Talk:Finale

Oh. Thank you, IP.  CAFINATOR    Indeed  02:50, 15 January 2009 (UTC)

Dead Air
Does anyone else think it is odd that Dead Air is the only finale that could actually summon the horde. The others are simply radios whereas that one is a pump that makes "a real racket, so you better make sure you're ready for a fight before you start 'er up!" I know it's all for fun anyway, but it just seems strange that in the other campaigns they charge you for no reason. Any thoughts? Perhaps the infected can "sense" hope? :P -- Five Dog ( Talk ) 11:06, 18 May 2009 (UTC)
 * Yeah, that is strange. Being able to sense hope would certainly explain a lot. Also, though it's unrelated to this article, The Sewer. How can a lift that's relatively quiet bring more Infected than blowing up a gas station?! I honestly think Valve likes to baffle its followers, sometimes. But they're still cool.


 * ...with your head fulla' eyeballs. - §tigma-231 ♠ o  ƒ  my caliber { τalk }{¢ont } 15:05, 18 May 2009 (UTC)


 * Your point about the lift and the gas pump explosion also applies in Dead Air. The plane comes down... KABOOM!!.... Not even a crescendo event.... but the pump calls in the finale! Valve have a funny way of doing things. -- Five Dog ( Talk ){ Updates } 23:22, 21 May 2009 (UTC)

Well, this is a complete guess, but maybe for no mercy, the helicopter could be making a lot of racket (but that wouldn't explian why they show up at the hospital.) thats all i got, tho.--Supermutantslayer450 21:05, September 13, 2009 (UTC)

Well, i'd guess that maybe radio chatter attracts the infected, i don't know its just a guess, and then it should only upon contact from both sides--Fijure 16:05, May 31, 2010 (UTC)

But that doesn't explain why the radio chatter between the two military men on the finale of "The Parish" doesn't attract any infected. The bridge lowering and the loud CLANG that follows, however, DOES make sense. Knuckx117 13:07, June 23, 2010 (UTC)