Cola

"But in my haste, I forgot cola!"

- Whitaker "Cola for guns, I think this is like the reverse of what my school did."

- Ellis

The Cola is a usable item in Left 4 Dead 2. The Survivors agree to obtain a six-pack of cola from nearby convenience store and bring it back to Whitaker, the owner of the gun shop in Dead Center, in return for which he will use a rocket-propelled grenade to destroy a fuel tanker truck that is blocking their way to the Liberty Mall.

When the Survivors open the door of the Save 4 Less store, a burglar alarm sounds which triggers a Crescendo Event. After sprinting into the store to retrieve the six-pack, the player who ends up carrying the Cola cannot use any weapon other then the Cola pack itself in a basic melee shove attack to bat Infected out of the way during the run back to Whitacker's safe room door. In common with all melee attacks, this action is subject to a fatigue timer whereby melee shove strength is degraded by its frequency of use without rest.

Despite the Cola being contained in glass bottles the six-pack will crack Infected heads, take gunshots (slivers of glass will fly off) be thrown or dropped with impunity. In a word the Cola is indestructable.

Like any other holdable item, the Cola six-pack requires four melee shoves to kill a Common Infected or a single swing to an Infected's spine when the victim is passive and unalerted. Similarly, four melee shoves are required to kill a Smoker, Boomer, Hunter and Spitter.

Cola six-pack melee shoves are totally ineffective against a Charger, Witch, or Tank.