Talk:The Hunter

"...this boss-infected will whisper dark phrases and growl to alert you of his presence"

I've never heard Hunters say anything, not while playing as them, not while dealing with them face-to-face. Has anybody else actually heard them say an intelligible phrase? If so, what? - Stigma-231 † God is dead • [ talk  ] [ cont  ] 16:02, 27 December 2008 (UTC)

I havnt heard them say anything, but i play with subtitles on, and, quite a few times today, actually, the subs said "hunter voice." This is odd, because the growling is just titled as "Hunter Growling". so, i cant think of anything else it could be. anyone hav any help?--Supermutantslayer450 03:14, September 7, 2009 (UTC) Oh, has also happened with a Smoker, too.--Supermutantslayer 450  RO A  R! 21:15, October 16, 2009 (UTC)

That would be as funny as crap if the zombies could talk. The smoker is like "I just need Love!" and the tank is all like "YOU LITTLE GIRLY-MEN! YOUR MUSCLES REMIND ME OF PILLOWS! PUMP UP DEM ABS! PUMP DEMS!" The hunter is like "I'm slim shady, yes I'm the real shady." Boomer is like "I think I ate too much. Could I have some pills?" the witch says "STOP CALLING ME EMO!>:O". but I've never heard the hunter say anything other than "RYEEE!" maybe he likes rye bread. 0_o --Dfskelleton 23:42, December 9, 2009 (UTC)

I haven't but someone did on the charger discussion page and said that during one of his growls, he/she heard him say,"your time is now". then I went to listen to the sound files and I didn't him say anything. But that's what the other guy said.Junedude433 04:18, March 12, 2010 (UTC)

"The Hunter bonus pounce damage is based on how far you traveled horizontally, therefore launching straight up or down is not the most effective pounce." I'm not sure if this is correct. I've done some pounces with nearly zero horinzontal travel (kind of drop-pounce from a roof or from a fire staircases in some alleys) and still did some damage, up to 9. Replica88 12:20, 31 December 2008 (UTC)
 * I just tested this in a listen server - I can get 22 damage off the top of a fire escape in the first part of No Mercy, with virtually no horizontal movement. Combined with the fact that I can get 5 damage by pouncing on the same horizontal plane but really far away (which rules out velocity since the magnitude of the hunter's velocity would be the same as a point-blank pounce, where you do no extra damage), it seems like the only other good explanation is time spent in the air. I'll do some more tests. ArchibaldMcKaig 22:15, 13 January 2009 (UTC)

From what I understand, the initial pounce damage is related to the distance traveled from the last surface you've touched to the point where you hit your victim. This explains why a vertical jump starting from next to your victim does no damage, and why higher/farther jumps do more damage. This would also explain the usual low damage of wall-jumps within an alley or corridor. Snakexdude11 21:21, 21 February 2009 (UTC) 21:21, 21 February 2009 (UTC

Should it be mentioned that the Hunter doesn't actually have any eyes? If you use a model viewer and close up on where his eyes should be, it's just hollowed out with blood around them. CloudT 18:27, 23 February 2009 (UTC)


 * "Hitting them in the back does extra damage."

Is this true? I've played as a Hunter many times before and slashed them in the front and back, and it seemed to do the same amount of damage. Can anyone confirm this is true? It doesn't seem likely. BlackliteWrath 8:04, 25 February 2009 (UTC)

Pictures
Hey, can somebody try to get some more screen shots of the Hunter? Maybe take one of a Survivor that's been pinned down, and/or one of a Hunter crouching, and possibly even a Hunter mid-pounce? - §tigma-231 ¤ ৳ here's a  hole  in my neighbourhood [ talk  ][ cont ] 17:12, 3 February 2009 (UTC)

Can someone please try and get a shot of under the hunters hood. Like just a screen shot of his face sorta looking up.

I found this picture of a Hunter on the internet.. Could this work? BlackliteWrath 03:44, 26 February 2009 (UTC)
 * Yes. Nice find! - §tigma-231 ¤ ৳ here's a  hole  in my neighbourhood [ talk  ][ cont ] 03:46, 26 February 2009 (UTC)
 * Done uploading the pictures you requested, quest completed, now can I have my 500 exp and 10 gold? xD
 * I'll try to add more pictures right now, I added some to the Boomer too. Zikkun 20:44, 24 June 2009 (UTC)

I've got more pictures of Boomers, Tanks, Hunters, Smokers, and Witches. I'll see if I can scrounge them up and add them later. BlackliteWrath 13:15, 26 February 2009 (UTC)

Flaming Hunter double damage
I'm not 100% certain, but I believe the fire also affects the melee damage. IE: 20 damage over 10 in the 360 version and 12 damage over 6 in the PC version. ~Yuki Hinamori
 * My understanding is the fire only increases melee damage, and does nothing to increase the leap damage. Nite01002 13:13, 21 February 2009 (UTC)

As far as I can tell, fire does nothing for melee or pounce damage, it just does a base 10 damage per second...Akkryls 13:01, 22 February 2009 (UTC)

A flaming hunter does do more damage. Since it's on fire, it doesn't last very long, but it does do a lot more damage. I don't know exactly the multiplier on the damage. However, fire doesn't affect impact damage from a long-range pounce, just the claw damage being dealt during the pounce attack. BlackliteWrath 8:05, 24 February 2009 (UTC)

The most recent update nullifies the flaming hunter trick now. =[ Waterga74 01:58, 18 March 2009 (UTC)


 * Not true. The recent update complicates the issue, but doesn't remove the damage. Whether or not there's additional flame damage depends on where the flame comes from. "Enviornmental" flame (flaming barrels, preexisting fire, etc.) catches the hunter on fire and damages him, but doesn't increase damage to the pounced. However, survivor-caused fire (Molotovs, gas cans, etc.) damages the hunter and adds additional damage to the pounced survivor during melee (although less than it used to be). Nite01002 10:28, 18 March 2009 (UTC)

Also, I have noticed in Left 4 Dead 1 that a flaming hunter cannot wall jump, can someone verify this? - An Unregistered Citizen

Outfits
"Oddly enough, the Hunter always seems to have the same clothing combination, as opposed to other boss infected such as the Smoker who tend to have different clothes."

What? I've never seen any special infected have any variety in clothes, at least, not on the PC version. Also, I've got some pictures of the boss infected, (32, including the crappy shots) I'll get to uploading the good shots sooner or later.. Waterga74 01:52, 18 March 2009 (UTC)
 * Likewise, I've never seen any other alternate combination of clothes. - §tigma-231 ¤ ৳ here's a  hole  in my neighbourhood [ talk  ][ cont ]

I know Why can't they make a variaty of diffrent infected like a hunter with a red sweater and a smoker without a long sleave shirt.-Grunt Lord

I have the 360 version, and there are o differences, either. hmmm.--Dfskelleton 23:36, November 29, 2009 (UTC)

on the 360 the boomer and smoker have alternate models.

I have never seen a second smoker model. ---Vaxnil

Hunters Eyes
Does the Hunter, REALLY not have eyes? If so, does he move by sonar? Because everytime before he attacks he screams...to project a greater view of his target?


 * idk.. I'll try to get a picture of beneath the hood, but I saw it and its all red... I only saw it from an infected's point of view, so it might just be like the other infected's eyes... all one color...

Waterga74 14:17, 23 March 2009 (UTC) sign your posts! D=<

Hunters have eyes. When I was a Hunter in Verseus i died and saw his eyes! They looked like red you can see the sparkle in the eyes when there dead. --Kirby888 18:40, 8 June 2009 (UTC)

okay yeah. Maybe some blood vessels burst in his eyes *pain* waterga74 05:52, 4 July 2009 (UTC)
 * I'm gonna shoot you guys, why didn't you take a screenshot?! xD
 * Next time PLEASE take good screenshot and upload it near the Hunter's trivia, it's really wanted here. Zikkun 16:06, 5 July 2009 (UTC)

Peaple the hunter dosnot have eyes because valve didnot have to make any. thay probly aded the hood to save money meaning not making eyes.Zombie killer1996

Kirby888 are u sure that just wasn't light reflecting off of the blood? I would like to believe that the hunters eyes were causing him pain so he clawed them out. All of the growling and screeching could possibly be his sonar or echolocation. But that's just my opinion. I'm not saying its a fact. --demonpiggy09--

Strange. The picture of the Hunter's face - looking up at the camera with bloodied teeth - does not look like he is missing his eyes, although the tissue surrounding the eyes is red and infected looking. Actually, he looks like his eyes are black and shiny. They kind of remind me of Riddick's "eyeshine" effect when light hits the character's eyes causing them to glitter oddly. They really don't look like empty sockets at all. Atypicaloracle 06:46, November 24, 2009 (UTC)


 * I have to agree with you. He looks blind, but he definitely has eyes. Look at the picture of his face, Looks more like some crazy strain of pinkeye and some kind of infection in his eyeball. I'm changing the article to reflect that he does indeed have eyes, but is most likely blind, judging from the look of his eyeballs B10 Reaper 21:47, November 29, 2009 (UTC)
 * I am the person who took the current screenshot of the hunter under his hood, it's not clear since the picture is not moving, but the shine is the reflection of the /empty sockets/. I tried to get a picture where it didn't look so much like eye shine but wasn't successful. When the hunter is moving and you can see the shine move, it's clear that he does indeed not have any eyes. I'll try and fraps it later today and post an animated gif here at least to give a demonstration. In Left 4 Dead 2, however, you can't see under the hood at all. Sorry for anonymous post, can't remember my password but I'll get it for when I post the animation here. 12.172.164.173 02:45, January 17, 2010 (UTC)


 * Okay, the GIF didn't work as well as I had hoped and to really make it effective I'd have to re-record it altogether. Instead, you get a youtube video. Take a look here: [] -- It's not as clear as I would like but I think it gives a better idea then the screenshot. There are strange reflections due to using the truck headlights in Dead Air: Runway Finale and thirdperson / thirdperson_mayamode to get the shot (if anyone else wants to try it) but... from what I saw it was pretty clear Mr. Hunter is lacking his eyes :( Also woot, logged in this time... and proceeded to fail completely making this message. Eventuality 04:54, January 17, 2010 (UTC)
 * I updated the link above with the new version of the hunter's eyes video, this time in HD quality and a lot longer: http://www.youtube.com/watch?v=TZeXTdy5VxU Eventuality 13:29, July 31, 2010 (UTC)

Has anybody looked at him while he's alive? Probably, but maybe his eyes turn like that when he dies.--Dfskelleton 23:47, December 9, 2009 (UTC)

I'm really not sure if the Hunter has eyes or not. I don't think I'll ever know, but I have two reference shots that keep me confused on the matter. These pictures make me believe he has eyes: http://kepfeltoltes.hu/100331/450px-Hunterface_www.kepfeltoltes.hu_.png Yet this picture here (scared the crap out of me when it popped up, you've been warned) makes me believe he doesn't: http://images2.wikia.nocookie.net/left4dead/images/2/2c/Hunter_face.png So I'm really not sure about it. --(Not a user here)

-I'm not user here either but I thought I'd point out that while the hunter doesn't have eyes he may still have some bits of tapetum lucidum- the thing behind the eyes of cats and other animals, that causes their eyes to glow- remaining (this would imply he didn't just remove his eyes, he shredded them). As the eyes of every other infected in the game have this glowing effect (as far as I'm aware) I think it's fairly likely for them all to have developed this. Also, it would explain why, in most images, the hunter is shown with no eyes, but occasionally when it is possible to see under the hunter's hood, ( and when his head is tilted on certain angles like in the images linked in the above comment) there appears to be a slight "glimmer".

Issues With The Trivia
* Oddly enough, the Hunter always seems to have the same clothing combination, as opposed to other boss infected such as the Smoker who tend to have different clothes. The hood on the Hunter always hides its face.

-as stated above, this is incorrect. All boss infected have the exact same apperal on. Tanks always have only jeans, Smokers always have a green overshirt over a white shirt, with blue jeans, and a Witch is always scantily clad, and has extremely pale skin.

* People love to mod and give the hunter a superman costume.

-It may help to explain why. I understand why, but many others may not. (Hunters fly through the air, arms stretched, similarly to Superman)

* The Hunters attire is based off of those worn by "Extreme Jumpers" who are known for jumping off of high places onto the ground completely unharmed.

-Free Runners?

* Strangely the Hunter has duct-tape on its arms and legs possibly representing Rank.

-I think not...

waterga74 22:16, 6 June 2009 (UTC)

-I think it's to prevent injury to his legs or arms when jumping from high places. Remember he was human once.

-this is a joke from a internet video called: how to a good hunter-boomers day off

Totemtrouser 03:50, 12 July 2009 (UTC)totemtrouserTotemtrouser 03:50, 12 July 2009 (UTC)

Here is the link to the video "How To Be A Good Hunter - Boomers Day Off" Credit to: Kill9tv http://www.youtube.com/watch?v=xF-hE0lbfvc

Hunter is a "Dog"
"The hunter may be someone that got the special strain of the infection from a dog, leading to its growling, pounce, its jumping ability, and "crawl" when it is crouching"
 * "The Zombie Survival Guide" by Max Brooks clealy states that animals are only killed when confronted with the Solanum virus, never contaminated. As Turtle Rock Studios, and later Valve, had the survival guide in mind, it's almost definite the dog is not the case. Just putting this out there. 77.103.41.86 12:56, 11 July 2009 (UTC)

'''/DISCLAIMER: The following post contains a rant from a person who will not stop once he gets started. the poster holds no reliability for QQing as a result of reading this. you have been warned./'''

your a dumbass man. the infection and solanum are two different things! max brooks says that the undead can not run, or preform any strenuios movement. and they can only be killed by destroying the brain. you can not be immune to solanum. i could go on, but I wont. tldr: the infection is not solanum, and youd have to be an idiot to think so. Legofan94 15:02, 11 July 2009 (UTC)

Considering there has yet to be an outbreak of any zombie virus, there isnt any clear meaning of how it works. The guy at the top could be correct. Then again, it could be something completely different.
 * Be nice, Legofan. - §tigma-231  o  ƒ  my caliber { τalk }{¢ont } 15:31, 11 July 2009 (UTC)

=( but hees ROOOONG mr. stigma ._.Legofan94 15:41, 11 July 2009 (UTC)
 * Miss. But you don't have to be mean about it. - §tigma-231 o  ƒ  my caliber { τalk }{¢ont } 15:44, 11 July 2009 (UTC)

... this is awkward... why do I always assume gamer girls to be guys... how do I respond to this? ._.Legofan94 15:49, 11 July 2009 (UTC)
 * Most people do. It's a little odd. - §tigma-231  o  ƒ  my caliber { τalk }{¢ont } 15:55, 11 July 2009 (UTC)

its probably and evoled form of the IDEA of having a dog as a special infected since a dog would be hard to see and would be easy to knock off and so they made it a person

Totemtrouser 03:53, 12 July 2009 (UTC)totemtrouserTotemtrouser 03:53, 12 July 2009 (UTC)

In response to Legofan, please don't call me a dumbass. The Special and Common Infected have the ability to run to make gameplay interesting and immediate. However, I wasn't thinking straight - the break around 100 rules. It was a DIFFERENT source the developers looked into concerning the personality and attributes of zombies. Sorry about that. 77.103.41.86 08:09, 12 July 2009 (UTC)

I appologize about the dumbass (pronounce Du-mawsse) incident. i periodicaly go into fits of RAAAAAAAAAAAAAGE when someone applies the cf and sf to max brooks. they're people. just people. that are rabid. and stuff. yah... bury the hatchet?Legofan94 13:16, 12 July 2009 (UTC)

I'm actually glad we got the hunter because it seems to be based around parkour more than its primary focous on the pounce. I say this because alot of zombie games and series (Resident Evil being one of the main ones) have annoying infected dogs among other animals. Maby the hunter got infected with a strain of the virus that has canine DNA in it, which gave it some of its animalistic traits. But the only person who can really tell us this are the creators. -Edge3601

That actually seems like quite the idea Edge3601.. It would be interesting to see that happen with a few of the infected I being a girl gamer would have thought that animals might come into play here with some of the special infected, it could happen. I mean perhaps something got into the hunter that was part of a canine. -shrugs- more question left un answered I guess- Zephusa

Flaming hunters?
Does anyone know the DPS that being on fire adds? Or how much health you lose per second?--68.96.225.23 05:48, 13 July 2009 (UTC)

Testing the damage that the fire adds might be a problem to find out, but the number of health the Hunter loses is pretty easy, I'll try to add it next time when I get to play as a Hunter. You should do it too, everybody is here to help everybody. Zikkun 06:02, 13 July 2009 (UTC)

Hunter Glitch
I was playing with my friend one time on Dead Air and we are in the cubicles in The Crane. Then, after a Horde and a Witch attack, I spotted a Hunter in a room, not making any sounds and just jogging in circles. Glitch? Dabrules 11:19, 13 July 2009 (UTC)

Dowt it--User:TeriffiedToxic Life as we know it will end soon I think.. 13:02, 14 July 2009 (UTC)

Probably a way to keep physically fit for pouncing, scratching and shrieking on a day-to-day basis. Dabrules 10:50, 15 July 2009 (UTC)

Maybe he's about to go to sleep, like a dog or something :p--Dfskelleton 23:39, November 29, 2009 (UTC)

One time I was playing and the hunter jumped on me and we killed it but my guy was still being ripped up. Later was killed by the same way. Has this happened to anyone else? halseymj 15:49, June 3, 2011 (UTC)

Hunter Vs Witch
Why does the hunter sometimes attack the witch I don't understand--User:TeriffiedToxic Life as we know it will end soon I think.. 08:57, 14 July 2009 (UTC)

It happened to me too. It also happened with a smoker and a tank. Probably they just hate the witch. Dabrules 11:48, 14 July 2009

Lol Probually But theres got to be a resonable explanation for it though--User:TeriffiedToxic Life as we know it will end soon I think.. 13:02, 14 July 2009 (UTC)

Is this Hunters hitting the witches themselves as A.I.? Because basically any attack on the witch will startle her, even infected. Try this out for yourself sometime. Try playing as a hunter, find a witch, attack her. It is good to be a hunter attacking a witch because you can always make a quick escape by pouncing away =D.Project Harbinger 16:53, May 4, 2010 (UTC)

We wonder why the Witch crys.......

Witch: OH MY GOD WHY DOES HE HIT ME!!!!!!!!

Hunter: SHUT UP BITCH!!!!!!! --Kirby888 02:19, 21 July 2009 (UTC)

I have a theory: The Special Infected hit (or vomit on) her is because she still has some humanity left on her, which explains her crying. Probably the special infected could sense that, and they attack her for it. Poor witch. Dabrules 9:20, 23 July 2009

Or the crying could just be a way of luring survivors that didn't watch the intro video and have no subtitles.Project Harbinger 16:55, May 4, 2010 (UTC)

na na i was playing with 3 of my frends chris, chris (yes theyre both named chris) and jordan, anyway we was trying to do a race to the saferoom on the 360(more of a challenge) then we heard the witch and we saw the witch and the hunter hit the witch causing her to get startled and she went straight for jordan the si attack the witch so she can kick a survivors ass try it on versus when ur infected and a witch spawns get behind her then when she starts getting up claw her and bam Riley Heligo 10:36, 13 September 2009 (UTC)

They probably are all sexist. Don't you notice how much more spiteful they are when they attack zoey than anyone else? Either that or every infected has the worst pick up lines ever. The hunter is like "So, witch. Your looking very RAAAAAH! (punches witch in face)" poor witch. everybody wants her. Shes like the Megan Fox of zombies.--Dfskelleton 23:54, December 9, 2009 (UTC)

In all seriousness, they attack the to get her raaaage up so that she will strike faster when and if you get close to her. --Quartz

Perhaps the sound of her crying sets them off? I mean like someone said she is slightly part human -from the witch wiki- and perhaps like all the other infected do, they go attack a non human correct? So perhaps they attack her sometimes thinking she is still human or just becuase the crying sets them off. Thoughts?-Zephusa

Or... Its a glitch.

Yeah, here's the deal with that: the Hunter can't directly startle the Witch, but he can greatly decrease the Witch's tolerance for the survivors. Meaning that if a survivor is at a normally safe distance from the Witch that might only be slightly agitating her, if the Hunter attacks her then she will be much more aware and angry at the survivors, and thus a lot easier to startle. Betulas34 07:47, June 13, 2010 (UTC)

Hunter's Tape?
Why does the Hunter have tape on his clothes?If he had tape on him,wouldn't that mean he knew he was infected?And even then,If he knew he was infected,then how did he know he was going to turn into a Hunter?That either means that you show signs of being an SI before you're fully infected,or he put the tape on after he was infected,wouldn't it?Bigens 01:16, 9 August 2009 (UTC)
 * I am actually currently working on a psychological/physical report of all the infected. One thing I mention is that an infected is not the same thing as a zombie. An infected is aware and has intelligence, but it is very limited. That is why they can do the things they do. You think a Smoker just "tongues" survivors on instinct? And why does the Tank specifically go for the survivors? Same with the Hunter, Witch, and the infected themselves? Because they are slightly intelligent. But when my report comes out it will make more sense once it is all put together. So basically to answer your question the Hunter does this to prevent wind resistance with it's semi-intelligence. Darthscyrone 02:14, 9 August 2009 (UTC)

Or, the infected give off hormones, or something to the same effect, that cause the other infected not to fight them. Im doing psycho - profiling too. In my opinion,its pretty much just instinct.-Vaxnil


 * Vaxnil, to shed a little light on what you just said there.Yes you are entitled to your opinion. But, you do have to realize that on occasion you will sometimes run across a pair or group of Common Infected who are fighting and beating the inhuman crap out of one another.If Infected give off a hormone or pharamone to help fellow infected around them to not fight eachother, then why would they attack eachother untill provoked by a Survivor? And on another note.Using concentrated Boomer Bile on a group of infected or on a Boss Infected causes common ones to target the aquired covered target, so if this Pharamone that they let out would not help. In my opinion, I think the Infected do have limited intelligence but only to the point of knowing what has been infected by the virus and what has not. I do not think that the Infected have an intelligence far enough to tell apart ally from foe. ╠ŔííŁ3Ŷ ËмP╣ 08:23, April 29, 2010 (UTC)
 * A couple possible answers for the tking.
 * 1. Evolution is messy.
 * 2. Screwed up signals to the brain.
 * Now then, on too the hormone bit. Bile bombs are man-made, not naturally occuring. Evolution doesn't take that into account for stuff like this. IF the infected had


 * some form of intelect, then you would see some running at you with large sticks or something. Admitidly, the tank does throw rocks, but hey, chimpanzees throw rocks too.


 * The infected have no sence of self preservation, (exept maybe the smoker and the witch) and if they were smart, they wouldnt just run at guys who can take them down like


 * a knife cutting butter. Besides, if the zombies were smart, they wouldn't want to kill the survivors in the first place.
 * my guess is that the Hunter was into parkour before he got infected.
 * You may as well be asking why all would-be Witches have the exact same hairstyle or why they strip down to their underwear before/after they turn. Or why Smokers all wear the same clothes and all are/end up being the same height. 86.12.2.109 23:57, October 15, 2009 (UTC)
 * You may as well be asking why all would-be Witches have the exact same hairstyle or why they strip down to their underwear before/after they turn. Or why Smokers all wear the same clothes and all are/end up being the same height. 86.12.2.109 23:57, October 15, 2009 (UTC)

Hey Darthscyrone, would it be okay if I see this report? I find things like this fascinating, and I would love to see this.--Brain Golem 22:54, October 15, 2009 (UTC)

i noticed that the Hunter tape looks like first aid bandages (the few seconds it appears when a Survivor is using one) maybe he was a survivor that liked the F-aid bandages? of course, this is just my theorising, and should npt be regarded as canon ^_^; Veranen 10:16, November 23, 2009 (UTC)

The Hunter was clearly active in the Parkour Culture, and wore duct tape on his clothing to stop air from becoming trapped in his clothes whilst pouncing.

Ok, this conversation is all over the internet and I've heard every theory on what the hunter is wearing. Me personally, I honestly don't care what it is but if you seriously want to know what I think it is I say it's ductape. I think the parkour theory is most logcal because of the hunters clothing (loose fitting hoodie, track pants and sneekers) and abilities (wall jumps, fast running ect). I disagree with the theory that they are bandages because they're outside of the cloths (which would only be used when wrapping casts or splints rather than treating cuts, scratches and scrapes) and look dirty rather than blood soaked. And for what reason would it be on his fore arms, upper arms, shins and legs all at once. So in conclusion, I'm positive it's ductape not bandages. -Edge3601

I had a thought about this... I was kind of thinking that like Veranen said they are F-Aid tapes. Perhaps he had injury there and had to keep it on so the injury wouldn't spread? So maybe he was turned into an infected while he was still in treatment for the disease or watever he had -just a thought- and a friend of mine said. Perhaps he was a drug addict? I mean look at his clothing, it kind of looks like something a druggy would wear -no offense- and the f-aid tape could mean that he took it from there perhaps? Just a thouht from a friend wich really doesn't seem like all too bad of an idea. Thoughts?-Zephusa

I'm probably the fun killer here but here goes: The infected all have a set appearance because it would be more work working up variations for each of them. Ok the face thing worked for common infected, but that's because you would see thousands of them in a single session. if the same was applied to that of each and every special infected, that would increase the memory usage exponentially (as each infected would require one) and that doesnt even include different heights and sizes, just plain skins. Plus, chances are, you probably wont notice the differences between one SI and the next. In a real crisis, you'd probably not remember if the Smoker had green pants or if the second boomer was wearing a comic con t-shirt. you just remember an immensely bloated fatso and a tall guy with an extreme acne problem and abnormally long tongue. Hunters are just memorable because Viruses are not suppose to select hosts based on clothing. but because they're based off of free runners, it's quite an apropriate "memory" image of the guy. Deathhacker 06:06, January 18, 2010 (UTC)

Well I don't care that all the Special Infected look the same within their "species" or whatever you want to call the difference between a Boomer and a Hunter, what I came to this discussion for is to find out things about why the one Hunter looks the way he does. So to understand my logic on this, you have to think about how infection would occur in the first place. When the victim that will soon be our Hunter was infected, however that happened, I doubt that he died human and came back to life zombie, like in the Romero movies and Max Brooks books, because I've thought of the L4D virus as more similar to Rage in 28 Days/Weeks. It's like rabies, in that the reason it is spread is because it makes its victims extremely aggressive (or rage-filled), who end up assaulting humans and bite them or breathe on them or however the virus is transmitted. There would be no decisive death and re-animation.

I would imagine that the Rage gradually fills the victim's system and makes them more and more pissed off at people, affecting them physically and mentally, so the thought in the human-turning-Hunter's head would be more and more to hurt humans. And if he is getting more and more sick in his house, say, it's logical to imagine that there is a period where the Rage is starting to take over, but the single-mindedness to hurt humans hasn't yet eliminated the ability to plan and create tactics. I think that this is when he plans to use his Rage agility and speed to accomplish his task, and while still having the reasoning ability to do so, he prepares and duct-tapes his clothing, most certainly inspired by parkour, but I don't think that it's because the human-turning-Hunter is necessarily a freerunner.

The reason I've developed this explanation is that I find it very difficult to believe that all Hunters used to be freerunners. Hunters are supposed to be the most common type of SI, but do you see guys all suited up for parkour, duct tape and all, walking around the city very often? Yes, Hunters obviously had some sort of athletic capabilities at infection but I don't think it's because of parkour. The answer I keep coming back to is:

Crackhead. 1. The dirty, ragged, black clothing is something I could see crackheads wearing. 2. Crackheads are the closest humans get to jumping around on walls and climbing buildings in life, thus these characteristics would be exaggerated after infection, explaining the Hunter's abilities. 3. Anyone ever been mugged by a crackhead? Let me tell you, it's got quite a resemblance to a Hunter pounce. 4. It's unfortunate but true, druggies are much more common in cities than parkour fiends, explaining the safe room pie chart that claims Hunters are the most common SI. 5. Finally, I find this explanation to be pretty scientifically feasible (at least as close to it as I can get in a discussion about video game zombies). I could easily imagine a virus reacting strongly to cocaine in someone's system. I find it more difficult to believe that the virus somehow knew that parkour was a hobby of the infected person and endowed him with characteristics so much exaggerated over common infected, because freerunners wouldn't have that much physiological difference to those of typical citizens. Crackheads most certainly would. Betulas34 08:20, June 13, 2010 (UTC)


 * Sorry to completely make your theory incorrect, but every time anyone emails Valve about this, they say it's just parkour. It might not be common where you are, but it's common in some places, plus it's sort of an underground sport anyway. But I'm sure there's plenty of them. And about seeing people all taped up, yeah I don't. But I don't see football players walking around in their padding and gear either. But unlike football, parkour would be more of a day to day thing than football which has schedules and such. It's hard to put into words, but no where have I officially heard Hunters related to drugs. Only parkour. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  08:28, June 13, 2010 (UTC)
 * I'm not disputing that Hunters have been inspired by Parkour, they most certainly have with the whole tape thing and that's why Valve would say Parkour. I just find it very hard to believe that Parkour enthusiasts are more common in cities than people who smoke or fat guys. And the distinction between Hunters and Common infected is huge, there is obviously a very distinctive line between people who become Hunters and people who become Commons. But where would you draw that line if Hunters are Parkour? Freerunners, like any other sport, have different skill levels, some are really good, and some are beginners. So the virus would judge the freerunner and say if he's this good, he gets to be a Hunter, and if he's not, he's a Common? A simple virus would not be able to make conscious decisions like that, so if Hunters really were Parkour, you'd see Hunters that are extremely agile (the best freerunners) and less agile Hunters that start resemble Common Infected (the less skilled ones that are more like regular citizens.) And in the game, we all know that doesn't happen. Of course, I recognize this is purely hypothetical because Valve's not gonna change the skill level of Hunters based on how into Parkour the human was, but if we're looking at this from a scientific point of view, I think it's more reasonable to say the Hunter was a human with some distinctive difference from regular people (for example, cocaine in their system), who was inspired by Parkour after infection do the whole tape thing. This way, science, gameplay, and Valve's emails can all be in agreement.Betulas34 00:10, June 14, 2010 (UTC)
 * I'm not disputing that Hunters have been inspired by Parkour, they most certainly have with the whole tape thing and that's why Valve would say Parkour. I just find it very hard to believe that Parkour enthusiasts are more common in cities than people who smoke or fat guys. And the distinction between Hunters and Common infected is huge, there is obviously a very distinctive line between people who become Hunters and people who become Commons. But where would you draw that line if Hunters are Parkour? Freerunners, like any other sport, have different skill levels, some are really good, and some are beginners. So the virus would judge the freerunner and say if he's this good, he gets to be a Hunter, and if he's not, he's a Common? A simple virus would not be able to make conscious decisions like that, so if Hunters really were Parkour, you'd see Hunters that are extremely agile (the best freerunners) and less agile Hunters that start resemble Common Infected (the less skilled ones that are more like regular citizens.) And in the game, we all know that doesn't happen. Of course, I recognize this is purely hypothetical because Valve's not gonna change the skill level of Hunters based on how into Parkour the human was, but if we're looking at this from a scientific point of view, I think it's more reasonable to say the Hunter was a human with some distinctive difference from regular people (for example, cocaine in their system), who was inspired by Parkour after infection do the whole tape thing. This way, science, gameplay, and Valve's emails can all be in agreement.Betulas34 00:10, June 14, 2010 (UTC)

Left 4 dead 2

 * I think Valve should revise the appearance of the Hunter in L4D2. Does it make any sense that a person would have been wearing a gray sweatshirt and brown sweatpants prior to the infection in New Orleans? Its gotta be like 70 or 80 degrees normally, right? who would wear that kind of attire that far south?


 * Well they said they were going to. So we'll see what they come up with. I think it's funny how people freak out over sweatshirts in the south. I live in the South and I wear sweatshirts all the time. They don't bother me. Jo the Marten  03:16, 20 August 2009 (UTC)


 * I saw somewhere that they said they will change hunter appearance because hoodies are not really southern ish style. Powers38Talk 04:09, 20 August 2009 (UTC)


 * I gotta say, it just seems weird that you can wear a sweatshirt down there, and not feel hot. It just duznt seem rite. SuperMutantSlayer450


 * Well I'm sorry it seems so "weird" to you. I'm sure some people think frozen rain is a sign of the apocalypse just cause it doesn't seem "right". But people wear sweatshirts down here just like anywhere else. It's not like we're in the Amazon. Jo the Marten  06:10, 22 August 2009 (UTC)

I think that they should make a girl hunter, just like they made a girl boomer.Thatonel4d90210 06:12, November 27, 2009 (UTC)

Hey sorry about that jo. Im NOT saying anything like "anyone who wears a sweatshirt down south is a messed up freak". im sorry if i offended you, cause i wuznt tryin to. I just thought you could get hot in a sweatshirt that is usually warm, and, in addition, dark colors (like gray and brown) tend to absorb more heat. Plus the fact its closer to the eqautor, meaning it would probably get hot down there. perhaps i have to study my geography more... but, ya, sorry. Could we just put this behind us and be friends? But, now that i think about it, how can you change a hunter, make him still look cool, but not have a hoodie? --Supermutantslayer450 00:02, 25 August 2009 (UTC)


 * Er...you didn't offend me. I was just saying. People should take into consideration that the infection causes a rapid decrease in body temperature. Perhaps the guy put on his jacket since he felt cold and next thing he knew he was a Hunter! Either that, or the fact that this game takes place around the winter or autumn. Remember in L4D how all those people died around October, and the game takes place 2 weeks after the infection? L4D2 takes place only a few weeks after L4D. Jo the Marten  00:36, 25 August 2009 (UTC)

Those are good and reasonble thoughts but I doubt that will be in it. This isn't like Half-Life, where Valve knows the gamer loves thinking deep into the story. This game is more multiplayer thought process where the plot and details matter less. I think it would be cool if there was something like multible skins for the differnt infected and you could play as the old ones in 2 but more likely it will be some over the top seterotype. That's what left L4D has, all sterotypes. Up north you had the (Skater?) Hoodlum with his hoodie on as the Hunter. Down south it will be something like a guy with a cowboy hat drawn down to cover his eyes. Look at the Spitter and Charger. They both repersent southern sterotypes. A white trash hic with aspitting habbit and a overly musculer farmer in overall (bouns if you count him making donkey like sounds, like a plow mule.)Crossy the Coward 13:00, 25 August 2009 (UTC)

According to this wiki, and some of its users, the Hunter was a Traceur, a practitioner of Parkour, and Parkour is th "IN" thing now. It's spreading like hell. It make sense that there are Traceurs everywhere. Why don't you dumbasses use your heads before you post somethin'. Sheesh. By the way, "Jo The Marten", accorfing to the Sacrifice comic, L4D2 is one week post-L4D. So the weather thing is more plausible. Keep bein' great Jo!! Elvinoid

Hunter Outfit?
I know the Hunter wears a navy blue / dark gray hooded sweatshirt, but what about the pants? Are they sweatpants, khaki slacks or jeans?--99.49.90.168 01:18, September 3, 2009 (UTC)

I'd say just khaki's or regular pants. When I did my Hunter costume I just went out and got regular pants. Guessing that's why you asked? =) If so I can give you some advice on details and how to make life easier on yourself when making it. Jo the Marten  ( Shriek ) 03:08, September 3, 2009 (UTC)

I think their track pants or sweat pants. It makes sence because the hunter's appearence and abilities are similar to elements of parkour. Although I have heard dumber suggestions of what they are. On Gaia someone sugested they are leather, which doesn't make sence because the hunter is so nimble, crawls around and someone involved in parkour would never wear pants made of leather because its so tight and impssible to move in. But you are along the right lines, it is probalby sweat or track pants because they are easy to move in. -Edge3601

To me it looks like it's polyester pants. That's what I used for my costume, but that's just me... Great question, btw. --Quartz

Honestly look like dark Jeans to me, thats what I'm gonna use for my costume, JaymzHunter 00:51, December 16, 2009 (UTC) JaymzHunter

Good Ambush Spots
Ok. WTF! i spent like an hour writing that section, and then someone deleted a crapload of the places you could attack from. If an admin could replace those, could you please?--Supermutantslayer450 02:11, September 13, 2009 (UTC)
 * A lot of it was really repetitive or obvious things (like jumping from the roof of a building). Just cause jumping from a rooftop does damage, you don't need to list EVERY building in the whole game you can leap off of. Also a lot of is had already been stated in the Tactics section. I didn't "delete it" necessarily. I simplified it. The shorter and to the point you can make it, the better. Jo the Marten  ( Shriek ) 02:27, September 13, 2009 (UTC)
 * It's a wiki. Your contributions will be edited and re-edited mercilessly. Don't expect for much of what you've added to stay all that long. - §tigma-231 ♠  o  ƒ  gr  eed { τalk }{¢ont } 02:29, September 13, 2009 (UTC)

ok. sorry for overreacting.--Supermutantslayer450 14:21, September 13, 2009 (UTC)

Probably already been sujested and removed, but in Death Toll as the survivors are exiting the tunnel there is a large building that the safe room is part of. Hunters can get high damage pounces by jumping off the roof as the survivors are moveing away from the tunnel exit. Pouncing on survivors that are just exiting the tunnel will be saved in seconds by their friends because they are right next to each other. A combined ambush with one or two hunters, a smoker and a boomer in this area is deadly and could arguably be the best spot in Death Toll

New images.
Hey, y'know the new images in the L4D2 bit? Showing his new, sleeveless design? What video did you get that from, could you post a link?

Hunter Physiology
I'm no Ph.D, but part of the Hunter's massive jump might be contributed to hollow but strong bones, similar to those of a bird's. They are not as hollowed-out as a bird's - nobody wants a Hunter's legs to snap on landing - but not as dense as a human's. Think this can be inserted into the article? Biot 01:15, October 13, 2009 (UTC)

Eh, if it isn't a proven fact(i.e. stated by Valve), then I don't think it should be here. Bone hollowing would make him light, and possibly cause him to fly. Survivors could push him right off. I say it's muscle growth since he seems as heavy as any ordinary person with his stature. Jo the Marten   ( Shriek )  ಠ_ಠ  01:47, October 13, 2009 (UTC)

Actually, I have to agree with Biot. Simply having hollow bones wouldn't cause the Hunter to have the ability to fly as he's missing about every other aspect needed to fly (Like a sort of way to keep himself in the air after launch, among other things). And regarding your idea about the survivors being able to push him off, that's not precisely true. Hollow bones doesn't mean he's as light as a feather, the Hunter could still weight around 70 or so pounds and still keep a person pinned-if not less; Have you ever tried lifting off a rabid dog tearing at your flesh? It's darn well difficult to do. And I thought there were already a couple of facts shown in other Infected pages that have no basis. Oh, but I don't mean to be rude if I put that off. I was just wondering.

If the Hunter had hollow bones, wouldn't cause them to weaken? mabye not by a massive degree but if the bones where too hollow, they would snap on impact with the ground (or unforutunate survivor). It's more likely that his muscle density has just increased dramtically along with the fact that some of his organs might be wasteing away (do infected even need their livers anymore?).--Boomman97 16:59, November 19, 2009 (UTC)
 * Not really, no. It's a matter of comparative size - a bird's bones seem fragile to you because most birds are nowhere near your size. Atypicaloracle 06:40, November 24, 2009 (UTC)

I have to agree with Boomman97. The hunter clearly exhibits Canine attributes. Wolves and hounds pounce on their prey (although nowhere near as far as the hunter) and the Hunter behaviour is very similar to that of a wild dog. However Biot does present a plausable arguement: Looking at the hunter's death, he always seem to fly in a random direction when killed mid-air. As far as infected go, he's pretty flimsy for a specially mutated infected. it is quite possible for him to have a lighter bone structure. perhaps a combination of dog genes and lighter bones allows him to perform his massive feats? Deathhacker 05:56, January 18, 2010 (UTC)

It is possible that he might have a slightly thinner bone structure, but, another thing to consider, which has allready been mentioned, are his muscles. The human brain pretty much only lets us use our muscles to a third of what they could actually achive, because if we went to 100%, we would hurt ourselves. Considering how screwed up infected brains probably are, they might be an exception.---Vaxnil

What the Hunter was before infection.
He is not a football player.

He is simply a runner. As in people who jump around on things and stuff. Search Runners on youtube or wikipedia.--Kirby888 04:39, November 7, 2009 (UTC)

They're called Free Runners. --'Meester SHOGUN 450  RO A  R! 04:44, November 7, 2009 (UTC)

He did parkour. I know a lot of people debate it, but I've heard it from Ted Backman himself (the man who designed the Hunter) that he was designed after the people who participate in parkour activities. Jo the Marten ♠  ( Shriek )  ಠ_ಠ  04:58, November 7, 2009 (UTC)

It may have been some sort of gangster before the infection and when he got ifected he wore tape so he got blood clots than the tape loosend up wich cause the hunter to have enoughblood in his arms and legs to alow the hunter to leap great distanses.-Grunt Lord

No. He did free running/parkour. Not sure which one, and there is a bit of a difference. One is about getting place to place, and the other is about doing tricks.

True, but freerunning is derived from parkour.

A Theory on The Hunter's Clothes
I was thinking for while now and I came up with a theory that I think is pretty plausible for the hunter's main appearance attribute: The hooded clothes. To simply put it, my theory of why all Hunters are hooded is because their particular strain of infection causes the Hunter's skin to become increasingly sensitive to light due to a loss of melanin concentration. This is why the Hunter in l4d 1 was so bleached up: because it essentially became an albino and the hooded clothes protects the Hunter from the burning sun. But of course, this raises the question about the l4d2 Hunter; That Hunter has a sort of orange color and doesn't wear as much protective clothing. But I can explain this too. The reason why the l4d2 Hunter has an orange tint and is covered with boils is because the Hunter isn't fully protected from the sun light and thus is "burning" its skin, leading to the l4d2 Hunter's color and texture. So all in all, the Hunter is always hooded because the strain causes the host's skin to loose resistance to the Sun, so all the nude/unhooded Hunters are DEAD. But I still have no clue why all Hunters are guys... I guess Valve kicked away that issue.
 * Same reason that all Witches appear to be female - the virus has multiple strains causing differing mutations, and this one (unlike the Boomer strain) just happens to be picky about gender. Atypicaloracle 06:43, November 24, 2009 (UTC)

that is a plausible theory, but aren't most zombies the same or simaler colors in the first place? and in l4d2 i think it's just the lighting effects from the sun making him appear orange because at night he looked a simaler color as l4d1. plus in l4d1 maybe you just can't see the boils because his clothes aren't torn up. User:Sgt. Maine

You didn't take the duct tape into account. If Hunters are people who suffer from that skin sensitivity thing then why do they have duct tape?Dr. Soksok 17:05, October 24, 2010 (UTC)

Theory in L4D2 Hunters profile.
"There is a large patch of missing skin on its right wrist, most likely due to him trying to remove the duct tape from himself either by chewing or scratching." That sentence really irks me for some reason. I'm new here so bare with me, but I don't think it belongs there. The gash could just be there because his flesh underneath the sleeve and tape was rotting, so when it fell off the tape went with it too. Either way, I think the part that isn't fact should be removed, but I don't want to mess up the Wikia. --Anarnee 17:32, November 17, 2009 (UTC)


 * Why would it rot? They're not dead, so there's no reason too.  Strong Intelligent 

it's also entirely possible that the hunter was sweating due to the heat, which neutralized the tape's adhesiveness to the point where it fell off, and the hunter has had the tape so long that the flesh underneath had atrophied from not being able to "breathe". When the tape fell off, it would have revealed this. As for his other side, the remnants of sweatshirt kept the tape from being affected like the other side.-- Irish Shamrock1♣  20:00, November 17, 2009 (UTC) 19:55, November 17, 2009 (UTC)

Thank you Shamrock, Also, many of the infected appear to have wounds that are infected, Gangrene for example, causes necrosis in flesh. --Ana 23:41, November 17, 2009 (UTC)

Ducktape's adhesive causes skin irritation, that could have caused the wound/rash...--Boomman97 17:01, November 19, 2009 (UTC)

Lets take a look under the hood...
Should we get another pic of the hunters face under his hood and also can he really perform small lunges?--Galaxyguy26 16:36, December 2, 2009 (UTC)

Why would he need another picture of his pretty face on the Wiki? And what lunges? Like when he jumps out of range of fire? Jo the Marten ♠  ( Shriek )  ಠ_ಠ  16:42, December 2, 2009 (UTC)


 * It says in the article he can lunge (section Called Abilities) and maybe its changed??? idk i was wondering.--Galaxyguy26 15:36, December 3, 2009 (UTC)


 * Sounds to me like what he does to escape gunfire. Also if you were wondering, they got rid of the Hunter's face. Now rather than bloody eye sockets, his face is just painted black. :( Jo the Marten  ♠  ( Shriek )  ಠ_ಠ  16:10, December 3, 2009 (UTC)


 * I still think we should have a picture.--Galaxyguy26 15:59, December 4, 2009 (UTC)

Lunge
has anyone seen this lunge im pretty sure it doesnt exist.--Galaxyguy26 20:31, December 7, 2009 (UTC)


 * It exists, in l4d1. check what I added to the trivia section. you need to be playing infected in coop to use it though. I'll upload a pic showing the 'hunter pushed louis/bill/francis/zoey' text, and the lunge in action. It likely exists in l4d2, but only for the AI, just like l4d1.

--AstralShapeShifter 09:07, December 15, 2009 (UTC)

Zombie Survival Guide
Everyone knows that the Hunter didn't appear in the zombie survival guide. Well it did, it made a minor appearence as a black figure but I kinda think its just a mudman. Heres a pic

nah it's a mudman, every other infected in that scene is a mudman so I'd say that one is too, plus it also crawls like a mudman, Fireside

I don't know. Its slow (And mudmen are fast as hell)and if you look closly, you can see that hoodie.-- PM Marathon Man  Chatter boxer

I think its a mudman. he has a bit of a gallop rather than a stealthy crawl. Galaxyguy26 22:09, December 11, 2009 (UTC)


 * I'm kinda unsure. the others move differently, and mudmen dont prowl like that. but then again, would valve hide such an iconic enemy like that? Thats why I'm unsure... --AstralShapeShifter 09:19, December 15, 2009 (UTC)


 * Nah I think Its a Hunter I mean THe Hunter crawls on his hands and Knees while the mud men do a wierd crawl where there bent over and still kinda standing up. It looks like a Hunter do to that round hooded shape i might be wrong... -- Francisfan3 09:22, Jan 13, 2010 (UTC)

Forgive me. This is my favorite subject to rage about.
Here's what I'm seeing in the trivia section right now - "Oh wowz! tere eas a cut infected dog! b;ahagabagh!". I'm giving the people who posted the "this proves the cut infected dog existed" crap one day. One day, and I edit/delete the crap. The only way I will refrain from doing this, is if someone replies with goddamn proof that valve had intent to add an infected dog. Yes, the sound files call the hunter 'Zdog'. But the sound definitions call him 'kitty' repeatedly (And dont you call the hunter an infected cat, now...)

So heres the basis for those who tl;dr this. Proof, or it gets mutilated into 'speculation'. We did it to the "Survivor relationships" part, Why not this? --AstralShapeShifter 01:30, December 18, 2009 (UTC)


 * The Zombie Dog was intended to exist, and I have proof not found in the Hunter's files. The Zombie Dog's files can be found here. As for similarities, the only sounds that are recycled with the Hunter are the attacks (The Hunter's scratch attack). Nothing else sounds like the Hunter. I hope this helps. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  01:58, December 18, 2009 (UTC)

Edit: Oh and by the way, all the files in the PZ folder are ZombieDog files. Jo the Marten ( Shriek )  ಠ_ಠ  02:05, December 18, 2009 (UTC)

(@filelink - Those are the hunter's files. Recycled from somthing that may have existed.) Unless we can get an email, devcom, or valve blog confirmation on this, It's all speculation. Sure, they may have nicknamed the hunter "zombie dog". But even that's speculation. it's not the presence of the "Zdog" crap I'm lobbying to kill, it's the self righteous "This was here so it proves blah blah" trivia(like that screamer part). In short: I'm not saying there wasn't an infected dog, I'm saying it's speculation based on the game files, like(but with nowhere near the drama of) the fallen survivor UCI. here's the sound definitions for those oh-so inspiring sounds.

"PlayerZombie.Rage"

{

"channel" "CHAN_VOICE"

"volume" "1"

"soundlevel" "SNDLVL_85dB"

"pitch" "95, 105"

// "wave" "common/null.wav"

"rndwave"

{

"wave" "player/PZ/voice/attack/ZombieDog_Attack1.wav"

"wave" "player/PZ/voice/attack/ZombieDog_Attack2.wav"

"wave" "player/PZ/voice/attack/ZombieDog_Attack3.wav"

}

}

They're only named as Playerzombie sounds, and it does sound like they just remixed dog growls to get what they wanted.(the l4d1 folder contains so many more) Devcom tells us the hunter was designed to halt the survivorss, roughly after the time the boomer became the first SI, to stop people abandoning their team. no mention of anything replaced. I'm pretty sure they were just beta hunter things.(look at l4d1's sounddefs, there's a whole heap of old player zombie definitions) --AstralShapeShifter 09:41, December 18, 2009 (UTC)

Hunter Bite...
that image looks more like someone spawned a ragdoll on top of ellis. Can anyone confirm this?


 * I wasn't expecting anyone to doubt a screenshot but if you still need proof, here's a semi-crude animation I made from the screenshots I took (I rapidly pressed F5 while getting the screenshot...) http://i442.photobucket.com/albums/qq150/Jo_The_Marten/HunterBite.gif OMN! Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  19:39, December 25, 2009 (UTC)

Wouldn't it be nice if people signed their posts? Check the SDK(either game) if you need MORE proof, but the anim proves all.(on an interesting note, me and Jo seem to be the local hunter gurus.)--AstralShapeShifter 10:53, December 27, 2009 (UTC)


 * Fuck yeah, Hunters. Cause I love em. <3 Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  11:42, December 27, 2009 (UTC)

Don't know what you guys think, but it doesn't look at all like the Hunter is biting them. Right after he leans forward, he rips back very hard, so I assume he leaned forward to gain more power for the following claw. --With care and happiness, 'Cut Off You Nose To Spider-Face 450 DO IT! 01:06, January 8, 2010 (UTC)

D'awwww, it's a kiss! :D -- Five Dog  <font color="RoyalBlue">Talk <font face="comic sans ms">Read 14:42, January 13, 2010 (UTC)

Hunter likes to kiss people. And then kill them. <font color="Yellow">Aratinga A. Ѭ 15:12, January 13, 2010 (UTC)

The hunter doesn't kiss and tell. he does the whole kiss and kill thing =D!-zephusa

@DO IT!, Naw, if you press escape as it leans over you can see it turn it's head to match it's mouth to Ellis' neck and hold his head still so he can bite.84.92.16.13 22:57, February 13, 2010 (UTC)

Hunter Jump
How do you do those high jumps which the bot does as hunter, they don't have to crouch or anything to jump and they jump rly high and can spam it. I'm not talking about pounce, they make a wierd jump and fly away from you if you shoot them. Please answer. DeikO 19:58, January 17, 2010 (UTC)


 * You can't. Certain modded servers have it so you can, but generally, it's a bot-only move. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  20:00, January 17, 2010 (UTC)

...And You call yourself a hunter expert Jo.... Five dog save us all. Open up left 4 dead, start a game, put MP_Gamemode to "versus", then Input "Z_Spawn Hunter". Primary fire while standing, and you can perform the push/lunge/evade attack. see the screenshots I posted under the talk topic "Hunter's lunge" for proof. Am I the only person to do this!? (it's so much fun shoving Bill off mercy hospital's roof.) AstralShapeShifter 07:53, January 22, 2010 (UTC)


 * Eh-hem. Need I repeat myself? "Certain modded servers have it so you can, but generally, it's a bot-only move." modded means "altered". In normal games, you cannot. But using this code you just mentioned, and another from what I've heard, you can. They were not asking about if you can do it with the console, they asked if you could do it in a regular, unaltered, unmodified game. Which, as I said, you cannot. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  08:03, January 22, 2010 (UTC)


 * Yea, ok, you got me there. I also forgot to mention, you have to swap Mp_gamemode back to Coop before the lunge "unlocks". It's all set up and even carries it's own messages upon damage/killing of a survivor. I reckon it was Disabled in versus because it's so exploitable, the hunter is already so awsomely dangerous.(after death, you also get a cool "what you did as a hunter" screen - pounces, kills, damage done, pushes, ect) AstralShapeShifter 23:51, January 22, 2010 (UTC)

"Eye" contact
Hunters only make noise when crouched, and let out a shriek when making eye contact with a Survivor.

Yet earlier in the article it states Hunters do not have eyes, making this a somewhat redundant statement, no? 68.5.239.213 06:10, January 18, 2010 (UTC)

They don't have noise, but some people said that Hunters have a sort of way of seeing, like when he screams he sees the person or something.. I forgot, -goes to find more info--Zephusa

The idea is that the Hunters use echolocation or something of the sort. Kinda how a bat "sees" at night. Or how a sperm whale "sees" in the depths of the ocean.-Whachamacallit

Well, the hunter has no eyes so it's sense of smell is greatly enhanced so he can tell who is a survivor and who is infected and will let out a screech when smelling a survivor. Darkashura 23:30, March 29, 2010 (UTC)

"Nicknames"
I was playing L4D2, Dead Center. Survivors don't know Special Infecteds "real" names, so they call them with their own names. I heard Coach calling Hunter " jumping thing". Should it be added there with other names?ŊυĐε 16:14, January 18, 2010 (UTC)

Can someone remove the "scrawny little bitch im gonna kill " nickname in The Hunter's Page?? I tried but I can't... -Pyro Ninja


 * Could you provide a logical reason as to why? Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  04:03, March 25, 2010 (UTC)
 * Well it just doesn't seem like a name, and yeaaah :PPP (also notice i underlined 'IM GONNA KILL' ... Seems a little ... eh
 * If the character (Nick) says it, it goes. And sign your posts.Darkashura 01:05, May 16, 2010 (UTC)
 * Its like a quote more than a name. XxEvil DemonxX 15:38, May 16, 2010 (UTC) (I remembered to sign, happy >_>?)
 * Its like a quote more than a name. XxEvil DemonxX 15:38, May 16, 2010 (UTC) (I remembered to sign, happy >_>?)

Flip
I noticed that sometimes, when knocked off of a survivor (not killed), a Hunter will do a sort of flip and land on its feet/all four. Has anyone else noticed this?


 * Old news friend. Testing has shown it to be most common when the hunter is shoved from his left side. AstralShapeShifter 23:53, January 22, 2010 (UTC)


 * Indeed. The animation is called "Hunter shoved right" or something of that nature. It's posted on the page as well as a GIF animation I provided of him doing so. Sign your posts please, thanks. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  23:56, January 22, 2010 (UTC)

The 'buff'.
Could we get some sort of proof for this? Cause I've never experienced anything like this 4 second incap the article mentions... He has knocked four times. 01:49, February 6, 2010 (UTC)

Request
Could someone add some good ambush spots in Crash Course? I don't have the first Left 4 Dead so I can't and it would be useful for people trying to get the "JUMPIN' JACK SMASH" achievement.  Pikmin  1254 

Lunging and it's description on the wiki.
Ok, I edited this the last time I was here to state that both the plugin and Console commands can enable the hunter to lunge.(in l4d1). and now, about a month later, I return to find it gone? did some "bright spark" decide that a console command is less important than some random plugin? or did it just get swept up in an edit war or somthing? AstralShapeShifter 20:43, March 8, 2010 (UTC)

Debate between "Entire Name"
Okay, I'm confused here, the quote that Nick says "Scrawny little bitch I'm gonna kill"... what's this HUGE debate about exactly? NewbieSim 03:53, March 30, 2010 (UTC)

The debate is about whether the actual nick-name (heh, get it?) is "Scrawny Little bitch" or "Scrawny little bitch I'm gonna kill". I can see both sides of this one so... its hard for me to offer an opinion. Imperialscouts 04:01, March 30, 2010 (UTC)

Oh... hmm... from how I see it, "Scrawny Little Bitch" is enough, cuz it's asking for an alternate name, not whole quotes... course thats just my opinoin :P NewbieSim 04:08, March 30, 2010 (UTC) thats not the whole name tho saying that is like "saying oh look a boo" --Totemtrouser 21:32, March 30, 2010 (UTC)totemtrouser--Totemtrouser 21:32, March 30, 2010 (UTC)

Well, they're asking for alternate names... if you wanted to use that whole quote, you could've posted it where Francis's and Nick's quotes are above the description ("So that's a Hunter, huh? What's he gonna do, go for a jog at me?" and "Yeah, you better hide! Sweatshirt wearin' little wuss.") NewbieSim 21:38, March 30, 2010 (UTC)

HUNTER LIKES THE WITCH?
Ok really i am very serious but every time i get near a witch a hunter pounces on me! And it is like i dont know that the hunter likes the witch or something.Has this ever happen too you guys?This gets really annoying on Hard Rain in L4D2.(DEATH FROM ABOVE)


 * No. Zombies don't have emotions. It's just bad luck. Unless you're playing on Versus, in which this is a good strategy since it gives the Witch time to get pissed off as you're getting torn to shreds. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  22:20, June 12, 2010 (UTC)
 * I dont know about that first part. The AI directer suprises me all the time. I think it's psycic, at least in my game. ---Vaxnil
 * I dont know about that first part. The AI directer suprises me all the time. I think it's psycic, at least in my game. ---Vaxnil

"The unused hanging upside-down animation"
In the article, an unused animation of the Hunter upside-down is discused along with a picture of said animation.

I've only ever watched others play the first game, since I only own the seccond game. However, I played for the first time on my own last night, and saw the Hunter do this- not upside-down, but horizonaly on the side of a wall. Exact same pose. Kinda freaked me out.

Basically:


 * ==)O

with '|' being the wall and '==)O' being the hunter. (it's hard to explain)

I feel horrible for not taking a screenshot in time.


 * Well, the hunter can jump onto a wall, and quickly jump off again, but he can't hold onto a wall. ~PileOPapers  12:20, June 23, 2010 (UTC)

Well, I mean he was sitting like that for several secconds, as if he were sitting on the floor. Maybe a glitch?

Are you sure he was sitting and not like stuck climbing? Because hunters and other specials can climb marked areas on wallsDr. Soksok 16:45, October 24, 2010 (UTC)

No!! I saw it not 20 minutes ago!!! I was playing Dead Center, Easy, Campain. I was in the Mall, the map before getting to the Jimmy Gibbs Car end map-thing, XBox360. It was on the low part of the roof, almost in front of the safe room. scared the spit outta me :(. but it was hanging. it screamed "RYEEEE!" and then attacked me.I was sooo mad i wasn't recording at the time >:/

~GamerGirlAmanda1~

.................
Lawlz I feel stupid for wanting to post this ,but is there a hoodie lookalike to the hunters' Like the hoodie...I want it big (and a zip up too xD) so your head can actually fit and not fall off whenever you move =.=

ANd by this I'm meaning in REAL life xD
 * If it's not on the valve store, then you're gonna have to get it custom made, or buy a hoodie and resize it. :o Sera404 02:36, July 19, 2010 (UTC)


 * Near the fall or winter go down to whatever store would sell hoodies and look for one. I've got two I've used for cosplay at conventions and halloween costumes. I get a couple sizes larger than normal so the hood covers my face. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  02:46, July 19, 2010 (UTC)

Yeah was thinking about buying a hoodie custom made....though the hoodie with resizing is the problem...yeah I actually want to be a hunter (or huntress anyway) for halloween ^^;

Hunter's primary sense
Several months ago, before I even started playing L4D, I was bored one afternoon and flipped on Animal Planet's Dogs 101, which gives a quick rundown of different dog breeds. One such breed was the bloodhound. "Huh," I said to myself, "I didn't know what a bloodhound's floppy ears and wrinkles did for it." (This will make more sense below.)

Skip to around April-ish. I start playing L4D (and later on, L4D2). "Wow," I think to myself, "the Hunter's pretty damn cool."

Then I come here to learn more, and download the L4D Authoring Tools to play around in the model viewer. "Wow," I said to myself, "he's blind? So how does he get around? Huh, this says echolocation." But that didn't make much sense to me for reasons explained below, so I thought of other ways he'd be able to hunt. This is what I came up with.

Consider this: Land-based animals who use echolocation or are sensitive to sound have humungous ears--bats and Fennec foxes come to mind. The Hunter, however, lacks visible ears--his hood covers them, thereby muffling any sound. Not ideal for an Infected individual dependant on echolocation; if his ears had grown to be as highly sensitive as a bat's, he'd've taken off his hood in order to hear better. Instead, I believe the Hunter's primary method of location is scent.

Take a look at scenthounds--that is, dogs who hunt by scent rather than by sight--like bloodhounds. These dogs can go blind and still be able to find food and navigate. They're characterized by their huge noses and the long ears, which are said to "[help] to collect scent from the air and keep it near the dog's face and nose," according to Wikipedia and Dogs 101. Both sources also explained a bloodhound's floppy neck; it's called a "shawl" that aids in collecting scent. Most scenthounds bay when they've found their prey and are on the trail, and when they've cornered or treed their prey.

Compare this to the Hunter. His nose is pretty big; while it may have been before the Infection, the virus may have taken advantage of its size after destroying the Hunter's eyes. His ears may not be visible at all, but his sweatshirt could act like a scenthound's ears and bloodhound's shawl. His screeching and growling could be his version of a scenthound's baying.

This is, of course, merely my own idea, based off of my observation of AI Hunter behavior and consolidating those observations with prior knowledge. None of it's even mentioned by anyone from Valve--it's just a fangirl's reading too much into things. ;)

76.122.159.11 05:50, July 19, 2010 (UTC)Zhanael


 * See, it's this kind of speculation and theories that I like. The kind with hard evidence and ample amounts of science. You brought up an amazing point about his ears and what not. It's been mentioned in a few lines in-game that certain Infected give off a certain smell, so perhaps the Survivors are no different. I think you're really on to something when you say he sniffs out immunities. I'd be A-OK with someone changing the data on the page to the information this lass has provided. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  05:58, July 19, 2010 (UTC)


 * P.S. Don't feel bad about being a fan girl. I'm one myself (in a sense). Just not one of those crazy obsessive ones, Hunters are just pretty cool dudes who get my seal of approval in terms of awesomeness.
 * Thanks, Jo! I appreciate the response! :D I just thought that if Hunters really did depend on echolocation, their hoods would act like blindfolds for us. It also explains why even AI Hunters will crash into trees or lamp posts. >.> 76.122.159.11 06:13, July 19, 2010 (UTC)Zhanael


 * P.S., this is me. whups. I forgot I actually made an account here. Or something. Also, I'd edit the page myself, but this was hard enough for me. XD; --Zhanael 06:39, July 19, 2010 (UTC)
 * This suprises me. I thought i was the only one who had thought up the idea that the infected can tell the difference between infected, infectible humans, and immune humans through smell. ---Vaxnil

sParkour
the hunter just screams parkour to me for some reason.It could be the base of its agility,speed and a few more stats it has.

here is a summary of it.

Parkour (sometimes abbreviated to PK), or l'art du déplacement (English: the art of movement) is the physical discipline of training to overcome any obstacle within one's path by adapting one's movements to the environment.<sup class="reference" id="cite_ref-American_Parkour_Definition_0-0">[1] It is a non-competitive, physical discipline of French origin in which participants run along a route, attempting to negotiate obstacles in the most efficient way possible. Skills such as jumping and climbing, or the more specific parkour moves are employed. The object of parkour is to get from one place to another using only the human body and the objects in the environment. The obstacles can be anything in one's environment, but parkour is often seen practiced in urban areas because of the many suitable public structures available such as buildings and rails.

read more on it here


 * Thanks for reading the page, as it kinda says he is in fact based off people who do parkour/was one before becoming an Infected. Sorry to sound rude, it's just...thanks for stating what's already on the page. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  03:44, July 24, 2010 (UTC)
 * I know this is old, but PK? What is this, fucking Earthbound now? ZombieKitten 08:45, August 18, 2011 (UTC)

High-octane nightmare fuel
NNOOO EEEYYYEEESSS!!!!!!!


 * PLEASE tell me you mean the fact that the Hunter's eyes are hidden under the hood. San  Demon  Max  15:18 August 16, 2010 (UTC)

Now I'm confused...
...is the Hunter's eye in the comic a fluke, or is Valve telling us that they do have eyes after all? If the latter...then I have a lot of work to do. >.> --Zhanael 01:34, September 22, 2010 (UTC)


 * They don't have eyes. The comic, while official, has all sorts of minor flukes such as eyes changing color randomly, body features not matching up (Francis' hair, shapes of faces, Witch's breasts), etc. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  01:43, September 22, 2010 (UTC)


 * Pretty much what I'd thought, but I was hoping to get confirmation. Thanks! --Zhanael 01:48, September 22, 2010 (UTC)
 * In the comic when Francis's missus turns, did she become a hunter? I could have sworn she pounced on him. > Sandy (forgot to sign in)
 * * girlfriend. But anyway, no. I think it's a little farfetched to say that for now. I wouldn't assume anything unless Valve says otherwise. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  23:41, September 28, 2010 (UTC)
 * You have a point there XD > Sandy
 * Personally? I think she was turning into a Witch from her stance and her claws as Francis shot her. Not so much a Hunter. --Zhanael 04:15, September 29, 2010 (UTC)
 * You have a point there XD > Sandy
 * Personally? I think she was turning into a Witch from her stance and her claws as Francis shot her. Not so much a Hunter. --Zhanael 04:15, September 29, 2010 (UTC)

-Perhaps they are flukes or perhaps some artistic liberties have been taken (it is a very stylized comic afterall and it's not the first comic I've read to change eye colours periodically and things of the like. There's also a possibility that the artist(s) decided they wanted to have some variety. In the game, there was only so much memory and all special infected had to be kept the same, but in the comic, they don't have this issue. Considering this, It would only make sense that the infected have different levels of infection(/be at different stages) and have unique appearences. Just look at the smoker from the last page of chapter three; blonde, tumours on opposite side of face (than normal), and he's wearing a basketball jersey. So it could simply be that while the generic hunter doesn't have eyes, this one (for whatever reason) does. (not a user here by the way)
 * I've decided the Hunters who appear in this comic have eyes because they're freshly turned (and there's at least two in Pt. 3, btw). The eyeballs haven't had time to melt or whatever it is that happens to them. But the Hunter strain destroys the eyes, that I'm pretty sure of. I agree with the rest of what you said, though! --Zhanael 04:15, September 29, 2010 (UTC)

Teleport under a door glitch
Hey guys so I'm the one who added that glitch in the glitches section: If you crouch and face the ground while directly in front of a door (as in a 90 degree angle at the floor), and pounce repeatedly, you can teleport to the other side. Can somebody test this because when my friend taught me the glitch, we played at a local comp shop where there is no Steam and the games are unpatched. Soooo... Can someone test this on a patched game. Thanks! :DDr. Soksok 17:24, October 24, 2010 (UTC)

duct tape theory & female hunters
I have a theory on why the hunters have duct tape and they are more common than other SI. While it's been stated that Parkour is the design behind the hunters, I think in the first week of the infection Parkour enthusiasts taped their clothing to make it harder to grab or snag. seeing how well this worked other physically fit people adopted it, they survived longer than most. smokers, boomers, witches not being physically fit, fewer people of this type didn't survive long enough to become infected like the hunters.

As for female hunters who says there are none? XD with baggy hoodies can you really tell whats under there? I have been told that woman who are runners from pre-puberty tend not to be as buxom as less active females. So just who is under those hoodies? --LoneHowler 03:08, November 15, 2010 (UTC)
 * It is parkour. A friend of mine did a comic once about the Hunter putting duct tape on which caused controversy among people who read her comic so when she emailed Valve about it they said she was right, that it was duct tape, and that it was used for parkour. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  05:02, November 15, 2010 (UTC)
 * Which is why I love Hunters. We practice the same art (I don't pounce people though). As a Practitioner of Parkour, I can agree that the "clothes taped down" thing has been done before by Practitioners looking to cut wind resistance, but the gains have been minimal.
 * Although, while playing Parkour-tag, we tend to see clothing grabbed before a tag, usually because it's the only thing a chaser can reach in time. That "I don't want to be 'tagged'" tactic may well have been in response to the Infection, as We often play tag among ourselves, and damn well what it's like being chased at high speed.
 * So I run under the theory that during the onset of infection, Traceurs were either caught while at a training gathering, or used one of many, many forums to share a survival tactic known as "let nothing hang loose to be snagged".
 * Apologies for the wall of text and long-term absence from this wiki(I've been caught up with the STALKER wiki lately). Glory to the Holy Crystal - AstralShapeShifter 06:32, February 14, 2011 (UTC)

New Tactic?
I'm a guest to this site, but I think there's a less-known (but still practical in some areas) Hunter tactic that isn't on this page. I've seen it called "bunny hopping". It involves pouncing almost straight forward (the reticle is only about 2-4 degrees above the level ground) and jumping at the EXACT moment the hunter touches the ground. So instead of being in the spread-eagle pounce pose the entire time, the animation would change and be similar to the jump/escape lunge. You can still pounce your victims during the "bunny hop".

I've tried on my copy of Left 4 Dead (360 version), and it is very difficult to pull off most of the time and have not actually pounced people with it. I'm not sure if this is still possible in Left 4 Dead 2, so other people will have to verify that.

The best example of this in actual matches (and in 3rd person to see the animation) comes from Viceral's video: Never Say Die

75.118.115.195 18:26, February 17, 2011 (UTC)Guest

Hunter glitch
When I was playing the hunter got on me and when it died it was still ripping at me. I eventually died from, has anyone else had this problem. halseymj 15:44, June 3, 2011 (UTC)

Dead Air Pouncing spots
Hey guys, has anyone tried pouncing from the top of the Hotel in Dead Air? I can get up there but I haven't hit any survivors from that position. I also read that the left water tower on the greenhouse is a good spot, but I prefer the right one as it is also worth 20+ damage points to the planks and the ladder.07:25, November 13, 2013 (UTC)203.215.122.212

This article is really a hell of a mess to have editing locked on it. In any case, one big thing missing from the Hunter tactics is his ability to break entire teams apart just by menacing them or using levels. You don't have to sit there and wait for the Survivors to split up stupidly, and honestly in a real Versus match you're gonna be waiting all day.

You can just go flying over the heads of all four of them easily and pull all their crosshairs with you. Next thing they're getting hit by everything that isn't you, but you're still in play. Just capturing all of their attention for 10 seconds is lethal, and apart from being very tough to hit in motion, the Hunter can eat quite a few shots without going down.

The second thing is vertical levels. Ladders, pits, towers, anything the survivors try to climb up, you can pull one off plus everyone else who comes to the rescue, forcing the Survivors to fight from disadvantaged positions. So it's not really a question of waiting all day, there are lots of direct and aggressive plays with the Hunter against whole teams that are devastating.

Also this article is bordering on incoherent, just by virtue of tl;dr and poor headings. It doesn't even have a "covered in goo" header, and editing is locked... I hope people aren't thinking it's good. Enjoy.
 * It's locked to edit only for nonregistered users. Log in/make an account on Wikia and go ahead. Pangia, 13:53, January 15, 2014 (UTC)