Town Escape

"I have NEVER been so happy to see a Burger Tank! And believe me, I have been HAPPY to see some Burger Tanks!"

- Coach "Please be watching Virgil..."

- Rochelle

The Town Escape features the usual end-of-campaign finale. This time, the Survivors arrive back at their point of departure with a supply of diesel fuel and must climb onto the roof of the Burger Tank outlet and turn on its advertising sign in order to signal to Virgil to come in and pick them up. Turning on the sign triggers the crescendo event obliging the Survivors to defend themselves until Virgil arrives in his boat at the nearby dock.

This chapter has two unique features affecting gameplay. Firstly, AI Bots will not revive a human player incapped on top of the air conditioning unit on the Burger Tank roof. Secondly, the hurricane will hit with full force on occasions during which time mic chat can be severely affected due to the way the audio channels layer. This is likely to be intentional on Valve's part to foster an aura of realism. While the mic can still be used, it should not be assumed that team members can hear the message clearly―if at all. This effect is less pronounced if the players are indoors at the time.

The Survivors
As a general rule, this is one of the easiest finales in the either of the two Left 4 Dead games. The Survivor's experience here will vary a lot, depending on what supplies they left behind in the Burger Tank outlet when they first set out on their mission. The more health packs and grenades left behind, the more they will be on hand for the finale.

General Pointers:

As per the previous two chapters (Mill Escape and Return to Town), hitting the Tanks with Molotovs is poorly effective since the rain seems to extinguish the flames before they can do any significant damage.

It is imperative that a player does not die before reaching the finale, because on re-spawning in a safe closet, that player will go into the finale possessing only weak Tier 1 weaponry, unless using the truck method to get back into the saferoom.

Equally important is holding at least one Bile Jar or Pipe Bomb in reserve for diversionary purposes during the bugout phase when Virgil's boat signals its arrival. However, if the player has kept one spawn in Burger Tank at the start, this is not nesscary.

Rooftop Method
Possibly the easiest way to do this finale. Players defend from the Burger Tank roof.
 * The advantages of this spot are compelling:
 * Players have two key advantages in a great view to snipe incoming Common and Special Infected alike (particularly useful for the Tank) and forcing all Infected besides the Smoker, the Spitter or the Hunter to go through the painfully slow roof climbing animation before being able to even touch the Survivors. They can be dispatched the moment their heads appear over the parapet. This is also valuable to the team as Molotovs thrown will deal at least some damage before a Tank jumps down and extinguishes itself.
 * Rainwater does not collect on the roof (possibly owing to the huge hole in the middle) meaning players have maximum speed of movement.
 * Restocking between waves of Infected/Tanks is very fast. Players simply jump down the middle hole in the roof, grab what they need and run up through the stairs up front, the service stairs on the side, or the van in the back. Players should be able to make it back on top easily before the new Horde arrives.
 * It is essential to stock up on ammo, health or weapons before switching on the sign and to restock in between attack waves.
 * A key thing to remember is to begin the bugout phase and withdraw to the dock the moment the second Tank goes down. Any final defense (if required) can be made at the dock or from the deck of Virgil's boat. A diversionary Bile Jar or Pipe Bomb should always be used for a clean, textbook bugout.
 * Players have two choices of setup here:
 * Set one Survivor overlooking the front, another taking care of the back, and two clearing the middle (remember that Common Infected will climb through the hole in the middle) and pick off infected as they approach. On the one hand, it is easier to spot and kill Special Infected before they get near, but on the other hand, Survivors are more prone to being dragged off by a Smoker or a sneaky Jockey.
 * Set up all Survivors around the AC behind hole in the middle, and pick off infected as they climb up the sides of the building, with at least one Survivor minding any Infected that try to climb up the middle hole. On the one hand, this method keeps everyone far safer from being dragged off the roof and onto the street, but on the other hand, it gives certain infected (like a Charger) an easier time getting on the roof where they could potentially do a lot of damage.
 * Once a Tank is announced, all Survivors should try to spot him as soon as possible (AI Bots are particularly good at this, so if a human player gets stuck, simply watch them). The Tank will usually spawn at one end of the map and spotting him early will provide players with a prolonged period of time to saturate him with gunfire as he slowly plows his way through the floodwater stopping occasionally to throw an easily dodged rock.
 * If the Tank manages to get on the rooftop Survivors should scatter immediately, but stay on the roof as long as possible. All the obstacles and elevation changes make navigation difficult for the Tank, particularly the ledges which players can easily jump but which the AI Tank must laboriously climb. If a Tank gets too close it is easy for a player to jump off the roof (either through the central hole or off to one side) and to then climb back up again. Players should never try to fight the Tank at ground level as this works to his advantage whilst the floodwater seriously impedes player movement. Overall, the range, obstacles and constant elevation changes are terrible for the Tank and invaluable for Survivors.
 * Remember the Tank can throw cars onto the roof of the Burger Tank and incapacitate unsuspecting Survivors so it is best for players not to be huddled too close together. However, this is quite unlikely.
 * There can be random melee weapons, throwable items, and pain pills at the roof if not taken or ignored at the start.

Inside the Burger Tank Method
Setting up inside the Burger Tank.
 * The Burger Tank is a good option to defend from. It forces the Infected through choke points and offers a clear view and firing line for most of the surroundings while keeping the Infected from just walking in. The downside is the severally limited mobility due to the tight and cluttered space of the Burger Tank and the floodwater.
 * When defending inside the Burger Tank, melee weapons should be a great advantage as they provide the ability to clear through many infected at once and no reloads. Melee weapons can often be found in the back, near the place Survivors initially start, as they generally spawn in surplus.
 * When setting up inside the Burger Tank, Survivors should be mindful that Special Infected will have a much easier time spawning close to them, or sneaking up to the defense.
 * Survivors should be particularly careful with Spitters, especially if combined with a Boomer's bile or a Charger's knockdown, as their reduced mobility will be a great problem in avoiding its acid spit.


 * During Tank events, it's crucial to spot early on which side the Tank is coming from, and trying to force it to go through the entire structure. The tight and cluttered environment is harder for the Tank to navigate than the Survivors, which should buy the team time to do heavy damage.
 * The first aid box usually contains 2 extra health kits, and rarely 4 will spawn in there. Also, you have quick access to the throwable items, temporary health boosts, first aid kits, and ammo replenishing.

Back of the Map Method
Setting up at the back of the map, at the spot rescue arrives.
 * This spot has the distinct advantage of funneling infected in front of you. They cannot spawn in the water; therefore, they always spawn in front of you.
 * If using this method, Survivors should be extremely careful as, although they'll have a clear line of sight to any threat, most Special Infected can knock one off into the water and either incapacitate or instantly kill them.
 * Chargers can charge a Survivor off the pier for an instant kill or cause them to fall or be incapacitated "hanging" from the simple knock-back.
 * Jockeys can ride a Survivor off the pier. If the Survivor is resisting the Jockey, it'll merely incapacitate them as "hanging," if not they'll fall off for an instant kill.
 * Hunters can cause Survivors to fall off and be incapacitated "hanging" from the knock-back of pouncing a Survivor nearby. Only affects Versus.
 * Boomers can knock Survivors off and incapacitate them from the knock-back of exploding.
 * In this spot, Tanks are especially dangerous as a single punch can easily knock a Survivor off for an instant kill, and ironically, the tables turn as the Tank is funneled to the Survivors, they are left with very little place to run to. If using this spot, one should move immediately once the Tank music starts.

On the Fence
If facing the Burger Tank, there is a fence on the right and a stone wall. Survivors can get on it from the roof of the Burger Tank. The Survivors should stay on the stone wall and go as far back on the wall as possible to let other Survivors on it or else they may be pushed off. Mind the Common that try to climb up onto the wall behind the Survivors and Special Infected such as Smokers, Hunters, and Jockeys as these particular SI can knock more Survivors off the wall. When the Tank comes around, get off the wall and jump up the white van to get back up on the roof of the Burger Tank. Rinse and repeat until Virgil comes in on his boat.

Safe Room Method
Once you start the finale, jump on the cone near the long truck. from there, you should be able to jump onto the truck. Once on the truck, run to the end and jump to the safe room.This strategy is ok for the horde, but once the Tank comes, it is best to go outside, as he is able to break down safe room doors.

However, when playing Last Man on Earth or Lone Gunman, when the Tank approaches, you can enter the safe room, first room to the left, and left again to enter the bathroom. Looking at the door from inside it, crouching at the back - right corner will glitch the tank, making it disappear (like when not attacking for long times on versus and losing it), if you stay there for long enough on LMoE, the second tank may appear and disappear too. This trick can be very useful on Expert difficulty, where one punch (2 on LMoE) from the Tank can incapacitate you and you won't stand back up as when an special infected incapacitates you. This tactic or glitch, may work on normal cooperative gameplay, making all survivors hide inside, however, this has not been tested so it may or may not work.

The Boomer
With the massive hordes, you could potentially do a lot of damage here. Vomiting on a Survivor when there is a Tank can help a lot. Not only can the victim not see, the hordes will slow them down, leaving them perfect prey for the Tank. With good timing and a little luck, your victim will stumble off the roof in their moment of blindness and down into the water. Down there, surrounded by hordes and exposed to Special Infected, your victim has a very slim chance of survival.

Work together with your teammates; vomiting on the Survivors will leave them blinded, making it perfect for your teammates to attack the ones who can see. Never go out in the open, try walking around objects to get to your victims.

The Charger
As the Charger, it's your role to literally be the "battering ram" against the Survivors. If the Survivors decide to fight from the docks, you can show them the error of their ways and charge them off the edge, sometimes making them hang there, and other times plunging them into the water and killing them instantly. If the Survivors take to the roof, you'll have a fun time launching them straight off the roof and into the treacherous water below.

Requiring quick timing and precise aiming, it is possible for you to make it near-impossible for at least one of the Survivors to escape. As soon as the rescue vehicle arrives, charge someone towards the safe room. If you've aimed well, you'll be able to bring them back so far that they'll have no hope of rescue. However, if you're lucky, the Survivor's teammates will dash after you to help them, and in doing so, dooming themselves as other Infected surround and overwhelm them.

Keep in mind, this will kill you as well as killing the unlucky fool you charge. If you only cause a ledge-hang, have a friend keep that survivor on the ledge, or your sacrifice will be in vain.

The Hunter
There is a broken green fence that the Survivors must jump over to access the Burger Tank. Pouncing on the last Survivor just before they cross will incapacitate them, provided their teammates don't intervene fast enough. While the Survivor is incapacitated there, it is practically impossible for the other Survivors to help them up, leaving them one Survivor short even before the finale begins.

If a Smoker manages to pull a Survivor off the rooftop and into the water, consider pouncing the ensnared victim. This allows for the Hunter to keep the Survivor pinned, while the Smoker is free to move back, recharge his attack quickly, and tug another Survivor off the roof.

The Jockey
Use the water behind the restaurant to your advantage! Ride a Survivor around the back and off the edge. This will cause the Survivor to hang off the side, leaving the teammate to go help them easy prey for a Charger. A ride that can separate a Survivor from their teammates is a good ride, especially with the hordes and water slowing them down. An even better strategy is to ride them to the edge on the right side facing the water, all the way over to the bushes; from there, drag them to the water, and they should fall off and die.

The Smoker
While playing as the Smoker, always remember to have your teammates ready to help out. They can take your ensnared victims for you, allowing you to move away and catch your next prey. Just like the Hunter, try grabbing the last Survivor before they jump over the fence. A good spot to grab from is atop the restaurant. Alternatively, if the Survivors decide to fight from the roof, you can wait in the water below and snatch them from there, forcing them down.

When the rescue vehicle arrives, try to pull a Survivor as far away as possible. Combined with the other Special Infected, this can prove to be a formidable tactic, forcing the Survivors away from the rescue vehicle and into the water with the Infected.

The Spitter
Always work with teammates! If another Special Infected has a Survivor in their wrath, spit on them! If the Survivors decide to fight the hordes inside the restaurant, spit in there. Incapacitated Survivors are easy prey to you; go get them, but you can wait until someone comes to save them.

The Tank
The Tank is the backbone of the Infected and it's his job to deliver the most pain to the Survivors. As the Tank, always aim to divide and conquer. Try to spread the Survivors out by hitting them behind large objects or knocking them out off the roof. Separated Survivors allow for other Special Infected to attack and kill them, especially if they're in the water.

Do not attack an incapacitated Survivor if a Hunter or a Smoker already has them locked in a bind. Doing so will more than likely kill your teammate and free that Survivor. Don't avoid the water! In fact, it's your best friend. The Water will douse any molotovs set upon you by the Survivors, and it won't slow you down. It will, however, slow down the Survivors. If ever you can, get them down there and finish them off.

Try to do a "siege" method. If you spawn in front of the tank, start hurling a few Rock Throws at the Survivors if they use the rooftop. Chances are they will get hit and possibly slow them down a little. If you approach from behind, try not to do a Rock Throw, since chances are if a player has captions on, they will know where it will be coming from.

Another method to use is a "drown" method. Simply punch survivors into the water, killing them instantly.