Complete list of console commands

This is a Complete list of console commands in Left 4 Dead. This is up to date to November 21, 2008.

Some browsers have trouble viewing this page. If this is your case, try viewing the list at these mirrors:
 * http://paste2.org/p/104807
 * http://pastebin.com/f5ae435e1

cvar list -- _autosave                               : cmd      :                  : Autosave _autosavedangerous                      : cmd      :                  : AutoSaveDangerous _bugreporter_restart                    : cmd      :                  : Restarts bug reporter .dll _record                                 : cmd      :                  : Record a demo incrementally. _resetgamestats                         : cmd      :                  : Erases current game stats and writes out a blank stats file _restart                                : cmd      :                  : Shutdown and restart the engine. achievement_debug                       : 0        :, "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable                     : 0        :, "cheat", "rep", "cl" : Turn off achievements. achievement_status                      : cmd      :                  : Shows status of all achievement addip                                   : cmd      :                  : Add an IP address to the ban list. adsp_debug                              : 0        :, "a"            : ai_debug_los                            : 0        :, "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_shoot_positions                : 0        :, "cheat", "rep", "cl" : ai_talk_idle_enabled                    : 1        :, "sv", "cheat"  : Set to 0 to disable TLK_IDLEs on survivors air_density                             : cmd      :                  : Changes the density of air for drag computations. alias                                   : cmd      :                  : Alias a command. -alt1                                   : cmd      :                  : +alt1                                   : cmd      :                  : -alt2                                   : cmd      :                  : +alt2                                   : cmd      :                  : askconnect_accept                       : cmd      :                  : Accept a redirect request by the server. async_resume                            : cmd      :                  : async_suspend                           : cmd      :                  : +attack                                 : cmd      :                  : -attack                                 : cmd      :                  : -attack2                                : cmd      :                  : +attack2                                : cmd      :                  : audit_save_in_memory                    : cmd      :                  : Audit the memory usage and files in the save-to-memory system autosave                                : cmd      :                  : Autosave autosavedangerous                       : cmd      :                  : AutoSaveDangerous autosavedangerousissafe                 : cmd      :                  : award_achievement                       : cmd      :                  : Award an achievement by ID -back                                    : cmd      :                  : +back                                   : cmd      :                  : banid                                   : cmd      :                  : Add a user ID to the ban list. banip                                   : cmd      :                  : Add an IP address to the ban list. bench_end                               : cmd      :                  : Ends gathering of info. bench_showstatsdialog                   : cmd      :                  : Shows a dialog displaying the most recent benchmark results. bench_start                             : cmd      :                  : Starts gathering of info. Arguments: filename to write results into bench_upload                            : cmd      :                  : Uploads most recent benchmark stats to the Valve servers. benchframe                              : cmd      :                  : Takes a snapshot of a particular frame in a time demo. bind                                    : cmd      :                  : Bind a key. BindToggle                              : cmd      :                  : Performs a bind 'increment var 0 1 1' blackbox_dump                           : cmd      :                  : Dump the contents of the blackbox blackbox_record                         : cmd      :                  : Record an entry into the blackbox boomer_exposed_time_tolerance           : 1        :, "sv", "cheat"  : How long an out-of-range Boomer will tolerate being visible before fleeing boomer_vomit_delay                      : 1        :, "sv", "cheat"  : How long the Boomer waits before he vomits on his target on Normal difficulty bot_crouch                              : 0        :, "sv", "cheat"  : bot_freeze                              : 0        :, "sv", "cheat"  : bot_mimic                               : 0        :, "cheat", "rep", "cl" : bot_mimic_spec_buttons                  : 1        :, "cheat", "cl"  : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot bot_mimic_yaw_offset                    : 180      :, "sv", "cheat"  : box                                     : cmd      :                  : Draw a debug box. -break                                  : cmd      :                  : +break                                  : cmd      :                  : buddha                                  : 0        :, "sv", "cheat", "nf" : Survivors take damage but won't die budget_averages_window                  : 30       :, "a"            : number of frames to look at when figuring out average frametimes budget_background_alpha                 : 128      :, "a"            : how translucent the budget panel is budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds budget_history_numsamplesvisible        : 100      :, "a"            : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms                 : 66       :, "a"            : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0        :, "a"            : number between 0 and 1 budget_panel_height                     : 384      :, "a"            : height in pixels of the budget panel budget_panel_width                      : 512      :, "a"            : width in pixels of the budget panel budget_panel_x                          : 0        :, "a"            : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y                          : 50       :, "a"            : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window                     : 30       :, "a"            : number of frames to look at when figuring out peak frametimes budget_show_averages                    : 0        :, "a"            : enable/disable averages in the budget panel budget_show_history                     : 1        :, "a"            : turn history graph off and on. . good to turn off on low end budget_show_peaks                       : 1        :, "a"            : enable/disable peaks in the budget panel budget_toggle_group                     : cmd      :                  : Turn a budget group on/off bug                                     : cmd      :                  : Show the bug reporting UI. bug_swap                                : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again. bugreporter_uploadasync                 : 0        :, "a"            : Upload attachments asynchronously bugreporter_username                    : 0        :, "a"            : Username to use for bugreporter buildcubemaps                           : cmd      :                  : Rebuild cubemaps. c_maxdistance                           : 200      :, "a", "cl"      : c_maxpitch                              : 90       :, "a", "cl"      : c_maxyaw                                : 135      :, "a", "cl"      : c_mindistance                           : 30       :, "a", "cl"      : c_minpitch                              : 0        :, "a", "cl"      : c_minyaw                                : -135     :, "a", "cl"      : c_orthoheight                           : 100      :, "a", "cl"      : c_orthowidth                            : 100      :, "a", "cl"      : c_thirdpersonshoulder                   : 0        :, "a", "cl"      : c_thirdpersonshoulderaimdist            : 120      :, "a", "cl"      : c_thirdpersonshoulderdist               : 40       :, "a", "cl"      : c_thirdpersonshoulderheight             : 5        :, "a", "cl"      : c_thirdpersonshoulderoffset             : 20       :, "a", "cl"      : cache_print                             : cmd      :                  : cache_print [section] Print out contents of cache memory. cache_print_lru                         : cmd      :                  : cache_print_lru [section] Print out contents of cache memory. cache_print_summary                     : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory. callvote                                : cmd      :                  : Start a vote on an issue. cam_collision                           : 1        :, "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command                             : cmd      :                  : Tells camera to change modes cam_idealdelta                          : 4        :, "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist                           : 150      :, "a", "cl"      : cam_ideallag                            : 4        :, "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch                          : 0        :, "a", "cl"      : cam_idealyaw                            : 0        :, "a", "cl"      : cam_showangles                          : 0        :, "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto                              : 0        :, "a", "cl"      : -camdistance                            : cmd      :                  : +camdistance                            : cmd      :                  : +camin                                  : cmd      :                  : -camin                                  : cmd      :                  : +cammousemove                           : cmd      :                  : -cammousemove                           : cmd      :                  : camortho                                : cmd      :                  : Switch to orthographic camera. -camout                                 : cmd      :                  : +camout                                 : cmd      :                  : +campitchdown                           : cmd      :                  : -campitchdown                           : cmd      :                  : +campitchup                             : cmd      :                  : -campitchup                             : cmd      :                  : +camyawleft                             : cmd      :                  : -camyawleft                             : cmd      :                  : +camyawright                            : cmd      :                  : -camyawright                            : cmd      :                  : cancelselect                            : cmd      :                  : cast_hull                               : cmd      :                  : Tests hull collision detection cast_ray                                : cmd      :                  : Tests collision detection cc_emit                                 : cmd      :                  : Emits a closed caption cc_findsound                            : cmd      :                  : Searches for soundname which emits specified text. cc_flush                                : cmd      :                  : Flushes async'd captions. cc_lang                                 : 0        :, "a", "cl"      : Current close caption language (emtpy = use game UI language) cc_linger_time                          : 1        :, "a", "cl"      : Close caption linger time. cc_predisplay_time                      : 0        :, "a", "cl"      : Close caption delay before showing caption. cc_random                               : cmd      :                  : Emits a random caption cc_showblocks                           : cmd      :                  : Toggles showing which blocks are pending/loaded async. cc_subtitles                            : 0        :, "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview                              : cmd      :                  : ch_createairboat                        : cmd      :                  : Spawn airboat in front of the player. ch_createjeep                           : cmd      :                  : Spawn jeep in front of the player. changelevel                             : cmd      :                  : Change server to the specified map changelevel2                            : cmd      :                  : Transition to the specified map in single player changelevel_inhibit                     : 0        :, "sv", "cheat"  : changelevel_pause_interval              : 8        :, "sv", "cheat"  : chet_debug_idle                         : 0        :, "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info chooseteam                              : cmd      :                  : Choose a new team cl_allowdownload                        : 1        :, "a"            : Client downloads customization files cl_allowupload                          : 1        :, "a"            : Client uploads customization files cl_animationinfo                        : cmd      :                  : Hud element to examine. cl_autohelp                             : 1        :, "a", "user", "cl" : Auto-help cl_bob                                  : 0        :, "cheat", "cl"  : cl_bobcycle                             : 0        :, "cheat", "cl"  : cl_bobup                                : 0        :, "cheat", "cl"  : cl_buy_favorite                         : cmd      :                  : Purchase a favorite weapon/equipment loadout cl_buy_favorite_nowarn                  : 0        :, "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite cl_buy_favorite_quiet                   : 0        :, "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu cl_buy_favorite_reset                   : cmd      :                  : Reset favorite loadouts to the default cl_buy_favorite_set                     : cmd      :                  : Saves the current loadout as a favorite cl_chatfilters                          : 31       :, "a", "cl"      : Stores the chat filter settings cl_cinematiclight_b                     : 0        :, "cheat", "cl"  : cl_cinematiclight_g                     : 0        :, "cheat", "cl"  : cl_cinematiclight_r                     : 3        :, "cheat", "cl"  : cl_cinematiclight_scale                 : 7        :, "cheat", "cl"  : cl_cinematiclight_tonemap               : 0        :, "cheat", "cl"  : cl_clearhinthistory                     : cmd      :                  : Clear memory of client side hints displayed to the player. cl_clock_correction                     : 1        :, "cheat"        : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200     :, "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90      :, "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10      :, "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick   : 999      :, "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo                  : 0        :, "cheat"        : Show debugging info about the clock drift. cl_clockdrift_max_ms                    : 150      :, "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second cl_colorblind                           : 0        :, "a", "cl"      : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. cl_crash                                : cmd      :                  : Causes a client crash for testing cl_create_server                        : cmd      :                  : cl_crosshair_alpha                      : 255      :, "a", "cl"      : Crosshair alpha cl_crosshair_blue                       : 220      :, "a", "cl"      : Crosshair blue component cl_crosshair_dynamic                    : 1        :, "a", "cl"      : Crosshair scales based on accuracy cl_crosshair_green                      : 182      :, "a", "cl"      : Crosshair green component cl_crosshair_red                        : 138      :, "a", "cl"      : Crosshair red component cl_crosshair_thickness                  : 2        :, "a", "cl"      : Crosshair thickness in pixels cl_demo_polish_print_time               : cmd      :                  : Show the demo polish options dialog cl_detail_avoid_force                   : 0        :, "a", "cl"      : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius                  : 64       :, "a", "cl"      : radius around detail sprite to avoid players cl_detail_avoid_recover_speed           : 0        :, "a", "cl"      : how fast to recover position after avoiding players cl_detail_max_sway                      : 5        :, "a", "cl"      : Amplitude of the detail prop sway cl_detail_multiplier                    : 1        :, "cheat", "cl"  : extra details to create cl_disable_ragdolls                     : 0        :, "cheat", "cl"  : cl_downloadfilter                       : 0        :, "a"            : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud                              : 1        :, "cheat", "cl"  : Enable the rendering of the hud cl_drawleaf                             : -1       :, "cheat", "cl"  : cl_drawmaterial                         : 0        :, "cheat", "cl"  : Draw a particular material over the frame cl_drawshadowtexture                    : 0        :, "cheat", "cl"  : cl_dump_particle_stats                  : cmd      :                  : dump particle profiling info to particle_profile.csv cl_dumpplayer                           : cmd      :                  : Dumps info about a player cl_dumpsplithacks                       : cmd      :                  : Dump split screen workarounds. cl_ent_absbox                           : cmd      :                  : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox                             : cmd      :                  : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox                             : cmd      :                  : Displays the client's render box for the entity under the crosshair. cl_entityreport                         : 0        :, "cheat"        : For debugging, draw entity states to console cl_extrapolate                          : 1        :, "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount                   : 0        :, "cheat", "cl"  : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites                    : 1        :, "cheat", "cl"  : whether to use new detail sprite system cl_find_ent                             : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index                       : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_flushentitypacket                    : 0        :, "cheat"        : For debugging. Force the engine to flush an entity packet. cl_force_3rd_strike                     : 0        :, "cheat", "cl"  : cl_forcepreload                         : 0        :, "a"            : Whether we should force preloading. cl_fullupdate                           : cmd      :                  : Forces the server to send a full update packet cl_glow_ability_b                       : 0        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_b            : 1        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_g            : 1        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_r            : 0        :, "cl"           : Color of ability glow cl_glow_ability_g                       : 0        :, "cl"           : Color of ability glow cl_glow_ability_r                       : 1        :, "cl"           : Color of ability glow cl_glow_blur_scale                      : 3        :, "cheat", "cl"  : Controls the size of the halo shown around players and usable items cl_glow_brightness                      : 1        :, "cheat", "cl"  : Brightness of player halos cl_glow_force                           : 255      :, "cheat", "cl"  : Forces glows on cl_glow_ghost_infected_b                 : 1        : , "cl"           : Color of infected ghost glow cl_glow_ghost_infected_g                : 0        :, "cl"           : Color of infected ghost glow cl_glow_ghost_infected_r                : 0        :, "cl"           : Color of infected ghost glow cl_glow_infected_b                      : 1        :, "cl"           : Color of infected glow cl_glow_infected_g                      : 0        :, "cl"           : Color of infected glow cl_glow_infected_r                      : 0        :, "cl"           : Color of infected glow cl_glow_infected_vomit_b                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_infected_vomit_g                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_infected_vomit_r                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_item_b                          : 1        :, "cl"           : cl_glow_item_far_b                      : 1        :, "cl"           : cl_glow_item_far_g                      : 0        :, "cl"           : cl_glow_item_far_r                      : 0        :, "cl"           : cl_glow_item_g                          : 0        :, "cl"           : cl_glow_item_r                          : 0        :, "cl"           : cl_glow_los_delay                       : 0        :, "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor. cl_glow_los_fade_in_time                : 0        :, "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall. cl_glow_los_fade_out_time               : 0        :, "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away cl_glow_noise                           : 1        :, "cheat", "cl"  : Is Survivor glow seen by infected based on noise? cl_glow_survivor_b                      : 1        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_g                      : 0        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_health_high_b          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_g          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_r          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_low_b           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_g           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_r           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_med_b           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_g           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_r           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_hurt_b                 : 0        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_g                 : 0        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_r                 : 1        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_r                      : 0        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_vomit_b                : 0        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_g                : 0        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_r                : 1        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_thirdstrike_item_b              : 0        :, "cl"           : cl_glow_thirdstrike_item_colorblind_b   : 1        :, "cl"           : cl_glow_thirdstrike_item_colorblind_g   : 1        :, "cl"           : cl_glow_thirdstrike_item_colorblind_r   : 0        :, "cl"           : cl_glow_thirdstrike_item_g              : 0        :, "cl"           : cl_glow_thirdstrike_item_r              : 1        :, "cl"           : cl_hidemenu_spawnclass_boomer           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_boomer2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnclass_hunter           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_hunter2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnclass_smoker           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_smoker2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnmode                   : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnmode2                  : 0        :, "a", "cl", "ss_added" : cl_ideal_spec_mode                      : 5        :, "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) cl_idealpitchscale                      : 0        :, "a", "cl"      : cl_ignorepackets                        : 0        :, "cheat"        : Force client to ignore packets (for debugging). cl_interp                               : 0        :, "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_ratio                         : 2        :, "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug                    : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints  : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints    : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert                   : 0        :, "cheat", "cl"  : cl_lagcompensation                      : 1        :, "user", "cl"   : Perform server side lag compensation of weapon firing events. cl_language                             : 0        :, "user"         : Language (from HKCU\Software\Valve\Steam\Language) cl_leafsystemvis                        : 0        :, "cheat", "cl"  : cl_leveloverview                        : 0        :, "cheat", "cl"  : cl_leveloverviewmarker                  : 0        :, "cheat", "cl"  : cl_logofile                             : 0        :, "a"            : Spraypoint logo decal. cl_max_joinable_players                 : 2        :, "cheat"        : Number of players this client is allowed to join to the game. cl_maxrenderable_dist                   : 3000     :, "cheat", "cl"  : Max distance from the camera at which things will be rendered cl_menuduration                         : 10       :, "a", "cl"      : Client menus will hide after this many seconds (-1 disables) cl_mouseenable                          : 1        :, "cl"           : cl_mouselook                            : 1        :, "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook2                           : 1        :, "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair                    : 1        :, "a", "cl"      : cl_overdraw_test                        : 0        :, "cheat", "numeric", "cl" : cl_panelanimation                       : cmd      :                  : Shows panel animation variables: . cl_particle_retire_cost                 : 0        :, "cheat", "cl"  : cl_particles_dump_effects               : cmd      :                  : cl_particles_show_bbox                  : 0        :, "cheat", "cl"  : cl_pclass                               : 0        :, "cheat", "cl"  : Dump entity by prediction classname. cl_pdump                                : -1       :, "cheat", "cl"  : Dump info about this entity to screen. cl_perf_wizard_enable                   : 1        :, "a", "cl"      : Enables a performance-tuning wizard cl_phys_timescale                       : 1        :, "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown                            : 89       :, "cheat", "cl"  : cl_pitchup                              : 89       :, "cheat", "cl"  : cl_playerspraydisable                   : 0        :, "a", "cl"      : Disable player sprays. cl_precacheinfo                         : cmd      :                  : Show precache info (client). cl_pred_track                           : cmd      :                  :  :  Track changes to entity index entindex, for field fieldname. cl_predict                              : 1        :, "cheat", "user", "cl" : Perform client side prediction. cl_predictioncopy_describe              : cmd      :                  : Describe datamap_t for entindex cl_predictionlist                       : 0        :, "cheat", "cl"  : Show which entities are predicting cl_predictweapons                       : 1        :, "user", "cl"   : Perform client side prediction of weapon effects. cl_ragdoll_gravity                      : 386      :, "cheat", "cl"  : Sets the gravity client-side ragdolls cl_ragdoll_limit                        : 20       :, "a", "cl"      : Maximum number of ragdolls to show (-1 disables limit) cl_reloadpostprocessparams              : cmd      :                  : cl_removedecals                         : cmd      :                  : Remove the decals from the entity under the crosshair. cl_report_soundpatch                    : cmd      :                  : reports client-side sound patch count cl_resend                               : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt cl_shadowtextureoverlaysize             : 256      :, "cheat", "cl"  : cl_show_demo_polish_options_dlg         : cmd      :                  : Show the demo polish options dialog cl_show_path                            : 1        :, "a", "cl"      : cl_showanimstate                        : -1       :, "cheat", "cl"  : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities             : 1        :, "cheat", "cl"  : Show activities in the (client) animation state display. cl_showents                             : cmd      :                  : Dump entity list to console. cl_showevents                           : 0        :, "cheat"        : Print event firing info in the console cl_showfps                              : 0        :, "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp                             : 1        :, "a", "cl"      : Set to 0 to not show on-screen help cl_showpluginmessages                   : 1        :, "a"            : Allow plugins to display messages to you cl_showpos                              : 0        :, "cl"           : Draw current position at top of screen cl_showposeparams                       : 1        :, "cheat", "cl"  : cl_skipfastpath                         : 0        :, "cheat", "cl"  : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath                         : 0        :, "cheat"        : Set to 1 to skip any models that don't go through the model fast path cl_smoke_color_percent                  : 0        :, "cheat", "cl"  : cl_soundemitter_flush                   : cmd      :                  : Flushes the sounds.txt system (client only) cl_soundfile                            : 0        :, "a"            : Jingle sound file. cl_soundscape_flush                     : cmd      :                  : Flushes the client side soundscapes cl_soundscape_printdebuginfo            : cmd      :                  : print soundscapes cl_sporeclipdistance                    : 512      :, "cheat", "cl"  : cl_ss_origin                            : cmd      :                  : print origin in script format cl_sun_decay_rate                       : 0        :, "cheat", "cl"  : cl_timeout                              : 30       :, "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate                           : 20       :, "a", "user"    : Number of packets per second of updates you are requesting from the server cl_updatevisibility                     : cmd      :                  : Updates visibility bits. cl_upspeed                              : 320      :, "cheat", "cl"  : cl_use_update_interval                  : 0        :, "cheat", "cl"  : Time between use target updates cl_view                                 : cmd      :                  : Set the view entity index. cl_viewtarget_debug                     : 0        :, "cheat", "cl"  : cl_viewtarget_offset                    : 0        :, "cheat", "cl"  : cl_viewtarget_player                    : 0        :, "cheat", "cl"  : Lock 3rd person spec looking into target's eyes cl_winddir                              : 0        :, "cheat", "cl"  : Weather effects wind direction angle cl_windspeed                            : 0        :, "cheat", "cl"  : Weather effects wind speed scalar cl_witch_light_brightness               : 5        :, "cheat", "cl"  : cl_witch_light_color_b                  : 0        :, "cheat", "cl"  : cl_witch_light_color_g                  : 0        :, "cheat", "cl"  : cl_witch_light_color_r                  : 255      :, "cheat", "cl"  : cl_witch_light_cone                     : 45       :, "cheat", "cl"  : cl_witch_light_debug                    : 0        :, "cheat", "cl"  : cl_witch_light_enable                   : 1        :, "cheat", "cl"  : cl_witch_light_offset_x                 : 10       :, "cheat", "cl"  : cl_witch_light_offset_y                 : 0        :, "cheat", "cl"  : cl_witch_light_offset_z                 : 35       :, "cheat", "cl"  : cl_witch_light_offset_z_max             : 30       :, "cheat", "cl"  : cl_witch_light_radius                   : 60       :, "cheat", "cl"  : cl_wpn_sway_scale                       : 1        :, "cheat", "cl"  : claw_force                              : 240      :, "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away claw_plays_hit_anims                    : 0        :, "cheat", "rep", "cl" : Play the new hit anims for debugging? claw_range                              : 52       :, "cheat", "rep", "cl" : Range of the Claw weapon claw_range_down                         : 70       :, "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. claw_swing_duration                     : 0        :, "cheat", "rep", "cl" : claw_swing_interval                     : 1        :, "cheat", "rep", "cl" : claw_swing_miss_interval                : 0        :, "cheat", "rep", "cl" : clear                                   : cmd      :                  : Clear all console output. clear_attribute                         : cmd      :                  : Remove given attribute from all areas in the selected set. clear_debug_overlays                    : cmd      :                  : clears debug overlays clientport                              : 27005    :                  : Host game client port closecaption                            : 1        :, "a", "user"    : Enable close captioning. cmd                                     : cmd      :                  : Forward command to server. cmd1                                    : cmd      :                  : sets userinfo string for split screen player in slot 1 cmd2                                    : cmd      :                  : sets userinfo string for split screen player in slot 2 cmd3                                    : cmd      :                  : sets userinfo string for split screen player in slot 3 cmd4                                    : cmd      :                  : sets userinfo string for split screen player in slot 4 collision_test                          : cmd      :                  : Tests collision system colorcorrectionui                       : cmd      :                  : Show/hide the color correction tools UI. +commandermousemove                     : cmd      :                  : -commandermousemove                     : cmd      :                  : commentary_cvarsnotchanging             : cmd      :                  : commentary_finishnode                   : cmd      :                  : commentary_firstrun                     : 0        :, "a", "cl"      : commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun                 : cmd      :                  : con_enable                              : 1        :, "a"            : Allows the console to be activated. condump                                 : cmd      :                  : dump the text currently in the console to condumpXX.log connect                                 : cmd      :                  : Connect to specified server. crash                                   : cmd      :                  : Cause the engine to crash (Debug!!) create_flashlight                       : cmd      :                  : CreatePredictionError                   : cmd      :                  : Create a prediction error crosshair                               : 1        :, "a", "cl"      : cs_make_vip                             : cmd      :                  : Marks a player as the VIP cs_ShowStateTransitions                 : -2       :, "sv", "cheat"  : cs_ShowStateTransitions . Show player state transitions. current_flow_distance                   : cmd      :                  : Reports the flow distance for the local player cvarlist                                : cmd      :                  : Show the list of convars/concommands. dbghist_addline                         : cmd      :                  : Add a line to the debug history. Format: dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format:    Categories:      0: Entity I/O      1: AI Decisions      2: Sc debug_visibility_monitor                 : 0        :, "sv", "cheat"  : debug_zombie_panel                      : 0        :, "cheat", "cl"  : -1 = Too Far 1 = Tank 2 = Someone else tank debugsystemui                           : cmd      :                  : Show/hide the debug system UI. default_fov                             : 90       :, "cheat", "cl"  : demo_gototick                           : cmd      :                  : Skips to a tick in demo. demo_pause                              : cmd      :                  : Pauses demo playback. demo_polish_auto_polish                 : 1        :, "cheat", "cl"  : When enabled will cause a recorded demo to be polished automatically on end record. demo_polish_bone_test_index             : -1       :, "cheat", "cl"  : Test bone index. demo_recordcommands                     : 1        :, "cheat"        : Record commands typed at console into .dem files. demo_resume                             : cmd      :                  : Resumes demo playback. demo_timescale                          : cmd      :                  : Sets demo replay speed. demo_togglepause                        : cmd      :                  : Toggles demo playback. demolist                                : cmd      :                  : Print demo sequence list. demos                                   : cmd      :                  : Demo demo file sequence. demoui                                  : cmd      :                  : Show/hide the demo player UI. +demoui2                                : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground. -demoui2                                : cmd      :                  : Send the advanced demo player UI (demoui2) to background. demoui2                                 : cmd      :                  : Show/hide the advanced demo player UI (demoui2). devshots_nextmap                        : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot                     : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences                             : cmd      :                  : Show all convars which are not at their default values. director_ai_tanks                       : 0        :, "sv", "cheat"  : director_build_up_min_interval          : 15       :, "sv", "cheat"  : director_convert_pills                  : 1        :, "sv", "cheat"  : director_convert_pills_critical_health  : 50       :, "sv", "cheat"  : director_debug                          : 0        :, "sv", "cheat"  : director_debug_scavenge_items           : 0        :, "sv", "cheat"  : director_debug_threat_placement         : 0        :, "sv", "cheat"  : director_finale_infinite                : 0        :, "sv", "cheat"  : Never bring in a rescue vehicle. director_finale_item_cluster_count      : 3        :, "sv", "cheat"  : How many clusters of items will be populated in the finale director_finale_max_loops               : 2        :, "sv", "cheat"  : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval        : 45       :, "sv", "cheat"  : director_finale_mob_min_interval        : 5        :, "sv", "cheat"  : director_finale_mob_relax_interval      : 20       :, "sv", "cheat"  : How long a 'relax' wave lasts during the finale director_finale_stage_delay             : 5        :, "sv", "cheat"  : director_force_background               : 0        :, "sv", "cheat"  : Forces background map population logic for testing director_force_panic_event              : cmd      :                  : Forces a 'PanicEvent' to occur director_force_tank                     : 0        :, "sv", "cheat"  : director_force_versus_start             : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch                    : 0        :, "sv", "cheat"  : director_gas_can_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_impossible_retry               : 1        :, "sv", "cheat"  : director_ingress_range                  : 3000     :, "sv", "cheat"  : director_intensity_relax_allow_wanderers_threshold : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold      : 0        :, "sv", "cheat"  : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold            : 0        :, "cheat", "rep", "cl" : director_item_cluster_range             : 50       :, "sv", "cheat"  : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_molotov_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_must_create_all_scavenge_items : 0        :, "sv", "cheat"  : director_no_bosses                      : 0        :, "sv", "cheat"  : Disable boss spawns director_no_death_check                 : 0        :, "sv", "cheat"  : Disable survivor team death ending scenario director_no_human_zombies               : 1        :, "rep", "cl"    : Prevents humans from joining the zombie team director_no_mobs                        : 0        :, "sv", "cheat"  : Disable mob rushes director_no_specials                    : 0        :, "sv", "cheat"  : Disable PZ spawns director_no_survivor_bots               : 0        :, "sv", "cheat"  : Disable filling out the survivor team with bots director_oxygen_tank_density            : 6        :, "sv", "cheat"  : Items per 100 yards square director_pain_pill_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_panic_forever                  : 0        :, "sv", "cheat"  : Panic events never end director_pipe_bomb_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_pistol_density                 : 4        :, "sv", "cheat"  : Items per 100 yards square director_print_player_counts            : cmd      :                  : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density           : 6        :, "sv", "cheat"  : Items per 100 yards square director_ready_duration                 : 60       :, "sv", "cheat"  : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius                   : 300      :, "sv", "cheat"  : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel          : 3000     :, "sv", "cheat"  : director_relax_max_interval             : 45       :, "sv", "cheat"  : director_relax_min_interval             : 30       :, "sv", "cheat"  : director_report                         : cmd      :                  : Prints a snapshot of the director's state director_scavenge_item_override         : 0        :, "sv", "cheat"  : Override map-specified item densities with cvar values for tuning director_short_finale                   : 0        :, "sv", "cheat"  : Short finale for testing escape vehicles director_show_intensity                 : 0        :, "cheat", "cl"  : director_special_battlefield_respawn_interval : 10      :, "sv", "cheat"  : director_special_finale_offer_length    : 10       :, "sv", "cheat"  : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60      :, "sv", "cheat"  : director_special_initial_spawn_delay_max_extra : 180     :, "sv", "cheat"  : director_special_initial_spawn_delay_min : 30      :, "sv", "cheat"  : director_special_original_offer_length  : 30       :, "sv", "cheat"  : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval       : 45       :, "sv", "cheat"  : director_spectate_specials              : 0        :, "sv", "cheat"  : Allow spectating zombies director_start                          : cmd      :                  : Restores spawning of all wanderers, mobs, specials, and bosses director_stop                           : cmd      :                  : Shuts off all wanderers, mobs, specials, and bosses director_sustain_peak_max_time          : 5        :, "sv", "cheat"  : director_sustain_peak_min_time          : 3        :, "sv", "cheat"  : director_tank_bypass_max_flow_travel    : 1500     :, "sv", "cheat"  : director_tank_checkpoint_interval       : 15       :, "sv", "cheat"  : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer               : 0        :, "sv", "cheat"  : Forces the director to offer a tank director_tank_lottery_entry_time        : 0        :, "sv", "cheat"  : Time it takes for entry into the tank lottery director_tank_lottery_selection_time    : 4        :, "sv", "cheat"  : Time it takes for selection in the tank lottery director_tank_max_interval              : 500      :, "sv", "cheat"  : director_tank_min_interval              : 350      :, "sv", "cheat"  : director_tank_offer_debug               : 0        :, "sv", "cheat"  : director_threat_clear_radius            : 500      :, "sv", "cheat"  : Prevent wandering zombies within this radius of threats director_threat_max_separation          : 5000     :, "sv", "cheat"  : director_threat_min_separation          : 5000     :, "sv", "cheat"  : director_threat_radius                  : 1000     :, "sv", "cheat"  : director_transition_timeout             : 60       :, "sv", "cheat"  : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time                  : 20       :, "sv", "cheat"  : Duration (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading            : 0        :, "sv", "cheat"  : If non-zero when a map loads, dynamic props won't be loaded disable_static_prop_loading             : 0        :, "cheat"        : If non-zero when a map loads, static props won't be loaded disconnect                              : cmd      :                  : Disconnect game from server. display_elapsedtime                     : cmd      :                  : Displays how much time has elapsed since the game started display_game_events                     : 0        :, "cheat"        : dlight_debug                            : cmd      :                  : Creates a dlight in front of the player drawcross                               : cmd      :                  : Draws a cross at the given location  Arguments: x y z drawline                                 : cmd      :                  : Draws line between two 3D Points. Green if no collision Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max                             : 1440     :, "cheat", "demo" : dsp_dist_min                            : 0        :, "cheat", "demo" : dsp_enhance_stereo                      : 0        :, "a"            : dsp_off                                 : 0        :, "cheat"        : dsp_player                              : 0        :, "demo", "server_can_execute" : dsp_reload                              : cmd      :                  : dsp_slow_cpu                            : 0        :, "a", "demo"    : dsp_volume                              : 0        :, "a", "demo"    : dti_flush                               : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work). +duck                                   : cmd      :                  : -duck                                   : cmd      :                  : dump_entity_sizes                       : cmd      :                  : Print sizeof(entclass) dump_globals                            : cmd      :                  : Dump all global entities/states dump_player_reports                     : cmd      :                  : Dump all player reports to the console for debugging. dump_pz_data                            : cmd      :                  : Dump PZ data dumpentityfactories                     : cmd      :                  : Lists all entity factory names. dumpeventqueue                          : cmd      :                  : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable                     : cmd      :                  : Dump the contents of the game string table to the console. dumpsavedir                             : cmd      :                  : List the contents of the save directory in memory dumpstringtables                        : cmd      :                  : Print string tables to console. echo                                    : cmd      :                  : Echo text to console. editdemo                                : cmd      :                  : Edit a recorded demo file (.dem ). editor_toggle                           : cmd      :                  : Disables the simulation and returns focus to the editor enable_debug_overlays                   : 1        :, "sv", "cheat"  : Enable rendering of debug overlays enable_skeleton_draw                    : 0        :, "cheat", "cl"  : Render skeletons in wireframe endmovie                                : cmd      :                  : Stop recording movie frames. endround                                : cmd      :                  : End the current round. english                                 : 1        :, "user", "cl"   : If set to 1, running the english language set of assets. ent_absbox                              : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments                         : cmd      :                  : Displays the attachment points on an entity. Arguments:   {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim                             : cmd      :                  : Displays the entity's autoaim radius. Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires               : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create                              : cmd      :                  : Creates an entity of the given type where the player is looking. ent_dump                                : cmd      :                  : Usage:    ent_dump ent_fire                                : cmd      :                  : Usage:    ent_fire [action] [value] [delay] ent_info                                : cmd      :                  : Usage:    ent_info ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =<v ent_messages                            : cmd      :                  : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw                       : 0        :, "sv", "cheat"  : Visualizes all entity input/output activity. ent_name                                : cmd      :                  : ent_orient                              : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause                               : cmd      :                  : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot                               : cmd      :                  : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments:   {entity_name} / {class ent_rbox                                : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} ent_rotate                              : cmd      :                  : Rotates an entity by a specified # of degrees ent_setang                              : cmd      :                  : Set entity angles ent_setname                             : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos                               : cmd      :                  : Move entity to position ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses. Arguments:   {entity_name} / {class_name} / ent_step                                : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_ ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red. Arguments:   {entity_name} / {class_name} / no argument picks wha envmap                                  : cmd      :                  : escape                                  : cmd      :                  : Escape key pressed. exec                                    : cmd      :                  : Execute script file. exit                                    : cmd      :                  : Exit the engine. explode                                 : cmd      :                  : Kills the player with explosive damage explodevector                           : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector fade_crosshair                          : cmd      :                  : Fades the prop being looked at fade_immediately                         : 0        :, "sv", "cheat"  : fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout                                 : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find                                    : cmd      :                  : Find concommands with the specified string in their name/help text. find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index findflags                               : cmd      :                  : Find concommands by flags. firetarget                              : cmd      :                  : first_aid_heal_percent                  : 0        :, "sv", "cheat"  : Percent of injuries to heal first_aid_kit_max_heal                  : 100      :, "cheat", "rep", "cl" : first_aid_kit_range                     : 100      :, "cheat", "rep", "cl" : first_aid_kit_use_duration              : 5        :, "cheat", "rep", "cl" : firstperson                             : cmd      :                  : Switch to firstperson camera. fish_debug                              : 0        :, "cheat", "cl"  : Show debug info for fish fish_dormant                            : 0        :, "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush                                   : cmd      :                  : Flush unlocked cache memory. flush_locked                            : cmd      :                  : Flush unlocked and locked cache memory. fly_add_keyframe                        : cmd      :                  : fly_clear_all_keyframes                 : cmd      :                  : fly_show_path                           : cmd      :                  : fly_start                               : cmd      :                  : fog_color                               : -1       :, "cheat", "cl"  : fog_colorskybox                         : -1       :, "cheat", "cl"  : fog_enable                              : 1        :, "cheat", "cl"  : fog_enable_water_fog                    : 1        :, "cheat"        : fog_enableskybox                        : 1        :, "cheat", "cl"  : fog_end                                 : -1       :, "cheat", "cl"  : fog_endskybox                           : -1       :, "cheat", "cl"  : fog_hdrcolorscale                       : -1       :, "cheat", "cl"  : fog_hdrcolorscaleskybox                 : -1       :, "cheat", "cl"  : fog_maxdensity                          : -1       :, "cheat", "cl"  : fog_maxdensityskybox                    : -1       :, "cheat", "cl"  : fog_override                            : 0        :, "cheat", "cl"  : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start                               : -1       :, "cheat", "cl"  : fog_startskybox                         : -1       :, "cheat", "cl"  : force_centerview                        : cmd      :                  : forcebind                               : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward                                : cmd      :                  : +forward                                : cmd      :                  : foundry_engine_get_mouse_control        : cmd      :                  : Give the engine control of the mouse. foundry_engine_release_mouse_control    : cmd      :                  : Give the control of the mouse back to Hammer. foundry_select_entity                   : cmd      :                  : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view                : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity                   : cmd      :                  : Updates the entity's position/angles when in edit mode fov_desired                             : 90       :, "user", "cl", "ss" : Sets the base field-of-view. fov_desired2                            : 90       :, "user", "cl", "ss_added" : Sets the base field-of-view. fs_printopenfiles                       : cmd      :                  : Show all files currently opened by the engine. fs_warning_level                        : cmd      :                  : Set the filesystem warning level. func_break_max_pieces                   : 15       :, "a", "rep", "cl" : g15_dumpplayer                          : cmd      :                  : Spew player data. g15_reload                              : cmd      :                  : Reloads the Logitech G-15 Keyboard configs. g15_update_msec                         : 250      :, "a", "cl"      : Logitech G-15 Keyboard update interval. g_debug_angularsensor                   : 0        :, "sv", "cheat"  : g_debug_constraint_sounds               : 0        :, "sv", "cheat"  : Enable debug printing about constraint sounds. g_debug_physcannon                      : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_removal                 : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_visualize               : 0        :, "cheat", "cl"  : g_debug_vehiclebase                     : 0        :, "sv", "cheat"  : g_debug_vehicleexit                     : 0        :, "sv", "cheat"  : g_debug_vehiclesound                    : 0        :, "sv", "cheat"  : gameinstructor_dump_open_lessons        : cmd      :                  : Gives a list of all currently open lessons. gameinstructor_enable                   : 1        :, "a", "cl"      : Display in game lessons that teach new players. gameinstructor_reload_lessons           : cmd      :                  : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts             : cmd      :                  : Resets all display and success counts to zero. gameinstructor_verbose                  : 0        :, "cheat", "cl"  : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson           : 0        :, "cheat", "cl"  : Display more verbose information for lessons have this name. gamemenucommand                         : cmd      :                  : Issue game menu command. gameui_activate                         : cmd      :                  : Shows the game UI gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI gameui_hide                              : cmd      :                  : Hides the game UI gameui_hide_dialog                       : cmd      :                  : asdf gameui_preventescape                    : cmd      :                  : Escape key doesn't hide game UI gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI gameui_show_dialog                       : cmd      :                  : Show an arbitrary Dialog. gamma_dialog                            : cmd      :                  : Opens the gamma adjustment dialog getpos                                  : cmd      :                  : dump position and angles to the console getpos_exact                            : cmd      :                  : dump origin and angles to the console give                                    : cmd      :                  : Give item to player. Arguments:  givecurrentammo                         : cmd      :                  : Give a supply of ammo for current weapon.. gl_clear_randomcolor                    : 0        :, "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set                              : cmd      :                  : global_set  : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). go_away_from_keyboard                   : cmd      :                  : Go away from the keyboard so a bot will take over. god                                     : 0        :, "sv", "cheat", "nf" : Survivors don't take damage -graph                                  : cmd      :                  : +graph                                  : cmd      :                  : -grenade1                               : cmd      :                  : +grenade1                               : cmd      :                  : -grenade2                               : cmd      :                  : +grenade2                               : cmd      :                  : groundlist                              : cmd      :                  : Display ground entity list hammer_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode hammer_update_safe_entities             : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat                               : cmd      :                  : Force heartbeat of master servers help                                    : cmd      :                  : Find help about a convar/concommand. hide_message_panel                      : cmd      :                  : Hides the message panel hideconsole                             : cmd      :                  : Hide the console. hidehud                                 : 0        :, "cheat", "cl"  : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512 hidepanel                               : cmd      :                  : Hides a viewport panel host_flush_threshold                    : 12       :                  : Memory threshold below which the host should flush caches between server instances host_map                                : 0        :                  : Current map name. host_runofftime                         : cmd      :                  : Run off some time without rendering/updating sounds host_sleep                              : 0        :, "cheat"        : Force the host to sleep a certain number of milliseconds each frame. host_timescale                          : 1        :, "cheat", "rep" : Prescale the clock by this amount. host_writeconfig                        : cmd      :                  : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss                     : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostfile                                : 0        :, "sv"           : The HOST file to load. hostip                                  : -1062731456.000 :                  : Host game server ip hostname                                 : 0        :                  : Hostname for server. hostport                                : 27015    :                  : Host game server port hud_classautokill                       : 1        :, "a", "cl"      : Automatically kill player after choosing a new playerclass. hud_reloadscheme                        : cmd      :                  : Reloads hud layout and animation scripts. hud_takesshots                          : 0        :, "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map. hud_targetid_rangefinder                : 0        :, "cheat", "cl"  : shows range for different masks hunter_committed_attack_range           : 75       :, "sv", "cheat"  : hunter_leap_away_give_up_range          : 1000     :, "sv", "cheat"  : hunter_pounce_air_speed                 : 700      :, "sv", "cheat"  : hunter_pounce_loft_rate                 : 0        :, "sv", "cheat"  : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle            : 45       :, "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range               : 500      :, "sv", "cheat"  : If victim is this close, crouch and get ready hunter_pz_claw_dmg                      : 10       :, "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack hurtme                                  : cmd      :                  : Hurts the player. Arguments: impulse                                 : cmd      :                  : in_forceuser                            : 0        :, "cheat"        : Force user input to this split screen player. incrementvar                            : cmd      :                  : Increment specified convar value. inferno_child_spawn_interval_multiplier : 1        :, "sv", "cheat"  : Amount spawn interval increases for each child inferno_child_spawn_max_depth           : 4        :, "sv", "cheat"  : inferno_damage                          : 40       :, "sv", "cheat"  : Damage per second inferno_debug                           : 0        :, "sv", "cheat"  : inferno_dlight_spacing                  : 200      :, "cheat", "cl"  : Inferno dlights are at least this far apart inferno_flame_lifetime                  : 15       :, "sv", "cheat"  : Average lifetime of each flame in seconds inferno_flame_spacing                   : 50       :, "sv", "cheat"  : Minimum distance between separate flame spawns inferno_friendly_fire_duration          : 6        :, "sv", "cheat"  : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval          : 0        :, "sv", "cheat"  : Time between spawning flames for first fire inferno_max_child_spawn_interval        : 1        :, "sv", "cheat"  : Largest time interval for child flame spawning inferno_max_flames                      : 32       :, "sv", "cheat"  : Maximum number of flames that can be created inferno_max_range                       : 500      :, "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point inferno_particles                       : 0        :, "cheat", "rep", "cl" : inferno_per_flame_spawn_duration        : 5        :, "sv", "cheat"  : Duration each new flame will attempt to spawn new flames inferno_scorch_decals                   : 0        :, "sv", "cheat"  : inferno_spawn_angle                     : 45       :, "sv", "cheat"  : Angular change from parent inferno_surface_offset                  : 20       :, "sv", "cheat"  : inferno_velocity_decay_factor           : 0        :, "sv", "cheat"  : inferno_velocity_factor                 : 0        :, "sv", "cheat"  : inferno_velocity_normal_factor          : 0        :, "sv", "cheat"  : intensity_averaged_following_decay      : 20       :, "sv", "cheat"  : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time                    : 30       :, "sv", "cheat"  : Seconds to decay full intensity to zero intensity_enemy_death_far_range         : 500      :, "sv", "cheat"  : intensity_enemy_death_near_range        : 150      :, "sv", "cheat"  : intensity_factor                        : 0        :, "sv", "cheat"  : How quickly intensity increases intensity_lock                          : -1       :, "sv", "cheat"  : Lock players' intensities at this value +invaction                              : cmd      :                  : -invaction                              : cmd      :                  : invnext                                 : cmd      :                  : invprev                                 : cmd      :                  : ip                                      : 0        :                  : Overrides IP for multihomed hosts jal_quick_entry                         : cmd      :                  : Debug entry point +jlook                                  : cmd      :                  : -jlook                                  : cmd      :                  : joy_accelmax                            : 1        :, "a", "cl"      : joy_accelscale                          : 0        :, "a", "cl"      : joy_advanced                            : 0        :, "a", "cl"      : joy_advaxisr                            : 0        :, "a", "cl"      : joy_advaxisu                            : 0        :, "a", "cl"      : joy_advaxisv                            : 0        :, "a", "cl"      : joy_advaxisx                            : 0        :, "a", "cl"      : joy_advaxisy                            : 0        :, "a", "cl"      : joy_advaxisz                            : 0        :, "a", "cl"      : joy_autoaimdampen                       : 0        :, "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange                  : 0        :, "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold                : 0        :, "a"            : Analog axis range before a button press is registered. joy_circle_correct                      : 1        :, "a", "cl"      : joy_diagonalpov                         : 0        :, "a", "cl"      : POV manipulator operates on diagonal axes, too. joy_display_input                       : 0        :, "a", "cl"      : joy_forwardsensitivity                  : -1       :, "a", "cl"      : joy_forwardthreshold                    : 0        :, "a", "cl"      : joy_inverty                             : 0        :, "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_inverty2                            : 0        :, "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_lowend                              : 1        :, "a", "cl"      : joy_lowmap                              : 1        :, "a", "cl"      : joy_movement_stick                      : 0        :, "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2                     : 0        :, "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name                                : 0        :, "a", "cl"      : joy_pitchsensitivity                    : 1        :, "a", "cl", "ss" : joy_pitchsensitivity2                   : 1        :, "a", "cl", "ss_added" : joy_pitchthreshold                      : 0        :, "a", "cl"      : joy_response_look                       : 0        :, "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move                       : 1        :, "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_sensitive_step0                     : 0        :, "a", "cl"      : joy_sensitive_step1                     : 0        :, "a", "cl"      : joy_sensitive_step2                     : 0        :, "a", "cl"      : joy_sidesensitivity                     : 1        :, "a", "cl"      : joy_sidethreshold                       : 0        :, "a", "cl"      : joy_wingmanwarrior_centerhack           : 0        :, "a"            : Wingman warrior centering hack. joy_wingmanwarrior_turnhack             : 0        :, "a", "cl"      : Wingman warrior hack related to turn axes. joy_yawsensitivity                      : -1       :, "a", "cl", "ss" : joy_yawsensitivity2                     : -1       :, "a", "cl", "ss_added" : joy_yawthreshold                        : 0        :, "a", "cl"      : joyadvancedupdate                       : cmd      :                  : joystick                                : 0        :, "a", "cl"      : jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg . -jump                                   : cmd      :                  : +jump                                   : cmd      :                  : kdtree_test                             : cmd      :                  : Tests spatial partition for entities queries. key_findbinding                         : cmd      :                  : Find key bound to specified command string. key_listboundkeys                       : cmd      :                  : List bound keys with bindings. key_updatelayout                        : cmd      :                  : Updates game keyboard layout to current windows keyboard setting. kick                                    : cmd      :                  : Kick a player by name. kick_transitioning                      : cmd      :                  : Kick a transitioning player by userID kickid                                  : cmd      :                  : Kick a player by userid or uniqueid, with a message. kill                                    : cmd      :                  : Kills the player with generic damage killserver                              : cmd      :                  : Shutdown the server. killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector -klook                                  : cmd      :                  : +klook                                  : cmd      :                  : lastinv                                 : cmd      :                  : -left                                   : cmd      :                  : +left                                   : cmd      :                  : left_4_dead_radio                       : 0        :, "sv", "cheat"  : light_crosshair                         : cmd      :                  : Show texture color at crosshair lightcache_maxmiss                      : 2        :, "cheat"        : lightprobe                              : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile                                : cmd      :                  : Parses map leak data from .lin file listdemo                                : cmd      :                  : List demo file contents. listid                                  : cmd      :                  : Lists banned users. listip                                  : cmd      :                  : List IP addresses on the ban list. listissues                              : cmd      :                  : List all the issues that can be voted on. listmodels                              : cmd      :                  : List loaded models. listRecentNPCSpeech                     : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs. load                                    : cmd      :                  : Load a saved game. loadcommentary                          : cmd      :                  : loader_dump_table                       : cmd      :                  : -lobby                                  : cmd      :                  : +lobby                                  : cmd      :                  : log                                     : cmd      :                  : Enables logging to file, console, and udp < on | off >. logaddress_add                          : cmd      :                  : Set address and port for remote host . logaddress_del                          : cmd      :                  : Remove address and port for remote host . logaddress_delall                       : cmd      :                  : Remove all udp addresses being logged to logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress. -lookdown                               : cmd      :                  : +lookdown                               : cmd      :                  : -lookspin                               : cmd      :                  : +lookspin                               : cmd      :                  : lookspring                              : 0        :, "a", "cl"      : lookstrafe                              : 0        :, "a", "cl"      : +lookup                                 : cmd      :                  : -lookup                                 : cmd      :                  : lower_body_debug                        : 0        :, "cheat", "cl"  : m_customaccel                           : 0        :, "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent                  : 1        :, "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value. m_filter                                 : 0        : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_filter2                                : 0        : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward                                : 1        : , "a", "cl"      : Mouse forward factor. m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2                           : 0        :, "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed                            : 1        :, "a", "cl"      : Windows mouse speed factor (range 1 to 20). m_pitch                                 : 0        :, "a", "cl", "ss" : Mouse pitch factor. m_pitch2                                : 0        :, "a", "cl", "ss_added" : Mouse pitch factor. m_side                                  : 0        :, "a", "cl"      : Mouse side factor. m_yaw                                   : 0        :, "a", "cl"      : Mouse yaw factor. map                                     : cmd      :                  : Start playing on specified map. map_background                          : cmd      :                  : Runs a map as the background to the main menu. map_commentary                          : cmd      :                  : Start playing, with commentary, on a specified map. map_edit                                : cmd      :                  : map_showspawnpoints                     : cmd      :                  : Shows player spawn points (red=invalid) maps                                    : cmd      :                  : Displays list of maps. mark                                    : cmd      :                  : Set attribute of selected area. mat_accelerate_adjust_exposure_down     : 3        :, "cheat", "cl"  : mat_bloom_scalefactor_scalar            : 0        :, "cl"           : mat_bloomamount_rate                    : 0        :, "cheat", "cl"  : mat_bumpbasis                           : 0        :, "cheat"        : mat_camerarendertargetoverlaysize       : 128      :, "cheat", "cl"  : mat_colcorrection_forceentitiesclientside : 0       :, "cheat", "cl"  : Forces color correction entities to be updated on the client mat_configcurrent                       : cmd      :                  : show the current video control panel config for the material system mat_crosshair                           : cmd      :                  : Display the name of the material under the crosshair mat_crosshair_edit                      : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer                  : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial             : cmd      :                  : print the material under the crosshair mat_crosshair_reloadmaterial            : cmd      :                  : reload the material under the crosshair mat_debug                               : cmd      :                  : Activates debugging spew for a specific material. mat_debug_bloom                         : 0        :, "cheat", "cl"  : mat_debugalttab                         : 0        :, "cheat"        : mat_drawflat                            : 0        :, "cheat"        : mat_drawwater                           : 1        :, "cheat", "cl"  : mat_dynamic_tonemapping                 : 1        :, "cheat"        : mat_dynamiclightmaps                    : 0        :, "cheat"        : mat_edit                                : cmd      :                  : Bring up the material under the crosshair in the editor mat_exposure_center_region_x            : 0        :, "cheat", "cl"  : mat_exposure_center_region_y            : 0        :, "cheat", "cl"  : mat_fastnobump                          : 0        :, "cheat"        : mat_fillrate                            : 0        :, "cheat"        : mat_force_bloom                         : 0        :, "cheat", "cl"  : mat_force_tonemap_scale                 : 0        :, "cheat"        : mat_forcedynamic                        : 0        :, "cheat"        : mat_frame_sync_enable                   : 1        :, "cheat"        : mat_frame_sync_force_texture            : 0        :, "cheat"        : Force frame syncing to lock a managed texture. mat_fullbright                          : 0        :, "cheat"        : mat_grain_scale_override                : 0        :, "a"            : mat_hdr_enabled                         : cmd      :                  : Report if HDR is enabled for debugging mat_hdr_tonemapscale                    : 1        :, "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure                   : 0        :, "cheat", "cl"  : mat_hsv                                 : 0        :, "cheat", "cl"  : mat_info                                : cmd      :                  : Shows material system info mat_leafvis                             : 0        :, "cheat"        : Draw wireframe of current leaf mat_loadtextures                        : 1        :, "cheat"        : mat_lpreview_mode                       : -1       :, "cheat", "cl"  : mat_luxels                              : 0        :, "cheat"        : mat_measurefillrate                     : 0        :, "cheat"        : mat_monitorgamma_tv_enabled             : 0        :, "a"            : mat_morphstats                          : 0        :, "cheat"        : mat_norendering                         : 0        :, "cheat"        : mat_normalmaps                          : 0        :, "cheat"        : mat_normals                             : 0        :, "cheat"        : mat_postprocess_enable                  : 1        :, "cheat", "cl"  : mat_proxy                               : 0        :, "cheat"        : mat_queue_mode                          : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority                      : 1        :                  : mat_reloadallmaterials                  : cmd      :                  : Reloads all materials mat_reloadmaterial                      : cmd      :                  : Reloads a single material mat_reloadtextures                      : cmd      :                  : Reloads all textures mat_reporthwmorphmemory                 : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth                        : 0        :, "cheat"        : mat_savechanges                         : cmd      :                  : saves current video configuration to the registry mat_setvideomode                        : cmd      :                  : sets the width, height, windowed state of the material system mat_shadercount                         : cmd      :                  : display count of all shaders and reset that count mat_show_texture_memory_usage           : 0        :, "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget              : 0        :, "cheat", "cl"  : mat_showframebuffertexture              : 0        :, "cheat", "cl"  : mat_showmaterials                       : cmd      :                  : Show materials. mat_showmaterialsverbose                : cmd      :                  : Show materials (verbose version). mat_showtextures                        : cmd      :                  : Show used textures. mat_showwatertextures                   : 0        :, "cheat", "cl"  : mat_softwareskin                        : 0        :, "cheat"        : mat_spewalloc                           : 0        :, "a"            : mat_spewvertexandpixelshaders           : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console mat_stub                                : 0        :, "cheat", "cl"  : mat_suppress                            : cmd      :                  : Supress a material from drawing mat_surfaceid                           : 0        :, "cheat"        : mat_surfacemat                          : 0        :, "cheat"        : +mat_texture_list                       : cmd      :                  : -mat_texture_list                       : cmd      :                  : mat_texture_list_exclude                : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod                  : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync             : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_tonemap_algorithm                   : 1        :, "cheat", "cl"  : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum                  : 3        :, "cheat", "cl"  : mat_tonemap_percent_bright_pixels       : 1        :, "cheat", "cl"  : mat_tonemap_percent_target              : 45       :, "cheat", "cl"  : mat_viewportscale                       : 1        :, "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe                           : 0        :, "cheat"        : mat_yuv                                 : 0        :, "cheat", "cl"  : matchmakingport                         : 27025    :                  : Host Matchmaking port maxplayers                              : cmd      :                  : Change the maximum number of players allowed on this server. mem_compact                             : cmd      :                  : mem_dump                                : cmd      :                  : Dump memory stats to text file. mem_dumpvballocs                        : cmd      :                  : Dump VB memory allocation stats. mem_eat                                 : cmd      :                  : mem_incremental_compact                 : cmd      :                  : mem_incremental_compact_rate            : 0        :, "cheat"        : Rate at which to attempt internal heap compation mem_test                                : cmd      :                  : mem_vcollide                            : cmd      :                  : Dumps the memory used by vcollides memory                                  : cmd      :                  : Print memory stats. memory_diff                             : cmd      :                  : show memory stats relative to snapshot memory_list                             : cmd      :                  : dump memory list (linux only) memory_mark                             : cmd      :                  : snapshot current allocation status memory_status                           : cmd      :                  : show memory stats (linux only) +menuAccept                             : cmd      :                  : -menuAccept                             : cmd      :                  : +menuDown                               : cmd      :                  : -menuDown                               : cmd      :                  : menuselect                              : cmd      :                  : menuselect +menuUp                                 : cmd      :                  : -menuUp                                 : cmd      :                  : minisave                                : cmd      :                  : Saves game (for current level only!) mission_reload                          : cmd      :                  : Reload the mission description. mission_save                            : cmd      :                  : Save the mission description. mix_dynamic_cull_max_CI_emitters        : 0        :, "sv", "cheat"  : mix_dynamic_debug_CI                    : 0        :, "sv", "cheat"  : mix_dynamic_max_CI_emitters             : 30       :, "sv", "cheat"  : mix_dynamic_num_attack_vox_CI           : 2        :, "sv", "cheat"  : mm_add_item                             : cmd      :                  : Add a stats item mm_add_player                           : cmd      :                  : Add a player mm_joinreply_waittime                   : 3        :                  : mm_message                              : cmd      :                  : Send a message to all remote clients mm_select_session                       : cmd      :                  : Select a session mm_session_info                         : cmd      :                  : Dump session information mm_stats                                : cmd      :                  : mm_use_datacenter_ping_min              : 400      :, "cheat"        : mm_use_local_dedicated_server           : 1        :, "cheat"        : motd_enabled                            : 1        :, "sv"           : Toggles whether or not to show the MOTD to clients when they connect. motd_intros                             : 15       :, "a", "cl"      : motdfile                                : 0        :, "sv"           : The MOTD file to load. +mouse_menu                             : cmd      :                  : Opens a menu while held -mouse_menu                             : cmd      :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown                               : cmd      :                  : -movedown                               : cmd      :                  : +moveleft                               : cmd      :                  : -moveleft                               : cmd      :                  : +moveright                              : cmd      :                  : -moveright                              : cmd      :                  : +moveup                                 : cmd      :                  : -moveup                                 : cmd      :                  : movie_fixwave                           : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked mp_forcerespawnplayers                  : cmd      :                  : Force all players to respawn. mp_forcewin                             : cmd      :                  : Forces team to win mp_scrambleteams                        : cmd      :                  : Scramble the teams and restart the game mp_switchteams                          : cmd      :                  : Switch teams and restart the game ms_dedicated_search_timeout             : 30       :, "cheat", "cl"  : How long (seconds) to search for a dedicated server before falling back to listen server. ms_dump_netConnections                  : cmd      :                  : Dump connection information ms_dumpref                              : cmd      :                  : Prints a dump of the ref counts of various match objects ms_force_dedicated_server               : 0        :, "cheat", "cl"  : Forces specified ip:port to be used for dedicated server. ms_force_search_fail_dedicated_server   : 0        :, "cheat", "cl"  : search fails, so host locally ms_friends_start_find                   : cmd      :                  : Start Find All Friends ms_friends_stop_find                    : cmd      :                  : Stop Find All Friends ms_search_nobackground                  : 0        :, "cheat", "cl"  : 1: no background searches will occur ms_search_timeout                       : 180      :, "cheat", "cl"  : How long (seconds) to search for a live game before auto canceling. ms_state                                : cmd      :                  : Prints a dump of the current state of the local players multiplayerendgame                      : cmd      :                  : Take all of the connected clients and take them to the end game state. multvar                                 : cmd      :                  : Multiply specified convar value. music_calm_min_interval                 : 45       :, "sv", "cheat"  : Minimum time between DisturbingAtmosphere performances music_dynamic_action_decay              : 10       :, "sv", "cheat"  : music_dynamic_ambient_decay             : 7        :, "sv", "cheat"  : music_dynamic_ambient_in_max            : 0        :, "sv", "cheat"  : music_dynamic_ambient_in_min            : 0        :, "sv", "cheat"  : music_dynamic_ambient_out_max           : 1        :, "sv", "cheat"  : music_dynamic_ambient_out_min           : 0        :, "sv", "cheat"  : music_dynamic_ambient_vol_min_alert     : 0        :, "sv", "cheat"  : music_dynamic_asg_speed                 : 1        :, "sv", "cheat"  : music_dynamic_attack_CI_close_decay     : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_close_distmax   : 600      :, "sv", "cheat"  : music_dynamic_attack_CI_distmax         : 2400     :, "sv", "cheat"  : music_dynamic_attack_CI_near_decay      : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_near_distmax    : 300      :, "sv", "cheat"  : music_dynamic_attack_CI_num             : 30       :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_decay : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_distmax : 94      :, "sv", "cheat"  : music_dynamic_boomer_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_calm_decay                : 15       :, "sv", "cheat"  : music_dynamic_CI_sight_decay            : 8        :, "sv", "cheat"  : music_dynamic_damage_decay              : 10       :, "sv", "cheat"  : music_dynamic_damage_duck_damage_max    : 1        :, "sv", "cheat"  : music_dynamic_damage_duck_damage_min    : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_max           : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_min           : 0        :, "sv", "cheat"  : music_dynamic_damage_increment          : 0        :, "sv", "cheat"  : music_dynamic_debug                     : 0        :, "sv", "cheat"  : Draw parameter meters music_dynamic_dodamage_decay            : 4        :, "sv", "cheat"  : music_dynamic_dodamage_increment        : 0        :, "sv", "cheat"  : music_dynamic_gunfire_decay             : 1        :, "sv", "cheat"  : music_dynamic_gunfire_increment         : 0        :, "sv", "cheat"  : music_dynamic_gunfireslow_decay         : 3        :, "sv", "cheat"  : music_dynamic_gunfireslow_increment     : 0        :, "sv", "cheat"  : music_dynamic_hunter_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_huntrifle_speed           : 3        :, "sv", "cheat"  : music_dynamic_melee_speed               : 2        :, "sv", "cheat"  : music_dynamic_mgun_speed                : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_max      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_min      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_decay          : 15       :, "sv", "cheat"  : music_dynamic_mob_action_increment      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_action_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_choir_BPM             : 90       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_beats  : 16       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_randmultmax : 3       :, "sv", "cheat"  : music_dynamic_mob_damage_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_damage_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_decay                 : 15       :, "sv", "cheat"  : music_dynamic_mob_increment             : 0        :, "sv", "cheat"  : music_dynamic_mob_large                 : 49       :, "sv", "cheat"  : Spawning a large mob music_dynamic_mob_max                   : 1        :, "sv", "cheat"  : music_dynamic_mob_med                   : 29       :, "sv", "cheat"  : Spawning a med mob music_dynamic_mob_min                   : 0        :, "sv", "cheat"  : music_dynamic_mob_size                  : 25       :, "sv", "cheat"  : Spawning a mob this large can play music music_dynamic_mob_small                 : 20       :, "sv", "cheat"  : Spawning a small mob music_dynamic_mobstop_size              : 8        :, "sv", "cheat"  : When a mob gets to this size we think about stopping the music music_dynamic_on                        : 1        :, "sv", "cheat"  : music_dynamic_pistol_speed              : 0        :, "sv", "cheat"  : music_dynamic_play                      : cmd      :                  : music_dynamic_psg_speed                 : 2        :, "sv", "cheat"  : music_dynamic_PZ_BPM                    : 80       :, "sv", "cheat"  : music_dynamic_PZ_interval_randmultmax   : 5        :, "sv", "cheat"  : music_dynamic_rifle_speed               : 0        :, "sv", "cheat"  : music_dynamic_scanmobstop_size          : 3        :, "sv", "cheat"  : When see less than this many of a mob, music stops music_dynamic_SI_close_distmax          : 1200     :, "sv", "cheat"  : music_dynamic_SI_far_distmin            : 1800     :, "sv", "cheat"  : music_dynamic_SI_inrange_distmax        : 2400     :, "sv", "cheat"  : music_dynamic_smg_speed                 : 0        :, "sv", "cheat"  : music_dynamic_smoker_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_solosuccess_damagemin     : 0        :, "sv", "cheat"  : music_dynamic_solosuccess_decay         : 4        :, "sv", "cheat"  : music_dynamic_solosuccess_increment     : 1        :, "sv", "cheat"  : music_dynamic_stop_playing              : cmd      :                  : music_dynamic_threat_decay              : 6        :, "sv", "cheat"  : music_dynamic_update_interval           : 0        :, "sv", "cheat"  : interval between music status/action update music_dynamic_witch_alert_interval      : 37       :, "sv", "cheat"  : music_dynamic_witch_near_max            : 1800     :, "sv", "cheat"  : music_dynamic_witch_near_min            : 360      :, "sv", "cheat"  : music_intensity_override                : -1       :, "cheat", "rep", "cl" : Overrides the player's music intensity track for testing music_intensity_threshold               : 0        :, "cheat", "rep", "cl" : music_large_area_reveal_repeat_threshold : 60      :, "sv", "cheat"  : The minimum time in seconds between performances of this music music_large_area_reveal_threshold       : 500000   :, "sv", "cheat"  : How much new area must be revealed to trigger the reveal music music_manager                           : 1        :, "sv", "cheat"  : Using the new music manager system. music_master_debug                      : 0        :, "cheat", "cl"  : music_master_tag_threshold              : 0        :, "cheat", "cl"  : music_min_pending_threat_time           : 10       :, "sv", "cheat"  : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence music_min_safe_time                     : 3        :, "sv", "cheat"  : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600      :, "sv", "cheat"  : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay     : 60       :, "sv", "cheat"  : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print                             : cmd      :                  : client muzzleflash_light                       : 1        :, "a", "cl"      : name                                    : 0        :, "a", "user", "print", "server_can_execute", "ss" : Current user name name2                                   : 0        :, "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set                 : cmd      :                  : Add current area to the selected set. nav_add_to_selected_set_by_id           : cmd      :                  : Add specified area id to the selected set. nav_analyze                             : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor                        : 0        :, "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size                       : 50       :, "sv", "cheat"  : Max area size created in nav generation nav_avoid                               : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area                          : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_selecting                     : cmd      :                  : Start continuously adding to the selected set. nav_begin_shift_xy                      : cmd      :                  : Begin shifting the Selected Set. nav_build_ladder                        : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency              : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor                         : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_check_stairs                        : cmd      :                  : Update the nav mesh STAIRS attribute nav_chop_selected                       : cmd      :                  : Chops all selected areas into their component 1x1 areas nav_clear_attribute                     : cmd      :                  : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set                  : cmd      :                  : Clear the selected set. nav_clear_walkable_marks                : cmd      :                  : Erase any previously placed walkable positions. nav_compress_id                         : cmd      :                  : Re-orders area and ladder ID's so they are continuous. nav_connect                             : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit                : 0        :, "sv", "cheat"  : nav_coplanar_slope_limit_displacement   : 0        :, "sv", "cheat"  : nav_corner_adjust_adjacent              : 18       :, "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower                        : cmd      :                  : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground              : cmd      :                  : Places the selected corner of the currently marked Area on the ground. nav_corner_raise                        : cmd      :                  : Raise the selected corner of the currently marked Area. nav_corner_select                       : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet                 : 0        :, "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground              : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch                              : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked                       : 0        :, "sv", "cheat"  : nav_debug_finale_area                   : 0        :, "sv", "cheat"  : Show extents of finale area and selected finale center nav_delete                              : cmd      :                  : Deletes the currently highlighted Area. nav_delete_marked                       : cmd      :                  : Deletes the currently marked Area (if any). nav_disconnect                          : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test                   : 10000    :, "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide                           : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit                          : 500      :, "sv", "cheat"  : The maximum number of areas to draw in edit mode nav_edit                                : 0        :, "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area                            : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it. nav_end_selecting                       : cmd      :                  : Stop continuously adding to the selected set. nav_end_shift_xy                        : cmd      :                  : Finish shifting the Selected Set. nav_flood_select                        : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_fog_edit                            : 0        :, "sv", "cheat"  : nav_fog_mark                            : cmd      :                  : Sets fog value for selected areas. nav_fog_pick                            : cmd      :                  : Sets fog value for selected areas. nav_fog_print_used                      : cmd      :                  : Prints out the list of fog names used in the map. nav_fog_replace                         : cmd      :                  : Replaces the first fog name with the second in the map. nav_fog_select_place                    : cmd      :                  : Selects all areas with the given fog place. nav_fog_set                             : cmd      :                  : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. nav_gen_cliffs_approx                   : cmd      :                  : Mark cliff areas, post-processing approximation nav_generate                            : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops                  : 1        :, "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas           : 1        :, "sv", "cheat"  : Convert obsolete jump areas into 2-way connections nav_generate_incremental                : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range          : 2000     :, "sv", "cheat"  : nav_gui                                 : cmd      :                  : Opens the nav editing GUI nav_gui_rebuild                         : 0        :, "sv", "cheat"  : Rebuilds the nav ui windows from scratch every time they're opened nav_jump                                : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip                         : cmd      :                  : Flips the selected ladder's direction. nav_load                                : cmd      :                  : Loads the Navigation Mesh for the current map. nav_make_sniper_spots                   : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark                                : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute                      : cmd      :                  : Set nav attribute for all areas in the selected set. nav_mark_unnamed                        : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable                       : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance                   : 0        :, "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length           : 64       :, "sv", "cheat"  : nav_merge                               : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh                          : cmd      :                  : Merges a saved selected set into the current mesh. nav_no_hostages                         : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump                             : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range                       : 400      :, "sv", "cheat"  : nav_place_floodfill                     : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list                          : cmd      :                  : Lists all place names used in the map. nav_place_pick                          : cmd      :                  : Sets the current Place to the Place of the Area under the cursor. nav_place_replace                       : cmd      :                  : Replaces all instances of the first place with the second place. nav_place_set                           : cmd      :                  : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance   : 0        :, "sv", "cheat"  : nav_precise                             : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info               : cmd      :                  : Dumps some visibility-related data to the console. nav_quicksave                           : 1        :, "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_recall_selected_set                 : cmd      :                  : Re-selects the stored selected set. nav_recompute_flow                      : cmd      :                  : Recomputes flow distance nav_remove_from_selected_set            : cmd      :                  : Remove current area from the selected set. nav_remove_jump_areas                   : cmd      :                  : Removes legacy jump areas, replacing them with connections. nav_run                                 : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system. nav_save                                : cmd      :                  : Saves the current Navigation Mesh to disk. nav_save_selected                       : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas                : cmd      :                  : Adds all blocked areas to the selected set nav_select_completely_visible           : cmd      :                  : Selects all areas completely visible to the selected area. nav_select_damaging_areas               : cmd      :                  : Adds all damaging areas to the selected set nav_select_half_space                   : cmd      :                  : Selects any areas that intersect the given half-space. nav_select_invalid_areas                : cmd      :                  : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas             : cmd      :                  : Adds all obstructed areas to the selected set nav_select_overlapping                  : cmd      :                  : Selects nav areas that are overlapping others. nav_select_partially_visible            : cmd      :                  : Selects all areas at least partially visible to the selected area. nav_select_radius                       : cmd      :                  : Adds all areas in a radius to the selection set nav_select_stairs                       : cmd      :                  : Adds all stairway areas to the selected set nav_select_threat                       : cmd      :                  : Selects all threat areas nav_select_view_distance                : cmd      :                  : Selects all areas within nav_max_view_distance. nav_select_visible_set_size             : cmd      :                  : Selects all areas with visible sets this size or greater. nav_selected_set_border_color           : 100      :, "sv", "cheat"  : Color used to draw the selected set borders while editing. nav_selected_set_color                  : 255      :, "sv", "cheat"  : Color used to draw the selected set background while editing. nav_set_place_mode                      : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift                               : cmd      :                  : Shifts the selected areas by the specified amount nav_show_approach_points                : 0        :, "sv", "cheat"  : Show Approach Points in the Navigation Mesh. nav_show_area_info                      : 0        :, "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing nav_show_compass                        : 0        :, "sv", "cheat"  : nav_show_danger                         : 0        :, "sv", "cheat"  : Show current 'danger' levels. nav_show_ladder_bounds                  : cmd      :                  : Draws the bounding boxes of all func_ladders in the map. nav_show_light_intensity                : 0        :, "sv", "cheat"  : nav_show_node_grid                      : 0        :, "sv", "cheat"  : nav_show_node_id                        : 0        :, "sv", "cheat"  : nav_show_nodes                          : 0        :, "sv", "cheat"  : nav_show_player_area                    : 0        :, "sv", "cheat"  : Draws the last known area for the given entindex nav_show_player_counts                  : 0        :, "sv", "cheat"  : Show current player counts in each area. nav_simplify_selected                   : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit                         : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance                     : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid                        : 0        :, "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas nav_solid_props                         : 0        :, "sv", "cheat"  : Make props solid to nav generation/editing nav_splice                              : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split                               : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground               : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split. nav_stand                               : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system. nav_stop                                : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set                  : cmd      :                  : Stores the current selected set for later retrieval. nav_strip                               : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide                           : cmd      :                  : Subdivides all selected areas. nav_test_node                           : 0        :, "sv", "cheat"  : nav_test_node_crouch                    : 0        :, "sv", "cheat"  : nav_test_node_crouch_dir                : 4        :, "sv", "cheat"  : nav_test_stairs                         : cmd      :                  : Test the selected set for being on stairs nav_test_visibility                     : cmd      :                  : Tests visibility from the selected area to the one under the cursor. nav_toggle_in_selected_set              : cmd      :                  : Remove current area from the selected set. nav_toggle_place_mode                   : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting               : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set                 : cmd      :                  : Toggles all areas into/out of the selected set. nav_toggle_selecting                    : cmd      :                  : Start or stop continuously adding to the selected set. nav_transient                           : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report                      : cmd      :                  : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner     : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_invalid              : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_suggestions          : cmd      :                  : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area                   : 0        :, "sv", "cheat"  : If nonzero, tests will be run against this areaID only nav_trouble_test_debug_duration         : 10       :, "sv", "cheat"  : nav_trouble_walkable_backtrace          : 0        :, "sv", "cheat"  : nav_unmark                              : cmd      :                  : Clears the marked Area or Ladder. nav_update_blocked                      : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_update_lighting                     : cmd      :                  : Recomputes lighting values nav_update_visibility_on_edit           : 0        :, "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility nav_use_place                           : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk                                : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark                        : cmd      :                  : Warps the player to the marked area. nav_world_center                        : cmd      :                  : Centers the nav mesh in the world nb_acceleration                         : 500      :, "sv", "cheat"  : nb_allow_avoiding                       : 1        :, "sv", "cheat"  : nb_allow_climbing                       : 1        :, "sv", "cheat"  : nb_allow_gap_jumping                    : 1        :, "sv", "cheat"  : nb_blind                                : 0        :, "sv", "cheat"  : Disable vision nb_chase_lead_time                      : 2        :, "sv", "cheat"  : nb_debug                                : cmd      :                  : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing                       : 0        :, "sv", "cheat"  : nb_debug_filter                         : cmd      :                  : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history                        : 1        :, "sv"           : If true, each bot keeps a history of debug output in memory nb_delete_all                           : cmd      :                  : Delete all non-player NextBot entities. nb_dump_debug_history                   : cmd      :                  : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at                        : cmd      :                  : Force selected bot to look at the local player's position nb_friction_forward                     : 0        :, "sv", "cheat"  : nb_friction_sideways                    : 3        :, "sv", "cheat"  : nb_goal_look_ahead_range                : 50       :, "sv", "cheat"  : nb_gravity                              : 1000     :, "sv", "cheat"  : nb_head_aim_settle_duration             : 0        :, "sv", "cheat"  : nb_head_aim_steady_max_rate             : 100      :, "sv", "cheat"  : nb_ladder_align_range                   : 50       :, "sv", "cheat"  : nb_lean_forward_accel                   : 100      :, "sv", "cheat"  : nb_lean_max_angle                       : 30       :, "sv", "cheat"  : nb_lean_rate                            : 3        :, "sv", "cheat"  : nb_move_to_cursor                       : cmd      :                  : Tell all NextBots to move to the cursor position nb_path_draw_inc                        : 100      :, "sv", "cheat"  : nb_path_segment_influence_radius        : 100      :, "sv", "cheat"  : nb_player_crouch                        : 0        :, "sv", "cheat"  : Force bots to crouch nb_player_move                          : 1        :, "sv", "cheat"  : Prevents bots from moving nb_player_stop                          : 0        :, "sv", "cheat"  : Stop all NextBotPlayers from updating nb_player_walk                          : 0        :, "sv", "cheat"  : Force bots to walk nb_rush                                 : cmd      :                  : Causes all infected to rush the survivors. nb_saccade_speed                        : 1000     :, "sv", "cheat"  : nb_saccade_time                         : 0        :, "sv", "cheat"  : nb_select                               : cmd      :                  : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range               : 150      :, "sv", "cheat"  : nb_stop                                 : 0        :, "cheat", "rep", "cl" : Stop all NextBots nb_update_debug                         : 0        :, "sv", "cheat"  : nb_update_framelimit                    : 15       :, "sv", "cheat"  : nb_update_frequency                     : 0        :, "sv", "cheat"  : nb_update_maxslide                      : 2        :, "sv", "cheat"  : nb_vision_ignore_survivors              : 0        :, "sv", "cheat"  : nb_vision_notice_hidden_range           : 50       :, "sv", "cheat"  : nb_warp_selected_here                   : cmd      :                  : Teleport the selected bot to your cursor position nb_yaw_rate                             : 250      :, "sv", "cheat"  : net_blockmsg                            : 0        :, "cheat"        : Discards incoming message: <0|1|name> net_channels                            : cmd      :                  : Shows net channel info net_droppackets                         : 0        :, "cheat"        : Drops next n packets on client net_dumpeventstats                      : cmd      :                  : Dumps out a report of game event network usage net_fakejitter                          : 0        :, "cheat"        : Jitter fakelag packet time net_fakelag                             : 0        :, "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss                            : 0        :, "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph                               : 1        :, "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight                         : 64       :, "a", "cl"      : Height of netgraph panel net_graphmsecs                          : 400      :, "a", "cl"      : The latency graph represents this many milliseconds. net_graphpos                            : 1        :, "a", "cl"      : net_graphproportionalfont               : 1        :, "a", "cl"      : Determines whether netgraph font is proportional or not net_graphshowinterp                     : 1        :, "a", "cl"      : Draw the interpolation graph. net_graphshowlatency                    : 1        :, "a", "cl"      : Draw the ping/packet loss graph. net_graphsolid                          : 1        :, "a", "cl"      : net_graphtext                           : 1        :, "a", "cl"      : Draw text fields net_maxroutable                         : 1200     :, "a", "user"    : Requested max packet size before packets are 'split'. net_scale                               : 5        :, "a", "cl"      : net_showreliablesounds                  : 0        :, "cheat"        : net_showsplits                          : 0        :                  : Show info about packet splits net_showudp                             : 0        :                  : Dump UDP packets summary to console net_showudp_remoteonly                  : 0        :                  : Dump non-loopback udp only net_showusermessages                    : 0        :, "cheat", "cl"  : net_splitpacket_maxrate                 : 30000    :                  : net_splitrate                           : 3        :                  : Number of fragments for a splitpacket that can be sent per frame net_start                               : cmd      :                  : Inits multiplayer network sockets net_status                              : cmd      :                  : Shows current network status net_steamcnx_allowrelay                 : 1        :, "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets. next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 ) next_weapon_timer                        : 1        : , "a", "cl"      :  nextdemo                                 : cmd      :                  : Play next demo in sequence. noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup                            : 1        :, "sv", "cheat"  : notarget                                : cmd      :                  : Toggle. Player becomes hidden to NPCs. npc_height_adjust                       : 1        :, "a", "sv"      : Enable test mode for ik height adjustment openserverbrowser                       : cmd      :                  : Opens server browser outtro_stats_done                       : cmd      :                  : Fire an output when the outtro stats are finished overview_alpha                          : 1        :, "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked                         : 1        :, "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode                           : cmd      :                  : Sets overview map mode off,small,large: <0|1|2> overview_names                          : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom                           : cmd      :                  : Sets overview map zoom: [ ] [rel] pain_pills_decay_rate                   : 0        :, "cheat", "rep", "cl" : pain_pills_health_threshold             : 99       :, "cheat", "rep", "cl" : Pills can't be used unless total health is less than this amount pain_pills_health_value                 : 50       :, "cheat", "rep", "cl" : panel_test_title_safe                   : 0        :, "cheat"        : Test vgui panel positioning with title safe indentation particle_simulateoverflow               : 0        :, "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment         : 0        :, "sv", "cheat"  : Attachment index for attachment mode particle_test_attach_mode               : 0        :, "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file                      : 0        :, "sv", "cheat"  : Name of the particle system to dynamically spawn particle_test_start                     : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities. Arguments:   {entity_name} / {class_name} / no argument picks what playe password                                : 0        :, "a", "norecord" : Current server access password path                                    : cmd      :                  : Show the engine filesystem path. pause                                   : cmd      :                  : Toggle the server pause state. perfui                                  : cmd      :                  : Show/hide the level performance tools UI. perfvisualbenchmark                     : cmd      :                  : perfvisualbenchmark_abort               : cmd      :                  : personalstats                           : cmd      :                  : Shows the player stats dialog physics_budget                          : cmd      :                  : Times the cost of each active object physics_constraints                     : cmd      :                  : Highlights constraint system graph for an entity physics_debug_entity                    : cmd      :                  : Dumps debug info for an entity physics_highlight_active                : cmd      :                  : Turns on the absbox for all active physics objects physics_report_active                   : cmd      :                  : Lists all active physics objects physics_select                          : cmd      :                  : Dumps debug info for an entity picker                                  : cmd      :                  : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping                                    : cmd      :                  : Display ping to server. pingserver                              : cmd      :                  : Ping a server for info pixelvis_debug                          : cmd      :                  : Dump debug info play                                    : cmd      :                  : Play a sound. playdemo                                : cmd      :                  : Play a recorded demo file (.dem ). player_debug_print_damage               : 0        :, "sv", "cheat"  : When true, print amount and type of all damage received by player to console. playflush                               : cmd      :                  : Play a sound, reloading from disk in case of changes. playgamesound                           : cmd      :                  : Play a sound from the game sounds txt file playsoundscape                          : cmd      :                  : Forces a soundscape to play playvideo                               : cmd      :                  : Plays a video: [width height] playvideo_exitcommand                   : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: playvol                                 : cmd      :                  : Play a sound at a specified volume. plugin_load                             : cmd      :                  : plugin_load : loads a plugin plugin_pause                            : cmd      :                  : plugin_pause : pauses a loaded plugin plugin_pause_all                        : cmd      :                  : pauses all loaded plugins plugin_print                            : cmd      :                  : Prints details about loaded plugins plugin_unload                           : cmd      :                  : plugin_unload : unloads a plugin plugin_unpause                          : cmd      :                  : plugin_unpause : unpauses a disabled plugin plugin_unpause_all                      : cmd      :                  : unpauses all disabled plugins polish_demo                             : cmd      :                  : Polish the given demo. Pass demo name as only parameter. +posedebug                              : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI -posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI print_colorcorrection                    : cmd      :                  : Display the color correction layer information. progress_enable                         : cmd      :                  : prop_crosshair                          : cmd      :                  : Shows name for prop looking at prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create                     : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create                     : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} pwatchent                               : -1       :, "cheat", "cl"  : Entity to watch for prediction system changes. pwatchvar                               : 0        :, "cheat", "cl"  : Entity variable to watch in prediction system for changes. pz_damages                              : cmd      :                  : List player zombie damages quit                                    : cmd      :                  : Exit the engine. r_3dnow                                 : cmd      :                  : Enable/disable 3DNow code r_AirboatViewDampenDamp                 : 1        :, "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq                 : 7        :, "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight                    : 0        :, "cheat", "nf", "rep", "cl" : r_ambientfraction                       : 0        :, "cheat"        : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly                   : 0        :, "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting). r_avglight                              : 1        :, "cheat"        : r_avglightmap                           : 0        :, "cheat"        : r_cheapwaterend                         : cmd      :                  : r_cheapwaterstart                       : cmd      :                  : r_cleardecals                           : cmd      :                  : Usage r_cleardecals. r_ClipAreaPortals                       : 1        :, "cheat"        : r_colorstaticprops                      : 0        :, "cheat"        : r_debugcheapwater                       : 0        :, "cheat", "cl"  : r_debugrandomstaticlighting             : 0        :, "cheat"        : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_depthoverlay                          : 0        :, "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable                         : 0        :, "cheat"        : r_DispWalkable                          : 0        :, "cheat"        : r_DrawBeams                             : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels                       : 1        :, "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes                       : 0        :, "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals                            : 1        :, "cheat"        : Render decals. r_DrawDisp                              : 1        :, "cheat"        : Toggles rendering of displacment maps r_drawentities                          : 1        :, "cheat"        : r_drawfuncdetail                        : 1        :, "cheat"        : Render func_detail r_drawleaf                              : -1       :, "cheat"        : Draw the specified leaf. r_drawlightcache                        : 0        :, "cheat"        : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo                         : 0        :, "cheat"        : r_drawlights                            : 0        :, "cheat"        : r_DrawModelLightOrigin                  : 0        :, "cheat"        : r_drawmodelstatsoverlay                 : 0        :, "cheat"        : r_drawmodelstatsoverlaydistance         : 500      :, "cheat"        : r_drawmodelstatsoverlaymax              : 1        :, "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin              : 0        :, "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables                 : 1        :, "cheat", "cl"  : r_drawopaqueworld                       : 1        :, "cheat", "cl"  : r_drawothermodels                       : 1        :, "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe r_drawparticles                         : 1        :, "cheat", "cl"  : Enable/disable particle rendering r_DrawPortals                           : 0        :, "cheat"        : r_DrawRain                              : 1        :, "cheat", "cl"  : Enable/disable rain rendering. r_drawrenderboxes                       : 0        :, "cheat", "cl"  : r_drawropes                             : 1        :, "cheat", "cl"  : r_drawskybox                            : 1        :, "cheat"        : r_drawsprites                           : 1        :, "cheat", "cl"  : r_drawstaticprops                       : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawtracers                           : 1        :, "cheat", "cl"  : r_drawtranslucentrenderables            : 1        :, "cheat", "cl"  : r_drawtranslucentworld                  : 1        :, "cheat"        : r_drawvgui                              : 1        :, "cheat"        : Enable the rendering of vgui panels r_drawviewmodel                         : 1        :, "cheat", "cl"  : r_drawworld                             : 1        :, "cheat"        : Render the world. r_dscale_basefov                        : 90       :, "cheat"        : r_dscale_fardist                        : 2000     :, "cheat"        : r_dscale_farscale                       : 4        :, "cheat"        : r_dscale_neardist                       : 100      :, "cheat"        : r_dscale_nearscale                      : 1        :, "cheat"        : r_dynamic                               : 1        :                  : r_dynamiclighting                       : 1        :, "cheat"        : r_eyemove                               : 1        :, "a"            : r_eyeshift_x                            : 0        :, "a"            : r_eyeshift_y                            : 0        :, "a"            : r_eyeshift_z                            : 0        :, "a"            : r_eyesize                               : 0        :, "a"            : r_eyewaterepsilon                       : 7        :, "cheat", "cl"  : r_farz                                  : -1       :, "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_flashlight_attach_to_viewmodel        : 1        :, "cheat", "cl"  : Attach the flashlight effect to the viewmodel r_flashlightambient                     : 0        :, "cheat", "cl"  : r_flashlightbacktraceoffset             : 0        :, "cheat", "cl"  : r_flashlightbrightness                  : 0        :, "cheat"        : r_flashlightclip                        : 0        :, "cheat"        : r_flashlightconstant                    : 0        :, "cheat", "cl"  : r_flashlightdrawclip                    : 0        :, "cheat"        : r_flashlightfar                         : 750      :, "cheat", "cl"  : r_flashlightfov                         : 53       :, "cheat", "cl"  : r_flashlightinfectedtexture             : 0        :, "cheat", "cl"  : r_flashlightladderdist                  : 40       :, "cheat", "cl"  : r_flashlightlinear                      : 100      :, "cheat", "cl"  : r_flashlightlockposition                : 0        :, "cheat", "cl"  : r_flashlightmuzzleflashfov              : 120      :, "cheat", "cl"  : r_flashlightnear                        : 4        :, "cheat", "cl"  : r_flashlightnearoffsetscale             : 0        :, "cheat", "cl"  : r_flashlightoffsetforward               : 0        :, "cheat", "cl"  : r_flashlightoffsetforward_low           : 0        :, "cheat", "cl"  : r_flashlightoffsetright                 : 5        :, "cheat", "cl"  : r_flashlightoffsetright_low             : 10       :, "cheat", "cl"  : r_flashlightoffsetup                    : -5       :, "cheat", "cl"  : r_flashlightoffsetup_low                : -16      :, "cheat", "cl"  : r_flashlightquadratic                   : 0        :, "cheat", "cl"  : r_flashlightscissor                     : 1        :, "cheat"        : r_flashlightshadowatten                 : 0        :, "cheat", "cl"  : r_flashlightvisualizetrace              : 0        :, "cheat", "cl"  : r_flushlod                              : cmd      :                  : Flush and reload LODs. r_hwmorph                               : 0        :, "cheat"        : r_itemblinkmax                          : 0        :, "cheat"        : r_itemblinkrate                         : 4        :, "cheat"        : r_JeepFOV                               : 90       :, "sv", "cheat", "rep" : r_JeepViewBlendTo                       : 1        :, "cheat", "cl"  : r_JeepViewBlendToScale                  : 0        :, "cheat", "cl"  : r_JeepViewBlendToTime                   : 1        :, "cheat", "cl"  : r_JeepViewDampenDamp                    : 1        :, "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq                    : 7        :, "cheat", "nf", "rep", "cl" : r_JeepViewZHeight                       : 10       :, "cheat", "nf", "rep", "cl" : r_lightcache_invalidate                 : cmd      :                  : r_lightcache_numambientsamples          : 162      :, "cheat"        : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor               : 1000     :, "cheat"        : Allow lights to influence lightcaches beyond the lights' radii r_lightcachecenter                      : 1        :, "cheat"        : r_lightcachemodel                       : -1       :, "cheat"        : r_lightinterp                           : 5        :, "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap                              : -1       :, "cheat"        : r_lightstyle                            : -1       :, "cheat"        : r_lightwarpidentity                     : 0        :, "cheat"        : r_lockpvs                               : 0        :, "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn. r_mapextents                            : 16384    :, "cheat", "cl"  : Set the max dimension for the map. This determines the far clipping plane r_modelwireframedecal                   : 0        :, "cheat"        : r_nohw                                  : 0        :, "cheat"        : r_nosw                                  : 0        :, "cheat"        : r_novis                                 : 0        :, "cheat"        : Turn off the PVS. r_occlusionspew                         : 0        :, "cheat"        : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection                     : 0        :, "cheat"        : Set this to revert to HL2's method of selecting lights r_partition_level                       : -1       :, "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it. r_portalsopenall                        : 0        :, "cheat"        : Open all portals r_PortalTestEnts                        : 1        :, "cheat", "cl"  : Clip entities against portal frustums. r_printdecalinfo                        : cmd      :                  : r_proplightingpooling                   : -1       :, "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha                              : 0        : , "cheat", "cl"  :  r_rainalphapow                           : 0        : , "cheat", "cl"  :  r_RainCheck                              : 0        : , "cheat", "cl"  : Enable/disable IsInAir check for rain drops? r_RainDebugDuration                      : 0        : , "cheat", "cl"  : Shows rain tracelines for this many seconds (0 disables) r_raindensity                            : 0        : , "cheat", "cl"  :  r_RainHack                               : 0        : , "cheat", "cl"  : r_rainlength                            : 0        :, "cheat", "cl"  : r_RainProfile                           : 0        :, "cheat", "cl"  : Enable/disable rain profiling. r_RainRadius                            : 1500     :, "cheat", "cl"  : r_RainSideVel                           : 10       :, "cheat", "cl"  : How much sideways velocity rain gets. r_RainSimulate                          : 1        :, "cheat", "cl"  : Enable/disable rain simulation. r_rainspeed                             : 600      :, "cheat", "cl"  : r_RainSplashPercentage                  : 20       :, "cheat", "cl"  : r_rainwidth                             : 0        :, "cheat", "cl"  : r_randomflex                            : 0        :, "cheat"        : r_screenoverlay                         : cmd      :                  : Draw specified material as an overlay r_shadow_debug_spew                     : 0        :, "cheat", "cl"  : r_shadow_deferred                       : 0        :, "cheat"        : Toggle deferred shadow rendering r_shadowangles                          : cmd      :                  : Set shadow angles r_shadowblobbycutoff                    : cmd      :                  : some shadow stuff r_shadowcolor                           : cmd      :                  : Set shadow color r_shadowdir                             : cmd      :                  : Set shadow direction r_shadowdist                            : cmd      :                  : Set shadow distance r_shadowfromanyworldlight               : 0        :, "cheat", "cl"  : r_shadowfromworldlights_debug           : 0        :, "cheat", "cl"  : r_shadowids                             : 0        :, "cheat"        : r_shadows_gamecontrol                   : -1       :, "cheat"        : r_shadowwireframe                       : 0        :, "cheat"        : r_showenvcubemap                        : 0        :, "cheat"        : r_showz_power                           : 1        :, "cheat"        : r_skin                                  : 0        :, "cheat"        : r_skybox                                : 1        :, "cheat", "cl"  : Enable the rendering of sky boxes r_slowpathwireframe                     : 0        :, "cheat"        : r_SnowColorBlue                         : 200      :, "cheat", "cl"  : Snow. r_SnowColorGreen                        : 175      :, "cheat", "cl"  : Snow. r_SnowColorRed                          : 150      :, "cheat", "cl"  : Snow. r_SnowDebugBox                          : 0        :, "cheat", "cl"  : Snow Debug Boxes. r_SnowEnable                            : 1        :, "cheat", "cl"  : Snow Enable r_SnowEndAlpha                          : 255      :, "cheat", "cl"  : Snow. r_SnowEndSize                           : 0        :, "cheat", "cl"  : Snow. r_SnowFallSpeed                         : 1        :, "cheat", "cl"  : Snow fall speed scale. r_SnowInsideRadius                      : 256      :, "cheat", "cl"  : Snow. r_SnowOutsideRadius                     : 1024     :, "cheat", "cl"  : Snow. r_SnowParticles                         : 500      :, "cheat", "cl"  : Snow. r_SnowPosScale                          : 1        :, "cheat", "cl"  : Snow. r_SnowRayEnable                         : 1        :, "cheat", "cl"  : Snow. r_SnowRayLength                         : 8192     :, "cheat", "cl"  : Snow. r_SnowRayRadius                         : 256      :, "cheat", "cl"  : Snow. r_SnowSpeedScale                        : 1        :, "cheat", "cl"  : Snow. r_SnowStartAlpha                        : 25       :, "cheat", "cl"  : Snow. r_SnowStartSize                         : 1        :, "cheat", "cl"  : Snow. r_SnowWindScale                         : 0        :, "cheat", "cl"  : Snow. r_SnowZoomOffset                        : 384      :, "cheat", "cl"  : Snow. r_SnowZoomRadius                        : 512      :, "cheat", "cl"  : Snow. r_sse2                                  : cmd      :                  : Enable/disable SSE2 code r_swingflashlight                       : 1        :, "cheat", "cl"  : r_updaterefracttexture                  : 1        :, "cheat", "cl"  : r_vehicleBrakeRate                      : 1        :, "sv", "cheat"  : r_VehicleViewClamp                      : 1        :, "cheat", "cl"  : r_VehicleViewDampen                     : 1        :, "cheat", "nf", "rep", "cl" : r_visocclusion                          : 0        :, "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces                  : 0        :, "cheat"        : r_visualizelighttracesshowfulltrace     : 0        :, "cheat"        : r_visualizetraces                       : 0        :, "cheat"        : radialmenu                              : cmd      :                  : Opens a radial menu ragdoll_velocity_multiplier             : 0        :, "cheat", "cl"  : Acceleration to last living velocity given to new ragdolls rate                                    : 30000    :, "user"         : Max bytes/sec the host can receive data rcon                                    : cmd      :                  : Issue an rcon command. rcon_password                           : 0        :, "norecord"     : remote console password. recompute_speed                         : cmd      :                  : Recomputes clock speed (for debugging purposes). record                                  : cmd      :                  : Record a demo. reload                                  : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload                                 : cmd      :                  : -reload                                 : cmd      :                  : removeid                                : cmd      :                  : Remove a user ID from the ban list. removeip                                : cmd      :                  : Remove an IP address from the ban list. report                                  : cmd      :                  : report_cliententitysim                  : 0        :, "cheat", "cl"  : List all clientside simulations and time - will report and turn itself off. report_clientthinklist                  : 0        :, "cheat", "cl"  : List all clientside entities thinking and time - will report and turn itself off. report_entities                         : cmd      :                  : Lists all entities report_simthinklist                     : cmd      :                  : Lists all simulating/thinking entities report_soundpatch                       : cmd      :                  : reports sound patch count report_touchlinks                       : cmd      :                  : Lists all touchlinks rescue_distance                         : 4500     :, "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him rescue_finale_ignore_distance           : 4000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_finale_spawn_range               : 4000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_ignore_distance                  : 2000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_interval                         : 2        :, "sv", "cheat"  : Dead survivors are checked to start calling for help this often rescue_min_dead_time                    : 60       :, "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable rescue_range                            : 1000     :, "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered rescue_show                             : cmd      :                  : Shows debugging info for info_survivor_rescue ents rescue_spawn_flow                       : 400      :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range                      : 2000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_update_nav                       : cmd      :                  : Updates RESCUE_CLOSET nav flags rescue_vs                               : 0        :, "sv", "cheat"  : Rescue closets in vs mode rescue_yell_delay                       : 1        :, "sv", "cheat"  : Delay before yelling when activating rescue_yell_interval                    : 6        :, "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help reset_gameconvars                       : cmd      :                  : Reset a bunch of game convars to default values respawn_entities                        : cmd      :                  : Respawn all the entities in the map. restart                                 : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart). retry                                   : cmd      :                  : Retry connection to last server. +right                                  : cmd      :                  : -right                                  : cmd      :                  : rope_min_pixel_diameter                 : 2        :, "cheat"        : rr_followup_maxdist                     : 1800     :, "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_reloadresponsesystems                : cmd      :                  : Reload all response system scripts. rr_remarkable_world_entities_replay_limit : 1       :, "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_thenany_score_slop                   : 0        :, "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere save                                    : cmd      :                  : Saves current game. save_finish_async                       : cmd      :                  : say                                     : cmd      :                  : Display player message say_team                                : cmd      :                  : Display player message to team sb_add                                  : cmd      :                  : Add a Survivor Bot. sb_all_bot_team                         : 0        :, "sv", "cheat"  : Allow a team of nothing but bots sb_always_hurry_vs                      : 1        :, "sv", "cheat"  : If nonzero, never walk, always run in VS mode sb_battlestation_give_up_range_from_human : 1500    :, "sv", "cheat"  : sb_battlestation_human_hold_time        : 4        :, "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations sb_close_checkpoint_door_interval       : 2        :, "sv", "cheat"  : sb_close_threat_range                   : 200      :, "sv", "cheat"  : sb_combat_saccade_speed                 : 1000     :, "sv", "cheat"  : sb_crouch                               : 0        :, "sv", "cheat"  : Forces survivor bots to crouch sb_debug_apoproach_wait_time            : 5        :, "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot sb_debug_buddy                          : 0        :, "sv", "cheat"  : sb_debug_locomotion                     : 0        :, "sv", "cheat"  : sb_debug_retreat                        : 0        :, "sv", "cheat"  : sb_debug_team_avoidance                 : 0        :, "sv", "cheat"  : sb_dont_bash                            : 0        :, "sv", "cheat"  : Force SurvivorBots to not bash sb_dont_shoot                           : 0        :, "sv", "cheat"  : Force SurvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout     : 10       :, "sv", "cheat"  : sb_enforce_proximity_range              : 1500     :, "sv", "cheat"  : sb_far_hearing_range                    : 1500     :, "sv", "cheat"  : sb_flashlight                           : 0        :, "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off) sb_follow_stress_factor                 : 0        :, "sv", "cheat"  : sb_force_max_intensity                  : cmd      :                  : Force intensity of selected SurvivorBot to maximum level. sb_friend_immobilized_reaction_time_expert : 0       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs  : 0        :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire                         : 0        :, "sv", "cheat"  : sb_give                                 : cmd      :                  : Give an item to each Survivor bot sb_give_random_weapon                   : cmd      :                  : Give a random weapon to each Survivor bot sb_hindrance_range                      : 150      :, "sv", "cheat"  : sb_hold_position                        : 0        :, "sv", "cheat"  : Force SurvivorBots to stand still sb_locomotion_wait_threshold            : 10       :, "sv", "cheat"  : sb_max_battlestation_range_from_human   : 750      :, "sv", "cheat"  : sb_max_scavenge_separation              : 750      :, "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this sb_min_attention_notice_time            : 0        :, "sv", "cheat"  : If someone looks at me longer than this, I'll notice sb_min_orphan_time_to_cover             : 1        :, "sv", "cheat"  : sb_move                                 : 1        :, "sv", "cheat"  : Stop all SurvivorBots from moving sb_move_to_cursor                       : cmd      :                  : Sends survivor bots to cursor target sb_narrow_corridor_width                : 100      :, "sv", "cheat"  : sb_near_hearing_range                   : 500      :, "sv", "cheat"  : sb_neighbor_range                       : 300      :, "sv", "cheat"  : How close a friend needs to be to feel safe sb_normal_saccade_speed                 : 350      :, "sv", "cheat"  : sb_open_fire                            : 0        :, "sv", "cheat"  : Forces survivor bots to fire continuously sb_path_lookahead_range                 : 300      :, "sv", "cheat"  : sb_perf_crawl                           : 0        :, "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map sb_perf_crawl_ang                       : 5        :, "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map sb_perf_crawl_dist                      : 128      :, "sv", "cheat"  : Distance between perf-crawl snapshots in the map sb_perf_crawl_time                      : 1        :, "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map sb_perf_dump                            : 0        :, "cheat", "rep", "cl" : If true, low perf places will be dumped sb_perf_dump_bots                       : 0        :, "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager sb_pushscale                            : 1        :, "cheat", "rep", "cl" : sb_reachability_cache_lifetime          : 3        :, "sv", "cheat"  : sb_replacement_interval                 : 0        :, "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range         : 300      :, "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range          : 600      :, "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range          : 500      :, "sv", "cheat"  : A Survivor teammate this far away is straying from the group sb_separation_range                     : 200      :, "sv", "cheat"  : Desired distance between Survivors sb_show_threat_areas                    : 0        :, "sv", "cheat"  : sb_sidestep_for_horde                   : 0        :, "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets sb_stop                                 : 0        :, "sv", "cheat"  : Forces survivor bots to stand still sb_takecontrol                          : cmd      :                  : Take control of a bot. sb_threat_close_range                   : 150      :, "sv", "cheat"  : Very close range for threats sb_threat_exposure_stop                 : 200000   :, "sv", "cheat"  : sb_threat_exposure_walk                 : 50000    :, "sv", "cheat"  : sb_threat_far_range                     : 600      :, "sv", "cheat"  : Close enough to be a threat if near several other threats sb_threat_medium_range                  : 300      :, "sv", "cheat"  : Too close for comfort, even when neutral sb_threat_very_close_range              : 150      :, "sv", "cheat"  : sb_threat_very_far_range                : 1500     :, "sv", "cheat"  : Too far to be a threat, even for boss infected sb_unstick                              : 1        :, "sv", "cheat"  : sb_use_button_range                     : 1000     :, "sv", "cheat"  : sb_vomit_blind_time                     : 5        :, "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk. scene_showlook                          : 0        :, "a", "sv"      : When playing back, show the directions of look events. scene_showmoveto                        : 0        :, "a", "sv"      : When moving, show the end location. scene_showunlock                        : 0        :, "a", "sv"      : Show when a vcd is playing but normal AI is running. +score                                  : cmd      :                  : -score                                  : cmd      :                  : screenshot                              : cmd      :                  : Take a screenshot. select_cliff                            : cmd      :                  : Selects all NAV_MESH_CLIFF areas. select_invalid_finale_nospawn           : cmd      :                  : Selects all FINALE_NOSPAWN areas that aren't also FINALE. select_with_attribute                   : cmd      :                  : Selects areas with the given attribute. sensitivity                             : 3        :, "a", "cl"      : Mouse sensitivity. server_game_time                        : cmd      :                  : Gives the game time in seconds (server's curtime) setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw  (must have sv_cheats). setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw  (must have sv_cheats). setinfo                                 : cmd      :                  : Adds a new user info value setmaster                               : cmd      :                  : add/remove/enable/disable master servers setmodel                                : cmd      :                  : Changes's player's model setpause                                : cmd      :                  : Set the pause state of the server. setpos                                  : cmd      :                  : Move player to specified origin (must have sv_cheats). setpos_exact                            : cmd      :                  : Move player to an exact specified origin (must have sv_cheats). setpos_player                           : cmd      :                  : Move specified player to specified origin (must have sv_cheats). shake                                   : cmd      :                  : Shake the screen. shake_stop                              : cmd      :                  : Stops all active screen shakes. shout_going_to_die_interval             : 20       :, "sv", "cheat"  : shout_make_way_interval                 : 2        :, "sv", "cheat"  : shout_max_warn_range                    : 2000     :, "sv", "cheat"  : shout_min_special_warn_interval         : 5        :, "sv", "cheat"  : shout_min_use_range                     : 200      :, "sv", "cheat"  : shout_min_warn_interval                 : 10       :, "sv", "cheat"  : shout_threat_range                      : 500      :, "sv", "cheat"  : shout_view_motion_threshold             : 0        :, "sv", "cheat"  : shout_view_target_threahold             : 0        :, "sv", "cheat"  : show_menu                               : cmd      :                  : Opens a menu +showbudget                             : cmd      :                  : -showbudget                             : cmd      :                  : showbudget_texture                      : 0        :, "cheat"        : Enable the texture budget panel. -showbudget_texture                     : cmd      :                  : +showbudget_texture                     : cmd      :                  : -showbudget_texture_global              : cmd      :                  : +showbudget_texture_global              : cmd      :                  : showbudget_texture_global_dumpstats     : cmd      :                  : Dump all items in +showbudget_texture_global in a text form showconsole                             : cmd      :                  : Show the console. showGameSettings                        : cmd      :                  : showinfo                                : cmd      :                  : Shows a info panel:   [ ] showpanel                               : cmd      :                  : Shows a viewport panel -showscores                             : cmd      :                  : +showscores                             : cmd      :                  : showtriggers                            : 0        :, "sv", "cheat"  : Shows trigger brushes showtriggers_toggle                     : cmd      :                  : Toggle show triggers -showvprof                              : cmd      :                  : +showvprof                              : cmd      :                  : shriek_shake_amplitude                  : 10       :, "sv", "cheat"  : shriek_shake_duration                   : 2        :, "sv", "cheat"  : shriek_shake_frequency                  : 5        :, "sv", "cheat"  : singlestep                              : 0        :, "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode                         : 1        :, "a", "rep", "cl" : skill                                   : 1        :, "a"            : Game skill level (1-3). slot0                                   : cmd      :                  : slot1                                   : cmd      :                  : slot10                                  : cmd      :                  : slot2                                   : cmd      :                  : slot3                                   : cmd      :                  : slot4                                   : cmd      :                  : slot5                                   : cmd      :                  : slot6                                   : cmd      :                  : slot7                                   : cmd      :                  : slot8                                   : cmd      :                  : slot9                                   : cmd      :                  : Smoker_escape_range                     : 750      :, "sv", "cheat"  : smoker_tongue_delay                     : 1        :, "sv", "cheat"  : snapto                                  : cmd      :                  : snd_async_flush                         : cmd      :                  : Flush all unlocked async audio data snd_async_showmem                       : cmd      :                  : Show async memory stats snd_async_showmem_music                 : cmd      :                  : Show async memory stats for just non-streamed music snd_async_showmem_summary               : cmd      :                  : Show brief async memory stats snd_duckerattacktime                    : 0        :, "a"            : snd_duckerreleasetime                   : 2        :, "a"            : snd_duckerthreshold                     : 0        :, "a"            : snd_ducktovolume                        : 0        :, "a"            : snd_dump_filepaths                      : cmd      :                  : snd_dumpclientsounds                    : cmd      :                  : Dump sounds to console snd_filter                              : 0        :, "cheat"        : snd_foliage_db_loss                     : 4        :, "cheat"        : foliage dB loss per 1200 units snd_gain                                : 1        :, "cheat"        : snd_gain_max                            : 1        :, "cheat"        : snd_gain_min                            : 0        :, "cheat"        : snd_getmixer                            : cmd      :                  : Get data related to mix group matching string snd_legacy_surround                     : 0        :, "a"            : snd_list_mix_groups                     : cmd      :                  : List all mix groups to dev console. snd_list_mixers                         : cmd      :                  : List all mixers to dev console. snd_mixahead                            : 0        :, "a"            : snd_musicvolume                         : 1        :, "a", "user"    : Music volume snd_obscured_gain_dB                    : -2       :, "cheat"        : snd_pitchquality                        : 1        :, "a"            : snd_play_in_out                         : cmd      :                  : Plays one of two sounds from entity depending on players in/out location snd_playsounds                          : cmd      :                  : Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff               : 1        :, "cheat"        : snd_prefetch_common                     : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_rebuildaudiocache                   : cmd      :                  : rebuild audio cache for current language snd_refdb                               : 60       :, "cheat"        : Reference dB at snd_refdist snd_refdist                             : 36       :, "cheat"        : Reference distance for snd_refdb snd_restart                             : cmd      :                  : Restart sound system. snd_setmixer                            : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer                         : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount                  : cmd      :                  : Set named mix layer mix amount. snd_setsoundparam                       : cmd      :                  : Set a sound paramater snd_showstart                           : 0        :, "cheat"        : snd_soundmixer_flush                    : cmd      :                  : Reload soundmixers.txt file. snd_visualize                           : 0        :, "cheat"        : Show sounds location in world snd_writemanifest                       : cmd      :                  : If running a game, outputs the precache manifest for the current level sndplaydelay                            : cmd      :                  : soundfade                               : cmd      :                  : Fade client volume. soundinfo                               : cmd      :                  : Describe the current sound device. soundlist                               : cmd      :                  : List all known sounds. soundscape_debug                        : 0        :, "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient                   : cmd      :                  : Dumps the client's soundscape data. soundscape_fadetime                     : 1        :, "cheat", "cl"  : Time to crossfade sound effects between soundscapes soundscape_flush                        : cmd      :                  : Flushes the server & client side soundscapes spawnboomermenu                         : cmd      :                  : Show the Spawn Mode menu for boomers spawnhuntermenu                         : cmd      :                  : Show the Spawn Mode menu for hunters spawnmodemenu                           : cmd      :                  : Show the Spawn Mode menu spawnsmokermenu                         : cmd      :                  : Show the Spawn Mode menu for smokers speak                                   : cmd      :                  : Play a constructed sentence. spec_allowroaming                       : 0        :, "a", "user", "cl" : spec_centerchasecam                     : 0        :, "a", "cl"      : Looks at the target player's center, instead of his eye position, in chase came mode spec_chasedistancestep                  : 10       :, "a", "cl"      : Amount to adjust the chase cam's distance on a zoom request spec_cinematic                          : 0        :, "a", "user", "cl" : spec_freeze_distance_max                : 200      :, "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min                : 96       :, "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time                        : 4        :, "cheat", "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_traveltime                  : 0        :, "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_help                               : cmd      :                  : Show spectator help screen spec_keep_team_cc                       : 1        :, "cheat", "cl"  : Use team color correction even when spectating in vs mode spec_keep_team_glows                    : 1        :, "cheat", "cl"  : Use team glows even when spectating in vs mode spec_menu                               : cmd      :                  : Activates spectator menu spec_mode                               : cmd      :                  : Set spectator mode spec_next                               : cmd      :                  : Spectate next player spec_player                             : cmd      :                  : Spectate player by name spec_pos                                : cmd      :                  : dump position and angles to the console spec_prev                               : cmd      :                  : Spectate previous player spec_scoreboard                         : 0        :, "a", "cl"      : spec_target                             : cmd      :                  : spec_target_clear                       : cmd      :                  : +speed                                  : cmd      :                  : -speed                                  : cmd      :                  : spike                                   : cmd      :                  : generates a fake spike ss_enable                               : 0        :, "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map                                  : cmd      :                  : Start playing on specified map with max allowed splitscreen players. ss_splitmode                            : 0        :, "a", "cl"      : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr star_memory                             : cmd      :                  : Dump memory stats startdemos                              : cmd      :                  : Play demos in demo sequence. startmovie                              : cmd      :                  : Start recording movie frames. startupmenu                             : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats                                   : cmd      :                  : Prints server performance variables stats_nexthighlight                     : cmd      :                  : status                                  : cmd      :                  : Display map and connection status. stop                                    : cmd      :                  : Finish recording demo. stopdemo                                : cmd      :                  : Stop playing back a demo. stopsound                               : cmd      :                  : stopsoundscape                          : cmd      :                  : Stops all soundscape processing and fades current looping sounds +strafe                                 : cmd      :                  : -strafe                                 : cmd      :                  : stringtabledictionary                   : cmd      :                  : Create dictionary for current strings. stuffcmds                               : cmd      :                  : Parses and stuffs command line + commands to command buffer. suitvolume                              : 0        :, "a", "sv"      : surfaceprop                             : cmd      :                  : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor        : 0        :, "cheat", "rep", "cl" : survivor_autolook_voc_delay             : 1        :, "cheat", "cl"  : After staring an object for this many seconds, a survivor will say a smartlook concept for it if available. survivor_burn_factor_easy               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_expert             : 1        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_hard               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_normal             : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_calm_damage_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after taking damage survivor_calm_deploy_delay              : 2        :, "sv", "cheat"  : survivors are not calm for this many seconds after switching weapons survivor_calm_intensity                 : 0        :, "sv", "cheat"  : survivors are not calm if their intensity level is above this point survivor_calm_no_flashlight             : 1        :, "sv", "cheat"  : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam survivor_calm_recent_enemy_delay        : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after firing survivor_commando_factor                : 2        :, "sv", "cheat"  : survivor_crawl_speed                    : 15       :, "cheat", "rep", "cl" : survivor_crouch_speed                   : 75       :, "cheat", "rep", "cl" : survivor_damage_speed_factor            : 0        :, "sv", "cheat"  : How much a Survivor is slowed when hit by an Infected survivor_debug_active_area_set          : 0        :, "sv", "cheat"  : survivor_debug_in_combat                : 0        :, "sv", "cheat"  : survivor_debug_visibility               : 0        :, "sv", "cheat"  : survivor_drag_speed_multiplier          : 0        :, "cheat", "rep", "cl" : Multiplier to speed when we are dragging somebody. survivor_drag_type                      : 0        :, "sv", "cheat"  : 0: no dragging, 1: short tug, 2: continuous drag survivor_extra_damage_ammo_factor       : 1        :, "sv", "cheat"  : survivor_ff_avoidance                   : 0        :, "sv", "cheat"  : survivor_ff_avoidance_pitch             : 20       :, "sv", "cheat"  : survivor_ff_avoidance_yaw               : 10       :, "sv", "cheat"  : survivor_ff_tolerance                   : 26       :, "sv", "cheat"  : survivor_fog_vocalize_percent           : 0        :, "sv", "cheat"  : The percent of the fog end distance that stops vocalizations. survivor_friendly_fire_factor_easy      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_expert    : 1        :, "sv", "cheat"  : survivor_friendly_fire_factor_hard      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_normal    : 0        :, "sv", "cheat"  : survivor_fumes_run_speed                : 85       :, "cheat", "rep", "cl" : survivor_fumes_walk_speed               : 85       :, "cheat", "rep", "cl" : survivor_groupie_range                  : 350      :, "sv", "cheat"  : survivor_groupie_regenerate_rate        : 0        :, "sv", "cheat"  : survivor_hanging_eye_height             : 85       :, "cheat", "rep", "cl" : survivor_hanging_from_tongue_eye_height : 40       :, "cheat", "rep", "cl" : survivor_helping_hand_inhibit_duration  : 1        :, "cheat", "rep", "cl" : survivor_hitsound_interval_timer        : 0        :, "sv", "cheat"  : survivor_incapacitated_accuracy_penalty : 0        :, "cheat", "rep", "cl" : Penalty given for shooting while incapacitated. survivor_incapacitated_cycle_time       : 0        :, "cheat", "rep", "cl" : New cycle time (RoF) used when incapacitated, overriding weapon. survivor_incapacitated_dizzy_severity   : 2        :, "cheat", "rep", "cl" : From negative to positive this, how much bump we add to a incap'd player's mouse. survivor_incapacitated_dizzy_timer      : 2        :, "cheat", "rep", "cl" : How often our incap'd dizzy-drift changes directions. survivor_incapacitated_eye_height       : 24       :, "cheat", "rep", "cl" : survivor_incapacitated_max_yaw          : 180      :, "cheat", "rep", "cl" : survivor_incapacitated_reload_multiplier : 1       :, "cheat", "rep", "cl" : Multiplier to reload time when incapacitated. survivor_incapacitated_roll             : 20       :, "cheat", "rep", "cl" : survivor_intensity_decay_threat_range   : 750      :, "sv", "cheat"  : survivor_intensity_recent_enemy_duration : 5       :, "sv", "cheat"  : survivor_it_duration                    : 20       :, "cheat", "rep", "cl" : survivor_knockdown_roll                 : -20      :, "sv", "cheat"  : survivor_ledge_scales_health            : 1        :, "sv", "cheat"  : survivor_limp_health                    : 40       :, "cheat", "rep", "cl" : survivor_limp_run_speed                 : 150      :, "cheat", "rep", "cl" : survivor_limp_walk_speed                : 85       :, "cheat", "rep", "cl" : survivor_max_incapacitated_count        : 2        :, "sv", "cheat"  : How many times you can be incapacitated instead of killed between health kits. survivor_max_lunge_stagger_distance     : 30       :, "sv", "cheat"  : Max distance a stationary, crouched survivor can stagger after being lunged. survivor_max_lunge_stagger_speed        : 220      :, "sv", "cheat"  : Hunters lunging this fast stagger survivors with full power. survivor_max_tongue_stagger_distance    : 200      :, "sv", "cheat"  : survivor_max_tongue_stagger_duration    : 1        :, "sv", "cheat"  : survivor_max_tug_distance               : 300      :, "sv", "cheat"  : survivor_max_tug_duration               : 1        :, "sv", "cheat"  : survivor_min_local_yaw                  : -45      :, "cheat", "cl"  : survivor_min_lunge_stagger_speed        : 50       :, "sv", "cheat"  : Hunters must be lunging this fast to stagger a survivor. survivor_no_pounce_or_hang              : 0        :, "sv", "cheat"  : survivor_pounce_victim_eye_height       : 12       :, "cheat", "rep", "cl" : survivor_push                           : 0        :, "sv", "cheat"  : survivor_revive_duration                : 5        :, "sv", "cheat"  : survivor_revive_health                  : 30       :, "sv", "cheat"  : How much temp health you get revived with. survivor_revive_successive_penalty      : 0        :, "sv", "cheat"  : How much less temp health you get each revive. survivor_shove_teammates                : 0        :, "sv", "cheat"  : survivor_speed                          : 210      :, "sv", "cheat"  : survivor_speed_boost_factor             : 1        :, "cheat", "rep", "cl" : Speed boost from upgrade survivor_sprint_multiplier              : 1        :, "cheat", "rep", "cl" : survivor_still_penalty                  : 3        :, "cheat", "rep", "cl" : Amount gun accuracy is affected when the view is not still survivor_stun_immunity_duration         : 0        :, "sv", "cheat"  : survivor_team_hit_pitch_max             : 10       :, "sv", "cheat"  : survivor_team_hit_pitch_min             : -10      :, "sv", "cheat"  : survivor_team_hit_yaw_max               : 10       :, "sv", "cheat"  : survivor_team_hit_yaw_min               : -10      :, "sv", "cheat"  : survivor_unstoppable_speed              : 150      :, "cheat", "rep", "cl" : survivor_upgrade_accuracy               : 0        :, "cheat", "rep", "cl" : survivor_upgrade_quickdraw              : 0        :, "cheat", "rep", "cl" : survivor_use_glow_range                 : 500      :, "cheat", "cl"  : survivor_vision_range                   : 1500     :, "sv", "cheat"  : survivor_vision_range_obscured          : 750      :, "sv", "cheat"  : survivor_walk_speed                     : 85       :, "cheat", "rep", "cl" : sv_allow_lobby_connect_only             : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_wait_command                   : 1        :, "rep"          : Allow or disallow the wait command on clients connected to this server. sv_alltalk                              : 1        :, "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions sv_alternateticks                       : 0        :, "sp"           : If set, server only simulates entities on even numbered ticks. sv_bonus_map_challenge_update           : cmd      :                  : Updates a bonus map challenge score. sv_bonus_map_complete                   : cmd      :                  : Completes a bonus map. sv_bonus_map_unlock                     : cmd      :                  : Locks a bonus map. sv_cheats                               : 0        :, "nf", "rep"    : Allow cheats on server sv_clearhinthistory                     : cmd      :                  : Clear memory of server side hints displayed to the player. sv_consistency                          : 1        :, "rep"          : Whether the server enforces file consistency for critical files sv_contact                              : 0        :, "nf"           : Contact email for server sysop sv_crash                                : cmd      :                  : Causes a server crash for testing sv_cycle_latch_timer                    : 0        :, "sv", "cheat"  : How often to transmit our cycle to the client for corrections. sv_disable_querycache                   : 0        :, "sv", "cheat"  : debug - disable trace query cache sv_doors_push_players                   : 0        :, "sv", "cheat"  : If true, a door will push players out of the way as it opens and closes. sv_downloadurl                          : 0        :, "rep"          : Location from which clients can download missing files sv_dumpstringtables                     : 0        :, "cheat"        : sv_findsoundname                        : cmd      :                  : Find sound names which reference the specified wave files. sv_footstepinterval                     : 0        :, "cheat", "rep", "cl" : sv_forcepreload                         : 0        :, "a"            : Force server side preloading. sv_infinite_ammo                        : 0        :, "cheat", "rep", "cl" : Player's active weapon will never run out of ammo sv_lagcompensationforcerestore          : 1        :, "sv", "cheat"  : Don't test validity of a lag comp restore, just do it. sv_lan                                  : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile                          : 0        :, "a"            : Log server information to only one file. sv_logbans                              : 0        :, "a"            : Log server bans in the server logs. sv_logecho                              : 1        :, "a"            : Echo log information to the console. sv_logfile                              : 1        :, "a"            : Log server information in the log file. sv_logflush                             : 0        :, "a"            : Flush the log file to disk on each write (slow). sv_logsdir                              : 0        :, "a"            : Folder in the game directory where server logs will be stored. sv_maxcmdrate                           : 40       :, "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate                              : 0        :, "rep"          : Max bandwidth rate allowed on server, 0 == unlimited sv_memlimit                             : 0        :, "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate                           : 0        :, "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate                              : 5000     :, "rep"          : Min bandwidth rate allowed on server, 0 == unlimited sv_noclipaccelerate                     : 5        :, "a", "nf", "rep", "cl" : sv_noclipduringpause                    : 0        :, "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed                          : 5        :, "a", "nf", "rep", "cl" : sv_password                             : 0        :, "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable                             : 0        :                  : Is the server pausable. sv_precacheinfo                         : cmd      :                  : Show precache info. sv_prop_door_max_close_attempts         : 8        :, "sv", "cheat"  : Number of times blocked doors will try to close before becoming non-solid and forcing a close. sv_pure                                 : cmd      :                  : Show user data. sv_pure_kick_clients                    : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace                           : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation                     : 1        :, "a", "sv"      : Skips SetupBones when npc's are outside the PVS sv_querycache_stats                     : cmd      :                  : Display status of the query cache (client only) sv_region                               : -1       :                  : The region of the world to report this server in. sv_reservation_timeout                  : 45       :                  : Time in seconds before lobby reservation expires. sv_search_key                           : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_max_ping                      : 250      :                  : Maximum acceptable ping when lobby leader searches for dedicated servers. sv_search_max_results                   : 75       :                  : Stop searching for dedicated servers once this many are found. sv_showfootsteps                        : 0        :, "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) sv_showhitboxes                         : -1       :, "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only). sv_showlagcompensation                  : 0        :, "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated. sv_showposeparams                       : 1        :, "sv", "cheat"  : sv_showtags                             : cmd      :                  : Describe current gametags. sv_shutdown                             : cmd      :                  : Sets the server to shutdown when all games have completed sv_skyname                              : 0        :, "a", "rep", "cl" : Current name of the skybox texture sv_soundemitter_filecheck               : cmd      :                  : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush                   : cmd      :                  : Flushes the sounds.txt system (server only) sv_soundscape_printdebuginfo            : cmd      :                  : print soundscapes sv_specaccelerate                       : 5        :, "a", "nf", "rep", "cl" : sv_specnoclip                           : 1        :, "a", "nf", "rep", "cl" : sv_specspeed                            : 3        :, "a", "nf", "rep", "cl" : sv_spectatoridletime                    : 3        :, "sv", "cheat"  : sv_steamgroup                           : 0        :, "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive                 : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_tags                                 : 0        :, "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tankpropfade                         : 1        :, "sv", "cheat"  : sv_turbophysics_shadow                  : 0        :, "sv", "cheat"  : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters                     : 1        :, "a"            : Highest unlocked game chapter. sv_visiblemaxplayers                    : -1       :                  : Overrides the max players reported to prospective clients sv_voiceenable                          : 1        :, "a", "nf"      : sys_minidumpspewlines                   : 100      :                  : Lines of crash dump console spew to keep. systemlinkport                          : 27030    :                  : System Link port tank_attack_range                       : 50       :, "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing. tank_auto_swing                         : 0        :, "cheat", "rep", "cl" : tank_burn_duration_expert               : 40       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_hard                 : 35       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_normal               : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_vs                   : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_fist_radius                        : 15       :, "cheat", "rep", "cl" : tank_ground_pound_duration              : 1        :, "cheat", "rep", "cl" : tank_ground_pound_reveal_distance       : 500      :, "sv", "cheat"  : tank_raffle_debug                       : 0        :, "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging tank_stuck_failsafe                     : 1        :, "sv", "cheat"  : tank_stuck_time_choose_new_target       : 2        :, "sv", "cheat"  : tank_stuck_time_suicide                 : 10       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_choose_new_target : 5       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_suicide : 15       :, "sv", "cheat"  : tank_swing_arc                          : 180      :, "cheat", "rep", "cl" : tank_swing_duration                     : 0        :, "cheat", "rep", "cl" : Duration of the actual swing tank_swing_fast_interval                : 0        :, "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path tank_swing_interval                     : 1        :, "cheat", "rep", "cl" : Interval between tank swings tank_swing_miss_interval                : 1        :, "cheat", "rep", "cl" : Interval between tank swings after a miss tank_swing_physics_prop_force           : 4        :, "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop. tank_swing_range                        : 56       :, "cheat", "rep", "cl" : Range of the actual swing tank_swing_yaw                          : 80       :, "cheat", "rep", "cl" : tank_throw_aim_error                    : 100      :, "sv", "cheat"  : Margin of error for Easy mode Tank rock throws tank_throw_allow_range                  : 250      :, "sv", "cheat"  : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor             : 0        :, "sv", "cheat"  : How much to lead a moving target tank_throw_loft_rate                    : 0        :, "sv", "cheat"  : Beyond no-loft range, Tank adds this angle/distance when throwing tank_throw_max_loft_angle               : 30       :, "sv", "cheat"  : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval                 : 8        :, "sv", "cheat"  : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide       : 60       :, "sv", "cheat"  : tank_windup_time                        : 0        :, "cheat", "rep", "cl" : Time from intent to swing that swing actually happens. team_desired                            : 0        :, "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join team_desired2                           : 0        :, "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join terror_ammo_multiplier                  : 2        :, "sv", "cheat"  : Test_CreateEntity                       : cmd      :                  : test_dispatcheffect                     : cmd      :                  : Test a clientside dispatch effect. Usage: test_dispatcheffect     Defau Test_EHandle                            : cmd      :                  : test_entity_blocker                     : cmd      :                  : Test command that drops an entity blocker out in front of the player. test_freezeframe                        : cmd      :                  : Test the freeze frame code. Test_InitRandomEntitySpawner            : cmd      :                  : Test_Loop                               : cmd      :                  : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount                          : cmd      :                  : Test_LoopCount  - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds                  : cmd      :                  : Test_LoopForNumSeconds  - loop back to the specified start point for the specified # of seconds. test_outtro_stats                       : cmd      :                  : test_point                              : cmd      :                  : test_progression_loop                   : 0        :, "sv", "cheat"  : Allow a team of nothing but bots, advance through maps and loop back to start test_progression_loop_rotate_maps       : 1        :, "sv", "cheat"  : When looping, advance to the next map when reach end of campaign test_progression_loop_time              : 3        :, "sv", "cheat"  : When looping, stay in each map for at most the amount of time, in minutes, specified test_progression_restarts_before_rotate : 4        :, "sv", "cheat"  : When looping and rotating, how many times to restart before moving to next campaign Test_ProxyToggle_EnableProxy            : cmd      :                  : Test_ProxyToggle_EnsureValue            : cmd      :                  : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue               : cmd      :                  : Test_RandomChance                       : cmd      :                  : Test_RandomChance   - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS                     : cmd      :                  : Test_RandomPlayerPosition               : cmd      :                  : Test_RemoveAllRandomEntities            : cmd      :                  : Test_RunFrame                           : cmd      :                  : Test_SendKey                            : cmd      :                  : Test_SpawnRandomEntities                : cmd      :                  : Test_StartLoop                          : cmd      :                  : Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript                        : cmd      :                  : Start a test script running.. Test_Wait                               : cmd      :                  : Test_WaitForCheckPoint                  : cmd      :                  : testhudanim                             : cmd      :                  : Test a hud element animation. Arguments: texture_budget_background_alpha         : 128      :, "a"            : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1 texture_budget_panel_height             : 284      :, "a"            : height in pixels of the budget panel texture_budget_panel_width              : 512      :, "a"            : width in pixels of the budget panel texture_budget_panel_x                  : 0        :, "a"            : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y                  : 450      :, "a"            : number of pixels from the top side of the game screen to draw the budget panel think_limit                             : 10       :, "rep", "cl"    : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson                             : cmd      :                  : Switch to thirdperson camera. thirdperson_mayamode                    : cmd      :                  : Switch to thirdperson Maya-like camera controls. thirdpersonshoulder                     : cmd      :                  : Switch to thirdperson-shoulder camera. thread_test_tslist                      : cmd      :                  : thread_test_tsqueue                     : cmd      :                  : threadpool_cycle_reserve                : cmd      :                  : Cycles threadpool reservation by powers of 2 threadpool_run_tests                    : cmd      :                  : timedemo                                : cmd      :                  : Play a demo and report performance info. timedemo_vprofrecord                    : cmd      :                  : Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit                            : cmd      :                  : Play a demo, report performance info, and then exit timeleft                                : cmd      :                  : prints the time remaining until the next mission timerefresh                             : cmd      :                  : Profile the renderer. tir_maxpitch                            : 15       :, "cheat", "cl"  : TrackIR Max Pitch tir_maxroll                             : 90       :, "cheat", "cl"  : TrackIR Max Roll tir_maxx                                : 4        :, "cheat", "cl"  : TrackIR Max X tir_maxy                                 : 6        : , "cheat", "cl"  : TrackIR Max Y tir_maxyaw                               : 90       : , "cheat", "cl"  : TrackIR Max Yaw tir_maxz                                : 1        :, "cheat", "cl"  : TrackIR Max Z toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values. toggle_duck                             : cmd      :                  : toggleconsole                           : cmd      :                  : Show/hide the console. togglescores                            : cmd      :                  : Toggles score panel tongue_allow_voluntary_release          : 0        :, "sv", "cheat"  : Can a Smoker let go with his tongue by clicking or turning away? tongue_bend_point_deflection            : 5        :, "sv", "cheat"  : How far off the first obstacle the tongue bends. tongue_bend_point_needs_LOS             : 0        :, "cheat", "rep", "cl" : Does a bent tongue still need LOS from the bend point? tongue_break_from_damage_amount         : 50       :, "sv", "cheat"  : How much damage to the smoker makes him let go of his victim. tongue_choke_damage_amount              : 10       :, "sv", "cheat"  : How much damage the choke does. tongue_choke_damage_interval            : 1        :, "sv", "cheat"  : How often the choke does damage. tongue_cone_start_tolerance             : 0        :, "sv", "cheat"  : How wide the cone is for a tongue hit. tongue_debug                            : 0        :, "sv", "cheat"  : Print debug info for tongue tongue_dropping_to_ground_time          : 2        :, "sv", "cheat"  : A miss or a wall hit will wait this long before pulling back. tongue_fire_hit_mulligan                : 0        :, "cheat", "rep", "cl" : If we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit. tongue_fly_speed                        : 1000     :, "sv", "cheat"  : How fast a tongue flies through the air. tongue_force_break                      : 0        :, "sv", "cheat"  : Force an existing attached tongue to break, for debugging tongue_gravity_force                    : 4000     :, "cheat", "rep", "cl" : The speed that gravity tries to pull us downwards while being tongued. tongue_health                           : 100      :, "sv", "cheat"  : Tongue health tongue_hit_delay                        : 20       :, "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. tongue_kill_smoker_on_detach            : 1        :, "sv", "cheat"  : Do we kill the smoker when they take enough damage to detach the tongue? tongue_los_forgiveness_time             : 1        :, "sv", "cheat"  : A traveling tongue can lose LOS for this amount of time and still hit. tongue_miss_delay                       : 15       :, "sv", "cheat"  : How long a smoker must wait to shoot his tongue after a miss. tongue_no_progress_break_interval       : 10       :, "sv", "cheat"  : How long of the victim making no progress until we break the tongue. tongue_no_progress_choke_early_ambush_delay : 0       :, "sv", "cheat"  : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st tongue_no_progress_choke_early_delay    : 1        :, "sv", "cheat"  : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta tongue_no_progress_choke_time           : 0        :, "sv", "cheat"  : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. tongue_no_progress_damage_interval      : 0        :, "sv", "cheat"  : How long of the victim making no progress until we start choking him. tongue_no_progress_tolerance            : 25       :, "sv", "cheat"  : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. tongue_player_dropping_to_ground_time   : 1        :, "sv", "cheat"  : How long after the tongue disconnects will a player need to wait. tongue_range                            : 750      :, "sv", "cheat"  : How far a smoker can shoot his tongue. tongue_release_fatigue_penalty          : 2500     :, "sv", "cheat"  : How much fatigue the victim gets when released, to slow him down. tongue_start_pull_delay                 : 0        :, "cheat", "rep", "cl" : How long from tongue contact to tongue pulling. tongue_unbend                           : 1        :, "sv", "cheat"  : Can the smoker tongue unbend? tongue_vertical_choke_dot               : 0        :, "sv", "cheat"  : DotProduct between tongue and vertical required to start choking. tongue_vertical_choke_height            : 40       :, "sv", "cheat"  : Need to have victim this high off ground to choke him. tongue_vertical_choke_time_off_ground   : 0        :, "sv", "cheat"  : Need to have victim off ground for this long to choke him. tongue_victim_acceleration              : 30       :, "cheat", "rep", "cl" : Acceleration while tongued. tongue_victim_accuracy_penalty          : 0        :, "cheat", "rep", "cl" : How much someone's accuracy suffers while being dragged by a tongue. tongue_victim_max_speed                 : 175      :, "cheat", "rep", "cl" : The fastest the tongue can get you going. tp_schedule_post_think                  : 1        :, "sv", "cheat"  : Schedule post-think operations to run at 10hz travel_distance                         : cmd      :                  : Build the shortest path from the previously marked area to the currently selected one and print the length of that path. tv_clients                              : cmd      :                  : Shows list of connected SourceTV clients. tv_enable                               : 0        :                  : Activates SourceTV on server. tv_msg                                  : cmd      :                  : Send a screen message to all clients. tv_nochat                               : 0        :, "a", "user"    : Don't receive chat messages from other SourceTV spectators tv_port                                 : 27020    :                  : Host SourceTV port tv_record                               : cmd      :                  : Starts SourceTV demo recording. tv_relay                                : cmd      :                  : Connect to SourceTV server and relay broadcast. tv_retry                                : cmd      :                  : Reconnects the SourceTV relay proxy. tv_status                               : cmd      :                  : Show SourceTV server status. tv_stop                                 : cmd      :                  : Stops the SourceTV broadcast. tv_stoprecord                           : cmd      :                  : Stops SourceTV demo recording. ui_posedebug_fade_in_time               : 0        :, "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme                          : cmd      :                  : Reloads the resource files for the active UI window ui_showtitlesafe                        : cmd      :                  : Displays the title safty bounds on the current frame ui_test_wait                            : cmd      :                  : unbind                                  : cmd      :                  : Unbind a key. unbindall                               : cmd      :                  : Unbind all keys. unpause                                 : cmd      :                  : Unpause the game. use                                     : cmd      :                  : Use a particular weapon  Arguments:  -use                                    : cmd      :                  : +use                                    : cmd      :                  : user                                    : cmd      :                  : Show user data. user_context                            : cmd      :                  : Set a Rich Presence Context: user_context user_property                           : cmd      :                  : Set a Rich Presence Property: user_property users                                   : cmd      :                  : Show user info for players on server. vcollide_wireframe                      : 0        :, "cheat", "cl"  : Render physics collision models in wireframe vehicle_flushscript                     : cmd      :                  : Flush and reload all vehicle scripts version                                 : cmd      :                  : Print version info string. versus_shove_fov_pounce_only            : 0        :, "cheat", "rep", "cl" : If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing versus_shove_hunter_fov                 : 90       :, "cheat", "rep", "cl" : Angle that survivor shove will hit hunters versus_tank_bonus_health                : 1        :, "sv", "cheat"  : -vgui_drawtree                          : cmd      :                  : +vgui_drawtree                          : cmd      :                  : vgui_drawtree                           : 0        :, "cheat"        : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_clear                     : cmd      :                  : vgui_dump_panels                        : cmd      :                  : vgui_dump_panels [visible] vgui_message_dialog_modal               : 1        :, "a", "cl"      : vgui_spew_fonts                         : cmd      :                  : vgui_togglepanel                        : cmd      :                  : show/hide vgui panel by name. view_offset_down                        : 16       :, "cheat", "rep", "cl" : view_offset_forward                     : 8        :, "cheat", "rep", "cl" : view_offset_up                          : -16      :, "cheat", "rep", "cl" : viewanim_addkeyframe                    : cmd      :                  : viewanim_create                         : cmd      :                  : viewanim_create viewanim_load                           : cmd      :                  : load animation from file viewanim_reset                          : cmd      :                  : reset view angles! viewanim_save                           : cmd      :                  : Save current animation to file viewanim_test                           : cmd      :                  : test view animation viewmodel_fov                           : 50       :, "cheat", "cl"  : vis_debug                               : 0        :, "sv", "cheat"  : vis_force                               : 0        :, "sv", "cheat"  : vismon_poll_frequency                   : 0        :, "sv", "cheat"  : vismon_trace_limit                      : 12       :, "sv", "cheat"  : vm_debug                                : 0        :, "cheat", "cl"  : voice_enable                            : 1        :, "a"            : voice_forcemicrecord                    : 1        :, "a"            : voice_inputfromfile                     : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback                          : 0        :, "user"         : voice_modenable                         : 1        :, "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_printtalkers                      : cmd      :                  : voice debug. voice_recordtofile                      : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale                             : 0        :, "a"            : voice_spatialize                        : 0        :, "user", "cl"   : Spatializes voice chat voice_threshold                         : 2000     :, "a"            : voice_vox                               : 0        :, "a", "cl"      : Voice chat uses a vox-style always on -voicerecord                             : cmd      :                  : +voicerecord                            : cmd      :                  : voicerecord_toggle                      : cmd      :                  : volume                                  : 0        :, "a"            : Sound volume vox_reload                              : cmd      :                  : Reload sentences.txt file voxeltree_box                           : cmd      :                  : View entities in the voxel-tree inside box . voxeltree_playerview                    : cmd      :                  : View entities in the voxel-tree at the player position. voxeltree_sphere                        : cmd      :                  : View entities in the voxel-tree inside sphere . voxeltree_view                          : cmd      :                  : View entities in the voxel-tree. vphys_sleep_timeout                     : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep vprof                                   : cmd      :                  : Toggle VProf profiler vprof_adddebuggroup1                    : cmd      :                  : add a new budget group dynamically for debugging vprof_cachemiss                         : cmd      :                  : Toggle VProf cache miss checking vprof_cachemiss_off                     : cmd      :                  : Turn off VProf cache miss checking vprof_cachemiss_on                      : cmd      :                  : Turn on VProf cache miss checking vprof_child                             : cmd      :                  : vprof_collapse_all                      : cmd      :                  : Collapse the whole vprof tree vprof_dump_counters                     : cmd      :                  : Dump vprof counters to the console vprof_dump_groupnames                   : cmd      :                  : Write the names of all of the vprof groups to the console. vprof_expand_all                        : cmd      :                  : Expand the whole vprof tree vprof_expand_group                      : cmd      :                  : Expand a budget group in the vprof tree by name vprof_generate_report                   : cmd      :                  : Generate a report to the console. vprof_generate_report_AI                : cmd      :                  : Generate a report to the console. vprof_generate_report_AI_only           : cmd      :                  : Generate a report to the console. vprof_generate_report_budget            : cmd      :                  : Generate a report to the console based on budget group. vprof_generate_report_hierarchy         : cmd      :                  : Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd     :                  : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load          : cmd      :                  : Generate a report to the console. vprof_graphheight                       : 256      :, "a"            : vprof_graphwidth                        : 512      :, "a"            : vprof_nextsibling                       : cmd      :                  : vprof_off                               : cmd      :                  : Turn off VProf profiler vprof_on                                : cmd      :                  : Turn on VProf profiler vprof_parent                            : cmd      :                  : vprof_playback_average                  : cmd      :                  : Average the next N frames. vprof_playback_start                    : cmd      :                  : Start playing back a recorded .vprof file. vprof_playback_step                     : cmd      :                  : While playing back a .vprof file, step to the next tick. vprof_playback_stepback                 : cmd      :                  : While playing back a .vprof file, step to the previous tick. vprof_playback_stop                     : cmd      :                  : Stop playing back a recorded .vprof file. vprof_prevsibling                       : cmd      :                  : vprof_record_start                      : cmd      :                  : Start recording vprof data for playback later. vprof_record_stop                       : cmd      :                  : Stop recording vprof data vprof_remote_start                      : cmd      :                  : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop                       : cmd      :                  : Stop an existing remote VProf data request vprof_reset                             : cmd      :                  : Reset the stats in VProf profiler vprof_reset_peaks                       : cmd      :                  : Reset just the peak time in VProf profiler vprof_unaccounted_limit                 : 0        :, "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose                           : 1        :, "a"            : Set to one to show average and peak times vprof_vtune_group                       : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec                       : 10       :, "a"            : Above this many milliseconds render the label red to indicate slow code. vs_tank_damage                          : 24       :, "sv", "cheat"  : Amount of damage done by a vs tank's melee attack vs_threat_initial_distance_first_map_max : 12000   :, "sv", "cheat"  : Max distance of starting threat area in vs mode on the first map vs_threat_initial_distance_first_map_min : 8000    :, "sv", "cheat"  : Min distance of starting threat area in vs mode on the first map vs_threat_initial_distance_max          : 8000     :, "sv", "cheat"  : Max distance of starting threat area in vs mode vs_threat_initial_distance_min          : 3000     :, "sv", "cheat"  : Min distance of starting threat area in vs mode vs_threat_radius                        : 200      :, "sv", "cheat"  : Distance from the escape route for placing threats vslm_l4d_vs_farm01_hilltop              : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm02_traintunnel          : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm03_bridge               : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm04_barn                 : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm05_cornfield            : 2        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital01_apartment        : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital02_subway           : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital03_sewers           : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital04_interior         : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital05_rooftop          : 2        :, "cheat", "rep", "cl" : Versus mode score modifier. vtune                                   : cmd      :                  : Controls VTune's sampling. +walk                                   : cmd      :                  : -walk                                   : cmd      :                  : warp_all_survivors_here                 : cmd      :                  : Warp all survivors to the player's cursor warp_all_survivors_to_battlefield       : cmd      :                  : Warp all Survivors to the battlefield warp_all_survivors_to_checkpoint        : cmd      :                  : Warp all Survivors to the exit checkpoint warp_all_survivors_to_finale            : cmd      :                  : Warp all Survivors to the finale radio warp_far_survivor_here                  : cmd      :                  : Teleport the farthest away Survivor to your cursor position warp_to_start_area                      : cmd      :                  : Warp yourself to a survivor spawn area weapon_reparse_client                   : cmd      :                  : Reloads the weapon script files weapon_reparse_server                   : cmd      :                  : Reloads the weapon script files windows_speaker_config                  : 6        :, "a"            : wipe_attributes                         : cmd      :                  : Clear all attributes of selected area. wipe_nav_attributes                     : cmd      :                  : Clear all nav attributes of selected area. writeid                                 : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip                                 : cmd      :                  : Save the ban list to banned_ip.cfg. xbox_autothrottle                       : 1        :, "a", "sv"      : xbox_throttlebias                       : 100      :, "a", "sv"      : xbox_throttlespoof                      : 200      :, "a", "sv"      : xload                                   : cmd      :                  : Load a saved game from a 360 storage device. xlook                                   : cmd      :                  : xmove                                   : cmd      :                  : xsave                                   : cmd      :                  : Saves current game to a 360 storage device.

z_acquire_far_range                     : 2500     :, "sv", "cheat"  : z_acquire_far_time                      : 5        :, "sv", "cheat"  : z_acquire_near_range                    : 200      :, "sv", "cheat"  : z_acquire_near_time                     : 0        :, "sv", "cheat"  : z_acquire_time_variance_factor          : 0        :, "sv", "cheat"  : z_add                                   : cmd      :                  : Add an Infected - optional x y z arguments for world position to add them z_added_light_debug                     : 0        :, "cheat", "cl"  : z_alert_dot                             : 0        :, "sv", "cheat"  : z_alert_range                           : 1000     :, "sv", "cheat"  : z_allow_ai_to_use_abilities             : 1        :, "sv", "cheat"  : If zero, Hunters wont pounce, Tanks wont throw rocks, etc z_attack_flow_range                     : 1500     :, "sv", "cheat"  : z_attention_range_lying_modifier        : 0        :, "sv", "cheat"  : z_attention_range_sitting_modifier      : 0        :, "sv", "cheat"  : z_avoid_max_range                       : 100      :, "sv", "cheat"  : z_avoid_min_range                       : 30       :, "sv", "cheat"  : z_avoid_power                           : 10       :, "sv", "cheat"  : z_avoidforce                            : 2500     :, "cheat", "rep", "cl" : z_avoidteammates                        : 1        :, "cheat", "rep", "cl" : z_award_debug                           : 0        :, "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) z_background_limit                      : 20       :, "sv", "cheat"  : How many common infected are on the background map at once. z_backspeed                             : 450      :, "cheat", "rep", "cl" : z_boomer_gibs                           : 0        :, "cheat", "cl"  : z_boomer_near_dist                      : 180      :, "sv", "cheat"  : z_boss_crouch                           : 0        :, "sv", "cheat"  : Forces boss zombie bots to crouch z_boundary_clear_type                   : 1        :, "sv", "cheat"  : 0 = floodfill, 1 = new creep z_boundary_max_range                    : 5000     :, "sv", "cheat"  : z_boundary_spread_speed                 : 200      :, "sv", "cheat"  : z_brawl_chance                          : 2        :, "sv", "cheat"  : z_breakable_damage                      : 4        :, "sv", "cheat"  : z_burning_lifetime                      : 30       :, "sv", "cheat"  : Number of seconds a burning zombie takes to crisp z_camo_decay_rate                       : 0        :, "cheat", "cl"  : How fast the camouflage effect dies on ragdolls z_carry_max_mass                        : 250      :, "cheat", "rep", "cl" : z_chance                                : 60       :, "sv", "cheat"  : z_claw_hit_pitch_max                    : 20       :, "sv", "cheat"  : z_claw_hit_pitch_min                    : -20      :, "sv", "cheat"  : z_claw_hit_yaw_max                      : 20       :, "sv", "cheat"  : z_claw_hit_yaw_min                      : -20      :, "sv", "cheat"  : z_clear_area_range                      : 300      :, "sv", "cheat"  : z_clear_max_time                        : 5        :, "sv", "cheat"  : z_clear_min_time                        : 0        :, "sv", "cheat"  : z_clear_min_time_range                  : 300      :, "sv", "cheat"  : z_clear_range                           : 750      :, "sv", "cheat"  : z_close_target_notice_distance          : 60       :, "sv", "cheat"  : How far an attacking zombie will look for a nearby target on their way to their chosen victim. z_common_limit                          : 30       :, "sv", "cheat"  : How many common infecteds we can have at once. z_cooldown_spawn_safety_range           : 1000     :, "sv", "cheat"  : z_cough_cloud_expire                    : 14       :, "sv", "cheat"  : You don't cough after a smoke cloud has existed this long. z_cough_cloud_initial_cough_delay       : 0        :, "sv", "cheat"  : You don't cough until smoke cloud exists for this long. z_cough_cloud_radius                    : 175      :, "sv", "cheat"  : How far from center of smoke cloud makes you cough. z_cough_duration                        : 5        :, "cheat", "rep", "cl" : How long a cougher continuously coughs for. z_cough_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow. z_cough_interval                        : 20       :, "cheat", "rep", "cl" : How often a cougher can cough. z_credits_interval                      : 0        :, "sv", "cheat"  : z_crouch_speed                          : 75       :, "cheat", "rep", "cl" : z_cull_timeout                          : 5        :, "sv", "cheat"  : Grace period before player zombie is culled for being too far away z_deafen_radius_one                     : 100      :, "sv", "cheat"  : z_deafen_radius_three                   : 200      :, "sv", "cheat"  : z_deafen_radius_two                     : 150      :, "sv", "cheat"  : z_debug                                 : 0        :, "sv", "cheat"  : z_debug_activities                      : 0        :, "sv", "cheat"  : z_debug_avoid                           : 0        :, "sv", "cheat"  : z_debug_breakables                      : 0        :, "sv", "cheat"  : z_debug_climb                           : 0        :, "sv", "cheat"  : z_debug_cull                            : 0        :, "sv", "cheat"  : z_debug_escape_scan                     : 0        :, "sv", "cheat"  : z_debug_falling_damage                  : 0        :, "sv", "cheat"  : z_debug_fog                             : 0        :, "sv", "cheat"  : z_debug_infected_anim_report            : cmd      :                  : Prints the server's layer info for the specified infected z_debug_ledges                          : 0        :, "sv", "cheat"  : z_debug_mob_spawn                       : 0        :, "sv", "cheat"  : z_debug_neighbors                       : 0        :, "sv", "cheat"  : z_debug_path_stress_test                : cmd      :                  : Stress-tests Path::Compute on an Infected. Optional argument is number of times to invoke Compute z_debug_population                      : 0        :, "sv", "cheat"  : z_debug_spawn_ahead                     : 0        :, "sv", "cheat"  : z_debug_spawn_set                       : -1       :, "sv", "cheat"  : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above z_debug_spawnable_areas                 : 0        :, "sv", "cheat"  : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) z_debug_tank_spawn                      : 1        :, "sv", "cheat"  : When console spawning a tank automatically give it to a player. z_decals                                : cmd      :                  : Splat decals on all infected z_density_region_length                 : 1500     :, "sv", "cheat"  : z_destroy_on_attack                     : 0        :, "sv", "cheat"  : When an infected starts punching its victim, destroy it. Useful for demos. z_difficulty                            : 0        :, "rep", "cl"    : Difficulty of the current game (Easy, Normal, Hard, Impossible) z_director_special_spawn_delay          : 10       :, "sv", "cheat"  : z_discard_min_range                     : 1000     :, "sv", "cheat"  : Don't relocate PZs closer than this regardless of flow distance z_discard_range                         : 2500     :, "sv", "cheat"  : Discard Zombies farther away than this z_do_tracers                            : 1        :, "cheat", "rep", "cl" : Do we want tracers at all? z_dont_clear                            : 0        :, "sv", "cheat"  : z_door_reopen_interval                  : 0        :, "sv", "cheat"  : Closed doors can be re-opened after this amount of time z_door_retry_interval                   : 1        :, "sv", "cheat"  : Interval at which blocked doors will try to reopen z_escape_route_alpha                    : 25       :, "cheat", "cl"  : z_escape_route_force_visible            : 0        :, "cheat", "cl"  : z_exploding_health                      : 50       :, "sv", "cheat"  : Exploding Zombie max health z_exploding_limit                       : 1        :, "sv", "cheat"  : z_exploding_shove_interval              : 10       :, "sv", "cheat"  : z_exploding_shove_max                   : 5        :, "sv", "cheat"  : z_exploding_shove_min                   : 4        :, "sv", "cheat"  : z_exploding_speed                       : 175      :, "cheat", "rep", "cl" : z_exploding_splat                       : 50       :, "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage z_exploding_splat_radius                : 200      :, "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it z_expressions                            : 1        : , "sv", "cheat"  : z_falling_land_forward_speed            : 200      :, "sv", "cheat"  : Minimum falling speed to cause a stumbling forward landing animation to occur z_falling_land_hard_speed               : 200      :, "sv", "cheat"  : Minimum falling speed to cause a 'hard' landing animation to occur z_falling_land_speed                    : 200      :, "sv", "cheat"  : Minimum falling speed to cause a landing animation to occur z_finale_chance                         : 100      :, "sv", "cheat"  : z_finale_spawn_safety_range             : 600      :, "sv", "cheat"  : z_first_aid_cabinets                    : 0        :, "sv", "cheat"  : z_force_attack_from_sound_range         : 750      :, "sv", "cheat"  : z_forcezombiemodel                      : 0        :, "sv", "cheat"  : remove variability in infected models and instead use the specified model from z_zombieforcemodelname z_forcezombiemodelname                  : 0        :, "sv", "cheat"  : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. z_forwardspeed                          : 450      :, "cheat", "rep", "cl" : z_friendly_fire_forgiveness             : 1        :, "sv", "cheat"  : Ignore friendly fire that appears to be unintentional. z_frustration                           : 1        :, "cheat", "rep", "cl" : z_frustration_blink_percent             : 0        :, "cheat", "cl"  : z_frustration_blink_rate                : 10       :, "cheat", "cl"  : z_frustration_lifetime                  : 20       :, "sv", "cheat"  : Frustration will accumulate for this many seconds before forcing an AI tank takeover z_frustration_los_delay                 : 2        :, "sv", "cheat"  : z_frustration_spawn_delay               : 10       :, "sv", "cheat"  : z_gas_health                            : 250      :, "sv", "cheat"  : Gas Zombie max health z_gas_limit                             : 1        :, "sv", "cheat"  : z_gas_speed                             : 210      :, "cheat", "rep", "cl" : z_ghost_checkpoint_spawn_interval       : 30       :, "sv", "cheat"  : Interval for spawning special zombies while survivors are in the checkpoint z_ghost_finale_spawn_interval           : 20       :, "sv", "cheat"  : Interval for spawning special zombies during the finale z_ghost_spawn_in_start                  : 0        :, "sv", "cheat"  : Allow ghosts to materialize while players are in the start area z_ghost_spawn_interval                  : 60       :, "sv", "cheat"  : Interval for spawning special zombies z_ghost_speed                           : 450      :, "cheat", "rep", "cl" : z_ghost_travel_distance                 : 1000     :, "sv", "cheat"  : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors z_gib_limb_distance                     : 400      :, "sv", "cheat"  : Rifles and sniper rifles can dismember at this range z_gib_limb_distance_buckshot            : 350      :, "sv", "cheat"  : Shotguns can dismember at this range z_gib_limb_distance_headshot            : 2000     :, "sv", "cheat"  : Rifles and sniper rifles can decapitate at this range z_gib_limb_distance_headshot_zoomed     : 4000     :, "sv", "cheat"  : Sniper rifles can decapitate at this range when zoomed z_gib_limb_distance_zoomed              : 800      :, "sv", "cheat"  : Sniper rifles can dismember at this range when zoomed z_gib_limbs                             : 25       :, "sv", "cheat"  : Limbs can be shot off infected when doing this much damage (0 disables) z_grab_force                            : 0        :, "sv", "cheat"  : For testing - always grab ledges regardless of estimated falling damage z_grab_ledges_solo                      : 0        :, "sv", "cheat"  : For testing - grab ledges even if you're the last survivor z_gun_damage                            : 10       :, "cheat", "rep", "cl" : z_gun_debug_player_index                : 0        :, "cheat", "rep", "cl" : z_gun_force                             : 300      :, "sv", "cheat"  : z_gun_horiz_punch                       : 0        :, "cheat", "rep", "cl" : Toggles horizontal punchangles for guns z_gun_kick                              : 0        :, "cheat", "rep", "cl" : Firing a gun can knock the player's view this amount of the current spread z_gun_physics_force                     : 25       :, "sv", "cheat"  : How hard we push things that aren't players or doors. z_gun_range                             : 75       :, "cheat", "rep", "cl" : z_gun_stun_duration                     : 1        :, "cheat", "rep", "cl" : z_gun_survivor_force                    : 200      :, "sv", "cheat"  : z_gun_survivor_friend_push              : 1        :, "cheat", "rep", "cl" : Allow survivors to push survivors with a right click. z_gun_survivor_shove_dot                : 0        :, "sv", "cheat"  : Max dot of a shove swing that can push a fellow survivor z_gun_swing_duration                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_interval                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_vs_amt_penalty              : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_cooldown                 : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_max_penalty              : 6        :, "cheat", "rep", "cl" : z_gun_swing_vs_min_penalty              : 3        :, "cheat", "rep", "cl" : z_gun_swing_vs_restore_time             : 4        :, "cheat", "rep", "cl" : z_gun_vertical_punch                    : 1        :, "cheat", "rep", "cl" : Toggles vertical punchangles for guns z_health                                : 50       :, "sv", "cheat"  : Zombie max health z_hear_gunfire_range                    : 200      :, "sv", "cheat"  : z_hear_runner_far_range                 : 750      :, "sv", "cheat"  : z_hear_runner_near_range                : 500      :, "sv", "cheat"  : z_hit_from_behind_cosine                : 0        :, "sv", "cheat"  : z_hit_from_behind_factor                : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits Survivor from behind z_hit_incap_factor_easy                 : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_expert               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_hard                 : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_normal               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hunter_claw_buildup_growl_percent     : 0        :, "sv", "cheat"  : When at least this charged up, Hunter starts growling constantly. z_hunter_claw_force                     : 240      :, "cheat", "rep", "cl" : Force with which the claw shoves other zombies away z_hunter_claw_max_buildup_time          : 3        :, "sv", "cheat"  : Attack button held longer than this gets no extra benefit. z_hunter_claw_plays_hit_anims           : 0        :, "cheat", "rep", "cl" : Play the new hit anims for debugging? z_hunter_claw_range                     : 52       :, "cheat", "rep", "cl" : Range of the Claw weapon z_hunter_claw_range_down                : 70       :, "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. z_hunter_claw_start_buildup_time        : 0        :, "sv", "cheat"  : Attack button released in less than this time is just a click. z_hunter_claw_swing_duration            : 0        :, "cheat", "rep", "cl" : z_hunter_claw_swing_interval            : 1        :, "cheat", "rep", "cl" : z_hunter_claw_swing_miss_interval       : 0        :, "cheat", "rep", "cl" : z_hunter_ground_normal                  : 0        :, "cheat", "rep", "cl" : z_hunter_health                         : 250      :, "sv", "cheat"  : Zombie max health z_hunter_limit                          : 1        :, "sv", "cheat"  : z_hunter_lunge_stagger_time             : 1        :, "sv", "cheat"  : z_hunter_speed                          : 300      :, "cheat", "rep", "cl" : z_increment_head                        : cmd      :                  : Switch to next head bodygroup z_increment_lower                       : cmd      :                  : Switch to next lower body bodygroup z_increment_skin                        : cmd      :                  : Switch to next skin z_increment_upper                       : cmd      :                  : Switch to next upper body bodygroup z_infected_flashlight                   : 1        :, "sv", "cheat"  : z_infected_invuln                       : 0        :, "sv", "cheat"  : z_infected_move                         : 1        :, "sv", "cheat"  : z_last_area_update_tolerance            : 4        :, "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area z_last_man_run_interval                 : 3        :, "sv", "cheat"  : z_lean_wall_align_speed                 : 300      :, "sv", "cheat"  : z_look_at_local_player                  : 0        :, "sv", "cheat"  : For demo purposes z_lunge_interval                        : 0        :, "cheat", "rep", "cl" : z_lunge_power                           : 600      :, "cheat", "rep", "cl" : z_lunge_up                              : 200      :, "cheat", "rep", "cl" : z_max_blood_scale                       : 3        :, "cheat", "cl"  : The biggest starting scale a blood puff can be. z_max_hunter_pounce_stagger_duration    : 0        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. z_max_neighbor_range                    : 200      :, "sv", "cheat"  : Max range for neighbor collection for avoidance z_max_path_length                       : 5000     :, "sv", "cheat"  : z_max_stagger_duration                  : 6        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor. z_mega_mob_size                         : 50       :, "sv", "cheat"  : z_mega_mob_spawn_max_interval           : 900      :, "sv", "cheat"  : z_mega_mob_spawn_min_interval           : 420      :, "sv", "cheat"  : z_min_ladder_mount_dot                  : 0        :, "cheat", "rep", "cl" : Minimum 2D dot product from player's view to a ladder to be able to grab it z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time z_minigun_damage_rate                   : 48000    :, "sv", "cheat"  : Minigun damage rate, in health/minute z_minigun_fire_think_interval           : 0        :, "sv", "cheat"  : z_minigun_overheat_time                 : 20       :, "sv", "cheat"  : Minigun overheat time z_minigun_rate_of_fire                  : 1500     :, "sv", "cheat"  : Minigun rate of fire, in bullets/minute z_minion_aim_tolerance                  : 0        :, "sv", "cheat"  : z_minion_limit                          : 3        :, "sv", "cheat"  : z_mob_min_notify_count                  : 10       :, "sv", "cheat"  : Mobs at least this large trigger 'mob' events z_mob_music_size                        : 2        :, "sv", "cheat"  : Spotting a mob this large plays music z_mob_population_density                : 0        :, "sv", "cheat"  : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) z_mob_recharge_rate                     : 0        :, "sv", "cheat"  : z_mob_sacrifice_timeout                 : 5        :, "sv", "cheat"  : z_mob_spawn_finale_size                 : 20       :, "sv", "cheat"  : z_mob_spawn_max_interval_easy           : 240      :, "sv", "cheat"  : z_mob_spawn_max_interval_expert         : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_hard           : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_normal         : 180      :, "sv", "cheat"  : z_mob_spawn_max_size                    : 30       :, "sv", "cheat"  : z_mob_spawn_min_interval_easy           : 120      :, "sv", "cheat"  : z_mob_spawn_min_interval_expert         : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_hard           : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_normal         : 90       :, "sv", "cheat"  : z_mob_spawn_min_size                    : 10       :, "sv", "cheat"  : z_must_wander                           : 0        :, "sv", "cheat"  : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down. z_mute_infected                         : 0        :, "sv", "cheat"  : If nonzero, common infected will not growl, yell, etc z_nav_debug                             : 0        :, "sv", "cheat"  : z_nextmission                           : cmd      :                  : Sets the next mission at the end of the current mission z_nightvision_b                         : 128      :, "a", "cl"      : z_nightvision_g                         : 192      :, "a", "cl"      : z_nightvision_r                         : 255      :, "a", "cl"      : z_no_cull                               : 0        :, "sv", "cheat"  : If nonzero, the Director will not cull common infected z_noise_level_display                   : 0        :, "sv", "cheat"  : Show noise levels on players? z_noise_level_fade_rate                 : 40       :, "cheat", "rep", "cl" : How much noise we lose each tick, after hold_time expires. z_noise_level_footstep                  : 50       :, "sv", "cheat"  : How much noise we make with a footstep. z_noise_level_footstep_in_water         : 75       :, "sv", "cheat"  : How much noise we make with a footstep while in water. z_noise_level_hold_time                 : 0        :, "cheat", "rep", "cl" : How long we hold a given noise level before it starts to fade. z_noise_level_max                       : 135      :, "cheat", "rep", "cl" : The highest the noise level can go. z_noise_level_vocalize                  : 75       :, "sv", "cheat"  : How much noise we make when we say things. z_non_head_damage_factor_easy           : 2        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_expert         : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_hard           : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_normal         : 1        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_notice_it_range                       : 1500     :, "sv", "cheat"  : z_notice_near_range                     : 100      :, "sv", "cheat"  : z_player_lunge_up                       : 150      :, "cheat", "rep", "cl" : z_player_zombie_debug                   : 0        :, "sv", "cheat"  : z_player_zombie_land_delay              : 0        :, "sv", "cheat"  : z_player_zombie_min_dead_time           : 2        :, "sv", "cheat"  : The minimum time a PC zombie must be dead before being eligible to respawn z_pounce_allow_partial_hidden           : 1        :, "sv", "cheat"  : z_pounce_crouch_delay                   : 1        :, "cheat", "rep", "cl" : z_pounce_damage                         : 5        :, "sv", "cheat"  : z_pounce_damage_delay                   : 1        :, "sv", "cheat"  : z_pounce_damage_interrupt               : 50       :, "sv", "cheat"  : Taking this much damage interrupts a pounce attempt z_pounce_damage_interval                : 0        :, "sv", "cheat"  : z_pounce_delay                          : 0        :, "sv", "cheat"  : z_pounce_door_damage                    : 500      :, "sv", "cheat"  : z_pounce_silence_range                  : 500      :, "sv", "cheat"  : z_pounce_stumble_force                  : 5        :, "sv", "cheat"  : Force of the stumble effect when a hunter pounces on someone z_prevent_burrowing                     : 1        :, "sv", "cheat"  : Use extra tracelines to prevent burrowing zombies z_puking_eye_height                     : 44       :, "cheat", "rep", "cl" : z_push_force                            : 2000     :, "sv", "cheat"  : z_push_mass_max                         : 200      :, "sv", "cheat"  : z_pushaway_force                        : 100      :, "sv", "cheat"  : How hard the infected shove non-IT Survivors out of their way to reach the IT victim z_randombodygroups                      : 1        :, "sv", "cheat"  : Set to zero to disable random body groups on infected z_randomskins                           : 1        :, "sv", "cheat"  : Set to zero to disable random skins on infected z_reload_chatter_debug                  : 0        :, "sv", "cheat"  : Should we give devtext explanations of why we didn't say 'Reloading'? z_reload_chatter_intensity              : 0        :, "sv", "cheat"  : Intensity level at which players start saying 'Reloading' z_reload_chatter_nearby_friend_range    : 600      :, "sv", "cheat"  : A friend needs to be this close to say'Reloading' z_reload_chatter_recent_enemy           : 1        :, "sv", "cheat"  : An enemy needs to have been seen this recently to say 'Reloading' z_reload_chatter_shotgun_ammo_threshold : 6        :, "sv", "cheat"  : Players don't say 'Reloading' when reloading a shotgun that has this many shells already z_reload_chatter_shotgun_interval       : 10       :, "sv", "cheat"  : z_removeitems                           : cmd      :                  : Removes all items from survivors z_reset_population_counter              : cmd      :                  : For debugging z_respawn_distance                      : 100      :, "sv", "cheat"  : Infected can try a respawn within this far of their original spawn z_respawn_interval                      : 10       :, "sv", "cheat"  : Infected can try a respawn within this many seconds of spawning z_restrict_team_change                  : 0        :, "sv", "cheat"  : z_round_start_replacement_time          : 30       :, "sv", "cheat"  : z_run_exertion_interval                 : 1        :, "sv", "cheat"  : z_safe_spawn_range                      : 250      :, "sv", "cheat"  : Minimum range for spawning special zombies z_scout_mob_spawn_range                 : 3000     :, "sv", "cheat"  : z_shotgun_bonus_damage_multiplier       : 5        :, "sv", "cheat"  : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. z_shotgun_bonus_damage_range            : 100      :, "sv", "cheat"  : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. z_shove_friend_speed                    : 130      :, "sv", "cheat"  : z_show_bottlenecks                      : 0        :, "sv", "cheat"  : z_show_clear                            : 0        :, "sv", "cheat"  : z_show_completely_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_damaging                         : 0        :, "sv", "cheat"  : z_show_escape_route                     : 0        :, "sv", "cheat"  : z_show_flow_delta                       : 0        :, "sv", "cheat"  : z_show_flow_distance                    : 0        :, "sv", "cheat"  : z_show_infected                         : 0        :, "sv", "cheat"  : z_show_last_area                        : 0        :, "sv", "cheat"  : Draws a line from each player to the center of their last known nav area z_show_mutually_visible_set             : 0        :, "sv", "cheat"  : z_show_population_density               : 0        :, "sv", "cheat"  : z_show_potentially_visible              : 0        :, "sv", "cheat"  : z_show_potentially_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_swings                           : 0        :, "cheat", "rep", "cl" : z_show_traffic                          : 0        :, "sv", "cheat"  : z_sidespeed                             : 450      :, "cheat", "rep", "cl" : z_skirmish_spawn_max_interval           : 90       :, "sv", "cheat"  : z_skirmish_spawn_max_size               : 4        :, "sv", "cheat"  : z_skirmish_spawn_min_interval           : 45       :, "sv", "cheat"  : z_skirmish_spawn_min_size               : 1        :, "sv", "cheat"  : z_spawn                                 : cmd      :                  : . Spawns the specified zombie(s) under your cursor, or out z_spawn_flow_limit                      : 1500     :, "sv", "cheat"  : z_spawn_height                          : 0        :, "sv", "cheat"  : Height above ground z_spawn places new infected z_spawn_mobs_behind_chance              : 75       :, "sv", "cheat"  : Percentage chance that a mob will spawn behind the Survivor team z_spawn_mobs_from_selected_set          : 0        :, "sv", "cheat"  : Spawn subsequent mobs from the currently selected set via the nav mesh editor z_spawn_range                           : 1500     :, "sv", "cheat"  : z_spawn_safety_range                    : 550      :, "sv", "cheat"  : z_spawn_speed                           : 450      :, "cheat", "rep", "cl" : z_special_spawn_interval                : 45       :, "sv", "cheat"  : Interval for spawning special zombies z_speed                                 : 250      :, "cheat", "rep", "cl" : z_splat_survivor_pitch_max              : 25       :, "sv", "cheat"  : z_splat_survivor_pitch_min              : 15       :, "sv", "cheat"  : z_splat_survivor_shake_amplitude        : 50       :, "sv", "cheat"  : z_splat_survivor_shake_duration         : 1        :, "sv", "cheat"  : z_splat_survivor_shake_frequency        : 150      :, "sv", "cheat"  : z_splat_survivor_shake_radius           : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_max                : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_min                : -10      :, "sv", "cheat"  : z_stagger_immunity_time                 : 0        :, "sv", "cheat"  : How long after a hunter or smoker has been staggered until they can be staggered again. z_state_debug                           : 0        :, "sv", "cheat"  : Gives feedback on current zombie state. z_stomp_always                          : 0        :, "sv", "cheat"  : Force melee attacks on single infected to always be stomps. z_stumble_max_curve_accel               : 5        :, "sv", "cheat"  : Rate of turn increase per second z_stumble_max_curve_rate                : 10       :, "sv", "cheat"  : Maximum degrees/sec turning while stumbling forward z_tank_attack_interval                  : 1        :, "sv", "cheat"  : z_tank_damage_slow_max_range            : 400      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_damage_slow_min_range            : 200      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_grenade_damage                   : 750      :, "sv", "cheat"  : How much damage a Tank takes from a grenade. z_tank_grenade_roll                     : -10      :, "cheat", "rep", "cl" : z_tank_grenade_slowdown                 : 0        :, "sv", "cheat"  : The speed setting put on a Tank when hit by a grenade. z_tank_has_special_blood                : 0        :, "sv", "cheat"  : Does the Tank get his own blood effect instead of the normal infected one? z_tank_health                           : 4000     :, "sv", "cheat"  : Tank Zombie max health z_tank_incapacitated_decay_rate         : 1        :, "sv", "cheat"  : How much health a dying Tank loses each update. z_tank_incapacitated_health             : 5000     :, "sv", "cheat"  : Health Tank starts with in death throes. z_tank_max_stagger_distance             : 400      :, "sv", "cheat"  : Max distance a Tank staggers when hurt by a grenade. z_tank_max_stagger_duration             : 6        :, "sv", "cheat"  : Max time a Tank staggers when hit by a grenade. z_tank_max_stagger_fade_duration        : 6        :, "sv", "cheat"  : Fade in time when a Tank is staggered by a grenade. z_tank_rock_debug                       : 0        :, "sv", "cheat"  : Show debug for the rock thinking about detonating on people. z_tank_rock_radius                      : 100      :, "sv", "cheat"  : z_tank_speed                            : 210      :, "cheat", "rep", "cl" : z_tank_speed_vs                         : 210      :, "cheat", "rep", "cl" : z_tank_stagger_fade_alpha               : 192      :, "sv", "cheat"  : How opaque the screen fade is when a Tank is hit by a grenade. z_tank_stagger_fade_duration            : 3        :, "sv", "cheat"  : How long the screen fade lasts when a Tank is hit by a grenade. z_tank_throw_fail_interval              : 0        :, "cheat", "rep", "cl" : How soon a tank can try again after failing to throw. z_tank_throw_force                      : 800      :, "sv", "cheat"  : z_tank_throw_health                     : 50       :, "sv", "cheat"  : Health of the tank projectile (0 disables) z_tank_throw_interval                   : 5        :, "cheat", "rep", "cl" : How often a tank can throw. z_tank_walk_speed                       : 100      :, "cheat", "rep", "cl" : z_tanks_block_molotovs                  : 1        :, "sv", "cheat"  : z_terrify_duration                      : 2        :, "sv", "cheat"  : z_throttle_hit_interval_easy            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_expert          : 1        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_hard            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_normal          : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throwforce                            : 2500     :, "cheat", "rep", "cl" : z_tracer_spacing                        : 1        :, "cheat", "rep", "cl" : One in how many bullets is a tracer in automatic weapons. z_transitioning_players_remove          : 1        :, "sv", "cheat"  : z_use_tolerance                         : 0        :, "cheat", "rep", "cl" : z_view_distance                         : 0        :, "cheat", "cl"  : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) z_vision_range                          : 500      :, "sv", "cheat"  : How far a Zombie can see. z_vision_range_alert                    : 1500     :, "sv", "cheat"  : How far a Zombie can see when alert. z_vision_range_obscured                 : 500      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas. z_vision_range_obscured_alert           : 750      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas when alert. z_vocalize_burn_max_interval            : 3        :, "sv", "cheat"  : The maximum time between vocalizing being burned z_vocalize_burn_min_interval            : 2        :, "sv", "cheat"  : The minimum time between vocalizing being burned z_vocalize_shot_interval                : 0        :, "sv", "cheat"  : The minimum time between vocalizing being shot z_vomit                                 : 1        :, "sv", "cheat"  : z_vomit_boxsize                         : 1        :, "sv", "cheat"  : Size of vomit damage entities. z_vomit_debug                           : 0        :, "cheat", "rep", "cl" : Visualize the vomit damage. z_vomit_drag                            : 0        :, "sv", "cheat"  : Air drag of vomit damage entities. z_vomit_duration                        : 1        :, "cheat", "rep", "cl" : How long a puker continuously pukes for. z_vomit_fade_duration                   : 5        :, "cheat", "rep", "cl" : How long the fade takes z_vomit_fade_start                      : 5        :, "cheat", "rep", "cl" : When the vomit starts to fade away z_vomit_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow. z_vomit_float                           : -130     :, "sv", "cheat"  : Upward float velocity of vomit damage entities. z_vomit_hit_pitch_max                   : 15       :, "sv", "cheat"  : z_vomit_hit_pitch_min                   : -15      :, "sv", "cheat"  : z_vomit_hit_yaw_max                     : 10       :, "sv", "cheat"  : z_vomit_hit_yaw_min                     : -10      :, "sv", "cheat"  : z_vomit_interval                        : 30       :, "cheat", "rep", "cl" : How often a puker can puke. z_vomit_lifetime                        : 0        :, "sv", "cheat"  : Time to live of vomit damage entities. z_vomit_maxdamagedist                   : 350      :, "sv", "cheat"  : Maximum damage distance for vomit. z_vomit_range                           : 300      :, "cheat", "rep", "cl" : z_vomit_slide_mult                      : 0        :, "cheat", "rep", "cl" : Multiplier for second texture slide rate z_vomit_slide_rate                      : 0        :, "cheat", "rep", "cl" : Percentage of screen height per second z_vomit_target_dot                      : 0        :, "cheat", "cl"  : z_vomit_target_range                    : 280      :, "cheat", "cl"  : z_vomit_vecrand                         : 0        :, "sv", "cheat"  : Random vector added to initial velocity of vomit damage entities. z_vomit_velocity                        : 1700     :, "sv", "cheat"  : Initial velocity of vomit damage entities. z_vomit_velocityfadeend                 : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution finishes fading. z_vomit_velocityfadestart               : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution starts to fade. z_walk_speed                            : 85       :, "cheat", "rep", "cl" : z_wandering_density                     : 0        :, "sv", "cheat"  : z_witch_allow_change_victim             : 1        :, "sv", "cheat"  : z_witch_anger_rate                      : 0        :, "sv", "cheat"  : z_witch_attack_range                    : 60       :, "sv", "cheat"  : z_witch_berserk_range                   : 200      :, "sv", "cheat"  : z_witch_burn_time                       : 15       :, "sv", "cheat"  : z_witch_damage                          : 100      :, "sv", "cheat"  : z_witch_damage_per_kill_hit             : 30       :, "sv", "cheat"  : z_witch_discard_range                   : 2000     :, "sv", "cheat"  : z_witch_flashlight_range                : 400      :, "sv", "cheat"  : z_witch_health                          : 1000     :, "sv", "cheat"  : Witch max health z_witch_hostile_at_me_anger             : 2        :, "sv", "cheat"  : z_witch_max_retreat_range               : 2000     :, "sv", "cheat"  : z_witch_max_threat_time                 : 7        :, "sv", "cheat"  : z_witch_min_retreat_range               : 750      :, "sv", "cheat"  : z_witch_min_threat_time                 : 5        :, "sv", "cheat"  : z_witch_personal_space                  : 100      :, "sv", "cheat"  : z_witch_relax_rate                      : 0        :, "sv", "cheat"  : z_witch_retreat_exit_hidden_duration    : 10       :, "sv", "cheat"  : z_witch_retreat_exit_range              : 1000     :, "sv", "cheat"  : z_witch_retreat_min_duration            : 10       :, "sv", "cheat"  : z_witch_speed                           : 300      :, "sv", "cheat", "rep" : z_witch_speed_inured                    : 200      :, "sv", "cheat", "rep" : z_witch_threat_hostile_range            : 600      :, "sv", "cheat"  : z_witch_threat_normal_range             : 300      :, "sv", "cheat"  : z_zombie_knockoff_death                 : 0        :, "cheat", "rep", "cl" : Knocking off a pouncing zombie instantly kills them. z_zombie_lunge_push                     : 0        :, "sv", "cheat"  : Does the zombie lunge push players? -zoom                                   : cmd      :                  : +zoom                                   : cmd      :                  : -- 2736 total convars/concommands