Left 4 Dead Wiki
("Heavy Machine Gun" is the name of weapon ingame, thus all in caps (like the other weapons))
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{{Infobox weapon
 
{{Infobox weapon
|image = Hmg.png
+
|image = Hmg.png
 
|icon = MinigunHUD.jpg
|name = Heavy Machine Gun
 
 
|type = Other
|icon = MinigunHUD.jpg
 
 
|capacity = Infinite
|type = Other
 
|capacity = Infinite
+
|carrycapacity = Infinite
 
|damage = 50
|carrycapacity = Infinite
 
  +
|rate = 8 bullets each second<ref>Console variable - <code>mounted_gun_rate_of_fire</code>, value in seconds - default is 8</ref>
|damage = 50
 
|rate = ~8 bullets each second (sporatic fire)
 
 
|damage per second = 400
 
|damage per second = 400
|damage per mag = Infinite
+
|damage per mag = Infinite
|total damage = Infinite
+
|total damage = Infinite
 
}}The '''Heavy Machine Gun''' is a mounted weapon featured in ''[[Left 4 Dead 2]]''. It is new in the sense that it replaces the [[Minigun]] from ''[[Left 4 Dead]]''. It fires extremely powerful bullets accurately and operates with a slower rate of fire relative to the Minigun. Ammunition is unlimited. Unlike the Minigun, there is no wind-up time and it fires the instant the trigger is operated.
}}
 
The '''Heavy Machine Gun''' is a mounted weapon in ''[[Left 4 Dead 2]]''. It is new in the sense that it replaces the [[minigun]] from ''[[Left 4 Dead]]''. It fires extremely powerful bullets accurately and operates with a slower rate of fire relative to the minigun. Ammunition is unlimited. Unlike the minigun, there is no wind-up time and it fires the instant the trigger is operated.
 
   
  +
The HMG can fire continuously for 15 seconds and takes one minute to cool down if it overheats.
The heavy machine gun takes a long time (around a minute) to cool down if overheated through continuous fire. It should thus be operated only in short bursts.
 
   
There is no "heat meter", so watch the barrel to determine if it's about to overheat or not.
+
The only sign of overheating is the barrel glowing from orange to yellow hot, indicating that it's about to overheat and any further usage will render it useless for a full minute.
   
  +
==Locations==
 
* [[The Plantation]] ― Located at the center of the top floor overlooking the garden at the rear of the plantation house. (Mostly useless, since enemies and even tanks can come from where it is unable to cover)
 
* [[The Bridge (Left 4 Dead 2)|The Bridge]] ― Just before the drop-off to the helipad, the Heavy Machine Gun is located on a truck directly opposite the drop down. (Useless, since nobody would need it at that point)
 
* [[The Port]] ― Used by Louis on the bridge during the finale. It can only be used by players if Louis is kicked via console commands (the command is under sv_cheats: kick Louis).
 
* [[Port Finale]] ― Located on the bridge during the finale. It is usable in both ''[[Left 4 Dead]]'' and ''[[Left 4 Dead 2]]''.
   
== Tactics ==
+
==Tactics==
* Firing short bursts (rather than holding the trigger down) gives a steady rate of fire and will delay, if not prevent, overheating. Short bursts on demand are possible because there is no wind-up time like the [[minigun]] found in ''Left 4 Dead''.
+
* Firing short bursts (rather than holding the trigger down) gives a steady rate of fire and will delay, if not prevent, overheating. Short bursts on demand are possible because there is no wind-up time like the [[Minigun]] found in ''Left 4 Dead''.
* The heavy machine gun uses the crosshair of whatever weapon (melee, gun, or items) the operator was using previously. In gameplay, this seamless transition makes aiming the heavy machine gun easy and instinctive. The weapon's crosshair expands and contracts infinitely and automatically thus coping perfectly with targets at all ranges.
+
* The Heavy Machine Gun, like the Minigun, uses the crosshair of whatever weapon (melee, guns or items) the operator is currently holding. In gameplay, this seamless transition makes aiming the Heavy Machine Gun easy and instinctive, but has no effect on the weapon's accuracy. The weapon's crosshair expands and contracts infinitely and automatically thus coping perfectly with targets at all ranges. This effect can be used to change the crosshair of the Heavy Machine Gun to best suit the player's preference or play style, helping players fire more accurately without improving the accuracy of the gun itself.
* AI Tanks are programmed to attack the player operating the heavy machine gun. This feature can be used to the [[The Survivors|Survivors]]' advantage in two ways: Firstly, AI Tanks can be drawn into a "killing zone" whereby they are overwhelmed by concentrated interlocking fire from the gun and other teammates. Secondly, AI Tanks can be drawn away from threatened teammates by mounting the heavy machine gun.
+
* AI Tanks are programmed to attack the player operating the Heavy Machine Gun. This feature can be used to the [[The Survivors|Survivors]]' advantage in two ways: Firstly, AI Tanks can be drawn into a "killing zone" whereby they are overwhelmed by concentrated interlocking fire from the gun and other teammates. Secondly, AI Tanks can be drawn away from threatened teammates by mounting the Heavy Machine Gun.
* The heavy machine gun is in a favorable position in the finale of [[The Sacrifice]]. It is placed on the bridge, allowing the gunner to cover the entire intersection plus the generator area, possibly allowing a Survivor to live long enough to restart the generator. The gun's location is also out of reach for most Infected.
+
* The Heavy Machine Gun is in a favorable position in the finale of [[The Sacrifice]]. It is placed on the bridge, allowing the gunner to cover the entire intersection plus the generator area, possibly allowing the sacrificing Survivor to live long enough to restart the generator. The gun's location is also out of reach for most Infected. Furthermore, AI Tanks will also attempt to target the HMG, not the sacrificing player.
  +
** However, to make it happen at least 2 human players are required, as bots will not do the sacrifice.
* In [[The Port]], the Heavy Machine Gun manned by [[Louis]], is the most helpful when trying to achieve [[KITE LIKE A MAN]].
+
* In [[The Port]], the Heavy Machine Gun manned by [[Louis]] is very helpful when trying to achieve [[KITE LIKE A MAN]].
 
* In [[The Plantation]], the gun is on a balcony overlooking a hedged garden. However, very few (if any) Common Infected attack from that direction and from angles covered by the gun. Players choosing to defend from this position can try to improve their chances by throwing [[bile bomb]]s down into the area covered by the gun and hope that the Tanks will spawn in the same area.
 
* In [[The Plantation]], the gun is on a balcony overlooking a hedged garden. However, very few (if any) Common Infected attack from that direction and from angles covered by the gun. Players choosing to defend from this position can try to improve their chances by throwing [[bile bomb]]s down into the area covered by the gun and hope that the Tanks will spawn in the same area.
  +
** Though, in the Survival Guide trailer, Rochelle fires it from the bottom floor, this is impossible in-game unless the HMG is spawned via concole commands there. It's likely an early-development video.
* In [[The Bridge (Left 4 Dead 2)|The Bridge]], the gun appears once the Survivors have accessed the bridge and the end-of-finale phase has begun, the only other instance in which it may prove useful is during a [[Survival]] game.
+
* In [[The Bridge (Left 4 Dead 2)|The Bridge]], the gun appears once the Survivors have accessed the bridge and the end-of-finale phase has begun. It's useful when playing on survival mode.
   
== Locations ==
+
==Notes==
 
* The Heavy Machine Gun appears to be modeled after the [[wikipedia:M2 Browning machine gun|Browning M2HB .50cal heavy machine gun]].
* [[The Plantation]] ― Located at the center of the top floor overlooking the garden at the rear of the plantation house.
 
 
* Compared to the Minigun, it is easier for the Heavy Machine Gun to overheat.
* [[The Bridge (Left 4 Dead 2)|The Bridge]] ― Just before the drop-off to the helipad, the heavy machine gun is located on a truck directly opposite the drop down.
 
* [[The Port]] ― Used by Louis on the bridge during the finale. It can only be used by glitching or modding.
 
* [[Port Finale]] ― Located on the bridge during the finale. It is usable in both ''[[Left 4 Dead]]'' and ''[[Left 4 Dead 2]]''.
 
* [[Runway Finale]] (''Left 4 Dead 2'') - Located near the radio by the fuel tanker.
 
 
== Notes ==
 
* The Heavy Machine Gun appears to be modeled after the [http://en.wikipedia.org/wiki/M2_Browning_machine_gun Browning M2HB .50cal heavy machine gun].
 
* It is unknown why the DPS (damage per shot) of the Heavy Machine Gun is lower than the minigun when the real-life minigun uses the 7.62x51 NATO round, which is inferior in this respect to the real-life heavy machine gun's bigger 50 caliber projectile. Even so, the heavy machine gun delivers a one-shot, one-kill capability versus Common Infected.
 
* Compared to minigun, it is easier for the heavy machine gun to overheat.
 
 
* The absence of a visible bullet belt/ejection feed animation when firing could be the cause to put a yellow/black cover over the ammo box and feed port on the gun.
 
* The absence of a visible bullet belt/ejection feed animation when firing could be the cause to put a yellow/black cover over the ammo box and feed port on the gun.
* The Heavy Machine Gun was originally going to have limited ammo, but this limitation was given to the portable [[M60]] machine gun instead.
+
* The Heavy Machine Gun was originally going to have limited ammo, unlike the minigun which has infinite ammo.
* The heavy machine gun replaces the minigun featured in ''Left 4 Dead''.
+
* The Heavy Machine Gun is mistakenly listed as "[[Minigun]]" in the stats.
 
* Unlike the Minigun, there is never a chance to "Cr0wn" a [[Witch]] in the canon campaigns because no Witches spawn in areas covered by the Heavy Machine Gun (except for some in Custom Campaigns).
* The heavy machine gun is mistakenly listed as "[[minigun]]" in the stats.
 
 
* There is a Heavy Machine Gun present in the beta version of the Waterfront + Park level, located on a tower just before the [[CEDA]] checkpoint and the Gauntlet Crescendo. Whether this was going to be a placement in the final game, or simply used to test the weapon's use is unknown. The latter is suggested, due to the presence of many newer weapons/items in this test level.
* Unlike the minigun, there is never a chance to "Cr0wn" a [[Witch]] in the canon campaigns because no Witches spawn in areas covered by the Heavy Machine Gun.
 
 
* [[Louis]] uses a Heavy Machine Gun to defend the new Survivors in [[The Passing]]. However, his stance resembles him using a Minigun due to him re-using animations made for him in ''Left 4 Dead 2''.
* There is a heavy machine gun present in the beta version of the Waterfront + Park level, located on a tower just before the [[CEDA]] checkpoint and the Gauntlet Crescendo. Whether this was going to be a placement in the final game, or simply used to test the weapon's use is unknown. The latter is suggested, due to the presence of many newer weapons/items in this test level.
 
 
** If Louis is removed using the console, a player can take his place on this Heavy Machine Gun.
* [[Louis]] uses a heavy machine gun to defend the new Survivors in [[The Passing]]. However, his stance resembles him using a minigun due to the lack of new animations made for him in ''Left 4 Dead 2''.
 
 
* The Heavy Machine Gun appears in the finale of [[The Sacrifice]] in [[Port Finale|The Port]], which is also the same area for the finale of [[The Passing]]. The Heavy Machine Gun also appears in the ''Left 4 Dead'' version of The Sacrifice even though it is not used anywhere else in the same game; presumably, this was done to help with storyline continuity and the overall job of tying both campaigns together.
** If Louis is removed using the console, then a player can take his place on this heavy machine gun.
 
 
* The Heavy Machine Gun takes over the Minigun's entity and properties in ''Left 4 Dead 2'' and uses both the '''prop_mounted_machine_gun''' ''and'' '''prop_minigun''' entities.
* The heavy machine gun appears in the finale of [[The Sacrifice]] in [[Port Finale]], which is also the same area for the finale of [[The Passing]]. The heavy machine gun also appears in the ''Left 4 Dead'' version of the The Sacrifice even though it is not used anywhere else in the same game; presumably, this was done to help with storyline continuity and the overall job of tying both campaigns together.
 
 
* In [[The Plantation]], using and dismounting the Heavy Machine Gun on the balcony will sometimes cause it to spray blood.
* The heavy machine gun takes over the minigun's entity and properties in ''Left 4 Dead 2'' and uses both prop_mounted_machine_gun ''and'' prop_minigun.
 
 
* The Heavy Machine Gun formerly replaced the [[Minigun]] in the ''Left 4 Dead 2'' ports of the original campaigns, which is odd considering that the [[Minigun]] was kept in when [[No Mercy]] was ported over to ''Left 4 Dead 2''. As of the January 13th, 2012 patch, the Minigun is in all the ported versions of the ''Left 4 Dead'' campaigns. [[Death Toll]] was updated later on January 21st to use the minigun in place of the Heavy Machine Gun.
* In [[The Plantation]], using and dismounting the heavy machine gun on the balcony will sometimes cause it to spray blood.
 
  +
*The Mounted Machine Gun has three console commands;
* Currently, the Heavy Machine Gun replaces the [[Minigun]] in the ''Left 4 Dead 2'' ports of the [[The Alleys]], [[Runway Finale]] and [[Boathouse Finale]], which is odd considering that the [[Minigun]] was kept in when [[No Mercy]] was ported over to ''Left 4 Dead 2''. However, this is possibly for testing as [[Crash Course]], [[Dead Air]] and [[Death Toll]] are still in beta.
 
  +
**<code>mounted_gun_overheat_penalty</code> - The time, in seconds, for the gun to cool before it can be operated again.
  +
**<code>mounted_gun_overheat_time</code> - The time it takes for the gun to overheat.
  +
**<code>mounted_gun_rate_of_fire</code> - The rate of fire, in seconds.
  +
*A [[The Tank|Tank]] will ''always'' spawn on the helipad every time a player uses the Heavy Machine Gun (or simply climbs up the army truck) at the end of the bridge in [[The Parish]]. This is because of a script attached to not just the gun itself, but the truck as well, meaning that simply jumping on the truck and staying for too long will continuously spawn Tanks.
  +
**Another interesting fact is that the rumbling sound made by the Tank on the helipad sounds different than the normal Tank walk.
  +
**Additionally, the tank does not attach the chopper, for some reason.
   
== Gallery ==
+
==Gallery==
 
<gallery captionalign="left">
 
<gallery captionalign="left">
File:Heavymachinegun.jpg|The Heavy Machine Gun seen from Rochelle's perspective in a Survival level from The Parish campaign.
+
Heavymachinegun.jpg|The Heavy Machine Gun seen from Rochelle's perspective in a Survival level from The Parish campaign.
File:L4d2_mounted_gun.jpg|Rochelle using the Heavy Machine Gun in the Zombie Survival Guide trailer.
+
L4d2 mounted gun.jpg|Rochelle using the Heavy Machine Gun in the Zombie Survival Guide trailer.
c6m3_port0016.jpg|Louis using the Heavy Machine Gun as seen in The Passing.
+
c6m3 port0016.jpg|Louis using the Heavy Machine Gun as seen in The Passing.
  +
MMgun Bridge.jpg|The Mounted Machine Gun on The Bridge level of ''Left 4 Dead 2''.
 
</gallery>
 
</gallery>
   
== External Links==
+
==External Links==
 
* [http://www.computerandvideogames.com/video.php?id=2823 CVG video on the Parish Bridge finale, featuring the heavy machine gun]. Although it cannot clearly be seen, the long barrel is visible, and the rate of fire can be seen. A tool-tip comes up clearly saying, "Heavy Machine Gun"
 
* [http://www.computerandvideogames.com/video.php?id=2823 CVG video on the Parish Bridge finale, featuring the heavy machine gun]. Although it cannot clearly be seen, the long barrel is visible, and the rate of fire can be seen. A tool-tip comes up clearly saying, "Heavy Machine Gun"
 
* [http://uk.xbox360.ign.com/articles/100/1006010p1.html IGN Preview of Swamp Fever campaign] which mentions "a more powerful, mounted machine gun" but also that "these more powerful weapons have limited ammo".
 
* [http://uk.xbox360.ign.com/articles/100/1006010p1.html IGN Preview of Swamp Fever campaign] which mentions "a more powerful, mounted machine gun" but also that "these more powerful weapons have limited ammo".
* http://www.youtube.com/watch?v=k1zj3bUqs50 ''L4D2 ''- Zombie Survival Guide.
+
* [http://www.youtube.com/watch?v=k1zj3bUqs50 ''L4D2'' - Zombie Survival Guide]
 
* http://www.l4d-game.de/2009/10/30/uncut/ ― the Feature Video on the German L4D page shows the Heavy Machine Gun from first person view at 3:20.
 
* http://www.l4d-game.de/2009/10/30/uncut/ ― the Feature Video on the German L4D page shows the Heavy Machine Gun from first person view at 3:20.
   
  +
==References==
{{Stub}}
 
  +
{{reflist|1}}
 
 
{{Weapons}}
 
{{Weapons}}
 
[[Category:Weapons]]
 
[[Category:Weapons]]

Revision as of 06:49, 13 February 2020

The Heavy Machine Gun is a mounted weapon featured in Left 4 Dead 2. It is new in the sense that it replaces the Minigun from Left 4 Dead. It fires extremely powerful bullets accurately and operates with a slower rate of fire relative to the Minigun. Ammunition is unlimited. Unlike the Minigun, there is no wind-up time and it fires the instant the trigger is operated.

The HMG can fire continuously for 15 seconds and takes one minute to cool down if it overheats.

The only sign of overheating is the barrel glowing from orange to yellow hot, indicating that it's about to overheat and any further usage will render it useless for a full minute.

Locations

  • The Plantation ― Located at the center of the top floor overlooking the garden at the rear of the plantation house. (Mostly useless, since enemies and even tanks can come from where it is unable to cover)
  • The Bridge ― Just before the drop-off to the helipad, the Heavy Machine Gun is located on a truck directly opposite the drop down. (Useless, since nobody would need it at that point)
  • The Port ― Used by Louis on the bridge during the finale. It can only be used by players if Louis is kicked via console commands (the command is under sv_cheats: kick Louis).
  • Port Finale ― Located on the bridge during the finale. It is usable in both Left 4 Dead and Left 4 Dead 2.

Tactics

  • Firing short bursts (rather than holding the trigger down) gives a steady rate of fire and will delay, if not prevent, overheating. Short bursts on demand are possible because there is no wind-up time like the Minigun found in Left 4 Dead.
  • The Heavy Machine Gun, like the Minigun, uses the crosshair of whatever weapon (melee, guns or items) the operator is currently holding. In gameplay, this seamless transition makes aiming the Heavy Machine Gun easy and instinctive, but has no effect on the weapon's accuracy. The weapon's crosshair expands and contracts infinitely and automatically thus coping perfectly with targets at all ranges. This effect can be used to change the crosshair of the Heavy Machine Gun to best suit the player's preference or play style, helping players fire more accurately without improving the accuracy of the gun itself.
  • AI Tanks are programmed to attack the player operating the Heavy Machine Gun. This feature can be used to the Survivors' advantage in two ways: Firstly, AI Tanks can be drawn into a "killing zone" whereby they are overwhelmed by concentrated interlocking fire from the gun and other teammates. Secondly, AI Tanks can be drawn away from threatened teammates by mounting the Heavy Machine Gun.
  • The Heavy Machine Gun is in a favorable position in the finale of The Sacrifice. It is placed on the bridge, allowing the gunner to cover the entire intersection plus the generator area, possibly allowing the sacrificing Survivor to live long enough to restart the generator. The gun's location is also out of reach for most Infected. Furthermore, AI Tanks will also attempt to target the HMG, not the sacrificing player.
    • However, to make it happen at least 2 human players are required, as bots will not do the sacrifice.
  • In The Port, the Heavy Machine Gun manned by Louis is very helpful when trying to achieve KITE LIKE A MAN.
  • In The Plantation, the gun is on a balcony overlooking a hedged garden. However, very few (if any) Common Infected attack from that direction and from angles covered by the gun. Players choosing to defend from this position can try to improve their chances by throwing bile bombs down into the area covered by the gun and hope that the Tanks will spawn in the same area.
    • Though, in the Survival Guide trailer, Rochelle fires it from the bottom floor, this is impossible in-game unless the HMG is spawned via concole commands there. It's likely an early-development video.
  • In The Bridge, the gun appears once the Survivors have accessed the bridge and the end-of-finale phase has begun. It's useful when playing on survival mode.

Notes

  • The Heavy Machine Gun appears to be modeled after the Browning M2HB .50cal heavy machine gun.
  • Compared to the Minigun, it is easier for the Heavy Machine Gun to overheat.
  • The absence of a visible bullet belt/ejection feed animation when firing could be the cause to put a yellow/black cover over the ammo box and feed port on the gun.
  • The Heavy Machine Gun was originally going to have limited ammo, unlike the minigun which has infinite ammo.
  • The Heavy Machine Gun is mistakenly listed as "Minigun" in the stats.
  • Unlike the Minigun, there is never a chance to "Cr0wn" a Witch in the canon campaigns because no Witches spawn in areas covered by the Heavy Machine Gun (except for some in Custom Campaigns).
  • There is a Heavy Machine Gun present in the beta version of the Waterfront + Park level, located on a tower just before the CEDA checkpoint and the Gauntlet Crescendo. Whether this was going to be a placement in the final game, or simply used to test the weapon's use is unknown. The latter is suggested, due to the presence of many newer weapons/items in this test level.
  • Louis uses a Heavy Machine Gun to defend the new Survivors in The Passing. However, his stance resembles him using a Minigun due to him re-using animations made for him in Left 4 Dead 2.
    • If Louis is removed using the console, a player can take his place on this Heavy Machine Gun.
  • The Heavy Machine Gun appears in the finale of The Sacrifice in The Port, which is also the same area for the finale of The Passing. The Heavy Machine Gun also appears in the Left 4 Dead version of The Sacrifice even though it is not used anywhere else in the same game; presumably, this was done to help with storyline continuity and the overall job of tying both campaigns together.
  • The Heavy Machine Gun takes over the Minigun's entity and properties in Left 4 Dead 2 and uses both the prop_mounted_machine_gun and prop_minigun entities.
  • In The Plantation, using and dismounting the Heavy Machine Gun on the balcony will sometimes cause it to spray blood.
  • The Heavy Machine Gun formerly replaced the Minigun in the Left 4 Dead 2 ports of the original campaigns, which is odd considering that the Minigun was kept in when No Mercy was ported over to Left 4 Dead 2. As of the January 13th, 2012 patch, the Minigun is in all the ported versions of the Left 4 Dead campaigns. Death Toll was updated later on January 21st to use the minigun in place of the Heavy Machine Gun.
  • The Mounted Machine Gun has three console commands;
    • mounted_gun_overheat_penalty - The time, in seconds, for the gun to cool before it can be operated again.
    • mounted_gun_overheat_time - The time it takes for the gun to overheat.
    • mounted_gun_rate_of_fire - The rate of fire, in seconds.
  • A Tank will always spawn on the helipad every time a player uses the Heavy Machine Gun (or simply climbs up the army truck) at the end of the bridge in The Parish. This is because of a script attached to not just the gun itself, but the truck as well, meaning that simply jumping on the truck and staying for too long will continuously spawn Tanks.
    • Another interesting fact is that the rumbling sound made by the Tank on the helipad sounds different than the normal Tank walk.
    • Additionally, the tank does not attach the chopper, for some reason.

Gallery

External Links

References

  1. Console variable - mounted_gun_rate_of_fire, value in seconds - default is 8
Weapons
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Tier 1 Chrome invert Chrome Shotgun / Pump invert Pump Shotgun / MP5 Invert MP5 / Mac10 invert Silenced Submachine Gun / Uzi invert Submachine Gun
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