The Witch

The only mutant infected that will not be available to players.

They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to down a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected.

It has the resemblance of an average female infected, but can be heard crying to give the players a chance to avoid or attack it. If it detects a survivor, it screams wildly and will down the nearest player. It will then resort to regular attacks. During these attacks it slashes so viciously that the survivors' blood will spatter all over the adjacent area.

Tactics
Avoid at all costs. If sobbing is heard, turn off flashlights and try not to search for it. If found, tell the other survivors where it is. If the witch is in the way or must be 'awakened', set up a defensive line and throw explosives before opening fire. If the witch is accidentally 'awakened' (like a smoker is choking an ally and you must shoot) jump back and fire while running. At least one survivor will die if a witch is 'awakened' on accident. The witch will go for and incapacitate the Survivor who 'awoke' it.