User blog comment:Mr.shadow/Special infected perks/@comment-1516079-20091016194743

that takes away the point. The point is to have a different stategy for every infected everytime you encounter one. Like a fireproof tank for example: You're on low ammo and have decent health with you teammates being almost out of ammo too and have decent health etc., you got you go ole molly and then encounter a tank. You throw your molly and then discover he's fireproof. Then you need a different strategy. It makes the game truly what it was meant for: an almost completely different playtrough everytime