The Witch

The Witch is the only mutant Infected that is not available to players.

They are passive upon discovery by the survivors, but react with hostility to flashlight beams, physical contact, nearby survivors, and gunfire in the vicinity. The witch is able to down a survivor in one hit, making them one of the most dangerous of the infected.

A witch has a resemblance to an average female infected, but is found curled up or slumped sobbing on the ground, not standing or wandering around. Its crying can be heard long before it can be seen, which gives the players a chance to avoid or attack it. If it detects a survivor, it screams wildly and will attempt to down the player that disturbed her first. It will then resort to regular attacks, but the 1-hit kill shot recharges. During these attacks it slashes so viciously that the survivors' blood will spatter all over the adjacent area.

The Witch will appear in all difficulty levels, but will only down a player before slashing at them on the ground on easy to advanced difficulty. The witch becomes a 1-hit kill on expert.

After killing a player, the Witch will begin to run around and scream. She will still attack any players in her way and cause survivors to stumble if she runs into them. She can get away from survivors, at which point she disappears.

Tactics
Avoid at all costs. If sobbing is heard, turn off flashlights and give the area of the sound a wide berth. If seen, tell the other survivors exactly where it is. If there are ordinary infected blocking your alternate path, try to snipe them from a distance or move through quickly using melee attacks. If a single bullet hits anywhere near the witch, it will probably attack and kill whoever fired it.

If the witch is in the way and must be 'awakened' (they have been encountered slumped in the doorway of a safe room), set up a defensive line and throw explosives before opening fire. If the witch is accidentally 'awakened' (for instance, when a Smoker is choking an ally and you must shoot) jump back and fire while running. A survivor will usually die if a witch is 'awakened' by accident. The witch will go for and incapacitate the Survivor who 'awoke' it.

One strategy for defeating the witch: Set up so whoever is going to disturb the witch is further away from it than the other 3 players. The designated player should then attack the witch, preferably with a Molotov cocktail or a gas can detonated by gunfire, setting her on fire. While the first player is being chased, all other survivors concentrate fire on the witch. The witch moves in a straight line toward her target, which means (if you are using the M16 or Uzi) that a player can fire at and possibly kill the witch before it can reach its target. About 8-10 direct hits at close range from the Auto Shotgun might kill a witch, but don't attempt this if you're her target. If you stealth behind a Witch, you can kill her with one shot to the head with a weapon such as a shotgun or a sniper rifle.

Another viable option is to have one or two survivors armed with Auto Shotguns creep up behind her. The initial shot startles the witch but also pushes her back, and makes her a fairly easy kill.

Survivors
Cr0wnd Kill a Witch with a single headshot.

Do Not Disturb Sneak past all Witches in a campaign without disturbing one.

Witch Hunter Kill a Witch without any Survivor taking damage from her.

Burn the Witch Light a Witch on fire.

Infected
None