Talk:The Tank

Anyone think that we should change the tank rubric to show its health on all the different difficulties? Do other special infected have variable health? --Myogaman 16:28, 5 December 2008 (UTC)

I would consider that very useful information. The Witch also has variable health. Not aware of difference for other infected, but they die so easy, who cares if they have +/- 1 hitpoint anyway. Denkkar 16:34, 5 December 2008 (UTC)

I'm a wiki newb so someone with template experience needs to do it :P but the health info is on the Difficulty page. --Myogaman 16:46, 5 December 2008 (UTC)

I feel confident in the belief that the health of the Tank isn't based solely on difficulty setting. Thus far I've witnessed it's health total up to 4000, 8000, and 12,000 in all but the expert difficulty settings(which I've only witnessed total up to 4000 or 8000). I don't recall seeing anything but 4000 health in versus mode but then I've also had perhaps only five hours experience in it. I'd just edit this into the Tank page myself, but I'd prefer to not be presumptuous and allow someone who knows better to do so. Wandrian Wvlf 00:22, 7 December 2008 (UTC)

How are you coming up with those numbers? The simplest way to do it would be to just type "z_tank_health" in the console at the various difficulties and see what that returns. Denkkar 22:54, 8 December 2008 (UTC)

By adding up the damage dealt according to the post-chapter statistics. I don't believe that simply entering the command alone will necessarily be sufficient: it may very well be that the Director alters the health of the AI-controlled Tank and Witch in accordance with how well a team is faring. If I've already seen the Tank's health be triple what the purported easy difficulty's health is on two occasions, then I very strongly doubt that the difficulty setting alone determines it's health. Combined with the other little tweaks that appear to occur when teams are faring better/poorer(such as lesser availability of grenades or a medkit seemingly out of nowhere) I believe this to be a sound theory. Wandrian Wvlf 01:32, 9 December 2008 (UTC)


 * Ok, supposing the AI director does vary the health off the base instead of the damage statistics being buggy (impossible! the game has no bugs, haha), what the heck is the point of reporting a dynamic number instead of the base value? That hardly seems useful to me. I'm an engineer, so tell me that the health is 4500 when you played on Tuesday and 7800 on Wednesday so the real health must be (7800-4500) / 2 and I'll tell you your sample size if FUBAR. Also, you seem to be under the delusion that the AI director cares. It doesn't. Almost everything is utterly random, including mob spawns, items such as medkits/molotovs, and even whether or not their will be a tank and where it will spawn.
 * FYI: I play entirely on expert and have not noted significant variations in the amount of fire needed to take down a tank. So given that I can take down a tank by myself with a fully loaded rifle, any significant variations in tank health would result in an empty gun and a dead Denks. Of course, you would argue the AI director saw that my team was dead and gave me an easy time. Lies, it's all lies! ;-)  Denkkar 18:46, 10 December 2008 (UTC)


 * Once again, if you are seeing extremely high numbers at the end of the map, it is probably because you came across more than one Tank during the map. The end statistics are no way to determine the health of any infected. --HarrisonH 19:13, 10 December 2008 (UTC)

thank you maddawg as i thought i was the only one who didnt like using that word as it made it sound that the tank was like a wizard out of world of warcraft or something who can "magically" conjure rocks out of mid-air Spygon 09:40, 24 February 2009 (UTC)