Complete list of console commands/D-F

This is the convars/concommands for Left 4 Dead arranged from D-F.

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dbghist_addline                         : cmd      :                  : Add a line to the debug history. Format: dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format:    Categories:      0: Entity I/O      1: AI Decisions      2: Sc debug_visibility_monitor                 : 0        :, "sv", "cheat"  : debug_zombie_panel                      : 0        :, "cheat", "cl"  : -1 = Too Far 1 = Tank 2 = Someone else tank debugsystemui                           : cmd      :                  : Show/hide the debug system UI. default_fov                             : 90       :, "cheat", "cl"  : demo_gototick                           : cmd      :                  : Skips to a tick in demo. demo_pause                              : cmd      :                  : Pauses demo playback. demo_polish_auto_polish                 : 1        :, "cheat", "cl"  : When enabled will cause a recorded demo to be polished automatically on end record. demo_polish_bone_test_index             : -1       :, "cheat", "cl"  : Test bone index. demo_recordcommands                     : 1        :, "cheat"        : Record commands typed at console into .dem files. demo_resume                             : cmd      :                  : Resumes demo playback. demo_timescale                          : cmd      :                  : Sets demo replay speed. demo_togglepause                        : cmd      :                  : Toggles demo playback. demolist                                : cmd      :                  : Print demo sequence list. demos                                   : cmd      :                  : Demo demo file sequence. demoui                                  : cmd      :                  : Show/hide the demo player UI. +demoui2                                : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground. -demoui2                                : cmd      :                  : Send the advanced demo player UI (demoui2) to background. demoui2                                 : cmd      :                  : Show/hide the advanced demo player UI (demoui2). devshots_nextmap                        : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot                     : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences                             : cmd      :                  : Show all convars which are not at their default values. director_ai_tanks                       : 0        :, "sv", "cheat"  : director_build_up_min_interval          : 15       :, "sv", "cheat"  : director_convert_pills                  : 1        :, "sv", "cheat"  : director_convert_pills_critical_health  : 50       :, "sv", "cheat"  : director_debug                          : 0        :, "sv", "cheat"  : director_debug_scavenge_items           : 0        :, "sv", "cheat"  : director_debug_threat_placement         : 0        :, "sv", "cheat"  : director_finale_infinite                : 0        :, "sv", "cheat"  : Never bring in a rescue vehicle. director_finale_item_cluster_count      : 3        :, "sv", "cheat"  : How many clusters of items will be populated in the finale director_finale_max_loops               : 2        :, "sv", "cheat"  : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval        : 45       :, "sv", "cheat"  : director_finale_mob_min_interval        : 5        :, "sv", "cheat"  : director_finale_mob_relax_interval      : 20       :, "sv", "cheat"  : How long a 'relax' wave lasts during the finale director_finale_stage_delay             : 5        :, "sv", "cheat"  : director_force_background               : 0        :, "sv", "cheat"  : Forces background map population logic for testing director_force_panic_event              : cmd      :   "sv"  "cheat"  : Forces a 'PanicEvent' to occur director_force_tank                     : 0        :, "sv", "cheat"  : director_force_versus_start             : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch                    : 0        :, "sv", "cheat"  : director_gas_can_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_impossible_retry               : 1        :, "sv", "cheat"  : director_ingress_range                  : 3000     :, "sv", "cheat"  : director_intensity_relax_allow_wanderers_threshold : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold      : 0        :, "sv", "cheat"  : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold            : 0        :, "cheat", "rep", "cl" : director_item_cluster_range             : 50       :, "sv", "cheat"  : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_molotov_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_must_create_all_scavenge_items : 0        :, "sv", "cheat"  : director_no_bosses                      : 0        :, "sv", "cheat"  : Disable boss spawns director_no_death_check                 : 0        :, "sv", "cheat"  : Disable survivor team death ending scenario director_no_human_zombies               : 1        :, "rep", "cl"    : Prevents humans from joining the zombie team director_no_mobs                        : 0        :, "sv", "cheat"  : Disable mob rushes director_no_specials                    : 0        :, "sv", "cheat"  : Disable PZ spawns director_no_survivor_bots               : 0        :, "sv", "cheat"  : Disable filling out the survivor team with bots director_oxygen_tank_density            : 6        :, "sv", "cheat"  : Items per 100 yards square director_pain_pill_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_panic_forever                  : 0        :, "sv", "cheat"  : Panic events never end director_pipe_bomb_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_pistol_density                 : 4        :, "sv", "cheat"  : Items per 100 yards square director_print_player_counts            : cmd      :                  : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density           : 6        :, "sv", "cheat"  : Items per 100 yards square director_ready_duration                 : 60       :, "sv", "cheat"  : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius                   : 300      :, "sv", "cheat"  : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel          : 3000     :, "sv", "cheat"  : director_relax_max_interval             : 45       :, "sv", "cheat"  : director_relax_min_interval             : 30       :, "sv", "cheat"  : director_report                         : cmd      :                  : Prints a snapshot of the director's state director_scavenge_item_override         : 0        :, "sv", "cheat"  : Override map-specified item densities with cvar values for tuning director_short_finale                   : 0        :, "sv", "cheat"  : Short finale for testing escape vehicles director_show_intensity                 : 0        :, "cheat", "cl"  : director_special_battlefield_respawn_interval : 10      :, "sv", "cheat"  : director_special_finale_offer_length    : 10       :, "sv", "cheat"  : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60      :, "sv", "cheat"  : director_special_initial_spawn_delay_max_extra : 180     :, "sv", "cheat"  : director_special_initial_spawn_delay_min : 30      :, "sv", "cheat"  : director_special_original_offer_length  : 30       :, "sv", "cheat"  : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval       : 45       :, "sv", "cheat"  : director_spectate_specials              : 0        :, "sv", "cheat"  : Allow spectating zombies director_start                          : cmd      :                  : Restores spawning of all wanderers, mobs, specials, and bosses director_stop                           : cmd      :                  : Shuts off all wanderers, mobs, specials, and bosses director_sustain_peak_max_time          : 5        :, "sv", "cheat"  : director_sustain_peak_min_time          : 3        :, "sv", "cheat"  : director_tank_bypass_max_flow_travel    : 1500     :, "sv", "cheat"  : director_tank_checkpoint_interval       : 15       :, "sv", "cheat"  : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer               : 0        :, "sv", "cheat"  : Forces the director to offer a tank director_tank_lottery_entry_time        : 0        :, "sv", "cheat"  : Time it takes for entry into the tank lottery director_tank_lottery_selection_time    : 4        :, "sv", "cheat"  : Time it takes for selection in the tank lottery director_tank_max_interval              : 500      :, "sv", "cheat"  : director_tank_min_interval              : 350      :, "sv", "cheat"  : director_tank_offer_debug               : 0        :, "sv", "cheat"  : director_threat_clear_radius            : 500      :, "sv", "cheat"  : Prevent wandering zombies within this radius of threats director_threat_max_separation          : 5000     :, "sv", "cheat"  : director_threat_min_separation          : 5000     :, "sv", "cheat"  : director_threat_radius                  : 1000     :, "sv", "cheat"  : director_transition_timeout             : 60       :, "sv", "cheat"  : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time                  : 20       :, "sv", "cheat"  : Duration (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading            : 0        :, "sv", "cheat"  : If non-zero when a map loads, dynamic props won't be loaded disable_static_prop_loading             : 0        :, "cheat"        : If non-zero when a map loads, static props won't be loaded disconnect                              : cmd      :                  : Disconnect game from server. display_elapsedtime                     : cmd      :                  : Displays how much time has elapsed since the game started display_game_events                     : 0        :, "cheat"        : dlight_debug                            : cmd      :                  : Creates a dlight in front of the player drawcross                               : cmd      :                  : Draws a cross at the given location  Arguments: x y z drawline                                 : cmd      :                  : Draws line between two 3D Points. Green if no collision Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max                             : 1440     :, "cheat", "demo" : dsp_dist_min                            : 0        :, "cheat", "demo" : dsp_enhance_stereo                      : 0        :, "a"            : dsp_off                                 : 0        :, "cheat"        : dsp_player                              : 0        :, "demo", "server_can_execute" : dsp_reload                              : cmd      :                  : dsp_slow_cpu                            : 0        :, "a", "demo"    : dsp_volume                              : 0        :, "a", "demo"    : dti_flush                               : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work). +duck                                   : cmd      :                  : -duck                                   : cmd      :                  : dump_entity_sizes                       : cmd      :                  : Print sizeof(entclass) dump_globals                            : cmd      :                  : Dump all global entities/states dump_player_reports                     : cmd      :                  : Dump all player reports to the console for debugging. dump_pz_data                            : cmd      :                  : Dump PZ data dumpentityfactories                     : cmd      :                  : Lists all entity factory names. dumpeventqueue                          : cmd      :                  : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable                     : cmd      :                  : Dump the contents of the game string table to the console. dumpsavedir                             : cmd      :                  : List the contents of the save directory in memory dumpstringtables                        : cmd      :                  : Print string tables to console. echo                                    : cmd      :                  : Echo text to console. editdemo                                : cmd      :                  : Edit a recorded demo file (.dem ). editor_toggle                           : cmd      :                  : Disables the simulation and returns focus to the editor enable_debug_overlays                   : 1        :, "sv", "cheat"  : Enable rendering of debug overlays enable_skeleton_draw                    : 0        :, "cheat", "cl"  : Render skeletons in wireframe endmovie                                : cmd      :                  : Stop recording movie frames. endround                                : cmd      :                  : End the current round. english                                 : 1        :, "user", "cl"   : If set to 1, running the english language set of assets. ent_absbox                              : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entities will also display entity specific overlays. Ar ent_attachments                         : cmd      :                  : Displays the attachment points on an entity. Arguments:   {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim                             : cmd      :                  : Displays the entity's autoaim radius. Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange. Some entities will also display entity specific overlay ent_cancelpendingentfires               : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create                              : cmd      :                  : Creates an entity of the given type where the player is looking. ent_dump                                : cmd      :                  : Usage:    ent_dump ent_fire                                : cmd      :                  : Usage:    ent_fire [action] [value] [delay] ent_info                                : cmd      :                  : Usage:    ent_info ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =<v ent_messages                            : cmd      :                  : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw                       : 0        :, "sv", "cheat"  : Visualizes all entity input/output activity. ent_name                                : cmd      :                  : ent_orient                              : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause                               : cmd      :                  : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot                               : cmd      :                  : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments:   {entity_name} / {class_name} ent_rbox                                : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entities will also display entity specific overlays. Ar ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} ent_rotate                              : cmd      :                  : Rotates an entity by a specified # of degrees ent_setang                              : cmd      :                  : Set entity angles ent_setname                             : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos                               : cmd      :                  : Move entity to position ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses. Arguments:   {entity_name} / {class_name} / ent_step                                : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_name} ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red. Arguments:   {entity_name} / {class_name} / no argument picks wha envmap                                  : cmd      :                  : escape                                  : cmd      :                  : Escape key pressed. exec                                    : cmd      :                  : Execute script file. exit                                    : cmd      :                  : Exit the engine. explode                                 : cmd      :                  : Kills the player with explosive damage explodevector                           : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector fade_crosshair                          : cmd      :                  : Fades the prop being looked at fade_immediately                         : 0        :, "sv", "cheat"  : fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout                                 : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find                                    : cmd      :                  : Find concommands with the specified string in their name/help text. find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index findflags                               : cmd      :                  : Find concommands by flags. firetarget                              : cmd      :                  : first_aid_heal_percent                  : 0        :, "sv", "cheat"  : Percent of injuries to heal first_aid_kit_max_heal                  : 100      :, "cheat", "rep", "cl" : first_aid_kit_range                     : 100      :, "cheat", "rep", "cl" : first_aid_kit_use_duration              : 5        :, "cheat", "rep", "cl" : firstperson                             : cmd      :                  : Switch to firstperson camera. fish_debug                              : 0        :, "cheat", "cl"  : Show debug info for fish fish_dormant                            : 0        :, "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush                                   : cmd      :                  : Flush unlocked cache memory. flush_locked                            : cmd      :                  : Flush unlocked and locked cache memory. fly_add_keyframe                        : cmd      :                  : fly_clear_all_keyframes                 : cmd      :                  : fly_show_path                           : cmd      :                  : fly_start                               : cmd      :                  : fog_color                               : -1       :, "cheat", "cl"  : fog_colorskybox                         : -1       :, "cheat", "cl"  : fog_enable                              : 1        :, "cheat", "cl"  : fog_enable_water_fog                    : 1        :, "cheat"        : fog_enableskybox                        : 1        :, "cheat", "cl"  : fog_end                                 : -1       :, "cheat", "cl"  : fog_endskybox                           : -1       :, "cheat", "cl"  : fog_hdrcolorscale                       : -1       :, "cheat", "cl"  : fog_hdrcolorscaleskybox                 : -1       :, "cheat", "cl"  : fog_maxdensity                          : -1       :, "cheat", "cl"  : fog_maxdensityskybox                    : -1       :, "cheat", "cl"  : fog_override                            : 0        :, "cheat", "cl"  : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start                               : -1       :, "cheat", "cl"  : fog_startskybox                         : -1       :, "cheat", "cl"  : force_centerview                        : cmd      :                  : forcebind                               : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward                                : cmd      :                  : +forward                                : cmd      :                  : foundry_engine_get_mouse_control        : cmd      :                  : Give the engine control of the mouse. foundry_engine_release_mouse_control    : cmd      :                  : Give the control of the mouse back to Hammer. foundry_select_entity                   : cmd      :                  : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view                : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity                   : cmd      :                  : Updates the entity's position/angles when in edit mode fov_desired                             : 90       :, "user", "cl", "ss" : Sets the base field-of-view. fov_desired2                            : 90       :, "user", "cl", "ss_added" : Sets the base field-of-view. fs_printopenfiles                       : cmd      :                  : Show all files currently opened by the engine. fs_warning_level                        : cmd      :                  : Set the filesystem warning level. func_break_max_pieces                   : 15       :, "a", "rep", "cl" :

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