User:Diachronos/Build Your Own Infected

Nothing quite like making up your own zombified killing machine.

Rules

 * 1) Give a brief description of its appearance, and anything that would alert a Survivor of its presence (noises, highly visible things (the glow of a Spitter's saliva trail), etc.).
 * 2) State whether it's playable.
 * 3) Must be balanced, especially if it's playable.
 * 4) Give a description of its special attack. Also, special attack and claw damage for Easy/Normal difficulty is appreciated, as well as its Health.
 * 5) Can be an Uncommon (state its special property), but it has to have the same health and damage as a Common.
 * 6) Sign your name with the Infected's so we know who made your Infected.
 * 7) Please add a Comments section.
 * 8) I will remove any "joke" entries and entries that are copies of someone else's. Also, tampering with other people's entries will NOT be tolerated. 

Burner (Diachronos)
A tall Infected with severe burns all over his body. Somehow his bright red hair is still there, and he sometimes burps out clouds of smoke or fire. He makes a raspy cackling sound from time to time.
 * Playable: Yes (Boss; same rarity as a Tank)
 * Health: 800
 * Special: A fire breath that sets a section of the ground on fire (like a gas can or Molotov). Short-medium range; takes 45 seconds to recharge.
 * Fire Breath: Same damage as other flames.
 * Claw: 5 damage.

Comments
So you mean a stronger Spitter? Strong Intelligent 
 * Yeah, kinda. He has less health and a longer cooldown in exchange for more damage. Diachronos 22:32, November 30, 2009 (UTC)
 * Yeah, but why would he need to fill a role that one already has? In what situations would you want this instead if a Spitter, and vice-versa? Strong Intelligent 
 * I'm pretty sure fires last longer and cover a bigger area than Spitter goo. Plus, in Versus, there's a chance that people won't notice the Burner's there, and they assume that one of their teammates just set off a gas can/Molotov right where they're standing. And the fire wouldn't discriminate between Survivors and Infected, so you'd have to use more teamwork than with the other Specials. Diachronos 14:16, December 1, 2009 (UTC)
 * Hm. Seems abit more standalone, which discourages teamwork (Does massive damage to all, can't combo) but is okay. He should be a boss infected, probably. Strong Intelligent 
 * I was thinking you could use similar strategies as you would with a Spitter (separate the team, prevent Survivors from saving their allies, block their path, etc.). Maybe also to allow Smokers and Jockeys to drag/steer Survivors through the fire for extra damage. But the Boss idea is good; he's starting to seem a little overpowered for an ordinary Special now that I think about it. Diachronos 14:31, December 1, 2009 (UTC)
 * Oh, and if you're making him boss, I suggest buffing his health a bit. 800 seems reasonable. Strong Intelligent 

The Lightener    Phoenix Marathon
A "male" Spitter. It wears a white silk shirt and has quite scary stance as well as glowing eyes, if you melee him, only 0.2 health is lost. He has faint smoke coming his mouth and coughs outs small bit of tobacco (I'm serious!). This small bit of tobacco can by the following: blow up prophone tanks, oxygen tanks, gas tanks. Put damage on a Survivor (2 damage) and upgrade a Spitter's puddle into a burning inferno and increases the time the spitter's puddle in ther (up to 10 seconds)


 * Playable: Yes
 * Health: 95
 * Special: Can Upgrade a Spitter's puddle and set off explosives; take 35 seconds to recharge.
 * Tobacco Spit: Said in description, when spitting on survivor, 5 health taken away (Survivor)
 * Claw: 5.5 Damage
 * Speed: Fast

Comments

 * I'm all for an infected that boosts teamwork, but they all need to be good on their own somehow. Strong Intelligent 
 * Um... How do you do part of a damage point? Diachronos 14:12, December 1, 2009 (UTC)
 * Ask easy mode. Strong Intelligent