Talk:The Tank

Anyone think that we should change the tank rubric to show its health on all the different difficulties? Do other special infected have variable health? --Myogaman 16:28, 5 December 2008 (UTC)

I would consider that very useful information. The Witch also has variable health. Not aware of difference for other infected, but they die so easy, who cares if they have +/- 1 hitpoint anyway. Denkkar 16:34, 5 December 2008 (UTC)

I'm a wiki newb so someone with template experience needs to do it :P but the health info is on the Difficulty page. --Myogaman 16:46, 5 December 2008 (UTC)

I feel confident in the belief that the health of the Tank isn't based solely on difficulty setting. Thus far I've witnessed it's health total up to 4000, 8000, and 12,000 in all but the expert difficulty settings(which I've only witnessed total up to 4000 or 8000). I don't recall seeing anything but 4000 health in versus mode but then I've also had perhaps only five hours experience in it. I'd just edit this into the Tank page myself, but I'd prefer to not be presumptuous and allow someone who knows better to do so. Wandrian Wvlf 00:22, 7 December 2008 (UTC)

How are you coming up with those numbers? The simplest way to do it would be to just type "z_tank_health" in the console at the various difficulties and see what that returns. Denkkar 22:54, 8 December 2008 (UTC)

By adding up the damage dealt according to the post-chapter statistics. I don't believe that simply entering the command alone will necessarily be sufficient: it may very well be that the Director alters the health of the AI-controlled Tank and Witch in accordance with how well a team is faring. If I've already seen the Tank's health be triple what the purported easy difficulty's health is on two occasions, then I very strongly doubt that the difficulty setting alone determines it's health. Combined with the other little tweaks that appear to occur when teams are faring better/poorer(such as lesser availability of grenades or a medkit seemingly out of nowhere) I believe this to be a sound theory. Wandrian Wvlf 01:32, 9 December 2008 (UTC)


 * Ok, supposing the AI director does vary the health off the base instead of the damage statistics being buggy (impossible! the game has no bugs, haha), what the heck is the point of reporting a dynamic number instead of the base value? That hardly seems useful to me. I'm an engineer, so tell me that the health is 4500 when you played on Tuesday and 7800 on Wednesday so the real health must be (7800-4500) / 2 and I'll tell you your sample size if FUBAR. Also, you seem to be under the delusion that the AI director cares. It doesn't. Almost everything is utterly random, including mob spawns, items such as medkits/molotovs, and even whether or not their will be a tank and where it will spawn.
 * FYI: I play entirely on expert and have not noted significant variations in the amount of fire needed to take down a tank. So given that I can take down a tank by myself with a fully loaded rifle, any significant variations in tank health would result in an empty gun and a dead Denks. Of course, you would argue the AI director saw that my team was dead and gave me an easy time. Lies, it's all lies! ;-)  Denkkar 18:46, 10 December 2008 (UTC)


 * Once again, if you are seeing extremely high numbers at the end of the map, it is probably because you came across more than one Tank during the map. The end statistics are no way to determine the health of any infected. --HarrisonH 19:13, 10 December 2008 (UTC)

thank you maddawg as i thought i was the only one who didnt like using that word as it made it sound that the tank was like a wizard out of world of warcraft or something who can "magically" conjure rocks out of mid-air Spygon 09:40, 24 February 2009 (UTC)

I think the tanks "muscle" is really an extra skin look at his fat hands.Bigens 01:09, 6 March 2009 (UTC)

"It is very hard to aim for the Tank's head as it is being obscured by its massive zombie muscle mutation, but if you do get a clean shot, take it. " I don't think headshots do any addition damage. In fact, I think that no matter where you shoot the Tank, it'll deal the correct damage. Headshots do nothing against a Tank. BlackliteWrath 18:15, 17 March 2009 (UTC)
 * "Generally, you need 51% health (green health bar) to defeat the Tank, according to the Left 4 Dead manual, though less is required on maps with obstacles to block the Tank." Is it just me, or does that sound like it implies that you HAVE TO HAVE a certain amount of health or else defeating the Tank is impossible? BlackliteWrath 11:55, 14 April 2009 (UTC)
 * It does make it seem that way. - §tigma-231 ♠ ৳ hаt i ɯill nəvər escaρe [ łalk  ][ ςont ] 15:56, 14 April 2009 (UTC)

Do Tanks throw regular infected? BPL 01:27, 20 April 2009 (UTC)

nice and easy answer for this no the tank doesnt throw the infected unless its a pc mod Spygon 19:05, 20 April 2009 (UTC)

Safe Room Door
Can the Tank break down the first safe room door after it's been opened, making any attempt to close it next to futile? - §tigma-231 ♠ ৳ hаt i ɯill nəvər escaρe [ łalk  ][ ςont ] 21:36, 6 May 2009 (UTC)

Well i've seen a lot of cases when you start and open the safe room door it isn't indistrucible anymore When i did this a tank came straight away so in my sense i went back to the safe room the tank came destroyed the door that sucked--TeriffiedToxic(Check out my wikia and help ploz Its (www.darkcrusade.wikia.com)) 08:33, 7 May 2009 (UTC)
 * Yeah, currently the Tank possesses the ability to destroy the safe room door after the bar has been removed. However, there is a way you can stop it from being destroyed. If you can position yourself just right, pushing forward against the door while crouching, the Tank will not be able to hit you or break the door. This is extremely difficult to position yourself correctly. There is also a close position that gives the Tank the ability to hit you but not the door. On Expert, if this happens, you'll be incapacitated in place, keeping the door closed. So no, closing the door is not futile, it can save your life if you find the right position. Otherwise you could do what I do, running backwards and unloading your weapon on him whilst yelling: "DIE!! DIE, TANK, DIE!!" followed by either "Whoops, that didn't work" or "Target eliminated. Where'd you go, team?" :P -- Five Dog ( Talk ){ Updates } 00:10, 28 May 2009 (UTC)
 * Correction, your pushing against the door theory is false, I posted a video on Stigma-231's talk page a long time ago, the patches are still up-to-date and the tank breaks the door only sometimes, as I wrote there, out of 10 tried tank busted the door only once (the video has the two last tries recorded within which you can see the 9th time where the door was broken and the 10th time where he just midlessly bashes agaisnt it). One last thing, my XFire ingame (and probably FRAPS which I haven't tested yet)is operational once again, if nessesary, I can record again using better recirders then the valve ingame recorder. --SilentShadow 11:07, 28 May 2009 (UTC)
 * Well whatever the case may be, as long as I can survive an Expert Tank, it makes me feel better to push against the door. :) -- Five Dog ( Talk ){ Updates } 14:01, 28 May 2009 (UTC)

Funny Stuff
Once in survival mode a tank was climbing up some ladders so i stood on it's head and completly stopped it i don't know how but it was funny and i killed it easily--TeriffiedToxic(Check out my wikia and help ploz Its (www.darkcrusade.wikia.com)) 08:49, 7 May 2009 (UTC)
 * Yes, that is a glitch, doesn't work with regular infected, but it can be used to block:
 * The tank
 * Witches
 * Hunters (caution required)
 * Boomers (not recomended)
 * Smokers (caution required)
 * Survivors (if playing as the infected, in fact I use a boomer to block a survivor trying to reach the top of the ladder while my teammates incap the rest, if the player issn't smart enouth to jump down then his teammates die, if he does jump down, I jump down as well and vomit/explode on everyone)
 * --SilentShadow 11:16, 28 May 2009 (UTC)