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* In early gameplay videos, the Chrome Shotgun shared the ''[[Left 4 Dead]]'' [[Pump Shotgun]] animations. The stats were shared as well.
 
* In early gameplay videos, the Chrome Shotgun shared the ''[[Left 4 Dead]]'' [[Pump Shotgun]] animations. The stats were shared as well.
 
* The shotgun's animation, instead of pumping downwards due to recoil, resemble ''Team Fortress 2's'' shotgun pump animation, but slower.
 
* The shotgun's animation, instead of pumping downwards due to recoil, resemble ''Team Fortress 2's'' shotgun pump animation, but slower.
* Meleeing immediately after firing may slightly increase the rate of fire by skipping the pump animation. This also works with [[Pump Shotgun]].
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* Meleeing immediately after firing may slightly increase the rate of fire by skipping the pump animation. This also works with the [[Pump Shotgun]].
 
* Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
 
* Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
 
* All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy.
 
* All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy.

Revision as of 16:59, 26 January 2015

"I'll take this room sweeper."
Francis
"This shotgun'll work."
Coach

The Chrome Shotgun is a Pump Shotgun variant in Left 4 Dead 2. It has the tightest spread of all of the shotguns in the game, which makes it more effective at distance shots compared to the other shotguns. Its high damage per shot and high penetration against Common Infected also makes it a good weapon for handling Hordes. Compared to the Pump Shotgun, it has a tighter spread and more damage per pellet, but fewer pellets overall, leading to a negligibly lower amount of total damage (the difference between the total damage of all 64 shots done by this and the Pump Shotgun is only 128 damage; in other words, close to half a shot).

Tactics

  • The Chrome Shotgun's accuracy makes it more effective than the Pump Shotgun for taking out Special Infected from a distance.
  • Due to the tight spread of the Chrome Shotgun, it's best to find a narrow passageway to kill multiple Common Infected with one shot.
  • The Chrome Shotgun's fairly tight spread makes it an effective weapon for Cr0wning Witches.
  • Like with all shotguns, reload as frequently as possible and stock up on ammo whenever you can.
  • Dual Pistols are the most effective side arm for any shotgun, although the Magnum works well, too. Avoid using melee weapons, as the Chrome Shotgun benefits more from a ranged secondary weapon.
  • Explosive ammunition makes your shotgun fire slugs with large explosions. You can use this to shoot the ground and take out large numbers of Common Infected and push back Special Infected.
  • Take advantage of Incendiary ammunition with the Chrome Shotgun to ignite multiple Infected with one shot. The weapon's accuracy (for a shotgun) also means that you can get distance shots on Special Infected and still kill them through burn damage.

Pros and Cons

Pros

  • Very effective on tightly bunched Common Infected or on Special Infected that are close.
  • It is one of the few weapons that can Cr0wn a Witch.
  • The Chrome Shotgun is reloaded with individual shells, so reloading often and early can result in very quick reloads.
  • A lot more damage per shot than the SMGs.
  • It is very useful to combine the shotgun with explosive or incendiary rounds.
  • Pumping makes it easier to keep track of how many shells are left and to conserve ammo.
  • Excellent stopping power with frag rounds. All pellet damage is combined into a single slug with the benefits of explosive rounds, and increased accuracy.

Cons

  • Very low amount of ammunition. A total of just eight shells in the gun and 56 extra.
  • Negligibly lower damage per second than the Pump Shotgun.
  • It is not effective for long-range targets or against Hordes in big, open spaces.
  • The Chrome Shotgun must pump every time you fire, making it hard to hit fast-moving targets.
  • Friendly fire becomes a danger on Expert difficulty, as one shot can incapacitate a teammate at close range.
  • It has a long reload time if you are reloading from empty or a low amount of shells.
  • Smokers and Spitters will be very hard to hit at long distances, making them hard to kill.
  • Not very effective when dealing with Tanks.

Notes

  • The Chrome Shotgun is modeled after the Remington 870 Marine Magnum.
  • In early gameplay videos, the Chrome Shotgun shared the Left 4 Dead Pump Shotgun animations. The stats were shared as well.
  • The shotgun's animation, instead of pumping downwards due to recoil, resemble Team Fortress 2's shotgun pump animation, but slower.
  • Meleeing immediately after firing may slightly increase the rate of fire by skipping the pump animation. This also works with the Pump Shotgun.
  • Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
  • All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy.
  • This and other shotguns is hard-coded, its attack interval and reload/shell-insertion interval is impossible to be changed through the modification of the weapon scripts -- while technically you can, but it won't do anything, the entity will still shoot at its default attack interval, and reload at its default shell-insertion interval. Upon reloading with an increased capacity through modification, it suffers an animation glitch upon the 17th shell and beyond.

Gallery

External Links

Weapons
Primary Weapons
Tier 1 Chrome invert Chrome Shotgun / Pump invert Pump Shotgun / MP5 Invert MP5 / Mac10 invert Silenced Submachine Gun / Uzi invert Submachine Gun
Tier 2 Ak invert AK-47 / Scar invert Combat Rifle / M16 invert M-16 Assault Rifle / SIG Invert SG 552 / Auto invert Auto Shotgun / Spas12 invert Combat Shotgun / AWSM Invert AWP / Hunting invert Hunting Rifle / Steyr Invert Scout / G3 invert Sniper Rifle
Special Tier Grenade launcher inverted Grenade Launcher / M60Icon M60 Machine Gun
Secondary Weapons
Sidearms Pistol inverted M1911 Pistol / Deagle invert Magnum Pistol / Pistol l4d2 inverted P220 Pistol
Melee Weapons Bat invert Baseball Bat / Cricket invert Cricket Bat / Crowbar invert Crowbar / Axe invert Fireaxe / Pan invert Frying Pan / GolfClubIcon Golf Club / Guitar invert Guitar / Katana invert Katana / Knife Invert Knife / Machete invert Machete / Baton invert Nightstick / Icon pitchfork inverted Pitchfork / Icon shovel inverted Shovel
Special Tier Chainsaw invert Chainsaw
Other Weapons
Grenades Bile invert Bile Bomb / Molotov inverted Molotov Cocktail / Pipebomb invert Pipe Bomb
Upgrades L4D2 ammo explosive Explosive Ammunition / L4D2 ammo incendiary Incendiary Ammunition / Laser sight HUD invert Laser Sight
Fixed Weapons MMG Icon Heavy Machine Gun / Minigun icon Minigun
Items
Usable Items Explosive Barrel HUD invert Explosive barrel / Fireworks icon Fireworks / Gas canister HUD invert Gas can / Oxytank icon Oxygen tank / Propane tank icon Propane tank
Special Items Cola Cola / Gnome icon Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)