Talk:Updates (Left 4 Dead 2)

Date when melee weapons vs Tank took 20 hits not here
Strangely enough, when checking steam for updates, I wasn't able to find when the change to melee weapons was done so that it took 20 hits to down a Tank. Anyone remember when or have a link somewhere? Sera404 08:04, April 9, 2010 (UTC)
 * Nevermind, found it and added. Sera404 08:27, April 9, 2010 (UTC)
 * = New update =
 * New XBOX 360 update on May 26 needs to be listed.
 * New XBOX 360 update on May 26 needs to be listed.

Awwww, they took them 4 fu**ing months to manage to play L4D1 music at the end of L4D1 campaigns. How cute Pangia (talk) 21:08, November 2, 2012 (UTC)

Anyone having major connection problems after this update? L4D2 is unplayable online for me right now. 146.66.55.201 (talk) 22:57, October 27, 2013 (UTC)

Reorganization
We hit 200 entries today and the appearance of the page is very untidy. Should we split every entry of the update to a page dedicated to each of the update?Nash947 (talk) 11:49, 5 February 2022 (UTC)


 * Sure go ahead. Btw please don't forget to use ~ in end of your message to put the signature. Yong feng (talk) 15:32, 4 February 2022 (UTC)


 * Sorry, I forgot to add it.Nash947 (talk) 11:50, 5 February 2022 (UTC)

2.2.2.8 changelog
Should we display or focus on displaying the more detailed GitHub changelog here or keep the simplified plain text one from Steam? Alexis.coutinho (talk) 22:20, 9 October 2023 (UTC)


 * keeping it simple is the better way to do, so if you dont mind ill revert your change back. most players do not need to see the complicated github changelog, just like other games like tf2Randompeeponinternet (talk|contribs) 05:44, 10 October 2023 (UTC)


 * actually im not going to revert your change back yet. i still think we should go for the simplified plain text changelog one, however if a change on the changelog actually does not still fixed, put a note and if possible, the proof, inside the tag at the end of that change. i still think we dont need to put in the github changelog, specifically if it is a fork of the main repository that did not get merged into the main repository Randompeeponinternet (talk|contribs) 06:23, 10 October 2023 (UTC)


 * If we're going to stick with the official changelogs, then we need to tell this in the lede and explain that corrections would be made via "notes". Keeping the github changelog accessible is still good. Tsuey linked it both in the update's discussion and in his video summarizing the update. Regarding proofs, that's not really feasible because the proofs are the game and github commits themselves.
 * Furthermore, being a fork or not is irrelevant. I, Tsuey and a few others contributed in making the github changelog. The only reason why that PR wasn't merged was because the deadline for non critical changes had passed and because he didn't want the official github changelog to be different from the steam one (despite them being different anyways, lol). Alexis.coutinho (talk) 16:06, 10 October 2023 (UTC)


 * What do you think about using strikethrough to mark patch notes that don't apply and underline or italics to mark missing change notes? Alexis.coutinho (talk) 16:23, 10 October 2023 (UTC)


 * i think, for changes that does not apply or still havent fix, is to put it in italics or bold, then put a note inside the tag at the end of that change, if possible. but for missing changes, put it in a new section called "Undocumented changes" in Bold, not a heading. here is an example:


 * example of a change
 * example of another change
 * example of an unapplied change


 * Undocumented changes
 * this is an example of undocumented change
 * this is another example of undocumented change
 * this is an example of undocumented, not applied change


 * as for the github link you linked, i decided not to remove it, but i will also not be the one to revert it back when someone else decided to remove the link


 * on an unrelated note, the page is filled with over 200+ entries now. i planned to either split it so it only contain 25-50 entries each, or to create it own page for a change. but currently life is just not too kind for me


 * -- Randompeeponinternet (talk|contribs) 16:40, 10 October 2023 (UTC)


 * I think your formatting suggestion is a good idea. As for the external link, depending on how good/corrected the wiki changelog becomes, keeping the link might not be that useful, or at least rewording it might be more adequate. Splitting the updates into groups of 25-50 would be better I think because most updates are quite small. Alexis.coutinho (talk) 17:23, 10 October 2023 (UTC)


 * Actually, since the Minecraft wiki does a page for each update well and a dedicated page offers new possibilities, such as including "See also" links, I think a page per update would be nicer. Alexis.coutinho (talk) 17:28, 10 October 2023 (UTC)

i actually got the idea from tf2 and the portal wiki for the "individual page for each changelog" decision, which is what i consider aiming toward, plus, the previous talk section here have someone talk about splitting the changelog entries and giving each of them their own page. however, one of the problem is that almost no changelogs if not all of them does not link to the source of where the changelog is coming from, unlike the tf2 and portal wiki, so it is going to be a bit difficult to decide such thing into the wiki, unless it doesnt even matter for people. changelog size also does not matter (just view the latest portal changelog as of writing by yourself)

in general, the 2 decision come down to how hard it is to fulfill. like, splitting the update page into multiple pages with 25-50 logs per page is way, way faster than giving it its own page, which you may also need to link the total sources that you got the changelog from (which, again, may not matter if people dont even care). i might need to consider this and probably need to talk to one of the on-hiatus/retired bureaucrat here on steam before i move on Randompeeponinternet (talk|contribs) 18:53, 10 October 2023 (UTC)