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{{Walkthrough}}
 
{{Walkthrough}}
 
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{{Infobox chapter
 
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{{quote|Everybody, gather 'round. Let's pray. Dear Lord, see us safely through our time of trial in this mall. And please Lord... let the food court be okay.|[[Coach]]}} {{quote|Amen|[[Rochelle]]/[[Ellis]]}}
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{{Quote|Everybody, gather 'round. Let's pray. Dear Lord, see us safely through our time of trial in this mall. And please Lord... let the food court be okay.|[[Coach]]}}
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{{Quote|Amen.|[[Rochelle]]/[[Ellis]]}}
 
:: ''For the actual in-game mall, see [[Liberty Mall]].''
 
In '''The Mall''', the [[Survivors]] finally reach [[Liberty Mall]], only to find that the evacuation center there has already been overrun by [[the Infected]]. This chapter contains a [[Crescendo Event]] in which the Survivors must either open alarmed emergency doors on the first floor, or smash the windows of a barricaded toy store on the second floor, thereby triggering a burglar alarm that attracts Infected hordes until the Survivors manage to run and fight their way to the security office on the third floor to shut it off. This chapter seems to feature a generally increased number of Horde attacks and on [[Expert]] this onslaught is often thrown at players nonstop.
   
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== Strategy ==
:''For the actual in-game mall, see [[Liberty Mall]].''
 
In '''The Mall''' the [[Survivors]] finally reach [[Liberty Mall]], only to find that the evacuation center there has already been overrun by [[The Infected|the Infected]]. This chapter contains a [[Crescendo Event]] in which the Survivors must either open alarmed emergency doors on the first floor, or smash the windows of a barricaded toy store on the second floor, thereby triggering a burglar alarm that attracts [[Infected]] [[hordes]] until the Survivors manage to run and fight their way to the security office on the third floor to shut it off. This chapter seems to feature a generally-increased number of [[Horde]] attacks and on [[Expert]] this onslaught is often thrown at players on a nonstop basis.
 
   
==Strategy==
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=== Campaign ===
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The team will start off at Kappel's department store. Grab supplies before you leave. Usually a horde spawns when the chapter begins, so wait for all the Infected to spawn before clearing them out. You will want to rush quickly through the mall, especially on Advanced and Expert where the hordes can really pack some damage on the team. The two floors of Kappel's does not contain much with scattered supplies throughout the floors. On the second floor, some supplies are locked away in glass cases which will need to be broken in order to retrieve the supplies. A [[Witch]] or [[The Tank|Tank]] may spawn around Kappels so be wary if you or your allies hear them at the beginning of the level.
===Campaign===
 
The chapter begins in the department store 'Kappel's'. Players must make their way throughout the store, and up an escalator, where they continue to the main area of the mall. Construction materials are seen throughout. The mall appears to have been undergoing renovations at the time the [[Infection]] hit.
 
   
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Go to the partially closed security screen where a pistol spawn is located. You will want to go down the escalators where it is a popular spot for a Tank spawn. Fight your way into the food court and quickly run through to the other side. There is a restroom hall to the left of the escalators at the end but should only be searched if the team is on critical health as [[the Director]] tends to spawn a [[First aid kit]] there which can be missed if the hall is avoided. Go up the escalators, wary of any [[Special Infected]] above. Go to the end of the area to the security screen where there is a slumped corpse. Near it are various supplies and a weapon if you need to get it.
The [[Survivors]] make their way down another escalator, landing in part of the food court (the rest of the food court is blocked off by a rolling gate).  Looking into the conversation pit between the two escalators on that level, a player may find a new primary [[weapon]] there.
 
   
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Go to the one-way gate to the service hallways. Although this area is one-way, it can be made into a two-way area by [[melee|shoving]] a chair out from the office nearby onto the makeshift barricade. This should only be used if the team can hear a Tank or Witch to allow the team to easily get rid of them in the event they are there. Hordes at this time will spawn from behind while you are in the service hallways.
After passing through the food court, players go back upstairs and over a broken-down door that forms a no-return ramp into the next area. A wandering [[Witch]] may spawn here.
 
   
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Proceed up front and the path changes each attempt. There are two routes; the Just 4 Kidz route or the emergency exit route.
<p style="margin-left: 24px">Tactical tip: Ordinarily, the food court area cannot be revisited. But a chair [[Melee|meleed]] or shot from the adjacent office and positioned under the ramped door makes it possible to jump up and go back to the previous area. It is strongly advised players familiarize themselves with this technique as a Tank in this area can easily [[incapacitate]] all players in this rather narrow corridor. Being able to exit back into the former area will enable all members of the group to easily deal with the Tank by leading it around the upper floor on the food court side.</p>
 
   
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The Just 4 Kidz route is relatively short with several rooms containing some supplies; you are most likely to find something useful in one of the bathrooms on the right. At the end with a partially open door is a weapon on the ground, an [[ammo]] pile and a health cabinet. As you look to your right the store is seen with glass. Once the glass is shot while within shop boundaries the chapter's Crescendo Event will start.
The ramped door hallway will lead to the [[Crescendo Event|gauntlet crescendo event]] for this chapter, of which there are two variations, as determined by [[The Director]].
 
   
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The emergency exit route takes the longer way and is relatively worse than the Just 4 Kidz route as an ammo pile is not guaranteed to spawn on this path. There still is a health cabinet in one of the rooms however. Two sets of doors will need to be opened before you reach the emergency doors. Hordes that spawn near the emergency doors tend to spawn outside but may crawl inside through a vent, which Special Infected will also use. Opening the doors will start the Crescendo Event.
The first (and most common variation) directs players to the right, down a flight of stairs, into a passage with an alarmed double door at its end (the stairway-down route). This is the WORST route you can ever go in. One, there's a health box and few supplies down this path. Players low on [[ammo]] should be aware of this as the only gun they can use is the gun in the hallway, without risking going back, and attracting more [[Hordes]], along with the fact that you will take longer and the Tank tends to spawn on this floor.
 
   
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The Crescendo Event requires someone to disable the security alarm on the third floor of the mall and the team will need to fight through hordes of Infected to disable it. Special Infected, especially the Smoker and Charger are dangerous and should have first priority over anything else as they can easily incapacitate and/or kill the whole team if ignored.
The following few paragraphs concern themselves with the second (and more rarely encountered) "toy store". Players head down the ramped door passage and are obliged to turn left into a right-angled passage. Part way along this passage is a door that is ajar and which leads into a storage room at the rear of the toy store. An ammo
 
   
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It is also infamous for dropping a [[The Tank|Tank]] or [[The Witch|Witch]] spawn '''directly''' in the Crescendo, forcing teams to deal with a finale-like situation or carefully fire at the Infected depending on which one spawns. Try to deal with the Tank on the ground floor, as getting punched from the top floor will mean instant death if you fall down.
[[File:Windows.jpeg|thumb|the second way to start the cresendo in the mall]]
 
   
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Go back downstairs past the security office to find an incomplete section of the mall. A Tank or Witch may spawn in this or the upcoming area if they have not already appeared yet. Go through to the overrun [[CEDA]] post and up the escalator, then make a dash for the [[safe room]]. Be wary of any Special Infected that spawn while on the way as they will appear inside the safe room and may take out large chunks of health if they are not anticipated. Close the safe room door to complete the chapter.
pile will be seen on a table at the end of this room, next to which is a door opening into the toy store. The Director may either spawn a mini-Horde from the toy store at this point or allow players to peek into the toy store and get orientated. A Witch may be encountered in the toy store.
 
<p style="margin-left: 24px">Special notes regarding the toy store scenario: Breaking the store windows triggers the gauntlet crescendo event. Shooting at Infected inside the store or the [[Special Infected]] who often spawn outside the windows is almost certain to break the glass. A [[Molotov]] is of great use just prior to starting this event; by throwing at the ground in between the two windows the flames will pass beyond the boundaries of the glass without breaking it but immolating all Infected on the other side. Be aware that there is a ventilation duct that leads to the ceiling of this room and Infected and even Special Infected can (albeit rarely) drop into the store from above.</p>
 
   
 
[[File:Windows.jpeg|thumb|the second way to start the crescendo in the mall]]
   
 
=== [[Versus]] ===
*Warning: If Infected are present outside the windows, an [[AI]] [[Bot]] team member is certain to fire and trigger the gauntlet crescendo event.
 
   
 
==== [[Survivors]] ====
Players wishing to indulge in some extended target practice can shoot the glass and camp in the storage room doorway next to the ammo cache. This can kill the Infected, but this will not break the glass, similar to shooting an alarmed car from a fair distance.
 
 
Basically, keep the same strategy in mind as in campaign mode. The very beginning could be the worst part of the level, as there are plenty of places for the Infected to spawn. Be very wary when traversing up or down the escalators, as Chargers are likely waiting to charge through them. Halfway through the level, after the Survivors have gone back up to the 2nd floor for the second time, there is a one-way gate as you enter the service hallways (there is a desk in the way that you can't jump over once inside the hallway). Although it may seem that you can't get back over the desk, you actually can, but it will take you about 20 seconds to do so. Just head to the room on your right as you jump over; there will be an office chair. [[Melee]] it out of the room and then push it to the desk, then if you have done it right you can jump onto the chair and then over the desk. but this is only necessary if any Survivors are unfortunate enough to be incapacitated before they enter the hallway, or a Tank shows up.
   
 
The service hallway takes two paths to the gauntlet crescendo event. Either it ends up in the back room of the Just 4 Kidz store (on the 2nd floor), or ends up in front of an emergency exit door (on the 1st floor). However it is much more likely that the Just 4 Kids store route will be open. When you reach the Just 4 Kids store, be very careful not to fire your weapon inside the store, as there is a high chance you will break the glass and prematurely activate the crescendo event before the other Survivors are ready to go. Once the crescendo event is started, take the escalator right in front of you up to the 3rd floor (watch out for [[Charger]]s and [[Smoker]]s, both of which can cause you to fall off of the escalator to the ground floor, causing incapacitation or instant death), and run down the hallway right into the security room to deactivate the alarm.
Once you jump out of the toy store, it is a case of run-and-gun, perhaps with the distracting assistance of a [[Bile Bomb]] to enable the team to get a head start. [[Melee weapons]] or an [[Assault rifle]] are advised for the player in the lead position. Fortunately, the distance to the [[saferoom]] is relatively short (since the toy store is located one level up from the stairway-down route's exit) but players should remain close together as [[Smoker]]s are easily able to incapacitate Survivors by pulling them off ledges.
 
   
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After the security room, Survivors will have to take the stairs down to the second floor, travel through a hallway and storage area, then take an escalator up to the third floor and the safe room.
Returning to the stairway-down scenario: Opening the alarmed double door commits the team to a run-and-gun gauntlet crescendo event spanning no less than three levels in the mall: it is a long way. Saving a [[Bile bomb]] or [[Pipe bomb]] to distract and buy time and distance is always a good idea. As noted above, the team must keep together at all times and the player in the lead is well advised to equipped with a rapidly firing, hard-hitting primary weapon.
 
   
 
==== [[Infected]] ====
Players should always watch themselves; broken glass and falling down three floors doesn't seem like a great idea. A Tank or Witch might also spawn here, so keep on your toes.
 
 
After completing the [[Crescendo Event|crescendo event]], descend a stairwell and emerge into the final atrium. This area, which appears to have been stocked with construction equipment, often contains [[pills]], [[adrenaline]] or [[Grenades|throwing items]], so search along its perimeter before re-entering the mall proper.Normally,a medium sized horde will be wandering in this area. A [[Witch]] may spawn here,so check that if she spawned before clearing the [[Common Infected]] or throwing an item.
 
 
Players finally ascend an escalator at the end of which they find a saferoom. It is imperative not to relax at this point, maintain group cohesion and stay watchful as health may be extremely low and it is easy for Special Infected to kill or incapacitate an incautious players; e.g., a well-placed [[Charger]] can easily incapacitate an entire team due to low health. The elevator has two ways it may be; one that needs you to take a loop around, or rarely, straight to the saferoom without going around. Please note if you go down, this is where the Infected and [[Special Infected|Specials]] spawn, and the AI Bots will not follow you down, so if you are curious, have another teammate go with you.
 
 
[[Tank]]s most often appear in two areas. Firstly, in the open spaces around the mall's atrium areas and secondly in cramped areas and narrow passageways. To begin, if a [[Molotov]] is found in Kappel's clothing store, keep it in reserve until faced with a Tank. Thereafter, the building's layout (most particularly the upper level) dictates that most of the time Tanks must attack from specific, channeled directions in open spaces, thus making it relatively easy for Survivors to keep their distance and to focus on the Tank with concentrated fire. However, Tanks and Witches can appear in confined spaces, in which case players need to stand their ground and battle it out on less favorable ground: as always, starting health levels and accurate firepower are decisive.
 
 
A [[Magnum]] or second pistol can usually be found in the clothing store located just before the escalator to the mall's lower level. Look for a shelf that sits with its back to the security screen which didn't close completely. A Tank will often spawn at this point, however if all Survivors move to the very back of the shelf with their backs to the fence over the display case, the Tank often becomes stuck in its attempt to reach the Survivors and can easily be shot down without anyone suffering damage.
 
*A glitch may sometimes occur with the Tank, during the stairway-down scenario, where, near the bathrooms before the alarmed door, its music will play, and growls will be heard, but no Tank will appear, and eventually it will die of frustration.
 
 
===Versus===
 
====Survivors:====
 
Basically, keep the same strategy in mind as in campaign mode. The very beginning could be the worst part of the level, as there are plenty of places for the Infected to spawn. Be very wary when traversing up or down the escalators, as Chargers are likely waiting to charge through them. Halfway through the level, after the Survivors have gone back up to the 2nd floor for the second time, there is a one-way gate as you enter the service hallways (there is a desk in the way that you can't jump over once inside the hallway). Although it may seem that you can't get back over the desk, you actually can, but it will take you about 20 seconds to do so. Just head to the room on your right as you jump over; there will be an office chair. [[Melee]] it out of the room and then push it to the desk, then if you have done it right you can jump onto the chair and then over the desk. but this is only neccesary if any Survivors are unfortunate enough to be incapacitated before they enter the hallway, or a Tank shows up.
 
 
The service hallway takes two paths to the gauntlet crescendo event. Either it ends up in the back room of the Just 4 Kidz store (on the 2nd floor), or ends up in front of an emergency exit door (on the 1st floor). However it is much more likely that the Just 4 Kids store route will be open. When you reach the Just 4 Kids store, be very careful not to fire your weapon inside the store, as there is a high chance you will break the glass and prematurely activate the crescendo event before the other Survivors are ready to go. Once the crescendo event is started, take the escalator right in front of you up to the 3rd floor (watch out for [[Charger]]s), and run down the hallway right into the security room to deactivate the alarm.
 
 
After the security room, they have to run down, and back up to the 3rd floor into the saferoom.
 
 
====Infected:====
 
 
[[File:Mallstairs.jpg|thumb|right]]
 
[[File:Mallstairs.jpg|thumb|right]]
 
There are plenty of places to spawn inside Kappel's clothing store. Ideally you want to set up right outside the saferoom door to cause a good amount of damage. Chargers are key in this level, as there are plenty of escalators the Survivors must traverse, which force them into a small area for a decent amount of time. Just make sure to properly line up your charge.
 
There are plenty of places to spawn inside Kappel's clothing store. Ideally you want to set up right outside the saferoom door to cause a good amount of damage. Chargers are key in this level, as there are plenty of escalators the Survivors must traverse, which force them into a small area for a decent amount of time. Just make sure to properly line up your charge.
   
 
A good ambush spot is at the entrance to the service hallways on the second floor, as this is a one-way gate. Successfully pinning someone outside this gate, might lead to Survivors being unable to save them. When the Survivors activate the crescendo event, try to single out the loner of the group (this will usually be the first or last guy). Smokers can drag from separate floors, and there are plenty of straight hallways for Chargers. It might be a good idea for the Spitter to spit right in front of the entrance to the security room, as the delay will likely cause another wave of Common Infected to slow down the Survivors.
 
A good ambush spot is at the entrance to the service hallways on the second floor, as this is a one-way gate. Successfully pinning someone outside this gate, might lead to Survivors being unable to save them. When the Survivors activate the crescendo event, try to single out the loner of the group (this will usually be the first or last guy). Smokers can drag from separate floors, and there are plenty of straight hallways for Chargers. It might be a good idea for the Spitter to spit right in front of the entrance to the security room, as the delay will likely cause another wave of Common Infected to slow down the Survivors.
[[File:Mall_directory.png|thumb]]
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[[File:Mall directory.png|thumb]]
   
A [[Jockey]] can also be useful during the Crescendo Event. While a Survivor is still on the second floor, it is possible to ride him/her over the escalator or the planters down to the first floor making the Survivor useless. This is because there is no possible way to the first floor without being downed, as well as no way to get back on the second floor.
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A [[Jockey]], [[Smoker]], or [[Charger]] can also be useful during the Crescendo Event. While a Survivor is still on the second floor, it is possible to ride him/her over the escalator or the planters as a Jockey, incapacitating him/her until his teammates can pull him/her up. Smokers can also pull survivors off of the escalator from the 2nd floor to the 3rd floor, sometimes without the survivor grabbing the ledge. This is significant because when your grasp on the survivor is severed, he/she will fall to the ground floor, often resulting in incapacitation or instant death. A charger is able to cause incapacitation or instant death on the same escalator as well. If the charger grabs a survivor in a charge and hits other survivors on the way to the bottom of the escalator, the survivors might fall to the sides of the escalator and down to the ground floor.
 
== Easter Eggs==
 
   
 
== Easter Eggs ==
 
* Just For Kidz (the children's store in the mall that starts one of the crescendo events) is likely another parody of the game's name (Just 4 Kidz).
 
* Just For Kidz (the children's store in the mall that starts one of the crescendo events) is likely another parody of the game's name (Just 4 Kidz).
* The design and architecture of the mall's interior is roughly based off of the mall from the original ''Dawn of the Dead''.
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* The design and architecture of the mall's interior is roughly based on the mall from the original ''Dawn of the Dead''.
* The fact that this and the [[Atrium|next level]] are in a mall, may be a reference to malls in zombie invasions, such as ''Dawn of the Dead'' movies and the game ''Dead Rising.''
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* The fact that this and the [[Atrium|next level]] are in a mall, may be a reference to malls in zombie invasions, such as the ''Dawn of the Dead'' movies and the game ''Dead Rising.''
* There is a reference to [[wikipedia:The_Blues_Brothers_(film)|The Blues Brothers movie]] in the form of a shop called 'Disco Pants and Haircuts.' When the team walk past the shop and if Nick looks at it, he might say "Lots of space in this mall", which is a nod to the movie's mall car-chase scene.
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* There is a reference to [[wikipedia:The Blues Brothers (film)|The Blues Brothers movie]] in the form of a shop called 'Disco Pants and Haircuts.' When the team walks past the shop, if Nick looks at it, he might say "Lots of space in this mall", which is a nod to the movie's mall car-chase scene.
 
==Notes==
 
   
 
== Notes ==
 
* [[Uncommon Infected#CEDA Worker Infected|CEDA Worker Infected]] do not spawn in this chapter, despite the mall being a [[CEDA]] evacuation center and even though a few dead CEDA workers in Hazmat suits can be found near the end of the level.
 
* [[Uncommon Infected#CEDA Worker Infected|CEDA Worker Infected]] do not spawn in this chapter, despite the mall being a [[CEDA]] evacuation center and even though a few dead CEDA workers in Hazmat suits can be found near the end of the level.
** A theory: most CEDA workers may have escaped the mall before it became overrun.
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** A theory is that the workers had fled the mall only to be overwhelmed and infected outside.
* The Toy Store Crescendo appears to be slightly easier (as well as the option that the Director favors) due to Crescendo starting one floor closer to the alarm, while the door crescendo gives fewer chances to run in different directions from the very start, thus increasing the chances of survival. Note that only one option will be available depending on how the Director is feeling.
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* The Toy Store Crescendo appears to be slightly easier (as well as the option that the Director favors) due to Crescendo starting one floor closer to the alarm, while the door crescendo gives fewer chances to run in different directions from the very start, thus increasing the chances of survival. Note that only one option will be available depending on how the Director is feeling.
 
* While playing in Campaign mode, the Tank may spawn in the gauntlet area (unless you haven't encountered one during whole campaign, then usually he spawns sooner on the map or — rarely — doesn't spawn at all). If he appears right outside the emergency doors, or right outside the Toy Store, it's not that bad. Just apply the run and gun strategy, and you should be alright. If he appears on the top floor, though, it can be more difficult to kill him.
** If you are doing poorly or really great, The Director may feel sorry for you or may want to award you and use the Toy Store Crescendo. However, either option is possible.
 
 
* A game glitch will kill any player jumping onto a vending machine. They will be instantly incapacitated, and then killed.
** When playing the door Crescendo, in most cases an escalator will be to the right of player, but very rarely it can be on left side, which may really surprise players.
 
* While playing in Campaign mode, the Tank may spawn in the gauntlet area (unless you haven't encountered one during whole campaign, then usually he spawns sooner on the map or - rarely - doesn't spawn at all). If he appears right outside the emergency doors, or right outside the Toy Store, it's not that bad. Just apply the run and gun strategy, and you should be alright. If he appears on the top floor, though, it can be more difficult to kill him. 
 
* A game glitch will kill any player jumping onto a vending machine. They will be instantly downed, and then killed.
 
 
* The Survivors will laugh if they hit the top half of a mannequin with a [[Melee weapons|melee weapon]].
 
* The Survivors will laugh if they hit the top half of a mannequin with a [[Melee weapons|melee weapon]].
** Survivors will laugh also when they throw a Molotov on it.
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** Survivors will laugh also when they throw a Molotov at it.
* Survivors start calling Special Infected by their correct names in this chapter.
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* Survivors start calling [[Special Infected]] by their correct names in this chapter.
* It has been noted that in this chapter, the horde seems to spawn very frequently; about every 20 or 30 seconds. Occasionally, the Director will simply spawn two times more Special Infected, instead of spawning a [[horde]] seemingly twice as fast. An example would be two Hunters or Chargers at once.
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* It has been noted that in this chapter, the horde seems to spawn very frequently; about every 20 or 30 seconds. This is probably due to the urban setting of the mall and perhaps many people waiting to be evacuated became Infected. Occasionally, the Director will simply spawn two times more Special Infected, instead of spawning a [[horde]] seemingly twice as fast. An example would be two Hunters or Chargers at once.
 
* It is possible for a Horde to spawn before players open the [[safe room]] door. This is odd considering that hordes (along with Special Infected) do not appear until a player has left the safe room. However they are harmless as the door is still barricaded. A player with a melee weapon is capable of killing Infected from inside the safe room, provided Infected are attempting to attack Survivors through the bars of the door.
* The Special Infected frequently double spawn in this chapter.
 
 
* The Hordes in this level, with the exception of the Horde in the Crescendo Event, are relatively small. Each mini-horde consists of 10-15 [[Common Infected]].
* It is possible (even on [[Easy]]) for a Horde to spawn before players open the saferoom door. However they are harmless as the door is still barricaded. A player with a melee weapon is capable of killing Infected from inside the saferoom, provided Infected are attempting to attack Survivors through the bars of the door.
 
* The Hordes in this level, with the exception of the Horde in the Crescendo Event, are relatively small. Each mini-horde consists of 10-15 Infected.
 
 
* Due to the frequency of Hordes during this chapter, surviving on Expert is extremely difficult without skilled teammates and good tactical plans.
 
* Due to the frequency of Hordes during this chapter, surviving on Expert is extremely difficult without skilled teammates and good tactical plans.
** Also, it is possible that through whole the chapter, the Director will not spawn any ammo piles, so player should save plenty of ammo for the gauntlet crescendo and possible Tank.
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** Also, it is possible that through whole the chapter, the Director will not spawn any ammo piles, so player should save plenty of ammo for the gauntlet crescendo and possible Tank, and pick up fully stocked replacement weapons whenever available.
* It is advised to save a Bile bomb from the previous chapter, since they are rarely found in this chapter. However it is not possible in [[Versus]] because such items are automatically removed from a player's inventory in between chapters.
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* It is advised to save a Bile bomb from the previous chapter, since they are rarely found in this chapter.
  +
** This is not possible in [[Versus]] because such items are automatically removed from a player's inventory in between chapters.
 
* There is no real [[Liberty Mall]] in [[Savannah, Georgia]].
 
* There is no real [[Liberty Mall]] in [[Savannah, Georgia]].
  +
* Occasionally, Infected can be found in inaccessible areas (typically areas closed off by the Director). This is especially notable with the Witch. Tanks occasionally also happen to this but either he will die from frustration or takes quite long time before finally can reach to the survivors.
* The Special Infected in here tend to have a glitch where multiple types of them can spawn, without other Special Infected spawning at once. Quite rarely, though, it's possible to end up having a infinite spawn of [[Smoker]]s (in that case no other type of Special Infected will spawn) or having 2 Chargers spawn at once, despite the fact that the Smoker and Charger will spawn if the team is moving too slowly or camping in one spot. The only way to fix the glitch is to keep moving forward.
 
   
 
{{Campaigns|Dead Center}}
   
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[[ru:Торговый центр]]
{{stub}}
 
{{campaigns|Dead Center}}
 
 
[[Category:Chapters]]
 
[[Category:Chapters]]
 
[[Category:Dead Center]]
 
[[Category:Dead Center]]

Revision as of 16:29, 4 January 2020

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C1m3 mall
Chapter 3
The Mall
Campaign Dead Center
Dead Center Chapter Chronology
Chapter 2
The Streets
Chapter 3
The Mall
Chapter 4
The Atrium
"Everybody, gather 'round. Let's pray. Dear Lord, see us safely through our time of trial in this mall. And please Lord... let the food court be okay."
Coach
"Amen."
Rochelle/Ellis
For the actual in-game mall, see Liberty Mall.

In The Mall, the Survivors finally reach Liberty Mall, only to find that the evacuation center there has already been overrun by the Infected. This chapter contains a Crescendo Event in which the Survivors must either open alarmed emergency doors on the first floor, or smash the windows of a barricaded toy store on the second floor, thereby triggering a burglar alarm that attracts Infected hordes until the Survivors manage to run and fight their way to the security office on the third floor to shut it off. This chapter seems to feature a generally increased number of Horde attacks and on Expert this onslaught is often thrown at players nonstop.

Strategy

Campaign

The team will start off at Kappel's department store. Grab supplies before you leave. Usually a horde spawns when the chapter begins, so wait for all the Infected to spawn before clearing them out. You will want to rush quickly through the mall, especially on Advanced and Expert where the hordes can really pack some damage on the team. The two floors of Kappel's does not contain much with scattered supplies throughout the floors. On the second floor, some supplies are locked away in glass cases which will need to be broken in order to retrieve the supplies. A Witch or Tank may spawn around Kappels so be wary if you or your allies hear them at the beginning of the level.

Go to the partially closed security screen where a pistol spawn is located. You will want to go down the escalators where it is a popular spot for a Tank spawn. Fight your way into the food court and quickly run through to the other side. There is a restroom hall to the left of the escalators at the end but should only be searched if the team is on critical health as the Director tends to spawn a First aid kit there which can be missed if the hall is avoided. Go up the escalators, wary of any Special Infected above. Go to the end of the area to the security screen where there is a slumped corpse. Near it are various supplies and a weapon if you need to get it.

Go to the one-way gate to the service hallways. Although this area is one-way, it can be made into a two-way area by shoving a chair out from the office nearby onto the makeshift barricade. This should only be used if the team can hear a Tank or Witch to allow the team to easily get rid of them in the event they are there. Hordes at this time will spawn from behind while you are in the service hallways.

Proceed up front and the path changes each attempt. There are two routes; the Just 4 Kidz route or the emergency exit route.

The Just 4 Kidz route is relatively short with several rooms containing some supplies; you are most likely to find something useful in one of the bathrooms on the right. At the end with a partially open door is a weapon on the ground, an ammo pile and a health cabinet. As you look to your right the store is seen with glass. Once the glass is shot while within shop boundaries the chapter's Crescendo Event will start.

The emergency exit route takes the longer way and is relatively worse than the Just 4 Kidz route as an ammo pile is not guaranteed to spawn on this path. There still is a health cabinet in one of the rooms however. Two sets of doors will need to be opened before you reach the emergency doors. Hordes that spawn near the emergency doors tend to spawn outside but may crawl inside through a vent, which Special Infected will also use. Opening the doors will start the Crescendo Event.

The Crescendo Event requires someone to disable the security alarm on the third floor of the mall and the team will need to fight through hordes of Infected to disable it. Special Infected, especially the Smoker and Charger are dangerous and should have first priority over anything else as they can easily incapacitate and/or kill the whole team if ignored.

It is also infamous for dropping a Tank or Witch spawn directly in the Crescendo, forcing teams to deal with a finale-like situation or carefully fire at the Infected depending on which one spawns. Try to deal with the Tank on the ground floor, as getting punched from the top floor will mean instant death if you fall down.

Go back downstairs past the security office to find an incomplete section of the mall. A Tank or Witch may spawn in this or the upcoming area if they have not already appeared yet. Go through to the overrun CEDA post and up the escalator, then make a dash for the safe room. Be wary of any Special Infected that spawn while on the way as they will appear inside the safe room and may take out large chunks of health if they are not anticipated. Close the safe room door to complete the chapter.

Windows

the second way to start the crescendo in the mall

Versus

Survivors

Basically, keep the same strategy in mind as in campaign mode. The very beginning could be the worst part of the level, as there are plenty of places for the Infected to spawn. Be very wary when traversing up or down the escalators, as Chargers are likely waiting to charge through them. Halfway through the level, after the Survivors have gone back up to the 2nd floor for the second time, there is a one-way gate as you enter the service hallways (there is a desk in the way that you can't jump over once inside the hallway). Although it may seem that you can't get back over the desk, you actually can, but it will take you about 20 seconds to do so. Just head to the room on your right as you jump over; there will be an office chair. Melee it out of the room and then push it to the desk, then if you have done it right you can jump onto the chair and then over the desk. but this is only necessary if any Survivors are unfortunate enough to be incapacitated before they enter the hallway, or a Tank shows up.

The service hallway takes two paths to the gauntlet crescendo event. Either it ends up in the back room of the Just 4 Kidz store (on the 2nd floor), or ends up in front of an emergency exit door (on the 1st floor). However it is much more likely that the Just 4 Kids store route will be open. When you reach the Just 4 Kids store, be very careful not to fire your weapon inside the store, as there is a high chance you will break the glass and prematurely activate the crescendo event before the other Survivors are ready to go. Once the crescendo event is started, take the escalator right in front of you up to the 3rd floor (watch out for Chargers and Smokers, both of which can cause you to fall off of the escalator to the ground floor, causing incapacitation or instant death), and run down the hallway right into the security room to deactivate the alarm.

After the security room, Survivors will have to take the stairs down to the second floor, travel through a hallway and storage area, then take an escalator up to the third floor and the safe room.

Infected

Mallstairs

There are plenty of places to spawn inside Kappel's clothing store. Ideally you want to set up right outside the saferoom door to cause a good amount of damage. Chargers are key in this level, as there are plenty of escalators the Survivors must traverse, which force them into a small area for a decent amount of time. Just make sure to properly line up your charge.

A good ambush spot is at the entrance to the service hallways on the second floor, as this is a one-way gate. Successfully pinning someone outside this gate, might lead to Survivors being unable to save them. When the Survivors activate the crescendo event, try to single out the loner of the group (this will usually be the first or last guy). Smokers can drag from separate floors, and there are plenty of straight hallways for Chargers. It might be a good idea for the Spitter to spit right in front of the entrance to the security room, as the delay will likely cause another wave of Common Infected to slow down the Survivors.

Mall directory

A Jockey, Smoker, or Charger can also be useful during the Crescendo Event. While a Survivor is still on the second floor, it is possible to ride him/her over the escalator or the planters as a Jockey, incapacitating him/her until his teammates can pull him/her up. Smokers can also pull survivors off of the escalator from the 2nd floor to the 3rd floor, sometimes without the survivor grabbing the ledge. This is significant because when your grasp on the survivor is severed, he/she will fall to the ground floor, often resulting in incapacitation or instant death. A charger is able to cause incapacitation or instant death on the same escalator as well. If the charger grabs a survivor in a charge and hits other survivors on the way to the bottom of the escalator, the survivors might fall to the sides of the escalator and down to the ground floor.

Easter Eggs

  • Just For Kidz (the children's store in the mall that starts one of the crescendo events) is likely another parody of the game's name (Just 4 Kidz).
  • The design and architecture of the mall's interior is roughly based on the mall from the original Dawn of the Dead.
  • The fact that this and the next level are in a mall, may be a reference to malls in zombie invasions, such as the Dawn of the Dead movies and the game Dead Rising.
  • There is a reference to The Blues Brothers movie in the form of a shop called 'Disco Pants and Haircuts.' When the team walks past the shop, if Nick looks at it, he might say "Lots of space in this mall", which is a nod to the movie's mall car-chase scene.

Notes

  • CEDA Worker Infected do not spawn in this chapter, despite the mall being a CEDA evacuation center and even though a few dead CEDA workers in Hazmat suits can be found near the end of the level.
    • A theory is that the workers had fled the mall only to be overwhelmed and infected outside.
  • The Toy Store Crescendo appears to be slightly easier (as well as the option that the Director favors) due to Crescendo starting one floor closer to the alarm, while the door crescendo gives fewer chances to run in different directions from the very start, thus increasing the chances of survival. Note that only one option will be available depending on how the Director is feeling.
  • While playing in Campaign mode, the Tank may spawn in the gauntlet area (unless you haven't encountered one during whole campaign, then usually he spawns sooner on the map or — rarely — doesn't spawn at all). If he appears right outside the emergency doors, or right outside the Toy Store, it's not that bad. Just apply the run and gun strategy, and you should be alright. If he appears on the top floor, though, it can be more difficult to kill him.
  • A game glitch will kill any player jumping onto a vending machine. They will be instantly incapacitated, and then killed.
  • The Survivors will laugh if they hit the top half of a mannequin with a melee weapon.
    • Survivors will laugh also when they throw a Molotov at it.
  • Survivors start calling Special Infected by their correct names in this chapter.
  • It has been noted that in this chapter, the horde seems to spawn very frequently; about every 20 or 30 seconds. This is probably due to the urban setting of the mall and perhaps many people waiting to be evacuated became Infected. Occasionally, the Director will simply spawn two times more Special Infected, instead of spawning a horde seemingly twice as fast. An example would be two Hunters or Chargers at once.
  • It is possible for a Horde to spawn before players open the safe room door. This is odd considering that hordes (along with Special Infected) do not appear until a player has left the safe room. However they are harmless as the door is still barricaded. A player with a melee weapon is capable of killing Infected from inside the safe room, provided Infected are attempting to attack Survivors through the bars of the door.
  • The Hordes in this level, with the exception of the Horde in the Crescendo Event, are relatively small. Each mini-horde consists of 10-15 Common Infected.
  • Due to the frequency of Hordes during this chapter, surviving on Expert is extremely difficult without skilled teammates and good tactical plans.
    • Also, it is possible that through whole the chapter, the Director will not spawn any ammo piles, so player should save plenty of ammo for the gauntlet crescendo and possible Tank, and pick up fully stocked replacement weapons whenever available.
  • It is advised to save a Bile bomb from the previous chapter, since they are rarely found in this chapter.
    • This is not possible in Versus because such items are automatically removed from a player's inventory in between chapters.
  • There is no real Liberty Mall in Savannah, Georgia.
  • Occasionally, Infected can be found in inaccessible areas (typically areas closed off by the Director). This is especially notable with the Witch. Tanks occasionally also happen to this but either he will die from frustration or takes quite long time before finally can reach to the survivors.
Campaigns
Left 4 Dead Left 4 Dead 2
Achievement Mercy Killer No Mercy
The Apartments / The Subway / The Sewer / The Hospital / Rooftop Finale
Achievement Price Chopper Dead Center
The Hotel / The Streets / The Mall / The Atrium
Achievement Crash-proof Crash Course
The Alleys / The Truck Depot Finale
Achievement Torch Bearer The Passing
The Riverbank / The Underground / The Port
Achievement Toll Collector Death Toll
The Turnpike / The Drains / The Church / The Town / Boathouse Finale
Achievement Midnight Rider Dark Carnival
The Highway / The Fairgrounds / The Coaster / The Barns / The Concert
Achievement Dead Baron Dead Air
The Greenhouse / The Crane / The Construction Site / The Terminal / Runway Finale
Achievement Ragin' Cajun Swamp Fever
Plank Country / The Swamp / Shanty Town / The Plantation
Achievement Grim Reaper Blood Harvest
The Woods / The Tunnel / The Bridge / The Train Station / Farmhouse Finale
Achievement Weatherman Hard Rain
The Milltown / The Sugar Mill / Mill Escape / Return To Town / Town Escape
Achievement Supreme Sacrifice The Sacrifice
The Docks / The Barge / Port Finale
Achievement Bridge Burner The Parish
The Waterfront / The Park / The Cemetery / The Quarter / The Bridge
Non-Canon Campaigns
Achievement Last Stand The Last Stand
The Lighthouse
Achievement Stream Crosser Cold Stream
Alpine Creek / South Pine Stream / Memorial Bridge / Cut-throat Creek
L4D Random Map Cropped Dam It (unfinished)
Orchard / Campground / Dam
Achievement Still Standing The Last Stand
The Junkyard / Lighthouse Finale