Chrome Shotgun

The Chrome Shotgun deals heavy damage to an enemy or lighter damage to many, in a spread. It holds 8 shells with 128 in reserve. The spread of the 10 pellets in a shell can take down multiple Infected at a time. This often makes it better at handling hordes than the submachine gun or Pistols. It reloads about 2 shells per second and fires 1 shell per second. Although the range on the shotgun is much better than most First Person Shooter games and truer to reality, the spread of the shotgun makes pistols better for ranged encounters.

On both shotguns, the reloading is both a curse and a blessing; it allows topping off the magazine on the fly, and the reloading process can be stopped to handle sudden threats. However, if you are reloading when empty, you will manually pump the shotgun at the end of the reload, regardless or whether it finished or was interrupted. A good trick is to interrupt an empty reload after the first shot by clicking the fire button and then reloading again, as you have gotten the racking animation out of the way and can immediately fire if a threat appears. Another tip is just to simply never have less than 2 shots in your shotgun at any one time; reload constantly.

Trivia

 * The shotgun's new animation, instead of pumping downwards due to recoil, now seems to resemble Team Fortress 2's shotgun pump animation, but slower.
 * The current firing sound is the same as Team Fortress 2 ' s Force-A-Nature.