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"An assault rifle? Heh, man this takes me back!"
"Assault rifle!"

The AK-47 is an automatic rifle in Left 4 Dead 2, losing fire rate, magazine size, and accuracy in comparison to other assault rifles for the highest damage per second and capable of effectively taking down hordes and Tanks. The AK-47 damage fall off is it loses 3% damage per 500 Hammer units and after 1500 Hammer units it suffers significantly greater damage fall off. It has a max range of 3000 Hammer units.

The AK-47 is used by Bill, Louis, Nick, and Rochelle (as well as Zoey in the Xbox 360 version of Left 4 Dead 2).

Official Description[]

What this Soviet-made assault rifle lacks in accuracy, it makes up for in firepower. You can squeeze off these higher caliber rounds in single shots for ammo conservation, or room-clear with fully automatic fire.


  • The AK-47 can kill Common Infected with one shot on Easy and Normal, while it takes two shots on Advanced and Realism. Uncommon Infected take more shots to kill, but the AK-47 is still the most powerful assault rifle in the game.
  • The slower firing rate on the AK-47 saves ammunition when picking off lone Common Infected.
  • The AK-47's ability to inflict a high level of damage makes it an excellent Tank-killing weapon. It cannot quite match the Tactical or Combat Shotgun in damage per second at close range, but the weapon at mid-range is surpassed in effectiveness only by the M60.
  • While the AK-47 has poor accuracy when moving and a heavy recoil that causes loss of target acquisition, distant Infected can still be dispatched by taking careful aim and firing single shots or double-taps.
    • Crouching while firing greatly increases the AK-47's medium and long-range accuracy.
  • Shooting a sitting Witch in the head with the AK-47 will stun her momentarily in the same way that a head shot from the Sniper Rifle or Magnum Pistol does. If you are close enough, the AK's damage output will be sufficient to put her down. However, if you are too far, most of your shots will miss and you will be unable to kill her before she closes in and/or your magazine is empty.
  • The Laser Sight upgrade works best with the AK-47, since it improves this weapon's accuracy tremendously, especially at medium and long ranges.
    • Note that with a Laser Sight fitted, crouching does not improve accuracy over a standing position unless a player is shooting while moving.
    • There will always be a laser sight box in Whitaker's Gun Shop, found in the Streets chapter of Dead Center.
  • Except in Realism mode, Explosive and Incendiary Ammo upgrades do not complement the AK-47 as well as they do for the M-16 Assault Rifle.
    • The AK-47's already high damage mostly nullifies the one shot, one kill capabilities of both types of special ammunition on Easy and Normal difficulties.
    • The decreased magazine size of the AK-47 as compared to other automatic rifles further dilutes the effectiveness of the ammunition upgrades.
    • However, the decreased fire rate of the AK-47 provides better control for those who wish to attempt to use single bullets against each Infected, which can improve the total number of kills achieved with the augmented ammo.
      • This benefit is slightly negated, however, by the AK-47's reduced accuracy, which can easily cause the bullets to miss their target, forcing the player to use more than one shot to kill an Infected, despite the improved control.
  • The Magnum pistol is a good secondary weapon to use with the AK-47 because the heavy pistol is an effective long-range weapon that compensates for the AK-47's poor accuracy. However, if you can master firing it in semi-auto, the Magnum will be rendered redundant, though a useful backup.
    • An exception to this is Realism, where the Magnum's superiority is unquestionable.
    • Ordinary Pistols are not as effective in a pistol-sniping role, but they are still more accurate than the AK-47 and so are good secondary weapons to consider when choosing the AK-47 as a primary weapon.
  • Melee weapons work well with the AK-47 in chapters featuring short ranges and confined spaces. This tactic is best applied with the Katana due to its long range and wide swing arc as well as its notably fast swing speed.
  • The AK-47's ability to fire single and double taps (by gently pressing the primary fire button) is one of its most useful features. When crouching to improve accuracy, its fine trigger control and heavy bullet makes the AK-47 a decent ranged weapon (even without a Laser Sight) meaning distant Smokers and Hunters can be taken down with the expenditure of only 3 or 4 cartridges. Crouching, using the double-tapping technique and aiming at the central body mass is enough to kill a Common Infected on Expert mode.

Pros and Cons[]


  • High close range DPS and damage per hit; requires only one bodyshot (or two bodyshots on Advanced/Expert and Realism) to kill Commons.
  • Generally a common spawn.
  • Slow rate of fire, allowing better ammo conservation.
  • Benefits significantly from the Laser Sight upgrade, making it an an undeniable force with both solid accuracy and great damage (as well as per second).
  • Keeps flashlight forwards while reloading.
  • Decent reload speed despite its high damage.


  • Drains ammo at a relatively high pace in full auto.
  • Small magazine reduces effectiveness of ammo upgrades.
  • High recoil and the lowest accuracy out of all rifle variants, making it poor for confrontations past mid range.
  • Rare chance to appear at all.



Coach replaces a magazine on the AK-47

  • The in-game AK-47 is modeled after the AKMN (1959), a modernised variant of the first-generation AK rifle developed in the late 1940s with a lighter reciever, new buttstock and muzzle device, this "N" variant come with a side-rail used to attach a night vision device. However, the front sight is modeled from the AK-47.
  • The in-game rifle's fire rate is much lower than its real-life counterparts (600 RPM, slightly lower than M-16).
  • The in-game model shows the proportions of a 30-round magazine, despite the fact that statistically and realistically, it can use 40-round magazines.
  • The AK-47's third-person reloading animation is the same as the M-16 Assault Rifle and the Combat Rifle, although the magazine, for obscure reasons, is never removed.
  • The AK-47 was rated 1st in the Left 4 Dead 2 Top 10 FTW Weapons on Machinima.com.
  • When held by a Survivor in third-person, the AK-47 ejects casings out the left side as opposed to the right in first-person.
  • The in-game model is using a Tapco polymer magazine, not a regular steel mag.
  • The bulb on the mounted flashlight actually uses the texture of the bottom of a bullet cartridge.
  • The AK-47 in CS:GO uses a slightly-modified version of the Left 4 Dead 2 model. This is also true for the Glock, Desert Eagle, and MAC-10. The "Rural" variant that can be found in the "Lighthouse Finale" is based off the Global Offensive AK-47's textures.
  • When Bill takes the weapon he reuses the audio of taking the M-16 Assault Rifle.
  • The higher damage output of the AK-47 when compared to the M-16 Assault Rifle in-game matches the performance of the weapons in real life. When fired, the 7.62×39mm cartridge, used by both the AK-47 and the AKM, produces approximately 200—250 more ft-lbs of force than the 5.56×45mm cartridge, used by the M16 assault rifle.
  • Prior to The Last Stand Update, when shooting up or down, the AK-47 would return back to the center position. The M-16 Assault Rifle was affected by this as well.


External Links[]

Primary Weapons
Tier 1 Chrome invert.png Chrome Shotgun / Pump invert.png Pump Shotgun / MP5 Invert.png MP5 / Mac10 invert.png Silenced Submachine Gun / Uzi invert.png Submachine Gun
Tier 2 Ak invert.png AK-47 / Icon weapon rifle desert inverted.png Combat Rifle / M16 invert.png M-16 Assault Rifle / SIG Invert.png SG 552 / Auto invert.png Auto Shotgun / Spas12 invert.png Combat Shotgun / AWSM Invert.png AWP / Hunting invert.png Hunting Rifle / Steyr Invert.png Scout / G3 invert.png Sniper Rifle
Special Tier Grenade launcher inverted.png Grenade Launcher / M60Icon.png M60 Machine Gun
Secondary Weapons
Sidearms Pistol inverted.png M1911 Pistol / Deagle invert.png Magnum Pistol / Pistol inverted.png P220 Pistol
Melee Weapons Bat invert.png Baseball Bat / Cricket invert.png Cricket Bat / Crowbar invert.png Crowbar / Axe invert.png Fireaxe / Pan invert.png Frying Pan / GolfClubIcon.png Golf Club / Guitar invert.png Guitar / Katana invert.png Katana / Knife Invert.png Knife / Machete invert.png Machete / Baton invert.png Nightstick / Icon pitchfork inverted.png Pitchfork / Icon shovel inverted.png Shovel
Special Tier Chainsaw invert.png Chainsaw
Other Weapons
Grenades Bile invert.png Bile Bomb / Molotov inverted.png Molotov Cocktail / Pipebomb invert.png Pipe Bomb
Upgrades L4D2 ammo explosive.png Explosive Ammunition / L4D2 ammo incendiary.png Incendiary Ammunition / Laser sight HUD invert.PNG Laser Sight
Fixed Weapons MMG Icon.png Heavy Machine Gun / Minigun icon.png Minigun
Usable Items Explosive Barrel HUD invert.png Explosive barrel / Fireworks icon.png Fireworks / Gas canister HUD invert.png Gas can / Oxytank icon.png Oxygen tank / Propane tank icon.png Propane tank
Special Items Cola.png Cola / Gnome icon.png Gnome Chompski
Featured in both games / L4D1-exclusive / L4D2-exclusive (Counter-Strike weapons / PC-exclusive)