Complete list of console commands/G-J

This is the convars/concommands for Left 4 Dead arranged from G-J.

g15_dumpplayer                          : cmd      :                  : Spew player data. g15_reload                              : cmd      :                  : Reloads the Logitech G-15 Keyboard configs. g15_update_msec                         : 250      :, "a", "cl"      : Logitech G-15 Keyboard update interval. g_debug_angularsensor                   : 0        :, "sv", "cheat"  : g_debug_constraint_sounds               : 0        :, "sv", "cheat"  : Enable debug printing about constraint sounds. g_debug_physcannon                      : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_removal                 : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_visualize               : 0        :, "cheat", "cl"  : g_debug_vehiclebase                     : 0        :, "sv", "cheat"  : g_debug_vehicleexit                     : 0        :, "sv", "cheat"  : g_debug_vehiclesound                    : 0        :, "sv", "cheat"  : gameinstructor_dump_open_lessons        : cmd      :                  : Gives a list of all currently open lessons. gameinstructor_enable                   : 1        :, "a", "cl"      : Display in game lessons that teach new players. gameinstructor_reload_lessons           : cmd      :                  : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts             : cmd      :                  : Resets all display and success counts to zero. gameinstructor_verbose                  : 0        :, "cheat", "cl"  : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson           : 0        :, "cheat", "cl"  : Display more verbose information for lessons have this name. gamemenucommand                         : cmd      :                  : Issue game menu command. gameui_activate                         : cmd      :                  : Shows the game UI gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI gameui_hide                              : cmd      :                  : Hides the game UI gameui_hide_dialog                       : cmd      :                  : asdf gameui_preventescape                    : cmd      :                  : Escape key doesn't hide game UI gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI gameui_show_dialog                       : cmd      :                  : Show an arbitrary Dialog. gamma_dialog                            : cmd      :                  : Opens the gamma adjustment dialog getpos                                  : cmd      :                  : dump position and angles to the console getpos_exact                            : cmd      :                  : dump origin and angles to the console give                                    : cmd      :                  : Give item to player. Arguments:  give health                             : cmd      :                  : Refill player's health (a bug may happen extending player health to more than 100 units) givecurrentammo                         : cmd      :                  : Give a supply of ammo for current weapon.. gl_clear_randomcolor                    : 0        :, "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set                              : cmd      :                  : global_set  : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). go_away_from_keyboard                   : cmd      :                  : Go away from the keyboard so a bot will take over. god                                     : 0        :, "sv", "cheat", "nf" : Survivors don't take damage -graph                                  : cmd      :                  : +graph                                  : cmd      :                  : -grenade1                               : cmd      :                  : +grenade1                               : cmd      :                  : -grenade2                               : cmd      :                  : +grenade2                               : cmd      :                  : groundlist                              : cmd      :                  : Display ground entity list hammer_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode hammer_update_safe_entities             : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat                               : cmd      :                  : Force heartbeat of master servers help                                    : cmd      :                  : Find help about a convar/concommand. hide_message_panel                      : cmd      :                  : Hides the message panel hideconsole                             : cmd      :                  : Hide the console. hidehud                                 : 0        :, "cheat", "cl"  : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512 hidepanel                               : cmd      :                  : Hides a viewport panel host_flush_threshold                    : 12       :                  : Memory threshold below which the host should flush caches between server instances host_map                                : 0        :                  : Current map name. host_runofftime                         : cmd      :                  : Run off some time without rendering/updating sounds host_sleep                              : 0        :, "cheat"        : Force the host to sleep a certain number of milliseconds each frame. host_timescale                          : 1        :, "cheat", "rep" : Prescale the clock by this amount. host_writeconfig                        : cmd      :                  : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss                     : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostfile                                : 0        :, "sv"           : The HOST file to load. hostip                                  : -1062731456.000 :                  : Host game server ip hostname                                 : 0        :                  : Hostname for server. hostport                                : 27015    :                  : Host game server port hud_classautokill                       : 1        :, "a", "cl"      : Automatically kill player after choosing a new playerclass. hud_reloadscheme                        : cmd      :                  : Reloads hud layout and animation scripts. hud_takesshots                          : 0        :, "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map. hud_targetid_rangefinder                : 0        :, "cheat", "cl"  : shows range for different masks hunter_committed_attack_range           : 75       :, "sv", "cheat"  : hunter_leap_away_give_up_range          : 1000     :, "sv", "cheat"  : hunter_pounce_air_speed                 : 700      :, "sv", "cheat"  : hunter_pounce_loft_rate                 : 0        :, "sv", "cheat"  : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle            : 45       :, "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range               : 500      :, "sv", "cheat"  : If victim is this close, crouch and get ready hunter_pz_claw_dmg                      : 10       :, "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack hurtme                                  : cmd      :                  : Hurts the player. Arguments: impulse                                 : cmd      :                  : Toggle flashlight and set brightness in_forceuser                            : 0        :, "cheat"        : Force user input to this split screen player. incrementvar                            : cmd      :                  : Increment specified convar value. inferno_child_spawn_interval_multiplier : 1        :, "sv", "cheat"  : Amount spawn interval increases for each child inferno_child_spawn_max_depth           : 4        :, "sv", "cheat"  : inferno_damage                          : 40       :, "sv", "cheat"  : Damage per second inferno_debug                           : 0        :, "sv", "cheat"  : inferno_dlight_spacing                  : 200      :, "cheat", "cl"  : Inferno dlights are at least this far apart inferno_flame_lifetime                  : 15       :, "sv", "cheat"  : Average lifetime of each flame in seconds inferno_flame_spacing                   : 50       :, "sv", "cheat"  : Minimum distance between separate flame spawns inferno_friendly_fire_duration          : 6        :, "sv", "cheat"  : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval          : 0        :, "sv", "cheat"  : Time between spawning flames for first fire inferno_max_child_spawn_interval        : 1        :, "sv", "cheat"  : Largest time interval for child flame spawning inferno_max_flames                      : 32       :, "sv", "cheat"  : Maximum number of flames that can be created inferno_max_range                       : 500      :, "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point inferno_particles                       : 0        :, "cheat", "rep", "cl" : inferno_per_flame_spawn_duration        : 5        :, "sv", "cheat"  : Duration each new flame will attempt to spawn new flames inferno_scorch_decals                   : 0        :, "sv", "cheat"  : inferno_spawn_angle                     : 45       :, "sv", "cheat"  : Angular change from parent inferno_surface_offset                  : 20       :, "sv", "cheat"  : inferno_velocity_decay_factor           : 0        :, "sv", "cheat"  : inferno_velocity_factor                 : 0        :, "sv", "cheat"  : inferno_velocity_normal_factor          : 0        :, "sv", "cheat"  : intensity_averaged_following_decay      : 20       :, "sv", "cheat"  : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time                    : 30       :, "sv", "cheat"  : Seconds to decay full intensity to zero intensity_enemy_death_far_range         : 500      :, "sv", "cheat"  : intensity_enemy_death_near_range        : 150      :, "sv", "cheat"  : intensity_factor                        : 0        :, "sv", "cheat"  : How quickly intensity increases intensity_lock                          : -1       :, "sv", "cheat"  : Lock players' intensities at this value +invaction                              : cmd      :                  : -invaction                              : cmd      :                  : invnext                                 : cmd      :                  : invprev                                 : cmd      :                  : ip                                      : 0        :                  : Overrides IP for multihomed hosts jal_quick_entry                         : cmd      :                  : Debug entry point +jlook                                  : cmd      :                  : -jlook                                  : cmd      :                  : joy_accelmax                            : 1        :, "a", "cl"      : joy_accelscale                          : 0        :, "a", "cl"      : joy_advanced                            : 0        :, "a", "cl"      : joy_advaxisr                            : 0        :, "a", "cl"      : joy_advaxisu                            : 0        :, "a", "cl"      : joy_advaxisv                            : 0        :, "a", "cl"      : joy_advaxisx                            : 0        :, "a", "cl"      : joy_advaxisy                            : 0        :, "a", "cl"      : joy_advaxisz                            : 0        :, "a", "cl"      : joy_autoaimdampen                       : 0        :, "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange                  : 0        :, "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold                : 0        :, "a"            : Analog axis range before a button press is registered. joy_circle_correct                      : 1        :, "a", "cl"      : joy_diagonalpov                         : 0        :, "a", "cl"      : POV manipulator operates on diagonal axes, too. joy_display_input                       : 0        :, "a", "cl"      : joy_forwardsensitivity                  : -1       :, "a", "cl"      : joy_forwardthreshold                    : 0        :, "a", "cl"      : joy_inverty                             : 0        :, "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_inverty2                            : 0        :, "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_lowend                              : 1        :, "a", "cl"      : joy_lowmap                              : 1        :, "a", "cl"      : joy_movement_stick                      : 0        :, "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2                     : 0        :, "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name                                : 0        :, "a", "cl"      : joy_pitchsensitivity                    : 1        :, "a", "cl", "ss" : joy_pitchsensitivity2                   : 1        :, "a", "cl", "ss_added" : joy_pitchthreshold                      : 0        :, "a", "cl"      : joy_response_look                       : 0        :, "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move                       : 1        :, "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_sensitive_step0                     : 0        :, "a", "cl"      : joy_sensitive_step1                     : 0        :, "a", "cl"      : joy_sensitive_step2                     : 0        :, "a", "cl"      : joy_sidesensitivity                     : 1        :, "a", "cl"      : joy_sidethreshold                       : 0        :, "a", "cl"      : joy_wingmanwarrior_centerhack           : 0        :, "a"            : Wingman warrior centering hack. joy_wingmanwarrior_turnhack             : 0        :, "a", "cl"      : Wingman warrior hack related to turn axes. joy_yawsensitivity                      : -1       :, "a", "cl", "ss" : joy_yawsensitivity2                     : -1       :, "a", "cl", "ss_added" : joy_yawthreshold                        : 0        :, "a", "cl"      : joyadvancedupdate                       : cmd      :                  : joystick                                : 0        :, "a", "cl"      : jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg . -jump                                   : cmd      :                  : +jump                                   : cmd      :                  :