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{{Infobox weapon
 
{{Infobox weapon
  +
|name = Chrome Shotgun<br>(Remington 870)
 
|image = chromew 2.png
 
|image = chromew 2.png
 
|icon = Chrome invert.png
 
|icon = Chrome invert.png
|type = Shot<br />Main weapon
+
|type = Shot<br>Main weapon
 
|tier = 1
 
|tier = 1
 
|capacity = 8
 
|capacity = 8
|carrycapacity = 56
+
|carrycapacity = 64
 
|damage = 248 (8 pellets * 31 damage each)
 
|damage = 248 (8 pellets * 31 damage each)
 
|rate = 69/minute
 
|rate = 69/minute
 
|damage per second = 285.2
 
|damage per second = 285.2
 
|damage per mag = 1984
 
|damage per mag = 1984
  +
|total damage = 15872
|total damage = 15872}}{{Quote|I'll take this room sweeper.|[[Francis]]}}{{Quote|This shotgun'll work.|[[Coach]]}}
 
  +
}}
   
 
{{Quote|I'll take this room sweeper.|[[Francis]]}}
The '''Chrome Shotgun''' is a [[Pump Shotgun]] variant in ''[[Left 4 Dead 2]]''. It has the tightest spread of all of the [[shotgun]]s in the game, which makes it more effective at distance shots compared to the other shotguns. Its high damage per shot and high penetration against [[Common Infected]] also makes it a good weapon for handling Hordes. Compared to the Pump Shotgun, it has a tighter spread and more damage per pellet, but fewer pellets overall, leading to a negligibly lower amount of total damage (the difference between the total damage of all 64 shots done by this and the Pump Shotgun is only 128 damage; in other words, close to half a shot).
 
  +
{{Quote|This shotgun'll work.|[[Coach]]}}
   
 
The '''Chrome Shotgun''' is a [[Pump Shotgun]] variant in ''[[Left 4 Dead 2]]''. It has the tightest spread of all of the shotguns in the game, which makes it more effective against distant targets than the other shotguns. Its high damage per shot and high penetration against [[Common Infected]] also makes it a good weapon for handling Hordes. Compared to the Pump Shotgun, it has a tighter spread and more damage per pellet, but fewer pellets overall, leading to a negligibly lower amount of total damage (the difference between the total damage of all 64 shots done by this and the Pump Shotgun is only 128 damage; in other words, close to half a shot).
==Tactics==
 
  +
* The Chrome Shotgun's accuracy makes it more effective than the [[Pump Shotgun]] for taking out [[Special Infected]] from a distance.
 
 
== Tactics ==
 
* The Chrome Shotgun's accuracy makes it more effective than the Pump Shotgun at taking out [[Special Infected]] from a distance.
 
* Due to the tight spread of the Chrome Shotgun, it's best to find a narrow passageway to kill multiple Common Infected with one shot.
 
* Due to the tight spread of the Chrome Shotgun, it's best to find a narrow passageway to kill multiple Common Infected with one shot.
* The Chrome Shotgun's fairly tight spread makes it an effective weapon for Cr0wning [[Witch]]es.
+
* The Chrome Shotgun's fairly tight spread makes it an effective weapon for cr0wning [[Witch]]es.
 
* Like with all shotguns, reload as frequently as possible and stock up on [[ammo]] whenever you can.
 
* Like with all shotguns, reload as frequently as possible and stock up on [[ammo]] whenever you can.
  +
* There will always have 1 pellet landing in the middle of the crosshair when shooting while crouched, this can be used to snipe a distant infected's head due to the fact they die instantly from headshots. However, this tactic is relatively ineffective against other threats due to low damage of individual pellets and high damage drop off over distance of the shotgun.
 
* [[P220 Pistol#Dual-Wielding|Dual Pistols]] are the most effective side arm for any shotgun, although the [[Magnum]] works well, too. Avoid using melee weapons, as the Chrome Shotgun benefits more from a ranged secondary weapon.
 
* [[P220 Pistol#Dual-Wielding|Dual Pistols]] are the most effective side arm for any shotgun, although the [[Magnum]] works well, too. Avoid using melee weapons, as the Chrome Shotgun benefits more from a ranged secondary weapon.
* [[Ammo#Explosive Ammunition|Explosive ammunition]] makes your shotgun fire slugs with large explosions. You can use this to shoot the ground and take out large numbers of Common Infected and push back Special Infected.
+
* [[Ammo#Explosive Ammunition|Explosive Ammunition]] makes your shotgun fire slugs with large explosions. You can use this to shoot the ground which will take out large numbers of Common Infected and knock back Special Infected.
* Take advantage of [[Ammo#Incendiary ammunition|Incendiary ammunition]] with the Chrome Shotgun to ignite multiple Infected with one shot. The weapon's accuracy (for a shotgun) also means that you can get distance shots on Special Infected and still kill them through burn damage.
+
* Take advantage of [[Ammo#Incendiary ammunition|Incendiary Ammunition]] with the Chrome Shotgun to ignite multiple Infected with one shot. The weapon's accuracy (for a shotgun) also means that you can get distance shots on Special Infected and still kill them through burn damage.
* The Chrome Shotgun may be a good weapon of choice in versus modes at early rounds when it is required to kill certain special infected at medium ranges, especially when a survivor only has one pistol. The Pump Shotgun may seem a better choice but veteran players will often attempt to attack from a distance, which the aforementioned weapon cannot instantly kill the special infected and can lead to severe consequences.
+
* The Chrome Shotgun may be a good weapon of choice in [[Versus]] mode in the early rounds when it is required to kill certain Special Infected at medium ranges, especially when a Survivor only has one pistol. The Pump Shotgun may seem like the better choice, but veteran players will often attempt to attack from a distance which the aforementioned weapon cannot instantly kill Special Infected. This can lead to severe consequences.
  +
* While being attacked by Hordes, it is best to [[Melee|shove]] after each shot to push back Infected while chambering the next shell.
  +
** You can shove as you reload to maintain a full or nearly full clip while still stopping the infected from hitting you.
  +
* Shoving can also be used to interrupt the Chrome Shotgun's round-chambering animation, significantly increasing its rate of fire and DPS.
  +
** This can trigger melee fatigue, meaning that the survivor may not be able to shove nearby infected back, leaving them more vulnerable to attack.
  +
* If your teammate is being attacked on the other side of a thin wall, you can use the Chrome Shotgun to shoot through the wall to save them.
  +
* While the Chrome Shotgun's accuracy is notably better compared to that of the Pump Shotgun, it is still inadvisable to use it on Infected that are near teammates. Switch to a secondary weapon to avoid [[friendly fire]].
  +
* Be careful not to aim anywhere near [[gas can]]s or other carriable explosives that you don't want to ignite, especially in Left 4 Dead 2's [[The Atrium]], [[The Port]], and [[Scavenge]] mode. The Chrome Shotgun's spread can easily cause pellets to spray towards unintended targets so long as they are still in front of the shooter.
   
==Pros and Cons==
+
== Pros and Cons ==
  +
===Pros===
+
=== Pros ===
* Very effective on tightly bunched Common Infected or on Special Infected that are close.
+
* Very effective on tightly bunched [[Common Infected]] or on [[Special Infected]] that are nearby.
* It is one of the few weapons that can Cr0wn a [[Witch]].
+
* It is one of the few weapons that can cr0wn a [[Witch]].
 
* The Chrome Shotgun is reloaded with individual shells, so reloading often and early can result in very quick reloads.
 
* The Chrome Shotgun is reloaded with individual shells, so reloading often and early can result in very quick reloads.
* A lot more damage per shot than the SMGs.
+
* A lot more damage per shot than [[Submachine gun]] variants.
  +
* Can be used in conjunction with [[Incendiary ammo|Incendiary Ammo]].
* It is very useful to combine the shotgun with explosive or incendiary rounds.
 
* Pumping makes it easier to keep track of how many shells are left and to conserve ammo.
+
* Slow fire rate makes it easier to conserve ammo.
* Excellent stopping power with frag rounds. All pellet damage is combined into a single slug with the benefits of explosive rounds, and increased accuracy.
+
* Excellent stopping power with [[Explosive Ammunition|frag rounds]]. All pellet damage is combined into a single slug with the benefits of explosive area of effect and increased accuracy.
* Good for medium range combat at early rounds.
+
* Good for medium range combat in early levels.
  +
* Shoving can be used to significantly increase fire rate and DPS.
   
===Cons===
+
=== Cons ===
 
* Very low amount of ammunition. A total of just eight shells in the gun and 56 extra.
 
* Very low amount of ammunition. A total of just eight shells in the gun and 56 extra.
* Negligibly lower damage per second than the Pump Shotgun.
+
* Negligibly lower damage per second than the [[Pump Shotgun]].
* It is not effective for long-range targets or against Hordes in big, open spaces.
+
* Not effective for long-range targets or against Hordes in big, open spaces.
* The Chrome Shotgun must pump every time you fire, making it hard to hit fast-moving targets, such as [[Hunter|hunters]].
+
* The Chrome Shotgun must pump every time you fire, making it hard to hit fast-moving targets.
* Friendly fire becomes a danger on Expert difficulty, as one shot can incapacitate a teammate at close range.
+
* Friendly fire becomes a danger on Expert difficulty, as one shot can incapacitate a teammate at close range from full health.
* It has a long reload time if you are reloading from empty or a low amount of shells.
+
* It has a long reload time if you are reloading from empty or a nearly empty.
* [[Smoker]]s and [[Spitter]]s will be very hard to hit at long distances, making them hard to kill.
+
* [[Smoker]]s and [[Spitter]]s will be very hard to hit at long distances, making them hard to kill safely.
  +
* The slow rate of fire and reload speed, as well as the damage penalty for all shotguns, means the Chrome Shotgun takes the longest of any primary weapon to kill [[the Tank]], excepting the [[Steyr Scout]] and [[Accuracy International AWSM]] (though it ties with the Pump Shotgun).
* Not very effective when dealing with [[Tank]]s.
 
  +
** However, shoving while firing can be used to increase the speed at which the Chrome Shotgun kills the Tank.
  +
* Higher spread.
   
==Notes==
+
== Notes ==
* The Chrome Shotgun is modeled after the Remington 870 Marine Magnum. Valve most likely renameda and recolored it as the "Chrome Shotgun" to avoid licensing issues and make it easier to identify.
+
* The Chrome Shotgun is modeled after the Remington 870 Marine Magnum. Valve most likely renamed and recolored it as the «Chrome Shotgun» to avoid licensing issues and make it easier to identify.
 
* In early gameplay videos, the Chrome Shotgun shared the ''[[Left 4 Dead]]'' [[Pump Shotgun]] animations. The stats were shared as well.
 
* In early gameplay videos, the Chrome Shotgun shared the ''[[Left 4 Dead]]'' [[Pump Shotgun]] animations. The stats were shared as well.
* The shotgun's animation, instead of pumping downwards due to recoil, resemble ''Team Fortress 2's'' shotgun pump animation, but slower.
+
* The shotgun's animation, instead of pumping downwards due to recoil, resembles ''Team Fortress 2's'' shotgun pump animation, but slower.
 
* Within 100 game units, all shotguns deal 5x damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
* Meleeing immediately after firing may slightly increase the rate of fire by skipping the pump animation. This also works with the [[Pump Shotgun]].
 
 
* All shotguns suffer from reduced damage against the Tank. This makes sense, since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the Tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not affect gameplay very much compared to a normal sized enemy.
* Within 100 game units, all shotguns deal 5&times; damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
 
 
* This, along with other shotguns, is hard-coded. Its attack interval and reload/shell-insertion interval is impossible to be changed through the modification of the weapon scripts — technically you can, but it won't do anything, as the entity will still shoot at its default attack interval, and reload at its default shell-insertion interval. Upon reloading with an increased capacity through modification, it suffers an animation glitch upon the 17th shell and beyond.
* All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy.
 
* This and other shotguns is hard-coded, its attack interval and reload/shell-insertion interval is impossible to be changed through the modification of the weapon scripts -- while technically you can, but it won't do anything, the entity will still shoot at its default attack interval, and reload at its default shell-insertion interval. Upon reloading with an increased capacity through modification, it suffers an animation glitch upon the 17th shell and beyond.
 
   
==Gallery==
+
== Gallery ==
<gallery>
+
<gallery orientation="none">
 
Chrome 2.png|[[Nick]] wielding the Chrome Shotgun.
 
Chrome 2.png|[[Nick]] wielding the Chrome Shotgun.
 
Chromeshotgunside.png|The Chrome Shotgun lying on a table.
 
Chromeshotgunside.png|The Chrome Shotgun lying on a table.
  +
20180120042220_1.jpg|The Chrome Shotgun laying on its left side
  +
20180120042150_1.jpg|The Chrome Shotgun laying on its right side
 
</gallery>
 
</gallery>
   
==External Links==
+
== External Links ==
* [http://www.youtube.com/watch?v=hzKOMHseEWA The Chrome Shotgun in Action (HD)]
+
* [https://www.youtube.com/watch?v=hzKOMHseEWA The Chrome Shotgun in Action (HD)]
   
 
{{Weapons}}
 
{{Weapons}}
  +
  +
[[ru:Хромированный дробовик]]
 
[[Category:Left 4 Dead 2]]
 
[[Category:Left 4 Dead 2]]

Revision as of 04:00, 15 July 2019


"I'll take this room sweeper."
Francis
"This shotgun'll work."
Coach

The Chrome Shotgun is a Pump Shotgun variant in Left 4 Dead 2. It has the tightest spread of all of the shotguns in the game, which makes it more effective against distant targets than the other shotguns. Its high damage per shot and high penetration against Common Infected also makes it a good weapon for handling Hordes. Compared to the Pump Shotgun, it has a tighter spread and more damage per pellet, but fewer pellets overall, leading to a negligibly lower amount of total damage (the difference between the total damage of all 64 shots done by this and the Pump Shotgun is only 128 damage; in other words, close to half a shot).

Tactics

  • The Chrome Shotgun's accuracy makes it more effective than the Pump Shotgun at taking out Special Infected from a distance.
  • Due to the tight spread of the Chrome Shotgun, it's best to find a narrow passageway to kill multiple Common Infected with one shot.
  • The Chrome Shotgun's fairly tight spread makes it an effective weapon for cr0wning Witches.
  • Like with all shotguns, reload as frequently as possible and stock up on ammo whenever you can.
  • There will always have 1 pellet landing in the middle of the crosshair when shooting while crouched, this can be used to snipe a distant infected's head due to the fact they die instantly from headshots. However, this tactic is relatively ineffective against other threats due to low damage of individual pellets and high damage drop off over distance of the shotgun.
  • Dual Pistols are the most effective side arm for any shotgun, although the Magnum works well, too. Avoid using melee weapons, as the Chrome Shotgun benefits more from a ranged secondary weapon.
  • Explosive Ammunition makes your shotgun fire slugs with large explosions. You can use this to shoot the ground which will take out large numbers of Common Infected and knock back Special Infected.
  • Take advantage of Incendiary Ammunition with the Chrome Shotgun to ignite multiple Infected with one shot. The weapon's accuracy (for a shotgun) also means that you can get distance shots on Special Infected and still kill them through burn damage.
  • The Chrome Shotgun may be a good weapon of choice in Versus mode in the early rounds when it is required to kill certain Special Infected at medium ranges, especially when a Survivor only has one pistol. The Pump Shotgun may seem like the better choice, but veteran players will often attempt to attack from a distance which the aforementioned weapon cannot instantly kill Special Infected. This can lead to severe consequences.
  • While being attacked by Hordes, it is best to shove after each shot to push back Infected while chambering the next shell.
    • You can shove as you reload to maintain a full or nearly full clip while still stopping the infected from hitting you.
  • Shoving can also be used to interrupt the Chrome Shotgun's round-chambering animation, significantly increasing its rate of fire and DPS.
    • This can trigger melee fatigue, meaning that the survivor may not be able to shove nearby infected back, leaving them more vulnerable to attack.
  • If your teammate is being attacked on the other side of a thin wall, you can use the Chrome Shotgun to shoot through the wall to save them.
  • While the Chrome Shotgun's accuracy is notably better compared to that of the Pump Shotgun, it is still inadvisable to use it on Infected that are near teammates. Switch to a secondary weapon to avoid friendly fire.
  • Be careful not to aim anywhere near gas cans or other carriable explosives that you don't want to ignite, especially in Left 4 Dead 2's The Atrium, The Port, and Scavenge mode. The Chrome Shotgun's spread can easily cause pellets to spray towards unintended targets so long as they are still in front of the shooter.

Pros and Cons

Pros

  • Very effective on tightly bunched Common Infected or on Special Infected that are nearby.
  • It is one of the few weapons that can cr0wn a Witch.
  • The Chrome Shotgun is reloaded with individual shells, so reloading often and early can result in very quick reloads.
  • A lot more damage per shot than Submachine gun variants.
  • Can be used in conjunction with Incendiary Ammo.
  • Slow fire rate makes it easier to conserve ammo.
  • Excellent stopping power with frag rounds. All pellet damage is combined into a single slug with the benefits of explosive area of effect and increased accuracy.
  • Good for medium range combat in early levels.
  • Shoving can be used to significantly increase fire rate and DPS.

Cons

  • Very low amount of ammunition. A total of just eight shells in the gun and 56 extra.
  • Negligibly lower damage per second than the Pump Shotgun.
  • Not effective for long-range targets or against Hordes in big, open spaces.
  • The Chrome Shotgun must pump every time you fire, making it hard to hit fast-moving targets.
  • Friendly fire becomes a danger on Expert difficulty, as one shot can incapacitate a teammate at close range from full health.
  • It has a long reload time if you are reloading from empty or a nearly empty.
  • Smokers and Spitters will be very hard to hit at long distances, making them hard to kill safely.
  • The slow rate of fire and reload speed, as well as the damage penalty for all shotguns, means the Chrome Shotgun takes the longest of any primary weapon to kill the Tank, excepting the Steyr Scout and Accuracy International AWSM (though it ties with the Pump Shotgun).
    • However, shoving while firing can be used to increase the speed at which the Chrome Shotgun kills the Tank.
  • Higher spread.

Notes

  • The Chrome Shotgun is modeled after the Remington 870 Marine Magnum. Valve most likely renamed and recolored it as the «Chrome Shotgun» to avoid licensing issues and make it easier to identify.
  • In early gameplay videos, the Chrome Shotgun shared the Left 4 Dead Pump Shotgun animations. The stats were shared as well.
  • The shotgun's animation, instead of pumping downwards due to recoil, resembles Team Fortress 2's shotgun pump animation, but slower.
  • Within 100 game units, all shotguns deal 5x damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
  • All shotguns suffer from reduced damage against the Tank. This makes sense, since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the Tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not affect gameplay very much compared to a normal sized enemy.
  • This, along with other shotguns, is hard-coded. Its attack interval and reload/shell-insertion interval is impossible to be changed through the modification of the weapon scripts — technically you can, but it won't do anything, as the entity will still shoot at its default attack interval, and reload at its default shell-insertion interval. Upon reloading with an increased capacity through modification, it suffers an animation glitch upon the 17th shell and beyond.

Gallery

External Links

Weapons
Primary Weapons
Tier 1 Chrome invert Chrome Shotgun / Pump invert Pump Shotgun / MP5 Invert MP5 / Mac10 invert Silenced Submachine Gun / Uzi invert Submachine Gun
Tier 2 Ak invert AK-47 / Scar invert Combat Rifle / M16 invert M-16 Assault Rifle / SIG Invert SG 552 / Auto invert Auto Shotgun / Spas12 invert Combat Shotgun / AWSM Invert AWP / Hunting invert Hunting Rifle / Steyr Invert Scout / G3 invert Sniper Rifle
Special Tier Grenade launcher inverted Grenade Launcher / M60Icon M60 Machine Gun
Secondary Weapons
Sidearms Pistol inverted M1911 Pistol / Deagle invert Magnum Pistol / Pistol l4d2 inverted P220 Pistol
Melee Weapons Bat invert Baseball Bat / Cricket invert Cricket Bat / Crowbar invert Crowbar / Axe invert Fireaxe / Pan invert Frying Pan / GolfClubIcon Golf Club / Guitar invert Guitar / Katana invert Katana / Knife Invert Knife / Machete invert Machete / Baton invert Nightstick / Icon pitchfork inverted Pitchfork / Icon shovel inverted Shovel
Special Tier Chainsaw invert Chainsaw
Other Weapons
Grenades Bile invert Bile Bomb / Molotov inverted Molotov Cocktail / Pipebomb invert Pipe Bomb
Upgrades L4D2 ammo explosive Explosive Ammunition / L4D2 ammo incendiary Incendiary Ammunition / Laser sight HUD invert Laser Sight
Fixed Weapons MMG Icon Heavy Machine Gun / Minigun icon Minigun
Items
Usable Items Explosive Barrel HUD invert Explosive barrel / Fireworks icon Fireworks / Gas canister HUD invert Gas can / Oxytank icon Oxygen tank / Propane tank icon Propane tank
Special Items Cola Cola / Gnome icon Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)