Health

All Survivors begin with 100 health. As they receive damage from the Infected, their health decreases. When a survivor's health is below 40, they begin limping and their movement speed is decreased. As their health level continues to drop, their limp increases in severity and their speed continues to decrease. By the time they reach 1 health point, their limp is extreme and their movement rate is significantly reduced. Once their health is depleted, they fall to the ground and must be helped up by teammates.

Health can be restored by first aid kits and pain pills, which can be found in first aid stations, safe rooms, finales, and throughout the game. It is impossible for a wounded Survivor to permanently restore health back to 100 since first aid kits and pain pills cannot heal past 99 health.


 * First-aid kits
 * Restores 80% of a survivors lost fixed health (i.e. a survivor who heals with 30 health remaining will recieve 80% of of the lost 70 health which equals 56, bringing their total health to 86.) . Med-kits also resets the number of times a Survivor can be incapacitated before dying. Since med-kits only apply to fixed heatlh, a survivor who is running on temporary health will always recieve 80 health points. To heal yourself or someone else it takes exactly five seconds.


 * Pain pills
 * Provides a temporary health boost equal to 50 lost health. Temporary health is represented by vertical lines on the health meter rather than a solid bar, and decreases over time. Pills heal instantly which is a big advantage when under attack

Health bar color
The color of a Survivor's health bar depends on their amount of fixed health. Thus, a Survivor who has not been healed with a first aid kit since being incapacitated would always have a red health bar.

Incapacitation and Death
Survivors will become incapacitated at 0 health. In this state they are lying on the ground and cannot move. They can only use their pistols to attack, and they will also begin to bleed out until they die. They are given 300% health upon incapacitation, which slowly decreases by 3 health every second, however, you still take full damage from special infected (i.e Hunters, Smokers, etc.) as well as the common infected while still bleeding out, and will die when this drops to 0%. Survivors can survive being incapacitated twice, and will die on their third time of being incapacitated. When you have been picked back up from your second and last incapacitation, your screen will turn black and white, you will clearly hear your character's heartbeat, and you or the other Survivors might make a comment about how you will die if you become incapacitated again. Using a first aid kit will reset the number of times a Survivor can be incapacitated back to two. Pain pills, however, will not.

If a survivor dies, they are out of the game temporarily and go into spectator mode. They can be rescued about 60 seconds later in a rescue closet. If the other players finish the current level before the dead Survivors appear in a rescue closet, they will rejoin the game in the safe room at the beginning of the next level. Respawned survivors recieve 50 fixed health, a random tier one primary weapon w/ random reserve count, and a pistol. It is possible that a survivor will recieve no primary weapon and only a pistol. Dead survivors can cause a big disadvantage to the team, especially on the harder difficulties. Upon death, the survivor will drop their primary and secondary weapons and any first aid kits or pain pills they were carrying. The living survivors will mourn the dead person when they walk near them. Dead survivors do not respawn in Versus, and the player cannot respawn in single-player mode. A game will also be forced to restart if only AI players remain.

Health Management

 * Before entering a Safe room on expert, check everyone's health. If someone has very low health (lower than 50, non-temporary) and they do not mind losing their second tier weapons (there could possibly be more in the next saferoom), you can consider killing them, allowing them to respawn on the next chapter with 50 health and full ammo.
 * If they have pills or first aid kits on them, other members of the team should take them.
 * This also resets the amount of times a player can be incapacitated, so they can last much longer in the next chapter.
 * Never use first aid kits if you have green health unless there are spare kits available and your teammates don't need to heal more than you do. Even if there is a spare health kit, it is usually best for you to move on, and possibly come back for it when you really need it.
 * Heal teammates. Do not hog the first aid kits; if one Survivor dies, that's one less gun during a panic event.
 * If all of your other teammates die because you are too greedy to heal them, suddenly you're by yourself on the ground, with a Hunter tearing you to pieces and nobody to help you.
 * If you are in a Safe Room with first aid kits and you have one yourself, use it to heal yourself and then take one from the table, as that is better than leaving it. Don't take more than one kit, though, unless another Survivor doesn't need one.
 * On expert difficulty, first aid kits almost never spawn outside of safe rooms and campaign finales. Save the kits until a person's second knock down, or until the team reaches a safe room where they can, hopefully, manage health pack distribution.
 * Pain pills are great in a pinch. If a Tank comes by or you get vomited on and have too little health to get away, take the pills.
 * If you feel that it isn't the right time to heal your teammate with a medical kit, give them some pills instead. This should help them move along possibly to a point where more health items are located.
 * If you are wounded, ask for healing first before you use your own first aid kit. That way you know that the person doing the healing is covered in case any zombies attack, and also that you won't be left behind by the other Survivors since you will have someone there with you.