Talk:Safe room

I'm going to ask a question, but firstly, I want to make it clear that I understand the safe rooms are simply there for gameplay.

However, what if they weren't? Where did all these safe rooms come from? Why does each safe room door look identical? Why is each stocked with supplies? Did a company build them, knowing of the impending infection? Did the military forge them? How did they come to be so well placed? Was the infection deemed "possible" and because of this whoever caused the infection decided that safe rooms were required?

I know that all of the above is merely for simple gameplay. However, I want to know if anyone has any theories on their origin or how they came to be. -- Five Dog ( Talk ){ Updates } 16:13, 9 June 2009 (UTC)
 * I believe that the safe rooms are actually more sparse, and much less identical, story-wise. I'd imagine both the military and more or less random survivors built them after the Infection set in.  The people who built them did so with the intention of not only saving their own backs for a time, but also anyone else who might come along.  As such, they stocked it with as many supplies as they could afford to.  Like you said, the safe rooms are largely for gameplay reasons, and I also believe their closeness and setting in general are related to gameplay.  However, looking at it from a story point of view, yeah, there might be some, but they're going to be distanced, chances are.


 * This is an interesting point, though. I'll have to include this sort of thing into a story sometime...whenever I really start writing. - §tigma-231  ♠ o  ƒ  my caliber { τalk }{¢ont } 16:24, 9 June 2009 (UTC)

Ummmm, this is pretty short so, when you lift up the bar thing in the door, and the tank comes, instead of the door crumbling down, it disappears, why is that? Its just really weird, i mean, why doesn't the safe room door break? It just disappears, why?!

Well, if a giant steel door flew at you, it would probably kill or incap you. That would be a sucky way to die, so thats probably why.--Supermutantslayer 450  RO A  R! 22:44, October 9, 2009 (UTC)

door barricade
have you noticed that you always,with the exception of the train safe houses, you barricade the door behind you, dooming all future survivors,i'm going to go ahead an add this into the trivia section.--JoeHanSon 04:34, November 3, 2009 (UTC)

hmmm,good point--JoeHanSon 19:47, November 15, 2009 (UTC)


 * Yeah, I've been wondering about that for a long time. I think that back when the safe rooms were implemented (by who I wonder) there were more survivors. By the time that our beloved survivors showed, most everyone else was dead, so they decided that they would impede the progress of any zombie chasing them trying to get in and hope there was no one else. This is just a guess and I am perfectly willing to abandon this theory if someone completely proves it wrong. Imperialscouts 21:16, November 15, 2009 (UTC)
 * This is why this wiki has terrible Trivia. Remember, this game is not supposed to be as in-depth as the murder of everyone in the Senate room. It is a simple gameplay mechanic to keep the Infected out. That's like saying "It is mysterious on how the player is able to see his equipment, health, everyone else's health, and their outlines". Adreensherpderp 01:25, November 22, 2009 (UTC)


 * What?-- SS4FireFox 01:45, November 22, 2009 (UTC)


 * What's wrong with theories? Well, as long as they ALL don't end up on the talk page. Imperialscouts 04:30, November 22, 2009 (UTC)