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The Grenade Launcher is a primary weapon that made its debut in Left 4 Dead 2. A single-shot weapon, it launches a low velocity explosive shell (grenade) with a blast effect that kills Common Infected and weaker Special Infected in its immediate vicinity. Any Infected who are not killed by the blast are injured and disorientated (stumbled) but Chargers and Tanks are immune to this stumbling effect.

A break-open design, the Grenade Launcher can only hold one shell at a time and has a long reload time. Since its leaf-type sights are permanently folded down and play no part in its operation, users seeking a distant target must use use trial and guesswork to "walk" shells onto the target on account of this weapon's high-recoil looping trajectory. However because its accuracy is identical to that of the sniper rifle when standing still, in theory the only thing required for pinpoint accuracy is the player's range estimation of the arching 40mm HE grenade.

The Grenade Launcher is unique in a number of ways. Firstly it is not spawned together with Tier 1 or Tier 2 weaponry but (like the Chainsaw) is found in peripheral rooms and structures (refer Notes section below for an exception). Secondly it is encountered infrequently and players must not assume that one will reappear in the same place as previously. Thirdly it has finite ammo and ammo cannot be resupplied from normal ammo piles. Once a Grenade Launcher has expended its ammo, it must be discarded or receive a modest augmentation from an ammo upgrade (e.g. incendiary ammo).

The Grenade Launcher can inflict heavy friendly fire damage on the user, nearby Survivors or team members if its explosive projectile strikes a close range target or hard surface.

Official Description

Highly explosive shells from this weapon are guaranteed to blast infected to pieces within a tight radius, and stagger any infected immediately outside of that radius. It takes a while to reload, so make your shots count. [1]

Tactics

  • Friendly fire damage on the Grenade Launcher is not too high on lower difficulties, but it definitely stacks up and gets higher with difficulty. Great care is thus essential in closely confined spaces and when combat is moving to close quarter conditions; under such circumstances it is often desirable for the operator to switch to Pistols or a melee weapon.
  • If you are surrounded by a Horde or if a Special Infected is about to grab you (Hunter, Jockey, or Charger), fire at your feet. The surrounding Horde will be vaporized or the Special Infected will most likely stumble or die as long as the player is not concerned about taking some damage. This ploy is not recommended on higher difficulties.
    • Self-inflicted friendly fire damage for the Grenade Launcher was increased on the PC version of Left 4 Dead 2 on 9th June 2010 according to player feedback. It is still undergoing testing and may be changed accordingly in the future. Friendly fire on teammates from the Grenade Launcher is apparently unchanged.
    • If your intended target is several feet away and a Horde of Common Infected are right in front of you, do NOT fire the Grenade Launcher as the splash damage is immense and the Common Infected may overwhelm you if too much health was lost. Try to shove them away or switch to a sidearm/melee weapon.
  • Since the grenade is contact fused, it makes excellent sense to aim at hard surfaces in close proximity to the operator's desired target: for example, aiming at a fence that masses of zombies are trying to climb up or the walls of a tight alley chokepoint (in this regard, refer the following two Notes for important blast effect data).
  • The Grenade Launcher is less effective in wide open spaces as its explosive effect is more diffused and its explosive power is weaker in comparison to a propane tank or pipe bomb.
  • If shooting directly at a group of rushing Common Infected the grenade will hit a few in the front and only stumble the ones behind them. To get the most out of a single grenade on a massed target it is best to shoot from above and aim for the middle of the Horde to kill the most Infected. The projectile's low velocity also requires the operator to lead a moving target.
  • The Grenade Launcher is ideal for mopping up clumps of stationary Common Infected in an open area: such as those encountered in the Whispering Oaks' Kiddie Land.
  • The Bile bomb works particularly well with the Grenade Launcher. A Bile bomb creates a large group of Common Infected at a safe distance that can then be obliterated with a barrage of explosive shells.
  • The Grenade Launcher stumbles Special Infected that are pinning a teammate at a point of no return or at a distance. Since the pinned player is immune to blast damage, the operator can fire with a clear conscience.
  • If a Smoker has just ensnared a Survivor or starts choking a player, it is easy to land a grenade on him and save one's self since the Grenade Launcher always has the same accuracy even when moving. Moreover, when a Smoker has caught a Survivor with his tongue, he cannot move to dodge the grenade.
  • While the Grenade Launcher does not do very much damage to a Witch (a direct hit will cause about 550 ~ 850 damage), it does stumble her. This means if a teammate disturbs her, she can be disorientated by a grenade thereby allowing the offender to escape and make it easier for everyone to kill her. Witches can also be blasted with a grenade from a distance; in this way a team team can take her down very easily.
  • With a direct hit, the Grenade Launcher does 1000 damage to a Tank. If used in conjunction with a nearby propane tank or a gas can, the stumbled Tank will be placed at a distinct disadvantage whilst the player reloads.
    • In addition to the 1000 damage per shot on a tank, incendiary grenades do not wear off on a Tank. A player can use this as a makeshift molotov with a huge damage bonus.
  • In most cases, dual Pistols or the Magnum are better than the melee weapons as backup secondary weapons as they allow the operator to take down individual or small groups of Common Infected without the need to waste grenades. However, sometimes it is better to have a melee weapon on backup rather than the Pistols for close quarters combat against Hordes.
  • The Chainsaw is not recommended as a secondary weapon. Both weapons: cause high teammate damage (especially in melee); have limited ammunition that cannot be easily replaced; lack precision and long-distance capacities; and they have long pauses during use (Grenade Launcher's reload and Chainsaw's draw times). A player is therefore generally better off with a more conventional backup weapon.
  • The laser sight confers no benefit to the Grenade Launcher since its shell always follows a slow, looping trajectory.
  • When using Incendiary or Explosive Ammo with the Grenade Launcher, the upgrade will give the operator one extra grenade. The Incendiary grenade will set on fire nearby living Infected (of all types). Explosive Ammo will give a slightly more potent blast, although it is hard to notice in practice.
  • The Grenade Launcher can be used to detonate static explosives such as the propane tank and the gas can. This can make it useful when setting up for a finale, although it makes the Grenade Launcher a hazard in Scavenge mode and in the finales of Dead Center and The Passing.
  • Experienced players are inclined to use it as a support weapon and ensure that teammates with other weapons provide cover whilst reloading.

Pros

  • Extremely powerful
  • Can take down the Horde in one or two shots
  • Comes into its own in Survival Mode and during times when camping is an advantage
  • Works well with melee weapons
  • Can be useful with Incendiary ammo, especially against Special Infected, like the Tank and Charger.
  • Direct hits can do serious damage to the Tank, often as much as 2,000 damage if done right.
  • When used properly with the arc, can hit targets from behind cover; however, it takes a lot of time to master.
  • Stumbles Special Infected when the shell explodes directly or close by.
  • Can be a very useful support weapon in a Finale static defense scenario: especially where the team has taken up an overlook position

Cons

  • It is contact fused - meaning that operators can easily injure themselves and team mates with rounds that fall short
  • Friendly fire risk―a whole team can be taken down with one misplaced shot
  • Long reload time
  • Useless in close quarters situations or confined settings
  • Aiming at medium to long ranges is a matter of trial ("walking" shells onto the target) and sheer guesswork
  • Ultra-long range "mortaring" is possible - but this is meaningless since targets beyond direct observation have not yet spawned
  • Takes the place of weapons that could potentially do more damage
  • Hunters and Jockeys may be hard to hit due to their sizes and leaping abilities
  • On Advanced and Expert difficulty, the Grenade Launcher's benefits are heavily out weighed by the downsides; most teams frown on the use of the Grenade Launcher unless in very skilled hands.
  • Ammo is limited to 30 shells with no possibility of replenishment.
  • Only one shot per each reload.
  • Waste of ammo to kill one Infected

Achievements

Dismemberment plan
DISMEMBERMENT PLAN (20G)
Kill 15 Infected with a single grenade launcher blast.


Notes

  • The Grenade Launcher is modeled after the M79 grenade launcher, which has various nicknames such as "Thumper," "Thump-Gun," "Bloop Tube" and "Blooper" among American soldiers.
  • While the Grenade Launcher can kill most Special Infected in one hit, it will only push off a Jockey.
  • Also note that the Grenade Launcher not only takes two shots to kill a Charger, but also it does not stumble it either.
  • When being killed or hit by the Grenade Launcher, the Special Infected players' ears will ring.
  • The grenade's model states that it is a PWN 40MM HE NADE.
  • There are only a few places in the game the Grenade Launcher can always be found. One of them is on the billboard platform at The Motel in Scavenge mode. In Single Player/Campaign mode there is only one fixed spawn for Grenade Launcher - on roof of building standing to the right to radio room on rooftop of Mercy Hospital in ported No Mercy campaign.
  • The Grenade Launcher seems to have been left behind by military, although this does not explain why it shows up so often in Swamp Fever, which has a specified lack of any military or CEDA influence. The only explanation is the possibility that they were possessed by collectors as owning grenade launchers, but not their explosive ammunition, is legal with some restrictions in most areas of the south.
  • A de-sync glitch occurs when reloading the Grenade Launcher, it finishes faster in third-person view before one can actually fire it again.
  • In real life, 40mm grenades do not arm until a minimum safe distance has been reached, measured by the number of rotations of the grenade after discharge - the M79's minimum arming distance is 30 meters (approximately 98 feet). If a target is struck inside this minimum safe distance, the grenade will not detonate. The game does not make this distinction and the M79's shell will explode regardless of distance.
  • There is sometimes a glitch which occurs in some finales with Grenade Launchers which spawns an infinite amount of Grenade Launchers.
  • The Grenade Launcher can be made more powerful with ammunition upgrades, just like other weapons.
  • The Grenade Launcher's model does not have a flashlight.
  • Although the Grenade Launcher does not stumble Tanks, the Zombie Survival Guide shows a Tank being stumbled by a Grenade Launcher.
    • However, supposed that other weapon's ammunition types are modified through the scripts; such as the entity "sniper_awp"'s ammunition from "AMMO_TYPE_SNIPERRIFLE" to "AMMO_TYPE_GRENADELAUNCHER", it will violently gib common infected like a shot from M60, and stumble any special infected supposed that they survive, even Tanks or Witches.
  • Oddly, if the Grenade Launcher is fired too close, Survivors will not be pushed. This also prevents explosive jumping, a common technique in first-person shooter games where one would fire a rocket launcher or similar weapon and jumping at the same time to achieve heights not normally possible by jumping alone.
  • In the Developer Commentary on The Bridge, it is revealed that the Grenade Launcher came out of a want to have more explosions in the game.
  • The Grenade Launcher seems to be Ellis' signature weapon in official media, as he is seen holding it in the trailer and some pictures. Despite this, when in the team as a Survivor Bot, Ellis's AI coding precludes him from picking up Grenade Launchers.
  • The grenade, strangely, will not explode if fired into the helicopter in the finale of The Parish. It will still detonate if a Survivor or Infected touches the grenade.
  • If noclipping on Chapter 2 of Dead Center, venturing into the room where Whitaker is holding out will reveal that he is holding an M79 grenade launcher to blow up the fuel tanker even though its missile is depicted as firing like a rocket-propelled grenade.

Gallery

Videos

References

Weapons
Primary Weapons
Tier 1 Chrome invert Chrome Shotgun / Pump invert Pump Shotgun / MP5 Invert MP5 / Mac10 invert Silenced Submachine Gun / Uzi invert Submachine Gun
Tier 2 Ak invert AK-47 / Scar invert Combat Rifle / M16 invert M-16 Assault Rifle / SIG Invert SG 552 / Auto invert Auto Shotgun / Spas12 invert Combat Shotgun / AWSM Invert AWP / Hunting invert Hunting Rifle / Steyr Invert Scout / G3 invert Sniper Rifle
Special Tier Grenade launcher inverted Grenade Launcher / M60Icon M60 Machine Gun
Secondary Weapons
Sidearms Pistol inverted M1911 Pistol / Deagle invert Magnum Pistol / Pistol l4d2 inverted P220 Pistol
Melee Weapons Bat invert Baseball Bat / Cricket invert Cricket Bat / Crowbar invert Crowbar / Axe invert Fireaxe / Pan invert Frying Pan / GolfClubIcon Golf Club / Guitar invert Guitar / Katana invert Katana / Knife Invert Knife / Machete invert Machete / Baton invert Nightstick / Icon pitchfork inverted Pitchfork / Icon shovel inverted Shovel
Special Tier Chainsaw invert Chainsaw
Other Weapons
Grenades Bile invert Bile Bomb / Molotov inverted Molotov Cocktail / Pipebomb invert Pipe Bomb
Upgrades L4D2 ammo explosive Explosive Ammunition / L4D2 ammo incendiary Incendiary Ammunition / Laser sight HUD invert Laser Sight
Fixed Weapons MMG Icon Heavy Machine Gun / Minigun icon Minigun
Items
Usable Items Explosive Barrel HUD invert Explosive barrel / Fireworks icon Fireworks / Gas canister HUD invert Gas can / Oxytank icon Oxygen tank / Propane tank icon Propane tank
Special Items Cola Cola / Gnome icon Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)
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