Talk:M60 Machine Gun

Tier?
Why do I get this odd feeling the M60 is gonna be Special tier? Megaron 17:33, February 12, 2010 (UTC)


 * That's a good point. I'll change it. Jo the Marten  [[Image:Mini Hunter.png|I dare you to click Mini Hunter|link=http://l4dwiki.proboards.com/index.cgi?action=viewprofile&user=venatorphile]]( Shriek )  ಠ_ಠ  18:03, February 12, 2010 (UTC)

Ammo
Since the M60 is a special teir weapon and cannot get more ammo, will it be able to use incindeiary / explosive ammunition? I understand why the grenade launcher does not, but since the m60 does use bullets... Sorry for the spelling errors. MrJoe95 15:07, February 13, 2010 (UTC)

The GL can use special ammo. Megaron 15:11, February 13, 2010(UTC)

The only problem is that you only have one shot with the GL, since it only has one grenade loaded at a time.Ray 15:33, February 13, 2010 (UTC)ChubbyHug

Question
One night, I couldn't get sleep because I started to think this... What happens when you pick up Grenade Launcher/M60 and Chainsaw, shoot all bullets from gun and waste all gas from chainsaw? Do you get clitched or something? I haven't got a chance to try it in game. ŊυĐε 14:45, February 25, 2010 (UTC)

Chainsaw replaces with a pistol upon losing all the fuel. Sad butt, true.

WardenerNL, Feb 25, 20:37, 2010

Now that there are clearer pictures showing the Golf Club and M60, should we get to work with making the logo for the weapons page table? Or shall we wait until it is released and we have perfectly clear ones? I mean, they could just be placeholders for now, I guess. Spatulade 10:00, March 20, 2010 (UTC)

Other Campaigns
This is just going to be in The Passing, right? Not going to show up in the others, correct? Imperialscouts 06:19, February 28, 2010 (UTC)


 * It's possible, but I think it would be more likely for the weaponry in the DLC to be integrated into the rest of the game, just as available as everythign else. I even think it would be cool for the Fallen Survivor Uncommon to be integrated, but we'll just have to wait and see.130.101.122.64 14:59, April 1, 2010 (UTC) N.R. (sorry about the sig/timestamp, I really need to just make an account already)

Do you think that the golf club will be included in the other campaigns as well?NewbieSim 00:09, April 17, 2010 (UTC)
 * Unlike the M60, the Golf Club won't be too game-breaking, so it's possible. Or perhaps they may keep it as a Passing-specific object so you can only encounter it in custom campaigns as well. :o Sera404 04:15, April 17, 2010 (UTC)

Well if the golf club is like the nightstick will only be in the passing. like the nightstick for the parish. The M60 on the other hand seems more likely to be carried onto the other campains. Omnivex 04:23, April 17, 2010 (UTC) M60 in The Barns' Gauntlet Crescendo Event, can't wait... Ahem, I mean, I hope yes, that It'll be implanted in the other campaigns as well, but it seems that it'll be too overpowered, so maybe it is only for The Passing.  LaZa  06:22, April 17, 2010 (UTC).

bipod
i think we all know the bipod WONT be able to be deployed so i think it should be removed from triva

Explosive rounds on the M60
Can we remove the comment about them possibly not doing anything but adding more ammo because that is obvious speculation and b.s. The regular M60 will not deafen the SI. So the M60 will certainly deafen SI with the Explosive rounds, as well as the stumble effect. How can that not be considered an added effect?


 * A more important question is, does Explosive or Incendiary ammo double the M60's ammo? Sera404 21:13, April 22, 2010 (UTC)

Deployable or not?
The first words in the post say deployable, it then says that it's not deployable. Which is it? Steviesteveo 21:24, April 22, 2010 (UTC)