User:TeriffiedToxic

Bold textLeft 4 dead

New update In The No Mercy campaign Look at switch that opens the door in epsode 3 (the one You used to be to break down) Well in half life 2 epsode 2 that switch is the exact same one used to open a door just like that showing that valve cheated a bit and copided that idea

The Story

Earth has been taken over by zombies by an virus basicly though some infected have been transformed.

The objective

Your objective is to survive the zombie apoclipse by reaching each safe room reserplying and then go to the next safe room.You continue to do this until you reach the last level...THE FINALLE. In the finalle you contact the rescue vehcial and must survive hordes of zombies,Two Tanks and ons of special infected.When the last tank is killed you must run to the rescue spot before the horde get you.If you don't you will die,Unlimeted zombies and each time you kill the tank a new shall come and instant special infected respawn,so get the rescue vehcial as fast as you can.

The survivers

Bill-It took two eventful tours in Vietnam, a handful of medals, a knee full of shrapnel, and an honorable discharge before the unthinkable happened: Bill ran out of wars. But now an army of undead has declared war on humanity. After decades of aimless drifting and dead-end jobs, Bill's finally gotten back the only thing he ever wanted: an enemy to fight.

Zoey-After spending her first semester holed up in a dorm room watching old horror movies, Zoey was given a choice: Stop fooling around and get her grades up, or drop out. Now that the planet's overrun with murderous zombies, and all of her professors are dead, Zoey at least has the cold comfort that she's been studying up on the right subject after all.

Louis-Louis had been working up the courage to quit his job as Junior Systems Analyst at his company's IT department when a virus showed up and downsized the world. Now Louis has a new set of goals (live long enough to succeed) and a new set of tools (guns, sharp objects, etc.) to help him achieve them. With any luck, he'll figure out how the new management operates before they get a chance to murder him.

Francis-Cocky, loud, and pretty sure he's indestructible, Francis acts like the zombie apocalypse is the world's biggest bar fight. When the virus hit, everybody else stockpiled food and looked for a place to hide. Francis found a gun and had some fun. No cops, no laws, no order—if it wasn't for all the zombies, he could almost get used to life like this.

The upturn of a zombie game

In left 4 dead, Valve decided to try something new and thats being able to play...AS THE ZOMBIES(dum dum dum)

Non- Playble infected

The Horde-Common Infected, also known as The Horde when they are encountered in large numbers, are the most commonly-faced enemy and the easiest to defeat. They are completely AI-controlled and fairly weak. Their strength lies in the fact they attack in groups sometimes as large as several dozen, known as hordes. While they seem capable of ignoring pain, they can still be killed as easily as a normal human can. They are capable of climbing ladders and scaling objects. The default number of infected that are spawned in a mob is around 30. Common Infected are drawn to loud noises and bright lights. There are several times throughout the campaigns where the Survivors must do something to alert the horde, such as opening an emergency door that will set off an alarm, and there are other times where the Survivors may accidentally alert them, such as setting off a car alarm or metal detector. All of these trigger something called a Panic Event. When a pipe bomb is thrown, all of the Common Infected in the immediate area will come to investigate the loud beeps and flashing lights - chasing after the pipe bomb and clustering around it until it explodes, killing them.

The-Witch-The Witch is the only special Infected that is not controllable by players, as it was deemed "potentially too dangerous." It is passive upon discovery by the Survivors, but reacts with hostility to flashlight beams, physical contact, nearby Survivors, and gunfire in the vicinity. The Witch downs a Survivor in one hit, making them one of the most dangerous of the Infected. A Witch has a resemblance to an average female Infected, but is found slumped on the ground and sobbing instead of standing or wandering around. Its crying can be heard long before it can be seen, which gives the players a chance to avoid or attack it. If it detects a Survivor, it screams wildly and attempts to attack the player who disturbed her first. After an initial knockdown punch, it will resort to regular attacks until the knockdown punch is recharged. During these attacks it slashes so viciously that the Survivor's blood spatters all over the adjacent area. The Witch appears in all difficulty levels, but will only down a player before slashing at them on the ground on easy to advanced difficulty. The Witch is able to kill a player in one hit on expert. After killing a player, the Witch begins to run around and scream. It still attacks any players in her way and cause Survivors to stumble if it runs into them. It can get away from Survivors, at which point she disappears. It is a widely-held belief that it is never, ever worth it to start a fight with a Witch. That said, everyone has fought one. The Director seems to like putting them in the way, particularly at the bottoms of ladders, or in front of an invitingly open door to a safe house, and realistically every group of Survivors finds they absolutely must come into conflict with the Witch, which usually results in 4 stages of emotions felt by a Survivor: Boldness, Confidence, Denial, and Self-Hate

Playble infected

The boomer-The Boomer is an extremely bloated Special Infected, which seems to be filled with an odorous slime. They are able to projectile vomit bile, and if it hits the Survivors, it covers them, temporarily blinding them and attracting the Horde. When the boomer dies, it explodes and discharges large amounts of gore and viscera, which will also attract the Common Infected if an unfortunate Survivor is caught in the blast. Boomers are relatively delicate, as far as the Special Infected go: it is only able to take a very small number of bullets before it bursts. If a Boomer drops from a particularly high place, such as from a roof top into a street, they "pop," which is an effective manner of ambushing Survivors. (Although not in Versus) In versus mode, players are able to play as Boomers. Their ability to vomit is gauged by a somewhat slow-filling meter, which was probably employed to balance gameplay. Though the Boomer is clearly not one for combat, its melee attack can deal double the damage of a regular infected, much like the other boss infected. It's recommended to begin hitting Survivors if you've already vomited on one or more. If they aren't careful, it's possible that they will cause the player to burst, covering any clean Survivors left. Only one Boomer is allowed while on the Infected team in Versus.

The hunter-The Hunter is an agile Infected who can leap off of walls and jump over rooftops, similar to Half-Life 2's Fast Zombie. Hunters are primarily identified by a distinctive growl, or the screams they emit when pouncing or when they have sighted a Survivor. This boss infected has two attacks: a claw attack which does about 10 (6 in the latest update) damage (making it a viable tactic to use in the right situations), and a pouncing attack, which pins down a helpless survivor while the Hunter claws at them. The Hunter will not stop until finished, killed, or knocked off. Also, the actual pounce will cause damage from the impact with a comment coming up telling how much damage was caused by the impact. The max pounce damage that can be caused is 25, which makes it arguably the most powerful attack in the game when used correctly, taking off a whopping 1/4 of the survivors health. However, the Hunter is very weak, and it can only take a few bullets before dying. Up to three Hunters are allowed on the Infected team while playing, Versus, however, there is a very slim chance of a team getting four Hunters. When a player takes control of the Hunter in Versus mode, the Hunter's pounce ability is measured by a meter that is started when the player crouches down. This was chosen instead of the Hunter becoming invisible once backed up against a wall or a similar piece of cover, more than likely to balance gameplay. The Hunter's power should not be mistaken, however. Two Hunters can incapacitate a Survivor with full health in about five seconds, though they should stay behind the Survivor so they don't take any damage themselves.

The smoker-The Smoker is an Infected with a long, whip-like tongue that is hundreds of feet long. The Smoker's tongue can be launched out of its mouth at high speeds. When the Smoker's tongue reaches one of the Survivors, it automatically wraps up their body and drags it off toward the Smoker. When constricted, Survivors have a brief moment to shoot the tongue off before their arms are ensnared by the tongue; if they fail, the Survivor is helplessly dragged off, and will take damage until either the Smoker or he/she dies. The Smoker claws at an ensnared Survivor when they are dragged all the way back to him, while at the same time the survivor takes damage from the tongue constricting them if an obstacle obstructs them from being dragged to the Smoker. If a Survivor isn't dragged all the way back to a Smoker due to an obstruction (for example, a horde surrounding the Survivor) the Survivor will only take damage from the tongue's squeeze. When killed, a Smoker leaves a haze of black smoke, blinding the Survivors if they stand in it. Like most other boss infected, a melee hit from the Smoker does about twice as much damage as the Horde. Only one Smoker is allowed on the Infected team while playing Versus.

The tank-The Tank is a muscular Infected of gigantic proportions. This monster is capable of throwing large items such as cars or blocks of concrete it rips out of the ground, and bashing through otherwise impenetrable walls. The Tank keeps a high profile, able to be heard by the Survivors from a great distance due to its loud growls and the thrashing it makes when running. The immense strength and sheer toughness of the Tank make it a terrible foe in combat, especially to inexperienced Survivors. Occasionally, players are able to take on the role of the Tank in versus mode. When The Director has given them control of it, the Tank has a patience meter that slowly drains when the Survivors are not in sight. This was employed to prevent players from camping away from the Survivors for long periods of times and using out-of-character strategies. Once the meter is depleted, control of the Tank is given to another player if available. This cycle will continue until there are no players left who haven't had a chance to play as it, in which case control is given back to the AI. Also, when players are controlling the Tank, they can break down walls highlighted by yellow cracks. Though multitudes of Common Infected can break down the walls, as can other Special Infected, only Tanks can break through steel. There was also an update for both the Xbox 360 and PC versions of the game where certain objects that can be smashed are highlighted in red. There is generally one Tank per chapter, assuming the AI Director thinks the players can handle them, and one per round in versus. However, if the players are doing very well, another may be spawned. In finales, two Tanks are spawned during the initial rescue, though not at the same time, with the rescue vehicle arriving after the second Tank is killed. When the survivors are making their way to the rescue vehicle, many Tanks can be spawned at once. There is a small chance of the Director spawning two Tanks at once outside the finale, but it is extremely rare for it to happen. The Tank is heralded by a brief ceasefire in finales, where the hordes will stop rushing (unless a Survivor has been covered in Boomer bile), allowing players to catch their breath. In other chapters, however, there are generally less Common Infected around, almost making things eerily quiet, a calm before the storm. It's possible that this is because the other Infected have fled, as the Tank seems to eviscerate anything standing between it and its target without hesitation, although the Tank does not attack the infected intentionally.

New updates-

In left4dead their are new updates,These are- Fixed Survivors being able to climb surfaces marked for versus infected only. Fixed a class of SurvivorBot bugs dealing with rescuing downed players. Players can no longer grab ladders while flying through the air after a Tank punch. Shooting near a car with an alarm that has already fired the alarm will no longer make chirping noises. Improved loading time. Fixed mini-gun physics exploit. Fixed propane tanks (and other physics objects) causing players to fall through elevators. Fixed rare achievement bug issues. Fixed several map exploits. Fixed various match making issues. Fixed NAT traversal issues. Versus Changes Added HUD elements to show status of other infected players. Changed color of infected player name in chat to red. Fixed exploit where players could spawn infected bots Fixed instance where a Survivor changing to the infected team would be attacked by infected bots. Normalized special infected melee damage. Made the following client commands cheat protected: "Kill" and "explode". Fixed exploit where infected players could run away and teleport back to gain health. Players can only change teams once per map. Players can't change teams while other players are still loading. Tank spawns at the same % through the map for both teams in versus mode. Made the Tank and Witch spawn directly on the escape route. Increased chance of getting the Tank or Witch. Fixed team swap issue. Hunter Easier to pounce a Survivor who is meleeing. Increased Minimum damage a Hunter pounce does. Smoker Fixed Smoker tongue tolerance. Smoker now has to be killed or the tongue destroyed for the tongue to break. Survivor's cannot bash someone off the tongue until the Survivor being pulled is paralyzed or hanging Tongue attacks that fail to paralyze or hang a Survivor will use the shorter ability delay timer. Fixed cases where the ability timer was not using the correct time. Fixed case where you could point at a Survivor but not register a tongue hit Fixed Smoker tongue not targeting and landing properly through PZ ghosts. Smoker tongue does damage every second while dragging paralyzed Survivors. Tank Bashable objects now appear with a red glow. Tanks hitting a car with an alarm disables the alarm permanently. Tank frustration timer is only reset by hitting Survivors with rocks or fists. Reduced autoshotgun damage against Tanks. Witch Witch spawns at the same % through the map for both teams. Avoids spawning within a certain % of the tank. Fixed an exploit where the Witch could be woken up and tricked into attacking Survivors.

Downloadable content-The first batch of downloadble content is due out sometime in March or April. There are 2 key features in the DLC: The first is that valve has finally added versus mode to Dead Air and Death Toll campaigns, a process that meant tweaking and enchancing quite a number of levels to allow for a balance playing field. The second big addition in the DLC is the introduction of an entirely new Survival mode that’s designed if you just want to get in and have fun for about 10 or 15 minutes at a time, though the fast pace and challenge of it means you and your group can do round after round while the hours waste away. In essence, it’s the equivalent of Counter-Strike’s five-minute matches. In Survival mode, the goal is simple: you must stay alive as long as possible against an unending assault of zombies. Each Versus match starts with a setup time, as you can scour the map for weapons and equipment, like health kits and gasoline tanks. You can take as much time as you want, as the timer at the top of the screen doesn’t begin until someone hits the button that starts the zombie horde. Once the button is pressed, the action gets off to a furious start and escalates from there.