The Park

The Park is the second chapter of the campaign The Parish.

Walkthrough
The chapter starts in a 99 Cent store. In there you will often find Pipe bombs, Molotovs, Adrenaline, Pills, Tier 1 Weapons and Frying pans. Once you leave the room, you will come to a street that is blocked off, an Army Hummer, which occasionly can hold pills, adrenaline, or various throwable weapons, and a giant staircase. Make your way up the stairs and to the Bienville Park. Once in side the park there will be an underpass where you may find some pills or adrenaline, sometimes also a throwable weapon. After that you will have to make your way through a maze of hedges. Make your way to the middle of the hedge maze and you will see a generator with a randomly spawned Tier 1 or Tier 2 Weapon. Take the path to the left of the generator to an open area with a gazebo. The gazebo typically has melee weapons (machete, guitar most often) a few Tier 1 weapons and a select Tier 2 weapon amongst the white chairs underneath it.

If you take the right path there should be a restroom. There is a chance of finding a melee weapon and possibly a Tier 2 in both places though the melee weapons would be inside the restrooms. Head behind the bathroom and go toward the row of buildings. Go left and you will see a generator. Head through the door, right of the generator. On the other side, there is a trailer to the left. This is the Crescendo Event. There are healing items and other supplies inside. Once you're ready, open the door and head to the tower to turn off the alarm. You must make your way from one end to the other while fighting off infinite numbers of Common and Special Infected. After this you will make your way through an abandoned bus station, leading you to a lot filled with buses. At the far end of the lot, take the way to the right, and the safe house is directly in front of you.

Trivia

 * If a Witch spawns in the area before the trailer, and if you evade it and get inside the trailer, it's possible to shoot the witch through a small window at the door and kill the Witch without it harming any of the survivors.
 * During the Crescendo Event, if you look behind the table that's under the tent, there are two dead CEDA operatives in Hazmat suits.
 * Outside the trailer Coach remarks the gunned down zombie's aren't zombies but gunned down humans.
 * In the demo when you got to the saferoom at the end all of the better weapons (Tier 2) appeared meaning all you could do is to sit around and wait for a Horde or some of the Special Infected.
 * This chapter has no specific layout changed meaning there is no pifferent path other than the weapons.

Videos

 * *IGN Video: Left 4 Dead 2 PC Games Gameplay - E3 2009: Safe Room
 * IGN Video: Left 4 Dead 2 PC Games Gameplay - E3 2009: Garden Maze
 * IGN Video: Left 4 Dead 2 PC Games Gameplay - E3 2009: Stop the Alarm