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(Valve has to restore these weapons one day...)
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{{Test}}
 
{{Test}}
German censorship laws caused [[Valve]] to port certain weapons from ''[[wikipedia:Counter-Strike: Source|Counter-Strike: Source]]'' into the game sold into the German market.
+
German censorship laws caused [[Valve]] to port certain weapons from ''[[wikipedia:Counter-Strike: Source|Counter-Strike: Source]]'' into the game sold in the German market.
   
 
This section of the Left 4 Dead Wiki aims to assist players owning the German version of the game or who play with someone who does.
 
This section of the Left 4 Dead Wiki aims to assist players owning the German version of the game or who play with someone who does.
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==Combat Knife==
 
==Combat Knife==
 
{{Infobox weapon
 
{{Infobox weapon
| name = Combat Knife
+
|name = Combat Knife
| image = 180px-Css_knives.png
+
|image = 180px-Css_knives.png
| icon = Knife_Invert.png
+
|icon = Knife_Invert.png
| type = Close Combat Weapon
+
|type = Close Combat Weapon
|tier = Melee Weapon
+
|tier = Melee Weapon
| rate = 0.675s per hit. 13.5s to kill a [[The Tank|Tank]].
+
|rate = 0.675s per hit. 13.5s to kill a [[The Tank|Tank]].
 
}}{{Quote|Grabbin' a bread slicer.|[[Ellis]]}}
}}
 
 
The '''Combat Knife''' is a slashing weapon, similar to a [[Katana]] or [[Machete]], but with a higher speed, just under the speed of a [[Nightstick]]. A disadvantage is the propensity of this weapon to obscure the player's screen with blood and gore. It is found very rarely on Xbox but is possible to find. It is known there as a hunting knife.
{{quote|Grabbin' a bread slicer.|[[Ellis]]}}
 
The '''Combat Knife''' is a slashing weapon, similar to the [[Katana]] or the [[Machete]], but with a higher speed, just under the speed of the [[Nightstick]]. A disadvantage is the propensity of this weapon to obscure the player's screen with blood and gore. It is found very rarely in Xbox but is possible to find. In Xbox it is known as a hunting knife.
 
   
As per the [[Baseball Bat]] or [[Chainsaw]], this weapon can spawn in every campaign, although it is rare to find more than two in a given campaign. Despite the Combat Knife's smaller size, its reach or range matches that of any other melee weapon.
+
As per the [[Baseball Bat]] or [[Chainsaw]], this weapon can spawn in any campaign, although it is rare to find more than two in a given campaign. Despite the Combat Knife's smaller size, its reach or range matches that of any other melee weapon.
   
 
===Notes===
 
===Notes===
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*The Knife cannot be spawned in developer's console.
 
*The Knife cannot be spawned in developer's console.
 
<gallery captionalign="left">
 
<gallery captionalign="left">
L4d_combat_knife.PNG|The white outline of the Combat Knife.
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L4d combat knife.PNG|The white outline of the Combat Knife.
 
Knife l4d2.png|Rochelle using the Combat Knife in a custom campaign.
 
Knife l4d2.png|Rochelle using the Combat Knife in a custom campaign.
 
knife.jpg|Nick using the Combat Knife in a custom campaign.
 
knife.jpg|Nick using the Combat Knife in a custom campaign.
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==H&K MP5==
 
==H&K MP5==
 
{{Infobox weapon
 
{{Infobox weapon
| name = H&K MP5
+
|name = H&K MP5
| image = MP5 whitebg.png
+
|image = MP5 whitebg.png
| icon = MP5_Invert.png
+
|icon = MP5 Invert.png
| type = Light Assault<br>Main Weapon
+
|type = Light Assault<br />Main Weapon
| tier = 1
+
|tier = 1
| capacity = 50
+
|capacity = 50
| carrycapacity = 650
+
|carrycapacity = 650
| damage = 24
+
|damage = 24
| rate = 800/minute (13.3/second)
+
|rate = 800/minute (13.3/second)
| damage per second = 320
+
|damage per second = 320
| damage per mag = 1200
+
|damage per mag = 1200
| total damage = 16800
+
|total damage = 16800
 
}}
 
}}
The '''H&K MP5''' belongs to the submachine gun class. It spawns anywhere in a campaign and especially in [[safe room]]s. It has a lower fire rate than the other Submachine Gun variants in the game, but to balance this, the H&K MP5 has a slightly higher accuracy than the standard [[Submachine Gun]] whilst its damage is nearly identical to that of the [[Silenced Submachine Gun]] (although, due to the lower fire rate, its damage per second is still equal to that of the Submachine Gun).
+
The '''H&K MP5''' belongs to the submachine gun class. It spawns anywhere in a campaign and especially in [[safe room]]s. It has a lower fire rate than the other [[Submachine Gun]] variants in the game, but to balance this, the H&K MP5 has a slightly higher accuracy than the standard ones whilst its damage is nearly identical to that of the [[Silenced Submachine Gun]] (although, due to the lower fire rate, its damage per second is still equal to that of the former).
   
 
As with the [[Assault Rifle]], it occupies the "middle ground" of the Submachine Gun variants on account of its adaptability to meet the demands of nearly every combat situation.
 
As with the [[Assault Rifle]], it occupies the "middle ground" of the Submachine Gun variants on account of its adaptability to meet the demands of nearly every combat situation.
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===Notes===
 
===Notes===
* The H&K MP5 is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:MP5_Navy|MP5 Navy]]. The weapon is based on a [[wikipedia:Heckler & Koch MP5|Heckler & Koch MP5]].
+
* The H&K MP5 is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:MP5 Navy|MP5 Navy]]. The weapon is based on a [[wikipedia:Heckler & Koch MP5|Heckler & Koch MP5]].
 
* H&K stands for [[wikipedia:Heckler & Koch|Heckler & Koch GmbH]] - the weapon's manufacturer.
 
* H&K stands for [[wikipedia:Heckler & Koch|Heckler & Koch GmbH]] - the weapon's manufacturer.
* If a player undertakes a [[Melee|melee shove]] while reloading the MP5, the process and animation will stop and the ammo counter will remain at 0.
+
* If a player undertakes a [[Melee|melee shove]] while reloading the MP5, the process and animation will be delayed.
* Reload animation doesn't fit with time it takes to reload MP5 - there is about a 1 second delay between the end of animation and the end of the actual reloading.
+
* The reload animation doesn't sync with the time it takes to reload - there is about a 1-second delay between the end of animation and the actual reloading.
 
* In [[The Sacrifice]] teaser trailer, [[Louis]] can be seen holding the MP5 near the 0:30 second mark.
 
* In [[The Sacrifice]] teaser trailer, [[Louis]] can be seen holding the MP5 near the 0:30 second mark.
*In the [[Crash Course]] poster, [[Bill]] is seen holding the MP5.
+
* In the [[Crash Course]] poster, [[Bill]] can be seen holding the MP5.
   
 
<gallery>
 
<gallery>
Mp5.png|H&K MP5 being used in The Parish.
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Mp5.png|H&K MP5 being used in [[The Parish]].
MP5_hotel_ledge.jpg|H&K MP5 in action on the hotel ledge.
+
MP5 hotel ledge.jpg|H&K MP5 in action on the hotel ledge.
MP5_hotel_lobby.jpg|H&K MP5, upper lobby.
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MP5 hotel lobby.jpg|H&K MP5, upper lobby.
MP5_hotel_room.jpg|H&K MP5, clearing a room.
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MP5 hotel room.jpg|H&K MP5, clearing a room.
 
</gallery>
 
</gallery>
 
<br clear="all"/><!--Do not delete this, otherwise weapon templates will overlay on top of each other-->
 
<br clear="all"/><!--Do not delete this, otherwise weapon templates will overlay on top of each other-->
   
==SIG SG552==
+
==Krieg 552 Commando==
 
{{Infobox weapon
 
{{Infobox weapon
| name = SIG SG552
+
|name = Krieg 552
| image = SG-552 whitebg.png
+
|image = SG-552 whitebg.png
| icon = SIG_Invert.png
+
|icon = SIG Invert.png
| type = Assault<br>Main Weapon
+
|type = Assault<br />Main Weapon
| tier = 2
+
|tier = 2
| capacity = 50
+
|capacity = 50
| carrycapacity = 360
+
|carrycapacity = 360
| damage = 33
+
|damage = 33
| rate = 686/minute <small>(no scope)</small><br>444/minute <small>(scope)</small>
+
|rate = 686/minute <small>(no scope)</small><br>444/minute <small>(scope)</small>
| damage per second = 376 <small>(no scope)</small><br>244 <small>(scope)</small>
+
|damage per second = 376 <small>(no scope)</small><br>244 <small>(scope)</small>
| damage per mag = 1650
+
|damage per mag = 1650
| total damage = 13530
+
|total damage = 13530
 
}}
 
}}
The '''SIG SG552''' is a fully automatic assault rifle, very similar in capability to the standard in-game [[Assault Rifle]]. It has a 2x scope which accentuates its long range accuracy, much like a [[Hunting Rifle]] or a [[Sniper Rifle]], but not nearly to the same degree as either of these latter weapons. Using the scope also reduces the weapon's rate of fire.
+
The '''SIG SG-552''' is a fully automatic assault rifle, very similar in capability to the standard in-game [[Assault Rifle]]. It has a 2x scope which accentuates its long range accuracy, much like a [[Hunting Rifle]] or a [[Sniper Rifle]], but not nearly to the same degree as either of these latter weapons. Using the scope also reduces the weapon's rate of fire.
   
When used without sighting through the scope the SIG SG552 has extremely tight crosshairs when fired from a standing still posture on account of the fact that it is a hybrid assault-sniping rifle. The damage per shot is the same as the Assault Rifle, but it fires two more shots per minute. Reloading time is longer than that of the Assault Rifle, but is still faster than the [[Combat Rifle]].
+
When used without sighting through the scope the SG-552 has extremely tight crosshairs when fired from a standing-still posture on account of the fact that it is a hybrid assault-sniping rifle. The damage per shot is the same as the Assault Rifle, but it fires two more shots per minute. Reloading time is longer than that of the Assault Rifle, but is still faster than the [[Combat Rifle]].
   
 
===Tactics===
 
===Tactics===
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===Notes===
 
===Notes===
* The SIG SG552 is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:SG_552_Commando|SG 552 Commando]]. This, in turn, is based on a [[wikipedia:SIG_SG_550#SG_552_Commando|SIG SG 552 Commando]], which is a variant of the [[wikipedia:SIG_SG_550|SIG SG 550]].
+
* The SIG SG552 is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:SG 552 Commando|SG 552 Commando]]. This, in turn, is based on a [[wikipedia:SIG SG 550#SG 552 Commando|SIG SG 552 Commando]], which is a variant of the [[wikipedia:SIG SG 550|SIG SG 550]].
 
* SIG is an abbreviation for [[wikipedia:Schweizerische Industrie Gesellschaft|Schweizerische Industrie Gesellschaft]], the former name of manufacturer [[wikipedia:Swiss Arms|SAN Swiss Arms AG]], who are the creators of the SIG SG 552 Commando.
 
* SIG is an abbreviation for [[wikipedia:Schweizerische Industrie Gesellschaft|Schweizerische Industrie Gesellschaft]], the former name of manufacturer [[wikipedia:Swiss Arms|SAN Swiss Arms AG]], who are the creators of the SIG SG 552 Commando.
   
 
<gallery>
 
<gallery>
 
552.png|SIG SG552
 
552.png|SIG SG552
552_hallway_2.jpg|SIG SG552 firing upon Common Infected in a hallway
+
552 hallway 2.jpg|SIG SG552 firing upon Common Infected in a hallway
Zoomed_in_552_hotel.jpg|The SIG SG552 zoomed in
+
Zoomed in_552 hotel.jpg|The SIG SG552 zoomed in
 
</gallery>
 
</gallery>
 
<br clear="all"/><!--Do not delete this, otherwise weapon templates will overlay on top of each other-->
 
<br clear="all"/><!--Do not delete this, otherwise weapon templates will overlay on top of each other-->
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==Steyr Scout==
 
==Steyr Scout==
 
{{Infobox weapon
 
{{Infobox weapon
| name = Steyr Scout
+
|name = Steyr Scout
| image = Scout whitebg.png
+
|image = Scout whitebg.png
| icon = Steyr_Invert.png
+
|icon = Steyr Invert.png
| type = Sniping<br>Main Weapon
+
|type = Sniping<br />Main Weapon
| tier = 2
+
|tier = 2
| capacity = 15
+
|capacity = 15
| carrycapacity = 180
+
|carrycapacity = 180
| damage = 90
+
|damage = 90
| rate = 66/minute (1,1/second)
+
|rate = 66/minute (1,1/second)
| damage per second = 100
+
|damage per second = 100
| damage per mag = 1350
+
|damage per mag = 1350
| total damage = 17550
+
|total damage = 17550
 
}}
 
}}
 
The '''Steyr Scout''' is a bolt-action sniper rifle.
 
The '''Steyr Scout''' is a bolt-action sniper rifle.
   
The magazine capacity, accuracy, and damage are very similar to the [[Hunting Rifle]], but the rate of fire is significantly lower. In combination with a [[Laser Sight]], this weapon has extremely high accuracy even while the Survivor is running. Despite this, many players claim that it is arguably better to choose a [[Sniper Rifle]] or Hunting Rifle as they do the same damage per shot and have a much higher rate of fire.
+
The magazine capacity, accuracy, and damage are very similar to the [[Hunting Rifle]], but the rate of fire is significantly lower. In combination with a [[Laser sight]], this weapon has extremely high accuracy even while the Survivor is running. Despite this, many players claim that it is arguably better to choose a [[Sniper Rifle]] or Hunting Rifle as they do the same damage per shot and have a much higher rate of fire.
   
 
A glitch may occur while firing the weapon. When firing consecutive shots, the next shot can be fired before the breech is closed and locked.
 
A glitch may occur while firing the weapon. When firing consecutive shots, the next shot can be fired before the breech is closed and locked.
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===Cons===
 
===Cons===
* It has a low rate of fire, although not as slow as the [[Accuracy International AWSM]].
+
* Low rate of fire, although not as slow as the [[Accuracy International AWSM]].
 
* Damage per shot is not compensated by the rate of fire.
 
* Damage per shot is not compensated by the rate of fire.
 
* A very poor choice against a horde.
 
* A very poor choice against a horde.
* It is the weapon that would take the longest time to kill a [[Tank]], so it is not advisable to use against them. Even the [[P220 Pistol]] would do better. The Steyr Scout would require 89 shots and take 99 seconds.
+
* It is the weapon that would take the longest time to kill a [[Tank]], so it is not advisable to use against them. Even [[P220 Pistol]]s would do better. The Steyr Scout would require 89 shots and take 99 seconds.
   
 
===Notes===
 
===Notes===
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==Accuracy International AWSM==
 
==Accuracy International AWSM==
 
{{Infobox weapon
 
{{Infobox weapon
| name = Accuracy International AWSM
+
|name = Accuracy International AWSM
| image = AWSM whitebg.png
+
|image = AWSM whitebg.png
| icon = AWSM_Invert.png
+
|icon = AWSM Invert.png
| type = Sniping<br>Main Weapon
+
|type = Sniping<br />Main Weapon
| tier = 2
+
|tier = 2
| capacity = 20
+
|capacity = 20
| carrycapacity = 180
+
|carrycapacity = 180
| damage = 115
+
|damage = 115
| rate = 57/minute (1/1.05 sec)
+
|rate = 57/minute (1/1.05 sec)
| damage per second = 110
+
|damage per second = 110
| damage per mag = 2300
+
|damage per mag = 2300
| total damage = 23000
+
|total damage = 23000
 
}}
 
}}
 
The '''Accuracy International AWSM''' is a bolt-action sniper rifle but, unlike the other "German version" weapons, there is no ''Left 4 Dead 2'' weapon that matches it precisely. This rifle inflicts a high amount of damage per shot - second only to that dealt out by Shotguns measured on a per-shot basis.
 
The '''Accuracy International AWSM''' is a bolt-action sniper rifle but, unlike the other "German version" weapons, there is no ''Left 4 Dead 2'' weapon that matches it precisely. This rifle inflicts a high amount of damage per shot - second only to that dealt out by Shotguns measured on a per-shot basis.
   
It has the slowest rate of fire (excluding the Grenade Launcher) of any firearm in the game and its accuracy whilst moving is very low so it is only effective against a Horde in narrow environments when standing still. This rifle comes into its own when engaging enemies such as weaker Special Infected from afar. However using it against the [[Witch]] or the [[The Tank|Tank]] is not recommended due to its low rate of fire. Compared to the [[Steyr Scout]], the AWSM inflicts slightly more damage per second on account of its powerful .338 Lapua Magnum cartridge.
+
It has the slowest rate of fire (excluding the Grenade Launcher) of any firearm in the game and its accuracy whilst moving is very low so it is only effective against a Horde in narrow environments when standing still. This rifle comes into its own when engaging enemies such as weaker Special Infected from afar. However using it against a [[Witch]] or Tank is not recommended due to its low rate of fire. Compared to the [[Steyr Scout]], the AWSM inflicts slightly more damage per second on account of its powerful .338 Lapua Magnum cartridge.
   
 
===Tactics===
 
===Tactics===
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===Notes===
 
===Notes===
* The Accuracy International AWSM is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:Arctic Warfare Magnum|Accuracy International AWSM]]. This in turn is based on a [[wikipedia:Accuracy International AWM|Accuracy International AWM]], specifically, the variant model [[wikipedia:Accuracy_International_AWM#.338_Lapua_Magnum|.338 Lapua Magnum]].
+
* The Accuracy International AWSM is based on its ''Counter-Strike'' counterpart, the [[w:c:counterstrike:Arctic Warfare Magnum|Accuracy International AWSM]]. This in turn is based on a [[wikipedia:Accuracy International AWM|Accuracy International AWM]], specifically, the variant model [[wikipedia:Accuracy International AWM#.338_Lapua_Magnum|.338 Lapua Magnum]].
 
* Both the AWSM and AWM models are from the family of [[wikipedia:Accuracy International Arctic Warfare|Accuracy International Arctic Warfare]] bolt-action sniper rifles.
 
* Both the AWSM and AWM models are from the family of [[wikipedia:Accuracy International Arctic Warfare|Accuracy International Arctic Warfare]] bolt-action sniper rifles.
 
* AWSM stands for ''Arctic Warfare Super Magnum''.
 
* AWSM stands for ''Arctic Warfare Super Magnum''.
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* It is possible to spawn the guns for use in the non-German versions of ''Left 4 Dead 2''.
 
* It is possible to spawn the guns for use in the non-German versions of ''Left 4 Dead 2''.
 
# Go to the Main Menu, and make sure that the [[Console commands|Developer Console]] is enabled under Options.
 
# Go to the Main Menu, and make sure that the [[Console commands|Developer Console]] is enabled under Options.
# Hit the key marked ~ (tilde) above your Tab key, or whatever key is above Tab and to the left of "1" on non-U.S. keyboards.
+
# Hit the key marked ~ (tilde) above your Tab key, or whatever key is above Tab and to the left of "1" on non-U.S. keyboards. It may not always work, so try to bind the "toggleconsole" command to another key if necessary.
 
# In the Developer Console, type, without quotes, "maps *". This brings up a list of all the maps for the game. Type in the name of the map you want to play, such as c5m1_waterfront, for example but leave off the ".bsp" suffix. Start your map. You will initially play as Nick (or as Bill in the campaigns that feature the original Survivors). (Once cheats are enabled, you can use sb_takecontrol to change characters to another Survivor bot instead)
 
# In the Developer Console, type, without quotes, "maps *". This brings up a list of all the maps for the game. Type in the name of the map you want to play, such as c5m1_waterfront, for example but leave off the ".bsp" suffix. Start your map. You will initially play as Nick (or as Bill in the campaigns that feature the original Survivors). (Once cheats are enabled, you can use sb_takecontrol to change characters to another Survivor bot instead)
 
# Hit the key which brings up your Developer Console (see Step 2) and type in, without quotes, "sv_cheats 1". This enables cheats.
 
# Hit the key which brings up your Developer Console (see Step 2) and type in, without quotes, "sv_cheats 1". This enables cheats.
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* It is possible to cheat these weapons into the demo version on PC or Xbox 360.
 
* It is possible to cheat these weapons into the demo version on PC or Xbox 360.
 
* Those weapons do not use their own firing sound when using an [[Ammo#Incendiary Ammunition|Incendiary Ammo]] upgrade. Instead, they use the same as the Silenced Submachine gun (MP5), M16 Assault-Rifle (SG552) or Hunting Rifle (Scout and AWSM).
 
* Those weapons do not use their own firing sound when using an [[Ammo#Incendiary Ammunition|Incendiary Ammo]] upgrade. Instead, they use the same as the Silenced Submachine gun (MP5), M16 Assault-Rifle (SG552) or Hunting Rifle (Scout and AWSM).
* Sometimes the MP5 and the combat knife appears in the Xbox 360 demo.
+
* Sometimes the MP5 and the Combat Knife appear in the Xbox 360 demo.
   
 
{{weapons}}
 
{{weapons}}

Revision as of 11:14, 18 November 2014

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This article requires testing. You can help Left 4 Dead Wiki by experimenting with gameplay, and then changing it.



German censorship laws caused Valve to port certain weapons from Counter-Strike: Source into the game sold in the German market.

This section of the Left 4 Dead Wiki aims to assist players owning the German version of the game or who play with someone who does. There are five International Weapons: Combat Knife, H&K MP5, SIG SG552, Steyr Scout and Accuracy International AWSM.

Combat Knife

"Grabbin' a bread slicer."
Ellis

The Combat Knife is a slashing weapon, similar to a Katana or Machete, but with a higher speed, just under the speed of a Nightstick. A disadvantage is the propensity of this weapon to obscure the player's screen with blood and gore. It is found very rarely on Xbox but is possible to find. It is known there as a hunting knife.

As per the Baseball Bat or Chainsaw, this weapon can spawn in any campaign, although it is rare to find more than two in a given campaign. Despite the Combat Knife's smaller size, its reach or range matches that of any other melee weapon.

Notes

  • The Combat Knife is based on that found in Counter-Strike counterpart, the Knife.
  • Contrary to popular belief, the Combat Knife can be obtained in the PC version without custom weapons. It requires a hack of the server.dll file. However, doing so is not recommended unless it is planned to use one's copy to host servers.
  • The Knife cannot be spawned in developer's console.


H&K MP5

The H&K MP5 belongs to the submachine gun class. It spawns anywhere in a campaign and especially in safe rooms. It has a lower fire rate than the other Submachine Gun variants in the game, but to balance this, the H&K MP5 has a slightly higher accuracy than the standard ones whilst its damage is nearly identical to that of the Silenced Submachine Gun (although, due to the lower fire rate, its damage per second is still equal to that of the former).

As with the Assault Rifle, it occupies the "middle ground" of the Submachine Gun variants on account of its adaptability to meet the demands of nearly every combat situation.

Tactics

  • Best used at medium-long range, as its rate of fire is lower, thus giving it low effectiveness in close combat. Take advantage of its accuracy!
  • Best combined with a Magnum Pistol for long range and Special Infected.
  • During hordes keep a distance from the main body of it. You do not want to get surrounded by a horde without a melee weapon.
  • Always shoot in bursts to save ammo and to preserve its high accuracy.
  • With special infected at long ranges, always crouch and shoot in longer bursts.
  • With Incendiary and Explosive ammunition, wait until the Common Infected get closer to you and shoot in bursts. This will drastically decrease the chance of wasting precious ammo upgrades.

Pros

  • High accuracy at medium ranges.
  • Very large reserve ammo supply.
  • Higher damage compared to the regular Submachine Gun and similar to the silenced one.
  • Easiest submachine gun to conserve ammo with due to the lower fire rate.

Cons

  • Lowest rate of fire of the submachine guns.
  • Burst shooting is not as effective as other submachine guns although the method is advisable.
  • Pretty low accuracy at long ranges opposed to the regular Submachine Gun.

Notes

  • The H&K MP5 is based on its Counter-Strike counterpart, the MP5 Navy. The weapon is based on a Heckler & Koch MP5.
  • H&K stands for Heckler & Koch GmbH - the weapon's manufacturer.
  • If a player undertakes a melee shove while reloading the MP5, the process and animation will be delayed.
  • The reload animation doesn't sync with the time it takes to reload - there is about a 1-second delay between the end of animation and the actual reloading.
  • In The Sacrifice teaser trailer, Louis can be seen holding the MP5 near the 0:30 second mark.
  • In the Crash Course poster, Bill can be seen holding the MP5.


Krieg 552 Commando

The SIG SG-552 is a fully automatic assault rifle, very similar in capability to the standard in-game Assault Rifle. It has a 2x scope which accentuates its long range accuracy, much like a Hunting Rifle or a Sniper Rifle, but not nearly to the same degree as either of these latter weapons. Using the scope also reduces the weapon's rate of fire.

When used without sighting through the scope the SG-552 has extremely tight crosshairs when fired from a standing-still posture on account of the fact that it is a hybrid assault-sniping rifle. The damage per shot is the same as the Assault Rifle, but it fires two more shots per minute. Reloading time is longer than that of the Assault Rifle, but is still faster than the Combat Rifle.

Tactics

  • This weapon is suitable for all ranges due to its scope and high rate of fire. When using the scope, the rate of fire will decrease, compensating for accuracy.
  • To preserve ammo, shoot in short bursts.
  • Instead of crouching for long ranges take advantage of the scope, the accuracy will be pretty high.
  • When using an Ammunition Upgrade|ammo upgrade, try your best to fire single shots and use the scope for medium range to prevent waste of precious ammunition.
  • Best accompanied with a melee weapon to preserve ammo in indoor areas and when surrounded by infected.

Pros

  • Highest rate of fire of all weapons except submachine guns.
  • When using the scope, it is very accurate.
  • Suitable for practically all ranges.
  • Fast reloading time although slower than the Assault Rifle.
  • When equipped with laser sights the accuracy will be increased a load. The scope will have basically perfect aim.

Cons

  • If a careless player uses the weapon in fully automatic the whole time the ammo reserves will rapidly deplete.
  • Low damage per shot compared to other assault rifles, but same as the M16.
  • Difficult to fire single shots.
  • Not very accurate at medium range while mobile.

Notes


Steyr Scout

The Steyr Scout is a bolt-action sniper rifle.

The magazine capacity, accuracy, and damage are very similar to the Hunting Rifle, but the rate of fire is significantly lower. In combination with a Laser sight, this weapon has extremely high accuracy even while the Survivor is running. Despite this, many players claim that it is arguably better to choose a Sniper Rifle or Hunting Rifle as they do the same damage per shot and have a much higher rate of fire.

A glitch may occur while firing the weapon. When firing consecutive shots, the next shot can be fired before the breech is closed and locked.

Tactics

  • At longer ranges, the Steyr Scout is good to take down wanderers (in higher difficulties) due to its high penetration, especially in narrow areas.
  • It is very advisable to have a melee weapon as a secondary weapon as the Steyr Scout is accurate while moving in medium ranges but is a very poor choice against a horde in close proximity.
  • High areas are good for this sniper rifle since the infected will have more difficulty reaching you and you can shoot them from further away.

Pros

  • Very accurate sniper even when moving.
  • Inflicts high damage per shot.

Cons

  • Low rate of fire, although not as slow as the Accuracy International AWSM.
  • Damage per shot is not compensated by the rate of fire.
  • A very poor choice against a horde.
  • It is the weapon that would take the longest time to kill a Tank, so it is not advisable to use against them. Even P220 Pistols would do better. The Steyr Scout would require 89 shots and take 99 seconds.

Notes

  • The Steyr Scout is based on its Counter-Strike counterpart, the Steyr Scout.
  • Steyr is short for Steyr Mannlicher, the manufacturer of the Steyr Scout.


Accuracy International AWSM

The Accuracy International AWSM is a bolt-action sniper rifle but, unlike the other "German version" weapons, there is no Left 4 Dead 2 weapon that matches it precisely. This rifle inflicts a high amount of damage per shot - second only to that dealt out by Shotguns measured on a per-shot basis.

It has the slowest rate of fire (excluding the Grenade Launcher) of any firearm in the game and its accuracy whilst moving is very low so it is only effective against a Horde in narrow environments when standing still. This rifle comes into its own when engaging enemies such as weaker Special Infected from afar. However using it against a Witch or Tank is not recommended due to its low rate of fire. Compared to the Steyr Scout, the AWSM inflicts slightly more damage per second on account of its powerful .338 Lapua Magnum cartridge.

Tactics

  • Take advantage of its accuracy and higher damage per shot to take down Special Infected from far away.
  • Better accompanied with a melee weapon because of its extremely low rate of fire.
  • Always keep the distance from the common infected, you can easily get surrounded by them with no defense if you do not have a melee weapon.
  • Players using this gun should be the last of the group to kill the few common or special infected left behind and to give an extra penetration when facing hordes.
  • Always stand still or crouch while using the AWSM, especially when using ammo upgrades.

Pros

  • Highest damage per shot of the all firearms except shotguns and the Grenade Launcher.
  • Second highest sniper magazine capacity.
  • The highest total damage of all weapons, except the Tier 2 shotguns and the AK-47.

Cons

  • Lowest rate of fire of all weapons except the Grenade Launcher.
  • Probably the worst weapon for self-defense when surrounded by infected.
  • Extremely bad for Gauntlet Crescendo Events.

Notes

  • The Accuracy International AWSM is based on its Counter-Strike counterpart, the Accuracy International AWSM. This in turn is based on a Accuracy International AWM, specifically, the variant model .338 Lapua Magnum.
  • Both the AWSM and AWM models are from the family of Accuracy International Arctic Warfare bolt-action sniper rifles.
  • AWSM stands for Arctic Warfare Super Magnum.
  • Even though it can be fitted with a laser sight, this will not show up in First Person mode. However the laser sight will show up when in Third Person mode.
  • Running animation does not glitch after reloading AWSM and it properly shows even after doing so (unlike other International Weapons, where after reloading weapon's animation freezes on first frame and to "unlock" it player has to shoot or swap weapons)


Notes

  • It is possible to spawn the guns for use in the non-German versions of Left 4 Dead 2.
  1. Go to the Main Menu, and make sure that the Developer Console is enabled under Options.
  2. Hit the key marked ~ (tilde) above your Tab key, or whatever key is above Tab and to the left of "1" on non-U.S. keyboards. It may not always work, so try to bind the "toggleconsole" command to another key if necessary.
  3. In the Developer Console, type, without quotes, "maps *". This brings up a list of all the maps for the game. Type in the name of the map you want to play, such as c5m1_waterfront, for example but leave off the ".bsp" suffix. Start your map. You will initially play as Nick (or as Bill in the campaigns that feature the original Survivors). (Once cheats are enabled, you can use sb_takecontrol to change characters to another Survivor bot instead)
  4. Hit the key which brings up your Developer Console (see Step 2) and type in, without quotes, "sv_cheats 1". This enables cheats.
  5. To spawn the four weapons type, separately (again, without quotes when typing into the Console): "give rifle_sg552" (click submit or hit enter), "give sniper_awp" (click submit or hit enter), "give sniper_scout" (click submit or hit enter), "give smg_mp5" (click submit or hit enter). You have now spawned the four secret weapons into your current map.
  6. At this point, none of these guns will cause any damage. In order for these four guns to do any damage, you MUST respawn into the same map. Do this by bringing up the Developer Console, and type in the map you are currently on. Once you have respawned into the same map, you should be able to spawn or use the guns freely using the above commands and use them in the following levels.
  • It is also possible to enable damage by wielding one of the international weapons (after spawning it via the console command above), and upon closing the end safe room door, once the next level loads the damage for that weapon will be enabled.
  • Each international firearm lacks a model for the flashlight, but the flashlight's behavior is unchanged.
  • The Australian version does not have exclusive weapons, despite being censored as well.
  • After reloading any of International Weapons no animation for it will be displayed (meaning weapon will stay completely still in Survivor's hands). This can be removed by shooting the weapon one time after each reload, or switching to another weapon and back. Shoving plays back some of the sounds that were used when reloading.
  • The real AWSM and the Scout have their bolts on the right side, but they appear on the left side in first person. They are, however, on the correct side in third person.
  • It is possible to cheat these weapons into the demo version on PC or Xbox 360.
  • Those weapons do not use their own firing sound when using an Incendiary Ammo upgrade. Instead, they use the same as the Silenced Submachine gun (MP5), M16 Assault-Rifle (SG552) or Hunting Rifle (Scout and AWSM).
  • Sometimes the MP5 and the Combat Knife appear in the Xbox 360 demo.
Weapons
Primary Weapons
Tier 1 Chrome invert Chrome Shotgun / Pump invert Pump Shotgun / MP5 Invert MP5 / Mac10 invert Silenced Submachine Gun / Uzi invert Submachine Gun
Tier 2 Ak invert AK-47 / Scar invert Combat Rifle / M16 invert M-16 Assault Rifle / SIG Invert SG 552 / Auto invert Auto Shotgun / Spas12 invert Combat Shotgun / AWSM Invert AWP / Hunting invert Hunting Rifle / Steyr Invert Scout / G3 invert Sniper Rifle
Special Tier Grenade launcher inverted Grenade Launcher / M60Icon M60 Machine Gun
Secondary Weapons
Sidearms Pistol inverted M1911 Pistol / Deagle invert Magnum Pistol / Pistol l4d2 inverted P220 Pistol
Melee Weapons Bat invert Baseball Bat / Cricket invert Cricket Bat / Crowbar invert Crowbar / Axe invert Fireaxe / Pan invert Frying Pan / GolfClubIcon Golf Club / Guitar invert Guitar / Katana invert Katana / Knife Invert Knife / Machete invert Machete / Baton invert Nightstick / Icon pitchfork inverted Pitchfork / Icon shovel inverted Shovel
Special Tier Chainsaw invert Chainsaw
Other Weapons
Grenades Bile invert Bile Bomb / Molotov inverted Molotov Cocktail / Pipebomb invert Pipe Bomb
Upgrades L4D2 ammo explosive Explosive Ammunition / L4D2 ammo incendiary Incendiary Ammunition / Laser sight HUD invert Laser Sight
Fixed Weapons MMG Icon Heavy Machine Gun / Minigun icon Minigun
Items
Usable Items Explosive Barrel HUD invert Explosive barrel / Fireworks icon Fireworks / Gas canister HUD invert Gas can / Oxytank icon Oxygen tank / Propane tank icon Propane tank
Special Items Cola Cola / Gnome icon Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)