Safe room

Safe Rooms are the way most of the chapters of Left 4 Dead end: a barricaded, unbreachable safehouse for survivors to rest in between fending off hordes of infected. Safe rooms are easily identified by the big red door that they all have. Once all living survivors are inside the room and have closed the door and the next level will load. Most safe rooms are equipped with three things, First aid kits, ammo, and first tier weapons. The only exception to this are the safe rooms right between the forth and the finale of a level which are the same except they hold second tier weapons and, possibly, grenades.



Safe rooms are the only part of a map where survivors are totally safe. None of the infected can break down the doors, save for the Tank, but the Tank can only knock down the door at the start of a level. The safe door at the end of a level is totally indestructble. If the doors remain open, then any infected can enter the room until the door is closed. If an infected enters the safe room, it must be killed or shoved out of the room before the next level will load.

Infected Tactics

 * While the door cannot be breached, infected can sneak in when the survivors are nearing the goal. Often one survivor will break away and run to the safe room, ensuring a quick kill for a hunter or smoker.


 * The safe room is the last point where infected can really team up on the survivors. Make the most of the final point by organizing in front of the safe room, and then keeping an infected inside the room for good measure.


 * While the infected cannot spawn until the survivors exit the safe room, it also gives a good opportunity to organize a powerful first wave. Organize the infected team early to hit them just as they are coming out.  The sooner survivors are hurt the sooner they have to use health packs.