Taaannnkk!

Taaannnkk! is one of the most well recieved mutations released thus far because it requires no skill when on the infected side.

Tips on Specific Maps:

 Dead Center 

Dead Center 1: If everyone can make it to the elevator, there is a high probability of survival. When on the lobby floor, bypass the fire to make escaping quicker.

Dead Center 2: Tanks usually will block off the only door making it difficult to finish the level, and the cola quest in almost impossible.

Dead Center 3: Usually one or two people can finish the map if they don't dilly dally and know the fastest ways through the map.

Dead Center 4: If you manage to make it out of the elevator alive, the tanks will probably stop any attempts to put gas in the car.

 Dark Carnival 

Dark Carnival 1: Usually the easiest to finish provided you take the bus shortcut and the tanks don't flank you outside of the hotel. The billboard is the quickest route. Try to find an adrenaline shot so as not to be slowed down during the stream.

Dark Carnival 2: Rather Difficult to finish as the tanks can ambush you at the bottom of the slide. Keep moving and take the stairs on the side of the slide.

Dark Carnival 3: There is a glitch where in the tunnel of love, the tanks may spawn right in front of you. If this doesn't occur, they will probably catch you at the rollercoaster unless a team mate provides a decent distraction. Use the shortcuts on the rollercoaster to your advantage and don't bother to shut the ride off.

Dark Carnival 4: If you can make it to the crescendo event, you will die there, if facing a full team of tanks, you will not make it through the gauntlet.

Dark Carnival 5: If you can make it to the stage, split up and have one team cover the stage while the others turn on the lights, then get to the scaffolding which hides the sniper rifles, as there are only two areas of attack. Make good use of molotovs and you might survive.

 Swamp Fever 

Swamp Fever 1: It is rather difficult to make it past the crescendo event, but if you can, from there on, it's nothing but smooth sailing.

Swamp Fever 2: Find an adrenaline shot if you can, it will make the plane much easier to contend with, once you make it past the plane, go over the flooded house so you don't slow down too much, and then you are home free.

Swamp Fever 3: You will most likely die when lowering the bridge, but if you don't stick to the rooftops to avoid the zombies.

Swamp Fever 4: If you can lure the tanks to the gates, then the turret gun can be used to quicly dispatch them.

 Hard Rain 

Hard Rain 1: Arguably the easiest to finish, provided you don't get stuck in the burger tank and avoid areas where tanks can throw cars.

Hard Rain 2: Easy enought to get through until you have to call the elevator, this is where almost all teams are killed.

Hard Rain 3: Everyone take shotguns and a bile or pipe bomb. Unlike other levels, if a team mate is incapacitated, they can be left behind on the elevator. Once everyone is on though, focus weapons towards the door, because most likely, the tanks will be waiting for you. If you can avoid the water, then you may be able to escape unscathed.

Hard Rain 4: If you have adrenaline, it is faster to go through the streets rather than across the roof. Jump on the truck and walk across the fence, and then climb the ladder onto the roof and run through the house. Avoid the cars at all costs.

Hard Rain 5: If the entire team can get on top of the burger tank vent, the tanks can be easily dispatched as there aren't many ways to the roof.

 The Parish 

The Parish 1: If you can avoid the cars and the zombies than the tanks won't catch you.

The Parish 2: You will most likely die when you get to the security fence, but if not quickly get to the top of the tower and open fire as there is only one point of access.

The Parish 3: If you can find a bile or pipe bomb, or are not alone, than you can just run as fast as you can through the impound lot, running on the alarmed cars. Make good use of molotovs when running through the cemetary, as it will give you plenty of extra time.

The Parish 4: If you have a team mate who is speedy provide a distraction, then he or she can keep the tanks busy while you call the parade float. Probably the hardest one to finish in the parish.

The Parish 5: The tanks spawn in the bottom of the safe room, so when you start to lower the fence, if a team mate camps on the ladder, than you may give your team mates valuable time. When they are about half way there or when the tanks finally knock you off the ladder, it should be easy enough for you to cross the bridge because the horde will be preoccupied with the other 3 survivors.

 The Passing 

The Passing 1: If your team can make it into the hotel, your odds of survival will be much greater, although a team mate might have to be sacrificed to the witch bride to allow safe passage for the rest of the team.

The Passing 2: It is easy enough to make it to the gauntlet crescendo, but if you do, set fire and bile traps and try to locate an adrenaline shot.

The Passing 3: Just as difficult as dead center, as the tanks may follow you to the generator or camp at the bottom of the elevator for you.

 The Sacrifice 

The Sacrifice 1: Probably the hardest level for the survivors as the tank crescendo relies almost entirely on luck to bypass.

The Sacrifice 2: Easy enough to finish, although you may get caught up on the slab pile, as not even adrenaline will make you climb faster, try to keep a pipe or bile bomb handy for the dust chute.

The Sacrifice 3: Try to get all the generators on at once and then just play keep away whil e trying to kill the tanks. If 3 people die, the level will automatically end.

 No Mercy 

No Mercy 1: Very difficult to finish as most likely the tanks will camp outside the apartment door. Try to kill it and then if you get to the streets, go through the building as it is less likely the horde will swarm you.

No Mercy 2: Probably the easiest to finish provided you can slow the tanks down during the crescendo event. Make sure to jump out of the window instead of taking the stairs as the window is quicker.

No Mercy 3: If you can make it into the building, you have a high chance of living. Also the tank may be stupid and break down the shutter door thereby skipping the lift completely.

No Mercy 4: Against a full team, you will not make it past the elevator, period.

No Mercy 5: You can use the ladder glitch to your advantage again, albeit less usefully, make good use of the molotovs and pipe bombs on the roof and attack with the mini gun whenever you can.