Silenced smg

"Full auto... beautiful."

- Bill

"This shit will even up the score."

- Nick

The Silenced Submachine Gun is a Submachine Gun variant in Left 4 Dead 2. It features a sound suppressor, a 50-round magazine and 650 rounds of ammo reserve. Together with the Chrome Shotgun, Pump Shotgun, and Submachine Gun, it is one of the standard weapons issued to players at the start of a campaign.

The Silenced Submachine Gun has a high rate of fire and greater stopping power than the normal Submachine Gun―a Common Infected will drop almost instantly when hit with a short burst and it makes short work of weak Special Infected. While it's not very powerful against Tanks, this shoots fast enough and may be a powerful Tier 1 Weapon that can take it down with some extra help (such as other players using this weapon too, and the Tank's large size makes the inaccuracy less of a problem).

It is deadly in close quarters and its accuracy at medium ranges is impressive―if the player is prepared to aim carefully and squeeze off short bursts. Adventurous players may care to retain it for a while in preference to switching it out for the first Tier 2 weapon encountered during a campaign due to the weapon's exceptional damage per second. Laser sights, when attached, make the Silenced Submachine Gun stunningly effective, as it effectively makes the weapon much easier to aim.

Tactics

 * Players should fire in short bursts to conserve ammunition and accuracy. This weapon will burn through ammo to little effect otherwise (players should get into the habit of "burst firing", firing a short string of shots by gentle and quick pressure on the fire control button, then quickly switching targets and repeating the treatment). However, if you are near an ammo pile, ignore this tip, since you won't have ammo problems. Several other fast-firing weapons such as the M16 and the Combat Rifle also have this problem.
 * For the best accuracy at medium ranges, players should take careful aim―even going into a crouch to engage, e.g. a Smoker on a roof line or a horde of Common Infected on the far side of a car park. Long-range targets should be ignored, as they will simply waste ammo.
 * The Silenced Submachine Gun tears through Hordes efficiently.
 * A Magnum or dual P220 Pistols work well with a Silenced Submachine Gun. The Magnum option gives the player a useful long-range secondary weapon to pick off Special Infected, while Dual Pistols can engage a wide variety of routine targets, thereby saving the Silenced Submachine Gun for emergencies. Any melee weapon is also a good option as a primary weapon to save ammo.
 * Laser sights transform the Silenced Submachine Gun's accuracy. Precision long-range shooting is now possible, and Special Infected can be engaged with total confidence.
 * Incendiary and Explosive Ammunition do not benefit the Silenced Submachine Gun as much as they do the normal Submachine Gun on account of its lower accuracy at medium ranges; however, these classes of ammo are deadly in this weapon at short ranges.
 * Until members of a co-op team have acquired Tier 2 rifles, the Silenced Submachine Gun confers a medium-range-combat capability that cannot be provided by the shorter-legged Pump Shotgun alone, as well as a capacity to deal damage unmatched by even some Tier 2 rifles.
 * The silencer on the Silenced Submachine Gun is cosmetic, since its "stealth" capability has no gameplay effect: Common Infected are still attracted to its gunfire, despite the Silencer. However, this is not an attempt to increase weapon variants, because it and the Submachine Gun were two totally different weapons—an Ingram MAC-10 and an UZI have similar looks and they are both SMGs.

Pros

 * High fire rate and DPS.
 * Large ammo reserve and magazine.
 * If using burst fire, it is not too hard to conserve ammo.
 * Extremely common and useful for the early rounds.

Cons

 * Low accuracy.
 * Damage is lower than most rifles.
 * Burns through ammo quickly.