Complete list of console commands/S

This is the convars/concommands for Left 4 Dead starting with S.

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save                                    : cmd      :                  : Saves current game. save_finish_async                       : cmd      :                  : say                                     : cmd      :                  : Display player message say_team                                : cmd      :                  : Display player message to team sb_add                                  : cmd      :                  : Add a Survivor Bot. sb_all_bot_team                         : 0        :, "sv", "cheat"  : Allow a team of nothing but bots sb_always_hurry_vs                      : 1        :, "sv", "cheat"  : If nonzero, never walk, always run in VS mode sb_battlestation_give_up_range_from_human : 1500    :, "sv", "cheat"  : sb_battlestation_human_hold_time        : 4        :, "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations sb_close_checkpoint_door_interval       : 2        :, "sv", "cheat"  : sb_close_threat_range                   : 200      :, "sv", "cheat"  : sb_combat_saccade_speed                 : 1000     :, "sv", "cheat"  : sb_crouch                               : 0        :, "sv", "cheat"  : Forces survivor bots to crouch sb_debug_apoproach_wait_time            : 5        :, "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot sb_debug_buddy                          : 0        :, "sv", "cheat"  : sb_debug_locomotion                     : 0        :, "sv", "cheat"  : sb_debug_retreat                        : 0        :, "sv", "cheat"  : sb_debug_team_avoidance                 : 0        :, "sv", "cheat"  : sb_dont_bash                            : 0        :, "sv", "cheat"  : Force SurvivorBots to not bash sb_dont_shoot                           : 0        :, "sv", "cheat"  : Force SurvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout     : 10       :, "sv", "cheat"  : sb_enforce_proximity_range              : 1500     :, "sv", "cheat"  : sb_far_hearing_range                    : 1500     :, "sv", "cheat"  : sb_flashlight                           : 0        :, "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off) sb_follow_stress_factor                 : 0        :, "sv", "cheat"  : sb_force_max_intensity                  : cmd      :                  : Force intensity of selected SurvivorBot to maximum level. sb_friend_immobilized_reaction_time_expert : 0       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs  : 0        :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire                         : 0        :, "sv", "cheat"  : sb_give                                 : cmd      :                  : Give an item to each Survivor bot sb_give_random_weapon                   : cmd      :                  : Give a random weapon to each Survivor bot sb_hindrance_range                      : 150      :, "sv", "cheat"  : sb_hold_position                        : 0        :, "sv", "cheat"  : Force SurvivorBots to stand still sb_locomotion_wait_threshold            : 10       :, "sv", "cheat"  : sb_max_battlestation_range_from_human   : 750      :, "sv", "cheat"  : sb_max_scavenge_separation              : 750      :, "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this sb_min_attention_notice_time            : 0        :, "sv", "cheat"  : If someone looks at me longer than this, I'll notice sb_min_orphan_time_to_cover             : 1        :, "sv", "cheat"  : sb_move                                 : 1        :, "sv", "cheat"  : Stop all SurvivorBots from moving sb_move_to_cursor                       : cmd      :                  : Sends survivor bots to cursor target sb_narrow_corridor_width                : 100      :, "sv", "cheat"  : sb_near_hearing_range                   : 500      :, "sv", "cheat"  : sb_neighbor_range                       : 300      :, "sv", "cheat"  : How close a friend needs to be to feel safe sb_normal_saccade_speed                 : 350      :, "sv", "cheat"  : sb_open_fire                            : 0        :, "sv", "cheat"  : Forces survivor bots to fire continuously sb_path_lookahead_range                 : 300      :, "sv", "cheat"  : sb_perf_crawl                           : 0        :, "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map sb_perf_crawl_ang                       : 5        :, "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map sb_perf_crawl_dist                      : 128      :, "sv", "cheat"  : Distance between perf-crawl snapshots in the map sb_perf_crawl_time                      : 1        :, "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map sb_perf_dump                            : 0        :, "cheat", "rep", "cl" : If true, low perf places will be dumped sb_perf_dump_bots                       : 0        :, "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager sb_pushscale                            : 1        :, "cheat", "rep", "cl" : sb_reachability_cache_lifetime          : 3        :, "sv", "cheat"  : sb_replacement_interval                 : 0        :, "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range         : 300      :, "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range          : 600      :, "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range          : 500      :, "sv", "cheat"  : A Survivor teammate this far away is straying from the group sb_separation_range                     : 200      :, "sv", "cheat"  : Desired distance between Survivors sb_show_threat_areas                    : 0        :, "sv", "cheat"  : sb_sidestep_for_horde                   : 0        :, "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets sb_stop                                 : 0        :, "sv", "cheat"  : Forces survivor bots to stand still sb_takecontrol                          : cmd      :                  : Take control of a bot. sb_threat_close_range                   : 150      :, "sv", "cheat"  : Very close range for threats sb_threat_exposure_stop                 : 200000   :, "sv", "cheat"  : sb_threat_exposure_walk                 : 50000    :, "sv", "cheat"  : sb_threat_far_range                     : 600      :, "sv", "cheat"  : Close enough to be a threat if near several other threats sb_threat_medium_range                  : 300      :, "sv", "cheat"  : Too close for comfort, even when neutral sb_threat_very_close_range              : 150      :, "sv", "cheat"  : sb_threat_very_far_range                : 1500     :, "sv", "cheat"  : Too far to be a threat, even for boss infected sb_unstick                              : 1        :, "sv", "cheat"  : sb_use_button_range                     : 1000     :, "sv", "cheat"  : sb_vomit_blind_time                     : 5        :, "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk. scene_showlook                          : 0        :, "a", "sv"      : When playing back, show the directions of look events. scene_showmoveto                        : 0        :, "a", "sv"      : When moving, show the end location. scene_showunlock                        : 0        :, "a", "sv"      : Show when a vcd is playing but normal AI is running. +score                                  : cmd      :                  : -score                                  : cmd      :                  : screenshot                              : cmd      :                  : Take a screenshot. select_cliff                            : cmd      :                  : Selects all NAV_MESH_CLIFF areas. select_invalid_finale_nospawn           : cmd      :                  : Selects all FINALE_NOSPAWN areas that aren't also FINALE. select_with_attribute                   : cmd      :                  : Selects areas with the given attribute. sensitivity                             : 3        :, "a", "cl"      : Mouse sensitivity. server_game_time                        : cmd      :                  : Gives the game time in seconds (server's curtime) setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw  (must have sv_cheats). setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw  (must have sv_cheats). setinfo                                 : cmd      :                  : Adds a new user info value setmaster                               : cmd      :                  : add/remove/enable/disable master servers setmodel                                : cmd      :                  : Changes's player's model setpause                                : cmd      :                  : Set the pause state of the server. setpos                                  : cmd      :                  : Move player to specified origin (must have sv_cheats). setpos_exact                            : cmd      :                  : Move player to an exact specified origin (must have sv_cheats). setpos_player                           : cmd      :                  : Move specified player to specified origin (must have sv_cheats). shake                                   : cmd      :                  : Shake the screen. shake_stop                              : cmd      :                  : Stops all active screen shakes. shout_going_to_die_interval             : 20       :, "sv", "cheat"  : shout_make_way_interval                 : 2        :, "sv", "cheat"  : shout_max_warn_range                    : 2000     :, "sv", "cheat"  : shout_min_special_warn_interval         : 5        :, "sv", "cheat"  : shout_min_use_range                     : 200      :, "sv", "cheat"  : shout_min_warn_interval                 : 10       :, "sv", "cheat"  : shout_threat_range                      : 500      :, "sv", "cheat"  : shout_view_motion_threshold             : 0        :, "sv", "cheat"  : shout_view_target_threahold             : 0        :, "sv", "cheat"  : show_menu                               : cmd      :                  : Opens a menu +showbudget                             : cmd      :                  : -showbudget                             : cmd      :                  : showbudget_texture                      : 0        :, "cheat"        : Enable the texture budget panel. -showbudget_texture                     : cmd      :                  : +showbudget_texture                     : cmd      :                  : -showbudget_texture_global              : cmd      :                  : +showbudget_texture_global              : cmd      :                  : showbudget_texture_global_dumpstats     : cmd      :                  : Dump all items in +showbudget_texture_global in a text form showconsole                             : cmd      :                  : Show the console. showGameSettings                        : cmd      :                  : showinfo                                : cmd      :                  : Shows a info panel:   [ ] showpanel                               : cmd      :                  : Shows a viewport panel -showscores                             : cmd      :                  : +showscores                             : cmd      :                  : showtriggers                            : 0        :, "sv", "cheat"  : Shows trigger brushes showtriggers_toggle                     : cmd      :                  : Toggle show triggers -showvprof                              : cmd      :                  : +showvprof                              : cmd      :                  : shriek_shake_amplitude                  : 10       :, "sv", "cheat"  : shriek_shake_duration                   : 2        :, "sv", "cheat"  : shriek_shake_frequency                  : 5        :, "sv", "cheat"  : singlestep                              : 0        :, "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode                         : 1        :, "a", "rep", "cl" : skill                                   : 1        :, "a"            : Game skill level (1-3). slot0                                   : cmd      :                  : slot1                                   : cmd      :                  : slot10                                  : cmd      :                  : slot2                                   : cmd      :                  : slot3                                   : cmd      :                  : slot4                                   : cmd      :                  : slot5                                   : cmd      :                  : slot6                                   : cmd      :                  : slot7                                   : cmd      :                  : slot8                                   : cmd      :                  : slot9                                   : cmd      :                  : Smoker_escape_range                     : 750      :, "sv", "cheat"  : smoker_tongue_delay                     : 1        :, "sv", "cheat"  : snapto                                  : cmd      :                  : snd_async_flush                         : cmd      :                  : Flush all unlocked async audio data snd_async_showmem                       : cmd      :                  : Show async memory stats snd_async_showmem_music                 : cmd      :                  : Show async memory stats for just non-streamed music snd_async_showmem_summary               : cmd      :                  : Show brief async memory stats snd_duckerattacktime                    : 0        :, "a"            : snd_duckerreleasetime                   : 2        :, "a"            : snd_duckerthreshold                     : 0        :, "a"            : snd_ducktovolume                        : 0        :, "a"            : snd_dump_filepaths                      : cmd      :                  : snd_dumpclientsounds                    : cmd      :                  : Dump sounds to console snd_filter                              : 0        :, "cheat"        : snd_foliage_db_loss                     : 4        :, "cheat"        : foliage dB loss per 1200 units snd_gain                                : 1        :, "cheat"        : snd_gain_max                            : 1        :, "cheat"        : snd_gain_min                            : 0        :, "cheat"        : snd_getmixer                            : cmd      :                  : Get data related to mix group matching string snd_legacy_surround                     : 0        :, "a"            : snd_list_mix_groups                     : cmd      :                  : List all mix groups to dev console. snd_list_mixers                         : cmd      :                  : List all mixers to dev console. snd_mixahead                            : 0        :, "a"            : snd_musicvolume                         : 1        :, "a", "user"    : Music volume snd_obscured_gain_dB                    : -2       :, "cheat"        : snd_pitchquality                        : 1        :, "a"            : snd_play_in_out                         : cmd      :                  : Plays one of two sounds from entity depending on players in/out location snd_playsounds                          : cmd      :                  : Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff               : 1        :, "cheat"        : snd_prefetch_common                     : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_rebuildaudiocache                   : cmd      :                  : rebuild audio cache for current language snd_refdb                               : 60       :, "cheat"        : Reference dB at snd_refdist snd_refdist                             : 36       :, "cheat"        : Reference distance for snd_refdb snd_restart                             : cmd      :                  : Restart sound system. snd_setmixer                            : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer                         : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount                  : cmd      :                  : Set named mix layer mix amount. snd_setsoundparam                       : cmd      :                  : Set a sound paramater snd_showstart                           : 0        :, "cheat"        : snd_soundmixer_flush                    : cmd      :                  : Reload soundmixers.txt file. snd_visualize                           : 0        :, "cheat"        : Show sounds location in world snd_writemanifest                       : cmd      :                  : If running a game, outputs the precache manifest for the current level sndplaydelay                            : cmd      :                  : soundfade                               : cmd      :                  : Fade client volume. soundinfo                               : cmd      :                  : Describe the current sound device. soundlist                               : cmd      :                  : List all known sounds. soundscape_debug                        : 0        :, "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient                   : cmd      :                  : Dumps the client's soundscape data. soundscape_fadetime                     : 1        :, "cheat", "cl"  : Time to crossfade sound effects between soundscapes soundscape_flush                        : cmd      :                  : Flushes the server & client side soundscapes spawnboomermenu                         : cmd      :                  : Show the Spawn Mode menu for boomers spawnhuntermenu                         : cmd      :                  : Show the Spawn Mode menu for hunters spawnmodemenu                           : cmd      :                  : Show the Spawn Mode menu spawnsmokermenu                         : cmd      :                  : Show the Spawn Mode menu for smokers speak                                   : cmd      :                  : Play a constructed sentence. spec_allowroaming                       : 0        :, "a", "user", "cl" : spec_centerchasecam                     : 0        :, "a", "cl"      : Looks at the target player's center, instead of his eye position, in chase came mode spec_chasedistancestep                  : 10       :, "a", "cl"      : Amount to adjust the chase cam's distance on a zoom request spec_cinematic                          : 0        :, "a", "user", "cl" : spec_freeze_distance_max                : 200      :, "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min                : 96       :, "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time                        : 4        :, "cheat", "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_traveltime                  : 0        :, "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_help                               : cmd      :                  : Show spectator help screen spec_keep_team_cc                       : 1        :, "cheat", "cl"  : Use team color correction even when spectating in vs mode spec_keep_team_glows                    : 1        :, "cheat", "cl"  : Use team glows even when spectating in vs mode spec_menu                               : cmd      :                  : Activates spectator menu spec_mode                               : cmd      :                  : Set spectator mode spec_next                               : cmd      :                  : Spectate next player spec_player                             : cmd      :                  : Spectate player by name spec_pos                                : cmd      :                  : dump position and angles to the console spec_prev                               : cmd      :                  : Spectate previous player spec_scoreboard                         : 0        :, "a", "cl"      : spec_target                             : cmd      :                  : spec_target_clear                       : cmd      :                  : +speed                                  : cmd      :                  : -speed                                  : cmd      :                  : spike                                   : cmd      :                  : generates a fake spike ss_enable                               : 0        :, "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map                                  : cmd      :                  : Start playing on specified map with max allowed splitscreen players. ss_splitmode                            : 0        :, "a", "cl"      : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr star_memory                             : cmd      :                  : Dump memory stats startdemos                              : cmd      :                  : Play demos in demo sequence. startmovie                              : cmd      :                  : Start recording movie frames. startupmenu                             : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats                                   : cmd      :                  : Prints server performance variables stats_nexthighlight                     : cmd      :                  : status                                  : cmd      :                  : Display map and connection status. stop                                    : cmd      :                  : Finish recording demo. stopdemo                                : cmd      :                  : Stop playing back a demo. stopsound                               : cmd      :                  : stopsoundscape                          : cmd      :                  : Stops all soundscape processing and fades current looping sounds +strafe                                 : cmd      :                  : -strafe                                 : cmd      :                  : stringtabledictionary                   : cmd      :                  : Create dictionary for current strings. stuffcmds                               : cmd      :                  : Parses and stuffs command line + commands to command buffer. suitvolume                              : 0        :, "a", "sv"      : surfaceprop                             : cmd      :                  : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor        : 0        :, "cheat", "rep", "cl" : survivor_autolook_voc_delay             : 1        :, "cheat", "cl"  : After staring an object for this many seconds, a survivor will say a smartlook concept for it if available. survivor_burn_factor_easy               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_expert             : 1        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_hard               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_normal             : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_calm_damage_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after taking damage survivor_calm_deploy_delay              : 2        :, "sv", "cheat"  : survivors are not calm for this many seconds after switching weapons survivor_calm_intensity                 : 0        :, "sv", "cheat"  : survivors are not calm if their intensity level is above this point survivor_calm_no_flashlight             : 1        :, "sv", "cheat"  : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam survivor_calm_recent_enemy_delay        : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after firing survivor_commando_factor                : 2        :, "sv", "cheat"  : survivor_crawl_speed                    : 15       :, "cheat", "rep", "cl" : survivor_crouch_speed                   : 75       :, "cheat", "rep", "cl" : survivor_damage_speed_factor            : 0        :, "sv", "cheat"  : How much a Survivor is slowed when hit by an Infected survivor_debug_active_area_set          : 0        :, "sv", "cheat"  : survivor_debug_in_combat                : 0        :, "sv", "cheat"  : survivor_debug_visibility               : 0        :, "sv", "cheat"  : survivor_drag_speed_multiplier          : 0        :, "cheat", "rep", "cl" : Multiplier to speed when we are dragging somebody. survivor_drag_type                      : 0        :, "sv", "cheat"  : 0: no dragging, 1: short tug, 2: continuous drag survivor_extra_damage_ammo_factor       : 1        :, "sv", "cheat"  : survivor_ff_avoidance                   : 0        :, "sv", "cheat"  : survivor_ff_avoidance_pitch             : 20       :, "sv", "cheat"  : survivor_ff_avoidance_yaw               : 10       :, "sv", "cheat"  : survivor_ff_tolerance                   : 26       :, "sv", "cheat"  : survivor_fog_vocalize_percent           : 0        :, "sv", "cheat"  : The percent of the fog end distance that stops vocalizations. survivor_friendly_fire_factor_easy      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_expert    : 1        :, "sv", "cheat"  : survivor_friendly_fire_factor_hard      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_normal    : 0        :, "sv", "cheat"  : survivor_fumes_run_speed                : 85       :, "cheat", "rep", "cl" : survivor_fumes_walk_speed               : 85       :, "cheat", "rep", "cl" : survivor_groupie_range                  : 350      :, "sv", "cheat"  : survivor_groupie_regenerate_rate        : 0        :, "sv", "cheat"  : survivor_hanging_eye_height             : 85       :, "cheat", "rep", "cl" : survivor_hanging_from_tongue_eye_height : 40       :, "cheat", "rep", "cl" : survivor_helping_hand_inhibit_duration  : 1        :, "cheat", "rep", "cl" : survivor_hitsound_interval_timer        : 0        :, "sv", "cheat"  : survivor_incapacitated_accuracy_penalty : 0        :, "cheat", "rep", "cl" : Penalty given for shooting while incapacitated. survivor_incapacitated_cycle_time       : 0        :, "cheat", "rep", "cl" : New cycle time (RoF) used when incapacitated, overriding weapon. survivor_incapacitated_dizzy_severity   : 2        :, "cheat", "rep", "cl" : From negative to positive this, how much bump we add to a incap'd player's mouse. survivor_incapacitated_dizzy_timer      : 2        :, "cheat", "rep", "cl" : How often our incap'd dizzy-drift changes directions. survivor_incapacitated_eye_height       : 24       :, "cheat", "rep", "cl" : survivor_incapacitated_max_yaw          : 180      :, "cheat", "rep", "cl" : survivor_incapacitated_reload_multiplier : 1       :, "cheat", "rep", "cl" : Multiplier to reload time when incapacitated. survivor_incapacitated_roll             : 20       :, "cheat", "rep", "cl" : survivor_intensity_decay_threat_range   : 750      :, "sv", "cheat"  : survivor_intensity_recent_enemy_duration : 5       :, "sv", "cheat"  : survivor_it_duration                    : 20       :, "cheat", "rep", "cl" : survivor_knockdown_roll                 : -20      :, "sv", "cheat"  : survivor_ledge_scales_health            : 1        :, "sv", "cheat"  : survivor_limp_health                    : 40       :, "cheat", "rep", "cl" : survivor_limp_run_speed                 : 150      :, "cheat", "rep", "cl" : survivor_limp_walk_speed                : 85       :, "cheat", "rep", "cl" : survivor_max_incapacitated_count        : 2        :, "sv", "cheat"  : How many times you can be incapacitated instead of killed between health kits. survivor_max_lunge_stagger_distance     : 30       :, "sv", "cheat"  : Max distance a stationary, crouched survivor can stagger after being lunged. survivor_max_lunge_stagger_speed        : 220      :, "sv", "cheat"  : Hunters lunging this fast stagger survivors with full power. survivor_max_tongue_stagger_distance    : 200      :, "sv", "cheat"  : survivor_max_tongue_stagger_duration    : 1        :, "sv", "cheat"  : survivor_max_tug_distance               : 300      :, "sv", "cheat"  : survivor_max_tug_duration               : 1        :, "sv", "cheat"  : survivor_min_local_yaw                  : -45      :, "cheat", "cl"  : survivor_min_lunge_stagger_speed        : 50       :, "sv", "cheat"  : Hunters must be lunging this fast to stagger a survivor. survivor_no_pounce_or_hang              : 0        :, "sv", "cheat"  : survivor_pounce_victim_eye_height       : 12       :, "cheat", "rep", "cl" : survivor_push                           : 0        :, "sv", "cheat"  : survivor_revive_duration                : 5        :, "sv", "cheat"  : survivor_revive_health                  : 30       :, "sv", "cheat"  : How much temp health you get revived with. survivor_revive_successive_penalty      : 0        :, "sv", "cheat"  : How much less temp health you get each revive. survivor_shove_teammates                : 0        :, "sv", "cheat"  : survivor_speed                          : 210      :, "sv", "cheat"  : survivor_speed_boost_factor             : 1        :, "cheat", "rep", "cl" : Speed boost from upgrade survivor_sprint_multiplier              : 1        :, "cheat", "rep", "cl" : survivor_still_penalty                  : 3        :, "cheat", "rep", "cl" : Amount gun accuracy is affected when the view is not still survivor_stun_immunity_duration         : 0        :, "sv", "cheat"  : survivor_team_hit_pitch_max             : 10       :, "sv", "cheat"  : survivor_team_hit_pitch_min             : -10      :, "sv", "cheat"  : survivor_team_hit_yaw_max               : 10       :, "sv", "cheat"  : survivor_team_hit_yaw_min               : -10      :, "sv", "cheat"  : survivor_unstoppable_speed              : 150      :, "cheat", "rep", "cl" : survivor_upgrade_accuracy               : 0        :, "cheat", "rep", "cl" : survivor_upgrade_quickdraw              : 0        :, "cheat", "rep", "cl" : survivor_use_glow_range                 : 500      :, "cheat", "cl"  : survivor_vision_range                   : 1500     :, "sv", "cheat"  : survivor_vision_range_obscured          : 750      :, "sv", "cheat"  : survivor_walk_speed                     : 85       :, "cheat", "rep", "cl" : sv_allow_lobby_connect_only             : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_wait_command                   : 1        :, "rep"          : Allow or disallow the wait command on clients connected to this server. sv_alltalk                              : 1        :, "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions sv_alternateticks                       : 0        :, "sp"           : If set, server only simulates entities on even numbered ticks. sv_bonus_map_challenge_update           : cmd      :                  : Updates a bonus map challenge score. sv_bonus_map_complete                   : cmd      :                  : Completes a bonus map. sv_bonus_map_unlock                     : cmd      :                  : Locks a bonus map. sv_cheats                               : 0        :, "nf", "rep"    : Allow cheats on server sv_clearhinthistory                     : cmd      :                  : Clear memory of server side hints displayed to the player. sv_consistency                          : 1        :, "rep"          : Whether the server enforces file consistency for critical files sv_contact                              : 0        :, "nf"           : Contact email for server sysop sv_crash                                : cmd      :                  : Causes a server crash for testing sv_cycle_latch_timer                    : 0        :, "sv", "cheat"  : How often to transmit our cycle to the client for corrections. sv_disable_querycache                   : 0        :, "sv", "cheat"  : debug - disable trace query cache sv_doors_push_players                   : 0        :, "sv", "cheat"  : If true, a door will push players out of the way as it opens and closes. sv_downloadurl                          : 0        :, "rep"          : Location from which clients can download missing files sv_dumpstringtables                     : 0        :, "cheat"        : sv_findsoundname                        : cmd      :                  : Find sound names which reference the specified wave files. sv_footstepinterval                     : 0        :, "cheat", "rep", "cl" : sv_forcepreload                         : 0        :, "a"            : Force server side preloading. sv_infinite_ammo                        : 0        :, "cheat", "rep", "cl" : Player's active weapon will never run out of ammo sv_lagcompensationforcerestore          : 1        :, "sv", "cheat"  : Don't test validity of a lag comp restore, just do it. sv_lan                                  : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile                          : 0        :, "a"            : Log server information to only one file. sv_logbans                              : 0        :, "a"            : Log server bans in the server logs. sv_logecho                              : 1        :, "a"            : Echo log information to the console. sv_logfile                              : 1        :, "a"            : Log server information in the log file. sv_logflush                             : 0        :, "a"            : Flush the log file to disk on each write (slow). sv_logsdir                              : 0        :, "a"            : Folder in the game directory where server logs will be stored. sv_maxcmdrate                           : 40       :, "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate                              : 0        :, "rep"          : Max bandwidth rate allowed on server, 0 == unlimited sv_memlimit                             : 0        :, "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate                           : 0        :, "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate                              : 5000     :, "rep"          : Min bandwidth rate allowed on server, 0 == unlimited sv_noclipaccelerate                     : 5        :, "a", "nf", "rep", "cl" : sv_noclipduringpause                    : 0        :, "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed                          : 5        :, "a", "nf", "rep", "cl" : sv_password                             : 0        :, "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable                             : 0        :                  : Is the server pausable. sv_precacheinfo                         : cmd      :                  : Show precache info. sv_prop_door_max_close_attempts         : 8        :, "sv", "cheat"  : Number of times blocked doors will try to close before becoming non-solid and forcing a close. sv_pure                                 : cmd      :                  : Show user data. sv_pure_kick_clients                    : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace                           : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation                     : 1        :, "a", "sv"      : Skips SetupBones when npc's are outside the PVS sv_querycache_stats                     : cmd      :                  : Display status of the query cache (client only) sv_region                               : -1       :                  : The region of the world to report this server in. sv_reservation_timeout                  : 45       :                  : Time in seconds before lobby reservation expires. sv_search_key                           : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_max_ping                      : 250      :                  : Maximum acceptable ping when lobby leader searches for dedicated servers. sv_search_max_results                   : 75       :                  : Stop searching for dedicated servers once this many are found. sv_showfootsteps                        : 0        :, "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) sv_showhitboxes                         : -1       :, "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only). sv_showlagcompensation                  : 0        :, "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated. sv_showposeparams                       : 1        :, "sv", "cheat"  : sv_showtags                             : cmd      :                  : Describe current gametags. sv_shutdown                             : cmd      :                  : Sets the server to shutdown when all games have completed sv_skyname                              : 0        :, "a", "rep", "cl" : Current name of the skybox texture sv_soundemitter_filecheck               : cmd      :                  : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush                   : cmd      :                  : Flushes the sounds.txt system (server only) sv_soundscape_printdebuginfo            : cmd      :                  : print soundscapes sv_specaccelerate                       : 5        :, "a", "nf", "rep", "cl" : sv_specnoclip                           : 1        :, "a", "nf", "rep", "cl" : sv_specspeed                            : 3        :, "a", "nf", "rep", "cl" : sv_spectatoridletime                    : 3        :, "sv", "cheat"  : sv_steamgroup                           : 0        :, "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive                 : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_tags                                 : 0        :, "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tankpropfade                         : 1        :, "sv", "cheat"  : sv_turbophysics_shadow                  : 0        :, "sv", "cheat"  : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters                     : 1        :, "a"            : Highest unlocked game chapter. sv_visiblemaxplayers                    : -1       :                  : Overrides the max players reported to prospective clients sv_voiceenable                          : 1        :, "a", "nf"      : sys_minidumpspewlines                   : 100      :                  : Lines of crash dump console spew to keep. systemlinkport                          : 27030    :                  : System Link port

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