Talk:Screamer

I think some screamer code is still in the console version because yesterday when i was playing co-op with my best friend the witch saw me (flashlight off) and instead of growling she ran away like a screamer would - BR Ninja15 (my gamertag)

Witches are the most random infected in the game as ive seen them run away,explode,attack random objects and just run around screaming but not attacking.Having to set one off is like throwing a pissed off cat into a cake shop as you havent got a clue whats going to happen Spygon 14:12, 27 January 2009 (UTC)

I think i made one run around and scream before but eventually it started attacking me, why do you think witches ar so glitchy? i have to try that cat thing lol - BR Ninja15 19:28 27/1/09


 * Interesting way to put it, haha. But yes, they certainly are...screwy.  If you open or close a door on one, she'll freak out and run away. - §tigma-231  ¤ ৳ here's a hole in my neighbourhood [ talk  ][ cont ] 20:50, 27 January 2009 (UTC)

A friend of mine claims that in the hotel of Dead Air's the crane level, you can hear the Screamer, laughing or something. I haven't been able to hear it myself but some other people I know have. Don't know if it's mentionable so i'm just putting this here.CloudT 12:05, 17 February 2009 (UTC)


 * I've heard it too, but it is actually, as described in the sound files, "the city's scared breathing". It is creepy and adds atmosphere, but it is not the Screamer, which barely got past the first build. TheCreaturenator16 04:21, 19 February 2009 (UTC)

CloudT, can you post a video so I can hear it? I also think they should've left the screamer in because I like the idea that you have to chase after something or face consequences. Animalx28 22:24, 14 May 2009 (UTC)

should've let him stay
i think they should have left the screamer in the game because it would be exciting to have to chase the screamer & kill it before the mob comes
 * Indeed,i think i might be able to......Hey,how odo african mental hospital work?Do they use straight-jackets? Mr.75    http://images1.wikia.nocookie.net/fallout11ty/images/5/51/Banhammer.gif 19:23, 9 August 2009 (UTC)

After reading about the Screamer I too feel that it would have been very interesting to have to chase after something that's running away from you. I'm sure, however, that the best thing to do in that situation might be to just let the hoard come after you, or else you might end up in a bad situation if the group is seperated. Krishna d 13:50, 27 August 2009 (UTC)

Just yesterday I was playing on Survival, and one of my buddies startled the witch. Oddly enough, she took off running! I chased her to try and kill her, and when I couldn't see her anymore, instanly a hoard was upon me. I didn't even think about the possibility she was going to scream! However I didn't hear the scream, probably because of the distractions outside the game. Krishna d 12:57, 31 August 2009 (UTC)

wow....that's evidence there's still some screamer code ingame


 * No it's not. Witches certainly aren't strangers to doing odd things the programmers didn't intend them to and just because a horde showed up, that doesn't mean the Witch had anything to do with it. Why would the Screamer's coding have anything to do with the Witch anyway? SteveZombie 15:53, October 13, 2009 (UTC)

This would be cool if the scream hurt people :D


 * How would that work? The scream damage thier ear drums?--'Meester SHOGUN 450  RO A  R! 23:58, November 11, 2009 (UTC)


 * I often think about how much better he'd work as an Uncommon Infected. Killing him would result in a dying scream that would attract the attention of all the Infected in the area, plus maybe spawning a few more, so the players either want to kill him last or pick him off while he's unaware of them; another reason to pick up a Hunting Rifle. SteveZombie 00:03, November 12, 2009 (UTC)

"How would that work? The scream damage thier ear drums?--'Meester SHOGUN450 ROAR! 23:58, November 11, 2009 (UTC) " The scream is so loud/high pitched it can break things. Its possible for sounds to do that.

If the Screamer became an uncommon, his scream would probably aggro nearby zombies, rather than summoning a whole horde. I bet his scream would cause the same audio effect as the adrenaline, making it harder to tell where SI noises are coming from and probably disabling musical cues for a brief time.

NiteShadeX 02:22, November 18, 2009 (UTC)

Like the clown? I love the clowns, should have something like that in all the campaigns. Stoan 16:42, November 20, 2009 (UTC)