The Passing

"The Passing will become the most important campaign in the Left 4 Dead story, as all the Survivors are being called together in one campaign."

- Doug Lombardi

The Passing is the first DLC campaign for Left 4 Dead 2. It was released on April, 22 2010. It includes a new campaign and "new co-operative challenge modes of play." It also introduces a new firearm, the M60; the Golf Club, and a new Uncommon Common Infected called the Fallen Survivor.

The Passing takes place between Dead Center and Dark Carnival, in the suburban town of Rayford, Georgia. One of the main features of this campaign is a meet-up between the Left 4 Dead 2 Survivors and three of the Survivors from Left 4 Dead. Note that the original Survivors are not playable. The original Survivors appear in the campaign's first chapter, where they meet up with the new Survivors. They appear once again near the end, to help Coach, Nick, Rochelle, and Ellis escape. The campaign is playable in all of the current game modes, as well as the newly featured ones. It is free for PC, and 560MSP on the Xbox 360. The DLC is called The Passing, due to the passing on, or death, of Bill, who gave up his life to save the others. This is also why the tagline is "Nobody survives forever." (thought it may simply refer to the passing of the two parties) To explain how this happened, Valve will be releasing DLC for Left 4 Dead, in which the players play through a new campaign, leading up to the event, ending with one player giving up their life to let the other three Survivors escape. A digital comic book will also come out to show what happens to the original Survivors after the events of Left 4 Dead.

Released in The Passing

 * The Fallen Survivor.
 * The M60 machine gun.
 * The Golf Club.
 * A new Midnight Riders song.
 * A new Bride Model for the Witch.
 * New Achievements.
 * New Awards.
 * New Common Infected Models: Midnight Riders fans & Wedding Guests.
 * New Survival Maps.
 * New Scavenge Maps.
 * New Game modes.
 * New weekly gamemode Mutation
 * Foot Lockers containing an infinite quantity of usually limited items (Molotovs, Pipe bombs, Bile bombs, pills, Adrenaline)