Talk:Grenade Launcher

oh, cmon. this is going to make tank and witch fights way to frickin easy. In l4d, its: "omg! tank!" then an epic fight would ensue. Now itll be more like: "woo. tank. grenade launcher time (shoots 3 shells) and the tanks dead. this'll make versus harder, and i just think its gonna be cheap weapon. the team of survivors will eventually have only grenade launchers, and a hunter couldn't even get within 60 feet of a survivor without being blown to hell. Supermutantslayer450 01:14, September 22, 2009 (UTC)
 * They could always make it so that the Tank and Witch have an inherent resistance to explosions, like the Shambler in Quake 1 does. Darkman 4 01:36, September 22, 2009 (UTC)
 * I'd suspect that the power of the weapon might be balanced by the reload time, along with the risk of blowing your own dumb self up if you shoot something near you by accident. (Also the lack of an actual weapon. It would kind of put you in more of a support role.)  I'd say you don't much have to worry about a team of survivors with nothing but grenade launchers, though.  Low ammo count and friendly fire worries would make dealing with hordes and stuff difficult, wouldn't they?  Yamstis  T / C  08:50, September 22, 2009 (UTC)

will there be incindiary ammo for this? that would be sweeeeeeeet.The Deep 1 01:16, September 22, 2009 (UTC)


 * How? Blow up a zombie, then set its remains on fire? That's useless. Unless it fired molotovs. That would be sweet. TheCreaturenator  16  05:04, October 19, 2009 (UTC)


 * O.K. i comfirmed that the grenade laucher can have a single incindiary round. I can confirm that it does not shoot a molotov but I was unable to test it on any infected.The Deep 1 23:01, November 22, 2009 (UTC)

HA HA lil child! There is no ammo for grenade launcher! Keep shotting random zombies with it!

Shoots random zombies

TANK

tries to shoo tank OH NO ammo gone! --Kirby888 23:37, October 29, 2009 (UTC)

Ammo
If you cant refill the ammo for the launcher, how do you get more?--'Meester SHOGUN 450  RO A  R! 00:51, November 16, 2009 (UTC)
 * I'm guessing you'd just pick up another launcher considering picking up a new weapon gives a full stock of ammo. NovaSilisko{nom nom nom} 01:10, November 16, 2009 (UTC)
 * The Problem with what I've seen in the gameplay that is now out is that the grenade luancher is unique: when you pick one up, there is only that one. There arent any others lying in the same place, like weapons in safe rooms. --'Meester SHOGUN 450  RO A  R! 01:00, November 17, 2009 (UTC)
 * This is true. But I can't say it's a bad thing. I mean, it's basically a 30 shot pipe bomb. It needs to be balanced in some way, and this works. NovaSilisko{nom nom nom} 01:09, November 17, 2009 (UTC)

Actually, carry capacity is 30+1 (already loaded) = 31. Also total damage is 31*400 = 12 400

Witch Stumble
It appears the witch is stumbeled (even when startled)is stumbled by the launcher blasts-- SS4FireFox 04:09, November 19, 2009 (UTC)

Freindly fire
it is defintly not 48, at least not on normal, i've done ninja nades (firing direcly at feet in order to kill surrounding infected) and it only seems to take out about 10-- SS4FireFox 01:54, November 22, 2009 (UTC)

Thing about the frendly fire thing is that when i fire at survivors it only causes about 3 damage--TeriffiedToxic 09:41, November 25, 2009 (UTC)

Grenade launcher always location
I found out that on Dark Carnival the grenade launcher always spawns near where you turn on the lights in the finalle just on top of the left stand. should we put that in the trivia bit in this artical or in the The Concert artical--TeriffiedToxic 09:45, November 25, 2009 (UTC)