The Port

"That...is for Bill!"

- Louis "Alright, no playing around. Get the gas cans and go!"

- Coach


 * For the actual in-game port, see Rayford Port.
 * For the finale of The Sacrifice, see Port Finale.

The Port is the third and last chapter in Left 4 Dead 2 ' s The Passing campaign. It follows a basic Scavenge format wherein players must retrieve a set number of gas cans and refuel a generator to enable the Rayford Bridge to be lowered whilst under continual attack from Common and Special Infected interspersed with Tanks.

Zoey and Francis provide direct covering fire and a constant stream of throwables and healing items whilst Louis is invaluable as the operator of a Heavy Machine Gun on the bridge.

Campaign
This Chapter is basically a Scavenge map similar to that of Dead Center's finale. Players have to collect a stipulated number of gas cans from widely separated locations, bring them to a generator, and pour them in, all the while under attack from the Infected. As usual, there will be a Horde, a Tank, and a second Horde followed by another Tank. A major difference is that sometimes two Tanks will appear simultaneously.

When players emerge from the safe room, they walk up a series of riverside steps (noting the original Survivors' sailboat anchored nearby on the way) until they reach a landing next to the bridge from whence they meet Francis, Louis, and Zoey who offer greetings and instructions of how to refuel the generator. A key part of the dialogue is the point that they will provide covering fire from the bridge. Louis is on a Heavy Machine Gun, with Francis and Zoey using random Tier 2 rifles from the bar room balcony next to the bridge. Zoey and Francis will also assist by randomly throwing down various supplies (signified by statements such as "Here you go!") like bile bombs and Adrenaline (refer Notes section below).

Important: The covering fire delivered by the original Survivors is a key consideration. Players should draw Tanks into the area most clearly visible to Louis et al. either to let them do most of the task of killing the Tanks (thereby earning an Achievement) or combining to saturate the Tanks with gunfire and thus making them fall even faster.

If playing Single Player it is necessary to scavenge 10 gas cans. If playing on Campaign, Realism, Versus or any Mutations, you must scavenge all 16 gas cans instead. Also, take note that if the player drags the game for too long without filling the generator, unlimited hordes and unlimited Tanks will spawn until either the generator is filled up or the team is killed.

Once the requisite number of gas cans have been fed into the generator, the bridge will automatically lower the deck after a short time. A mass of Infected will be heard in the distance, including a Tank, so prepare to make a short stand before retreating to the car.

General Strategy
A strategy you can use at the finale is circling around the map, collecting gas cans as you go. Start from the nearest gas can and work your way around clockwise. This is a great strategy to use with Campaign and Versus, due to the street in the center being a quick way to fuel the generator, grab ammo, and get extra items and weapons from the original Survivors.

Alternatively, you can hold off the Infected at the street and wait for the Tank(s) to spawn. When a Tank spawns, Common Infected won't spawn, unless bile is present in the area. Since the map is very large and open, it should be rather easy to avoid the Tank's attacks. Everyone should split and run towards the furthest gas cans so that they can bring them back to the generator quickly. Juggling is highly advised to save plenty of time.

After the first Tank wave, return to the middle and hold off the Infected. This next Tank wave will need to be dealt with carefully and quickly on Normal or higher; while two Tanks are somewhat rare on Normal mode, they are guaranteed on Advanced and Expert.

Note: When the Tanks spawn, do not stay in the middle road, as there are several cars the Tank can punch, which will send them flying and incapacitate/kill Survivors.



Easter Eggs

 * Bill's lifeless body can be found in the generator room right next to the elevator. A Survivor can take his signature Assault Rifle.
 * In the comic when he is hit by the Tank, he was next to the machinery with no ammo. However, if his weapon is taken, it's fully loaded.
 * If you take Bill's weapon and shoot (doesn't matter how many times you shoot.) and reload and then pick up the gun you had previously and pick Bill's gun up again, it will have full reserve ammo.
 * Bill's rifle is treated as a normal gun spawn with only one gun in it, so if a player picks up Bill's Assault Rifle, and then reselects the weapon carried previously, Bill's rifle will go back into his hands.
 * There is a boat in the water on the right of the bridge. Once the bridge has been lowered, the player can clearly see that the ship is called One 4 All. Similar to "Save 4 Less" and "Just 4 Kids" in Dead Center, and the Left 4 Dead achievement "All 4 Dead"; this is a reference to the game's name and probably to Bill's act of courage. In The Sacrifice, this is the boat the Survivors plan to use to sail to the Florida Keys.

Survival
They come to the port only to find out that Louis, Zoey and Francis are missing and all hopes for rescue are gone. Yet the horde continue to attack them. How long can the survivors hold out?

A good yet obvious spot is to hold up at the starting point. Recommended weapons are the AK-47 and the grenade launcher. The grenade launcher user should also have a magnum as their sidearm or a melee weapon. A good thing to do is to bring the M60 over the guns. A good place to store your gas cans is to put them in the generator room behind your team to avoid shooting them.

There is a "Jesus" zone which is safe from all Special Infected but Smokers. One player takes a grenade launcher and the other goes near the bridge to one of its slanted stand poles. He or she jumps up and down on the flat part, while the one with the grenade launcher crouches below and shoots at the right time (while the other player is in the air). The player flies up onto the stairs on the bridge. There is a chance of incapacitated or dying when landing, so the player should bring a defibrillator unit up so when another player goes up they can revive. If you throw a gas can while doing this, you will go much higher, but can die more easily. There is a chance you will fly to the wrong area and die.