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* Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console. |
* Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console. |
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* All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy. |
* All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy. |
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− | * This and other shotguns is hard-coded, it's attack interval and reload/shell-insertion interval is impossible to |
+ | * This and other shotguns is hard-coded, it's attack interval and reload/shell-insertion interval is impossible to be modified, through the modification of the weapon scripts. Upon reloading with an increased capacity through modification suffers animation glitch upon the 17th shell and beyond. |
==Gallery== |
==Gallery== |
Revision as of 14:40, 2 January 2015
The Chrome Shotgun is a Pump Shotgun variant in Left 4 Dead 2. It has the tightest spread of all of the shotguns in the game, which makes it more effective at distance shots compared to the other shotguns. Its high damage per shot and high penetration against Common Infected also makes it a good weapon for handling Hordes. Compared to the Pump Shotgun, it has a tighter spread and more damage per pellet, but fewer pellets overall, leading to a negligibly lower amount of total damage (the difference between the total damage of all 64 shots done by this and the Pump Shotgun is only 128 damage; in other words, close to half a shot).
Tactics
- The Chrome Shotgun's accuracy makes it more effective than the Pump Shotgun for taking out Special Infected from a distance.
- Due to the tight spread of the Chrome Shotgun, it's best to find a narrow passageway to kill multiple Common Infected with one shot.
- The Chrome Shotgun's fairly tight spread makes it an effective weapon for Cr0wning Witches.
- Like with all shotguns, reload as frequently as possible and stock up on ammo whenever you can.
- Dual Pistols are the most effective side arm for any shotgun, although the Magnum works well, too. Avoid using melee weapons, as the Chrome Shotgun benefits more from a ranged secondary weapon.
- Explosive ammunition makes your shotgun fire slugs with large explosions. You can use this to shoot the ground and take out large numbers of Common Infected and push back Special Infected.
- Take advantage of Incendiary ammunition with the Chrome Shotgun to ignite multiple Infected with one shot. The weapon's accuracy (for a shotgun) also means that you can get distance shots on Special Infected and still kill them through burn damage.
Pros and Cons
Pros
- Very effective on tightly bunched Common Infected or on Special Infected that are close.
- It is one of the few weapons that can Cr0wn a Witch.
- The Chrome Shotgun is reloaded with individual shells, so reloading often and early can result in very quick reloads.
- A lot more damage per shot than the SMGs.
- It is very useful to combine the shotgun with explosive or incendiary rounds.
- Pumping makes it easier to keep track of how many shells are left and to conserve ammo.
- Excellent stopping power with frag rounds. All pellet damage is combined into a single slug with the benefits of explosive rounds, and increased accuracy.
Cons
- Very low amount of ammunition. A total of just eight shells in the gun and 56 extra.
- Negligibly lower damage per second than the Pump Shotgun.
- It is not effective for long-range targets or against Hordes in big, open spaces.
- The Chrome Shotgun must pump every time you fire, making it hard to hit fast-moving targets.
- Friendly fire becomes a danger on Expert difficulty, as one shot can incapacitate a teammate at close range.
- It has a long reload time if you are reloading from empty or a low amount of shells.
- Smokers and Spitters will be very hard to hit at long distances, making them hard to kill.
- Not very effective when dealing with Tanks.
Notes
- The Chrome Shotgun is modeled after the Remington 870 Marine Magnum.
- In early gameplay videos, the Chrome Shotgun shared the Left 4 Dead Pump Shotgun animations. The stats were shared as well.
- The shotgun's animation, instead of pumping downwards due to recoil, resemble Team Fortress 2's shotgun pump animation, but slower.
- Meleeing immediately after firing may slightly increase the rate of fire by skipping the pump animation. This also works with Pump Shotgun.
- Within 100 game units, all shotguns deal 5× damage to Common Infected (which makes a difference on Expert Realism). These variables can be configured in the developer console.
- All shotguns suffer from reduced damage against the Tank. This makes sense since buckshot is notorious among hunters for being a very poor option when hunting big or thick skinned animals on account of the low ballistic coefficient of shot pellets. This is also a balancing fix because the tank is much easier to hit with all of the pellets of the buckshot, compared to most other weapons where attacking an enemy with a large hitbox would not effect gameplay very much compared to a normal sized enemy.
- This and other shotguns is hard-coded, it's attack interval and reload/shell-insertion interval is impossible to be modified, through the modification of the weapon scripts. Upon reloading with an increased capacity through modification suffers animation glitch upon the 17th shell and beyond.
Gallery
External Links
Weapons | |
---|---|
Primary Weapons | |
Tier 1 | Chrome Shotgun / Pump Shotgun / MP5 / Silenced Submachine Gun / Submachine Gun |
Tier 2 | AK-47 / Combat Rifle / M-16 Assault Rifle / SG 552 / Auto Shotgun / Combat Shotgun / AWP / Hunting Rifle / Scout / Sniper Rifle |
Special Tier | Grenade Launcher / M60 Machine Gun |
Secondary Weapons | |
Sidearms | M1911 Pistol / Magnum Pistol / P220 Pistol |
Melee Weapons | Baseball Bat / Cricket Bat / Crowbar / Fireaxe / Frying Pan / Golf Club / Guitar / Katana / Knife / Machete / Nightstick / Pitchfork / Shovel |
Special Tier | Chainsaw |
Other Weapons | |
Grenades | Bile Bomb / Molotov Cocktail / Pipe Bomb |
Upgrades | Explosive Ammunition / Incendiary Ammunition / Laser Sight |
Fixed Weapons | Heavy Machine Gun / Minigun |
Items | |
Usable Items | Explosive barrel / Fireworks / Gas can / Oxygen tank / Propane tank |
Special Items | Cola / Gnome Chompski |
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive) |