Talk:Weapons

Reloading with melee
Weapons will continue to reload if you start reloading before using melee attacks, for example, you can press reload with a shotgun and keep using melee attacks, the number of shells in the shotgun will keep increasing until it's full or hen you fire again. Give it a try. Glahardt 13:59, 28 November 2008 (UTC)

headshot damage factor
anyone know the exact damage factor for a headshot [2:1, 4:1, etc]? is it different for each infected?
 * It would be different for each infected, if it makes a change at all. It also seems to be different for each weapon. Any headshot from any weapon (including pistols) on a regular infected seems to kill them. Headshotting a Tank seems to have no effect at all, and headshotting a witch only seems to do a difference if it is from a shotgun. --HarrisonH 14:32, 8 December 2008 (UTC)
 * thanks. i also do not understand the damages.  if a pistol does 35 base damage and you need several body hits to kill a common infected, why can the hunting rifle pierce and kill multiple infected with 90 base damage?  ive seen discussions of the hunting rifle killing 3-4 common infected with one shot, but 90/3 = 30.  the bullet would have to pierce and not lose full damage to kill that many infected in a single shot assuming these base damages are correct.

damage per second/damage per clip/total damage
to help users best compare the weapons, i think adding these categories would help. they are simply derived from the existing values which have already been provided on each weapon main page.

damage per second = rate of fire / 60 x base damage; damage per clip = base damage x clip capacity; total damage = base damage x [carry capacity + starting clip]

pistols; damage per second = 175; damage per clip = 525; total damage = infinite

dual pistols; damage per second = 350; damage per clip = 1050; total damage = infinite

shotgun; damage per second = 276; damage per clip = 1920; total damage = 32640

submachine gun; damage per second = 316.67; damage per clip = 950; total damage = 10070

assault rifle; damage per second = 373.33; damage per clip = 1600; total damage = 13120

auto shotgun; damage per second = 960; damage per clip = 2880; total damage = 39744

hunting rifle; damage per second = 337.5; damage per clip = 1350; total damage = 17550

i think these values are worth adding, particularly "total damage" since ammo conservation is clearly a concern of a submachine gun or assault rifle user. again, the raw values for carry capacity are already on the pages, but one does not get as strong a sense of the disparity in total damage between guns just by eyeballing a carry capacity stat. most people probably would not guess that the pump shotgun has 2.5x the total damage of the assault rifle, for instance, or that the submachine gun's total damage is only about 5 shotgun clips, or that dual pistols have more damage per clip and more damage per second than the submachine gun [making the submachine gun rather redundant :)].