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These weapons are extremely effective. All melee weapons, on all difficulties, kill [[Common Infected]] and most [[Special Infected]] in one hit, aside from the [[Charger]] (which takes two — but see point below), the [[Witch]] (which takes four), and [[the Tank]] (which takes twenty, excluding the Chainsaw). Due to their death effects, it is generally advised to melee neither the [[Boomer]] (unless there is no choice) nor the [[Spitter]] (unless it is possible to move away immediately from the resulting acid splash).
 
These weapons are extremely effective. All melee weapons, on all difficulties, kill [[Common Infected]] and most [[Special Infected]] in one hit, aside from the [[Charger]] (which takes two — but see point below), the [[Witch]] (which takes four), and [[the Tank]] (which takes twenty, excluding the Chainsaw). Due to their death effects, it is generally advised to melee neither the [[Boomer]] (unless there is no choice) nor the [[Spitter]] (unless it is possible to move away immediately from the resulting acid splash).
   
The melee weapons appear to do more damage if an Infected's head or upper body is targeted. With the correct timing it is possible to kill a Charger with one hit while he is charging, allowing a Survivor to "level" a charge without first dealing damage to the Charger and to gain the [[achievement]] ''[[LEVEL A CHARGE]]''.
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The melee weapons appear to do more damage if an Infected's head or upper body is targeted. With the correct timing it is possible to kill a Charger with one hit while it is charging, allowing a Survivor to "level" a charge without first dealing damage to the Charger and to gain the [[achievement]] ''[[LEVEL A CHARGE]]''.
   
 
=== Notes ===
 
=== Notes ===

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