Green Flu

"This virus defies anything we've ever seen. Sometimes it's airborne. Sometimes it's not. It mutates daily. We're trying to cure it and we can't even pin it down."

- The Doctor, The Sacrifice comic

"I think CEDA should have been telling us to do more than wash our hands."

- Rochelle The Green Flu,  commonly referred to as the Infection, is the name given to the unknown virus which caused the current in-universe epidemic. The virus turns the afflicted into a zombie-like being, making them incredibly homicidal. In rare cases, the infected will not turn and instead become "Carriers." Biologically, the "flu" seems to be a rabies-like pathogen, and CEDA's designation of the virus as a form of influenza appears to be nothing more than a cover-up to avoid mass panic. The origin of the virus is unknown, although it is speculated to be from biochemical weapon experiments. In terms of containment, the Green Flu is likely bio-hazard level 4.

As is with many Valve games, Left 4 Dead utilizes environmental storytelling. The Graffiti that covers many walls of the game often contains messages that expand on the inhabitants reactions. These range from message to separated loved ones, foreboding messages of warning and most interestingly, past Survivors' own explanations for the Infection. Some messages proclaim that it is a government conspiracy; others claim an alien plot or an act of God.

In The Sacrifice, it is explained that the immunity is passed down through the father's genes. The most common theory to explain this is that the gene that makes people "resistant" is a recessive allele on the X chromosome. In Zoey's case, as well as Rochelle's and any other female Survivors', the X chromosome with the recessive gene comes from both the mother and the father. Zoey's mother was not resistant, meaning that she only had one X chromosome with the gene (the dominant gene on her other X chromosome would have overridden the recessive one). As it was explained, her father was resistant, making his death an avoidable tragedy.

This would also explain why there are more male than female Survivors. A male Survivor would only need one copy of the "resistant" gene found on his X chromosome (his Y chromosome would neither have or need this), while any female would need two copies ― one on each X chromosome. If the sex-makeup of the two Survivor groups is representative, we would expect one in three males and one in nine females in the pre-outbreak population to be immune to the Infection. This means a net 22% (approx. 1.54 billion) of the population. Although, this is only true if the immunity gene occurs as frequently as the dominant gene without immunity. As the majority of the population seemingly does not have immunity, it can be assumed that this gene is also a rare mutation that most people did not have.

Means of Infection
The intro movie to Left 4 Dead begins with the cryptic statement "2 WEEKS AFTER FIRST INFECTION," implying that a single individual was once Infected with an unknown virus of some sort and the virus spread from there. What's not immediately clear, however, is the means of spreading the infection. The Infected do not necessarily seem ready to bite the players, although this is most likely a gameplay limitation as bites are mentioned by several characters. For example, Virgil states that his wife was bitten and turned shortly before he meets the Survivors in Swamp Fever. The "Church Guy" mentions that he was bitten and shortly thereafter turned. Furthermore, there is a dead man on the first map on The Passing campaign at the second floor of the store slouched in a chair with what seems to be a bite mark on the right side of his neck. Also, at the beginning of the Swamp Fever campaign, during a conversation between Nick and Ellis, it is mentioned that the pilot of the helicopter "must have gotten bitten before he picked us up." Additionally, in The Sacrifice comic, Francis says that "It ain't good for a man's pitching arm when a zombie's hanging off by its goddamn teeth." Other means of possible infections are that the infection spreads through Boomer bile (like the achievement "OUTBREAK"), through the Spitter's spit, or through the cloud of smoke that the Smokers exuded upon death.

Throughout the series, all playable characters are aware or become aware of the fact that they are "immune." During one of several possible dialogues with the "Church Guy," Bill says "Son, we're immune, we're tired and there's Infected in the damn woods, now cut the shit out and let us in!", providing evidence that the Survivors are immune. It was later revealed that the Survivors are not truly immune, but asymptomatic Carriers. This means that they can be infected but they do not show any symptoms. However, they are still infectious, meaning the flu will still spread from them.

Typically, for an infection to spread to victims wearing personal protective equipment (PPE) like the CEDA agent, a breach must incur exposure in one of two ways and also indicates the route of infection. The first breach is the more obvious which is through the suit via biting (Parenteral Transmission) or needle stick (Accidental inoculation), indicating that the Green Flu pathogen resides in the blood and/or saliva of the Infected person (A rabies-like trait). The second involves a breach in the exterior air supply to the victim which indicates an airborne or aerosol strain of the virus is also at work. This was made more plausible in The Sacrifice comic where it is mentioned that the virus is "sometimes airborne, sometimes not." by the Military Doctor. However, this suggestion is atypical of rabies and is more common in influenza strains. From the evidence presented in the game, biting and fluid exchange (i.e. blood, saliva and vomit ingestion) is the primary form of transmission. A separate airborne strain of the virus could explain the speed which the Infection occurred. If a victim is Infected with both bite and airborne strains, it could also explain the fast mutation of the virus in victims and the development of Special Infected. The Sacrifice tells us now that despite the name and tendency to spread through bites, Green Flu is not rabies or flu, but rather a new virus that mutates on a daily basis, being absurdly dynamic and therefore impossible to counter.

The Infected appeared to favor the immediate death of the Survivors rather than Infection through biting or some other method which might mean that they displayed some ability to detect immunity or still had some small sense of self-preservation. It could also be that the Infected lost their traces of humanity and ran on animal instinct. It is not explained under which factors that the certain victims became Common Infected while others became Special Infected, though it is possible that there are different strains of the virus that can only survive inside certain host bodies. It could also depend on the mental state, habits of the host pre-Infection or temperament of the Infected. E.G., Special Infected are gender-based. However, the prospect of having multiple strains of a particular virus onset so quickly and naturally is not very plausible for today's scientific and medical standards. The evolutionary trends showed that it takes hundreds to thousands of years for recombinant or similar strains of a particular virus to become so populous that they can be considered a completely separate strain. If there are different strains of the virus at work which caused the onset of special Infection symptoms, it is more likely that the virus was engineered. It should be noted that "engineered" is a vague explanation and could mean anything from a biological weapon to an experimental vaccination gone bad. It should also be noted that random mutations of a virus and the existence of different strains of a single virus are two separate scenarios. The idea of an engineered virus only applies to that.

Immediately after the aforementioned intro card for the opening cutscene, Bill is seen discovering a viscous, bright green substance in or on (it's difficult to discern) a dead (and presumably Infected) body. He mentions that he's never seen anything like it before, but it doesn't seem to hurt him in any immediate way and neither does smearing it on Francis' vest. This is most likely Boomer bile (A Boomer corpse is seen in the background if observed closely enough). The substance was said to reek and Bill claims that the liquid was a sign that the Infected were "changing." While this provides no definitive explanation, it may imply that the Infected are still in the process of mutating and all of the changes that the virus will cause to its host are as of yet unknown. This could mean that the Special Infected were just starting to develop and this was the Survivors' first encounter with one. This is backed up by how Zoey approaches what she assumes is a Survivor crying, despite the obvious signs of her being a Witch, implying that she has never encountered one before. However, it seems that Bill recognized the Witch, ordering Zoey to shut her light off and back away or alternatively, may have realized the Witch as Infected due to her being illuminated by the lighting.

The CEDA posters in the airport suggested that the Infection is related to livestock and toward the end of the Blood Harvest campaign, the player will encounter several deceased cows, neatly stacked atop one another. The cows typically have the skin around their skull missing, indicating that rabies tests were performed on the animals. The cows in the Barns level of Dark Carnival and in the Swamp Town level of Swamp Fever also have the skin to their heads removed and upon seeing the dead cow pile in the Swamp Town, Rochelle sometimes mentions that the news claimed that the virus spread through livestock and believes that the natives of the town, determined to survive the Infection on their own, killed their own livestock to prevent an outbreak. All of the dead cows might be a reference to real-world Mad Cow Disease (Which caused the massacre of many livestock such as cows in order to eliminate it). However, the Mad Cow Disease is a prion and the Green Flu is a very dangerous virus which explains why it was less rampant than that), among all of the other inspiration from real-world diseases. There is also writing in a safe room within the No Mercy campaign and seen before the River Tour in The Passing that disregards the CEDA's safety step that tells the Survivors to treat the Infection as though it was airborne (despite the Military Doctor's claims that it's not always airborne).

The Spread of the Infection
The map proves that the epicenter of the Infection was in Pennsylvania where it quickly spread across the eastern United States. This provides the explanation for why Fairfield's cityscape was ravaged in the first game. Most of the cities in the region covered are destroyed by the Infection, showing how fast-spreading it is. The map indicates that despite originating in Pennsylvania, the Infection might not have spread north as there are no "X's" in New York, meaning that the region may not be overrun. The map also seems to indicate that the Infection hasn't spread to Canada yet. However, it is possible that because of the location of the Infection, the military and CEDA did not have any information about that region or that because CEDA is a U.S. organization and has no data on the Infection beyond the United States' border. It should be noted that the larger cities such as Toronto, Montreal and Ottawa fell within the first circle indicating the spread of the Infection, suggesting that they too are besieged. Some of the larger cities in the Infected area have not been crossed out, indicating that the cities may still be viable extraction sites that have been locked down by the military. However, Philadelphia is in the Infection epicenter so it is likely that it was overrun soon after the Infection started and the nation's capital, Washington, D.C. was apparently besieged as it's location is crossed out on the map. The only viable evacuation point left in the South Atlantic region is New Orleans, Louisiana which itself is besieged three weeks after the first Infection. The Infection also reached Florida as the cities of Clearwater and an area north of Fort Lauderdale are both crossed out, indicating that those cities fell. However, the Infection may be far more spread out than just the X'd out cities since the only cities with X's are ones on the evacuation route (These cities had white boxes on them). So, odds are the other large cities like New York, Baltimore, Norfolk, Boston and Detroit are also overrun.

After the Infection consumed Fairfield, it spread to the southern United States and led to more and more groups of Survivors to arise to try and get to the safe zones created by the government which as it was seen in the Left 4 Dead 2 trailer, started bombing the cities to stop the Infection from spreading. A CEDA evacuation poster in Crash Course seems to imply that the Infection spread all over the United States as there are safe zones indicated in the Northeast, Midwest, South and West which the West, Midwest and Northeast are crossed out, meaning that they were besieged, possibly hinting that the Infection may be climate-based.

The U.S. military held safe zones/evacuation centers across the country with fortifications in small towns surrounding Philadelphia such as Riverside and Evac Outpost Echo with several evacuation efforts throughout population centers, but they were forced to pull back by the time that the Survivors got there. In the South, Atlanta and New Orleans were both fortified, but there are reports that Atlanta was either overrun or the military pulled out. Regardless of what happened, New Orleans is the last known evacuation center by the time that the Survivors get there, but was soon overrun with the military resorting to bombing the area. In Dead Center and Crash Course, every evacuation center is crossed out except the evacuation center in Oregon state, which has an orange line leading to the area, but the section of the map containing the center's icon is torn, and it too appears to be crossed off.

Because the map only covered the South Atlantic area, the status of the other evacuation areas are still unclear, though going on the prior evidence, the other safe zones are either overrun or under heavy Infected attack.

Rural areas may have been the first to become overrun by the Infected. Animals were probably the first to contract the disease (Other than the first initial, unknown infection) which could explain the piles of dead cattle on rural campaigns such as Blood Harvest. Alternatively, the cows may have been killed due to human paranoia, similar to Egypt killing all of its pig population during the real-life event 2009 flu pandemic (Also known as swine flu) for much the same reasons. There are also posters at Metro International Airport which asked the people to wear masks and tell all who have been in contact with livestock to tell the airport staff immediately.

The international spread of the Green Flu is never mentioned or elaborated on. It may have spread to Canada, Mexico, or even the rest of the continental Americas, but its spread to Europe, Africa, Asia, and Oceania is unknown. Due to Metro International Airport being overrun, and the Green Flu having already infected almost all of the United States, it is possible that the Green Flu has spread internationally as well, though the extent of the infection and the status of survivors in other countries is unknown.

Spread by days
Little is known of the exact dates and time is rarely given, only being found in scattered pieces of Graffiti in safe rooms and various hints on posters found throughout the game. Based on the Graffiti found in various saferooms, a number of dates are given:
 * Day 1: The Green Flu infects its patient zero (Possibly in Fairfield) in the Pennsylvania area. It has possibly been present for some time in livestock. People and pets began mysteriously disappearing from poor and rural areas.
 * Day 2: At this point, it seems that most people still think that the Infection is just another flu and is not that harmful. CEDA gets involved and informs the public on ways to prevent the spread of the Infection. However, it is assumed that this is the day that the infected started appearing in the cities of Pennsylvania and began to attack the civilians.
 * Day 3: The local law enforcement and CEDA began quarantining houses, stores and apartments in Fairfield, Whitney County, Newburg, Rayford and New Orleans.
 * Day 4: The government begins distributing face masks to stop the spread of the Infection.
 * Day 5: Law enforcement begins to quarantine entire streets, setting barricades up on either end with a patrol car to guard.
 * Day 6: CEDA begins distributing information about how to construct the safe rooms. The concerned citizens built safe houses in the basements, shops and houses.
 * Day 7: Traffic accidents and fires occur all over Fairfield due to people trying to flee the city.
 * Day 8: Fairfield Airport is quarantined. CEDA sets up evacuation centers up across the city by using buses and helicopters.
 * Day 9: Airports in Savannah and Newburg are quarantined.
 * Day 10: The U.S. military attempts to send a small force to secure the city of Fairfield. It fails and all of the soldiers are killed.
 * Day 11: The U.S. military quarantines Fairfield by placing barricades at key bridges and highways out of the city in order to contain the Infection.
 * Day 12: The survivors in Fairfield begin fortifying various locations including a generator room, hospital roof, apartment roof and supermarket.
 * Day 13: Helicopter pilots of various employers began volunteering to evacuate the survivors from the rooftop of Mercy Hospital.
 * Day 14: By this time, most of Pennsylvania is overrun. The Infected started mutating into the "Special Infected" and the flu starts heading further inside the United States.
 * Day 15: The last known evacuation by helicopter from Mercy Hospital occurs. The helicopter crashes in the industrial outskirts of Fairfield.
 * Day 16 (Assumed): The Military bombed the airports and the other main transport hubs to slow the spread of the Infection down.
 * Day 19 (Assumed): Millhaven military outpost is overrun due to sounding an alarm, alerting the Horde.
 * Day 20 (Assumed): By this time and probably earlier, The Infection reached Georgia where Rayford and Savannah are located. This is also assumed to be the day that such mutations as the Charger, Jockey and Spitter started appearing in the Southern states.
 * Day 22-24: Somewhere around this time, the Military takes over all of CEDA's outposts and operations since they failed its duties.
 * Day 24: New Orleans is declared lost because of the Infected population and Veterans Memorial Bridge is destroyed to slow the Infection down
 * September 25th: Savannah Airport is shut down.
 * October 1st: The first recorded date in Ducatel.
 * October 2nd: The first recorded day near Riverside.
 * October 8th: According to a poster, this is the day that the Midnight Riders were scheduled to play at Whispering Oaks Amusement Park.
 * October 15th: The last recorded date in Ducatel.
 * October 17th: The last recorded date in Riverside.
 * November 15th: The first and last recorded date in Village En Marais.

The Extent of Mutations


In terms of the Infection and mutation, the effects on the general population are varied. The infection of an average person results in them becoming a Common Infected. Symptoms include deathly pale skin, yellow eyes with barely visible pupils or iris, hair loss, and a weakened body.

The change in eye structure not only seems alters the infected's vision, but appears to be the first symptom of infection. Part 4 of the Sacrifice comic evidences this. The infected nurse trying to put Bill to sleep for his operation first shows the light-reflecting pupils while still behaving like a normal human. Since her condition worsens quickly after, it can be assumed that changes to the eye's structure are the first symptom. No matter how far along the infection is, the non-Infected appeared as monsters in a Common Infected's eyes (but not in the eyes of a Special Infected as shown in-game). This could explain the hostile behavior that the infected show towards the Survivors. The non-infected appear much more threatening and so the aggressive behavior is likely a sort of self-defense.

There appears to be little change in body size, although it can be assumed that there is some sort of weight loss due to starvation. Starvation could be indicative of a mutated hypothalamus in the brain. This mean an infected person would not feel hunger, thirst, feelings of fatigue, or have a normally regulated body temperature. The Graffiti found in Dead Air backs this claim.

In rare cases, the afflicted show extensive physical and mental changes after infection. In such situations, these Special Infected are physically stronger than the Common Infected and experience some sort of side-effect or mutation that results in a unique ability. The symptomatic mutations are very distinct per Special Infected type, indicating a person-to-person variation in reaction to infection. There are an infinite number of speculations that can be made about the exact cause of mutations for the Special Infected. Valve has been somewhat evasive when it comes to providing epidemiological explanations or evidence for the Infection and development of Special Infected. Below are several possible explanations and contributing factors for the development of Special Infected.

Sex-Linked Mutations: From the evidence presented so far, the Special Infected mutations are predominantly sex-linked. The Witch and Spitter are both females with no male equivalent being observed. The Jockey, Hunter, Smoker, Charger and Tank are all male with no female equivalent. The only exception is the Boomer who has been observed as both male and female. Besides anatomical differences, the most notable difference between males and females is sex hormones (testosterone and estrogen/progesterone). If there is a partial sex-link to the mutations, sex hormones are likely to blame. The word “partial” is used because sex hormones could not be the sole reason for mutation and there would have to be another contributing factor.Multiple Virus Strains: The extreme differences between Special and Common Infected could hint at the existence of multiple strains of the virus. A simple example would be a Tank-specific strain that causes the metamorphosis of a human into a Tank. This idea is problematic because it is atypical of viruses to arise so quickly and develop multiple strains within days. Not to mention that viral genomes are typically too small and too limited to generate new “breeds” of organisms after infection. It's not outside the realm of possibility for this to occur naturally, but alas very unlikely. The extremely low frequency of Special Infected is another problem with this idea. According to the Infection Ratio Figures pie chart, roughly 1/3rd of the infected population becomes a Special Infected. Within that third, there are 7 different Special Infected sub-types. Assuming that each sub-type is a separate strain, the average infection rate for the special strains is ~4.8% (33.333% divided by 7). Multiple virus strains of the same viral species typically have comparable infection rates. In this case, you have 7 strains infecting at a rate of less than 5% and 1 strain infecting at a rate of 66%. To put it simply, if there are multiple virus strains then, in theory, there should be more Special Infected. On the other hand, there are a couple of possibilities that could explain the low numbers. The other strains could have become prevalent after the majority of the population was already infected. If a good portion of the population is already infected, the rate of infection for new strains would be much less. Another reason is that the Special Infected may not be able to spread their strain as readily. For instance, the only contact between a Survivor and a Charger is when the Survivor is charged and pummeled into the ground. Such contact would not be considered significant enough for disease transmission. Odd infection trends and rapid viral mutation could be explained using more radical ideas in order to make them more plausible. In reality, an infection could not have so many different strains unless it was artificially designed to do so, reinforcing the theory that the epidemic is genetically engineered.

Genetic/Biochemical Influences: Since each member of a Special Infected type has virtually identical phenotype (Physical appearance and mutations), it is likely that the extensive mutations arise from common factors. While the exact factors remain a mystery, it is feasible that such factors are related to genetics and/or biochemical by-products (supplements, vitamins, foreign substances, gene-linked proteins). All genetic-related abnormalities are related to some biochemical component produced by an uncommon gene. A presence of, or lack thereof, an influential biochemical would have to be occurring for a gene-specific cause to be a factor of mutations. Scientifically, it is not very sensible to think that someone with a genetic abnormality would be a viable candidate for becoming a Special Infected. The alternative to genetic factors is a common adverse biochemical reaction between the infection and various substances already present in a body. Examples include anything from medication to supplements to by-products of other ailments. Based on the evidence presented in the series, this is the most popular explanation for the extensive mutations. Examples for each Special Infected are listed below:
 * Smoker mutations may occur to someone who is/was a heavy smoker. Higher levels of cancer or tar in the victim's lungs could inhibit complete exhalation and fill the respiratory tract with “smoke.” Higher concentrations of the “smoke” in the body may facilitate further mutations. The tumorous growths could likely be additional evidence of smokers having a history of cancer prior to infection, and it is worth noting smokers are at an increased risk of developing cancer. It is possible that the virus interacts with these cancer cells in a similar fashion in to how it interacts with bile-producing organs of Boomers (see more below); hijacking it and enabling it to reproduce uncontrolled.
 * Hunter mutations may occur due to interactions with elevated levels of lactic acid in the muscles and bloodstream — a result of heavy exercise. This would presumably come from a continuous exercise-heavy lifestyle such as parkour. Fleeing from an Infected Horde is a rather tough exercise, but this alone would produce a large number of Hunters.
 * Jockey mutations may result from someone being confined to a wheelchair. The obvious regenerative properties (mutations and growths) of the infection could indicate a restoration of spinal cord function, giving the Infected person the ability to walk again. This would explain the hunchback appearance and emotional mania. A separate speculation suggests that the Jockey's mutations may be comparable to the Hunter's, paired with some form of dementia that either was already present or developed as a result of viral brain damage.
 * Tank mutations are possibly related to bodybuilding supplements. Abnormally high levels of creatine, Human Growth Hormone and anabolic steroids (possibly produced naturally from some damage by infection) could interact with the virus to promote tumor-like growth of muscle cells. If left uncontrolled, muscle mass would increase exponentially to the point where complex muscle movements are lost or limited and only basic movements (shuffling, climbing, thrashing, slow throwing, etc.) are possible. This mutation could also be caused by a decrease of myostatin, the protein responsible for the suppression of muscle growth. The myostatin theory could also give more credibility regarding the Tank's strength; steroids do not normally actually increase strength. However, a myostatin mutation does.
 * Charger mutations are similar to the Tank and could mean that the Charger is a hybrid version of the Tank. Some steroids are used as an anti-inflammatory remedy for a rash or growth on one side of the body. An abnormal interaction with a localized and smaller concentration of steroids could create a Charger. It might also be a reaction similar to gigantism (where excessive amounts of growth hormone is released, resulting in thickened bones and asymmetrical body structures), given that the Charger's facial features and overall body shape is similar to that of someone with gigantism.
 * Boomer mutations probably relate to abnormally-high levels of fatty tissue or cholesterol in the bloodstream. This would also explain the large amounts of bile they produce. Bile is created to aid in the breakdown of lipids (fat). The human body's natural bile production would have been assimilated as part of the Infection's mutation. This could explain why, when Boomers burst, their torsos appear to be largely hollow. The space previously occupied by fatty tissue had been broken down and converted into a single, enormous sac for containing and producing bile.
 * Spitter mutations may result from infecting a human subject with a Helicobacter pylori infection (bacterial ulcer). Cells previously infected by the bacterial agent may have been consumed by the virus and caused it to mutate. Another take suggests that the mutations might be similar to the Boomer, except the hormone gastrin (responsible for making stomach acid) is hijacked, resulting in Spitters being able to create large amounts of acid. The Spitter's sagging skin and awkward walk may be caused by the acid leaking into other bodily cavities and breaking tissues down.
 * Witch mutations seem related to an abnormal mental state, indicating a predisposed mental disorder ― serotonin imbalance in the brain, etc. Neurotransmitter imbalances are theorized to be a cause of clinical depression. Psychological trauma could also be a factor such as with the "Bride Witch" who may have suffered from the mental stress needed to become a Witch when the Infected attacked her wedding. Since the Witch is one of the most notable sex-linked examples of the Special Infected, it is likely that there is also some sort of influence from female sex hormones. It might also be a reaction to anorexia nervosa. All Common Infected observed are of thin or average build, indicating that the virus breaks fats and muscles down in order to replicate itself inside the host. An anorexic woman, already lacking sufficient body fat due to malnutrition would experience severe pain as the virus began to break fats down in her vital organs which would explain why the Witch is constantly crying and so famously irritable. Constant hunger pains, which the Witch ignored prior to infection, would drive her to seek out easily digestible carbohydrates such as sugar. A nervous bride would be very likely to suffer from an eating disorder due to stress and a desire to look thin for her big day which may explain why the Bride Witch exists.

The poster found in one of the rooms in The Hotel shows a pie chart indicating the estimated percentages of each strain of Infection. The colors are assumed to be:
 * Common Infected - Red (Seen on board)
 * Charger - Green (Seen on board)
 * Spitter - Orange (Seen on board)
 * Tank - Pink (Seen on board, also due to relative smallness)
 * Boomer - Olive (Large line pointing to it)
 * Hunter - Yellow (Most common to play as in Versus in the original)
 * Smoker - Blue (Was about half of the yellow slice, roughly the same size as the Boomer)
 * Jockey - Purple (Most feasible slice left)
 * The Witch is likely to be the slice not included, due to the relatively small number of them as few are found in campaigns as well as how deadly and easily disturbed they are, making it practically impossible for humans to study them safely.

Contamination/"Carriers"
In Left 4 Dead 2, the potential existence of Carriers is referenced. Carriers are asymptomatic Survivors that look perfectly healthy, but "carry" the virus in their system. Therefore, a Carrier can unintentionally transmit the virus to normal uninfected individuals, making Carriers a threat to public safety. It is written in graffiti in the first Safe House in the campaign, "The Parish" and revealed by the military over the radio in the finale of the same campaign.
 * "I've been here a week and they're shipping out people who JUST got here..."

Is written on the wall which another Survivor responds:
 * "Those are Carriers."

Since graffiti is typically hearsay, this implies that Carriers are rumored to be real and suggests that there was at least one instance where normal healthy people were becoming Infected by being in the same vicinity of other healthy-looking individuals. The other graffiti in the same safe room suggested that CEDA and/or the military acknowledge the existence of Carriers and were taking steps to contain further Infection:
 * "Why are they separating everyone?"

Another Survivor writes:
 * "Some people are Carriers."

More graffiti argue that Carriers are of course immune, but still can pass on the Infection involuntarily. Another Survivor goes on to contradict that as well. The existence of contradictions in third person conversations shows that people were not totally informed about the true behavior of the virus. According to some of the posters found in The Parish, CEDA began to separate people by using colored wristbands to discern Carriers from the uninfected population. Penalty for failure to comply with the regulations regarding the wristbands were made clear on a US Military poster stating that use of lethal force was authorized on those seen without color-indicating wrist wear. Some graffiti shows an extreme dislike for Carriers: "The only good Carrier is a dead Carrier". The Military has the same idea on that since the Doctor (Who is also immune) also said that if the military knew he can't make a cure, he and the survivors will be killed.

Later on, in the campaign finale, a dead soldier with a radio is encountered which the military is signaled for rescue. The voice on the other end, going by the code name "Papa Gator", asks the caller if they are immune which the team affirms. "Papa Gator" orders the last helicopter to await their arrival, asking if the pilot is "equipped for Carriers." This confirms that the Carriers existed and the military are equipping their rescue vehicles to support safe and quarantined transport. It also shows that the military is treating any asymptomatic Survivor who came into contact with the Infected as a potential Carrier. Such treatment would be necessary since it is nearly impossible to distinguish between Survivors who are immune and Carrier without some sort of diagnostic test.

The existence of the Carriers is also confirmed in Part Two of The Sacrifice comic: The doctor informs Zoey and Bill that they have the virus in their systems, but are not showing any symptoms and are inadvertently spreading the Infection across Pennsylvania.

It may have very well been popular opinion that the Carriers could, in fact, spread the disease and they were on their way to be terminated. But, since Carriers are normal healthy-looking individuals, it's highly unlikely that a Carrier was biting others and transmitting the disease. This brings into question how exactly that the disease is able to be transmitted by other means besides biting (Parental transmission). Other routes of transmission include saliva, blood, mucus (From sneezing/coughing) and airborne. While some graffiti stated that the virus is not airborne, the fact that the CEDA agents were wearing highly protective hazmat suits suggested otherwise. Such suits are primarily designed to prevent airborne transmission and the fact that CEDA was even using such precautions correctly asserts that the existence of an airborne strain remains unconfirmed. At the same time, there is no confirmed route of disease transmission. In the Sacrifice comic, it is revealed that the virus mutates daily including going from being airborne to only being transmitted by contact.

However, it is worth noting that any viral organisms can survive on surfaces for a number of days should an Infected individual touch something with their hands. Everything from door handles to cooking utensils are fair game for the virus to live upon and will be transferred to anyone who would come into contact with it afterwards. It is for this reason that even in the administration areas of hospitals, people are required to have hand sterilization dispensers for anyone who has been handling patient records which are a prime source of infectious contact from patients and the doctors who treat them. All of that is needed after that is for their hands to come into contact with food, their mouth, their eyes or any open wound. There are also CEDA posters that say "Clean Hands Save Lives!" around the places of quarantine which supports this theory.

If the Infection is carried by body fluids, it is possible that some or all Carriers may, in fact, be regular immunes who had heavy contact with the Infected. The Survivors are regularly splattered with blood, brains and various other fluids and parts of the Infected during combat and it is possible that some or all of these carry the virus in a form that the non-immune are capable of catching. A Survivor carrying the Infection in this fashion would remain a potential hazard until a full disinfection procedure could be completed which would be difficult for the military to perform under the circumstances present at the checkpoints. This is likely originally planned as The Waterfront and The Park were originally one level and had a decontamination chamber (Complete with shower sprays) where the first crescendo of the campaign was.

However, the other graffiti contests the Carrier theory, calling it a lie. It is unknown why the opinions differ. The deniers could be in a state of disbelief or those spreading the theory could just be speculating, paranoid or spiteful. They may also know that CEDA's statement that the Infection was a form of influenza was a lie told to keep the population under control and suspect the military of using the idea of Carriers to pull the wool over their eyes in a similar fashion. It is unknown whether any of the graffiti writers have any inside knowledge on the issue. Graffiti states that...

"Carriers = Zombies"

If the Infected are able to sense immunity and will attack to kill and not to spread the virus, then it is also reasonable to assume that they could detect if a person is a Carrier. The Infected can obviously tell which people also have the virus (Disregarding random fights among themselves occasionally) and it would be strange for them to attack someone who is capable of spreading the virus, making another possible point against the true existence of the Carriers.

It appears that the military intends to save Carriers as they are immune to the virus - as shown in the finale of "The Parish" campaign. If they weren't, there would have been no escape.

Groups of corpses can be found (Second safe house of The Parish) which have not been Infected, but instead suffered from gunshot wounds. It is possible that the victims were "Carriers" who were killed by the military. There is also evidence in the form of graffiti in the "Hard Rain" campaign that known Carriers were killed by non-Infected civilians. In The Parish, right before the Bus Depot when the bodies are discovered, the Survivors realized that they were killed by the military. Nick also comments in the finale of "The Parish" campaign that the military will probably line them up to a wall and shoot them all if they make it across the bridge. However, the military could have also simply shot at the crowds of Survivors if there was widespread panic in order to quickly regain control of the situation. Though, in such a situation, it is more likely that non-lethal ammo would've been used since actual killing could potentially make the situation harder to control. This is also evidenced by Infected seen in the same campaign with riot gear and nightsticks which are meant to be non-lethal.

Virus Virulence
By definition, virulence refers to how capable a pathogen is to infect, spread, and/or damage a host. However, there has been no official confirmation by Valve nor in-game information on how long it specifically takes for the virus to turn its host into an infected. This is not uncommon in real life, as viruses are prone to mutate at any given point. The Green Flu is a unique case, having astonishing mutation speeds, allowing for extremely complex strains capable of creating the Special Infected, and record times that have, as per in-game source and other canon material, decreased the time required for the virus to take control of the host from up to 4 days (see image), down to less than a minute (The Sacrifice Comic, Part 2).

There is a conversation on the wall of the Rooftop Finale's starting safe house in graffiti. A number of unnamed Survivors wrote down the time that they think that it takes to change. One had seen someone turn in four days and more people come along to "correct" each other until the last person writes that they saw someone turn in 5 minutes. It's possible that the time that it takes varies from person to person as the Church Guy claims to have been bitten an hour before the Survivors make it to his safe room. Further to point, in The Sacrifice comic, Zoey's mother turned in minutes if not seconds after being bitten. However, this may mean that each strain of the virus varied in it's time to completely turn Infected. If so, then the reason for varied times is probably the result of mutation of the virus. It may also be dependent on the immune system of the host as the Survivors proved that it is possible to be completely immune to the virus. Mutations, however, seemed to take hold almost immediately as Church Guy was bitten an hour prior. Nearing the end of the hour, he manifested mutations of a Special Infected. It is also possible that, since we never see the Church Guy as a human, he already began undergoing most of the mutations, but his questionable sanity and apparent denial prevented him from noticing them (Or allowed him to disregard them) until the Infection finally affected his mind. However, if he had the mutations of a Smoker, the Church Guy wouldn't have been able to talk properly because of the tongue hanging out of his mouth so he may have quickly mutated during the stress of the panic event.

It is possible that the amount of stress (Psychological, emotional and/or physical) may play a role in how long that it takes for a Survivor to become an Infected. For example, the Church Guy did not become Infected until becoming startled by the Survivors which could have caused the Infection to rapidly mutate him. As they arrived at the church, he is overheard muttering in an attempt to convince himself that he is immune which could very well have been slowing his Infection rate. An adrenaline surge (Such as one triggered by an intense fear or stress reaction) accelerates the pulse, converts fat cells into fatty acid and constricts the surface blood vessels, redirecting blood to the muscles and deep tissues of the body. Reactions like this could play a significant part in accelerating a person's transformation into an Infected. It is possible that change times varied on the strength and condition of the body. It could also be possible that a very healthy body may take over the four days as it was stated and an intensely weak body may take up to five minutes. If this theory is correct, along with the stress theory, it will have multiple effects in changing and possibly in the extent of mutations. The Church Guy obviously was a worried man, hanging onto what remained of his sanity, but his body strength and condition is variable as he is never met face to face. If this applies, the Infection and it's outcomes are very flexible, making it hard to determine a person before they are overrun with the Infection and how they will turn out.

Another speculative hypothesis is that, seeing as the virus may be a mutation or sister strain of the rabies virus, the point of entry to the body may also have some sway on a victim becoming a full-blown "Infected". The reasoning behind this is linked with how long that the virus takes to reach the brain from the point of infection and it will take longer for the virus to manifest itself if the victim is bitten on the foot, perchance, than it will if the victim was bitten on the face or neck as the distance that the virus needs to travel in the bloodstream (Or the much slower lymphatic system) to reach a major nervous center will vary. The other factors may contribute to this such as if a Survivor was bitten on a blood vessel in that case, the blood would be moving towards the system as opposed to an artery in which case, it would be moving away from the system through an open wound, giving the Survivor more or less time before turning depending on which, if either was penetrated. Also, if the Infection does not travel through the bloodstream, but instead through the lymphatic system (Like a snake bite), it's spread would be slow and dependent on physical exertion. This, along with keeping the patient subdued and the wound-site immobilized in a properly applied pressure bandage may slow the progress.

In the Sacrifice Comic Part 2, Zoey's mother is bitten and seems to transform in a matter of seconds while one of the Military personnel transformed into a Boomer in a matter of minutes after the Infected started attacking the base. On the opening video of Left 4 Dead: Survivors, an Asian woman is shown transforming into a common infected in a matter of seconds as well, but this can't be considered for the mainstream continuity.

Another possibility is that Special Infected might turn when they hear a high-pitched noise, just like when a Common Infected is attracted to it. An example of this would be the Church Guy in Death Toll as he was apparently bitten an hour before the Survivors found him, but he does not turn until he himself rings a church bell. The other examples of people who possibly turned due to noise would be the army-Smoker on page 87 and 88 of the Sacrifice Comic and the army-Boomer on page 81. All three examples of turning into an Infected occurs during some loud noise. However, there is no proof of the noise actually causing it.

Possible Patient Zero
In the last parts of No Mercy on the fourth floor of Mercy Hospital, around the corner from the elevator surrounded by yellow bio-hazard tapes, there are multiple hallways and rooms. One of these rooms is made of glass. This quarantine room has several bio-hazard posters stuck to its walls. Inside is a corpse of a man lying face down in a hospital gown with blood around his mouth. This seems to hint that he was at least one of the first, if not the first, in the area to be Infected, maybe even making him the original victim of the Infection. However, this may simply be an Infected person that the doctors believed that they could save. Once they failed to do so, it may have led to the inevitable spread of the Infection within Mercy Hospital.

Also noteworthy is the fact that bags of IV fluid (Which looks like blood) on racks near beds at Mercy Hospital have the word CONTAMINATED stamped in bold red print across their label. These contaminated IV bags can also be found in CEDA medical tents in Dead Center, indicating CEDA's concern over a blood-borne pathogen.

This may be most likely, as the Infection started in Pennsylvania, the original setting of the first game.

It is also quite possible that the Infection was spread through Carriers which would mean that the Infected could move around large numbers of non-Infected humans and pass it on unintentionally.