Boathouse Finale

The Boathouse Finale is the fifth and final chapter of the second campaign, Death Toll. The Survivors must fight their way from the safe house to a boathouse on the riverside to call on the radio for a boat that is circling outside the city to come and pick them up. When they call for pickup, the Infected attack, as with every finale. The Survivors must stay alive until the boat comes to rescue them, fighting off multiple hordes and several Special Infected, including two or three Tanks. When the boat arrives, they must run on to the boat and board it, upon which the credits begin to roll.

Tactic 1
Have everyone run to the boathouse and load up on pipebombs and med kits. Once you are healed to max with a med kit and pain pills if possible, call in for the boat. Once the boat is called in everyone runs back to the start of the map right outside of the safehouse door. If two people stand in the back with two crouching in front of the door you can kill all zombies before they even get inside. Continue this until you hear the boat horn, and your characters say rescue has arrived. Special zombies do not have time to use their attack when running in the door, and tanks can only put one player down. Everyone can kill them before the player dies and then revive them.

Once the boat arrives have everyone stay together and run back to the docks. This is where you will need the pipe bombs. There will be about 4 hordes of common zombies as you run back. Pick an order to have everyone throw the pipebomb if you feel you will be overwhelmed. If a tank attacks again, have the person it attacks stray away from the group and try to outrun/dodge it using trees and houses. This usually results in 3 players always making it to safety with no ammo or health problems. Sometimes you can get all 4 back if you avoid the final tank.

This data is based on a game played in expert mode, so all 4 players should be able to make it back to the boat on other difficulties.

Tactic 2
Have everyone arm up with their weapons (Auto shotgun & Dual Pistols). One Survivor handles the minigun whilst another covers him. The other two take the bottom floor until it cannot be protected further or is overrun; in which they cover the stairs.

The cabin outside can be run to for resources but it is Not Advised.

Wait For The Infected to calm when the boat comes, making sure The Special Infected are dead before running to The Boat.

Tactic 3
Have everyone stock up, then once the rescue has been called, run out to the dock where the boat arrives. The vast majority of the infected will come from the front, with a few running around to the sides climbing up, but these are easy to deal with. For the tanks, staying on the dock isn't advised due to a lack of room to run, and an abundance of water, rendering your molotovs useless. When the tank is present, have everyone move back onto the mainland to deal with it, moving back onto the dock as soon as it's been dispatched. Another obvious advantage to this tactic is the end, where you won't have to move anywhere to get to the boat, as it picks you up right where you've been holding out. There is also occasionally a Propane tank or Gas can on the dock that can be used.

Tactic 4
To the left of the house there is a group of two rocks in the water. With a bit of practice you can jump to the top of the rocks. From here, ordinary infected have a difficult time getting to you as there is only one place they can jump up at and if there is a horde they will constantly be pushing each other out of position so they won't be able to climb up. Three of the survivors are on smoker protection while the fourth pistol whips zombies to conzerve ammo. The tank likewise has difficulty climbing up, but he can still toss rocks and the surrounding water makes molotovs impractical so it is advised to fight him on the mainland. If someone is pulled off or falls of the rock, have them go as far back into the water as they can. The horde should focus mostly on the closer survivors, allowing the far off guy to snipe in relative safety. The strategy is slightly more dangerous than the closet strategy on expert unless someone is a good shot with the hunting rifle.

Tactic 5
Mostly the same as Tactic 4,except this one uses a glitch that causes The Director to spawn very few zombie until the boat comes. but make sure everyone has a pipebomb if possible.On the way to the rock,make sure your team's flashlights are off AT ALL TIMES!If done correctly,VERY few normal zombies will come to attack your team until the boat comes.If a tank comes,stay on the rock and gun him down.However,if using this tactic,the tank will sometimes simply die for NO reason before you can even shoot him.But,if you do have to get off the rock,get back on it immediately.Whatever you do,DO NOT TURN YOUR FLASHLIGHT ON!Eventually the boat will come and when this happens,get off the rock and into the water.Have a teammate throw a pipebomb with your other teammates throwing their pipebombs after each other.The only problems with this tactic are dealing with the tanks,getting to the boat,and that the tactic is EXTREMELY anticlimatic until the boat comes.(You'd be suprised at how few zombies will come at you doing until the boat comes.)

Glitch Rock
There is also a rock to the far right of the house which can be climbed up on. If you shine your flashlight around the rock on the front side (not any of the sides in the water), you can just about jump on a surface to get onto the rock. Hordes cannot climb on this rock. The only things that the team will need to be aware of are smokers that can pull you off and tank rock throws. The tank can sometimes, although very rarely, climb the rock.

Tips
Note that the water isn't deadly, but should still be avoided for a number of reasons. 1. Molotovs are obviously useless. 2. Your movement will be partially reduced here. 3. Getting incapacitated in the water will kill you, no one will be able to rescue you once you drown, if a teammate is incaped in the water clear the zombies surrounding him and you are still able to revive him.

Look in the washroom of the protected house after crossing the street from the saferoom. A first-aid kit likes to spawn there, sometimes, even on Expert.