The Hunter

"So that's a Hunter, huh? What's he gonna do, go for a jog at me?"

- Nick

"Yeah, you better hide! Sweatshirt wearin' little wuss."

- Francis

The Hunter is an agile Special Infected whose mutation has granted him incredible strength, awareness and dexterity. His role in both Left 4 Dead and Left 4 Dead 2 is to punish and eliminate Survivors who have wandered or are drawn away from their comrades.

Appearance
The Hunter always appears in a dark grayish-blue hooded sweatshirt and dark brown sweatpants. His hood is always pulled down and over his face, disguising his lack of eyes. The limbs of his outfit are battened down by duct tape, in a manner similar to Traceurs, practitioners of Parkour.

Hunters are primarily identified by their distinctive growl, or the screams and snarls they emit upon sighting a Survivor or pouncing or clawing. They are, however, the only Special Infected who do not make any noise while in a neutral pose.

Extent of Mutations
The Hunter is the least visibly mutated Special Infected, and still superficially resembles a human. His strain of the Infection has, however, granted him an increase in lower body strength that, while not creating massive muscle growth as in the case of the Tank, has given him the ability to jump and pounce long distances and rapidly scale the sides of buildings with ease. Decreased pain response visible in all sufferers of the Infection also results in the Hunter not suffering from lactic acid buildup from his overexertion. The Hunter also lacks eyes. Whether this is due to its strain of the Infection or through an unrelated injury is not known.

The extent of damage to the Hunter's sight suggests his other senses are far more developed than those of typical Infected, allowing him to hunt with far greater efficiency. It is possible that the screeching noises he makes and the growling are his own echolocation method. He might also use scent to tell the Survivors apart from Infected. As with the other Special Infected, he is not distracted by such high frequency noises as pipe bombs or car alarms going off. Hunters also appear to be the only Infected with a self defense reflex: when shot at a distance and knowing it cannot pounce, the Hunter will sometimes jump away into safety.

Left 4 Dead 2
As with all the original Special Infected (excluding the Witch who kept her original model), the Hunter received a change of appearance in Left 4 Dead 2. Parts of his outfit have been ripped away, revealing skin heavily disfigured by clusters of boils and scratches, similar to that of the Smoker. His left wrist remains wrapped in tape along with fragments of his sleeves, while his right hand is bare with a visible band of heavily bruised flesh where the duct tape would have been, possibly from wrapping the tape too tight. He has lost his shoes, and his feet seem to be covered in a mixture of mud and blood. His jacket now has much more blood spattered upon it. His fingernails have grown in length, giving his hands a closer resemblance to animal claws. His hoodie also now has a front zipper.

The Hunter's signifying scream of seeing a Survivor is different, higher in pitch than the previous version; however, both of his original screams are still featured in Left 4 Dead 2. His screams become louder and more high-pitched as he nears.

It seems likely that most of the differences in the Hunter's appearance in Left 4 Dead 2 were caused by the Hunter itself, clawing at its restrictive taping and clothes in an effort to remove them. However, the growth of his nails, his amplified scream, and the increase of deformation upon his skin does suggest that the Hunter has mutated further from his manifestation in Left 4 Dead.

The Hunter seems to have grown more powerful in ''Left 4 Dead 2. ''It can leap farther than in the first game, and it can more easily cause damage when it lands on a Survivor. This means that its legs have grown stronger so that it can pull off these feats. They can also kill Survivors much more quickly than in the first game, most likely due to their sharpened claws.

Abilities
The Hunter has two attacks: a claw attack which does 5-10 damage in Normal and Versus Mode, and a pouncing attack, which pins down a helpless Survivor while the Hunter claws at them. The Hunter will not stop until he has killed the Survivor, been killed itself, or shoved off by another Survivor or an explosion. The actual pounce itself will also cause damage if the Hunter manages to pounce upon the Survivor from a great enough distance. The maximum pounce damage that can be caused is 25, which makes it the most powerful individual attack in the game which can be caused by a playable non-Tank Infected.

When a player takes control of the Hunter in Versus mode, the Hunter's pounce ability is measured by meters from where the player crouches down. The time it takes for his jump to charge is 2-3 seconds.


 * The knock-back he causes upon Survivors in close proximity to those he has pounced is longer, although Survivors who are knocked back into walls or other obstacles recover faster.
 * The Hunter's roll, a very rare occurrence in Left 4 Dead, has been made more common. If the Hunter is shoved off his victim in the left hip, he may perform a back roll and be ready to pounce again in about a second. The Hunter can perform this move in any and all game modes.
 * The AI-controlled Hunter can leap out of danger's path. However, player-controlled Hunters can only do this on Single Player, with the help of a |a special plugin.

Tactics
Fast and agile, this Special Infected will growl and scream to inform you of his presence. The Hunter is often used as a distraction by both AI and human Infected. Solo players fare especially badly against Hunters since their attack is often much harder to avoid than the tongue of a Smoker or the bile of a Boomer. Without timely intervention, Hunters kill very quickly. While Hunters are hurt by being on fire and will eventually die, any Survivor pounced on by a flaming Hunter will suffer much more damage from the attack (as of the last game update, only dynamic fire sources such as those created by molotov and gas cans add to the damage bonus). It is best to wait until a Survivor falls behind because they are wounded or just generally falling behind so you can pounce them and deal out max damage. Also when you see a high building or wall, get on it and try to get high point pounces.

Survivors
General strategy:
 * Always have at least one buddy close at hand.
 * When you see a Hunter pouncing at you, shove when he gets close as this will cause him to stumble and prevent you from being mauled!
 * Listen for the distinctive growl the Hunter makes when crouched and ready to pounce. Once you hear the cues, remind the other Survivors of the Hunter's presence to keep everyone on their toes. This may sound useless, but it often prevents Survivors from taking unnecessary damage from Hunters.
 * Turning on the subtitles will also help. You will then be able to read the Hunter's growls. This is extremely useful during noisy situations such as the latter half of the Hard Rain campaign. Be wary however that if playing Versus the Hunter is silent when standing up.
 * Remember that the Hunter won't usually pounce as soon as he sees a Survivor, be it an AI-controlled one or a player-controlled one. Even the AI waits and bides its time. The cry does show you it is close by, though.
 * On expert the Hunter AI seems to be much smarter than the other difficulties and will often claw Survivors rather than pouncing on them. This does an extremely deadly amount of damage and should be avoided at all costs. Be careful as the Hunter will also sometimes try to blend into the horde and claw Survivors instead of pouncing.
 * Remember, a Hunter usually hides behind corners when he is ready to pounce on his victims.
 * Don't try to fight off the Hunter by yourself, even if you try to hit it or shoot it up close it will still pounce on you.

Before pounce: After a Hunter has pounced your fellow Survivor:
 * Be warned, when on expert, even if you have full health it only takes about 9 seconds to kill you.
 * If the Hunter is outside pounce range, open fire. Head-shots are particularly effective.
 * Otherwise, throw a melee attack just as the Hunter starts his pounce. This will knock him back, stunning him, and you can finish him off with your choice of three additional melee attacks or weapon fire. (Takes a total of four melee attacks to kill a Hunter, and likewise a Smoker.)
 * If you manage to stop the Hunter mid-pounce (known as "dead stopping"), keep hitting him as this keeps him from doing anything. Definitely use this tactic when he is close to other Survivors to avoid friendly-fire. Note: Sometimes, when you dead stop an AI Hunter, he will claw you through the stun.
 * Learn the cry of a Hunter both before and during a pounce. Then Zigzag run while he's pouncing. Change direction every time you hear the "pouncing" growl. This will allow you to avoid and possibly even outrun the Hunter without ever even seeing him. This, obviously, does not work in Versus against human players.
 * If you round a corner and a Hunter is crouching within only a few feet, run towards it and throw a melee at the same time. Not only does this catch the Hunter off guard but also make it stumble, allowing you to exploit the situation with either your current firearm or melee weapon. Note:This is not recommended on Expert, as all Special Infected have the ability to hit you even as they stagger or are stunned. Considering the Hunter does roughly 20 damage per swipe, it may be just better to wait for backup or fall back to a more defendable position.
 * You will receive a visual notification that a fellow Survivor has been pounced on.
 * Shoot at the Hunter if you are far away and melee if you are close to him, friendly fire does not hurt a player while they are pinned down (although once the Hunter is off, they are once again vulnerable).
 * If the Hunter is on another player you could also use a melee weapon such as an axe or katana to kill it. GO FOR THE BACK!
 * If the Hunter is out of pouncing range and there is no Survivor closer than you are, go ahead and shoot.
 * A head shot with a shotgun or a sniper-type rifle will kill a Hunter in one shot.
 * Don't let walls stop you. If the only way to save a fellow Survivor is to shoot through a wall or ceiling, do it. The hunting rifle is particularly effective at this, although even pistols can punch through. Although this takes multiple shots to even get through the wall.
 * It is highly recommended to kill the Hunter while it is on the Survivor. If you shove the Hunter off it may perform a roll and pounce you or its former victim AGAIN. This is especially critical during horde and tank events, where you may become distracted after shoving the Hunter off, allowing it to cause further damage. The Hunter may also roll into a horde of Infected, making it extremely hard to target it before it pounces.
 * If you see an AI Hunter going for you and you are in a big space, you may sidestep and run around him in circles. The AI Hunter will then leap to your previous spots; just make sure you don't run in a straight line, run in circles.
 * When dealing with a hunter whose whereabouts are unknown, it's best to move in a corner and use the melee attack or spin in circles and melee.

Infected
In Left 4 Dead ' s Versus, you will spend more time as a Hunter than any other Infected. Coincidentally, the Hunter is also the hardest Special Infected to master, so the extra time spent pouncing pays off. In Left 4 Dead 2, you have more Special Infected to be assigned to, so it's less likely to get a Hunter in that game.

General Strategy

 * Hunters have few hit points, so never attack a group of two or more Survivors on your own (unless they are distracted, such as by a horde of Common Infected). Lone wolves are the bread-and-butter of the Hunter; pounce them first. If you hold off on attacking players, they may become more spread out and placid, possibly enough to pounce and do more damage before their friends can assist. Sometimes a Survivor will run ahead of the group and trigger a panic event or cause a Tank to spawn. Take advantage of this to either pounce on the loner or attempt to attack the 3 members left farther back as they attempt to rush up ahead. This rule also applies to players that take their time or get lost. Also keep an eye out for Survivors who back track to get a first-aid kit or another useful item back at either a weapon cache or the safe room. Teach them the hard lesson of why going solo is not a bright idea.
 * A Hunter's pounce in Versus mode will knock back close-by Survivors, thus breaking up their formation. This can also push Survivors off of ledges and leave them helpless. Utilize this!
 * If you need to escape quickly (e.g., after being knocked off a victim and you are lucky enough to have done a roll), the Hunter can "wall jump" by leaping at a wall. When they reach the wall, they must quickly turn around to face the other direction and leap again. Repeat this and you can leap as long as you can keep it up, or until you hit the skybox. This can also be useful when attacking, or getting to a place from which to attack.
 * You cannot walljump if you are on fire. (Not tested Left 4 Dead 2) This is most likely an attempt by Valve to encourage you to attack in what time you have left, as a burning hunter does more damage per second than a regular hunter.
 * Hunters only make noise when crouched, and let out a shriek when making eye contact with a Survivor. So if you are near Survivors and don't want to get shot, stand up and stay well hidden and you will be silent. You also move faster when standing. Instead of pouncing, try to do a hit and run tactic. Simply run up to a Survivor's back, claw, and run away. This is especially effective when a Survivor is low on health! If a Survivor has gone down twice, a simple claw will kill him/her instantly. It's best to save pounces for when you are on high ledges to try and gain the extra pounce damage.
 * The Hunter bonus pounce damage is based on the distance between your launch-point and the point where you hit the Survivor, therefore launching straight up or down is not the most effective pounce. Instead, perch on the highest place you can get to, such as the top of a roof, a vent, water tower, or a fire escape. Be sure the Survivors cannot see you and then propel yourself up and forward at a 45 degree angle. You have some limited control in the air and can somewhat guide yourself to your target once airborne. Twenty plus damage pounces are not as hard as they seem once you become better acquainted with the pounce mechanic. 25 extra damage is the maximum. This is a good way to instantly "incapacitate on pounce" a Survivor who has less health than the damage dealt, even before he begins his ripping attack. When preforming this technique, try to start as far away from the Survivors as you can while still able to hit them, as upon hearing your scream, many survivors will immediately begin scanning the air for your coming.
 * Use the wall jump technique whenever you can. This tactic can be used properly for quick escapes and high damage pounces, which are plentiful on The Apartments in No Mercy and some spots in Dead Air. Here are a few videos to help with this: video to teach you the basics of wall jumping, then once you mastered the wall jump you can perform several tricks to use against your Survivor foes.
 * Target Survivors outlined in red, indicating that their health is low. Instead of pouncing on a weak Survivor, try clawing them. Once they're down, pounce on another Survivor to be even more effective.
 * Most Hunters controlled by inexperienced players will pounce a Smoker's or Jockey's victim, in an attempt to steal a kill. While this is frowned upon, it can be very beneficial. The Hunter can deal much more damage at a faster rate then a Smoker or Jockey. It also can allow them to escape and let their abilities recharge [especially for a Jockey, which has less of a recharge time if he does not incap the Survivor.], which can have very nasty results. If you attempt to do this, ask your team or tell them that this is what you're doing.
 * "Hiding" behind or standing in front of cars with alarms and Witches is as malicious as it is effective at tricking the other players to shoot both you and the hazard. They either will not notice the Witch or think they can pull off shooting you, but once they've fired one shot, the Witch will stand up and attack the Survivor who shot you, and you can pounce on the other which is shooting the Witch. Another tactic is to wait for the Witch to notice the Survivors. Scratch her and her rage will be at its peak so the very moment they cross her path, they're dead.
 * As most average Survivor groups end up splitting into pairs, always try to team up with the other Hunter player to pin two Survivors at once. There will normally be distance between those pinned and the other Survivors, who may be distracted by something else, giving the Hunters a few more seconds to deal damage.
 * As long as you are crouching, you can pounce continuously, though you obviously need to make sure you are hitting a surface.
 * Continuously pouncing is a great way to distract the enemy team if you're waiting for your teammates to spawn. Simply pounce randomly and let them waste their time trying to shoot you. This works best in large areas where the Survivors are likely to miss.
 * On levels with Miniguns, you can quickly teach the Survivors why manning the minigun is a bad idea, especially if they are alone.
 * After getting knocked off your victim, immediately run for cover. If you're lucky, the Survivors will be distracted, and you'll get away in one piece, gaining another valuable opportunity for pouncing on them. However, if you feel death is imminent, attempt to scratch the Survivors and swipe off a few more precious chunks of their life.
 * Use the Survivors' attacks against them. If one of them throws a Molotov either your way, or at a teammate, show them the error of their ways. Light yourself on fire and land on one of them. Though the damage dealt was reduced in the March 11 update, you still do more damage that a regular pounce. Note: This only works with fires the Survivors started, not static flames, like those in oil drums or in rubble of The Subway.
 * When the Survivors have to climb a ladder, try to pounce the last one to go up or down. This will force the other Survivors to either jump down and possibly take damage, or climb back up/down. This will delay them for a few seconds, allowing your teammates to spawn and set up an attack.
 * Running after a horde and clawing Survivors is a great way to take off tons of hit points, as it does 6 damage per hit.
 * The Hunter, while pinning a survivor, deals 5 damage every 1.2 seconds and can kill a survivor very fast with the assistance of only a handful of Common Infected.
 * The Charger and the Hunter make a deadly pair. Work with the Charger to scatter the Survivor team, with the Charger pummeling the Survivor and you leaping around, clawing the Survivors and generally causing chaos. Working like this, a Charger and Hunter pair can quickly deal a lot of damage to the Survivors. If two Survivors remain, or a pair has split off from the other two, this technique works twice as well, with each of you taking a Survivor. They will be helpless to resist, and if your team is well-coordinated, you can incapacitate the other two Survivors, resulting in victory.
 * Hunters are the only Infected that look very similar to the Common Infected. This can make it harder to differentiate a Hunter from a Common Infected, especially at a distance. Unless you are facing a team of snipers, or the enemy team is exceptionally trigger happy, you can easily slip past them undetected to set up an ambush position during a panic event, a Crescendo Event, or Boomer bile events.
 * If you use the Hunter's ability to wall jump, you can easily surprise Survivors from any angle (even directly in front of them). The frightening movement speed and the fact that the Hunter literally "appeared" in front of them, may often surprise a Survivor and leave them open for a few seconds before they can respond. This is especially effective if they are in a doorway or there is plenty of cover to pop up out of no where. Plus the screams of a Hunter jumping around can set the Survivors on edge.
 * Hunters also have their own distinct sound when clawing doors or furniture. Keep this in mind if you plan on busting down doors for your allies near the Survivors. They may take note of your presence and pack tightly enough that it will be hard for you to get a shot in.
 * If there are a lot of ledges around, such as the third part of No Mercy or the first part of Dead Center, you can take out several Survivors at once, if you time your pounce right. If the Survivors are clumped together, just aim for the middle one and watch as the others stagger back and become incapped on the ledge. Even if you don't knock off all the Survivors, you can at least damage and slow them down long enough for your allies to form an effective counter attack later on.
 * Don't try to attack a Survivor with the other 3 Survivors right beside them. You will be killed in about 2 seconds, if they aren't covered in bile or distracted. However, if you can pounce and deal 25 damage or more, it can really hurt the Survivor or even incapacitate him.

Working with teammates

 * Go for Survivors covered in bile. The Hunter will pin them down and leave them helpless for the horde. The horde also serves as a meat shield in this case (don't count on them too much, however, as most weapon fire penetrates multiple targets if they are lined up). If three Survivors have been covered in bile, it is better to pounce the clean Survivor as bile obscures vision and the horde will prevent them from getting to you. The Boomer's victims are unable to see the aura surrounding their teammates while they're covered, so they won't be able to see the pounced victim until the initial blindness wears off. But, if more than one person is covered in bile, go for the clean one. Inflict some damage to them while the others are blind.
 * Don't melee people who are being strangled by a Smoker, as your claw will damage (and may break) the tongue.
 * Try not to steal any kills from Smokers (pouncing on a grabbed Survivor). Protect the Smoker by pouncing would-be rescuers. However, at the same time you could sacrifice yourself by taking the Survivor, giving the Smoker a chance to flee to safety.
 * If your team has microphones, there is a spot where a Hunter and Smoker can instant kill on Dead Air. On chapter one, when the Survivors exit the greenhouse, have a Smoker hide on the roof across the plank then have it snag one, pulling the victim over the edge. If the Hunter then pounces that Survivor, it will cause the Survivor to fall through the gap and die. Another way is to have the Smoker hide in the alley below the plank between the two buildings, and have them attempt to pull a Survivor as he/she crosses. Have a Hunter as backup if anyone attempts to rescue the constricted Survivor. If a Hunter manages to pounce the Survivor currently smoked over the long fall gap, the Survivor will die upon contact with the ground. This is because there is no place for the Survivor to climb back up to his or her fellow teammates.
 * Most importantly, you are part of a team. Ask for backup from your fellow Infected. This will often allow you to do massive damage while the Survivors are preoccupied with your teammates. Pouncing is best while your fellow Infected are alive. If you are alone and your teammates are respawning, simply pouncing wildly in front of the Survivors can prove to be an ample distraction, as you will be difficult to hit if constantly moving. This should give your teammates time to spawn and organize a coordinated strike.
 * In Left 4 Dead 2, you can pounce a Jockey's victim, buying the Jockey recharge time.
 * Pounce on a Survivor on a Spitter's acid patch to deal huge amounts of damage, and even if you are killed, your victim will keep getting damage.
 * Tip: It is smart only to do the Smoker/Jockey 'rescue' tricks if Survivors are right around the corner, seeing as the player will be angry once they realize you stole some of their "damage" points.
 * When the Jockey has grabbed a Survivor, pounce on the would-be-rescuers just like a Hunter would do to a would-be-rescuer of an entangled Survivor by a Smoker.

Hunter Tips and Tricks Gameplay
This is a video on information and tactics for Hunters. thumb|300px|left

Good ambush spots
Generally, any high location such as the roof of a building, a fire escape, or a lamp post will do significant damage to a Survivor if pounced on. Here are some level-specific areas that will decide a Survivor's fate.

No Mercy

 * On The Apartments, hide on the huge vents to the opposite side of where the helicopter exits, and once the Survivors exit the door at the end of the apartment building, pounce, and it will be worth 25 "pounce points".
 * On The Sewer, after passing the gas station and climbing up to the roof, go inside and wait behind the boxes in the next room. Pounce the last Survivor before he/she drops down the hole into the next room. The backtracking that the Survivors will have to do to save the victim will be at least 20-30 seconds, enough to easily incapacitate your victim. Though be warned, experienced players might be able to shoot you through the floor.
 * Pounce on the last Survivor before he/she enters the hole into the sewers.
 * Try pouncing on any Survivors coming up the ladder in front of the Hospital. If you aim it right, you can do one of two things: You could cause the Survivor to fall to the ground, further damaging them. Or you could block the hole, forcing the other Survivors to shoot at you from below.
 * In The Hospital, after the elevator, pouncing in on a close group could cause Survivors close to the edge to fall off or hang on for their life.
 * On the Rooftop Finale, pounce the last Survivor before they jump off the roof of the elevator shaft. (Although if you pounce them in the actual elevator shaft, experienced players may be able to shoot you through the elevator doors.)

Death Toll

 * At the beginning of the first chapter, at the top of the ledge to the right of the spawn point provides ample opportunity for 25-point pounces, and runs along a good portion of the map.
 * The watch tower at the beginning of The Church. The steeple is also a good spot for a high damage pounce; however, you're completely exposed to sniper fire. You can also use this in The Town.
 * During the finale, hang out on the roof with the Smoker. This provides you with tactical opportunities, such as when a Tank shows up and the Survivors are distracted. Also, if the Survivors camp in the water, you can pounce on them from the roof, getting good damage.

Dead Air

 * On The Greenhouse, get on top of the water tower to the left, easy place for 20-25 damage pounces.
 * On The Crane, being on the top of the actual crane.
 * On the finale, there is a lamp leaning behind the plane. You cannot run up it; however you can pounce your way to the top which is just high enough to do a good amount of damage. However like the steeple, you are completely noticeable up here so don't hang out here too much or you'll be dead before you get the chance to attack.

Blood Harvest

 * On The Woods, pouncing from the rock formation near the beginning or the tops of any trees.
 * On The Tunnel, pounce on any lone Survivors that might have stayed in the rooms above the scaffolds. It will take Survivors a while to get to you and free their comrade.
 * Pouncing from the top of The Bridge.
 * On the Farmhouse Finale, pounce the last Survivor before they go into the cornfield.

Dead Center

 * In The Hotel, when the Survivors are out on the ledge, the knockback from your pounce can knock teammates of the edge.
 * On The Streets, go on top of Whitaker's gun shop and go for a high damage pounce.
 * In The Mall, go up an escalator to a floor above the survivors and pounce on a survivor on the floor below you.
 * During the Atrium Finale, pounce a survivor pouring gas into the car from the top floor; if done right you can get a 25 damage pounce.

Dark Carnival

 * At The Highway pounce from the tops of the road bridges on the way down from the traffic jam.
 * On The Coaster, a lone wolf will sometimes try and be a hero at the Crescendo Event. Teach him a lesson about why this is not a good idea, especially in Versus.
 * In the Concert Finale, if someone tries to make a run into the stands for supplies, jump them.
 * In the Concert Finale, pounce from the top of the tower on the right at survivors on the stage, 15-20 dmg pounce

Swamp Fever

 * At the Plank Country, practice your high damage pounces from rooftops.
 * Supplies spawn often in Plank Country. If someone goes off by themselves in search of them, get the drop on 'em!
 * In The Swamp, at the Crescendo Event some players are so preoccupied with the swarm of zombies running at them they forget to watch their backs.
 * The Crescendo event at the crashed plane also yields some high damage pounce areas, for instance, if you pounce up to one of the trees, you can get quite a pounce on a survivor! But be warned, you are quite visible up here, so either make it quick, or cross your fingers and hope the survivors don't look up.
 * Likewise, some people will have a rear guard to watch their backs. If he's alone, pounce him. By the time they realize you're on him, it may be too late.
 * When you're in The Shantytown, as with Plank County, people can leave the pack to look for items. If you can find a Survivor who's taking a moment alone in a shed to grab that health kit, take advantage of it!
 * When at The Plantation, as always when people make ammo/health runs, get them!
 * When the Tank spawns, people sometimes forget about almost everything but them. If the Tanks are able to split the team up, split them up even more!

Hard Rain

 * In the The Milltown, if you can get a Survivor pinned behind the Burger Tank, a rescuer coming to kill you can be an easy target for a Charger for a one-hit kill.
 * There are houses all over this map, use this for some high-damage pounces, especially when the Survivors are forced to walk between two-story ones.
 * In the Sugar Mill, the broken-down buildings offer some high vantage points. There are also catwalks and vats lining the Survivors' path which serve as excellent launch points, as well as the 3-story mill itself.
 * There are pipes lining the very top of some walls leading up to the sugar mill. These look like they're only there to add realism to the game, but it is possible to leap up and land on them. These are at least twice as high as the vats and catwalks, making higher point pounces easier.
 * Pouncing Survivors in the cane field should only be done as if there aren't any sugar cane do begin with. The Survivors might not be able to see well, but your aura upon pouncing someone is more than enough for them to snipe you with just an assault rifle. Instead, wait for a Boomer shower, because this disables their ability to see aura, which makes you effectively invisible within the sugar cane. If there is no Boomer, then pounce from the top of the sugar mill, for this is one of the best places to achieve 25-point pounces. Extremely high vantage point, limited Survivor vision (so they can't snipe you) and they start running from directly beneath your vantage point.
 * Survivors with auto-shotguns are often very cocky. They fear no Witches. Pounce them near witches and show either them or their would-be rescuers that it's never a good idea to tangle with a witch.
 * Obviously, all these ambush spots are just as good on the Survivors' return trip.

The Parish

 * In The Park level of The Parish, you can hide in the bushes. Wait until a survivor is separated from the rest of the group while you stand in the bushes, invisible, and then pounce on them. You can deal a lot of damage before the other survivors can save the player, and if you get someone who is low on health, you may even be able to kill them, or at the very least put them on their last down. This tactic works extremely well if the Boomer and the Hunter work in unison, with the Boomer vomiting on the pounced survivor, effectively creating a shield of common infected.

Achievements
NOTE: Jump Shot and Dead Stop can be achieved together if you head shot the Hunter while he is pouncing.

Glitches and Oddities

 * When you are pounced by a Hunter, you are still able to pick up objects if you are close enough. For instance, if you are pounced near an ammo cache, you can pick up ammo, or close doors.
 * The Hunter, in Single-player, can throw himself out of harm's way when attacked from a distance. This ability does not require him to crouch. In Versus mode this ability is not normally available to player zombies. However through manipulation of Console commands,(Entering "mp_gamemode versus" then changing to the infected team and finally resetting mp_gamemode to "coop") this ability becomes available in Single player - defaulting to the "Fire" key while standing. The jump appears identical to The Hunter's Pounce attack, with different (Pained) sounds, and results in Survivors being pushed as if hit by a Survivor's melee attack. This becomes an effective tactic in areas of No Mercy where falls from high places can incapacitate or even kill Survivors.
 * Sometimes after knocking a Hunter off a Survivor, he will glitch and simply glide across the floor while still acting as if he were attacking the Survivor.
 * A common glitch is sometimes when a Hunter is killed after pouncing a Survivor, you'll still hear clawing sounds and seeing blood spurting from thin-air. (Left 4 Dead only)
 * Hunters can be killed instantly when hit by the Secondary Attack of other Infected players when they are in mid-pounce, or if they're hit right as they land on a Survivor. This glitch is shared with the Jockey.
 * Shoving the Hunter exactly when he lands on his victim may result in a "You saved" message, but the Hunter will still be on your teammate. Another shove will save him, resulting in two "You saved" messages.
 * Very rarely, the AI hunter will use his evasive jump to attack the survivors, rather than pounce them.
 * In Left 4 Dead 2, if you simply walked off of a high building onto a survivor, you would start attacking them but no tearing noises could be heard and it would be a 25 damage pounce. This was fixed in the Passing patch.

Behind the Scenes
The Hunter has an unused animation of it hanging upside-down. It is unknown how this was supposed to be done in-game, as no pre-release footage shows the Hunter doing this.

Originally, when a Hunter pounced a player, there would be no special visual indicators (such as the red light around the player).

The Hunter's ability was originally to become invisible. It did this when backed up against a wall, then the pounce ability can be used. For some reason, it was cut to just leaping, possibly due to that Left 4 Dead tries to keep a realistic theme, and an invisible Infected may have simply been too far-fetched. It also could regenerate, but was cut along with the invisibility.

During development, you used to be able to jump off Survivors after you pounced them by holding crouch then primary fire again. This was cut, although some modded servers turned it on.