Pump Shotgun

The pump-action shotgun deals heavy damage to an enemy or lighter damage to many, in a spread. It holds 8 shells with 128 in reserve. The spread of the 10 pellets in a shell can take down multiple Infected at a time. This often makes it better at handling hordes than the submachine gun or pistols. It reloads about 2 shells per second and fires 1 shell per second. The spread of the shotgun makes pistols better than it for ranged encounters.

Both shotguns allow topping off the magazine on the fly, and the reloading process can be stopped to handle sudden threats. However, if you are reloading when empty, you will manually pump the shotgun at the end of the reload, regardless or whether it finished or was interrupted. A good trick is to interrupt an empty reload after the first shot by clicking the fire button and then reloading again, as you have gotten the racking animation out of the way and can immediately fire if a threat appears. Another tip is just to reload constantly and always keep at least one shell loaded.

Like the auto shotgun and combat shotgun, the Pump Shotgun can kill the Witch with one hit if all the pellets strike her head before she rises, making it useful for getting the Cr0wnd achievement.

Tactics

 * While being attacked by hordes, it is best to do a melee attack after each shot to push back Infected while pumping, to increase survivability.
 * You can melee as you reload instead of just standing there, waiting to finish reloading. This helps with keeping the Infected at bay.
 * Team members with shotguns should be at the front to reduce the chance of friendly fire.
 * If you're trying to help someone who is surrounded on any difficulty levels aside from Easy or Normal, switch to the pistol. If you try to use the shotgun, you're most likely going to end up dealing more damage than the Infected themselves. If you must use a shotgun to rescue a surrounded teammate, keep the crosshair off the teammate to kill Infected with the spread.
 * When attempting to headshot a Witch its best to have the top line on the crosshair aimed for the Witch's forehead. This tactic, however, only works about 85% of the time.
 * If your teammate is being attacked on the other side of a wall, you can use the shotgun to shoot through the wall to save them.

Left 4 Dead 2
The pump shotgun returns, but has a new model, a larger spread, and does more damage per pellet.

Behind the Scenes
An unusual ammo counter for the pump shotgun's magazine is in the game's files. It shows eight shotgun shells. There are two versions; one for an empty magazine and one for a full one. This has never been seen in any footage, which means that it is much earlier than the footage shown. This seems to hint that in very early versions of the game, the player ammo count would be shown with a physical representation of how much ammo is left in the magazine.

The pump shotgun is based on Counter-Strike ' s M3 pump-action shotgun. Its "price" in the gun's weapon file is the same as the M3's, and it references the M3 in its "animation" listing. The M3's firing sound is played when Francis fires the pump shotgun in the first L4D teaser, released in January 2007.

Valve recycled sounds from Team Fortress 2 ' s pump shotgun and used it for Left 4 Dead ' s pump and auto shotguns.

Trivia

 * The side of the shotgun says "Renegade Rangemaster", which is meant to sound similar to the very common "Remington Wingmaster", a variant of the Remington 870. The safety and slide release resemble the kind seen on the Remington series shotguns, but it possesses several features found on the Mossberg 500 Mariner: the pump is ribbed where Remington shotguns usually use a smooth pump, and the magazine holds 6 shells and extends one shell beyond the pump while most Remington shotguns have the magazine run all the way to the end of the barrel.
 * The shotgun reload animation is incorrect. After filling the magazine, the shotgun is pumped, which chambers a shell yet would also mean the shotgun is always being loaded to one shell under its capacity. Also, the shotgun pump is brought forward after the last shell is fired, there is no reason to do this because there are no shells in the magazine to chamber, the extra pump, however, could be to clear the chamber itself before the weapon is reloaded even though this is a pointless action.