Common Infected

Common Infected, also known as The Horde when they are encountered in large numbers, are the most commonly-faced enemy and the easiest to defeat. They are completely AI-controlled and fairly weak. Their strength lies in the fact they attack in groups sometimes as large as several dozen, known as hordes. While they seem capable of ignoring pain, they can still be killed as easily as a normal human can. They are capable of climbing ladders and scaling objects. The default number of infected that are spawned in a mob is around 30.



Meet the Horde
Common Infected are drawn to loud noises and bright lights. There are several times throughout the campaigns where the Survivors must do something to alert the horde, such as opening an emergency door that will set off an alarm, and there are other times where the Survivors may accidentally alert them, such as setting off a car alarm or metal detector. All of these trigger something called a Panic Event. When a pipe bomb is thrown, all of the Common Infected in the immediate area will come to investigate the loud beeps and flashing lights - chasing after the pipe bomb and clustering around it until it explodes, killing them. Common Infected do approximately 1 damage on Easy, 2 on Normal, 5 on Advanced and 20 on Expert.

Appearances and Action
Common Infected come in variety of appearances, both male and female. They are the victims of the vicious virus only known as The Infection that is sweeping through the area. Common Infected do not differ in appearance from a healthy human as much as special infected do. According to the game commentary, the developers designed multiple types of faces and bodies, and would have the computer pair them when spawning infected, ensuring a variety of characters. This allows for "something around 1500 possibilities". Some infected models can be seen in any scenario of the game, while others, such as the infected patients in Mercy Hospital or airport custom officers in Dead Air, are only encountered at certain areas. When not attacking, they are very vulnerable, usually sitting down, leaning on walls, or simply standing. They are easily provoked by light, sound, or touch, but are normally only dangerous in large groups or when completely surrounding a player. The heads, arms and legs can all be shot off, this happening easiest using a shotgun or hunting rifle. The Infected react naturally to gunfire in their vicinity, turning towards the sound to attack the shooter. Shooting one in the foot will cause a very different reaction than shooting one in the chest with a pump shotgun. They are often seen engaging in bizarre activities (e.g. vomiting, attacking inanimate objects, fighting each other) when unaware of the Survivors, but begin to rush at the Survivors the very moment they see them. A common infected's attack slows down the target player, making it exceedingly difficult to run away from a mob of them that is close to you. They also seem to be at least smart enough to attempt to trap the player, commonly running ahead of him or her and attacking from in front to prevent movement, assuming there is also a horde behind the player.

The infected appear to lack a sense of self preservation, as they will actively charge into flames, explosions, and against superior forces of the survivors and their weapons, even if they have encountered these things before. A possibility is that the infection has affected their brains to such a degree that they only think of spreading it, and that this is possibly what the infection is attempting to do. The infected also are not known to feed or drink, and it is possible that the infection has removed the mental ability to perform these necessary life functions. This may indicate that the infected may eventually die of starvation or dehydration, and possibly even exposure to the elements as the infected do not seem to seek shelter in conditions that non-infected would.

Extent of Mutations
Though the common Infected have evidently been mutated the least physically by this strain of the infection, the strain appears to have had a bigger effect on their minds. It seems that they have lost many of their higher brain functions, as they seem to be distracted easily by loud noises and flashing lights, and a sense of self-preservation, essentially making them mindless cannon fodder to a degree, but their sense of smell and hearing have been greatly enhanced, possibly explaining things such as Crescendo Events and how the Infected are able to notice the Survivors from the littlest things. It's possible they've had very slight boosts in strength, speed, and endurance—though, again, it appears to be slight, as they don't withstand many bullets or hits in general. They also tend to be incredibly hostile to anything not perceived as being Infected, though there are occasions when two Infected are seen fighting one another for no apparent reason. Overall, they seem quite animalistic in nature.

The common Infected seem to no longer be able to speak coherent language, instead shouting gibberish. However, they have been perceived as saying things, though this is probably more a trick of the mind than anything. Some people have heard them saying things such as "let us inside" while in a safe house, or a slightly stranger "I think I might blow a head gasket!" Others have heard them uttering things like "buenos dias," which is Spanish for "good day." It's possible they are trying to verbally communicate to some degree, though it's slightly irrational as they seem to do more talking with their bodies than anything.

If nothing else, they seem to have some grasp of their current situation, or at least how they feel; generally, idle Infected act physically ill, holding their heads and vomiting as they shuffle around slowly. Occasionally, if you watch one long enough, one of the Infected who is holding their head may begin to writhe in pain, or they may simply lie down and sometimes die without being shot or punched, suggesting that the virus is deadlier than it seems.

Tactics
Common Infected are only strong in numbers. Sticking together is key to keeping them off of you and your teammates' backs. If you are concerned about conserving ammunition, consider using the pistol, which kills them in just a few shots or in one head shot on any difficulty, not to mention it has infinite ammo.

Closet mode... activate!
When a horde is about to attack, the best tactic is to back into a corner (preferably) or a wall. Assign the front two Survivors to crouch and melee continuously while the two Survivors behind them stand and fire their weapons at them. This works equally well when Survivors have been covered in Boomer bile. Making for the nearest door, closing it, and using a shotgun to blow out a significant chunk of it provides you with a shield that you can see through, as well, while keeping the infected from touching you -- very useful for expert. The most important thing is limiting the area the common infected have to move through, however.

Remove loners
Pick off lone infected whenever you can. When entering a new area, swap to pistols or snipe via a hunting rifle and take out as many lone infected as you can from the entryway as long as it stays quiet. The Director has a tendency to spawn hordes once you reach the mid-point of areas, and this "event" will cause any idle infected in the area to attack as well. In versus, however, it is unlikely the boss infected will allow you to sit in one place long enough to clear a room in this manner, so keep moving.

Weapon of choice
All weapons possess the ability to fire through multiple infected (to varying degrees), therefore positioning yourself so that the infected are funneled into lines is effective.

The pump shotgun and the auto shotgun are also very useful against the horde, as their shells deal large amounts of damage and can pass through multiple infected. The auto shotgun is slightly superior as shotguns go, as it can decimate groups in mere seconds, and there is no pause to pump the gun. A good tactic to use if they are coming through one area, such as a doorway, is to keep your fire pointed at the entry, as the infected will be clustering together to get through, making them easier to kill.

Power of the horde
The common infected are especially dangerous on the expert difficulty, it can only takes a couple of hits(depending on the amount of health the survivor has) to down a survivor. Often on expert the common infected end up dealing more damage (They do 20 damage per hit and 10 in the back on expert mode) than the special infected as there are so many of them. They love to run up behind survivors and hit them in the back, downing them before they can realize that they are being attacked from behind. To avoid this, constantly watch behind you and look for zombies sneaking up behind your teammates, but do not shoot when they are close to survivors to avoid friendly-fire. Instead, melee them off then shoot. A good tactic is to always have someone watching behind the group. Communication is also key, tell other survivors when they are in danger always.

Playing Smart
Common infected are only a real threat in great numbers, but The Directer likes to mess with the survivors, especially when everybody is low on health and close to a safe room. If this does happen, you can more than likely expect one last horde to come at you, throwing a pipe bomb can really mean the difference from barely limping to safety, and starting all the way over.

Trivia

 * It should be noted that the Common Infected bear a resemblence to the zombies in the 2004 version of Dawn of the Dead, as they move quickly and are able to climb.
 * Children and animals have yet to be seen in the ranks of the Infected. Several dead cows are found throughout Blood Harvest, but there is no confirmation of whether they're infected or not.
 * Once in a great while, a glitch may occur where a common infected may become invulnerable to damage, meaning that no matter how many times you shoot or hit it, it will not die. Your AI partners will ignore it, even when it continues to attack them. The only way to "beat" it is to knock it into a room and then close the door, running off while it is still trapped, giving you enough time to escape. Video example of what to do.
 * Another glitch is where infected are stood stationary with their arms parallel at 90º, these infected can be killed but ragdoll physics do not take effect. Also these glitched infected can stop survivors from moving and so it has been seen that survivors can be trapped by these glitched infected. To combat this you must restart the server upon which you are playing.
 * A third glitch can occur when one tosses a pipe bomb, such as throwing one towards a horde, and occasionally some infected may stop moving and glide back and forth, but you are still capable of killing them.
 * Sometimes common infected can get stuck in objects, such as tables, and become invulnerable to melee attacks and must be shot to be killed. This seems to frequently occur around walls and tables - places the infected think they have to get under in order to reach the player.
 * Throughout the game (mainly noticeable in Death Toll), there is barbed wire which the common infected can't climb over, as well as barred-up windows which they can't enter through. This is probably a military defense tactic.
 * Found in the sound folder are clips titled to be belonging to a sort of Zombie Dog. This could possibly have been a scrapped feature or plans for a future addition. During the 4th chapter of Blood Harvest, it should be noted that howling an be heard in the background, most likely produced from these sound files.
 * The voices and sounds of all the common infected and special infected were performed by vocalist Mike Patton.
 * Interestingly enough, they sometimes make noises that sound like garbled, rasping speech.
 * If anyone has played Portal, one of the zombie screams (listen closely for it, as it's heard quite rarely) can be immediately identified as one of the GLaDOS AI Component death sounds (when you drop one of them into the incinerator). Chances are that Valve took the sound from that game and reused it here, though this may be unconfirmed.