The Grenade Launcher is a primary weapon that made its debut in Left 4 Dead 2. This is a single-shot weapon, it launches a low velocity explosive shell (grenade) with a blast effect that kills Common Infected and weaker Special Infected in its immediate vicinity. Any Infected who are not killed by the blast are injured and stumbled, excepting Chargers and Tanks who are immune to the stumbling effect.
A break-open design, the Grenade Launcher can only hold one shell at a time and has a long reload time. Since its leaf-type sights are permanently folded down and play no part in its operation, users seeking a distant target must use trial and guesswork to "walk" shells onto the target on account of this weapon's high-recoil looping trajectory. However, because its accuracy is identical to that of the Sniper Rifle when standing still, in theory the only thing required for pinpoint accuracy is the player's range estimation of the arching 40mm HE grenade.
The Grenade Launcher is unique in a number of ways. Primarily, it is not spawned with Tier 1 or Tier 2 weaponry but (like the Chainsaw) is found in peripheral rooms and structures (refer to the Notes section below for an exception). Additionally, it is encountered infrequently and players must not assume that one will reappear in the same place as previously. Finally, it has finite ammo that cannot be resupplied by ammo piles. Once a Grenade Launcher has expended its ammo, it must either be discarded or reloaded with an ammo upgrade (incendiary ammo or explosive ammo).
The Grenade Launcher can inflict heavy friendly fire damage on the user or nearby team members if its explosive projectile strikes a close range target or hard surface.
Official Description[edit | edit source]
Highly explosive shells from this weapon are guaranteed to blast infected to pieces within a tight radius, and stagger any infected immediately outside of that radius. It takes a while to reload, so make your shots count.
Tactics[edit | edit source]
- Friendly fire damage on the Grenade Launcher is not too high on lower difficulties, but it becomes a formidable threat on higher difficulties. Great care is thus essential in closely confined spaces and when combat is moving to close quarter conditions; under such circumstances it is often desirable for the operator to switch to a secondary weapon.
- If you are surrounded by a Horde or if a Special Infected is about to grab you, fire at your feet. The surrounding Horde will be vaporized or the Special Infected will probably either stumble or die. On lower difficulties, any self-damage caused will be insignificant. This ploy is not recommended on higher difficulties.
- Self-inflicted friendly fire damage for the Grenade Launcher was increased on the PC version of Left 4 Dead 2 on 9th June 2010 according to player feedback. Friendly fire on teammates from the Grenade Launcher is apparently unchanged.
- If your intended target is several feet away and a Horde of Common Infected are right in front of you, do NOT fire the Grenade Launcher as the splash damage is immense and the Common Infected may overwhelm you if too much health was lost. Try to shove them away or switch to a sidearm/melee weapon.
- Since the grenade is contact fused, it makes excellent sense to aim at hard surfaces in close proximity to the operator's desired target: for example, aiming at a fence that masses of zombies are trying to climb up or the walls of a tight alley choke point (in this regard, refer to the following two Notes for important blast effect data).
- The Grenade Launcher is less effective in wide open spaces as its explosive effect is more diffused and its explosive power is weaker in comparison to a propane tank or pipe bomb.
- If shooting directly at a group of rushing Common Infected, the grenade will hit a few in the front and only stumble the ones behind them. To get the most out of a single grenade on a massed target it is best to shoot from above and aim for the middle of the Horde to kill the most Infected. The projectile's low velocity also requires the operator to lead a moving target.
- The Grenade Launcher is ideal for mopping up clumps of stationary Common Infected in an open area, such as those encountered in the Whispering Oaks' Kiddie Land.
- The Bile bomb works particularly well when used in conjunction with the Grenade Launcher. A Bile bomb creates a large group of Common Infected at a safe distance that can then be obliterated the Grenade Launcher. Basically having a Pipe Bomb's effects.
- The Grenade Launcher stumbles Special Infected that are pinning a teammate at a point of no return or at a distance. Since the pinned player is immune to blast damage, the operator can fire with a clear conscience.
- If a Smoker has just ensnared you, it is easy to hit him with a grenade's blast radius (a direct hit or kill is not required) and save yourself, since the Grenade Launcher always has the same accuracy even when moving. Moreover, when a Smoker has caught a Survivor with his tongue, he cannot move to dodge the grenade.
- While the Grenade Launcher does not do very much damage to a Witch (a direct hit will cause about 550 ~ 850 damage), it does stumble her. This means if a teammate disturbs her, she can be disorientated with a grenade, thereby allowing the offender to escape and make it easier for everyone to kill her. Witches can also be blasted with a grenade from a distance; in this way a team team can take her down very easily.
- With a direct hit, the Grenade Launcher does 1000 damage to a Tank. If used in conjunction with a nearby propane tank or a gas can, the stumbled Tank will be placed at a distinct disadvantage whilst the player reloads.
- In addition to the 1000 damage per shot on a Tank, flames from grenades provided via the use of incendiary ammo with the Grenade Launcher do not wear off on a Tank. A player can use this as a makeshift Molotov with a huge damage bonus.
- This also pairs well with Chainsaw. The Chainsaw deals the same damage per attack—in a second. In a well-timed combination, the Tank can be defeated in mere seconds, if you attack a distracted Tank with a Chainsaw, it will kill the tank in 2 seconds after being shot by the Grenade.
- In most cases, dual Pistols or the Magnum are better than melee weapons as backup secondary weapons, as they allow the operator to take down individual or small groups of Common Infected from a distance without the need to waste grenades.
- However, sometimes it is better to have a melee weapon as a backup rather than the Pistols for close quarters combat against Hordes.
- The Chainsaw is not recommended as a secondary weapon while using the Grenade Launcher. Both weapons cause high friendly fire damage, have limited ammunition that cannot be replaced, lack precision and long-distance capacities, and have long pauses during use (Grenade Launcher's reload and Chainsaw's draw times). A player is therefore generally better off with a more conventional backup weapon.
- The laser sight confers no benefit to the Grenade Launcher since its shell always follows a slow, looping trajectory.
- When using Incendiary or Explosive Ammo with the Grenade Launcher, the upgrade will give the operator one extra grenade. The Incendiary grenade will set nearby living Infected (of all types) on fire if they would otherwise have been stumbled. Explosive Ammo will give a slightly more potent blast, although it is hard to notice in practice.
- The Grenade Launcher can be used to detonate static explosives such as the propane tank and the gas can. This can make it useful when setting up for a finale, although it makes the Grenade Launcher a hazard in Scavenge mode and in the finales of "Dead Center", "The Passing" and "The Last Stand".
- Experienced players are inclined to use it as a support weapon and ensure that teammates with other weapons provide cover whilst reloading.
Pros and Cons[edit | edit source]
Pros[edit | edit source]
- Powerful splash attacks with trajectory, allowing tactical play.
- High accuracy when stationary.
- Large area of effect.
- Explosions stumble most surviving threats.
Cons[edit | edit source]
- Easily outclassed by most other weapons in terms of direct utility.
- Grenades do not stumble Chargers/Tanks.
- Ammunition cannot be refilled.
- Very high risk of friendly fire.
- Low spawn rate.
- Slow reload.
- Becomes useless outside of cramped spaces.
Achievements[edit | edit source]
|Kill 15 Infected with a single grenade launcher blast.|
Notes[edit | edit source]
- The Grenade Launcher is modeled after the M79 grenade launcher, which has various nicknames such as "Thumper", "Thump-Gun", "Bloop Tube" and "Blooper" among American soldiers.
- While the Grenade Launcher can kill most Special Infected in one hit, it will only push off a Jockey.
- Also note that the Grenade Launcher not only takes two shots to kill a Charger, but also it does not stumble it either.
- Grenade Launcher grenades will startle the Witch (also makes her stumble for a moment before startling), but drain their health by half. Players who have quick reflexes will be able to take down Witches with little effort by firing on them with the grenade launcher, then quickly running backwards and firing another shot as they begin to chase after them.
- When being killed or hit by the Grenade Launcher, the Special Infected players' ears will ring.
- The grenade's model states that it is a PWN 40MM HE NADE.
- In Single Player/Campaign mode there is only one fixed spawn for Grenade Launcher—on roof of building standing to the right to radio room on rooftop of Mercy Hospital in the ported "No Mercy" campaign. All other spawn locations for the weapon are randomly chosen by the AI Director.
- The Grenade Launcher seems to have been left behind by the military, although this does not explain why it shows up so often in Swamp Fever, which has a specified lack of any military or CEDA influence. The only explanation is the possibility that they were possessed by collectors as owning grenade launchers, but not their explosive ammunition, is legal with some restrictions in most areas of the south.
- A de-sync glitch occurs when reloading the Grenade Launcher: it finishes faster in third-person view before one can actually fire it again.
- In real life, 40mm grenades do not arm until a minimum safe distance has been reached, measured by the number of rotations of the grenade after discharge—the M79's minimum arming distance is 30 meters (approximately 98 feet). If a target is struck inside this minimum safe distance, the grenade will not detonate. The arming sequence is absent in-game.
- There is sometimes a glitch which occurs in some finales with Grenade Launchers which spawns an infinite amount of Grenade Launchers (i.e., multiple people can pick up a single Grenade Launcher).
- The Grenade Launcher's model does not have a flashlight.
- Although the Grenade Launcher does not stumble Tanks, the Zombie Survival Guide shows a Tank being stumbled by a Grenade Launcher.
- The greater irony is that giving other weapons' attacks properties from the grenade launcher with console commands will cause the weapon to stumble anything.
- It it possible that you were originally suppose to be able stumble tanks with grenade launcher as shown in the Zombie Survival Guide, but this was cut likely for balancing reasons (stumbling tanks with grenade launcher could have made them too easy to fight, even in harder difficulties)
- Oddly, if the Grenade Launcher is fired too close, Survivors will not be stumbled. This also prevents explosive jumping, a common technique in first-person shooter games where one would fire a rocket launcher or similar weapon and jumping at the same time to achieve heights not normally possible by jumping alone. You are however able to rocket jump in the Rocket Dude mutation.
- In the Developer Commentary on "The Bridge", it is revealed that the Grenade Launcher came out of a want to have more explosions in the game.
- The Grenade Launcher seems to be Ellis' signature weapon in official media, as he is seen holding it in the Zombie Survival Guide and some pictures. However, survivor bots cannot use it.
- The grenade, strangely, will not explode if fired into the helicopter in the finale of The Parish. It will still detonate if a Survivor or Infected touches the grenade.
- Whittaker's weapon is a grenade launcher, despite firing a rocket. This is likely because his model wasn't meant to be seen.
- It also does not appear in his shop.
- As opposed in having a fixed arc and the projectile behavior fixed while the gravity also acts upon it, the grenade's trajectory is automatically adjusted to specifically hit where the cross-hair is aiming at. It may be possible if Survivors automatically account for the distance and adjust the angle of the grenade launcher accordingly, but as seen the view model remains static. When fired vertically, the grenades shot continuously fly into the sky instead of later coming down, even when the projectile speed is lowered.
- There's a trick to launch a survivor high in the air. It's all about the precise timing of the jump and precision of firing the launcher. Have one survivor stand at a spot where there's elevation. While the grenade launcher user stand below the survivor. Have the victim jump constantly, make sure to crouch after each jump. While the victim is in the air, have the grenade launcher user fire at their feet. If done correctly, the victim will be launched high in the air, sometimes accessing unreachable areas. This is very useful in certain survival maps in which the team can get the highest record easily. It's possible to do this with a Bile Bomb as well.
- Zoey does not use the correct animation while holding the Grenade Launcher, and poses as if she is holding a Hunting Rifle.
- Much of the time, the environment is not affected at all by grenade launcher blasts. Cars and trucks do not explode when shot with a grenade launcher. Structures made of wood or other weak materials are not destroyed or set on fire by grenade launcher blasts. Glass windows or bottles (e.g. Molotovs and Bile Bombs) that aren't in the immediate blast radius of the grenades are not broken by the pressure wave from the explosion, and even Molotovs and Bile Bombs that are in the blast radius are not broken by the explosion. This may be for gameplay reasons because if a survivor has the ability to destroy buildings, fences, barricades or blocked paths this may allow the survivor to leave the map.
Gallery[edit | edit source]
Videos[edit | edit source]
- Swamp Fever Grenade Launcher Gameplay
- PAX Dark Carnival Grenade Launcher Gameplay
- Whitaker holding an M79 grenade launcher on Chapter 2 of Dead Center
- Grenade launcher in action
References[edit | edit source]
|Tier 1||Chrome Shotgun / Pump Shotgun / MP5 / Silenced Submachine Gun / Submachine Gun|
|Tier 2||AK-47 / Combat Rifle / M-16 Assault Rifle / SG 552 / Auto Shotgun / Combat Shotgun / AWP / Hunting Rifle / Scout / Sniper Rifle|
|Special Tier||Grenade Launcher / M60 Machine Gun|
|Sidearms||M1911 Pistol / Magnum Pistol / P220 Pistol|
|Melee Weapons||Baseball Bat / Cricket Bat / Crowbar / Fireaxe / Frying Pan / Golf Club / Guitar / Katana / Knife / Machete / Nightstick / Pitchfork / Shovel|
|Grenades||Bile Bomb / Molotov Cocktail / Pipe Bomb|
|Upgrades||Explosive Ammunition / Incendiary Ammunition / Laser Sight|
|Fixed Weapons||Heavy Machine Gun / Minigun|
|Usable Items||Explosive barrel / Fireworks / Gas can / Oxygen tank / Propane tank|
|Special Items||Cola / Gnome Chompski|
|Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)|