no [[Common Infected]]. Nevertheless, you are still in danger from all [[Special Infected]], excluding the [[Boomer]] who does not appear in this Mutation due to the fact that no Common Infected around defeats the purpose of a Boomer puking on you. |
− | ** As you are the last Survivor, this means [[Zoey]], [[Francis]], and [[Louis]] do not appear in [[The Passing]] at all. Some other Survivors, such as [[ |
+ | ** As you are the last Survivor, this means [[Zoey]], [[Francis]], and [[Louis]] do not appear in [[The Passing]] at all. Some other Survivors, such as [[Virgil]], may not have any dialogue either during this Mutation (excluding communication in [[finale]]s). |
** Even though this Mutation has no Common Infected, there will still be some of them during the cutscene in [[Dead Center]] when you crash out of [[The Atrium]] with the car. However, this will have no effect on gameplay at all. Common Infected may also be triggered to spawn in places such as Dead Center's Opening sequence when 2 Common Infected run out of an apartment on fire, or in [[The Passing]] when the Tour Bus runs over one. Despite the fact you never killed them, it will still account for them in the Credits. |
** Even though this Mutation has no Common Infected, there will still be some of them during the cutscene in [[Dead Center]] when you crash out of [[The Atrium]] with the car. However, this will have no effect on gameplay at all. Common Infected may also be triggered to spawn in places such as Dead Center's Opening sequence when 2 Common Infected run out of an apartment on fire, or in [[The Passing]] when the Tour Bus runs over one. Despite the fact you never killed them, it will still account for them in the Credits. |
||
* Tier 2 [[weapons]] will spawn much earlier than normal during this Mutation. |
* Tier 2 [[weapons]] will spawn much earlier than normal during this Mutation. |
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* Molotovs are generally more useful than other throwable weapons as it can help take down a [[The Tank|Tank]] solo and can burn a pinning Infected to death before they can incapacitate you. [[Pipe bomb]]s do spawn, but are of little use seeing as the Special Infected do not chase them. [[Bile bomb]]s still spawn as it can be used to turn the Special Infected against each other, excluding the Tank and [[Witch]], as well as giving them a visible outline, which can be very useful against the former. |
* Molotovs are generally more useful than other throwable weapons as it can help take down a [[The Tank|Tank]] solo and can burn a pinning Infected to death before they can incapacitate you. [[Pipe bomb]]s do spawn, but are of little use seeing as the Special Infected do not chase them. [[Bile bomb]]s still spawn as it can be used to turn the Special Infected against each other, excluding the Tank and [[Witch]], as well as giving them a visible outline, which can be very useful against the former. |
||
* [[Chainsaw]]s are extremely valuable in this Mutation and are not too difficult to find without the Common Infected around. It can save you from a [[Smoker]]'s tongue and kill most of the Special Infected, including the Tank, within seconds. Aiming up high while holding down the attack button will also kill a [[Jockey]] or [[Hunter]] mid-pounce. Due to the fact that no Common Infected are around, running out of gas is rarely a problem. |
* [[Chainsaw]]s are extremely valuable in this Mutation and are not too difficult to find without the Common Infected around. It can save you from a [[Smoker]]'s tongue and kill most of the Special Infected, including the Tank, within seconds. Aiming up high while holding down the attack button will also kill a [[Jockey]] or [[Hunter]] mid-pounce. Due to the fact that no Common Infected are around, running out of gas is rarely a problem. |
||
− | ** In the absence of a Chainsaw, a [[ |
+ | ** In the absence of a Chainsaw, a standard [[melee weapon]] can also save you from the Smoker's tongue attack, but it requires very precise timing along with knowing which direction the tongue is coming from. You must hit the tongue just BEFORE it attaches onto you. If done correctly, the tongue will be ruined, allowing you to quickly deal with the Smoker in question who is now vulnerable to attack, or to run away before the Smoker's tongue attack recharges. |
* There are many [[Healing items#First aid kit|first aid kits]] scattered around, so if necessary, backtrack to get one if previously caught by a Special Infected. |
* There are many [[Healing items#First aid kit|first aid kits]] scattered around, so if necessary, backtrack to get one if previously caught by a Special Infected. |
||
* Special Infected generally appear in groups of one, two, or three. There are generally never four or more together. |
* Special Infected generally appear in groups of one, two, or three. There are generally never four or more together. |
||
* Keep your eyes peeled for Smokers, Jockeys, Hunters and [[Charger]]s especially as they have the ability to take all your [[health]] down if they manage to grab you. However, they will release you when you reach zero health, and you will immediately stand back up (see note below). |
* Keep your eyes peeled for Smokers, Jockeys, Hunters and [[Charger]]s especially as they have the ability to take all your [[health]] down if they manage to grab you. However, they will release you when you reach zero health, and you will immediately stand back up (see note below). |
||
* Spare any Spitters that may appear during the chapter run. They are the least dangerous Special Infected, as it's easy to avoid their spit attack. By leaving them alive, you also ensure that one of the Special Infected slots are filled and can prevent a more dangerous Special Infected, like a Smoker, from appearing. You should kill them though if they attempt to claw you, as it can deal considerable damage on higher difficulties and you will not be revived if you are incapacitated via clawing. |
* Spare any Spitters that may appear during the chapter run. They are the least dangerous Special Infected, as it's easy to avoid their spit attack. By leaving them alive, you also ensure that one of the Special Infected slots are filled and can prevent a more dangerous Special Infected, like a Smoker, from appearing. You should kill them though if they attempt to claw you, as it can deal considerable damage on higher difficulties and you will not be revived if you are incapacitated via clawing. |
||
− | * When health is depleted to zero from being grabbed, instead of being [[ |
+ | * When health is depleted to zero from being grabbed, instead of being [[incapacitated]], the Survivor is revived immediately and the view becomes colorblind, indicating that using a [[Healing items#First aid kit|first aid kit]] is necessary as the next knockdown means death. |
− | * When you revive from getting pinned, it may be a good idea to use an [[ |
+ | * When you revive from getting pinned, it may be a good idea to use an [[Adrenaline Shot]] since you can run at full speed and heal yourself faster. |
* When a Special Infected who has you pinned downs your health to zero the first time, [[The Director]] may lower all Special Infected aggression temporarily. What this means is that if you are downed by a Charger for example, and there is a [[Hunter]] nearby, both may retreat to give you some time to regroup. Be advised, however, as they will come back before you can heal, so make sure to use pain pills or Adrenaline for a temporary fix until they're dead before healing up. |
* When a Special Infected who has you pinned downs your health to zero the first time, [[The Director]] may lower all Special Infected aggression temporarily. What this means is that if you are downed by a Charger for example, and there is a [[Hunter]] nearby, both may retreat to give you some time to regroup. Be advised, however, as they will come back before you can heal, so make sure to use pain pills or Adrenaline for a temporary fix until they're dead before healing up. |
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** In case of Chargers, the Director will always force them to back up after you have been incapacitated. |
** In case of Chargers, the Director will always force them to back up after you have been incapacitated. |
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* Use your surroundings to aid blocking the Infected's view of you. The Smoker cannot grab you if you're hiding behind a wall, for example. Try not to put yourself into a position where a Charger can easily rush you, such as narrow passageways until it is necessary. Chargers and Jockeys can be fought in large open areas with scoped weapons. Jockeys because they must get close to you to attack in which by then, you will have dealt heavy damage to them and Chargers because it is much easier to dodge their charging attack. Fight Hunters and Smokers in enclosed areas with shotguns. Hunters because you can camp by the doorway until you see them crawl through it, then push them back and finish them and Smokers because you can stand back from the doorway until they step through and then shoot them. Keeping back from the doorway means if a Smoker does catch you out, you still have time to react before it immobilizes you, unlike standing by the doorway. |
* Use your surroundings to aid blocking the Infected's view of you. The Smoker cannot grab you if you're hiding behind a wall, for example. Try not to put yourself into a position where a Charger can easily rush you, such as narrow passageways until it is necessary. Chargers and Jockeys can be fought in large open areas with scoped weapons. Jockeys because they must get close to you to attack in which by then, you will have dealt heavy damage to them and Chargers because it is much easier to dodge their charging attack. Fight Hunters and Smokers in enclosed areas with shotguns. Hunters because you can camp by the doorway until you see them crawl through it, then push them back and finish them and Smokers because you can stand back from the doorway until they step through and then shoot them. Keeping back from the doorway means if a Smoker does catch you out, you still have time to react before it immobilizes you, unlike standing by the doorway. |
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* If the Jockey grabs you, it will do as much damage as the other Special Infected who are able to grab Survivors. This is presumably so you will be downed faster and get back into play quicker. On the plus side, you may be able to avoid being steered into Witches as a result due to being downed faster. |
* If the Jockey grabs you, it will do as much damage as the other Special Infected who are able to grab Survivors. This is presumably so you will be downed faster and get back into play quicker. On the plus side, you may be able to avoid being steered into Witches as a result due to being downed faster. |
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− | * Tanks do half the damage they normally would in [[ |
+ | * Tanks do half the damage they normally would in [[Campaign Mode]]. This means on [[Expert]], a Tank will be unable to instantly incapacitate you if you have more than 50 health at the point it hits you with a melee attack or a rock. Remember that this does not apply to punchable items; if you get hit by a car, you will be downed immediately! |
* Sometimes, the best way to deal with a Tank is to run past him lighting up the path with [[gas can]]s and a Molotov on the way. However, if you are forced to fight, always run around taking cover when the Tank starts throwing objects at you while you continue to fire at him. If you have it, use a Molotov or gas can to light the Tank on fire and stagger him with a [[propane tank]]. At the same time, look for any other Special Infected around to make sure you don't get pinned in the process since you have no time to heal yourself. |
* Sometimes, the best way to deal with a Tank is to run past him lighting up the path with [[gas can]]s and a Molotov on the way. However, if you are forced to fight, always run around taking cover when the Tank starts throwing objects at you while you continue to fire at him. If you have it, use a Molotov or gas can to light the Tank on fire and stagger him with a [[propane tank]]. At the same time, look for any other Special Infected around to make sure you don't get pinned in the process since you have no time to heal yourself. |
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* As you are on your own during this Mutation with no Survivor Bots or Common Infected to slow you down, grabbing some [[Achievements]] may be much easier than normal: |
* As you are on your own during this Mutation with no Survivor Bots or Common Infected to slow you down, grabbing some [[Achievements]] may be much easier than normal: |
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* In this Mutation, all you have to pick between is the [[P220 Pistol|Pistol]] or [[Chainsaw]]. While both have their obvious pros and cons, for a more balanced team, one Survivor should ideally keep their Pistol, and pick another from the ground to dual-wield, in order to deal with targets such as [[Spitter]]s and [[Boomer]]s, who are normally dangerous to attack at close range. |
* In this Mutation, all you have to pick between is the [[P220 Pistol|Pistol]] or [[Chainsaw]]. While both have their obvious pros and cons, for a more balanced team, one Survivor should ideally keep their Pistol, and pick another from the ground to dual-wield, in order to deal with targets such as [[Spitter]]s and [[Boomer]]s, who are normally dangerous to attack at close range. |
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** For a more fun and frantic game, everyone should pick Chainsaws! Many normal campaign tactics go out of the window! |
** For a more fun and frantic game, everyone should pick Chainsaws! Many normal campaign tactics go out of the window! |
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− | * While [[ |
+ | * While Survivor [[Bots]] will never grab a chainsaw (and will swap it out for pistols if they have the chance), for this particular Mutation, they will immediately pick it up and use it as much as they can. As per standard for Survivor Bots, they will not inflict friendly fire damage on each other or human players, though human player screens will still react as if they were attacked. |
− | ** Survivor Bots are hesitant to attack |
+ | ** Survivor Bots are hesitant to attack Boomers due to their coding working against them, as they will continually shove the Boomer until it explodes. Human players should kill them afar with pistols before they can bile anyone. |
** Again, with their coding working against them, Survivor Bots are also hesitant to attack [[Witch]]es if they are passive. However, their Chainsaw AI (which forces them to run into melee combat) will force them to run right up to the Witch in question, and wait for her to get angry enough, upon which, they will then attempt to attack, but by then, it may be too late for one of the Survivor Bots who has just been incapacitated or killed by the Witch. Occasionally, they may kill the Witch before she attacks, but this is rare. Players will have to kill the Witch themselves if they want to keep Survivor Bots on their feet. |
** Again, with their coding working against them, Survivor Bots are also hesitant to attack [[Witch]]es if they are passive. However, their Chainsaw AI (which forces them to run into melee combat) will force them to run right up to the Witch in question, and wait for her to get angry enough, upon which, they will then attempt to attack, but by then, it may be too late for one of the Survivor Bots who has just been incapacitated or killed by the Witch. Occasionally, they may kill the Witch before she attacks, but this is rare. Players will have to kill the Witch themselves if they want to keep Survivor Bots on their feet. |
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− | * If [[ |
+ | * If [[incapacitated]] while wielding a Chainsaw, Survivors will have access to a Pistol until helped back up on their feet, upon which they will only have access to the Chainsaw as before. |
* When dealing with [[Smoker]]s, the Chainsaw can free you if attacked by tongue, as you are starting to be dragged. Once fully dragged (the view changing to show the Survivor being dragged as they are struggling to pull the tongue off themself) it is no longer possible to use the Chainsaw to free yourself. |
* When dealing with [[Smoker]]s, the Chainsaw can free you if attacked by tongue, as you are starting to be dragged. Once fully dragged (the view changing to show the Survivor being dragged as they are struggling to pull the tongue off themself) it is no longer possible to use the Chainsaw to free yourself. |
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− | * Go easy on the Chainsaw when freeing other Survivors who have been pinned by Special Infected such as the [[Hunter]] or [[Jockey]], as the Chainsaw is very easy at inflicting friendly fire damage. It may be preferable to [[Melee| |
+ | * Go easy on the Chainsaw when freeing other Survivors who have been pinned by Special Infected such as the [[Hunter]] or [[Jockey]], as the Chainsaw is very easy at inflicting friendly fire damage. It may be preferable to [[Melee|shove]] the Special Infected off the Survivor before finishing it off. Unless the Special Infected is a Charger, in which case a Chainsaw is the only way to free them, besides Pistols. |
* In a team of human players, friendly fire with the Chainsaw is a problem, especially at higher difficulties. Adjust your group formation so that you are not too close together. It may be preferably to move in groups of twos, to minimize friendly fire. |
* In a team of human players, friendly fire with the Chainsaw is a problem, especially at higher difficulties. Adjust your group formation so that you are not too close together. It may be preferably to move in groups of twos, to minimize friendly fire. |
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* The ''TANK BURGER'' [[achievement]] is easily unlockable during this Mutation, providing that everyone uses Chainsaws against [[the Tank]], which is more likely when working with Bots. This is made even easier with the release of The Sacrifice, as there is a guaranteed Tank Spawn and you can set up the bots right next to the Tank, who will then quickly take him out. |
* The ''TANK BURGER'' [[achievement]] is easily unlockable during this Mutation, providing that everyone uses Chainsaws against [[the Tank]], which is more likely when working with Bots. This is made even easier with the release of The Sacrifice, as there is a guaranteed Tank Spawn and you can set up the bots right next to the Tank, who will then quickly take him out. |
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− | * In this Mutation, only headshots count against the [[Common Infected]]. Although you can shoot any other area of a Common Infected to stun them, they can only be killed by a headshot from a gun. If using a [[ |
+ | * In this Mutation, only headshots count against the [[Common Infected]]. Although you can shoot any other area of a Common Infected to stun them, they can only be killed by a headshot from a gun. If using a [[melee weapon]], they must be either decapitated or have their head destroyed. |
* [[Molotov]]s, [[pipe bomb]]s, along with [[gas can]]s, [[propane tank]]s, and [[oxygen tank]]s still kill the Common Infected. [[Fireworks]], if available, will also work. |
* [[Molotov]]s, [[pipe bomb]]s, along with [[gas can]]s, [[propane tank]]s, and [[oxygen tank]]s still kill the Common Infected. [[Fireworks]], if available, will also work. |
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* [[Grenade Launcher]]s, [[M60]]s, [[Chainsaw]]s, and the [[Heavy Machine Gun]] are still capable of killing Common Infected regardless of area. |
* [[Grenade Launcher]]s, [[M60]]s, [[Chainsaw]]s, and the [[Heavy Machine Gun]] are still capable of killing Common Infected regardless of area. |
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* Make use of the crouch button if using a [[rifle]] for more accurate aiming, if you are not surrounded. |
* Make use of the crouch button if using a [[rifle]] for more accurate aiming, if you are not surrounded. |
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* A melee weapon will have an advantage on this Mutation, as it is considerably easier to repeatedly decapitate Common Infected with a melee weapon than firing headshot after headshot. Remember to aim at their necks or heads! |
* A melee weapon will have an advantage on this Mutation, as it is considerably easier to repeatedly decapitate Common Infected with a melee weapon than firing headshot after headshot. Remember to aim at their necks or heads! |
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− | * [[Melee| |
+ | * [[Melee|Shoving]] Common Infected before attacking (if up close) can prove helpful if they move too fast for you to aim properly. |
* The [[Hunting Rifle]] and [[Sniper Rifle]] are highly recommended as it is usually hard to obtain headshots with assault rifles/shotguns reasonably, especially if you are getting swarmed. |
* The [[Hunting Rifle]] and [[Sniper Rifle]] are highly recommended as it is usually hard to obtain headshots with assault rifles/shotguns reasonably, especially if you are getting swarmed. |
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* Staying together is even more of a necessity, as it will be harder to fight your way through the Common Infected if a Survivor who ventured away from the team is incapacitated and requires help. |
* Staying together is even more of a necessity, as it will be harder to fight your way through the Common Infected if a Survivor who ventured away from the team is incapacitated and requires help. |
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− | * [[ |
+ | * Survivor [[Bots]] have a small advantage on this Mutation, as they are naturally good shots, who generally attempt to aim for headshots regardless of gameplay mode. They can still be swarmed in panic events, so watch out for them if they are on your team. |
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− | * In this Mutation, you will only have access to the [[Katana]]. Unlike '''Chainsaw Massacre''', all [[ |
+ | * In this Mutation, you will only have access to the [[Katana]]. Unlike '''Chainsaw Massacre''', all [[Survivors]] start with a Katana in hand instead of the [[P220 Pistol|Pistol]], with the weapons lying around. There are also no [[Common Infected]]. Nevertheless, you are still in danger from all [[Special Infected]], including the [[Boomer]] (unlike '''Chainsaw Massacre'''), who spawn at an increased rate. |
* Throwable weapons such as the [[Molotov]] and [[bile bomb]] still spawn. The pipe bomb will have somewhat limited use, as Common Infected do not spawn, and Special Infected are not affected by the pipe bomb beep. While the bile bomb is just as useless (perhaps even more so, as it does not do any damage with an explosion), it can be used to frighten [[Witch]]es away if used on them from a distance. |
* Throwable weapons such as the [[Molotov]] and [[bile bomb]] still spawn. The pipe bomb will have somewhat limited use, as Common Infected do not spawn, and Special Infected are not affected by the pipe bomb beep. While the bile bomb is just as useless (perhaps even more so, as it does not do any damage with an explosion), it can be used to frighten [[Witch]]es away if used on them from a distance. |
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* Although the Boomer does not spawn Common Infected after successfully covering Survivors in bile, Survivors will nevertheless be unable to see their surroundings, and are more vulnerable to the other Special Infected. As Survivors will only have access to the Katana (no Pistols!), someone will HAVE to go kill the Boomer if they do not want the Boomer chasing them forever. If someone has a Molotov however, they can attempt to set the Boomer on fire and let the flames kill the Boomer. |
* Although the Boomer does not spawn Common Infected after successfully covering Survivors in bile, Survivors will nevertheless be unable to see their surroundings, and are more vulnerable to the other Special Infected. As Survivors will only have access to the Katana (no Pistols!), someone will HAVE to go kill the Boomer if they do not want the Boomer chasing them forever. If someone has a Molotov however, they can attempt to set the Boomer on fire and let the flames kill the Boomer. |
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** On the other hand, if the Survivors are moving quick, they may opt to leave the Boomer alive as it takes up a Special Infected 'spawn slot', meaning a more dangerous Special Infected such as the [[Smoker]] or [[Charger]] may not be around. |
** On the other hand, if the Survivors are moving quick, they may opt to leave the Boomer alive as it takes up a Special Infected 'spawn slot', meaning a more dangerous Special Infected such as the [[Smoker]] or [[Charger]] may not be around. |
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− | ** [[ |
+ | ** Survivor [[Bots]] are hesitant to attack [[Boomer]]s due to their coding working against them (attack the Boomer only if outside the explosion radius). They will only [[Melee|shove]] the Boomer away from them if it approaches them. Players will have to step up and kill the Boomers themselves (and deal with being splashed) if they do not want the Boomers to paw the Survivor Bots to death. On the other hand, Survivor Bots do not care about being covered in bile and can still attack with accuracy even if blinded against other Special Infected. |
* Witches have a large advantage in this mode, as the Katana is not able to cr0wn them. Human players will have to either time their swipes to all hit at the same time in order to kill the Witch before she retaliates against the first person to hit her. A more easier choice is to simply run by her and avoid her altogether. |
* Witches have a large advantage in this mode, as the Katana is not able to cr0wn them. Human players will have to either time their swipes to all hit at the same time in order to kill the Witch before she retaliates against the first person to hit her. A more easier choice is to simply run by her and avoid her altogether. |
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** Again, with their coding working against them, Survivor Bots are also hesitant to attack [[Witch]]es if they are passive. However, their Katana AI (which forces them to run into melee combat) will force them to run right up to the Witch in question, and wait for her to get angry enough, upon which, they will then attempt to attack, but by then, it may be too late for one of the Survivor Bots who has just been incapacitated or killed by the Witch. Occasionally, they may kill the Witch before she attacks, but this is rare. Players will have to kill the Witch themselves somehow if they want to keep Survivor Bots on their feet. On the other hand, it may be safer to sacrifice one Survivor Bot to the Witch. |
** Again, with their coding working against them, Survivor Bots are also hesitant to attack [[Witch]]es if they are passive. However, their Katana AI (which forces them to run into melee combat) will force them to run right up to the Witch in question, and wait for her to get angry enough, upon which, they will then attempt to attack, but by then, it may be too late for one of the Survivor Bots who has just been incapacitated or killed by the Witch. Occasionally, they may kill the Witch before she attacks, but this is rare. Players will have to kill the Witch themselves somehow if they want to keep Survivor Bots on their feet. On the other hand, it may be safer to sacrifice one Survivor Bot to the Witch. |
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** Other tactics to kill a Witch in this Mutation include using a Molotov to light her on fire, run away and hopefully let her die from the fire before she reaches the Survivors. A bile bomb, if used from a long distance, can frighten the Witch into running away, although she may turn up later again on the same level. |
** Other tactics to kill a Witch in this Mutation include using a Molotov to light her on fire, run away and hopefully let her die from the fire before she reaches the Survivors. A bile bomb, if used from a long distance, can frighten the Witch into running away, although she may turn up later again on the same level. |
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− | * If [[ |
+ | * If [[incapacitated]], Survivors will have access to a Pistol until helped back up on their feet, upon which they will only have access to the Katana. |
* Smokers are problematic at long range, as unlike the [[Chainsaw]] in '''Chainsaw Massacre''', the Katana can only cut the tongue of the Smoker just before it hits the Survivor with extreme timing and aiming, and knowledge of which direction the tongue is coming from. Stay together and immediately melee shove or attack the Survivor who has been caught to free them. |
* Smokers are problematic at long range, as unlike the [[Chainsaw]] in '''Chainsaw Massacre''', the Katana can only cut the tongue of the Smoker just before it hits the Survivor with extreme timing and aiming, and knowledge of which direction the tongue is coming from. Stay together and immediately melee shove or attack the Survivor who has been caught to free them. |
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* [[Hunter]]s can be deadstopped (melee shove them in mid air as they leap towards you) which will stun them momentarily and set them up for a quick kill with a swipe from the Katana. [[Jockey]]s are harder to deadstop, so move backwards as you see them leap before shoving them to stun, followed by a swing from the katana to kill them. |
* [[Hunter]]s can be deadstopped (melee shove them in mid air as they leap towards you) which will stun them momentarily and set them up for a quick kill with a swipe from the Katana. [[Jockey]]s are harder to deadstop, so move backwards as you see them leap before shoving them to stun, followed by a swing from the katana to kill them. |
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===Hard Eight=== |
===Hard Eight=== |
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− | * In this Mutation, the normal cap of four [[ |
+ | * In this Mutation, the normal cap of four [[Special Infected]] at any one time has been raised to eight. In addition, the spawn rate of Special Infected has also been raised greatly. Often when the Director spawns a group of Special Infected, you can expect three to six of them in each group. |
** The possibility of double Special Infected (which is an oversight in most Campaigns played normally) can occur anytime during the Mutation. |
** The possibility of double Special Infected (which is an oversight in most Campaigns played normally) can occur anytime during the Mutation. |
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** It is possible for an entire team to be incapacitated in one go, especially if the Director spawns only pinning Infected in that group. Be extremely cautious and be prepared to save your allies. |
** It is possible for an entire team to be incapacitated in one go, especially if the Director spawns only pinning Infected in that group. Be extremely cautious and be prepared to save your allies. |
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===Gib Fest=== |
===Gib Fest=== |
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− | * In this Mutation, you will only have access to the [[M60]] and a [[Magnum]]. While [[ammo |
+ | * In this Mutation, you will only have access to the [[M60]] and a [[Magnum]]. While [[ammo]] piles exist, they will be useless as the M60 cannot be refilled by ammo piles - not that it makes much of a difference, as in this Mutation, the Survivors' main weapon has infinite ammo. Other guns and [[melee weapons]] do not spawn in this Mutation. This will also include places like [[Whitaker's Gun Shop]], which will be devoid of all guns, only having the ammo piles and laser sight. |
− | * Taking [[ |
+ | * Taking [[Incendiary ammo]] or [[Explosive ammo]] will upgrade the next 150 bullets (which will be shown by the decreasing amount of bullets left in the M60 every time the gun is fired), after which, the M60 will revert back to 150 unlimited bullets. |
** Notice that if you take another ammunition upgrade before using up the previous ones, you will not get any extra upgraded bullets, but just change the old upgraded bullets. For example, if you have 50 fire bullets, and you use an Explosive ammunition upgrade, you will only lose all fire bullets and get 50 frag bullets. It is advised to use or even waste the remaining upgraded bullets before using new ammunition upgrades. |
** Notice that if you take another ammunition upgrade before using up the previous ones, you will not get any extra upgraded bullets, but just change the old upgraded bullets. For example, if you have 50 fire bullets, and you use an Explosive ammunition upgrade, you will only lose all fire bullets and get 50 frag bullets. It is advised to use or even waste the remaining upgraded bullets before using new ammunition upgrades. |
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− | ** Remember that using Explosive ammunition up close can cause [[ |
+ | ** Remember that using Explosive ammunition up close can cause [[friendly fire]] damage to yourself and your teammates if they are too close to where the bullets impact. Survivor Bots, as usual, cannot cause friendly fire damage unless they accidentally shoot something like a [[propane tank]]. |
* Despite the M60 having unlimited ammunition, the trigger should not be held constantly (unless you are going for the "TIL IT GOES CLICK" achievement). It is still advised to use it just like using normal automatic weapons in normal campaigns. Aim quickly but carefully, fire in single shots or bursts. This helps you avoid friendly fire and increases accuracy at long range. Only use full automatic when fighting hordes, [[The Tank|Tank]]s, [[Witch]]es, and [[Charger]]s. |
* Despite the M60 having unlimited ammunition, the trigger should not be held constantly (unless you are going for the "TIL IT GOES CLICK" achievement). It is still advised to use it just like using normal automatic weapons in normal campaigns. Aim quickly but carefully, fire in single shots or bursts. This helps you avoid friendly fire and increases accuracy at long range. Only use full automatic when fighting hordes, [[The Tank|Tank]]s, [[Witch]]es, and [[Charger]]s. |
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− | * |
+ | * Remember to [[Melee|shove]] if Common Infected get too close, and move your position so that other Survivors are not behind your target as you open fire, unless you are able to consistently fire off single shots from the M60. If boxed in by the Common Infected, whoever is at the front should crouch so that Survivors from behind can fire over their heads. |
− | * With four unlimited M60s, taking down [[The Tank|Tank]]s will be easier than normal, especially as the M60 (with unlimited ammunition) is the fastest gun at taking down the Tank on all difficulties. Survivors may have to watch out for [[ |
+ | * With four unlimited M60s, taking down [[The Tank|Tank]]s will be easier than normal, especially as the M60 (with unlimited ammunition) is the fastest gun at taking down the Tank on all difficulties. Survivors may have to watch out for [[friendly fire]] if there is not enough room to maneuver. |
− | * [[Witch]]es may prove a little bothersome as nobody will be able to cr0wn the Witch. In this case, Survivors may have to all shoot at her from a distance at the same time and take her down before she reaches the Survivors. Using a [[Molotov]] will help in reducing her running speed slightly, as well as giving the Survivors a fiery target to shoot at. For other tactics involving taking down the Witch without using a shotgun, see the [[The Witch#Killing the Witch|section on killing the Witch on her article]]. Alternatively, if possible, just run past the Witch at the same time or in pairs with [[flashlight]]s off to avoid fighting her, especially on [[ |
+ | * [[Witch]]es may prove a little bothersome as nobody will be able to cr0wn the Witch. In this case, Survivors may have to all shoot at her from a distance at the same time and take her down before she reaches the Survivors. Using a [[Molotov]] will help in reducing her running speed slightly, as well as giving the Survivors a fiery target to shoot at. For other tactics involving taking down the Witch without using a shotgun, see the [[The Witch#Killing the Witch|section on killing the Witch on her article]]. Alternatively, if possible, just run past the Witch at the same time or in pairs with [[flashlight]]s off to avoid fighting her, especially on [[Expert]] difficulty. |
− | * If a [[Hunter]] or [[Jockey]] gets too close, it may be preferable to [[Melee| |
+ | * If a [[Hunter]] or [[Jockey]] gets too close, it may be preferable to [[Melee|shove]] it to death due to the M60's damage, especially at higher difficulties. If any Survivor Bots are on the team, they can shoot the Special Infected to death without fear of friendly fire. |
− | * The M60 cannot gib the [[ |
+ | * The M60 cannot gib the [[Riot Infected]] in [[The Parish]] due to its armor. Remember to [[Melee|shove]] it to expose the back or move your positioning. |
* [[Laser sight]]s will increase the accuracy of the M60, especially when shooting on the run. Be sure to look out for places where they usually spawn at, and get the entire team to upgrade their M60s. |
* [[Laser sight]]s will increase the accuracy of the M60, especially when shooting on the run. Be sure to look out for places where they usually spawn at, and get the entire team to upgrade their M60s. |
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− | * If Survivors are [[ |
+ | * If Survivors are [[incapacitated]], they will have access to a Magnum, which works better than the usual [[P220 Pistol|Pistol]](s) at taking down Common Infected attacking while Survivors are downed. While the Magnum could be used for doing long distance shots, the M60 can also do long distance shooting by crouching. This makes the Magnum basically only useful when Survivors are incapacitated, or when attempting to do single shots at long range if the user is unable to gently squeeze off single shots from the M60. |
* Throwable weapons such as the [[Molotov]], [[bile bomb]] and [[pipe bomb]] still spawn. |
* Throwable weapons such as the [[Molotov]], [[bile bomb]] and [[pipe bomb]] still spawn. |
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− | * For all intents and purposes, the Mutation plays exactly like the default [[ |
+ | * For all intents and purposes, the Mutation plays exactly like the default [[Campaign Mode]] with no changes to the Infected. |
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− | * In this Mutation, it will play almost the same as [[ |
+ | * In this Mutation, it will play almost the same as [[Realism Mode]] and as such, many of the [[Difficulty#Realism|tips for playing Realism]] will apply to this Mutation. |
− | * With the lack of [[ammo |
+ | * With the lack of [[ammo]] piles, however, this will mean conservation of your existing ammo. Use your secondary weapon, be it a [[Pistol]] or [[melee weapon]] often. Don't get too attached to your gun, especially if it has a [[laser sight]] on it. Be prepared to swap it as soon as you come across new guns. |
* The [[Magnum]] works well against the [[Common Infected]] due to its one-hit-kill properties carrying over to Realism. |
* The [[Magnum]] works well against the [[Common Infected]] due to its one-hit-kill properties carrying over to Realism. |
||
* The need to stick together and survive is even greater in this Mutation due to the Realism rules and the main rule of '''Iron Man''' Mutation, which is if the whole team is incapacitated or all the human players die, the team will be booted to the lobby. |
* The need to stick together and survive is even greater in this Mutation due to the Realism rules and the main rule of '''Iron Man''' Mutation, which is if the whole team is incapacitated or all the human players die, the team will be booted to the lobby. |
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* In this Mutation, Infected players will spawn as [[The Tank|Tank]]s only. There are no other [[Special Infected]] to worry about. However, having to deal with four Tanks is extremely troublesome. |
* In this Mutation, Infected players will spawn as [[The Tank|Tank]]s only. There are no other [[Special Infected]] to worry about. However, having to deal with four Tanks is extremely troublesome. |
||
− | * [[ |
+ | * [[Common]] and [[Uncommon Infected]] still exist. They can and often will slow you down, so try to eliminate them before they swarm you. For these purposes, players should be equipped with shotguns and melee weapons. |
− | * [[ |
+ | * [[First aid kits]] have been removed, with all spawn points for them being replaced by [[pain pills]]. |
* Simply put, due to the nature of one Tank being bad enough, let alone four, a solid tactic is to group together and keep running. Keep moving towards the safe room. '''DO NOT''' deviate from the main path under any circumstance, as it will allow the Tanks to catch up to you. |
* Simply put, due to the nature of one Tank being bad enough, let alone four, a solid tactic is to group together and keep running. Keep moving towards the safe room. '''DO NOT''' deviate from the main path under any circumstance, as it will allow the Tanks to catch up to you. |
||
* If a teammate is incapacitated, in most circumstances during this Mutation, they will have to be abandoned, as the time reviving them can be more than enough for a Tank to catch up to you. If all the Tanks are dead or very far behind, it is possible to revive and incapacitated player. Make sure you use an [[Adrenaline Shot]] if you have one to shorten the time needed. |
* If a teammate is incapacitated, in most circumstances during this Mutation, they will have to be abandoned, as the time reviving them can be more than enough for a Tank to catch up to you. If all the Tanks are dead or very far behind, it is possible to revive and incapacitated player. Make sure you use an [[Adrenaline Shot]] if you have one to shorten the time needed. |
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* No First Aid Kits, Pain Pills, or Adrenaline Shots will spawn and similar to Bleed Out, your health is temporary and will always be draining. Keep moving and don't linger so that the team will have a better chance of surviving. Defibrillators will still spawn, but not as frequent. |
* No First Aid Kits, Pain Pills, or Adrenaline Shots will spawn and similar to Bleed Out, your health is temporary and will always be draining. Keep moving and don't linger so that the team will have a better chance of surviving. Defibrillators will still spawn, but not as frequent. |
||
* You can only heal by holding the gnome. Always let someone with the lowest amount of health hold it until they are back at full running speed again. Anyone who is holding the gnome will regain 1 health point every half second. |
* You can only heal by holding the gnome. Always let someone with the lowest amount of health hold it until they are back at full running speed again. Anyone who is holding the gnome will regain 1 health point every half second. |
||
− | * While someone is holding the gnome to heal, they cannot use any weapons other than [[Melee| |
+ | * While someone is holding the gnome to heal, they cannot use any weapons other than [[Melee|shoving]] Infected back. Protect the person who is holding the gnome and drop the gnome if a Tank or a horde comes so that everyone can handle the threat. |
* In the beginning of the first chapter in any campaign, your health will not start to drain until you leave the safe area. |
* In the beginning of the first chapter in any campaign, your health will not start to drain until you leave the safe area. |
||
* Since the mutation follows Last Gnome on Earth rules, you cannot continue to the next area unless someone is holding the gnome when they reach the safe room. If the gnome gets tossed to a place where the survivors cannot retrieve it, the game is unwinnable and you will have to restart. |
* Since the mutation follows Last Gnome on Earth rules, you cannot continue to the next area unless someone is holding the gnome when they reach the safe room. If the gnome gets tossed to a place where the survivors cannot retrieve it, the game is unwinnable and you will have to restart. |
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** It is possible, but extremely rare, to find a Grenade Launcher in certain Gib Fest Campaigns. As the Grenade Launcher was ever only coded to have one shot per magazine, this results in the grenade launcher having almost no cooldown between shots (it can fire as soon as the coding for infinite ammo kicks in and replaces its expended shot). |
** It is possible, but extremely rare, to find a Grenade Launcher in certain Gib Fest Campaigns. As the Grenade Launcher was ever only coded to have one shot per magazine, this results in the grenade launcher having almost no cooldown between shots (it can fire as soon as the coding for infinite ammo kicks in and replaces its expended shot). |
||
** The inverse can happen when playing on Cold Stream. The players and bots will spawn with their standard weapons, and may get a choice between a submachine gun variant and a pump shotgun variant, with a few secondary weapons spawning nearby. However survivors will not get access to the M60, even if killed and revived. It is possible that the above glitch may happen and spawn a M60 or a Grenade Launcher in certain areas. |
** The inverse can happen when playing on Cold Stream. The players and bots will spawn with their standard weapons, and may get a choice between a submachine gun variant and a pump shotgun variant, with a few secondary weapons spawning nearby. However survivors will not get access to the M60, even if killed and revived. It is possible that the above glitch may happen and spawn a M60 or a Grenade Launcher in certain areas. |
||
− | ** Similar to '''Chainsaw Massacre''' and '''Four Swordsmen''', it is possible to find other primary weapons - for example in Hard Rain's second stage Sugar Mill, at the safe room where the diesel gas cans are, there is a single |
+ | ** Similar to '''Chainsaw Massacre''' and '''Four Swordsmen''', it is possible to find other primary weapons - for example in Hard Rain's second stage Sugar Mill, at the safe room where the diesel gas cans are, there is a single Pump Shotgun on the ground. As this gun has unlimited ammunition too, it can serve as a replacement for the M60. As this Mutation is meant to be revolved around using only M60's and Magnums, this is a bug. Bots are automatically pick up the shotgun as their programming forces them to discard the M60, Chainsaw and Grenade Launcher immediately if possible. |
* In the Mutation '''Iron Man''', it is still possible to find, and also use, [[Defibrillator]]s. Though this Mutation states that once you die, you're dead permanently, and yet there are still Defibrillators that you can find and use, this might be a bug, but is not completely certain, as the Mutation is based on [[Gameplay Modes#Realism|Realism]] rules, which allow Defibrillators to revive Survivors. |
* In the Mutation '''Iron Man''', it is still possible to find, and also use, [[Defibrillator]]s. Though this Mutation states that once you die, you're dead permanently, and yet there are still Defibrillators that you can find and use, this might be a bug, but is not completely certain, as the Mutation is based on [[Gameplay Modes#Realism|Realism]] rules, which allow Defibrillators to revive Survivors. |
||
** The in-game tagline description of the Mutation '''Iron Man''' does not mention "no ammo". It just states ''no respawns, no restarts, all tension'', unlike the [[Blog Post]] (in-game and web blog) which states ''no respawns, no restarts, no ammo, all tension''. |
** The in-game tagline description of the Mutation '''Iron Man''' does not mention "no ammo". It just states ''no respawns, no restarts, all tension'', unlike the [[Blog Post]] (in-game and web blog) which states ''no respawns, no restarts, no ammo, all tension''. |
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** The picture for Lone Gunman has an Beretta 92, yet there is no Beretta 92 in the game. |
** The picture for Lone Gunman has an Beretta 92, yet there is no Beretta 92 in the game. |
||
* In Hard Eight mutation, there's a rare chance where Survivor Bots will pick up a melee weapon, unlike normal campaign where they'll only use pistols. |
* In Hard Eight mutation, there's a rare chance where Survivor Bots will pick up a melee weapon, unlike normal campaign where they'll only use pistols. |
||
− | * In the Mutation '''Healing Gnome''', as the [[ |
+ | * In the Mutation '''Healing Gnome''', as the Survivor [[Bots]] cannot hold throwable items, they will have no methods of healing. |
** As can be seen in [http://m.youtube.com/watch?v=vFeNN_X_fSo this] video at about five minutes and forty-eight seconds, in Swamp Fever's Plank Country, you can shoot a gnome off of the sign allowing you to have two gnomes. |
** As can be seen in [http://m.youtube.com/watch?v=vFeNN_X_fSo this] video at about five minutes and forty-eight seconds, in Swamp Fever's Plank Country, you can shoot a gnome off of the sign allowing you to have two gnomes. |
||
* In the Mutation '''Last Man on Earth''', despite the mutation only allowing you to be incapacitated ''once'' without First Aid, the gamemodes.txt file doesn't have "sv_max_incapacitated_count" set to "1". |
* In the Mutation '''Last Man on Earth''', despite the mutation only allowing you to be incapacitated ''once'' without First Aid, the gamemodes.txt file doesn't have "sv_max_incapacitated_count" set to "1". |
Revision as of 01:17, 27 February 2019
- "Each week one new Mutation is featured and the previous Mutation retired."
- ―Valve
Mutations is the name for a set of modified gameplay modes, the first of which was released alongside the campaign, The Passing in Left 4 Dead 2. The Mutations are special game modes that were initially available for one week each before being retired, and replaced by a new Mutation each week following an announcement on the in-game Blog Post every Friday.
Periodically, a poll was conducted for players to vote for their favorite Mutation, which returned the following week as an Encore Mutation, meaning it would re-appear the next week (See below for Encore Mutations). With the download of The Passing DLC it is possible to choose what Mutation you get to play. All mutations were made freely available for play at any time on 07/24/2012.
Revealed Mutations
There are over 20 different Mutations planned, and playable on all Left 4 Dead 2 Campaigns.
So far, the following have been revealed on Valve's blog in the scheduled order along with their taglines:
Mutation | Tagline | Date(s) active | Game Mode(s) | Description |
---|---|---|---|---|
Realism Versus | You can't see each other but they can see you. | 04/22/2010 -- 04/30/2010 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | Effects of Realism Mode are added into Versus, favors Infected side due to lack of outline glows when playing as Survivors, along with stronger Common Infected. A Blog Post by Valve left it to the community to decide if Realism Versus should be a permanent feature via an online poll. On week 2, the results showed that 68% of those who took part in the poll wanted Realism Versus as a permanent game mode, which was implemented on the 21st May 2010 during the Mutation update. |
Bleed Out | Your health is a ticking away. | 04/30/2010 -- 05/07/2010 Encore 02/25/2011 -- 03/11/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | You don't have access to any First aid kits at any time. You start with pain pills and temporary health which cannot be permanently healed. The stages will only have pills, Adrenaline and occasional defibrillators. Random panic events appear to be one step away from being permanently on, and the Special Infected spawn rate seems to be doubled. |
Follow the Liter | Scavenge one can at a time. | 05/07/2010 -- 05/14/2010 Developer's Choice 09/10/2010 -- 09/17/2010 Encore 03/11/2011 -- 03/25/2011 DLC 07/24/2012 -- ??/??/???? |
Scavenge Mode | The Director will spawn only one group of gas cans at a time, and until that group has been deposited into the generator, the Director will not spawn any more. If the group that spawns has more than one gas can in it the Survivors CAN pick both up so the Survivors are not necessarily limited to only picking up one gas can; they are only limited in choosing which group to go for. This mode requires everyone to stay together rather than running off to different places. |
Last Gnome on Earth | Protect the gnome at all costs. | 05/14/2010 -- 05/21/2010 Encore 05/21/2010 -- 05/28/2010 Encore 03/25/2011 -- 04/08/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | The Survivors spawn with Gnome Chompski close by, which they must transport by carrying him all the way to the finale. The Infected will chase the Survivor carrying the gnome. The chapter will not end without the gnome being in the safe room or the rescue vehicle; thus, this mode requires the players to protect the Survivor who is holding the gnome. |
Last Man on Earth | You will become legend to the infected as the last human left. | 05/28/2010 -- 06/04/2010 Developer's Choice 08/20/2010 -- 08/27/2010 Encore 04/08/2011 -- 04/22/2011 Encore 04/13/2012 -- 05/04/2012 DLC 07/24/2012 -- ??/??/???? |
Single Player Mode | You will play by yourself without Survivor Bots to back you up. While there are no Common Infected, there are still the Special Infected to watch out for. If you get incapacitated from a Special Infected which grabbed you, you will automatically revive yourself, but your vision will be black and white, which means if you do not heal, you will be killed if you go down again. To balance this out, the Director orders the Special Infected to run away after incapacitation, allowing you time to recover. Defibrillators do not spawn in this mutation as there are no team-mates to resurrect. There are also very few pipe bombs and no Boomers due to lacking Common Infected spawning in the campaign (though the Church Guy can still become a Boomer). Health kits spawn much more frequently than usual to help the player, especially on harder difficulties. |
Chainsaw Massacre | 4 chainsaws, millions of zombies. | 06/04/2010 -- 06/11/2010 Encore 06/25/2010 -- 07/02/2010 Encore (Xbox 360) 08/27/2010 -- 09/03/2010 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | Survivors start off with a default Pistol with Chainsaws on the ground. The Chainsaws have unlimited fuel. Survivors can choose between the Chainsaw or Pistol, along with picking up another Pistol dropped by another Survivor for dual-wielding. For the duration of the game, no other primary or secondary weapons will spawn. Survivor Bots, for this Mutation, will immediately pick the Chainsaw as their weapon of choice. Common Infected are active earlier and may appear right at the start of campaigns when Survivors are not ready. They are also more active in attacking Survivors due to the noise of multiple Chainsaws. |
Room for One | Only room for one survivor in this rescue vehicle. | 06/11/2010 -- 06/18/2010 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode Finale | As the name implies, only one Survivor is allowed in the rescue vehicle. Teamplay is encouraged "only long enough until you can survive on your own" as the Blog Post states. Instead of beginning at the start of a campaign, this Mutation automatically selects the finale for everyone to start on. The first Survivor to enter the vehicle (and end the campaign) will be listed as "(Name) was the first survivor out!" in the rolling credits. |
Headshot! | The only shot that counts is the one in the head. | 06/18/2010 -- 06/25/2010 Encore 11/18/2011 -- 12/02/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | When using guns or melee weapons, only a headshot or decapitation will kill a Common Infected. Anywhere else merely causes them to stumble. Grenades, Chainsaws, Grenade Launchers, M60s, and the Heavy Machine Gun will affect Common Infected as normal. Special Infected, remain at their default status and can be killed normally. |
Versus Survival (Survival Versus) |
Can you survive against your friends? | 07/02/2010 -- 07/09/2010 Encore (PC) 07/30/2010 -- 08/06/2010 Developer's Choice 09/24/2010 -- 10/05/2010 Encore 04/22/2011 -- 05/06/2011 Encore 06/03/2011 -- 06/17/2011 Encore 07/15/2011 -- 07/29/2011 Encore 08/26/2011 -- 09/09/2011 Twitter's Choice 03/29/2012 -- 04/13/2012 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | Versus Mode mixed with Survival Mode. Rounds have the teams alternating roles, trying to beat the last record set by the opposition until one team falls short of the record. Favors Infected side due to never ending waves of Common Infected and an enclosed area. |
Four Swordsmen (of the Apocalypse) |
Four Swords against plenty of apocalypse! | 07/09/2010 -- 07/16/2010 Encore (Xbox 360) 07/30/2010 -- 08/06/2010 Twitter Choice 03/16/2012 -- 03/29/2012 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | The Survivors will start with a Katana in hand from the start; primary weapons and other secondary weapons won't spawn. Common Infected do not spawn; only Special Infected do, albeit at an increased spawn rate. The title is probably a reference to the four horsemen of the Apocalypse. |
Hard Eight | Double the specials, quadruple the fun! | 07/16/2010 -- 07/23/2010 Developer's Choice 09/03/2010 -- 09/10/2010 Encore 12/03/2010 -- 12/17/2010 Encore 02/03/2012 -- 02/24/2012 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | The maximum number of Special Infected spawning at the same time has been raised from four to eight. Additionally, the spawning rate of Special Infected has been increased. |
Healthpackalypse! | No health in this versus game. | 07/23/2010 -- 07/30/2010 Developer's Choice 09/17/2010 -- 09/24/2010 Encore 09/23/2011 -- 10/07/2011 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | As the tagline implies, there will be no first aid kits, pain pills, or Adrenaline Shots in this mode. Survivors must be extremely careful, especially against the human-controlled Special Infected as there is no way to recover health once it is lost. Favors Infected side due to no ability to recover lost health. |
Gib Fest | Blast infected to shreds with the M60. | 08/06/2010 -- 08/13/2010 Encore (PC) 08/27/2010 -- 09/03/2010 Encore 11/19/2010 -- 12/03/2010 Encore 05/20/2011 -- 06/03/2011 Encore 10/07/2011 -- 10/21/2011 Encore 01/13/2012 -- 02/03/2012 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | The Survivors will start with M60s and a Magnum to fend off the Infected. No other primary or secondary weapons will spawn during the game. The M60s will have unlimited ammunition similar to Chainsaw Massacre mode. Incendiary and explosive ammo are both limited to 150 rounds, after which the M60 reverts to 150 unlimited rounds. |
Iron Man | No respawns, no restarts, no ammo, only tension. | 08/13/2010 -- 08/20/2010 Encore 10/21/2011 -- 11/04/2011 DLC 07/24/2012 -- ??/??/???? |
Realism Mode | Once a Survivor dies, they can only come back with a defibrillator, if found, or if the team makes it to the safe room. If all the human Survivors in a team die, they must start all over from the lobby. There are no ammo piles throughout the whole campaign, so the only way to get more ammo is to change your gun. This Mutation is almost the same as Realism (no Survivor or item glows, Common Infected are tougher, etc), with only the penalty of the game ending when everyone dies instead of restarting the chapter. |
Taaannnkk! | Every Special Infected in this Versus game is a Tank! | 10/05/2010 -- 10/15/2010 Encore 11/12/2010 -- 11/19/2010 Encore 05/06/2011 -- 05/20/2011 Encore 07/29/2011 -- 08/12/2011 Encore 02/24/2012 -- 03/16/2012 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | The Special Infected team will only spawn as Tanks throughout this Mutation. If a Tank dies, the player will respawn as another Tank. Survivors get a 15 second head-start, but first aid kits have been replaced by pain pills. This Mutation was revealed on the Left 4 Dead Blog as part of The Sacrifice weekend updates, and activated on a Tuesday instead of Fridays as normal to celebrate the release of The Sacrifice. |
Hunting Party | Nothing but Hunters on the prowl. | 10/15/2010 -- 10/22/2010 Encore 06/17/2011 -- 07/01/2011 Encore 09/09/2011 -- 09/23/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | The Special Infected in this campaign are only Hunters. Boomers, Smokers, Jockeys, Chargers and Spitters do not spawn. Up to six Hunters can be present at once. Tanks and Witches will still spawn as normal, including specially scripted ones (The Riverbank and The Docks, along with finales). |
Lone Gunman | You and your Magnum against the deadly horde and Boomers. | 10/22/2010 -- 10/29/2010 Encore 07/01/2011 -- 07/15/2011 DLC 07/24/2012 -- ??/??/???? |
Single Player Mode | You will play by yourself with no Survivor Bots to back you up, and armed with only a Magnum. While other weapons do not spawn, grenades still do. The only Infected are Boomers and the Horde. Tanks and Witches will still spawn as normal, including specially scripted ones. Common and Uncommon Infected will hit a lot harder; each hit from the front will do 15 damage on Easy, 30 damage on Normal, 75 damage on Advanced and instant incapacitation on Expert. |
Bleed Out Versus | Now you have a good excuse for rushing through Versus. | 10/29/2010 -- 11/05/2010 Encore 07/15/2011 -- 07/29/2011 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | Bleed Out Versus is Versus Mode with Bleed Out rules. Survivors will only have temporary health throughout the game, with only Adrenaline Shots and pain pills spawning instead of first aid kits. |
Healing Gnome | Share the gnome to replenish life. | 11/05/2010 -- 11/12/2010 Encore 08/12/2011 -- 08/26/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | Gnome Chompski spawns with the Survivors. All Survivors start with 99 temporary health. No healing items of any kind will spawn. As the only method of healing is to carry Gnome Chompski, Survivors must alternate in carrying the gnome to restore their health. |
Special Delivery | These specials deliver non-stop action. | 12/17/2010 -- 12/31/2010 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | A variation of Hard Eight, with the maximum number of Special Infected raised from four to eight. Additionally, the spawn timer of Special Infected has been removed. To offset the larger number of Special Infected, Common Infected along with Uncommon Infected do not spawn. Special Delivery is the first community Mutation officially released for both PC and Xbox 360, created by Rayman1103 from his custom Mutations mod. |
Flu Season | The smell of bile and spit in the air. | 12/31/2010 -- 01/14/2011 Encore 05/25/2012 -- 06/14/2012 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | In this mode, only Boomers and Spitters spawn normally. Common Infected are spawned by the Boomer's bile (if it lands on Survivors) or during Crescendo Events. Tanks and Witches only spawn during scripted events depending on the campaign. Boomer and Spitter spawn timers have been removed and maximum number raised from four to ten. Boomers are much faster and more agile, and do not have cooldown on their bile vomit, while Spitters are also faster and more agile with shorter cooldown on their acid spit. Flu Season is the second community Mutation officially released for both PC and Xbox 360, and is a combination of the works of SR69MMJC and Karma Jockey. |
Riding My Survivor | Do I hear a Jockey? | 01/14/2011 -- 01/28/2011 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | Only Jockeys spawn in this mode. Jockeys have increased health, damage, and speed. Riding My Survivor is the third community Mutation officially released for both PC and Xbox 360, created by Winded. |
Nightmare | You'll never see them coming! | 01/28/2011 -- 02/11/2011 Encore 06/15/2012 -- 07/10/12 DLC 07/24/2012 -- ??/??/???? |
Survival Mode | In this mode, Common Infected and Special Infected are stronger. Survivors will be unable to see glows on fellow players or objects. The fog is adjusted to be thicker on all survival levels. Nightmare is the fourth community Mutation officially released for both PC and Xbox 360, inspired by Karma Jockey. |
Death's Door | You go down, you're dead. | 02/11/2011 -- 02/25/2011 DLC 07/24/2012 -- ??/??/???? |
Campaign Mode | In this mode, incapacitation is disabled. If a Survivor falls, they will die instantly. First aid kits do not spawn; pain pills will spawn where they would normally spawn, such as in safe rooms and finales. Death's Door is the fifth community Mutation officially released for both PC and Xbox, created by Rayman1103. |
Confogl | For the competitive type. | 11/04/2011 -- 11/18/2011 Encore 12/02/2011 -- 01/13/2012 Testing 07/10/2012 -- 07/24/2012 DLC 07/24/2012 -- ??/??/???? |
Versus Mode | In this mode, players start with pain pills in their inventory, and can find additional pills and adrenaline in each map, but no first aid kits spawn anywhere. In addition, the only primary weapons available are Tier 1 weapons and the Hunting Rifle. Confogl is the sixth community Mutation officially released for both PC and Xbox, created by ProdigySim. |
Holdout | Custom
Mode |
In this mode, players will hold out in a certain location until rescue arrives, against multiple waves of zombies.. It has two modes: 'Training' and 'Challenge'. In training, you hold out against a certain amount of waves, with a helicopter delivering supplies about halfway through. In challenge, you must fuel a generator to make a timer count down, with the helicopter arriving the wave after it finishes. In holdout, special infected drop 'supplies', which can be used to buy items such as Defibrillators or Tier 2 weapons, as well as custom weapons such as mines. | ||
Dash | Custom Mode | In this mode, players must move between different waypoints, with a horde and Specials spawning after each waypoint is activated. Waypoints either are activated by one player, or require all four players to activate. | ||
ShootZones | Custom Mode | In this mode, players must stand in specific 'shootzones' (gravestones) in order to deal damage. When in a shootzone, it will play music. After several seconds, the shootzone will be disabled. Only Common Infected spawn on this mode. | ||
L4D1 Coop | Campaign Mode | In this mode, only Left 4 Dead weapons, items and Special infected spawn. This means only Smokers, Male Boomers and Hunters, along with Witches and Tanks will spawn as special infected. The weapons that spawn include the Pump Shotgun, Tactical Shotgun and SMG with their ammo changed to their original amounts, as well as the Assault Rifle and Hunting Rifle, and Pistols as the only secondary. It is unknown if the shotguns have their pellet damage changed. The only items that spawn are Pipe Bombs, Molotovs, Health Kits and Pills. Map-based items such as Fireworks are unaffected, as well as Uncommon Infected. | ||
L4D1 Versus | Versus Mode | Identical to L4D1 Coop, but in Versus Mode instead. |
Console Commands
To play any Mutation without it being up for that week on the PC version of Left 4 Dead 2, activate the console and type in:
- map map filename mutation-name
The map filename is any of the maps in the game, or a custom map.
Replace mutation-name with a command from below:
Command | Mutation |
mutation1 | Last Man On Earth |
mutation2 | Headshot! |
mutation3 | Bleed Out |
mutation4 | Hard Eight |
mutation5 | Four Swordsmen |
mutation6 | Nothing |
mutation7 | Chainsaw Massacre |
hardcore | Ironman |
mutation9 | Last Gnome On Earth |
mutation10 | Room For One |
nohealthversus | Healthpackalypse! |
mutation12 | Realism Versus |
mutation13 | Follow the Liter |
m60s | Gib Fest |
mutation15 | Versus Survival |
mutation16 | Hunting Party |
mutation17 | Lone Gunman |
mutation18 | Bleed Out Versus |
mutation19 | Taaannnkk! |
mutation20 | Healing Gnome |
community1 | Special Delivery |
community2 | Flu Season |
community3 | Riding My Survivor |
community4 | Nightmare |
community5 | Death's Door |
community6 | Confogl |
gunbrain | GunBrain |
l4d1coop | Left 4 Dead 1 Coop |
l4d1vs | Left 4 Dead 1 Versus |
holdout | Holdout |
dash | Dash |
shootzones | Shootzones |
So, for example, to play Dead Center with the Ironman Mutation, type into the console:
- map c1m1_hotel mutation8
A menu mod exists that simplifies this, as well as enabling lobbies.[1]
Note: You cannot play multiplayer using this method.
Unrevealed Mutations
"Ain't seen anything like this before..." This article contains new or upcoming content, and therefore may be incorrect and will change from time to time. |
WARNING: Spoilers.
The following were found in a Steam-Group announcement and have not been seen in a schedule as of yet. They can also be found amongst the game's script files. As they have not been announced by Valve yet, they may still be subject to changes or removal.
Mutation | Tagline | Game Mode(s) | Description |
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The Last Samurai | Alone, armed only with a sword, you venture forth. | Single Player Mode | You are alone with no Bots to back you up, similar to Last Man On Earth. However, you will only be armed with a Katana. Common Infected do not spawn; only Special Infected do. |
Ultra Realism | The ultimate realistic challenge. | Realism Mode | There is/are no HUD or outlines around to help you here, according to a video. Enemy Infected changes are unknown, but may have more resistance to gunfire similar to normal Realism Mode. |
VIP Target | Unknown | Versus Mode | Last Gnome on Earth mixed with Versus Mode. The Survivors start with Gnome Chompski nearby and must transport it to each safe room and into the rescue vehicle during the finale. Favors Infected side due to Common Infected constantly harassing the gnome carrier who cannot use weapons while carrying, effectively putting one Survivor out of play. |
Strategies
Realism Versus
Strategy |
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As Survivors In general, as Survivors, you're going to have a hard time. If possible, try not to plan out your route through the level before you leave the safe area. The fewer decisions you have to make on the fly, the better you will do. Also be aware that the pistols will be ineffective unless you constantly headshot, so bear that in mind when deciding between a pistol. However, the Magnum still one-shot kills Commons on any part of their body, and also a decent ranged shooter. The Jockey |
Bleed Out
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Follow the Liter
Strategy |
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Last Gnome on Earth
Strategy |
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Last Man on Earth
Strategy |
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Chainsaw Massacre
Strategy |
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Room for One
Strategy |
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Headshot!
Strategy |
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Versus Survival
Strategy |
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Four Swordsmen
Strategy |
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Hard Eight
Strategy |
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Special Delivery
Strategy |
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Healthpackalypse!
Strategy |
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Gib Fest
Strategy |
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Iron Man
Strategy |
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Taaannnkk!
Strategy |
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Hunting Party
Strategy |
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Lone Gunman
Strategy |
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Healing Gnome
Strategy |
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Flu Season
Strategy |
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Encores and Developer's Choice
In 2010, after every four or five weeks, Valve would announce an encore week in which the community vote for a Mutation to be replayed. Only recent Mutations that have been played may be voted for. Alternatively, the developers would choose to replay one of their chosen Mutations for a week as a "Developer's Choice". The following encore weeks re-showcased the following Mutations:
- Friday, May 21st (week 5) had Last Gnome on Earth return for another week.
- Friday, June 25th (week 10) had Chainsaw Massacre reappear. On the Xbox 360, it led with 43% of the votes. However it was much more close on the PC. Chainsaw Massacre won by 1%, specifically 500 more votes, than the second most voted PC Mutation: Headshot!.
- Friday, July 30th (week 15) had a split vote. For the PC, Versus Survival won by 6% more than Four Swordsmen. However, on the Xbox 360, Four Swordsmen won by 10% more than Versus Survival.
- Friday, August 20th (week 18) had developers choosing Last Man On Earth to be replayed for one week on both PC and Xbox 360.
- Friday, August 27th (week 19) had a split vote. For the PC, Gib Fest won by 5% more than Versus Survival. However, on the Xbox 360, Chainsaw Massacre won by 5% more than Gib Fest.
- Friday, September 3rd (week 20) had developers choosing Hard Eight to be replayed for one week on both PC and Xbox 360.
- Friday, September 10th (week 21) had developers choosing Follow The Liter to be replayed for one week on both PC and Xbox 360.
- Friday, September 17th (week 22) had developers choosing Healthpackalypse! to be replayed for one week on both PC and Xbox 360.
- Friday, September 24th (week 23) had developers choosing Versus Survival to be replayed for two weeks on both PC and Xbox 360, as the team will be busy 'working on their infrastructure'.
- Friday, November 12th had Taaannnkk! reappear out of the five new Mutations, leading with a overwhelming majority vote of 51% on XBox 360 (second highest vote was Hunting Party with 17%), and 47% on PC (second highest was Healing Gnome with 17%).
Achievements & Awards
GNOME | (0G) | |
Unlock the Gnome by playing any 6 Mutations. |
MUTANT OVERLORD | (30G) | |
Play 6 Mutations. |
Notes
- Week 2 of the In-Game blog made a poll, asking if Realism Versus should have a permanent slot in the game modes. Due to majority votes, Realism Versus is now a permanent game mode.
- The Mutation Bleed Out was previously bugged, as on The Passing, the original Survivors would sometimes throw first aid kits down to the new Survivors during the finale The Port. Although this was quickly patched by Valve in the 30th April update, the bug is still currently active on the Xbox 360 version of Left 4 Dead 2.
- Furthermore, if in a black and white state after being incapacitated, taking pain pills will return color, but the heartbeat (signifying emergency state on Third Strike) can still be heard.
- The Mutation Last Gnome on Earth may be slightly buggy. When you play Dark Carnival, on the second chapter, you can obtain a second Gnome Chompski from the shooting gallery and progress through the whole campaign with two gnomes, who are treated the same as each other (Common and Uncommon Infected will equally go after the gnome carriers), yet when on your last "life" i.e. seeing in monochrome, only one of these will be outlined. This has yet to be patched, if it is a bug.
- Getting any gnome into the rescue vehicle counts for the Guardin' Gnome achievement if not obtained already. You can even start the game at The Concert, then play through to get this achievement.
- When you are playing Dead Center on the the first chapter, make sure you hold the gnome in the elevator, if not he will fall right through the floor and become unreachable.
- This can also happen on the ferry on Swamp Fever, as the gnome falls through the wood and lands in the insta-kill water.
- In the Mutation Last Man on Earth, the guns in Whitaker's Gunshop are different. Where the Pump Shotguns and Submachine Guns usually are, their Tier 2 replacements will occupy their space instead.
- In the Atrium after you have finished pouring the gas cans and escaped, the Common Infected appear outside.
- It is possible to play The Sacrifice in Last Man on Earth. However, this makes the finale rather illogical, because at the end you still sacrifice yourself, which doesn't save anyone.
- Many of the cutscenes are messed up because the other Survivors are not there to act or speak their lines.
- You are not exactly the "Last Man on Earth", since the rescuers are still heard talking through the radios in some campaigns. The drivers of the rescue vehicles still can be seen.
- In the Mutation Chainsaw Massacre, on The Passing's finale the original Survivors will be using Pistols instead of their normal Tier 2 weapons. Louis, however, continues to use the Heavy Machine Gun.
- This mode is currently bugged. Similar to the Bleed Out Mutation bug during The Passing on the finale (see above note), the original Survivors may occasionally throw down Tier 2 weapons (including the M60) to the new Survivors during the finale The Port, letting Survivors fight with a Chainsaw and firearm.
- During this Mutation it is possible to find other primary weapons in the campaign - for example in Hard Rain's second stage Sugar Mill, at the safe room where the diesel gas cans are, there is a single Pump Shotgun on the ground. As the gun is loaded to its maximum capacity, it can serve as a backup weapon for dealing with Boomers and Spitters. As the Mutation is meant to be revolved around using the Chainsaw or Pistols you begin with (since no firearms or ammo piles spawn generally), this is a bug.
- Laser sights will still spawn in this mode, but they are unusable since you have no primary weapons. The only exceptions are when you obtain a primary weapon via the bugs described above.
- In the Mutation Room for One, playing the whole finale will get you the campaign achievement if you don't have it. Even if you're not the one to make it into the rescue vehicle, you will still get the achievement as long as you are alive when the campaign ends. For example, making it into the Dark Carnival helicopter, and getting MIDNIGHT RIDER.
- In the Hard Rain finale, Town Escape, if a Survivor jumps from the flat level dock and not the inclined ramp onto the boat, that Survivor will live but NOT be counted as the winner. The Survivor that jumps from the inclined ramp is the winner even though the ending animation might show otherwise. This may be a bug.
- In the Mutation Headshot!, it is possible to decapitate a Common Infected and they will still be standing. This is shown much more often if you headshot them.
- When incapacitated, shooting Common Infected anywhere translates into an instant headshot, so fending yourself when incapacitated is actually easier.
- When a Common Infected is killed with a Frying Pan or Nightstick, it doesn't lose its head.
- Riot Infected are extremely hard to kill in this Mutation as they have to be shot/decapitated from the back of the head.
- The update for the Mutation Headshot! has not been obtainable by a lot of Xbox 360 owners of the game (if not hooked up by LAN connection to their modem). After they start up the game and get to the main menu, the Blog Post from week 1 of Mutations will be shown there, and Realism Versus will not have its usual permanent slot, but it will be available under the Mutation slot. Reasons for this are so far unknown, though it's most likely due to a bug or the connection to the servers. Additionally, the date of the Blog Post will say March 23rd, 2010, despite that the original date of The Passing's official released date was on April 22nd, 2010.
- In the Mutation Four Swordsmen, unlike Chainsaw Massacre, Survivors immediately start the campaign with Katanas in hand. However, the cutscene played at the start of each campaign was designed for the Survivors to have the Pistol in their hands, so there may be some slight animation errors in how they hold the Katana with their pistol grips. This is immediately fixed as soon as players control the Survivors, as they will hold the Katana normally afterwards. Also, if killed and revived from a closet, you will start with a pistol, likewise if a Survivor dies and re-appears in the safe room.
- The Mutation Four Swordsmen appears as that name in the Mutation in-game option, but on the update and Blog Post (in-game as well as website blog), the Mutation is known by the longer name Four Swordsmen of the Apocalypse. It is unknown why Valve chose to use longer and shorter variations of the Mutation's name rather than sticking with one single name.
- On Swamp Fever, at The Swamp, just after the hanging military man in the trees, a Magnum and a Katana can be found at the small wooden dock. If Survivors wish to break the theme of 'swords only', the Magnum can be handy for dealing with Special Infected at range. As the Katana is meant to be the only weapon for use in this Mutation, this is considered to be a bug.
- Similar to Chainsaw Massacre, it is possible to find other primary weapons in the campaign - for example in Hard Rain's second stage Sugar Mill, at the safe room where the diesel gas cans are, there is a single Pump Shotgun on the ground. As the gun is loaded to its maximum capacity, it can serve as a backup weapon for dealing with Special Infected from a distance, or for killing Witches by cr0wning them. As this Mutation is meant to be revolved around using only the Katana, this is a bug.
- Laser sights will still spawn in this mode, but they are unusable since you have no primary weapons. The only exceptions are when you obtain a primary weapon via the bugs described above.
- In the Mutation Gib Fest, during The Passing, the original Survivors are still capable of dropping laser-sighted M60s. Though the M60 drop itself is pointless, it's still useful for its laser sight (given that the Survivors have not obtained laser sights beforehand).
- Also, in some campaigns (though rarely) like the Left 4 Dead 2 port of Death Toll or Cold Stream Tier 2 weapons may still spawn. Such as one-Combat Shotguns at the beginning of South Pine Stream or Auto Shotguns during the escape from the Sugar Mill.
- It is possible, but extremely rare, to find a Grenade Launcher in certain Gib Fest Campaigns. As the Grenade Launcher was ever only coded to have one shot per magazine, this results in the grenade launcher having almost no cooldown between shots (it can fire as soon as the coding for infinite ammo kicks in and replaces its expended shot).
- The inverse can happen when playing on Cold Stream. The players and bots will spawn with their standard weapons, and may get a choice between a submachine gun variant and a pump shotgun variant, with a few secondary weapons spawning nearby. However survivors will not get access to the M60, even if killed and revived. It is possible that the above glitch may happen and spawn a M60 or a Grenade Launcher in certain areas.
- Similar to Chainsaw Massacre and Four Swordsmen, it is possible to find other primary weapons - for example in Hard Rain's second stage Sugar Mill, at the safe room where the diesel gas cans are, there is a single Pump Shotgun on the ground. As this gun has unlimited ammunition too, it can serve as a replacement for the M60. As this Mutation is meant to be revolved around using only M60's and Magnums, this is a bug. Bots are automatically pick up the shotgun as their programming forces them to discard the M60, Chainsaw and Grenade Launcher immediately if possible.
- In the Mutation Iron Man, it is still possible to find, and also use, Defibrillators. Though this Mutation states that once you die, you're dead permanently, and yet there are still Defibrillators that you can find and use, this might be a bug, but is not completely certain, as the Mutation is based on Realism rules, which allow Defibrillators to revive Survivors.
- The in-game tagline description of the Mutation Iron Man does not mention "no ammo". It just states no respawns, no restarts, all tension, unlike the Blog Post (in-game and web blog) which states no respawns, no restarts, no ammo, all tension.
- The in-game tagline description of the Mutation Iron Man says that there are no respawns and yet after Survivors make it to the safe room, all dead Survivors are respawned. This may either be for gameplay balance or a bug.
- The Mutation Versus Survival has also been addressed officially by Valve in the blog as Survival Versus. It is unclear which name has overall precedence, as Valve makes use of both names. The Mutation name as it appears when selecting the game mode, however, is Versus Survival.
- The Mutation Taaannnkk! has also been addressed officially by Valve in the blog as TAAANNNKK!! (in all capital letters and two exclamation marks), as well as Taaannnkk!! (with two exclamation marks instead of one). It is unclear which name has overall precedence, as Valve makes use of all three names. The Mutation name as it appears when selecting the game mode, however, is Taaannnkk!.
- Sometimes, Tank players may spawn in an area where it is impossible for them to reach the Survivors due to no climbable walls. This is a bug.
- Tanks spawn with half the amount of health they would normally get in a Versus game (3000 instead of 6000). This is to balance the number of simultaneous Tanks, giving the Survivors a small chance of survival.
- Tank spawns can sometimes be unfortunate to the Survivors as it is possible for Tanks to spawn in the same general area (room, hallway, safe room, ect.). It is possible that Tank spawns are based on the line of sight of the survivors. This can be deadly to players who are not familiar with The Apartment of No Mercy as it is possible for Tanks to spawn directly by a Survivor.
- Unlike Versus mode, this Mutation only spawns Tanks equal to the amount of players on the Infected team.
- Despite the description saying "Every Special Infected in this Versus game is a Tank!", Witches can still spawn which may be unfortunate for the Survivors if one spawns in their path.
- In the Mutation Hunting Party, Tanks and Witches will still spawn.
- In the Mutation Lone Gunman, items such as Laser sights, Defibrillators, ammo upgrades, an extra magnum, and ammo piles will spawn even if they cannot not be used.
- Despite the tagline saying only the horde and Boomers spawning, Tanks and Witches will still spawn.
- On The Sacrifice at Port Finale, the final generator still has to be restarted, but due to the nature of the Mutation, nobody needs to be left on the bridge in order to restart the generator to complete the campaign.
- The picture for Lone Gunman has an Beretta 92, yet there is no Beretta 92 in the game.
- In Hard Eight mutation, there's a rare chance where Survivor Bots will pick up a melee weapon, unlike normal campaign where they'll only use pistols.
- In the Mutation Healing Gnome, as the Survivor Bots cannot hold throwable items, they will have no methods of healing.
- As can be seen in this video at about five minutes and forty-eight seconds, in Swamp Fever's Plank Country, you can shoot a gnome off of the sign allowing you to have two gnomes.
- In the Mutation Last Man on Earth, despite the mutation only allowing you to be incapacitated once without First Aid, the gamemodes.txt file doesn't have "sv_max_incapacitated_count" set to "1".
- Some of the Mutation names along with their taglines appear to be based on certain themes, imagery, or others:
- Chainsaw Massacre is likely a reference to The Texas Chainsaw Massacre franchise.
- Iron Man is likely derived from the Ironman Triathlon, in terms of how grueling the mode will be (Ironman Triathlons have a mantra where "just finishing is a victory"). A number of other games, such as Halo 3, also have modes based on the name.
- Four Swordsmen (along with its longer name Four Swordsmen of the Apocalypse), along with its tagline Four Swords against plenty of apocalypse!, is a play on the Four Horsemen of the Apocalypse from the last book of the New Testament of the Bible. It could also be a reference to The Legend of Zelda: Four Swords, though this is unlikely.
- Last Man on Earth, along with its tagline You will become legend to the infected as the last human left., is a reference to the novel I Am Legend and its related film adaptations, where the protagonist is (what he believes) the last surviving human in a world full of infected beings (in this case, vampires, who he quickly becomes a legendary monster to). The title is derived from the Italian movie The Last Man on Earth (L'ultimo uomo della Terra), which was based on the I Am Legend novel.
- With the infected beings in the novel and film adaptations being vampires, this might also lead into Francis' mistaken belief that the Infected are vampires due to their similar behavior, aggression, and running speed, in comparison to stereotypical film zombies which move at a lumbering pace.
- The name of the mutation may also be based on Zoey's cut line from the old versions of the Left 4 Dead intro, where Bill would wipe the puke off on Francis's vest after being asked if she's interested in Francis's "improvement".
- With the infected beings in the novel and film adaptations being vampires, this might also lead into Francis' mistaken belief that the Infected are vampires due to their similar behavior, aggression, and running speed, in comparison to stereotypical film zombies which move at a lumbering pace.
- Bleed Out is a colloquial term for exsanguination, the fatal process of total blood loss. It is more commonly known as "bleeding to death". It is also a reference to a Survivor bleeding out to death if left incapacitated for too long.
- The Last Samurai may be named after the movie of the same name, where the protagonist is armed with just a sword against superior odds. The protagonist in the movie, however, was only alone in terms of racial group.
- Flu Season takes the two Special Infected whose special attacks are analogous with the biological illnesses associated with the flu (in this case, vomiting). Along with the timing, "flu season" is commonly associated with winter, which is when the Mutation happened to take place.
- Some achievements may be easier to earn on some Mutations. Examples include:
- BRIDGE OVER TREBLED SLAUGHTER (Chainsaw Massacre, Last Man on Earth, Four Swordsmen, Room for One, Gib Fest)
- CHAIN OF COMMAND (Chainsaw Massacre)
- CONFEDERACY OF CRUNCHES (Chainsaw Massacre, Four Swordsmen, The Last Samurai)
- GUARDIN' GNOME (Last Gnome on Earth)
- PRICE CHOPPER, TORCH BEARER, MIDNIGHT RIDER, RAGIN' CAJUN, WEATHERMAN, BRIDGE BURNER (Room for One)
- STILL SOMETHING TO PROVE (Last Man On Earth, The Last Samurai, Room for One, Four Swordsmen, Gib Fest)
- SOB STORY (Last Man on Earth, The Last Samurai, Lone Gunman)
- TANK BURGER (Chainsaw Massacre, Last Man on Earth, Four Swordsmen, The Last Samurai)
- TIL IT GOES CLICK (Gib Fest)
- VIOLENCE IN SILENCE (Last Man on Earth, The Last Samurai)
- HEAD HONCHO (Headshot!)
- Although Realism Versus has become a permanent game mode, playing it counts towards the MUTANT OVERLORD achievement, if not already obtained.
- Even on a Mutation that excludes Common Infected, they can occasionally be seen milling about idly on various stages. Additionally, custom campaigns that force Common Infected spawns will still result in encountering aggressive groups of them in these Mutations.
- Chainsaw Massacre, Versus Survival, and Gib Fest are currently the most repeated Mutations, having appeared three times altogether as of November 19th 2010. Chainsaw Massacre and Gib Fest have returned via encores, while Versus Survival has returned via Developer's Choice and an encore.
- The weeks Chainsaw Massacre has appeared in are:
- Friday June 4th 2010 (initial appearance, Week 7)
- Friday June 25th 2010 (first encore, Week 10)
- Friday August 27th 2010 (second encore, Xbox 360 only, Week 19)
- Versus Survival:
- Friday July 2nd 2010 (initial appearance, Week 11)
- Friday July 30th 2010 (encore, PC only, week 15)
- Friday September 24th 2010 (developer's choice, week 23)
- Gib Fest:
- Friday August 6th 2010 (initial appearance, Week 16)
- Friday August 27th 2010 (encore, PC only, Week 19)
- Friday November 19th 2010 (second encore)
- The weeks Chainsaw Massacre has appeared in are:
- The mutation Special Delivery was previously bugged. If a player played the mutation with bot-controlled Srvivors, sometimes the bots may disappear completely. This would remove the in-game character, the health meter at the bottom of the screen and the health meter in the side menu for the remainder of the campaign. Since then Valve has fixed it in the community1.nuc file, preventing this bug from ever happening again.
- In the Death's Door mutation, completing The Sacrifice alone is impossible since the game restarts as soon as the player restarts the Generator instead of displaying end credits due to the fact that incapacitation is disabled in this mutation.
Gallery
Videos
Videos Walkthroughs.
Single/Co-op Mutations:
- Last Man On Earth - Dead Center
- Hunting Party - Dark Carnival
- Gib Fest - *Expert* Hard Rain
- Healing Gnome - Dead Center
- Lone Gunman - Swamp Fever
- Headshot! - The Parish
- Versus Survival - The Parish (Bus Depot)
- Versus Survival - Swamp Fever (Plantation)
- Gib Fest - *Expert* Dark Carnival
- Hard Eight - Dead Center
- Four Swordsmen - Swamp Fever
Versus Mutations:
Older Videos: