The Terminal

The Terminal is the fourth chapter of the third campaign, Dead Air. The survivors exit the safe room, and walk through a series of offices and break rooms. Once they reach the lobby of the terminal, the survivors start a crashed van, which crashes through a gate and leads them to the next area. Starting the van alerts the horde, and the survivors must either fight, or run to safety. The survivors must go through the baggage handling area, and come out into a security checkpoint. There are still working metal detectors in the area, and if the survivors walk through them, they activate them and alert the horde. The survivors then work their way through the waiting area, and find the next safe room.

The Survivors may comment on how it seems that the Military had bombed the airport, instead of the infected causing the damage, in order to control the spread of the infection.

Campaign
When starting from this chapter...
 * Bill will grab a Assault Rifle.
 * Francis will grab a Auto Shotgun.
 * Louis will grab a Assault Rifle.
 * Zoey will grab a Hunting rifle.

Note: These are what the Survivor AI will usually grab.

Otherwise, they will keep the weapons they from the last chapter. (See The Construction Site for a list of weapons they will grab there.)

Whether you're starting out here or continuing from a past chapter, grab your weapons and whatever else you can. There are Tier 2 weapons on the table, so grab whatever suits your style. If you can, try to snipe what enemies you see that are walking around outside, as there are gaping holes in the wall that enable you to do so. Before you go out, if you're continuing, make sure everyone is healed and ready before you open the door! Once you do, you start off on the second floor of the airport. If you look over the edge of the railing, you'll probably see quite a few Infected down below. It's up to you whether you choose to engage them via sniping or a pipe bomb, or simply leave them be, though you'll have to cross paths with them, one way or another.

Seeing how jumping over the railing is impossible (and even if it weren't, it's still dangerous), you need to go through the offices. It's dark, but it's not very difficult if you listen carefully. Get through, and find the other side.

Now, you'll probably notice a few things at this point: wide, open space, a wall in the distance, and a van. Your spider senses are correct. You have to start that van, which, of course, triggers a horde in a Crescendo Event, because it bashes down the wall on the far side. Keep in mind, this horde is rather difficult when compared to some others, so be on your toes! It's really recommended not to try and outrun this one, especially not if you're doing well. The horde and a Tank do not mix well. Try to stick around in one general area, preferably with your backs to a wall. There are gas cans that, as you probably know, help tremendously if used properly. You can also hide in the bathrooms across from the van. Whatever you do, clear them out, and move on when it's clear.

Once you pass the gate, you'll enter the luggage department of the airport. Generally, there are weapons and ammo scattered about the room, so look carefully. After you stock up on ammo and heal yourselves if needed, continue on through the crawl space. In the space beyond, be especially careful. Witches can be a recipe for disaster in these narrow walkways. When you're out of that area, be careful to avoid the metal detectors! They trigger a panic event and summon a horde that you could have avoided. Get past them, and take a quick look around the ruined place. Continue up the stairs once you're done.

Up the stairs are many, many rows of chairs, and big windows, from which you can see the destruction outside. Proceed through the aisles until you find the safe house door along the right wall. Get everyone inside and close it! Congratulations, you've made it through the Terminal. You're almost out of here. Take a breather, pat yourself on the back, and get ready for the Runway Finale.