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International Weapons

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As per the [[Baseball Bat]] or [[Chainsaw]], this weapon can spawn in any campaign, although it is rare to find more than two in a given campaign. Despite the Combat Knife's smaller size, its reach or range matches that of any other melee weapon.
 
As per the [[Baseball Bat]] or [[Chainsaw]], this weapon can spawn in any campaign, although it is rare to find more than two in a given campaign. Despite the Combat Knife's smaller size, its reach or range matches that of any other melee weapon.
 
=== Melee Mechanics ===
 
[[Melee weapons]] replace [[P220 Pistol|Pistols]] in the secondary weapon slot. Unlike Pistols, close combat weapons never need to be reloaded and cannot run out of ammo (excluding the [[Chainsaw]]). They have two main drawbacks: a limited reach and (with a few exceptions) relatively long cooldown periods. Close combat weapons cause minimal [[Tactics#Friendly Fire|friendly fire]] damage to [[the Survivors]], even on [[Advanced]] and [[Expert]] difficulty levels (the Chainsaw is an exception).
 
 
These weapons are extremely effective. All melee weapons, on all difficulties, kill [[Common Infected]] and most [[Special Infected]] in one hit, aside from the [[Charger]] (which takes two - but see point below), the [[Witch]] (which takes four), and [[the Tank]] (which takes twenty, excluding the Chainsaw). Due to their death effects, it is generally advised to melee neither the [[Boomer]] (unless there is no choice) nor the [[Spitter]] (unless it is possible to move away immediately from the resulting acid splash).
 
 
The melee weapons appear to do more damage if an Infected's head or upper body is targeted. With the correct timing it is possible to kill a Charger with one hit while he is charging, allowing a Survivor to "level" a charge without first dealing damage to the Charger and to gain the [[achievement]] ''[[LEVEL A CHARGE]]''.
 
   
 
===Notes===
 
===Notes===
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coachknife.jpg|Coach using the Combat Knife in a custom campaign. (Third Person View)
 
coachknife.jpg|Coach using the Combat Knife in a custom campaign. (Third Person View)
 
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</gallery>
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==H&K MP5==
 
==H&K MP5==
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|total damage = 16800
 
|total damage = 16800
 
}}
 
}}
The '''H&K MP5''' belongs to the submachine gun class. If it has been allowed to spawn, it can spawn anywhere in a campaign, especially in [[safe room]]s. It has a lower fire rate than the other [[Submachine Gun]] variants in the game, but to balance this, the H&K MP5 has slightly higher accuracy than the standard ones whilst its damage is nearly identical to that of the [[Silenced Submachine Gun]] (although, due to the lower fire rate, its damage per second is still equal to that of the former).
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The '''H&K MP5''' belongs to the submachine gun class. If it has been allowed to spawn, it can spawn anywhere in a campaign, especially in [[safe room]]s. It has a lower fire rate than the other [[Submachine Gun]] variants in the game, but to balance this, the H&K MP5 has a slightly higher accuracy than the standard ones whilst its damage is nearly identical to that of the [[Silenced Submachine Gun]] (although, due to the lower fire rate, its damage per second is still equal to that of the former).
   
 
As with the [[Assault Rifle]], it occupies the "middle ground" of the Submachine Gun variants on account of its adaptability to meet the demands of nearly every combat situation.
 
As with the [[Assault Rifle]], it occupies the "middle ground" of the Submachine Gun variants on account of its adaptability to meet the demands of nearly every combat situation.
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MP5 hotel room.jpg|H&K MP5, clearing a room.
 
MP5 hotel room.jpg|H&K MP5, clearing a room.
 
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==Krieg 552 Commando==
 
==Krieg 552 Commando==
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|total damage = 13530
 
|total damage = 13530
 
}}
 
}}
The '''SIG SG-552''' is a fully automatic assault rifle, very similar in capability to the standard in-game [[Assault Rifle]]. It has a 2x scope which accentuates its long range accuracy, much like a [[Hunting Rifle]] or a [[Sniper Rifle]], but not nearly to the same degree as either of these weapons. Using the scope also reduces the weapon's rate of fire.
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The '''SIG SG-552''' is a fully automatic assault rifle, very similar in capability to the standard in-game [[Assault Rifle]]. It has a 2x scope which accentuates its long range accuracy, much like a [[Hunting Rifle]] or a [[Sniper Rifle]], but not nearly to the same degree as either of these latter weapons. Using the scope also reduces the weapon's rate of fire.
   
 
When used without sighting through the scope the SG-552 has extremely tight crosshairs when fired from a standing-still posture on account of the fact that it is a hybrid assault-sniping rifle. The damage per shot is the same as the Assault Rifle, but it fires two more shots per minute. Reloading time is longer than that of the Assault Rifle, but is still faster than the [[Combat Rifle]].
 
When used without sighting through the scope the SG-552 has extremely tight crosshairs when fired from a standing-still posture on account of the fact that it is a hybrid assault-sniping rifle. The damage per shot is the same as the Assault Rifle, but it fires two more shots per minute. Reloading time is longer than that of the Assault Rifle, but is still faster than the [[Combat Rifle]].
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===[[Tactics]]===
 
===[[Tactics]]===
 
* This weapon is suitable for all ranges due to its scope and high rate of fire. When using the scope, the rate of fire will decrease, compensating for accuracy.
 
* This weapon is suitable for all ranges due to its scope and high rate of fire. When using the scope, the rate of fire will decrease, compensating for accuracy.
* To preserve ammo, shoot in short bursts, or use the scope to limit its rate of fire.
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* To preserve ammo, shoot in short bursts.
 
* Instead of crouching for long ranges, take advantage of the scope, as the accuracy will be pretty high.
 
* Instead of crouching for long ranges, take advantage of the scope, as the accuracy will be pretty high.
 
* When using an [[Ammo#Ammunition Upgrades|ammo upgrade]], try your best to fire single shots and use the scope for medium range to prevent waste of precious ammunition.
 
* When using an [[Ammo#Ammunition Upgrades|ammo upgrade]], try your best to fire single shots and use the scope for medium range to prevent waste of precious ammunition.
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* When using the scope, it is very accurate.
 
* When using the scope, it is very accurate.
 
* Suitable for practically all ranges.
 
* Suitable for practically all ranges.
* Fast reloading time although a little slower than the [[Assault Rifle]].
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* Fast reloading time although slower than the [[Assault Rifle]].
 
* When equipped with [[laser sights]] the accuracy will be increased significantly. The scope will have basically perfect aim.
 
* When equipped with [[laser sights]] the accuracy will be increased significantly. The scope will have basically perfect aim.
   
 
===Cons===
 
===Cons===
* If a careless player uses the weapon in full auto the whole time the ammo reserves will rapidly deplete.
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* If a careless player uses the weapon in fully automatic the whole time the ammo reserves will rapidly deplete.
 
* Low damage per shot compared to the other assault rifles, but same as the M16.
 
* Low damage per shot compared to the other assault rifles, but same as the M16.
 
* Difficult to fire single shots.
 
* Difficult to fire single shots.
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Zoomed in_552 hotel.jpg|The SIG SG552 zoomed in
 
Zoomed in_552 hotel.jpg|The SIG SG552 zoomed in
 
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==Steyr Scout==
 
==Steyr Scout==
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===Cons===
 
===Cons===
 
* Low rate of fire, although not as slow as the Accuracy International AWSM.
 
* Low rate of fire, although not as slow as the Accuracy International AWSM.
* A very poor choice against a Horde.
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* A very poor choice against a Horde.
* Out of all the weapons in the game, it would take the longest to kill a [[The Tank|Tank]]. Even the [[P220 Pistol|pistols]] would do much better. On Normal, it would take 48 seconds to kill the Tank with it. In comparison, the pistols dual-wielded would take 20.
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* Out of all the weapons in the game, it would take the longest to kill a [[The Tank|Tank]]. Even the [[P220 Pistol|pistols]] would do better. On Normal, it would take 48 seconds to kill the Tank with it. In comparison, the pistols dual-wielded would take 20.
* Lowest Damage Per Second of any weapon in the game. All other weapons in the game have a higher DPS, including sidearms. A single [[P220 Pistol]] deals 75 more damage every second than this weapon when both are fired at their fastest.
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* Lowest Damage Per Second of any weapon in the game, period. Every single other weapon in the game has a better DPS, including sidearms. A single [[P220 Pistol]] deals 75 more damage every second than this weapon when both are fired as fast as possible.
   
 
===Notes===
 
===Notes===
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Lolzscout.jpg|Steyr Scout, obtained from console commands
 
Lolzscout.jpg|Steyr Scout, obtained from console commands
 
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==Accuracy International AWSM==
 
==Accuracy International AWSM==
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===Cons===
 
===Cons===
* Low fire rate, behind all weapons except the Grenade Launcher.
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* Lowest rate of fire of all weapons except the Grenade Launcher.
* Too slow to use as self-defense when surrounded by Infected.
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* Probably the worst weapon for self-defense when surrounded by Infected.
* Extremely bad for Crescendo Events.
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* Extremely bad for Gauntlet Crescendo Events.
* Out of all the weapons in the game, it takes the second longest time to kill a [[The Tank|Tank]], behind even the [[P220 Pistol|pistols]]. On Normal, it would take the AWSM 41 seconds to kill the Tank with it, while the pistols dual-wielded would take 20.
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* Out of all the weapons in the game, it would take the second longest to kill a [[The Tank|Tank]]. Even the [[P220 Pistol|pistols]] would do better. On Normal, it would take 41 seconds to kill the Tank with it. In comparison, the pistols dual-wielded would take 20.
* Lower Damage Per Second than any weapon in the game, except the Steyr Scout. All other weapons in the game have a higher DPS (including sidearms). The [[P220 Pistol|pistols]] deal 65 more damage every second than the AWSM when both are fired as fast as possible.
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* Lowest Damage Per Second of any weapon in the game, except the Steyr Scout. Every single other weapon in the game has a better DPS, including sidearms. A single [[P220 Pistol]] deals 65 more damage every second than this weapon when both are fired as fast as possible.
   
 
===Notes===
 
===Notes===
* AWSM stands for ''Arctic Warfare Super Magnum'', and is an unofficial name for the [[wikipedia:Accuracy International AWM#.338 Lapua Magnum|.338 Lapua Magnum]] version of the [[wikipedia:Accuracy International AWM|Accuracy International AWM]].
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* AWSM stands for ''Arctic Warfare Super Magnum'', and is an unofficial name for the [[wikipedia:Accuracy International AWM#.338_Lapua_Magnum|.338 Lapua Magnum]] version of the [[wikipedia:Accuracy International AWM|Accuracy International AWM]].
 
* Even though it can be fitted with a [[laser sight]], this will not show up in First Person mode. However the laser sight will show up when in Third Person mode.
 
* Even though it can be fitted with a [[laser sight]], this will not show up in First Person mode. However the laser sight will show up when in Third Person mode.
 
* Running animation does not glitch after reloading AWSM and it properly shows even after doing so (unlike other International Weapons, where after reloading weapon's animation freezes on first frame and to "unlock" it player has to shoot or swap weapons)
 
* Running animation does not glitch after reloading AWSM and it properly shows even after doing so (unlike other International Weapons, where after reloading weapon's animation freezes on first frame and to "unlock" it player has to shoot or swap weapons)
 
* The gun is a "left-handed" gun as the bolt is on the left side.
 
* The gun is a "left-handed" gun as the bolt is on the left side.
* This is the only [[Sniper Rifle]] that can kill [[Common Infected]] in two hits on any part of their body in [[realism]].
 
   
 
<gallery>
 
<gallery>
 
AWP.jpg|The Accuracy International AWSM firing upon an incoming Charger.
 
AWP.jpg|The Accuracy International AWSM firing upon an incoming Charger.
 
</gallery>
 
</gallery>
 
   
 
==Notes==
 
==Notes==
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## At this point, none of these guns will cause any damage. In order for these four guns to do any damage, you MUST respawn into the same map. Do this by bringing up the Developer Console, and type in the map you are currently on. Once you have respawned into the same map, you should be able to spawn or use the guns freely using the above commands and use them in the following levels.
 
## At this point, none of these guns will cause any damage. In order for these four guns to do any damage, you MUST respawn into the same map. Do this by bringing up the Developer Console, and type in the map you are currently on. Once you have respawned into the same map, you should be able to spawn or use the guns freely using the above commands and use them in the following levels.
 
# Or simply use "L4D Gun Control" (https://forums.alliedmods.net/showthread.php?p=1020236) and "Weapon Unlock" (https://forums.alliedmods.net/showthread.php?p=1041458), allowing the international weapons to be pre-cached and spawned normally that already does damage the moment of spawn, much like a normal weapon, and even replace Grenade Launchers n% of the time they spawn with M60, allowing the M60 to normally spawn on any campaign.
 
# Or simply use "L4D Gun Control" (https://forums.alliedmods.net/showthread.php?p=1020236) and "Weapon Unlock" (https://forums.alliedmods.net/showthread.php?p=1041458), allowing the international weapons to be pre-cached and spawned normally that already does damage the moment of spawn, much like a normal weapon, and even replace Grenade Launchers n% of the time they spawn with M60, allowing the M60 to normally spawn on any campaign.
# Even simpler way is downloading CS:S Unlocker mod (https://steamcommunity.com/sharedfiles/filedetails/?id=390938342&searchtext=Css+unlocker) from Steam workshop. It has all the same features as "Weapon Unlock" mod mentioned above.
 
* Steam workshop mod , CSS Melee Unlocker (https://steamcommunity.com/sharedfiles/filedetails/?id=1827847412&searchtext=Css+unlocker) exists which can be used to unlock the hidden combat knife as well as the riot shield (It also makes the golf club, previously unobtainable in campaigns other than The Passing, obtainable in every official campaign)
 
 
* It is also possible to enable damage by wielding one of the international weapons (after spawning it via the console command above), and upon closing the end safe room door, once the next level loads the damage for that weapon will be enabled.
 
* It is also possible to enable damage by wielding one of the international weapons (after spawning it via the console command above), and upon closing the end safe room door, once the next level loads the damage for that weapon will be enabled.
 
* Each international firearm lacks a model for the flashlight, but the flashlight's behavior is unchanged.
 
* Each international firearm lacks a model for the flashlight, but the flashlight's behavior is unchanged.
* After reloading any of International Weapons no animation for it will be displayed (meaning the weapon will stay completely still in the Survivor's hands). This can be removed by shooting the weapon one time after each reload, or switching to another weapon and back. Shoving plays back some of the sounds that were used when reloading.
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* After reloading any of International Weapons no animation for it will be displayed (meaning weapon will stay completely still in Survivor's hands). This can be removed by shooting the weapon one time after each reload, or switching to another weapon and back. Shoving plays back some of the sounds that were used when reloading.
 
* The real AWSM and the Scout have their bolts on the right side, but they appear on the left side in first person. They are, however, on the correct side in third person.
 
* The real AWSM and the Scout have their bolts on the right side, but they appear on the left side in first person. They are, however, on the correct side in third person.
 
* It is possible to cheat these weapons into the demo version on PC or Xbox 360.
 
* It is possible to cheat these weapons into the demo version on PC or Xbox 360.
* Those weapons do not use their own firing sound when using an [[Ammo#Incendiary Ammunition|Incendiary Ammo]] upgrade. Instead, they use the same as the Silenced Submachine gun (MP5), M16 Assault-Rifle (SG552) or Hunting Rifle (Scout and AWSM).
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* Those weapons do not use their own firing sound when using an [[Ammo#Incendiary Ammunition|Incendiary Ammo]] upgrade. Instead, they use the same as the Submacine Gun (MP5),Sniper Rifle (SG552,Scout and AWSM)
 
* Sometimes the MP5 and the Combat Knife appear in the Xbox 360 demo.
 
* Sometimes the MP5 and the Combat Knife appear in the Xbox 360 demo.
 
* The hands are improperly attached upon the animation, as the fingers will appear longer.
 
* The hands are improperly attached upon the animation, as the fingers will appear longer.
 
* The AWSM and the Scout do not have any muzzle flash upon firing.
 
* The AWSM and the Scout do not have any muzzle flash upon firing.
 
* The AWSM is referred as "sniper_awp" in the game files.
 
* The AWSM is referred as "sniper_awp" in the game files.
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* Sniper Rifle,SG552, Scout And AWP They Are Same Sounds
   
 
{{weapons}}
 
{{weapons}}
 
[[ru:Международное оружие]]
 
 
[[Category:Weapons]]
 
[[Category:Weapons]]
[[Category:Close Combat Weapons]]
 
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