Left 4 Dead Wiki
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
The Survivors
Left 4 Dead
Bill
Francis
Louis
Zoey
Left 4 Dead 2
Coach
Ellis
Nick
Rochelle
NPCs
The Infected
Common Infected
Uncommon Infected
CEDA Worker Infected
Jimmy Gibbs Jr
Fallen Survivor
Clown Infected
Mud Men
Worker Infected
Riot Infected
Special Infected
The Smoker
The Boomer
The Hunter
The Charger
The Spitter
The Jockey
The Tank
The Witch
Weapons
Sidearms
Melee Weapons
Other Weapons
International Weapons
Healing Items
Valve Wiki Network
Combine OverWiki
Team Fortress Wiki
Left 4 Dead Wiki
Portal Wiki
FANDOM
Fan Central
BETA
Games
Anime
Movies
TV
Video
Wikis
Explore Wikis
Community Central
Start a Wiki
Don't have an account?
Register
Sign In
Sign In
Register
Left 4 Dead Wiki
335
pages
Explore
Main Page
All Pages
Community
Interactive Maps
Recent Blog Posts
The Survivors
Left 4 Dead
Bill
Francis
Louis
Zoey
Left 4 Dead 2
Coach
Ellis
Nick
Rochelle
NPCs
The Infected
Common Infected
Uncommon Infected
CEDA Worker Infected
Jimmy Gibbs Jr
Fallen Survivor
Clown Infected
Mud Men
Worker Infected
Riot Infected
Special Infected
The Smoker
The Boomer
The Hunter
The Charger
The Spitter
The Jockey
The Tank
The Witch
Weapons
Sidearms
Melee Weapons
Other Weapons
International Weapons
Healing Items
Valve Wiki Network
Combine OverWiki
Team Fortress Wiki
Left 4 Dead Wiki
Portal Wiki
Editing
Crescendo Event
(section)
Back to page
Edit
Edit source
View history
Talk (27)
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Notes == [[File:1989-1990 Buick Century sedan.jpg|200px|thumb|The 1989 Buick Century, similar to the game's alarmed car.]] * All alarmed cars in both games use the same model and resemble the [https://en.wikipedia.org/wiki/Buick_Century#Fifth_generation_(1982–1996) 1989 Buick Century sedan]. ** However, the alarmed car in ''Left 4 Dead'' version of Death Toll appears to be a [https://en.wikipedia.org/wiki/Honda_Civic_(second_generation) 1982 Honda Civic hatchback] and in ''Left 4 Dead 2'' version of Death Toll, the alarmed car had been removed and replaced by the red siren light placed on top of the forklift. ** The alarmed car doors are aren't closed and has two door handles despite being a four-door car, both could be oversights. * Occasionally, before a Crescendo Event, if one player goes idle, a seemingly random horde may spawn. This should not be possible as no enemies should spawn until ''after'' the trigger for the horde is set off. It may, however, be due to the whims of the [[Director]], or possibly as a type of punishment directed at that player because they are not actively helping their team. * For events that need to or can be shot at to activate, sometimes the bot players will trigger them by accident (When shooting at the nearby Infected), causing the players to potentially face a horde unprepared. ** This can be especially annoying during The Mall as that is a Gauntlet Crescendo Event and triggering it too early will likely cause you to get swarmed. In addition, in Single Player and Campaign, the Special Infected loved to spawn just outside the windows (They can't actually break in) and will cause the bots to shoot them. ** In ''Left 4 Dead'', Bots pay no heed to alarmed cars and will shoot it or jump on top of it like normal cars. The players may have to try a different path to avoid unnecessary fights. ** This is however, fixed in ''Left 4 Dead 2''. Bots will generally refrain from firing at a cars when the Infected are nearby. Furthermore, even if they shot a car by means of accident, it will not set off. * The Infected may only spawn in the areas out of the Survivors' line of sight. A horde of Infected may emerge from a small, enclosed space such as a closet or a bathroom. The Survivors rarely entered the bathrooms or closets unless low on supplies so they will often be used for spawning. * If a bathroom or closet is nearby and the Horde sound is heard, going into the bathroom may cause the entire horde to spawn inside the player. The Infected could not move and could not attack, though they will turn and yell. A few shotgun blasts will kill them. * Only the Survivors' attack, melee shove or jumping onto alarmed cars will trigger the alarm. Touching the side does not set the alarms off. So dragging, carrying or riding a Survivor to an alarmed car will not trigger it unless a Survivor shoots it while attempting rescue. * In the sound files, the Panic Event is called MiniFinale. * Valve recycled a sound (the_horror1.wav and the_horror2.wav to be exact) from ''Half-Life'' and used it for the screams that are heard after a Crescendo Event starts. * In ''Left 4 Dead'', Crescendo Events are never directly mentioned by Survivors. However, they said how to get past one and ask each other if they're ready. * It is unknown why the finales attracts the hordes as none of them makes any noise (With the exception of the Truck Depot Finale, the Runway Finale and the Port Finale from ''Left 4 Dead'' and The Bridge and The Concert from ''Left 4 Dead 2''). The explanation is that this is intentional to gameplay. A possible in-game theory is that when the Survivors linger around the finale area, the Infected picked their scent up easily and attacked. This may also explain why the hordes can also spawn when the players stayed in the same area or backtrack. In some cases, like the Town Escape in ''Left 4 Dead 2'' or The Lighthouse in ''Left 4 Dead'', the horde is attracted to light. A cut line from the helicopter pilot states that he believes that the Infected have the ability to sense hope and will destroy it when they do, although this may simply be hyperbole. The Infected might also be sensitive to radio waves emitted from the help requests like in finales, [[The Farmhouse]] (Left 4 Dead) and [[The Plantation]] (Left 4 Dead 2). * If a Tank hits an alarmed car with a concrete slab, the car will turn white or purple. * When the Survivors trigger a Crescendo Event, but ran away, the Horde will find them wherever they are, even when they are far away from the source of the loud noise that startled the Horde. * Fire does not trigger any car alarms. Using a [[Molotov]] or [[Gas Can]] against the Infected near an alarmed car can be useful. ** There is also a glitch with the car alarms if they are shot with [[Incendiary Ammunition]] which does not trigger the alarm. This makes keeping some Incendiary Ammunition near car alarms very useful. * When a Tank hits an alarmed car, the alarm will permanently deactivate instead of activating and attracting a horde. The Survivors who shoot or jump on the car after this will not set the alarm off. * The car alarm does not activate if a player shoots it from far away. * In ''Left 4 Dead 2'', when the window of an alarmed car gets shot once, the bullet hole disappears. * It is impossible to activate a alarmed car from a previous chapter. The alarmed car in [[the Milltown]] deactivates when playing [[Town Escape]] or [[Return To Town]], and the alarmed car in [[the Waterfront]] deactivates when playing [[the Park]].
Summary:
Please note that all contributions to the Left 4 Dead Wiki are considered to be released under the CC-BY-SA
Cancel
Editing help
(opens in new window)
Follow on IG
TikTok
Join Fan Lab