User:Throwawayaccountnotjustanip

This is mainly a throw-away account. I just wanted to fix or add some things on the wiki.

L4D Specific Accomplishments:


 * I found the unlock criteria for the L4D1 Smash Hit achievement. Despite what people say, it is not bugged; the achievement description is wrong, though, as it's unrelated to winning or losing the match (draws don't count, unfortunately). It is tied to playing on a specific team on chapter two; you don't even have to play chapter one to obtain the achievement. If you know how to play in splitscreen mode, even with zero input from the splitscreen player, you don't even need another player to farm this achievement.
 * There are ~165 glitch areas known for L4D1 survival mode, or ~8 per map on average. I'm unsure if I'll ever document them because it'd take a long time to explain them all. *Glitch areas, in this context, means an infinite time spot (no player input for time++) or pseudo-infinite (reasonably invulnerable but requires player input or another nearby idle survivor) and excludes superfluous extension areas such as counting the end saferoom on Gas Station as a separate glitch when the glitch required to get to the area before there is already an infinite time spot.
 * The Xbox 360 version of L4D1, at least the last time I played years ago, has three unique glitches not found in the PC version:
 * Infinite molotovs: picking up a physics prop (propane tank, gas can, oxygen tank) after throwing a molotov but before the icon disappears will not discard the molotov. One can also go idle (take a break) and quickly return to hold an unusable molotov and pick up the physics prop at a later date to restore the molotov, provided they do not equip anything else and retain the unusable molotov.
 * It is possible to parent cosmetic physics props to your playermodel. Noteably on the Warehouse survival map (due to its amount of pipebombs and physics props), one can throw a pipebomb at a physics prop and then pick it up to make it disappear. With another pipebomb, throw the pipebomb at another physics prop. Instead of just picking it up this time, swap weapons at the same time as picking it up . If done correctly, the physics prop won't just disppear; it will assign its origin to your playermodel and appear below you for everyone to see. Multiple props can be stacked, such as two gascans and one oxygen tank.
 * Some parts of the Crane survival map have been blocked off with a playerclip brush on the PC version, thus blocking the easy way to get to the freezer room and starting saferoom area, as well as further outside the map through the table-to-fence propdrop.
 * Bonus: Clearing the game's system cache allows the +attack2 turret launch to work. Boathouse, Street, and Runway all have post-patch turret launches for the PC version. Rooftop also has a launch, but it's not a major glitch.


 * Using a custom map to farm achievements (such as 96,000 kills per hour for the Zombie Genocidest achievement), all achievements can be obtained in about 6-8 hours (PC), minus 3 hours of inactive gameplay for the Legendary Survivor achievement. As a result, I probably have the fastest 73/73.