Complete list of console commands/Z

This is the convars/concommands for Left 4 Dead starting from Z.

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z_acquire_far_range                     : 2500     :, "sv", "cheat"  : The maximum range for a distant zombie to notice and attack you z_acquire_near_range                    : 200      :, "sv", "cheat"  : The maximum range for a near zombie to notice and attack you z_acquire_near_time                     : 0        :, "sv", "cheat"  : When a zombie notices you, this determines the seconds to wait before it attacks you z_acquire_time_variance_factor          : 0        :, "sv", "cheat"  : z_add                                   : cmd      :                  : Add an Infected - optional x y z arguments for world position to add them z_added_light_debug                     : 0        :, "cheat", "cl"  : z_alert_dot                             : 0        :, "sv", "cheat"  : z_alert_range                           : 1000     :, "sv", "cheat"  : z_allow_ai_to_use_abilities             : 1        :, "sv", "cheat"  : If zero, Hunters wont pounce, Tanks wont throw rocks, etc z_attack_flow_range                     : 1500     :, "sv", "cheat"  : z_attention_range_lying_modifier        : 0        :, "sv", "cheat"  : z_attention_range_sitting_modifier      : 0        :, "sv", "cheat"  : z_avoid_max_range                       : 100      :, "sv", "cheat"  : z_avoid_min_range                       : 30       :, "sv", "cheat"  : z_avoid_power                           : 10       :, "sv", "cheat"  : z_avoidforce                            : 2500     :, "cheat", "rep", "cl" : z_avoidteammates                        : 1        :, "cheat", "rep", "cl" : z_award_debug                           : 0        :, "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) z_background_limit                      : 20       :, "sv", "cheat"  : How many common infected are on the background map at once. z_backspeed                             : 450      :, "cheat", "rep", "cl" : z_boomer_gibs                           : 0        :, "cheat", "cl"  : z_boomer_near_dist                      : 180      :, "sv", "cheat"  : z_boss_crouch                           : 0        :, "sv", "cheat"  : Forces boss zombie bots to crouch z_boundary_clear_type                   : 1        :, "sv", "cheat"  : 0 = floodfill, 1 = new creep z_boundary_max_range                    : 5000     :, "sv", "cheat"  : z_boundary_spread_speed                 : 200      :, "sv", "cheat"  : z_brawl_chance                          : 2        :, "sv", "cheat"  : z_breakable_damage                      : 4        :, "sv", "cheat"  : z_burning_lifetime                      : 30       :, "sv", "cheat"  : Number of seconds a burning zombie takes to crisp z_camo_decay_rate                       : 0        :, "cheat", "cl"  : How fast the camouflage effect dies on ragdolls z_carry_max_mass                        : 250      :, "cheat", "rep", "cl" : z_chance                                : 60       :, "sv", "cheat"  : z_claw_hit_pitch_max                    : 20       :, "sv", "cheat"  : z_claw_hit_pitch_min                    : -20      :, "sv", "cheat"  : z_claw_hit_yaw_max                      : 20       :, "sv", "cheat"  : z_claw_hit_yaw_min                      : -20      :, "sv", "cheat"  : z_clear_area_range                      : 300      :, "sv", "cheat"  : z_clear_max_time                        : 5        :, "sv", "cheat"  : z_clear_min_time                        : 0        :, "sv", "cheat"  : z_clear_min_time_range                  : 300      :, "sv", "cheat"  : z_clear_range                           : 750      :, "sv", "cheat"  : z_close_target_notice_distance          : 60       :, "sv", "cheat"  : How far an attacking zombie will look for a nearby target on their way to their chosen victim. z_common_limit                          : 30       :, "sv", "cheat"  : How many common infecteds we can have at once. z_cooldown_spawn_safety_range           : 1000     :, "sv", "cheat"  : z_cough_cloud_expire                    : 14       :, "sv", "cheat"  : You don't cough after a smoke cloud has existed this long. z_cough_cloud_initial_cough_delay       : 0        :, "sv", "cheat"  : You don't cough until smoke cloud exists for this long. z_cough_cloud_radius                    : 175      :, "sv", "cheat"  : How far from center of smoke cloud makes you cough. z_cough_duration                        : 5        :, "cheat", "rep", "cl" : How long a cougher continuously coughs for. z_cough_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow. z_cough_interval                        : 20       :, "cheat", "rep", "cl" : How often a cougher can cough. z_credits_interval                      : 0        :, "sv", "cheat"  : z_crouch_speed                          : 75       :, "cheat", "rep", "cl" : z_cull_timeout                          : 5        :, "sv", "cheat"  : Grace period before player zombie is culled for being too far away z_deafen_radius_one                     : 100      :, "sv", "cheat"  : z_deafen_radius_three                   : 200      :, "sv", "cheat"  : z_deafen_radius_two                     : 150      :, "sv", "cheat"  : z_debug                                 : 0        :, "sv", "cheat"  : z_debug_activities                      : 0        :, "sv", "cheat"  : z_debug_avoid                           : 0        :, "sv", "cheat"  : z_debug_breakables                      : 0        :, "sv", "cheat"  : z_debug_climb                           : 0        :, "sv", "cheat"  : z_debug_cull                            : 0        :, "sv", "cheat"  : z_debug_escape_scan                     : 0        :, "sv", "cheat"  : z_debug_falling_damage                  : 0        :, "sv", "cheat"  : z_debug_fog                             : 0        :, "sv", "cheat"  : z_debug_infected_anim_report            : cmd      :                  : Prints the server's layer info for the specified infected z_debug_ledges                          : 0        :, "sv", "cheat"  : z_debug_mob_spawn                       : 0        :, "sv", "cheat"  : z_debug_neighbors                       : 0        :, "sv", "cheat"  : z_debug_path_stress_test                : cmd      :                  : Stress-tests Path::Compute on an Infected. Optional argument is number of times to invoke Compute z_debug_population                      : 0        :, "sv", "cheat"  : z_debug_spawn_ahead                     : 0        :, "sv", "cheat"  : z_debug_spawn_set                       : -1       :, "sv", "cheat"  : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above z_debug_spawnable_areas                 : 0        :, "sv", "cheat"  : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) z_debug_tank_spawn                      : 1        :, "sv", "cheat"  : When console spawning a tank automatically give it to a player. z_decals                                : cmd      :                  : Splat decals on all infected z_density_region_length                 : 1500     :, "sv", "cheat"  : z_destroy_on_attack                     : 0        :, "sv", "cheat"  : When an infected starts punching its victim, destroy it. Useful for demos. z_difficulty                            : 0        :, "rep", "cl"    : Difficulty of the current game (Easy, Normal, Hard, Impossible) z_director_special_spawn_delay          : 10       :, "sv", "cheat"  : z_discard_min_range                     : 1000     :, "sv", "cheat"  : Don't relocate PZs closer than this regardless of flow distance z_discard_range                         : 2500     :, "sv", "cheat"  : Discard Zombies farther away than this z_do_tracers                            : 1        :, "cheat", "rep", "cl" : Do we want tracers at all? z_dont_clear                            : 0        :, "sv", "cheat"  : z_door_reopen_interval                  : 0        :, "sv", "cheat"  : Closed doors can be re-opened after this amount of time z_door_retry_interval                   : 1        :, "sv", "cheat"  : Interval at which blocked doors will try to reopen z_escape_route_alpha                    : 25       :, "cheat", "cl"  : z_escape_route_force_visible            : 0        :, "cheat", "cl"  : z_exploding_health                      : 50       :, "sv", "cheat"  : Exploding Zombie max health z_exploding_limit                       : 1        :, "sv", "cheat"  : z_exploding_shove_interval              : 10       :, "sv", "cheat"  : z_exploding_shove_max                   : 5        :, "sv", "cheat"  : z_exploding_shove_min                   : 4        :, "sv", "cheat"  : z_exploding_speed                       : 175      :, "cheat", "rep", "cl" : z_exploding_splat                       : 50       :, "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage z_exploding_splat_radius                : 200      :, "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it  z_expressions                            : 1        : , "sv", "cheat"  : z_falling_land_forward_speed            : 200      :, "sv", "cheat"  : Minimum falling speed to cause a stumbling forward landing animation to occur z_falling_land_hard_speed               : 200      :, "sv", "cheat"  : Minimum falling speed to cause a 'hard' landing animation to occur z_falling_land_speed                    : 200      :, "sv", "cheat"  : Minimum falling speed to cause a landing animation to occur z_finale_chance                         : 100      :, "sv", "cheat"  : z_finale_spawn_safety_range             : 600      :, "sv", "cheat"  : z_first_aid_cabinets                    : 0        :, "sv", "cheat"  : z_force_attack_from_sound_range         : 750      :, "sv", "cheat"  : z_forcezombiemodel                      : 0        :, "sv", "cheat"  : remove variability in infected models and instead use the specified model from z_zombieforcemodelname z_forcezombiemodelname                  : 0        :, "sv", "cheat"  : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. z_forwardspeed                          : 450      :, "cheat", "rep", "cl" : z_friendly_fire_forgiveness             : 1        :, "sv", "cheat"  : Ignore friendly fire that appears to be unintentional. z_frustration                           : 1        :, "cheat", "rep", "cl" : z_frustration_blink_percent             : 0        :, "cheat", "cl"  : z_frustration_blink_rate                : 10       :, "cheat", "cl"  : z_frustration_lifetime                  : 20       :, "sv", "cheat"  : Frustration will accumulate for this many seconds before forcing an AI tank takeover z_frustration_los_delay                 : 2        :, "sv", "cheat"  : z_frustration_spawn_delay               : 10       :, "sv", "cheat"  : z_gas_health                            : 250      :, "sv", "cheat"  : Gas Zombie max health z_gas_limit                             : 1        :, "sv", "cheat"  : z_gas_speed                             : 210      :, "cheat", "rep", "cl" : z_ghost_checkpoint_spawn_interval       : 30       :, "sv", "cheat"  : Interval for spawning special zombies while survivors are in the checkpoint z_ghost_finale_spawn_interval           : 20       :, "sv", "cheat"  : Interval for spawning special zombies during the finale z_ghost_spawn_in_start                  : 0        :, "sv", "cheat"  : Allow ghosts to materialize while players are in the start area z_ghost_spawn_interval                  : 60       :, "sv", "cheat"  : Interval for spawning special zombies z_ghost_speed                           : 450      :, "cheat", "rep", "cl" : z_ghost_travel_distance                 : 1000     :, "sv", "cheat"  : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors z_gib_limb_distance                     : 400      :, "sv", "cheat"  : Rifles and sniper rifles can dismember at this range z_gib_limb_distance_buckshot            : 350      :, "sv", "cheat"  : Shotguns can dismember at this range z_gib_limb_distance_headshot            : 2000     :, "sv", "cheat"  : Rifles and sniper rifles can decapitate at this range z_gib_limb_distance_headshot_zoomed     : 4000     :, "sv", "cheat"  : Sniper rifles can decapitate at this range when zoomed z_gib_limb_distance_zoomed              : 800      :, "sv", "cheat"  : Sniper rifles can dismember at this range when zoomed z_gib_limbs                             : 25       :, "sv", "cheat"  : Limbs can be shot off infected when doing this much damage (0 disables) z_grab_force                            : 0        :, "sv", "cheat"  : For testing - always grab ledges regardless of estimated falling damage z_grab_ledges_solo                      : 0        :, "sv", "cheat"  : For testing - grab ledges even if you're the last survivor z_gun_damage                            : 10       :, "cheat", "rep", "cl" : z_gun_debug_player_index                : 0        :, "cheat", "rep", "cl" : z_gun_force                             : 300      :, "sv", "cheat"  : z_gun_horiz_punch                       : 0        :, "cheat", "rep", "cl" : Toggles horizontal punchangles for guns z_gun_kick                              : 0        :, "cheat", "rep", "cl" : Firing a gun can knock the player's view this amount of the current spread z_gun_physics_force                     : 25       :, "sv", "cheat"  : How hard we push things that aren't players or doors. z_gun_range                             : 75       :, "cheat", "rep", "cl" : z_gun_stun_duration                     : 1        :, "cheat", "rep", "cl" : z_gun_survivor_force                    : 200      :, "sv", "cheat"  : z_gun_survivor_friend_push              : 1        :, "cheat", "rep", "cl" : Allow survivors to push survivors with a right click. z_gun_survivor_shove_dot                : 0        :, "sv", "cheat"  : Max dot of a shove swing that can push a fellow survivor z_gun_swing_duration                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_interval                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_vs_amt_penalty              : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_cooldown                 : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_max_penalty              : 6        :, "cheat", "rep", "cl" : z_gun_swing_vs_min_penalty              : 3        :, "cheat", "rep", "cl" : z_gun_swing_vs_restore_time             : 4        :, "cheat", "rep", "cl" : z_gun_vertical_punch                    : 1        :, "cheat", "rep", "cl" : Toggles vertical punchangles for guns z_health                                : 50       :, "sv", "cheat"  : Zombie max health z_hear_gunfire_range                    : 200      :, "sv", "cheat"  : z_hear_runner_far_range                 : 750      :, "sv", "cheat"  : z_hear_runner_near_range                : 500      :, "sv", "cheat"  : z_hit_from_behind_cosine                : 0        :, "sv", "cheat"  : z_hit_from_behind_factor                : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits Survivor from behind z_hit_incap_factor_easy                 : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_expert               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_hard                 : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_normal               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hunter_claw_buildup_growl_percent     : 0        :, "sv", "cheat"  : When at least this charged up, Hunter starts growling constantly. z_hunter_claw_force                     : 240      :, "cheat", "rep", "cl" : Force with which the claw shoves other zombies away z_hunter_claw_max_buildup_time          : 3        :, "sv", "cheat"  : Attack button held longer than this gets no extra benefit. z_hunter_claw_plays_hit_anims           : 0        :, "cheat", "rep", "cl" : Play the new hit anims for debugging? z_hunter_claw_range                     : 52       :, "cheat", "rep", "cl" : Range of the Claw weapon z_hunter_claw_range_down                : 70       :, "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. z_hunter_claw_start_buildup_time        : 0        :, "sv", "cheat"  : Attack button released in less than this time is just a click. z_hunter_claw_swing_duration            : 0        :, "cheat", "rep", "cl" : z_hunter_claw_swing_interval            : 1        :, "cheat", "rep", "cl" : z_hunter_claw_swing_miss_interval       : 0        :, "cheat", "rep", "cl" : z_hunter_ground_normal                  : 0        :, "cheat", "rep", "cl" : z_hunter_health                         : 250      :, "sv", "cheat"  : Zombie max health z_hunter_limit                          : 1        :, "sv", "cheat"  : z_hunter_lunge_stagger_time             : 1        :, "sv", "cheat"  : z_hunter_speed                          : 300      :, "cheat", "rep", "cl" : z_increment_head                        : cmd      :                  : Switch to next head bodygroup z_increment_lower                       : cmd      :                  : Switch to next lower body bodygroup z_increment_skin                        : cmd      :                  : Switch to next skin z_increment_upper                       : cmd      :                  : Switch to next upper body bodygroup z_infected_flashlight                   : 1        :, "sv", "cheat"  : z_infected_invuln                       : 0        :, "sv", "cheat"  : z_infected_move                         : 1        :, "sv", "cheat"  : z_last_area_update_tolerance            : 4        :, "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area z_last_man_run_interval                 : 3        :, "sv", "cheat"  : z_lean_wall_align_speed                 : 300      :, "sv", "cheat"  : z_look_at_local_player                  : 0        :, "sv", "cheat"  : For demo purposes z_lunge_interval                        : 0        :, "cheat", "rep", "cl" : z_lunge_power                           : 600      :, "cheat", "rep", "cl" : z_lunge_up                              : 200      :, "cheat", "rep", "cl" : z_max_blood_scale                       : 3        :, "cheat", "cl"  : The biggest starting scale a blood puff can be. z_max_hunter_pounce_stagger_duration    : 0        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. z_max_neighbor_range                    : 200      :, "sv", "cheat"  : Max range for neighbor collection for avoidance z_max_path_length                       : 5000     :, "sv", "cheat"  : z_max_stagger_duration                  : 6        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor. z_mega_mob_size                         : 50       :, "sv", "cheat"  : z_mega_mob_spawn_max_interval           : 900      :, "sv", "cheat"  : z_mega_mob_spawn_min_interval           : 420      :, "sv", "cheat"  : z_min_ladder_mount_dot                  : 0        :, "cheat", "rep", "cl" : Minimum 2D dot product from player's view to a ladder to be able to grab it  z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time z_minigun_damage_rate                   : 48000    :, "sv", "cheat"  : Minigun damage rate, in health/minute z_minigun_fire_think_interval           : 0        :, "sv", "cheat"  : z_minigun_overheat_time                 : 20       :, "sv", "cheat"  : Minigun overheat time z_minigun_rate_of_fire                  : 1500     :, "sv", "cheat"  : Minigun rate of fire, in bullets/minute z_minion_aim_tolerance                  : 0        :, "sv", "cheat"  : z_minion_limit                          : 3        :, "sv", "cheat"  : z_mob_min_notify_count                  : 10       :, "sv", "cheat"  : Mobs at least this large trigger 'mob' events z_mob_music_size                        : 2        :, "sv", "cheat"  : Spotting a mob this large plays music z_mob_population_density                : 0        :, "sv", "cheat"  : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) z_mob_recharge_rate                     : 0        :, "sv", "cheat"  : z_mob_sacrifice_timeout                 : 5        :, "sv", "cheat"  : z_mob_spawn_finale_size                 : 20       :, "sv", "cheat"  : z_mob_spawn_max_interval_easy           : 240      :, "sv", "cheat"  : z_mob_spawn_max_interval_expert         : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_hard           : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_normal         : 180      :, "sv", "cheat"  : z_mob_spawn_max_size                    : 30       :, "sv", "cheat"  : z_mob_spawn_min_interval_easy           : 120      :, "sv", "cheat"  : z_mob_spawn_min_interval_expert         : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_hard           : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_normal         : 90       :, "sv", "cheat"  : z_mob_spawn_min_size                    : 10       :, "sv", "cheat"  : z_must_wander                           : 0        :, "sv", "cheat"  : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down. z_mute_infected                         : 0        :, "sv", "cheat"  : If nonzero, common infected will not growl, yell, etc z_nav_debug                             : 0        :, "sv", "cheat"  : z_nextmission                           : cmd      :                  : Sets the next mission at the end of the current mission z_nightvision_b                         : 128      :, "a", "cl"      : z_nightvision_g                         : 192      :, "a", "cl"      : z_nightvision_r                         : 255      :, "a", "cl"      : z_no_cull                               : 0        :, "sv", "cheat"  : If nonzero, the Director will not cull common infected z_noise_level_display                   : 0        :, "sv", "cheat"  : Show noise levels on players? z_noise_level_fade_rate                 : 40       :, "cheat", "rep", "cl" : How much noise we lose each tick, after hold_time expires. z_noise_level_footstep                  : 50       :, "sv", "cheat"  : How much noise we make with a footstep. z_noise_level_footstep_in_water         : 75       :, "sv", "cheat"  : How much noise we make with a footstep while in water. z_noise_level_hold_time                 : 0        :, "cheat", "rep", "cl" : How long we hold a given noise level before it starts to fade. z_noise_level_max                       : 135      :, "cheat", "rep", "cl" : The highest the noise level can go. z_noise_level_vocalize                  : 75       :, "sv", "cheat"  : How much noise we make when we say things. z_non_head_damage_factor_easy           : 2        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_expert         : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_hard           : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_normal         : 1        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_notice_it_range                       : 1500     :, "sv", "cheat"  : z_notice_near_range                     : 100      :, "sv", "cheat"  : z_player_lunge_up                       : 150      :, "cheat", "rep", "cl" : z_player_zombie_debug                   : 0        :, "sv", "cheat"  : z_player_zombie_land_delay              : 0        :, "sv", "cheat"  : z_player_zombie_min_dead_time           : 2        :, "sv", "cheat"  : The minimum time a PC zombie must be dead before being eligible to respawn z_pounce_allow_partial_hidden           : 1        :, "sv", "cheat"  : z_pounce_crouch_delay                   : 1        :, "cheat", "rep", "cl" : z_pounce_damage                         : 5        :, "sv", "cheat"  : z_pounce_damage_delay                   : 1        :, "sv", "cheat"  : z_pounce_damage_interrupt               : 50       :, "sv", "cheat"  : Taking this much damage interrupts a pounce attempt z_pounce_damage_interval                : 0        :, "sv", "cheat"  : z_pounce_delay                          : 0        :, "sv", "cheat"  : z_pounce_door_damage                    : 500      :, "sv", "cheat"  : z_pounce_silence_range                  : 500      :, "sv", "cheat"  : z_pounce_stumble_force                  : 5        :, "sv", "cheat"  : Force of the stumble effect when a hunter pounces on someone z_prevent_burrowing                     : 1        :, "sv", "cheat"  : Use extra tracelines to prevent burrowing zombies z_puking_eye_height                     : 44       :, "cheat", "rep", "cl" : z_push_force                            : 2000     :, "sv", "cheat"  : z_push_mass_max                         : 200      :, "sv", "cheat"  : z_pushaway_force                        : 100      :, "sv", "cheat"  : How hard the infected shove non-IT Survivors out of their way to reach the IT victim z_randombodygroups                      : 1        :, "sv", "cheat"  : Set to zero to disable random body groups on infected z_randomskins                           : 1        :, "sv", "cheat"  : Set to zero to disable random skins on infected z_reload_chatter_debug                  : 0        :, "sv", "cheat"  : Should we give devtext explanations of why we didn't say 'Reloading'? z_reload_chatter_intensity              : 0        :, "sv", "cheat"  : Intensity level at which players start saying 'Reloading' z_reload_chatter_nearby_friend_range    : 600      :, "sv", "cheat"  : A friend needs to be this close to say'Reloading' z_reload_chatter_recent_enemy           : 1        :, "sv", "cheat"  : An enemy needs to have been seen this recently to say 'Reloading' z_reload_chatter_shotgun_ammo_threshold : 6        :, "sv", "cheat"  : Players don't say 'Reloading' when reloading a shotgun that has this many shells already z_reload_chatter_shotgun_interval       : 10       :, "sv", "cheat"  : z_removeitems                           : cmd      :                  : Removes all items from survivors z_reset_population_counter              : cmd      :                  : For debugging z_respawn_distance                      : 100      :, "sv", "cheat"  : Infected can try a respawn within this far of their original spawn z_respawn_interval                      : 10       :, "sv", "cheat"  : Infected can try a respawn within this many seconds of spawning z_restrict_team_change                  : 0        :, "sv", "cheat"  : z_round_start_replacement_time          : 30       :, "sv", "cheat"  : z_run_exertion_interval                 : 1        :, "sv", "cheat"  : z_safe_spawn_range                      : 250      :, "sv", "cheat"  : Minimum range for spawning special zombies z_scout_mob_spawn_range                 : 3000     :, "sv", "cheat"  : z_shotgun_bonus_damage_multiplier       : 5        :, "sv", "cheat"  : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. z_shotgun_bonus_damage_range            : 100      :, "sv", "cheat"  : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. z_shove_friend_speed                    : 130      :, "sv", "cheat"  : z_show_bottlenecks                      : 0        :, "sv", "cheat"  : z_show_clear                            : 0        :, "sv", "cheat"  : z_show_completely_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_damaging                         : 0        :, "sv", "cheat"  : z_show_escape_route                     : 0        :, "sv", "cheat"  : z_show_flow_delta                       : 0        :, "sv", "cheat"  : z_show_flow_distance                    : 0        :, "sv", "cheat"  : z_show_infected                         : 0        :, "sv", "cheat"  : z_show_last_area                        : 0        :, "sv", "cheat"  : Draws a line from each player to the center of their last known nav area z_show_mutually_visible_set             : 0        :, "sv", "cheat"  : z_show_population_density               : 0        :, "sv", "cheat"  : z_show_potentially_visible              : 0        :, "sv", "cheat"  : z_show_potentially_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_swings                           : 0        :, "cheat", "rep", "cl" : z_show_traffic                          : 0        :, "sv", "cheat"  : z_sidespeed                             : 450      :, "cheat", "rep", "cl" : z_skirmish_spawn_max_interval           : 90       :, "sv", "cheat"  : z_skirmish_spawn_max_size               : 4        :, "sv", "cheat"  : z_skirmish_spawn_min_interval           : 45       :, "sv", "cheat"  : z_skirmish_spawn_min_size               : 1        :, "sv", "cheat"  : z_spawn                                 : cmd      :                  : &lt;tank|boomer|smoker|witch|hunter|mob|common&gt; &lt;auto&gt; &lt;ragdoll&gt; &lt;area&gt;. Spawns the specified zombie(s) under your cursor, or out z_spawn_flow_limit                      : 1500     :, "sv", "cheat"  : z_spawn_height                          : 0        :, "sv", "cheat"  : Height above ground z_spawn places new infected z_spawn_mobs_behind_chance              : 75       :, "sv", "cheat"  : Percentage chance that a mob will spawn behind the Survivor team z_spawn_mobs_from_selected_set          : 0        :, "sv", "cheat"  : Spawn subsequent mobs from the currently selected set via the nav mesh editor z_spawn_range                           : 1500     :, "sv", "cheat"  : z_spawn_safety_range                    : 550      :, "sv", "cheat"  : z_spawn_speed                           : 450      :, "cheat", "rep", "cl" : z_special_spawn_interval                : 45       :, "sv", "cheat"  : Interval for spawning special zombies z_speed                                 : 250      :, "cheat", "rep", "cl" : z_splat_survivor_pitch_max              : 25       :, "sv", "cheat"  : z_splat_survivor_pitch_min              : 15       :, "sv", "cheat"  : z_splat_survivor_shake_amplitude        : 50       :, "sv", "cheat"  : z_splat_survivor_shake_duration         : 1        :, "sv", "cheat"  : z_splat_survivor_shake_frequency        : 150      :, "sv", "cheat"  : z_splat_survivor_shake_radius           : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_max                : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_min                : -10      :, "sv", "cheat"  : z_stagger_immunity_time                 : 0        :, "sv", "cheat"  : How long after a hunter or smoker has been staggered until they can be staggered again. z_state_debug                           : 0        :, "sv", "cheat"  : Gives feedback on current zombie state. z_stomp_always                          : 0        :, "sv", "cheat"  : Force melee attacks on single infected to always be stomps. z_stumble_max_curve_accel               : 5        :, "sv", "cheat"  : Rate of turn increase per second z_stumble_max_curve_rate                : 10       :, "sv", "cheat"  : Maximum degrees/sec turning while stumbling forward z_tank_attack_interval                  : 1        :, "sv", "cheat"  : z_tank_damage_slow_max_range            : 400      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_damage_slow_min_range            : 200      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_grenade_damage                   : 750      :, "sv", "cheat"  : How much damage a Tank takes from a grenade. z_tank_grenade_roll                     : -10      :, "cheat", "rep", "cl" : z_tank_grenade_slowdown                 : 0        :, "sv", "cheat"  : The speed setting put on a Tank when hit by a grenade. z_tank_has_special_blood                : 0        :, "sv", "cheat"  : Does the Tank get his own blood effect instead of the normal infected one? z_tank_health                           : 4000     :, "sv", "cheat"  : Tank Zombie max health z_tank_incapacitated_decay_rate         : 1        :, "sv", "cheat"  : How much health a dying Tank loses each update. z_tank_incapacitated_health             : 5000     :, "sv", "cheat"  : Health Tank starts with in death throes. z_tank_max_stagger_distance             : 400      :, "sv", "cheat"  : Max distance a Tank staggers when hurt by a grenade. z_tank_max_stagger_duration             : 6        :, "sv", "cheat"  : Max time a Tank staggers when hit by a grenade. z_tank_max_stagger_fade_duration        : 6        :, "sv", "cheat"  : Fade in time when a Tank is staggered by a grenade. z_tank_rock_debug                       : 0        :, "sv", "cheat"  : Show debug for the rock thinking about detonating on people. z_tank_rock_radius                      : 100      :, "sv", "cheat"  : z_tank_speed                            : 210      :, "cheat", "rep", "cl" : z_tank_speed_vs                         : 210      :, "cheat", "rep", "cl" : z_tank_stagger_fade_alpha               : 192      :, "sv", "cheat"  : How opaque the screen fade is when a Tank is hit by a grenade. z_tank_stagger_fade_duration            : 3        :, "sv", "cheat"  : How long the screen fade lasts when a Tank is hit by a grenade. z_tank_throw_fail_interval              : 0        :, "cheat", "rep", "cl" : How soon a tank can try again after failing to throw. z_tank_throw_force                      : 800      :, "sv", "cheat"  : z_tank_throw_health                     : 50       :, "sv", "cheat"  : Health of the tank projectile (0 disables) z_tank_throw_interval                   : 5        :, "cheat", "rep", "cl" : How often a tank can throw. z_tank_walk_speed                       : 100      :, "cheat", "rep", "cl" : z_tanks_block_molotovs                  : 1        :, "sv", "cheat"  : z_terrify_duration                      : 2        :, "sv", "cheat"  : z_throttle_hit_interval_easy            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_expert          : 1        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_hard            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_normal          : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throwforce                            : 2500     :, "cheat", "rep", "cl" : z_tracer_spacing                        : 1        :, "cheat", "rep", "cl" : One in how many bullets is a tracer in automatic weapons. z_transitioning_players_remove          : 1        :, "sv", "cheat"  : z_use_tolerance                         : 0        :, "cheat", "rep", "cl" : z_view_distance                         : 0        :, "cheat", "cl"  : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) z_vision_range                          : 500      :, "sv", "cheat"  : How far a Zombie can see. z_vision_range_alert                    : 1500     :, "sv", "cheat"  : How far a Zombie can see when alert. z_vision_range_obscured                 : 500      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas. z_vision_range_obscured_alert           : 750      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas when alert. z_vocalize_burn_max_interval            : 3        :, "sv", "cheat"  : The maximum time between vocalizing being burned z_vocalize_burn_min_interval            : 2        :, "sv", "cheat"  : The minimum time between vocalizing being burned z_vocalize_shot_interval                : 0        :, "sv", "cheat"  : The minimum time between vocalizing being shot z_vomit                                 : 1        :, "sv", "cheat"  : z_vomit_boxsize                         : 1        :, "sv", "cheat"  : Size of vomit damage entities. z_vomit_debug                           : 0        :, "cheat", "rep", "cl" : Visualize the vomit damage. z_vomit_drag                            : 0        :, "sv", "cheat"  : Air drag of vomit damage entities. z_vomit_duration                        : 1        :, "cheat", "rep", "cl" : How long a puker continuously pukes for. z_vomit_fade_duration                   : 5        :, "cheat", "rep", "cl" : How long the fade takes z_vomit_fade_start                      : 5        :, "cheat", "rep", "cl" : When the vomit starts to fade away z_vomit_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow. z_vomit_float                           : -130     :, "sv", "cheat"  : Upward float velocity of vomit damage entities. z_vomit_hit_pitch_max                   : 15       :, "sv", "cheat"  : z_vomit_hit_pitch_min                   : -15      :, "sv", "cheat"  : z_vomit_hit_yaw_max                     : 10       :, "sv", "cheat"  : z_vomit_hit_yaw_min                     : -10      :, "sv", "cheat"  : z_vomit_interval                        : 30       :, "cheat", "rep", "cl" : How often a puker can puke. z_vomit_lifetime                        : 0        :, "sv", "cheat"  : Time to live of vomit damage entities. z_vomit_maxdamagedist                   : 350      :, "sv", "cheat"  : Maximum damage distance for vomit. z_vomit_range                           : 300      :, "cheat", "rep", "cl" : z_vomit_slide_mult                      : 0        :, "cheat", "rep", "cl" : Multiplier for second texture slide rate z_vomit_slide_rate                      : 0        :, "cheat", "rep", "cl" : Percentage of screen height per second z_vomit_target_dot                      : 0        :, "cheat", "cl"  : z_vomit_target_range                    : 280      :, "cheat", "cl"  : z_vomit_vecrand                         : 0        :, "sv", "cheat"  : Random vector added to initial velocity of vomit damage entities. z_vomit_velocity                        : 1700     :, "sv", "cheat"  : Initial velocity of vomit damage entities. z_vomit_velocityfadeend                 : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution finishes fading. z_vomit_velocityfadestart               : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution starts to fade. z_walk_speed                            : 85       :, "cheat", "rep", "cl" : z_wandering_density                     : 0        :, "sv", "cheat"  : z_witch_allow_change_victim             : 1        :, "sv", "cheat"  : When set to 0, the Witch will never change target z_witch_anger_rate                      : 0        :, "sv", "cheat"  : z_witch_attack_range                    : 60       :, "sv", "cheat"  : z_witch_berserk_range                   : 200      :, "sv", "cheat"  : z_witch_burn_time                       : 15       :, "sv", "cheat"  : The amount of seconds of burning a Witch z_witch_damage                          : 100      :, "sv", "cheat"  : z_witch_damage_per_kill_hit             : 30       :, "sv", "cheat"  : z_witch_discard_range                   : 2000     :, "sv", "cheat"  : z_witch_flashlight_range                : 400      :, "sv", "cheat"  : z_witch_health                          : 1000     :, "sv", "cheat"  : Witch max health z_witch_hostile_at_me_anger             : 2        :, "sv", "cheat"  : z_witch_max_retreat_range               : 2000     :, "sv", "cheat"  : z_witch_max_threat_time                 : 7        :, "sv", "cheat"  : z_witch_min_retreat_range               : 750      :, "sv", "cheat"  : z_witch_min_threat_time                 : 5        :, "sv", "cheat"  : z_witch_personal_space                  : 100      :, "sv", "cheat"  : z_witch_relax_rate                      : 0        :, "sv", "cheat"  : z_witch_retreat_exit_hidden_duration    : 10       :, "sv", "cheat"  : z_witch_retreat_exit_range              : 1000     :, "sv", "cheat"  : z_witch_retreat_min_duration            : 10       :, "sv", "cheat"  : z_witch_speed                           : 300      :, "sv", "cheat", "rep" : The speed of a full-health Witch z_witch_speed_injured                    : 200      :, "sv", "cheat", "rep" : z_witch_threat_hostile_range            : 600      :, "sv", "cheat"  : z_witch_threat_normal_range             : 300      :, "sv", "cheat"  : z_zombie_knockoff_death                 : 0        :, "cheat", "rep", "cl" : Knocking off a pouncing zombie instantly kills them. z_zombie_lunge_push                     : 0        :, "sv", "cheat"  : Does the zombie lunge push players? -zoom                                   : cmd      :                  : +zoom                                   : cmd      :                  :

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