Talk:The Sacrifice

So, if this is downloaded for L4D2, it's basically the L4D version with the L4D2 weapons and SI? San Demon  Max  05:09 August 21, 2010 (UTC)

From my understanding of it it doesn't matter which game you download it to. You use the new weapons and combat the new SI either way. Nightmirage 05:12, August 21, 2010 (UTC)

price
how much does it cost for the xbox 360 version ?

Nothing confirmed, but probably 560 MS like the other two DLCs.--With care and happiness, Supermutantslayer450' YOU. LOSE. 05:23, August 21, 2010 (UTC)

No date yet? Damn. But this is pretty interesting regardless.

Hunter Punter 06:08, August 21, 2010 (UTC)

Vs

this is great news, activision should take a page...hell take a whole chapter out of ValvE's book. this is what DLC should be, and great L4D1survivors in L4D2 playable, this could bring up the whole 8vs8 debate again as you can play as both. And No Mercy was my favorite from L4D1, but i think L4D2 is getting a better deal. Good work ValvE.now you finish off the xbox TF2 updates from last year. *Sarcasm*Smish34 11:57, August 21, 2010 (UTC)

So lemme get this straight....
L4D1:

The main Campaign

L4D2 special infected

L4D2:

all of the above

No Mercy Remake

L4D1 Characters (possibly a campaign exclusive)

Am i right? Or is there something i missed? (94.3.141.77 13:18, August 21, 2010 (UTC))

L4D1 = Just a new campaign. I doubt they will add L4D2 SI to it, because it involves too much to change in game mechanics.

L4D2 = Also, just a new campaign, but with ported L4D1 Survivors. And, with No Mercy remake for Left 4 Dead 2. Because they're inviting L4D1 voice actors this

time, they could record additional survivor lines to match with L4D2 like "Bile Bomb here!" and "Charger" etc., so theorically, now they can convert any

L4D1 campaign for L4D2 harmlessly.

A note - The Sound\player\survivor folder (all dialogs) in L4D1 is 800mb. And that excludes No Mercy music, Chopper Pilot speech, etc.

Will this give us 1+ Gb to install? That's probly the way it's gonna be, although I wish they could find a way to make L4D2 engine read repeating sound files from L4D1 folder,

if a player has it installed. Urik Kane 13:22, August 21, 2010 (UTC)