Left 4 Dead Wiki:Walkthroughs

This project page is a visual template for how the campaign level articles should be laid out. Any campaign level pages not following this layout should be given this template.

Layout
Generally, a completed walkthrough contains the following headings:
 * 1) Strategy
 * 2) Campaign
 * 3) Versus
 * 4) The Survivors
 * 5) The Infected
 * 6) Survival
 * 7) Trivia

'''The finales will not have these headings. They will be more like this:'''
 * 1) Strategy
 * 2) Survivors
 * 3) Method 1
 * 4) Method 2
 * 5) Method 3
 * 6) Method 4
 * 7) Etc, etc.
 * 8) Infected
 * 9) The Boomer
 * 10) The Hunter
 * 11) The Smoker
 * 12) The Tank
 * 13) Survival
 * 14) Trivia

Left 4 Dead
No Mercy
 * The Apartments †
 * The Subway
 * The Sewer
 * The Hospital
 * Rooftop Finale

 Death Toll 
 * The Turnpike †
 * The Drains
 * The Church
 * The Town
 * Boathouse Finale

 Dead Air 
 * The Greenhouse †
 * The Crane
 * The Construction Site
 * The Terminal
 * Runway Finale

 Blood Harvest 
 * The Woods †
 * The Tunnel
 * The Bridge
 * The Train Station †
 * Farmhouse Finale

† These levels do not have Crescendo Events and therefore do not require the Survival heading.

Keep In Mind

 * Walkthoughs can be but are not necessarily formal, many of the finished walkthroughs are descriptive and talkative, rather than formal. As long as it is an actual walkthrough.
 * Do not create a walkthrough containing personal experiences written in the form "I found pills here" or "This editor was attacked by a Smoker at this point". Instead, replace it with something along the lines of "Pills can often be found here." or "Smokers can set up brilliant ambushes at this location. Be careful.".
 * Do not sign your name on any areas of the walkthrough.
 * If a separate "Tips" section or something similar exists, try to incorporate it under the currently existing headings, for example "Strategy" or "Trivia".
 * If you are unsure of how the body of the walkthrough's text should be written, check the finished ones for a further, in-depth layout.
 * The goal is to guide the player through the level, not give completely vague directions and locations.