Suicide Blitz 2/The Law

"Survivors, survivors, this here is Crazy Ron riding the night train all over Fort Harris County. If you can make it to the South train low crossing near the Atlas Theaters, I can run you all to the stadium free of charge. This is my last trip so I'll be there in about an hour. Hope to see someone there. Good luck. Crazy Ron out."

- Crazy Ron "Shit, this place is burning up fast!"

- Nick

The Law is the third chapter of the Custom Campaign Suicide Blitz 2.

The Survivors have once again escaped the clutches of the Infected and are now in the basement of the Fort Harris County Police Department. They must make their way through the city's jail causing a gauntlet panic event by setting off alarms. Once they shut of the alarms, they head upstairs to the main police station lobby. Finding the station still abandoned with the remaining police evacuated to the stadium or turned to Infected while trying to maintain control of the city (as per CEDA), they head to the police car parking lot and out back onto the street. A new dawn is starting as the sun is seen coming up and the Survivors continue on only to find the street blocked by a bus and ambulance, military jets bomb a nearby apartment allowing the Survivors to take an alternate path. They make their way through the inferno and drop down to a convenience store on the other side of the blocked road. Thereafter they continue their way just the same as the previous Survivors to a restaurant and, once again, descend into the sewer via an entrance located to its rear. After working their way through the sewer system, the Survivors find an exit leading into a condemned part of the city's subway system.

Campaign
Once a team is healed and generally prepared, a nearby radio in the saferoom goes off and Crazy Ron can be heard making a broadcast. He alerts any remaining Survivors to head to a nearby train underpass where he can help Survivors get to the stadium. Once the Survivors hear the broadcast, continue on through the basement until you reach the door leading to the jail. Make sure everyone is ready as once the door is open, it causes a gauntlet crescendo event setting off an alarm and alerting continuous waves of Infected. Continue to fight your way through the prison as stepping through the metal detector will set off more alarms however not trigger a horde as you are facing a continuous wave.

On the other side to the left is a large jail area with a broken stairway however this time a Tank corpse is not seen (it is unknown what has happened to it). At this point, when on the lower level, the team must keep an eye out for Smokers waiting in ambush from the upper level as well as Jockey since they are small enough to hide in the wave of Infected. Whilst working through the cell block, teams should do a sweep of all the cells on both the lower and upper floors as there is often Pills, more Pipe Bomb, and Molotovs can be found here.

Once clear of the cell block a third metal detector will be found which, like the others, setting off the alarm will do nothing. Once past the metal detector turn right and you will find a maintenance room where the controls for the alarm are located. Apparently the button sticks so trying to switch it off does not work, it requires you to either shoot it or melee it to disable it completely (as stated in Graffiti next to the button).

Continue on next and head up the stairs and through the corridors in an administration area whilst making sure to check the offices for spawned supplies. Since there is a possible Tank spawn area up ahead, it is essential that teams are prepared - for example a Molotov may come in handy. If he does appear, the Tank may spawn behind a closed door in which case an AI Survivor may open the door and let him loose. As always, team resources, experience and situational circumstances dictate how best to cull him.

Once out of the Tank-risk area, press on forward passing a police car that has driven straight through the wall of the police station and dealing with any idle Infected encountered on the way. An opportunity comes up to re-equip or resupply with weapons and thereafter teams find themselves outside in the police station car park.

Teams leave the car park and note that the sun is starting to come up on the street. Just as they begin to head down the street, the military jets flew by and bomb a nearby apartment building allowing the Survivors an alternate route through the building. Make your way through the now burning building up the stairs and then drop down into a convenience store. Dispose of the Infected and search the area for supplies before you leave the store. Continue down the street where a flight of stairs leads into the same underground restaurant the previous Survivors had been in. After checking around inside the freezer and office for items such as Gas cans, teams head out of a second exit into a back alley.

Go past a truck and drop down into an open area leading into the sewers. These sewers are large open areas that provide optimal places for Hunters, Charger, and Smoker to set up their attacks. Press on through the now-empty sewers until they reach a set of pipes. Unfortunately a Witch may spawn on these pipes and she will have to be culled since it is necessary to jump up onto the pipes (the catwalk having been destroyed by a steam-gushing pipe) in order to access a hole leading to a condemned section of subway containing the chapter-ending safe room.

After slamming the safe room door, teams can congratulate themselves and prepare for the next chapter: The City.

Versus
waiting for info