Complete list of console commands/O-R

This is the convars/concommands for Left 4 Dead arranged from O-R.

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openserverbrowser                       : cmd      :                  : Opens server browser outtro_stats_done                       : cmd      :                  : Fire an output when the outtro stats are finished overview_alpha                          : 1        :, "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked                         : 1        :, "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode                           : cmd      :                  : Sets overview map mode off,small,large: <0|1|2> overview_names                          : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom                           : cmd      :                  : Sets overview map zoom: [ ] [rel] pain_pills_decay_rate                   : 0        :, "cheat", "rep", "cl" : pain_pills_health_threshold             : 99       :, "cheat", "rep", "cl" : Pills can't be used unless total health is less than this amount pain_pills_health_value                 : 50       :, "cheat", "rep", "cl" : panel_test_title_safe                   : 0        :, "cheat"        : Test vgui panel positioning with title safe indentation particle_simulateoverflow               : 0        :, "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment         : 0        :, "sv", "cheat"  : Attachment index for attachment mode particle_test_attach_mode               : 0        :, "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file                      : 0        :, "sv", "cheat"  : Name of the particle system to dynamically spawn particle_test_start                     : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities. Arguments:   {entity_name} / {class_name} / no argument picks what playe password                                : 0        :, "a", "norecord" : Current server access password path                                    : cmd      :                  : Show the engine filesystem path. pause                                   : cmd      :                  : Toggle the server pause state. perfui                                  : cmd      :                  : Show/hide the level performance tools UI. perfvisualbenchmark                     : cmd      :                  : perfvisualbenchmark_abort               : cmd      :                  : personalstats                           : cmd      :                  : Shows the player stats dialog physics_budget                          : cmd      :                  : Times the cost of each active object physics_constraints                     : cmd      :                  : Highlights constraint system graph for an entity physics_debug_entity                    : cmd      :                  : Dumps debug info for an entity physics_highlight_active                : cmd      :                  : Turns on the absbox for all active physics objects physics_report_active                   : cmd      :                  : Lists all active physics objects physics_select                          : cmd      :                  : Dumps debug info for an entity picker                                  : cmd      :                  : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping                                    : cmd      :                  : Display ping to server. pingserver                              : cmd      :                  : Ping a server for info pixelvis_debug                          : cmd      :                  : Dump debug info play                                    : cmd      :                  : Play a sound. playdemo                                : cmd      :                  : Play a recorded demo file (.dem ). player_debug_print_damage               : 0        :, "sv", "cheat"  : When true, print amount and type of all damage received by player to console. playflush                               : cmd      :                  : Play a sound, reloading from disk in case of changes. playgamesound                           : cmd      :                  : Play a sound from the game sounds txt file playsoundscape                          : cmd      :                  : Forces a soundscape to play playvideo                               : cmd      :                  : Plays a video: [width height] playvideo_exitcommand                   : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: playvol                                 : cmd      :                  : Play a sound at a specified volume. plugin_load                             : cmd      :                  : plugin_load : loads a plugin plugin_pause                            : cmd      :                  : plugin_pause : pauses a loaded plugin plugin_pause_all                        : cmd      :                  : pauses all loaded plugins plugin_print                            : cmd      :                  : Prints details about loaded plugins plugin_unload                           : cmd      :                  : plugin_unload : unloads a plugin plugin_unpause                          : cmd      :                  : plugin_unpause : unpauses a disabled plugin plugin_unpause_all                      : cmd      :                  : unpauses all disabled plugins polish_demo                             : cmd      :                  : Polish the given demo. Pass demo name as only parameter. +posedebug                              : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI -posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI print_colorcorrection                    : cmd      :                  : Display the color correction layer information. progress_enable                         : cmd      :                  : prop_crosshair                          : cmd      :                  : Shows name for prop looking at prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create                     : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create                     : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} pwatchent                               : -1       :, "cheat", "cl"  : Entity to watch for prediction system changes. pwatchvar                               : 0        :, "cheat", "cl"  : Entity variable to watch in prediction system for changes. pz_damages                              : cmd      :                  : List player zombie damages quit                                    : cmd      :                  : Exit the engine. r_3dnow                                 : cmd      :                  : Enable/disable 3DNow code r_AirboatViewDampenDamp                 : 1        :, "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq                 : 7        :, "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight                    : 0        :, "cheat", "nf", "rep", "cl" : r_ambientfraction                       : 0        :, "cheat"        : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly                   : 0        :, "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting). r_avglight                              : 1        :, "cheat"        : r_avglightmap                           : 0        :, "cheat"        : r_cheapwaterend                         : cmd      :                  : r_cheapwaterstart                       : cmd      :                  : r_cleardecals                           : cmd      :                  : Usage r_cleardecals. r_ClipAreaPortals                       : 1        :, "cheat"        : r_colorstaticprops                      : 0        :, "cheat"        : r_debugcheapwater                       : 0        :, "cheat", "cl"  : r_debugrandomstaticlighting             : 0        :, "cheat"        : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_depthoverlay                          : 0        :, "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable                         : 0        :, "cheat"        : r_DispWalkable                          : 0        :, "cheat"        : r_DrawBeams                             : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels                       : 1        :, "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes                       : 0        :, "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals                            : 1        :, "cheat"        : Render decals. r_DrawDisp                              : 1        :, "cheat"        : Toggles rendering of displacment maps r_drawentities                          : 1        :, "cheat"        : r_drawfuncdetail                        : 1        :, "cheat"        : Render func_detail r_drawleaf                              : -1       :, "cheat"        : Draw the specified leaf. r_drawlightcache                        : 0        :, "cheat"        : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo                         : 0        :, "cheat"        : r_drawlights                            : 0        :, "cheat"        : r_DrawModelLightOrigin                  : 0        :, "cheat"        : r_drawmodelstatsoverlay                 : 0        :, "cheat"        : r_drawmodelstatsoverlaydistance         : 500      :, "cheat"        : r_drawmodelstatsoverlaymax              : 1        :, "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin              : 0        :, "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables                 : 1        :, "cheat", "cl"  : r_drawopaqueworld                       : 1        :, "cheat", "cl"  : r_drawothermodels                       : 1        :, "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe r_drawparticles                         : 1        :, "cheat", "cl"  : Enable/disable particle rendering r_DrawPortals                           : 0        :, "cheat"        : r_DrawRain                              : 1        :, "cheat", "cl"  : Enable/disable rain rendering. r_drawrenderboxes                       : 0        :, "cheat", "cl"  : r_drawropes                             : 1        :, "cheat", "cl"  : r_drawskybox                            : 1        :, "cheat"        : r_drawsprites                           : 1        :, "cheat", "cl"  : r_drawstaticprops                       : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawtracers                           : 1        :, "cheat", "cl"  : r_drawtranslucentrenderables            : 1        :, "cheat", "cl"  : r_drawtranslucentworld                  : 1        :, "cheat"        : r_drawvgui                              : 1        :, "cheat"        : Enable the rendering of vgui panels r_drawviewmodel                         : 1        :, "cheat", "cl"  : r_drawworld                             : 1        :, "cheat"        : Render the world. r_dscale_basefov                        : 90       :, "cheat"        : r_dscale_fardist                        : 2000     :, "cheat"        : r_dscale_farscale                       : 4        :, "cheat"        : r_dscale_neardist                       : 100      :, "cheat"        : r_dscale_nearscale                      : 1        :, "cheat"        : r_dynamic                               : 1        :                  : r_dynamiclighting                       : 1        :, "cheat"        : r_eyemove                               : 1        :, "a"            : r_eyeshift_x                            : 0        :, "a"            : r_eyeshift_y                            : 0        :, "a"            : r_eyeshift_z                            : 0        :, "a"            : r_eyesize                               : 0        :, "a"            : r_eyewaterepsilon                       : 7        :, "cheat", "cl"  : r_farz                                  : -1       :, "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_flashlight_attach_to_viewmodel        : 1        :, "cheat", "cl"  : Attach the flashlight effect to the viewmodel r_flashlightambient                     : 0        :, "cheat", "cl"  : r_flashlightbacktraceoffset             : 0        :, "cheat", "cl"  : r_flashlightbrightness                  : 0        :, "cheat"        : r_flashlightclip                        : 0        :, "cheat"        : r_flashlightconstant                    : 0        :, "cheat", "cl"  : r_flashlightdrawclip                    : 0        :, "cheat"        : r_flashlightfar                         : 750      :, "cheat", "cl"  : r_flashlightfov                         : 53       :, "cheat", "cl"  : r_flashlightinfectedtexture             : 0        :, "cheat", "cl"  : r_flashlightladderdist                  : 40       :, "cheat", "cl"  : r_flashlightlinear                      : 100      :, "cheat", "cl"  : r_flashlightlockposition                : 0        :, "cheat", "cl"  : r_flashlightmuzzleflashfov              : 120      :, "cheat", "cl"  : r_flashlightnear                        : 4        :, "cheat", "cl"  : r_flashlightnearoffsetscale             : 0        :, "cheat", "cl"  : r_flashlightoffsetforward               : 0        :, "cheat", "cl"  : r_flashlightoffsetforward_low           : 0        :, "cheat", "cl"  : r_flashlightoffsetright                 : 5        :, "cheat", "cl"  : r_flashlightoffsetright_low             : 10       :, "cheat", "cl"  : r_flashlightoffsetup                    : -5       :, "cheat", "cl"  : r_flashlightoffsetup_low                : -16      :, "cheat", "cl"  : r_flashlightquadratic                   : 0        :, "cheat", "cl"  : r_flashlightscissor                     : 1        :, "cheat"        : r_flashlightshadowatten                 : 0        :, "cheat", "cl"  : r_flashlightvisualizetrace              : 0        :, "cheat", "cl"  : r_flushlod                              : cmd      :                  : Flush and reload LODs. r_hwmorph                               : 0        :, "cheat"        : r_itemblinkmax                          : 0        :, "cheat"        : r_itemblinkrate                         : 4        :, "cheat"        : r_JeepFOV                               : 90       :, "sv", "cheat", "rep" : r_JeepViewBlendTo                       : 1        :, "cheat", "cl"  : r_JeepViewBlendToScale                  : 0        :, "cheat", "cl"  : r_JeepViewBlendToTime                   : 1        :, "cheat", "cl"  : r_JeepViewDampenDamp                    : 1        :, "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq                    : 7        :, "cheat", "nf", "rep", "cl" : r_JeepViewZHeight                       : 10       :, "cheat", "nf", "rep", "cl" : r_lightcache_invalidate                 : cmd      :                  : r_lightcache_numambientsamples          : 162      :, "cheat"        : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor               : 1000     :, "cheat"        : Allow lights to influence lightcaches beyond the lights' radii r_lightcachecenter                      : 1        :, "cheat"        : r_lightcachemodel                       : -1       :, "cheat"        : r_lightinterp                           : 5        :, "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap                              : -1       :, "cheat"        : r_lightstyle                            : -1       :, "cheat"        : r_lightwarpidentity                     : 0        :, "cheat"        : r_lockpvs                               : 0        :, "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn. r_mapextents                            : 16384    :, "cheat", "cl"  : Set the max dimension for the map. This determines the far clipping plane r_modelwireframedecal                   : 0        :, "cheat"        : r_nohw                                  : 0        :, "cheat"        : r_nosw                                  : 0        :, "cheat"        : r_novis                                 : 0        :, "cheat"        : Turn off the PVS. r_occlusionspew                         : 0        :, "cheat"        : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection                     : 0        :, "cheat"        : Set this to revert to HL2's method of selecting lights r_partition_level                       : -1       :, "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it. r_portalsopenall                        : 0        :, "cheat"        : Open all portals r_PortalTestEnts                        : 1        :, "cheat", "cl"  : Clip entities against portal frustums. r_printdecalinfo                        : cmd      :                  : r_proplightingpooling                   : -1       :, "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha                              : 0        : , "cheat", "cl"  :  r_rainalphapow                           : 0        : , "cheat", "cl"  :  r_RainCheck                              : 0        : , "cheat", "cl"  : Enable/disable IsInAir check for rain drops? r_RainDebugDuration                      : 0        : , "cheat", "cl"  : Shows rain tracelines for this many seconds (0 disables) r_raindensity                            : 0        : , "cheat", "cl"  :  r_RainHack                               : 0        : , "cheat", "cl"  : r_rainlength                            : 0        :, "cheat", "cl"  : r_RainProfile                           : 0        :, "cheat", "cl"  : Enable/disable rain profiling. r_RainRadius                            : 1500     :, "cheat", "cl"  : r_RainSideVel                           : 10       :, "cheat", "cl"  : How much sideways velocity rain gets. r_RainSimulate                          : 1        :, "cheat", "cl"  : Enable/disable rain simulation. r_rainspeed                             : 600      :, "cheat", "cl"  : r_RainSplashPercentage                  : 20       :, "cheat", "cl"  : r_rainwidth                             : 0        :, "cheat", "cl"  : r_randomflex                            : 0        :, "cheat"        : r_screenoverlay                         : cmd      :                  : Draw specified material as an overlay r_shadow_debug_spew                     : 0        :, "cheat", "cl"  : r_shadow_deferred                       : 0        :, "cheat"        : Toggle deferred shadow rendering r_shadowangles                          : cmd      :                  : Set shadow angles r_shadowblobbycutoff                    : cmd      :                  : some shadow stuff r_shadowcolor                           : cmd      :                  : Set shadow color r_shadowdir                             : cmd      :                  : Set shadow direction r_shadowdist                            : cmd      :                  : Set shadow distance r_shadowfromanyworldlight               : 0        :, "cheat", "cl"  : r_shadowfromworldlights_debug           : 0        :, "cheat", "cl"  : r_shadowids                             : 0        :, "cheat"        : r_shadows_gamecontrol                   : -1       :, "cheat"        : r_shadowwireframe                       : 0        :, "cheat"        : r_showenvcubemap                        : 0        :, "cheat"        : r_showz_power                           : 1        :, "cheat"        : r_skin                                  : 0        :, "cheat"        : r_skybox                                : 1        :, "cheat", "cl"  : Enable the rendering of sky boxes r_slowpathwireframe                     : 0        :, "cheat"        : r_SnowColorBlue                         : 200      :, "cheat", "cl"  : Snow. r_SnowColorGreen                        : 175      :, "cheat", "cl"  : Snow. r_SnowColorRed                          : 150      :, "cheat", "cl"  : Snow. r_SnowDebugBox                          : 0        :, "cheat", "cl"  : Snow Debug Boxes. r_SnowEnable                            : 1        :, "cheat", "cl"  : Snow Enable r_SnowEndAlpha                          : 255      :, "cheat", "cl"  : Snow. r_SnowEndSize                           : 0        :, "cheat", "cl"  : Snow. r_SnowFallSpeed                         : 1        :, "cheat", "cl"  : Snow fall speed scale. r_SnowInsideRadius                      : 256      :, "cheat", "cl"  : Snow. r_SnowOutsideRadius                     : 1024     :, "cheat", "cl"  : Snow. r_SnowParticles                         : 500      :, "cheat", "cl"  : Snow. r_SnowPosScale                          : 1        :, "cheat", "cl"  : Snow. r_SnowRayEnable                         : 1        :, "cheat", "cl"  : Snow. r_SnowRayLength                         : 8192     :, "cheat", "cl"  : Snow. r_SnowRayRadius                         : 256      :, "cheat", "cl"  : Snow. r_SnowSpeedScale                        : 1        :, "cheat", "cl"  : Snow. r_SnowStartAlpha                        : 25       :, "cheat", "cl"  : Snow. r_SnowStartSize                         : 1        :, "cheat", "cl"  : Snow. r_SnowWindScale                         : 0        :, "cheat", "cl"  : Snow. r_SnowZoomOffset                        : 384      :, "cheat", "cl"  : Snow. r_SnowZoomRadius                        : 512      :, "cheat", "cl"  : Snow. r_sse2                                  : cmd      :                  : Enable/disable SSE2 code r_swingflashlight                       : 1        :, "cheat", "cl"  : r_updaterefracttexture                  : 1        :, "cheat", "cl"  : r_vehicleBrakeRate                      : 1        :, "sv", "cheat"  : r_VehicleViewClamp                      : 1        :, "cheat", "cl"  : r_VehicleViewDampen                     : 1        :, "cheat", "nf", "rep", "cl" : r_visocclusion                          : 0        :, "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces                  : 0        :, "cheat"        : r_visualizelighttracesshowfulltrace     : 0        :, "cheat"        : r_visualizetraces                       : 0        :, "cheat"        : radialmenu                              : cmd      :                  : Opens a radial menu ragdoll_velocity_multiplier             : 0        :, "cheat", "cl"  : Acceleration to last living velocity given to new ragdolls rate                                    : 30000    :, "user"         : Max bytes/sec the host can receive data rcon                                    : cmd      :                  : Issue an rcon command. rcon_password                           : 0        :, "norecord"     : remote console password. recompute_speed                         : cmd      :                  : Recomputes clock speed (for debugging purposes). record                                  : cmd      :                  : Record a demo. reload                                  : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload                                 : cmd      :                  : -reload                                 : cmd      :                  : removeid                                : cmd      :                  : Remove a user ID from the ban list. removeip                                : cmd      :                  : Remove an IP address from the ban list. report                                  : cmd      :                  : report_cliententitysim                  : 0        :, "cheat", "cl"  : List all clientside simulations and time - will report and turn itself off. report_clientthinklist                  : 0        :, "cheat", "cl"  : List all clientside entities thinking and time - will report and turn itself off. report_entities                         : cmd      :                  : Lists all entities report_simthinklist                     : cmd      :                  : Lists all simulating/thinking entities report_soundpatch                       : cmd      :                  : reports sound patch count report_touchlinks                       : cmd      :                  : Lists all touchlinks rescue_distance                         : 4500     :, "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him rescue_finale_ignore_distance           : 4000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_finale_spawn_range               : 4000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_ignore_distance                  : 2000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_interval                         : 2        :, "sv", "cheat"  : Dead survivors are checked to start calling for help this often rescue_min_dead_time                    : 60       :, "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable rescue_range                            : 1000     :, "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered rescue_show                             : cmd      :                  : Shows debugging info for info_survivor_rescue ents rescue_spawn_flow                       : 400      :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range                      : 2000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_update_nav                       : cmd      :                  : Updates RESCUE_CLOSET nav flags rescue_vs                               : 0        :, "sv", "cheat"  : Rescue closets in vs mode rescue_yell_delay                       : 1        :, "sv", "cheat"  : Delay before yelling when activating rescue_yell_interval                    : 6        :, "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help reset_gameconvars                       : cmd      :                  : Reset a bunch of game convars to default values respawn_entities                        : cmd      :                  : Respawn all the entities in the map. restart                                 : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart). retry                                   : cmd      :                  : Retry connection to last server. +right                                  : cmd      :                  : -right                                  : cmd      :                  : rope_min_pixel_diameter                 : 2        :, "cheat"        : rr_followup_maxdist                     : 1800     :, "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_reloadresponsesystems                : cmd      :                  : Reload all response system scripts. rr_remarkable_world_entities_replay_limit : 1       :, "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_thenany_score_slop                   : 0        :, "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.

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