Common Infected

"I ain't gonna let these god damn vampires beat me."

- Francis "Holy shit, zombies are real. I KNEW it!"

- Ellis

Common Infected (referred to in The Parish as "Whiskey Delta", possibly meaning "Walking or Wandering Dead", by The Military) are the most commonly faced members of the Infected, and the easiest to defeat. Their strength lies in the fact that they attack in groups, more commonly referred to as the Horde, sometimes as large as several dozen. While they seem capable of ignoring pain, they are as easy to kill as any normal human is. They are capable of climbing ladders and scaling objects once they find a target, and will not stop until it is dead. The default number of Infected that the Director spawns in a horde is around 30. These Infected are fast, sensitive to loud noises and movement, and able to attack in ravenous waves, as determined by the Director. They might not notice The Survivors right away, but when they do, watch out—they're fast, and it won't take long for them to close the distance.

The Horde
The "Horde" is a term people often use as a reference, to a medium or large amount of Common Infected. A Horde of zombies can be powerful but they are not invincible by any means. These Hordes can often be distracted very easily in many ways. For example, the Survivors mainly attract the Common Infected via loud noises and bright lights. There are several occasions throughout each campaign, called Crescendo events, where the Survivors must do a certain action, such as opening an emergency door that will set off an alarm, or turning on a noisy generator, that alerts the Horde in order to proceed to the next segment of that chapter. There are also other times where the Survivors may accidentally alert them by setting off a car alarm, or if Re: Your Brains starts to play on a jukebox. All of these trigger something called a Crescendo Event, which causes a large Horde to spawn and attack the Survivors. When a pipe bomb is thrown, all of the Common Infected in the immediate area will come to investigate the loud beeps and flashing lights, chasing the pipe bomb and clustering around it until it explodes, killing them. When the Common Infected attack from the front, they do approximately 1 damage on Easy, 2 on Normal, 5 on Advanced and 20 on Expert, and when they hit you in the back, they do half as much damage.

Appearances and Action
Common Infected come in variety of appearances, both male and female. They are the victims of the vicious virus only known as The Infection, though refered to as "The Green Flu" on the Midnight Riders website, that is sweeping through the area. The Infection is apparently transmitted via bites from other Infected, or through an airborne strain. It seems that the Common Infected in Left 4 Dead 2 have the same base model, but with slight changes in hairstyle, clothes, and blood marks, while in the original, there are many different models that stay the same. This is to save memory in the second game, possibly so the Pipe bomb would now create rag dolls.

Common Infected do not differ in appearance from a sick human as much as Special Infected do. According to the game commentary, the developers designed multiple types of faces and bodies, and would have the computer pair them when spawning Infected, ensuring a variety of characters. This allows for "something around 1500 possibilities". Some Infected models can be seen in any scenario of the game, while others, such as the Infected patients in Mercy Hospital or airport custom officers in Dead Air, are only encountered at certain areas. When not attacking, they are very vulnerable, usually sitting down, leaning on walls, or simply standing. Usually, when in this state, a Common Infected can easily be taken down instantly by a shove or melee attack; they must be unaware of the Survivors' presence to be taken down with one hit. They are easily provoked by light, sound, or touch, but are normally only dangerous in large groups or when completely surrounding a player. The heads, arms and legs can all be shot or cut off, this happening easiest with the use of a powerful gun or a slicing melee weapon. The Infected react naturally to gunfire in their vicinity, turning towards the sound to attack the shooter. Shooting one in the foot will cause a very different reaction than shooting one in the chest with a Pump Shotgun. Usually, if an idle Common Infected receives a non-fatal gunshot wound from a distance they will writhe in pain and clutch the wound with their hands, but if they are running towards the player and receive a non-fatal gunshot wound they will just continue to pursue the player and ignore the pain. This can be most easily observed by shooting them with a Pistol. They are often seen engaging in bizarre activities (e.g. vomiting, attacking inanimate objects, fighting each other) when unaware of the Survivors, but begin to rush at the Survivors the very moment they see them. A Common Infected's attack slows down the target player, making it exceedingly difficult to run away from a mob of them that is close to you. They also seem to be at least smart enough to attempt to trap the player, commonly running ahead of him or her and attacking from in front to prevent movement, assuming there is also a horde behind the player. The Infected appear to lack a sense of self preservation, as they will actively charge into flames, explosions, off of high buildings, and against superior forces of the Survivors and their weapons, even if they have encountered these things before. A possibility is that the Infection has affected their brains to such a degree that they only think of spreading it, or may simply think of attacking anything that wakes them from their stupor. The Infected also are not known to feed or drink, as in the first level of Dead Air, there is a piece of graffiti that says "They don't eat, they don't sleep, what keeps them going?", and it is possible that the Infection has removed the mental ability to perform these necessary life functions. This may indicate that the Infected may eventually die of starvation or dehydration, and possibly even exposure to the elements as the Infected do not seem to seek shelter in conditions that non-Infected would (the theme of the Infected dying out and repopulation commencing is similar to what happened following the events of the film 28 Days Later). However, it's possible that the Infected resort to cannibalism, as evident from the blood on their mouths. It is also possible that the Infected just bleed from their mouths, but it is more likely it is just blood from earlier victims. Common Infected's hair and skin pigmentation is usually very low, resulting in a pale gray skin, and sometimes pale hair. Some Infected, such as Boomers, Smokers, and Common Infected may have black or dark hair. The Infected appear to be capable of many acrobatic actions, such as climbing fences, climbing walls and many other actions to get at Survivors.

Extent of Mutations
Though the Common Infected have evidently been mutated the least physically by this strain of the infection, the strain appears to have had a bigger effect on their minds. They seem to have lost many of their higher brain functions. However, their sense of smell and hearing have been greatly enhanced, possibly explaining things such as Crescendo Events and how the Infected are able to notice the Survivors from the littlest things, such as the Boomer bile. It's possible they've had very slight boosts in strength (as hinted by their capacity to break walls and take a survivor down in a few hits on expert difficulty), speed, and endurance—though, again, it appears to be slight, as they don't withstand many bullets or hits in general. Perhaps due to loss of higher brain functions, they seem to ignore pain and damage even when their limbs are blown off. An exception to this, is the Fallen Survivor from The Passing, which will run from the Survivors once shot, as opposed to other Common Infected. There seems to be little explanation for this behavior, other than the individual's will to survive surpassed the Infection, though, despite this, they still seem not to notice wounds that would be fatal if left untreated, such as a severed limb. The Infected also tend to be incredibly hostile to anything not perceived as being Infected, though there are occasions when two Infected are seen fighting one another. Additionally, the bodies and bones of the Infected seem to have weakened, seeing how their bodies explode with blood when they are shot/chopped, compared with how a normal human being would react. Overall, they seem quite animalistic in nature. If nothing else, they seem to have some grasp of their current situation, or at least how they feel; generally, idle Infected act physically ill, holding their heads and vomiting as they shuffle around slowly. Occasionally, if you watch one long enough, one of the Infected who is holding their head may begin to writhe in pain, or they may simply lie down and sometimes die without being shot or punched, suggesting that the virus is deadlier than it seems. It is also possible that after Infection, they have a limited life span, just like how people Infected with rabies (the virus the game's virus was based on) have a limited lifespan if left untreated. It could also be through brain hemorrhaging, as Infected appear to bleed out the ears and eyes. This also explains why they hold their heads in pain. Another possibility is that these deaths may be the result of an injury that the Infected person received earlier, such as from a gunshot from other Survivors or from a fall that they endured.

Tactics and Tips
Common Infected are only strong in numbers. Sticking together is key to keeping them off you and your teammates' backs. If you are concerned about conserving ammunition, consider using the pistol, which kills them in just a few shots or in one head shot on any difficulty, not to mention it has infinite ammo. It is possible to kill a Common Infected simply by jumping on their heads. To do so, simply walk off an edge which is at least a little taller than the Common Infected, and onto their head. Hitting a Common Infected from behind can instantly kill them, and earn the player the "Spinal Tap" achievement.

Closet mode
When a horde is about to attack, the best tactic is to back into a corner (preferably) or a wall. Assign the front two Survivors to crouch and melee continuously (not viable in Versus or Survival mode in Left 4 Dead) while the two Survivors behind them stand and fire their weapons at them. This works equally well when Survivors have been covered in Boomer bile. Finding the nearest door, closing it, and using a shotgun to blow out a significant chunk of it provides you with a shield that you can see through, as well as keeping the Infected from touching you—very useful for higher difficulties. The most important thing is limiting the area the Common Infected have to attack from. You may also throw a pipe bomb to divert the infected once you have been covered in Boomer bile

Note: This is not recommended for Left 4 Dead 2. This is because the A.I. director will eventually spawn a Spitter or Charger that will force you away from your position. Ultimately, this will bring you out into the open, possibly surrounding the player with even more Infected. Also, a patch for Left for Dead ' s Versus and Survival modes (consequently passed on to Left 4 Dead 2 in all modes) implemented Melee Fatigue, which will force a short pause after five rapidly consecutive melee hits, and then after every hit until a 'cooldown' has been taken. The cooldown usually lasts anywhere from one to three seconds. However, Melee Fatigue can be negated for a short period of time by the use of adrenaline.

Remove Loners
Pick off lone Infected that have strayed away from fellow Infected whenever you can. When entering a new area, swap to pistols or snipe via a hunting rifle or a sniper rifle and take out as many lone Infected as you can from the entryway as long as it stays quiet. The Director has a tendency to spawn hordes once you reach the mid-point of areas, and this "event" will cause any idle Infected in the area to attack as well. In Versus, however, it is unlikely the Special Infected will allow you to sit in one place long enough to clear a room in this manner, so keep moving.

Weapon of choice
All weapons possess the ability to fire through multiple Infected, therefore positioning yourself so that the Infected are funneled into lines is effective.

Any shotgun can be very useful against the horde, as their shells deal large amounts of damage and can pass through multiple Infected. The Auto Shotgun/Combat Shotgun are slightly superior as shotguns go, as they can decimate groups in mere seconds, and there is no pause to pump the gun. A good tactic to use if they are coming through one area, such as a doorway, is to keep your fire pointed at the entry, as the Infected will be clustering together to get through, making them easier to kill. Remember to push the zombies back while reloading simultaneously taking into fact that the shotgun will take much longer to reload than any automatic weapons. It is also a good idea to aim low when using a shotgun against smaller hordes, since gibbing the legs is an instant kill towards Common infected.

As far as Automatic Weapons go, the assault rifles can do major damage at any range. The Combat Rifle excels at accurate long-range shooting, but when a horde is in a player's personal space, it will lack the automatic fire and power to dispatch the infected quickly. The AK-47 is the opposite; while it is poor at best at taking out distant enemies, its high power and low accuracy spread can clear out infected in close range. As for the Assault Rifle, its a medium grade in between both the Combat Rifle and the AK-47, it has a decent power and long range, fully automatic and good accuracy.

Given the Hunting Rifle or the Sniper Rifle, both should only be used to kill distant Infected. In a pinch, they can be used to kill attacking infected with their high rate of fire. However, the rifles do excel at one thing: bullet penetration. If multiple infected are being funneled through a tight area or are otherwise "stacked" (like when climbing an obstacle), the rifle family can shoot through multiple Infected in a single bullet.

Power of the Horde
The Common Infected are especially dangerous on the expert difficulty. It can only take a couple of hits to down a Survivor, depending on the Survivor's current health. On this mode, the Common Infected also deal much more damage: 20 for each hit on the front, and 10 for each hit on the back. This means a Horde can easily cripple an entire team if they do not pay attention. The Infected often run up behind Survivors and hit them in the back, downing them before they can realize that they are being attacked. To avoid this, constantly watch behind you and look for Infected sneaking up behind your teammates, but do not shoot when they are close to Survivors to avoid friendly-fire. Instead, Melee them off, and then shoot. A good tactic is to always have someone watching behind the group. Communication is also key; always tell other Survivors when they are in danger. Also, it might be a good idea to hop on top of a car or van that has no alarm set because higher ground is usually recommended for fighting large amounts of Infected. Horde attacks also slow down players, if they do not communicate this to other players, they can easily be left behind.

Darkness is your Friend
The Common Infected are obviously known to be attracted by the noise of car alarms and other loud sounds caused by most Crescendo Events, however, most have not realized the flashlight can also enrage Infected. Its effect is similar to that of a pipe bomb, as the bright, flashy lights irritate them, drawing their attention to the player. Using this knowledge may help if two of the Survivors have their flashlights on while the others do not, causing the two "aggro men" to become focused on while their partners are able to break off the rest of the Infected.

In addition, the glare of the flashlight can sometimes cause your vision to focus directly at where the flashlight is pointed at. Shutting off the flashlight during a horde is usually a good idea, and practice using the sillhouettes to identify Infected. In low-light situations this can drastically improve your vision of oncoming Infected. In addition, most Left 4 Dead 2 levels are in areas with generous light, yet shining your flashlight on the Infected will still disturb them. Use natural light whenever possible to avoid Infected.

Playing smart
Although Common Infected are easily dispatched, it is still very important to eliminate them when possible and still pay attention to one's surroundings. In the event of a Horde or Crescendo Event, communication between players is necessary in order to avoid Special Infected ambushes and separation. Having a predetermined path and assigned combat roles can all contribute to a successful campaign or versus match.

Infected tips
When playing as the Infected in versus, you can use the Common Infected to your advantage. While the Survivors are attempting to reach the safe room, there are many ways you can exploit the Horde. Once the Survivors are occupied by the Horde, a competent Tank can defeat even the most organized Survivor team. Boomers can not only summon the Horde but also "extend" it by vomiting on the Survivors after they have dealt with the present Horde. Smokers are also effective during Horde as they can snatch a Survivor and pull them away whilst the others are too busy fighting to help. Smokers can also be protected by the Common Infected. If you have snared a Survivor and you pull him in front of you where you can hit him, the Horde will attack along with you, killing them faster. This circle of Infected makes it harder for the Survivors to kill you. You can even do a substantial amount of damage with a Hunter before the Survivors can deal with the Horde and kill him. Other Infected will also surround the Hunter to claw at the Survivor. There are around 30 Common Infected within a Horde. During a Horde attack is the best time to work together, Special Infected need to cooperate and doing so with the Common Infected can be fatal to the Survivors.

Uncommon Infected
The Uncommon Common, Uncommon Infected, or simply the Uncommon are new forms of the Common Infected introduced in Left 4 Dead 2. They have the same general weaknesses and health as most Common Infected, but there are a few differences that can affect how they're dealt with. Every campaign has its own unique Uncommon Infected, with the exception of The Parish which doesn't have one at all in the censored Australian version.

The Survivors often comment on the Uncommon Common, with the exception of the Worker Infected, noting their unusual attire and abilities. Each Uncommon Common have reflective clothing, helping differentiate them from the regular common. The Hazmat have reflective areas on their suits, the Clowns wear reflective make up, which is arguably the least noticeable, the Mudmen's mud is reflective, the Worker Infected have reflective vests, which are most noticeable during the storms, and the bands on the Riot Infected's arm, along with the word Security on his chest are reflective, and fallen survivors have reflective bright red medkits on their backs. These reflective areas can be easily seen by turning your flashlight on.

Infected CEDA Workers
"Well, I'll be damned. Fireproof zombies!"

- Ellis

The Infected CEDA Worker was the first Uncommon Common to be announced and appear in the Left 4 Dead 2 campaign, Dead Center. Players will occasionally come across Common Infected wearing a hazmat suit, which was worn prior to the person being Infected. When killed, there is a chance of them dropping a Bile Bomb (in which case it will be seen strapped to their side). Collecting 10 of these will earn the player the achievement "ROBBED ZOMBIE". When shot in the head, blood will splatter across the visor, and the sound of air hissing out of their now punctured hazmat suit can sometimes be heard. This would mean the hazmat suit was not punctured since the person became Infected, it is thought that the person must have been bitten before they suited up, but on closer examination under the neck, the suit is closed up. This may show that the areas around the limbs may have their own air pockets, leading to the air hissing sound. Due to their hazmat suits they are resistant to fire, as in they do not burst into flame when in the middle of a molotov and incendiary ammunition just ricochets off them. If idle within fire for extended periods of time, they will die due to the heat. They come in two different varieties: yellow suits and green suits. There were also white suits, but these were only seen in the spotted in certain areas of the Parish demo.

Jimmy Gibbs Junior " No-o-o-o!" - Coach (sometimes)
"If the laws of nature allowed it, I would bear that man's children."

- Ellis

Jimmy Gibbs Junior was a "famous" racecar driver, writer of at least one autobiography from the South, and considered an idol in the eyes of Ellis and Coach. The survivors steal his racecar to escape the mall. He is dressed in his racing suit and only spawns in the Atrium, with a 5% chance of spawning at all. He is mentioned by the Survivors briefly, saying things such as "If we see him, someone else is going to have to kill him". Nick makes a point of cursing his name regularly though, normally when something goes wrong with his car. This may be another play on the remake of the movie Dawn of the Dead, where the Survivors could see Infected versions of famous people that they knew from the mall. He has 1000 HP, no detachable limbs, and is fireproof thanks to his racing suit. Despite his high health, melee weapons will generally kill him with a single attack. He can also blind players with motor oil (similar to the Mud Men's splatter effect) and is not drawn to pipe bombs or bile bombs. Like any other Infected, he can be spawned using a console command. He has the words "Cafe Parish" written on his left leg (and possibly his right one). On his shoulder, he has the word GOODBYE, a reference to the vehicle and racing company GOODYEAR, Here is a sample here.

Fallen Survivor
"That zombie's got something!"

- Coach

The Fallen Survivor was evidently a fairly well-equipped Survivor from the initial outbreak, but unfortunately became Infected later on. He appears in the DLC campaign The Passing wearing militia attire including a boonie cover and three ammo belts with a strap carrying visible Molotov, Pipe bomb, Pills and a First-aid kit. He will run from Survivors upon being shot, much like the cut Special Infected, The Screamer, to avoid getting shot, thus making him the least threatening Infected. However he will attack if you are covered in Boomer bile or have not shot at him yet.

Unlike the average Common Infected, he has an extremely high amount of health, to the point of being able to withstand multiple point-blank shotgun blasts, similar to Jimmy Gibbs Junior, thus hinting that they may share the same amount of health (1000 HP). The only ways to kill him in one hit are explosive ammunition, melee weapons, the M60, or head shots. He is not immune to the lure of Bile bombs or Pipe bombs though; if a Survivor uses one, the Fallen Survivor will run to the location it is used.

He was going to be in Left 4 Dead 2 from the start, but was cut from the final version due to people having trouble in the beta version with him. He can be seen here, with mods, However, it is extremely glitchy and you will collide with his body, or rather, where his items are. If you pick up the items, which sadly become invisible upon his death, it will make you lose your primary weapon, and get the HUD icon it would give you if you got a real Pipe bomb/Molotov/Pills/First-aid kit, but you can't use the item. Getting your or another weapon will cause you to lose his item. His character model is nearly identical to that of Whitaker. He can also be seen briefly in the "Zombie Survival Guide", running towards the Survivors in The Plantation.

Clown Infected
"That squeaking is driving the zombies crazy!"

- Nick

Once a lovable comedian, the Clown Infected is now a victim of the spreading infection. They wander around the Dark Carnival campaign and when they spot Survivors they will charge, calling other Infected in with their noisy, squeaky shoes for an attack. (This does not actually spawn any new Common Infected. It only attracts idle Common Infected nearby.) Any melee attack can honk the clowns nose, if done 10 times the player is awarded with the "Cl0wnd" achievement, a reference to Left 4 Dead's "Cr0wnd" achievement or the word PWNED. If the player lights a clown who is leading 10 or more infected, they will be given the "Fried Piper" achievement. Clown pants come in a variety of colors, including pink and blue, blue and white, and white and red as seen in the picture. If killed at a distance, all Infected following a Clown will stop, swat at the air around its dead body, then attack the Survivors.

Mud Men
"There really are mudpeople."

- Rochelle The Mud Men appear in the campaign Swamp Fever. They are similar to the Common Infected, except that they are covered in mud and use this as camouflage. Mud men sprint on all fours, although stumble back on two feet when shoved. They also run faster than Common Infected and are not slowed down by water. Killing 10 of them while still in the water, idle or not, will earn you "DEAD IN THE WATER". A hit from a Mud Man obscures the players screen with mud. This increases with successive hits, blurring the screen in a way similar to Boomer Bile. The Mud man's movement can actually be observed in Left 4 Dead. If a player enters an area that requires them to crouch, the Infected will follow them in, but instead of crouching, they will in fact crawl on all fours to get to the Survivor.

Worker Infected


When this unfortunate demolition crew received orders to tear down an old sugar mill, they were infected. Dubbed Worker Infected, these Infected populate the Hard Rain campaign. Workers are equipped with ear protection, hardhats, and reflective vests making them easier to spot in the rain. Their earmuffs make them unable to hear pipe bombs (although strangely they still attack during the noise of a storm, but they could just be following the other alerted Infected), and their blunt melee resistance is greater than usual. They are also immune to bile bombs when Infected are not covered, since the bile alone on the ground uses the same attention-drawing programming as the pipe bomb. They will be drawn to attack bile-coated Infected, still, but will re-target the Survivors once the affected Infected are dead ). They are the only Uncommon Common to not have specific lines when spotted by a Survivor. They are also the only Uncommon Common to appear on every chapter of its campaign (the other six missing in either the first or last chapter of their respective campaigns). Though they are reported to be a demolition crew, they are referred to as "Common_male_roadcrew" in the files. Like the Clown and the CEDA Worker Infected, they have several different variants: Yellow or white hardhats, and a variety of different-coloured t-shirts.

Riot Infected
"That zombie has armor! I want armor!"

- Coach

The Riot Infected appears in The Parish campaign. While human, they were members of a private security firm hired by CEDA to protect civilians. They became Infected while still wearing their armor. This gives them immunity to bullets and to melee from the front by blunt weapons like frying pans, but not from behind or from chainsaws to the front; they are still harmed by fire. Dead Riot Infected may drop a Nightstick or a pistol. They don't have any achievements linked to them, including "CRASS MENAGERIE", as they are unavailable in the Australian version of Left 4 Dead 2. They briefly appear in the zombie survival guide trailer. Like the Infected CEDA Workers, they cannot be blown to bits by pipe bombs. Riot Infected were first featured in the demo and were part of the censorship controversy in Australia and Germany due to rules regarding violence against authority figures, however, they have been recently patched back into the censored versions, with some minor differences, having the word "SECURITY" removed from the front of their armor. .