Complete list of console commands/K-M

This is the convars/concommands for Left 4 Dead arranged from K-M.

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kdtree_test                             : cmd      :                  : Tests spatial partition for entities queries. key_findbinding                         : cmd      :                  : Find key bound to specified command string. key_listboundkeys                       : cmd      :                  : List bound keys with bindings. key_updatelayout                        : cmd      :                  : Updates game keyboard layout to current windows keyboard setting. kick                                    : cmd      :                  : Kick a player by name. kick_transitioning                      : cmd      :                  : Kick a transitioning player by userID kickid                                  : cmd      :                  : Kick a player by userid or uniqueid, with a message. kill                                    : cmd      :                  : Kills the player with generic damage killserver                              : cmd      :                  : Shutdown the server. killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector &lt;player&gt; &lt;x value&gt; &lt;y value&gt; &lt;z value&gt; -klook                                  : cmd      :                  : +klook                                  : cmd      :                  : lastinv                                 : cmd      :                  : -left                                   : cmd      :                  : +left                                   : cmd      :                  : left_4_dead_radio                       : 0        :, "sv", "cheat"  : light_crosshair                         : cmd      :                  : Show texture color at crosshair lightcache_maxmiss                      : 2        :, "cheat"        : lightprobe                              : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile                                : cmd      :                  : Parses map leak data from .lin file listdemo                                : cmd      :                  : List demo file contents. listid                                  : cmd      :                  : Lists banned users. listip                                  : cmd      :                  : List IP addresses on the ban list. listissues                              : cmd      :                  : List all the issues that can be voted on. listmodels                              : cmd      :                  : List loaded models. listRecentNPCSpeech                     : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs. load                                    : cmd      :                  : Load a saved game. loadcommentary                          : cmd      :                  : loader_dump_table                       : cmd      :                  : -lobby                                  : cmd      :                  : +lobby                                  : cmd      :                  : log                                     : cmd      :                  : Enables logging to file, console, and udp &lt; on | off &gt;. logaddress_add                          : cmd      :                  : Set address and port for remote host &lt;ip:port&gt;. logaddress_del                          : cmd      :                  : Remove address and port for remote host &lt;ip:port&gt;. logaddress_delall                       : cmd      :                  : Remove all udp addresses being logged to   logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress. -lookdown                               : cmd      :                  : +lookdown                               : cmd      :                  : -lookspin                               : cmd      :                  : +lookspin                               : cmd      :                  : lookspring                              : 0        :, "a", "cl"      : lookstrafe                              : 0        :, "a", "cl"      : +lookup                                 : cmd      :                  : -lookup                                 : cmd      :                  : lower_body_debug                        : 0        :, "cheat", "cl"  : m_customaccel                           : 0        :, "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw  m_customaccel_exponent                   : 1        :, "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor.   m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit   m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value.   m_filter                                 : 0        : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames).   m_filter2                                : 0        : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames).   m_forward                                : 1        : , "a", "cl"      : Mouse forward factor.   m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2                           : 0        :, "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed                            : 1        :, "a", "cl"      : Windows mouse speed factor (range 1 to 20). m_pitch                                 : 0        :, "a", "cl", "ss" : Mouse pitch factor. m_pitch2                                : 0        :, "a", "cl", "ss_added" : Mouse pitch factor. m_side                                  : 0        :, "a", "cl"      : Mouse side factor. m_yaw                                   : 0        :, "a", "cl"      : Mouse yaw factor. map                                     : cmd      :                  : Start playing on specified map. map_background                          : cmd      :                  : Runs a map as the background to the main menu. map_commentary                          : cmd      :                  : Start playing, with commentary, on a specified map. map_edit                                : cmd      :                  : map_showspawnpoints                     : cmd      :                  : Shows player spawn points (red=invalid) maps                                    : cmd      :                  : Displays list of maps. mark                                    : cmd      :                  : Set attribute of selected area. mat_accelerate_adjust_exposure_down     : 3        :, "cheat", "cl"  : mat_bloom_scalefactor_scalar            : 0        :, "cl"           : mat_bloomamount_rate                    : 0        :, "cheat", "cl"  : mat_bumpbasis                           : 0        :, "cheat"        : mat_camerarendertargetoverlaysize       : 128      :, "cheat", "cl"  : mat_colcorrection_forceentitiesclientside : 0       :, "cheat", "cl"  : Forces color correction entities to be updated on the client mat_configcurrent                       : cmd      :                  : show the current video control panel config for the material system mat_crosshair                           : cmd      :                  : Display the name of the material under the crosshair mat_crosshair_edit                      : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer                  : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial             : cmd      :                  : print the material under the crosshair mat_crosshair_reloadmaterial            : cmd      :                  : reload the material under the crosshair mat_debug                               : cmd      :                  : Activates debugging spew for a specific material. mat_debug_bloom                         : 0        :, "cheat", "cl"  : mat_debugalttab                         : 0        :, "cheat"        : mat_drawflat                            : 0        :, "cheat"        : mat_drawwater                           : 1        :, "cheat", "cl"  : mat_dynamic_tonemapping                 : 1        :, "cheat"        : mat_dynamiclightmaps                    : 0        :, "cheat"        : mat_edit                                : cmd      :                  : Bring up the material under the crosshair in the editor mat_exposure_center_region_x            : 0        :, "cheat", "cl"  : mat_exposure_center_region_y            : 0        :, "cheat", "cl"  : mat_fastnobump                          : 0        :, "cheat"        : mat_fillrate                            : 0        :, "cheat"        : mat_force_bloom                         : 0        :, "cheat", "cl"  : mat_force_tonemap_scale                 : 0        :, "cheat"        : mat_forcedynamic                        : 0        :, "cheat"        : mat_frame_sync_enable                   : 1        :, "cheat"        : mat_frame_sync_force_texture            : 0        :, "cheat"        : Force frame syncing to lock a managed texture. mat_fullbright                          : 0        :, "cheat"        : mat_grain_scale_override                : 0        :, "a"            : mat_hdr_enabled                         : cmd      :                  : Report if HDR is enabled for debugging mat_hdr_tonemapscale                    : 1        :, "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure                   : 0        :, "cheat", "cl"  : mat_hsv                                 : 0        :, "cheat", "cl"  : mat_info                                : cmd      :                  : Shows material system info mat_leafvis                             : 0        :, "cheat"        : Draw wireframe of current leaf mat_loadtextures                        : 1        :, "cheat"        : mat_lpreview_mode                       : -1       :, "cheat", "cl"  : mat_luxels                              : 0        :, "cheat"        : mat_measurefillrate                     : 0        :, "cheat"        : mat_monitorgamma_tv_enabled             : 0        :, "a"            : mat_morphstats                          : 0        :, "cheat"        : mat_norendering                         : 0        :, "cheat"        : mat_normalmaps                          : 0        :, "cheat"        : mat_normals                             : 0        :, "cheat"        : mat_postprocess_enable                  : 1        :, "cheat", "cl"  : mat_proxy                               : 0        :, "cheat"        : mat_queue_mode                          : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority                      : 1        :                  : mat_reloadallmaterials                  : cmd      :                  : Reloads all materials mat_reloadmaterial                      : cmd      :                  : Reloads a single material mat_reloadtextures                      : cmd      :                  : Reloads all textures mat_reporthwmorphmemory                 : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth                        : 0        :, "cheat"        : mat_savechanges                         : cmd      :                  : saves current video configuration to the registry mat_setvideomode                        : cmd      :                  : sets the width, height, windowed state of the material system mat_shadercount                         : cmd      :                  : display count of all shaders and reset that count mat_show_texture_memory_usage           : 0        :, "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget              : 0        :, "cheat", "cl"  : mat_showframebuffertexture              : 0        :, "cheat", "cl"  : mat_showmaterials                       : cmd      :                  : Show materials. mat_showmaterialsverbose                : cmd      :                  : Show materials (verbose version). mat_showtextures                        : cmd      :                  : Show used textures. mat_showwatertextures                   : 0        :, "cheat", "cl"  : mat_softwareskin                        : 0        :, "cheat"        : mat_spewalloc                           : 0        :, "a"            : mat_spewvertexandpixelshaders           : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console mat_stub                                : 0        :, "cheat", "cl"  : mat_suppress                            : cmd      :                  : Supress a material from drawing mat_surfaceid                           : 0        :, "cheat"        : mat_surfacemat                          : 0        :, "cheat"        : +mat_texture_list                       : cmd      :                  : -mat_texture_list                       : cmd      :                  : mat_texture_list_exclude                : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod                  : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync             : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_tonemap_algorithm                   : 1        :, "cheat", "cl"  : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum                  : 3        :, "cheat", "cl"  : mat_tonemap_percent_bright_pixels       : 1        :, "cheat", "cl"  : mat_tonemap_percent_target              : 45       :, "cheat", "cl"  : mat_viewportscale                       : 1        :, "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe                           : 0        :, "cheat"        : mat_yuv                                 : 0        :, "cheat", "cl"  : matchmakingport                         : 27025    :                  : Host Matchmaking port maxplayers                              : cmd      :                  : Change the maximum number of players allowed on this server. mem_compact                             : cmd      :                  : mem_dump                                : cmd      :                  : Dump memory stats to text file. mem_dumpvballocs                        : cmd      :                  : Dump VB memory allocation stats. mem_eat                                 : cmd      :                  : mem_incremental_compact                 : cmd      :                  : mem_incremental_compact_rate            : 0        :, "cheat"        : Rate at which to attempt internal heap compation mem_test                                : cmd      :                  : mem_vcollide                            : cmd      :                  : Dumps the memory used by vcollides memory                                  : cmd      :                  : Print memory stats. memory_diff                             : cmd      :                  : show memory stats relative to snapshot memory_list                             : cmd      :                  : dump memory list (linux only) memory_mark                             : cmd      :                  : snapshot current allocation status memory_status                           : cmd      :                  : show memory stats (linux only) +menuAccept                             : cmd      :                  : -menuAccept                             : cmd      :                  : +menuDown                               : cmd      :                  : -menuDown                               : cmd      :                  : menuselect                              : cmd      :                  : menuselect +menuUp                                 : cmd      :                  : -menuUp                                 : cmd      :                  : messagemode                             : cmd      :                  : Talk to team messagemode2                            : cmd      :                  : Talk to everyone minisave                                : cmd      :                  : Saves game (for current level only!) mission_reload                          : cmd      :                  : Reload the mission description. mission_save                            : cmd      :                  : Save the mission description. mix_dynamic_cull_max_CI_emitters        : 0        :, "sv", "cheat"  : mix_dynamic_debug_CI                    : 0        :, "sv", "cheat"  : mix_dynamic_max_CI_emitters             : 30       :, "sv", "cheat"  : mix_dynamic_num_attack_vox_CI           : 2        :, "sv", "cheat"  : mm_add_item                             : cmd      :                  : Add a stats item mm_add_player                           : cmd      :                  : Add a player mm_joinreply_waittime                   : 3        :                  : mm_message                              : cmd      :                  : Send a message to all remote clients mm_select_session                       : cmd      :                  : Select a session mm_session_info                         : cmd      :                  : Dump session information mm_stats                                : cmd      :                  : mm_use_datacenter_ping_min              : 400      :, "cheat"        : mm_use_local_dedicated_server           : 1        :, "cheat"        : motd_enabled                            : 1        :, "sv"           : Toggles whether or not to show the MOTD to clients when they connect. motd_intros                             : 15       :, "a", "cl"      : motdfile                                : 0        :, "sv"           : The MOTD file to load. +mouse_menu                             : cmd      :                  : Opens a menu while held -mouse_menu                             : cmd      :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown                               : cmd      :                  : -movedown                               : cmd      :                  : +moveleft                               : cmd      :                  : -moveleft                               : cmd      :                  : +moveright                              : cmd      :                  : -moveright                              : cmd      :                  : +moveup                                 : cmd      :                  : -moveup                                 : cmd      :                  : movie_fixwave                           : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_disable_autokick                     : cmd      :                  : Prevents a userid from being auto-kicked mp_forcerespawnplayers                  : cmd      :                  : Force all players to respawn. mp_forcewin                             : cmd      :                  : Forces team to win mp_scrambleteams                        : cmd      :                  : Scramble the teams and restart the game mp_switchteams                          : cmd      :                  : Switch teams and restart the game ms_dedicated_search_timeout             : 30       :, "cheat", "cl"  : How long (seconds) to search for a dedicated server before falling back to listen server. ms_dump_netConnections                  : cmd      :                  : Dump connection information ms_dumpref                              : cmd      :                  : Prints a dump of the ref counts of various match objects ms_force_dedicated_server               : 0        :, "cheat", "cl"  : Forces specified ip:port to be used for dedicated server. ms_force_search_fail_dedicated_server   : 0        :, "cheat", "cl"  : search fails, so host locally ms_friends_start_find                   : cmd      :                  : Start Find All Friends ms_friends_stop_find                    : cmd      :                  : Stop Find All Friends ms_search_nobackground                  : 0        :, "cheat", "cl"  : 1: no background searches will occur ms_search_timeout                       : 180      :, "cheat", "cl"  : How long (seconds) to search for a live game before auto canceling. ms_state                                : cmd      :                  : Prints a dump of the current state of the local players multiplayerendgame                      : cmd      :                  : Take all of the connected clients and take them to the end game state. multvar                                 : cmd      :                  : Multiply specified convar value. music_calm_min_interval                 : 45       :, "sv", "cheat"  : Minimum time between DisturbingAtmosphere performances music_dynamic_action_decay              : 10       :, "sv", "cheat"  : music_dynamic_ambient_decay             : 7        :, "sv", "cheat"  : music_dynamic_ambient_in_max            : 0        :, "sv", "cheat"  : music_dynamic_ambient_in_min            : 0        :, "sv", "cheat"  : music_dynamic_ambient_out_max           : 1        :, "sv", "cheat"  : music_dynamic_ambient_out_min           : 0        :, "sv", "cheat"  : music_dynamic_ambient_vol_min_alert     : 0        :, "sv", "cheat"  : music_dynamic_asg_speed                 : 1        :, "sv", "cheat"  : music_dynamic_attack_CI_close_decay     : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_close_distmax   : 600      :, "sv", "cheat"  : music_dynamic_attack_CI_distmax         : 2400     :, "sv", "cheat"  : music_dynamic_attack_CI_near_decay      : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_near_distmax    : 300      :, "sv", "cheat"  : music_dynamic_attack_CI_num             : 30       :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_decay : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_distmax : 94      :, "sv", "cheat"  : music_dynamic_boomer_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_calm_decay                : 15       :, "sv", "cheat"  : music_dynamic_CI_sight_decay            : 8        :, "sv", "cheat"  : music_dynamic_damage_decay              : 10       :, "sv", "cheat"  : music_dynamic_damage_duck_damage_max    : 1        :, "sv", "cheat"  : music_dynamic_damage_duck_damage_min    : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_max           : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_min           : 0        :, "sv", "cheat"  : music_dynamic_damage_increment          : 0        :, "sv", "cheat"  : music_dynamic_debug                     : 0        :, "sv", "cheat"  : Draw parameter meters music_dynamic_dodamage_decay            : 4        :, "sv", "cheat"  : music_dynamic_dodamage_increment        : 0        :, "sv", "cheat"  : music_dynamic_gunfire_decay             : 1        :, "sv", "cheat"  : music_dynamic_gunfire_increment         : 0        :, "sv", "cheat"  : music_dynamic_gunfireslow_decay         : 3        :, "sv", "cheat"  : music_dynamic_gunfireslow_increment     : 0        :, "sv", "cheat"  : music_dynamic_hunter_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_huntrifle_speed           : 3        :, "sv", "cheat"  : music_dynamic_melee_speed               : 2        :, "sv", "cheat"  : music_dynamic_mgun_speed                : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_max      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_min      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_decay          : 15       :, "sv", "cheat"  : music_dynamic_mob_action_increment      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_action_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_choir_BPM             : 90       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_beats  : 16       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_randmultmax : 3       :, "sv", "cheat"  : music_dynamic_mob_damage_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_damage_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_decay                 : 15       :, "sv", "cheat"  : music_dynamic_mob_increment             : 0        :, "sv", "cheat"  : music_dynamic_mob_large                 : 49       :, "sv", "cheat"  : Spawning a large mob music_dynamic_mob_max                   : 1        :, "sv", "cheat"  : music_dynamic_mob_med                   : 29       :, "sv", "cheat"  : Spawning a med mob music_dynamic_mob_min                   : 0        :, "sv", "cheat"  : music_dynamic_mob_size                  : 25       :, "sv", "cheat"  : Spawning a mob this large can play music music_dynamic_mob_small                 : 20       :, "sv", "cheat"  : Spawning a small mob music_dynamic_mobstop_size              : 8        :, "sv", "cheat"  : When a mob gets to this size we think about stopping the music music_dynamic_on                        : 1        :, "sv", "cheat"  : music_dynamic_pistol_speed              : 0        :, "sv", "cheat"  : music_dynamic_play                      : cmd      :                  : music_dynamic_psg_speed                 : 2        :, "sv", "cheat"  : music_dynamic_PZ_BPM                    : 80       :, "sv", "cheat"  : music_dynamic_PZ_interval_randmultmax   : 5        :, "sv", "cheat"  : music_dynamic_rifle_speed               : 0        :, "sv", "cheat"  : music_dynamic_scanmobstop_size          : 3        :, "sv", "cheat"  : When see less than this many of a mob, music stops music_dynamic_SI_close_distmax          : 1200     :, "sv", "cheat"  : music_dynamic_SI_far_distmin            : 1800     :, "sv", "cheat"  : music_dynamic_SI_inrange_distmax        : 2400     :, "sv", "cheat"  : music_dynamic_smg_speed                 : 0        :, "sv", "cheat"  : music_dynamic_smoker_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_solosuccess_damagemin     : 0        :, "sv", "cheat"  : music_dynamic_solosuccess_decay         : 4        :, "sv", "cheat"  : music_dynamic_solosuccess_increment     : 1        :, "sv", "cheat"  : music_dynamic_stop_playing              : cmd      :                  : music_dynamic_threat_decay              : 6        :, "sv", "cheat"  : music_dynamic_update_interval           : 0        :, "sv", "cheat"  : interval between music status/action update music_dynamic_witch_alert_interval      : 37       :, "sv", "cheat"  : music_dynamic_witch_near_max            : 1800     :, "sv", "cheat"  : music_dynamic_witch_near_min            : 360      :, "sv", "cheat"  : music_intensity_override                : -1       :, "cheat", "rep", "cl" : Overrides the player's music intensity track for testing music_intensity_threshold               : 0        :, "cheat", "rep", "cl" : music_large_area_reveal_repeat_threshold : 60      :, "sv", "cheat"  : The minimum time in seconds between performances of this music music_large_area_reveal_threshold       : 500000   :, "sv", "cheat"  : How much new area must be revealed to trigger the reveal music music_manager                           : 1        :, "sv", "cheat"  : Using the new music manager system. music_master_debug                      : 0        :, "cheat", "cl"  : music_master_tag_threshold              : 0        :, "cheat", "cl"  : music_min_pending_threat_time           : 10       :, "sv", "cheat"  : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence music_min_safe_time                     : 3        :, "sv", "cheat"  : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600      :, "sv", "cheat"  : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay     : 60       :, "sv", "cheat"  : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print                             : cmd      :                  : client muzzleflash_light                       : 1        :, "a", "cl"      :

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