The Town

The Town is the fourth chapter of the second campaign, Death Toll. It begins inside of a safe house constructed within a church that draws a border between rural and suburban Riverside. Unfortunately, the Infection has hit this small town hard. The Survivors' goal for this chapter is to make their way to the river, where there's still a chance that they might be rescued.

Campaign
When starting from this chapter, the AI Survivors will usually grab...
 * Bill will grab an assault rifle.
 * Francis will grab an auto shotgun.
 * Louis will grab an assault rifle.
 * Zoey will grab a hunting rifle.

Otherwise, they will keep the weapons they had in the last chapter (see The Church for a list of weapons they will grab there).

That Church Guy, what a nut! But, by some miracle, you've made it. Regardless of how you started, whether you had to go through hordes of zombies to get here or you're just starting out, collect your bearings and stock up on supplies. If you got here from the last chapter, heal up if anyone got hurt, grab some ammo, and get ready to head out for a night on the town.

The Infected run around on the streets, and all the houses have their windows boarded and doors locked. The survivors fight their way down the streets and into a warehouse, then an office building. Upon exiting the office building the survivors find the road blocked, so they create a ramp by lowering a forklift which is holding up a cement pathway. The impact from the cement sets off a series of car alarms, and the horde is alerted. The survivors are given a Minigun and first aid kits to help them survive the horde.

After fighting the horde, the survivors then cross the pathway they made and enter an alleyway which leads to the safe room, and the end of the chapter.

Tips

 * When you begin this section of the level have everyone pick up a Hunting rifle and stand just outside the safe room exit on top of the church and pick off the Infected below. There is usually a horde shortly after you leave the safe room, have someone go down to trigger it, climb back up, and fire away. It might be a good idea to kill all the special infected with Hunting rifles as well. Interestingly enough, only the Smoker and the Tank are really able to get you up here.


 * There is actually a very small and very unreliable chance of getting knocked onto a ledge by a tank (survival mode), where the common infected cannot get to, and smokers won't go out in the street to pull you down from it, they try and climb up to you, which is impossible. The hunters and tanks also can't get up to you.

Trivia
The supermarket nearby where you leave the safe room contains supplies and sometimes weapons, depending on the difficulty. Also there are several bodies including a woman slumped up against a wall. In the Sewer map of the No Mercy campaign, a message on the wall written by a person called 'Sharon' said they were going to find a supermarket and fortify it. It would seem that this is where they made their final stand.

Easter Eggs

 * In the initial safe room, one may find that the words "Better Safe than Sorry" have been written numerous times on the wall, apparent evidence to the "Church Guy's" insanity. This is a possible reference to the infamous line, "the cake is a lie", written by the Rat Man throughout the game Portal. [[Image:L4d_smalltown04_mainstreet0003.jpg‎ |thumb|right|The Church Guy's motto]] This may also be a possible reference to the Jack Nicholson movie The Shining, in which Jack writes the phrase "All work and no play makes Jack a dull boy" repeatedly.