The Quarter

"Something tells me they're not looking for Survivors anymore..."

- Rochelle

The Quarter is the fourth chapter of the campaign, The Parish, in Left 4 Dead 2.

This chapter takes players through New Orleans' French Quarter and takes in streets, bars, bistros and apartment buildings. Its highlight is a Crescendo Event in which players must activate a Mardi Gras float to get across from one building to another; but unfortunately, its loud rendition of "When the Saints Go Marching In," titled "The Saints Will Never Come," is not appreciated by hordes of Common and Special Infected.

Campaign
After reloading and replenishing yourselves, the Military will bomb the place. These bombs DO NOT interfere with the path you take; it is just used as scenery. If you don't leave the saferoom, rubble will constantly hit you for one life point every time it falls on top of you. Go out and clear the Commons and go left to find a small house, which contains a melee weapon. Go to the closed store's backdoor OR to speed it up, climb on the plant behind the fence and jump onto the other fence, which takes you right across to the street. If you used the balcony, players can find many weapons, Ammo Upgrades and even Grenade Launchers there. A mini-Horde should spawn right now, and most of the Infected will attack from behind, so spray the door with bullets if needed. Search the houses and rooms for items such as Pain Pills, Adrenaline Shots, Bile Jars and even a Grenade Launcher in the house with the books in it. Go to the end of the street and into the bar.

The bar is never a good place. When a Witch spawns, care is needed to not be killed by accident. In the bar's serving table (one behind all the glasses), there's some weapons and temporary health items. Go up to the pool table room, and if rarely, some Laser Sights will spawn on one of them. Leave the pool tables and turn right to find two different weapons, and if any offensive Special Infected spawn (excluding Smoker) will climb up there. Go down and check all your guns are loaded! Note: Contrary to popular belief, jumping down from the storage room IS NOT one-way. Players can jump on to the van to their right after leaving the building to go back.

A Tank can spawn here. If it does, steer away from the car in the parking lot as the Tank can easily punch it to incapacitate all of you at once. Leave by the van as said above and go follow the path you took when needed. Go inside the apartments and check the soda machines on the ground/first floor. There's usually nothing but occasionaly there are some Pain Pills that spawn there. Go to the first/second floor and go in the destroyed room. There's a Tier 2 Weapon along with a Molotov or Pipe Bomb along with Pain Pills. Go up to the last floor and you'll find two different Tier 2 weapons and an ammo cache. You can now see the Crescendo you need to get past.

Kill all the Infected and make a quick plan. It is generally unrecommended to use the Propane Tanks. As you set the ride going, here are some of your choices to face the incoming Horde:

Under Stairs Method- Highly recommended against the Horde. This is quite useful against many Commons as they are all funneled up, reducing the need of being hurt heavily over time. However, Spitters may spit in the area (it's quite small) and force everyone out. Chargers can charge in and pummel everyone at once, and Boomers that are unnoticed can puke on everyone at once.

Rooftop Method- Somewhat recommended if you can balance all the Commons at once. Use the Molotovs to block off points temporary and burn most of the Commons. Propane Tanks are also found there, but should be used with care to prevent unnecessary damage. Jump on the top of the parade float when you think you need to.

Once you finish the Crescendo, check the house right across the float. There's a Rescue Closet for anyone who died in the Crescendo, some Pain Pills and other items. Go out and find a small alley, which is a popular spawn point for a Tank and others. Clear it and go into another room, which contains a Health Closet and two various Tier 2 guns. Clear the street and don't check anything else as there's usually nothing inside. Go into the house on the end of the street and go left and then turn left again. In the bedroom there is usually nothing, but at times it contains Grenade Launchers and Ammo Upgrades. Go up to the second floor, and either go straight or turn into the rooms to look for items. When you're done, leave out the door. THIS IS A ONE-WAY only. Players must be careful about this, and there is no way to save a Survivor who is being constricted or clawed at.

Look at the generator, and there's always an Ammo cache there. Go straight down the alley and turn right. An alarmed car can spawn there, so watch your fire! Check the farthest room on the left to find Ammo Upgrades down there and then leave by the first room on the left. You'll see the street and the bridge. The alarmed car will either spawn on the left or right side and you need to get behind the uplifted truck. As you go around the truck, if a Tank hasn't spawned or fought yet, it will now. Clear him up and enter the saferoom.

Survivors
Tips
 * Stay Together! Never try to rush this chapter as doing so will significantly increase the risk of death.
 * Although this chapter has many short-range choke points, it is equally replete with sections where the fighting takes place at mid to long ranges, so it is suggested that teams have a balanced mix of shotguns and rifles.
 * This chapter is a Charger paradise; players thus need to be very "Charger conscious" by, for example, not blindly sprinting around blind corners or running into uncleared rooms.
 * The_Quarter_Safe_House.jpg out for Smokers on the rooftops right out of the safe house―most often, they are hiding up in the hole in the tall, tan-bricked building.
 * If a Tank appears in the bar, do not try to rush past him but fight him there―backing up out the room if necessary. Attempting to get past him courts the risk of not only getting flattened by a Tank-punch but separating team members and, even if successful, puts the player outside in the alley looking at Crescendo Event whilst obstructed by a car and Dumpster.
 * It is possible to jump onto the float during the Crescendo Event before it is all of the way to its final position. Any player attempting this stunt should be mindful of three things: firstly, what it will do to team cohesion (ideally everyone in the team makes the jump, too); secondly, jumping too early puts the player down amongst the Common Inflected and isolated from the team; and thirdly, standing in top of the float during the Event presents any Special Infected (e.g. a Smoker) with an easy target.
 * Taking up a defensive position on the balcony in the angle of the building overlooking the area containing the float and outdoor chairs and tables forces the horde to attack through narrow choke points from only two directions. This location also gives players good protection from Smokers.
 * The Crescendo Event venue is usually well-endowed with Propane Tanks, Gas Cans and Molotovs―players should make maximum use of these resources to tilt the odds in their favor.

Infected
Tips
 * Lone Wolves make the tastiest meals.
 * Take advantage of the level's choke points―Boomers are so effective at times it can almost seem scary.
 * If you do spawn as a Tank inside the bar, try to trap the Survivors in some of the doorways or on the staircase, as the stairs are so narrow that you completely block them. But, if the Survivors try to pull you into the street, do your best to draw them near some of the punchable cars―one hit incapacitates them.
 * If Survivors try to rush past you as a Tank, try to beat them to the alley with the two Dumpsters and the car. Sometimes, you can block the entrance to the apartments, or at least put the car so that the Survivors are delayed.
 * As a Special Infected, it is your duty to assist the Tank in any way possible. Reel the Survivors in as a Smokers, pounce them as a Hunter, just do anything to slow them down enough to allow the Tank to catch up, as he is the most devastating part of your team.

Behind the Scenes
"The Quarter" was originally called "The Condos."