The Riverbank

"Hello down there! Sorry, but we can't lower the bridge!"

- Zoey

"Man, I hope we don't see a Tank in a tuxedo."

- Coach

The Riverbank is the first chapter in Left 4 Dead 2 ' s The Passing campaign. The Survivors of Left 4 Dead 2 meet the Survivors of Left 4 Dead at Jimmy Gibbs Junior's racing stock car, which was taken from The Atrium in Dead Center. The Left 4 Dead Survivors inform the Left 4 Dead 2 Survivors that the only way through is across the bridge, which is raised and doesn't have enough power to be lowered. The original Survivors inform them that if they can go around to the other side of the bridge, they can power up the generator to get across.

Campaign
You start out near Jimmy Gibbs' race car in front of a raised bridge. Either Francis or Zoey will greet you. Though conversations between the Left 4 Dead and Left 4 Dead 2 Survivors vary, they nearly always end with the former telling the latter they need to get to the other side to lower the bridge. There's often a Magnum on the race car, and a couple melee weapons on the ground behind it, as well as the standard four first aid kits. Once you've grabbed your weapon of choice and medkit, turn around and look to your left. The small park area is bound to be swarming with Common Infected. There's a very high chance a Fallen Survivor will spawn close to you, so if you'd like to start off with some extra supplies turn off your flashlight and deliver some headshots with the Magnum or hits from a melee weapon. Clear out the area in whatever manner works best for you, though no matter what way you go about it staying away from the edge of the river is recommended so noone gets charged or ridden off to a watery grave.

Once you reach the end of the park area, go across the street and into the stores. In one of them Tier 1 weapons will spawn, and in the bathrooms behind them there's a first aid cabinet. Travel up the stairs, and check the offices for any supplies, including foot lockers, as one tends to spawn in the rooms. Exit the hallway, making sure no Special Infected ambush you from that hole in the ceiling and enter the bar. The closet in the bar is another possible spawn point for a foot locker, so if you haven't found one, it's often a good idea to check. Even if there isn't a locker, the closet may also hold other goodies, like throwables or temporary healing items. Exit out into the alley. Chances are there's idle Common Infected milling about out here as well, so deal with them however you see fit. The alley itself is typically devoid of any items, so searching will often prove useless. Proceed forwards, make a U-turn, and advance. Watch out! There's not one, but two alarmed cars in the upper road. Avoiding these is of utmost importance as triggering one often results in triggering the second, and it's no fun to have two hordes on top of you at once.

After a few boarded-up doors, you should be able to enter the apartments to your left. Travel through the room with the heavy duty lights, up the stairs and into the somewhat wrecked room. If you look to the opposite of the door leading outside, there's another staircase, while not leading anywhere, Tier 2 weapons often spawn up there, while the closet to the left of the staircase is yet another possible location for a foot locker to appear. Less frequently, the second floor has laser sights or an ammunition upgrade there as well. Needless to say, it's worth a look.

When you're ready to move on, go through the aforementioned door and onto another upper road. The only way to proceed is through the park, which also more often than not is populated by Common Infected, this time in formal wear. If you go forward to the far side and turn left to the corner, around the tree is another possible spawn point for Tier 2 weapons, as well as throwables. Regardless of if you check for more items, you're going to have to pass by the wedding scene, which is to the right of the initial entrance to the park.

Sooner or later, you're going to end up at the aforementioned wedding. Be extremely careful! There's a Witch right in the middle of everything, and a music player to the right of the chairs. Unless you just love being neck-deep in trouble, do not ''play the music! ''It eventually startles the Witch, who is also a Panic Event. As you know, a startled Witch and horde at the same time rarely ends well for the Survivors. If you absolutely must startle the Witch, there's typically a handful of gas cans, propane tanks, and oxygen tanks scattered around to help you kill her.

No matter how you progressed through the wedding, there will be two tents with tables inside. These tents are frequently home to Tier 2 weapons, melee weapons, throwables, foot lockers, and less often, healing items. If you're lucky, there may be a defibrillator or grenade launcher laying around as well. After you've searched the tents and taken whatever you fancy, walk past the microphone and speaker setup and onto the street. Turn right and walk a short distance. To your left will be the safe room. Close the door, grab some ammo, and heal up if need be. Take a breath, and remember the smell of that cool night air, because you're headed for The Underground!

Survival

 * One of the most effective strategies would be holding on the tents. They're easy to jump on, just use the boxes around. The M60 is, definitely, not a weapon of choice in this situation, you'd best be having several snipers on your team. With the exeption of the occasional Common Infected, you will not be attacked from behind, and the Infected can be shot easily from a distance. However, two Tanks and ammo supplies ending tend to come at the same time. If this happens, you'd better be ready to restart the round. Just don't panic and try to do your best fighting off the towering inferno. If Common Infected are getting in your way on an ammo run, don't hesitate to throw a pipe bomb. Try to cover those who go for ammo. Melee is definately not a sidearm to be used here, as of Magnum being way better for the snipers and the Dual Pistols doing a great job for those who aren't snipers.