Template:Melee Mechanics

My hope with this template is that it will be used in every Close Combat Weapon page, with the ability to be edited in only one place. Melee weapons are almost all the same. There are some differences among them (e.g. the baton swings faster than the rest of them, but it needs you to be standing right next to the target), but the basic information required is what this template will provide. Everything else can be included in the notes section.

I think that we should use the Axe's page for the main test center of what will work for melee weapons. You can also contact me personally.

Melee Mechanics
All melee weapons take up the side-arm slot and are to be used in conjunction with the primary weapon to form a fitting group. Melee weapons do uniform damage but, as one would expect, are problematic in not being able to reach very far. Melee weapons (excluding the chainsaw) have no ammo and can be used to your heart's content. As with all close combat weapons, it can cause friendly fire damage to the Survivors.

Damage wise, melee is an extraordinary powerhouse. On Expert, any melee weapon can bring down a Tank in 10 hits, a Witch in 4 hits, and a common infected in just one hit (regardless of if it damages the head). As for special infected, they can kill all but the charger in one hit. It is still suggested that you do not melee the Boomer or Spitter, as their deaths affect the radius of their corpse and the melee weapon positions you close enough to be hit.