Realize any zombie killer's desire with the ultimate in gore-splattering destruction. But the fun won't last long—once the gas gauge hits E (emptied), it's useless.
Just like other melee weapons, the Chainsaw replaces your pistols in the side-arm slot.
As always, any melee weapon has to be used in conjunction with the primary weapon to form an integrated weapons system. Unlike pistols, passive close-combat weapons (such as the Nightstick or Katana etc.) never need to be reloaded, nor do they break or lose their edge. Melee weapons have limited reach along with a set rate of fire, and cannot be relied upon entirely; some infected such as Smokers and Spitters usually must be engaged with ranged attacks.
The Chainsaw, however, is an exception to the above. It is an active close-quarter melee weapon that can cause massive damage to Infected—as well as friendly fire damage to nearby Survivors caught in its arc. This factor is especially serious on Advanced or Expert difficulty where even brief contact with another survivor will cause significant damage. The Chainsaw runs off an internal fuel tank that cannot be refilled, meaning that it will eventually run out; it must be reserved for the most suitable circumstances (e.g. the bridge dash finale in "The Parish").
Damage-wise, the Chainsaw is the weapon with the highest damage per second. Therefore, allowing it to slay a Tank quickly, because of its 1000 DPS, taking 3/4/6/8 seconds (Easy/Normal/Advanced or Versus/Expert) to kill it. The Chainsaw can kill the Witch on lower difficulties before she is startled (the standard Witch on Normal, and the Wandering Witch on Easy), and a Common Infected in just one hit anywhere on the body (similar to other melee weapons). The Special Infected generally need less than half a second against the Chainsaw, aside from the Charger which takes just over half a second. Tactically it is not recommended to melee the Boomer or Spitter as the acid released on their deaths affect the radius of their corpse and the melee weapon positions a player close enough to be hit. If you start attacking with the Chainsaw and run into a stationary Witch, the time it takes to kill her is enough before she gets startled. If you fail, a teammate can easily finish off the Witch because of the significant damage already dealt.
- The Chainsaw is a powerful weapon and can quickly kill any Special Infected (except the Tank). In fact, the Tank is the only enemy that requires several seconds to kill, as opposed to the less-than-a-sceond time for any other enemy, and Witches, who often need a second to kill.
- The Chainsaw is the only melee weapon that will allow players to cut themselves free from a Smoker's tongue before being grabbed whilst the tongue is still in the air and immediately after being grabbed while the Smoker is just starting to exert his pull. Other melee weapons can do likewise but require very precise timing and aim. However, the Chainsaw does not require any particular aiming nor such precise timing; simply using the Chainsaw either immediately before or after being attacked on the Smoker's tongue will shred it.
- Primary weapons should be used against Boomers and Spitters on account that the acid has already been released when they are killed and you are sufficiently made distance.
- When covered in Boomer bile, the Chainsaw is a good option to cut through the incoming horde. Communicate with similarly blinded teammates to minimize the risk of cutting them accidentally in the melee.
- If you have been surrounded by the acid and by common infected, you cut your way through the horde easily due to the chainsaw's impressive power and speed and escape from the acid.
- Be careful against Tanks and other Special Infected that can pin or knock a player down. In such cases, the Chainsaw speed drops back to idle and must be revved up again in order to be used, during which the player is vulnerable for a long period of time in the face of a serious threat.
- When fighting a Tank, using the Chainsaw usually results in being punched away. The Chainsaw is therefore effective when the Tank is distracted—if held off long enough, the Tank would easily die, if not heavily damaged.
- Fuel conservation is a key requirement, so briefly tapping the primary fire when using the Chainsaw against small groups of Common Infected is essential to get the most use out of this weapon.
- It is essential to keep a close watch on the amount of gas left in the Chainsaw's tank and be prepared to ditch it if running low and a good replacement high-tier weapon comes into view. The only good news is that the Chainsaw does not use any fuel when idling.
- One idea is to regard the Chainsaw as a last-ditch weapon for use at the end of a map where a Crescendo Event is known to be coming up soon. Putting the Chainsaw player at the front of the team when charging hard for a safe room brings the odds firmly down in favour of the Survivors. This approach also has the benefit of allowing the Chainsaw to be ditched without risk to the team or player once everyone is within reach of safety. Once rescue arrives, you can then easily saw your way through to the rescue vehicle.
- Due to its loud noise, using the Chainsaw will attract nearby Common Infected.
- One of the worst situations to be in is when the sounds of the chainsaw has attracted a lot of Common Infected to attack you and the chainsaw is running low on fuel. This will cause trouble as you may not be able to eliminate an entire Horde in time.
- However, in at least two instances, the noise may actually be used to attract the Common Infected AWAY from important objects, such as cars that still have their alarms active.
- However, the noise of a deploying chainsaw attracting nearby Common Infected can be very beneficial at choke points that would otherwise be dangerous, acting as a short range pipe bomb to pull and funnel an idling Common Infected horde through a doorway. This can make exiting safe rooms and transitioning from low spawn spaces to higher spawn spaces safer (Such as exiting a building) with proper coordination.
- The Chainsaw has a long deployment delay during which time it must be revved up to full operating speed. This reduces its effectiveness when a player is closely surrounded by a Horde. A better plan is either to fire up the Chainsaw in good time beforehand, backing away momentarily or shoving enemies back when revving up.
- Keep your distance from other Survivors when using the Chainsaw to avoid hurting them and make it easier for them to shoot Common Infected attracted to you. This is especially important on higher game settings such as Realism when a hit from the Chainsaw can incapacitate a teammate.
- When using the Chainsaw, it is usually best to pick up a primary weapon with good range such as an Assault Rifle or Sniper Rifle. This enables a player to take out Special Infected and pull off distance shots.
- The Grenade Launcher and Chainsaw are an impressive combination of weapons in terms of sheer power, but they do not work well together unless your friends provide fire support. The Chainsaw has a long rev-up time while the Grenade Launcher has a long reload time and can only fire one shot before having to be reloaded. Both are also difficult to find (Though both are also common in "Swamp Fever"), and they are non-reloadable once their gas and grenades have been expended. Both weapons can cause heavy friendly fire damage and, in the Grenade Launcher's case, heavy damage to the user, with the potential for either an accidental suicide or an accidental incapacitation.
- A Bile Bomb works well with the Chainsaw, making it easy to line up Infected for kills. Be prepared to kill the extra Common Infected summoned by the bile, however.
- When trying to kill a Wandering Witch with a Chainsaw, be sure to attack her from behind so that she must turn before being able to retaliate. This will buy enough time to kill her. If you fail, the Witch still can be finished off by others easily.
- The Chainsaw's size, the amount of blood generated and its exhaust smoke can heavily impede vision and cause a degree of disorientation resulting in a player taking more damage than would otherwise occur using a different melee weapon. This risk is accentuated when standing still and closely getting pressed by enemies. Computer lag may also become an issue for some players in such situations. It is therefore a good idea to keep moving and shifting position (even slowly), use melee shoves to clear space, stay calm and keep a steady aim.
- While having the Chainsaw up while attacking with it the player will gain 50% damage resistance from an normal infected from behind and front which can be useful on higher difficulty's.
- This does not affect by Special infected's as they completely ignored it.
Pros and Cons
- High attack rate and DPS.
- Extremely easy to use.
- Can spawn anywhere.
- Engine idle sound can allow allies to keep track of user.
- Attacking attracts common infected, allowing them to be easily killed.
- Easily cuts through Smoker tongues.
- Player gain 50% damage resistance while having the Chainsaw up while attacking with it.
- Ammunition cannot be recovered. When depleted, leaves the user vulnerable.
- Long deploy delay.
- Low spawn rate.
- Attacks seriously impede user vision.
- High DPS can easily kill allies with friendly fire.
- Not recommended for killing Boomers due to bile showering attacker and any nearby Survivors, though if that happens, the Chainsaw can fend off the resulting horde and the user effectively distracts other infected with the bile.
- Main article: Achievements
|CONFEDERACY OF CRUNCHES||(30G)|
|Finish a campaign using only melee weapons.|
|Decapitate 200 Infected with a melee weapon.|
|CHAIN OF COMMAND||(15G)|
|Kill 100 Common Infected with the chainsaw.|
|Kill a Tank with melee weapons.|
- The Chainsaw used in-game is modeled after the line of Andreas Stihl AG & Company chainsaws—specifically, the late 1960s to 1970s Stihl 041av with exposed muffler.
- The Chainsaw is the only melee weapon with limited ammunition, in the form of a fuel gauge. It can only be used for about one minute being emptied, discarded, and replaced with a standard Pistol.
- The Chainsaw's fuel cannot be refilled from gas cans or an ammo pile, like the Grenade Launcher and M60. However, like M60's own mutation Gib Fest, the Chainsaw Massacre mutation features only Chainsaws—you never use up the fuel, allowing them to be used.
- When a Survivor is using the Chainsaw, Common Infected are attracted to them due to the noise generated.
- The Chainsaw is a fairly common weapon to find at the first levels of "Dead Center" and "Swamp Fever". There are hardly any chainsaws in other campaigns, though you may find one.
- The Chainsaw seems to be Coach's signature weapon for official media, as seen in the trailers, pictures, in the intro, and in Coach's bio.
- Survivor Bots will never pick up or use the Chainsaw. If someone takes a break while using the Chainsaw, the AI in control will drop it. This can be exploited because dropping the Chainsaw spawns a Pistol in the bot's inventory. By taking a break and joining back in, Pistols are spawned at the players feet. Good for getting weapons when the Chainsaw is almost empty.
- Picking up a Chainsaw in Commentary Mode attracts nearby Infected. This is because the sound of the Chainsaw's motor attracts them.
- A rare glitch in the Xbox 360 version causes the top halves of Common Infected to float in the air with their entrails swinging around beneath them.
- The Chainsaw is the only melee weapon that can light gas cans and set off propane tanks. This is extremely dangerous and not recommended at all—in even easy mode, this deals heavy damage.
- Due to a bug, sometimes when it sets off Propane Tanks, the game crashes.
- The Chainsaw in the E3 trailer and game intro appears to read '22" HALE PRO'. "HALE" may be a reference to Saxton Hale from Team Fortress 2.
- If you kill a Common Infected with another weapon, then attack them with the Chainsaw as they are dying, the death animation will still play, even if the lower half of the Infected is gone.
- Ellis's remark is based on a song by The Misfits, literally titled "Die, Die, My Darling".
- If a Survivor were to die while the Chainsaw is running (for example, when killed by a Witch in Expert), the Chainsaw will be dropped on the ground with it still running, instead of being turned off like if switching it out for another secondary.
- Along with the Baseball Bat and the Combat Knife, the Chainsaw will spawn in every campaign. It's rare for such powerful item to spawn however.
- In the new Mutations for The Passing DLC, a Mutation known as Chainsaw Massacre has all four Survivors with only Chainsaws and maximum fuel, Bots included. This is because the Mutation coding for the Survivor Bots here overrules their coding to refuse picking up the Chainsaw, as stated earlier. Therefore, Bots will pick up Chainsaws as well, as to not make you the only one wielding a Chainsaw, which would result in being overrun easily.
- There is a glitch where when someone wields a Machete directly after using the Chainsaw; smoke will come out of the Machete, even though they aren't using the Chainsaw.
- The Katana also shares this glitch, although this is a rarity.
- In the Left 4 Dead 2 version of "No Mercy", when you enter the pawn shop at the end of "The Subway", there will be a Chainsaw on the lower shelf on the wall to the left.
- There is a glitch in split-screen when one player drops the chainsaw for a melee weapon and the other takes the chainsaw, then swaps to a melee and the original owner gets the chainsaw back. When they activate it, a spiral of red blood will spin in front of the other player's screen while smoke erupts from the weapon.
- There is also a glitch if the player uses the Chainsaw for a long time against the Infected and on the Survivors, and immediately swings the Chainsaw upward (pointing in the air); the blood on the chainsaw will not disappear like is its hitting an enemy in the air. However, this visual glitch deactivates once the player runs out of gas run or until the player stops the Chainsaw.
- Despite being the most brutal and powerful melee weapon in the game, it would be highly impractical to use in a scenario due to it not being able to refill up with gas, loud noise and heavy weight, as it consumes fuel with low efficiency, and usually needs a cord to work.
- If the player empties the chainsaw, they will drop it and pull out a pistol. This is similar to a survivor with a melee weapon pulling out a pistol upon being incapacitated. This is likely due to balancing reasons to prevent players from becoming defenseless.
- The chainsaw does not dismember Survivors or Special Infected. While the Boomer can be dismembered, it can be done by any weapon since his/her dismemberment happens when he's/she's killed.
- When the chainsaw runs out of gas, the chainsaw will disappear after being thrown on the ground, this is mostly because the chainsaw can't be used again
- The Chainsaw is available in the first chapter(s) of the first four non-DLC campaigns. However, it is unknown why chainsaws do not spawn in the first or second chapters of "The Parish".
- All Melee weapons are useful meaning you can kill or hit anything with your melee weapon without it breaking or failing. Chainsaws are the only limited melee weapon meaning the chainsaw will quickly run out of gas when used too much.
- It is possible to collect several chainsaws from each chapter and use them during the finales. One person can use several chainsaws or the team can use chainsaws during the finales making them more easy and possibly getting achievements much faster.
- Left 4 Dead 2 - Coach
- Console command: sb_give—this console command functions similarly to the give command. The only difference is that this command gives a specific weapon only for the other three Survivor bots, but not the human player.
|Tier 1||Chrome Shotgun / Pump Shotgun / MP5 / Silenced Submachine Gun / Submachine Gun|
|Tier 2||AK-47 / Combat Rifle / M-16 Assault Rifle / SG 552 / Auto Shotgun / Combat Shotgun / AWP / Hunting Rifle / Scout / Sniper Rifle|
|Special Tier||Grenade Launcher / M60 Machine Gun|
|Sidearms||M1911 Pistol / Magnum Pistol / P220 Pistol|
|Melee Weapons||Baseball Bat / Cricket Bat / Crowbar / Fireaxe / Frying Pan / Golf Club / Guitar / Katana / Knife / Machete / Nightstick / Pitchfork / Shovel|
|Grenades||Bile Bomb / Molotov Cocktail / Pipe Bomb|
|Upgrades||Explosive Ammunition / Incendiary Ammunition / Laser Sight|
|Fixed Weapons||Heavy Machine Gun / Minigun|
|Usable Items||Explosive barrel / Fireworks / Gas can / Oxygen tank / Propane tank|
|Special Items||Cola / Gnome Chompski|
|Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)|