Mill Escape

In the Mill Escape the weather has begun to deteriorate as the Survivors turn around to bring the fuel back to Virgil's boat. Due to storm clouds blocking out the sun, all the Wandering Witches from the previous level become normal again and they sit down instead of walk around. This chapter has more Construction Workers than the previous chapter, but fewer Witches. You should try avoid the water as it will cause you to move more slowly.

There is also an unavoidable panic event during the whole level. As the Survivors move through the Sugar Mill, the storm will become stronger for a short amount of time. During this time, the Survivor's vision is shorten and a Horde may attack. It is wise to stay put until it clears up enough.

When the hurricane hits with full force, mic chat can be severely affected due to the way the audio channels layer. This is likely an intended effect by Valve in order to maintain an aura of realism. While you can still use the mic, do not expect fellow Survivors to hear you clearly or at all sometimes. This effect is lessened indoors. However this effect was left out of the 360 port of the game.



Tactics

 * It is vital to stay with your team, especially on realism or when the storm kicks up.
 * If your playing infected, when the chapter is about to start, go hide in the cane field with your team. Its a wonderful place to ambush survivors as it is very hard for them to see you through the canes and rain. Boomers will find sneaking up to survivors easier, giving them a better chance of survival. Spitters can launch their attack with out being seen.  The smoker's tongue is hidden by the cane so its harder to follow the tongue and find the smoker.  Jockeys and chargers can separate survivors by great distances, and along with hunters, can attack from any direction. Think Jaws.
 * For survivors, try to have rally points if you get lost. Any landmark that can be distinguished is good, such as the bright yellow ladder, the turned over irrigation line, and the pipe in the ground.