The Last Stand Community Update



The Last Stand Community Update, or simply The Last Stand Update, is a fourth DLC for Left 4 Dead 2, released on September 24, 2020 and made by the L4D2 community members. It features "The Last Stand" two-map campaign, 20 new survival maps, 4 new scavenge maps, 30 new achievements and much more.

This content update is PC exclusive and won't come to Xbox 360. This update is a second community-based update for Left 4 Dead 2, the first being the Cold Stream DLC released in 2012 for both the PC and Xbox 360.

Content and changes introduced in The Last Stand Update

 * A TON of bug and exploit fixes, too many to list. Also, specific PVP enhancements and fixes.
 * Although, the update offered "a ton of bug and exploit fixes", the update also introduced some new bugs. Most of the bugs in this update were related to the new survival maps and the way the new achievements unlocked. To fix the bugs, Valve and the Community Update Team periodically released a series of patches soon after the update released.
 * New animations and UI improvements. Too many to list.
 * "The Last Stand" is a brand new campaign based on the original Survival map — it's no longer impossible to survive.
 * Introduces Versus Survival to the Main Menu, which was formerly a mutation gamemode.
 * Also removed "Single Player" option from the main menu carousel, instead adding it as a drop-down menu option for all co-operative game modes, making it user-friendly to play an offline game of Realism, Survival or any co-op Mutation.
 * Adds 26 new Survival maps based on the first Left 4 Dead and the previously hidden Left 4 Dead 2 survival maps.
 * Adds 4 new Scavenge arenas based on the first Left 4 Dead.
 * Adds 30 new achievements, mainly based on the new features.
 * Adds two new Mutations: "RocketDude" and "Tank Run".
 * The Last Stand Update did originally feature a mutation named "Training Toolbox", which intended to give the player a place to practice a variety of customizable scenarios to improve their skills. Unlike "RocketDude", this mutation was cut from The Last Stand Update because its presentation was considered to be lacking and not polished enough. It was released on Steam Workshop separately on the same day as the update.
 * Adds two entirely new melee weapons, the shovel and pitchfork, which have also been added to existing campaigns unlike previous DLC weapons.
 * The once-exclusive international weapons from Counter Strike became commonly spawned by The Director in all server. Thus, the only weapons that remain officialy out of Left 4 Dead 2 are the M1911 Pistol and the weapons from the arcade game.
 * The Golf Club now also spawns in Dead Center, Crash Course, Dead Air, and The Sacrifice instead of only appearing in The Passing.
 * Formerly unused dialogue is restored for both Left 4 Dead 2 original campaigns and Left 4 Dead campaign ports. Many unused lines were already of public knowledge as they could be found in the files from earlier game builds, however, the Last Stand Update restored even voice lines completely unknown previously.
 * The Left 4 Dead Survivors are more vocal when discovering and using equipment introduced in Left 4 Dead 2; as before, this is done by repurposing of existing dialogue, however the range of vocalisations has been greatly expanded.
 * Removed dialogue for deaths caused by friendly fire was restored.
 * The Survivors also got special lines for friendly fire occurrences during a Tank fight.
 * When that Survivors are being chased by the Witch, now they will scream in terror.
 * Left 4 Dead Common and Special Infected models appear in campaigns featuring the Left 4 Dead survivors, with Left 4 Dead 2's visual gore systems added to the Common Infected.
 * Uncommon infected (with exception of the Clown Infected) have also recieved new Left 4 Dead-styled skins for the Left 4 Dead campaigns, and the Fallen Survivor can now appear in more campaigns beyond their original exclusivity to The Passing, including No Mercy, Crash Course, Death Toll and Swamp Fever.
 * Left 4 Dead Common Infected have their "lost" skins from the early build of the original game restored.
 * Improved weapon viewmodels. Prior to this update, some weapons, such as the M60 or SIG SG 552, had visible cut-off points before they reached the edge of the camera's view.
 * The Survivor bots still don't pick up melee weapons as their secondary weapon, however, if a bot ends up with a melee weapon, it seems that they will not change it in the first opportunity as they did before. The bots are more receptive with using melee weapons for short-range combat, such as during Crescendo Events when they are surrounded by common infected.
 * The Witch now takes far less time to kill an incapacitated target in Normal and Advanced difficulties, like she did in the first game. Previously she inflicted damage to her target every two seconds.
 * The Tank recovered his behavior from the first game of smashing incapacitated Survivors to death. However, the Tank AI may choose between finishing off an incapacitated Survivor or attacking the others, while in the first Left 4 Dead he would aways go for the incapacitated Survivor.
 * It seems that First Aid spawns became more common in harder campaigns. This probably was done to balance the difficulty of the campaigs if played in chronological order; for example, there was a huge difficulty gap between No Mercy and Crash Course.
 * The noise of the oxygen tank leaking before exploding now attracts nearby common infected. This repurposed the weapon making it way more useful.