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Left 4 Dead Wiki
335
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
The Survivors
Left 4 Dead
Bill
Francis
Louis
Zoey
Left 4 Dead 2
Coach
Ellis
Nick
Rochelle
NPCs
The Infected
Common Infected
Uncommon Infected
CEDA Worker Infected
Jimmy Gibbs Jr
Fallen Survivor
Clown Infected
Mud Men
Worker Infected
Riot Infected
Special Infected
The Smoker
The Boomer
The Hunter
The Charger
The Spitter
The Jockey
The Tank
The Witch
Weapons
Sidearms
Melee Weapons
Other Weapons
International Weapons
Healing Items
Valve Wiki Network
Combine OverWiki
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The Director
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==Dynamic Maps== A feature only implemented in ''[[Left 4 Dead 2]]'', dynamic map design allows the Director to measure how well the Survivors are doing, and change the map accordingly. These changes can include small path tweaks, object and item spawns, weather patterns, even re-pathing of entire events. Here are a few examples: ===[[Dead Center]]=== ====[[The Hotel]]==== *Logic exists in the map files that indicates the elevator was going to have multiple stops, one of which would be chosen by the Director. However, it appears this idea was scrapped. ====[[The Streets]]==== *After the Crescendo Event, the Director may place an alarm on one of the two red cars at Liberty Mall's parking spot. ====[[The Mall]]==== *The path to the Crescendo Event changes, leading to either a security door or the window of a toy store. In Versus, the path will always default to the toy store to keep the match fair. *The event itself is subject to numerous path changes, depending on the Survivor's skill. ===[[Dark Carnival]]=== ====[[The Barns]]==== *At the beginning of the level, the Director may spawn a fence along the main path. ===[[Hard Rain]]=== ====[[Mill Escape]] / [[Return to Town]] / [[Town Escape]]==== *Torrential rain will occur randomly through the map, obscuring vision and muffling the voices of other Survivors, which are often accompanied with mob attacks. ===[[The Parish]]=== ====[[The Park]]==== *According to Developer Commentary, the park area was originally going to have dynamic pathing. However, through play-testing it was discovered that players found it more enjoyable to simply have the whole area open to them. ====[[The Cemetery]]==== *Many of the graves in the cemetery are dynamic, forcing the Survivors to take longer routes if they are doing well. Any and all dynamic map changes are kept the same for both teams when playing Versus mode.
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