Complete list of console commands/T-U

This is the convars/concommands for Left 4 Dead arranged from T-U.

tank_attack_range                       : 50       :, "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing. tank_auto_swing                         : 0        :, "cheat", "rep", "cl" : tank_burn_duration_expert               : 40       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_hard                 : 35       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_normal               : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_vs                   : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_fist_radius                        : 15       :, "cheat", "rep", "cl" : tank_ground_pound_duration              : 1        :, "cheat", "rep", "cl" : tank_ground_pound_reveal_distance       : 500      :, "sv", "cheat"  : tank_raffle_debug                       : 0        :, "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging tank_stuck_failsafe                     : 1        :, "sv", "cheat"  : tank_stuck_time_choose_new_target       : 2        :, "sv", "cheat"  : tank_stuck_time_suicide                 : 10       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_choose_new_target : 5       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_suicide : 15       :, "sv", "cheat"  : tank_swing_arc                          : 180      :, "cheat", "rep", "cl" : tank_swing_duration                     : 0        :, "cheat", "rep", "cl" : Duration of the actual swing tank_swing_fast_interval                : 0        :, "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path tank_swing_interval                     : 1        :, "cheat", "rep", "cl" : Interval between tank swings tank_swing_miss_interval                : 1        :, "cheat", "rep", "cl" : Interval between tank swings after a miss tank_swing_physics_prop_force           : 4        :, "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop. tank_swing_range                        : 56       :, "cheat", "rep", "cl" : Range of the actual swing tank_swing_yaw                          : 80       :, "cheat", "rep", "cl" : tank_throw_aim_error                    : 100      :, "sv", "cheat"  : Margin of error for Easy mode Tank rock throws tank_throw_allow_range                  : 250      :, "sv", "cheat"  : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor             : 0        :, "sv", "cheat"  : How much to lead a moving target tank_throw_loft_rate                    : 0        :, "sv", "cheat"  : Beyond no-loft range, Tank adds this angle/distance when throwing tank_throw_max_loft_angle               : 30       :, "sv", "cheat"  : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval                 : 8        :, "sv", "cheat"  : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide       : 60       :, "sv", "cheat"  : tank_windup_time                        : 0        :, "cheat", "rep", "cl" : Time from intent to swing that swing actually happens. team_desired                            : 0        :, "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join team_desired2                           : 0        :, "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join terror_ammo_multiplier                  : 2        :, "sv", "cheat"  : Test_CreateEntity                       : cmd      :                  : test_dispatcheffect                     : cmd      :                  : Test a clientside dispatch effect. Usage: test_dispatcheffect     Defau Test_EHandle                            : cmd      :                  : test_entity_blocker                     : cmd      :                  : Test command that drops an entity blocker out in front of the player. test_freezeframe                        : cmd      :                  : Test the freeze frame code. Test_InitRandomEntitySpawner            : cmd      :                  : Test_Loop                               : cmd      :                  : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount                          : cmd      :                  : Test_LoopCount  - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds                  : cmd      :                  : Test_LoopForNumSeconds  - loop back to the specified start point for the specified # of seconds. test_outtro_stats                       : cmd      :                  : test_point                              : cmd      :                  : test_progression_loop                   : 0        :, "sv", "cheat"  : Allow a team of nothing but bots, advance through maps and loop back to start test_progression_loop_rotate_maps       : 1        :, "sv", "cheat"  : When looping, advance to the next map when reach end of campaign test_progression_loop_time              : 3        :, "sv", "cheat"  : When looping, stay in each map for at most the amount of time, in minutes, specified test_progression_restarts_before_rotate : 4        :, "sv", "cheat"  : When looping and rotating, how many times to restart before moving to next campaign Test_ProxyToggle_EnableProxy            : cmd      :                  : Test_ProxyToggle_EnsureValue            : cmd      :                  : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue               : cmd      :                  : Test_RandomChance                       : cmd      :                  : Test_RandomChance   - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS                     : cmd      :                  : Test_RandomPlayerPosition               : cmd      :                  : Test_RemoveAllRandomEntities            : cmd      :                  : Test_RunFrame                           : cmd      :                  : Test_SendKey                            : cmd      :                  : Test_SpawnRandomEntities                : cmd      :                  : Test_StartLoop                          : cmd      :                  : Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript                        : cmd      :                  : Start a test script running.. Test_Wait                               : cmd      :                  : Test_WaitForCheckPoint                  : cmd      :                  : testhudanim                             : cmd      :                  : Test a hud element animation. Arguments: texture_budget_background_alpha         : 128      :, "a"            : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1 texture_budget_panel_height             : 284      :, "a"            : height in pixels of the budget panel texture_budget_panel_width              : 512      :, "a"            : width in pixels of the budget panel texture_budget_panel_x                  : 0        :, "a"            : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y                  : 450      :, "a"            : number of pixels from the top side of the game screen to draw the budget panel think_limit                             : 10       :, "rep", "cl"    : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson                             : cmd      :                  : Switch to thirdperson camera. thirdperson_mayamode                    : cmd      :                  : Switch to thirdperson Maya-like camera controls. thirdpersonshoulder                     : cmd      :                  : Switch to thirdperson-shoulder camera. thread_test_tslist                      : cmd      :                  : thread_test_tsqueue                     : cmd      :                  : threadpool_cycle_reserve                : cmd      :                  : Cycles threadpool reservation by powers of 2 threadpool_run_tests                    : cmd      :                  : timedemo                                : cmd      :                  : Play a demo and report performance info. timedemo_vprofrecord                    : cmd      :                  : Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit                            : cmd      :                  : Play a demo, report performance info, and then exit timeleft                                : cmd      :                  : prints the time remaining until the next mission timerefresh                             : cmd      :                  : Profile the renderer. tir_maxpitch                            : 15       :, "cheat", "cl"  : TrackIR Max Pitch tir_maxroll                             : 90       :, "cheat", "cl"  : TrackIR Max Roll tir_maxx                                : 4        :, "cheat", "cl"  : TrackIR Max X tir_maxy                                 : 6        : , "cheat", "cl"  : TrackIR Max Y tir_maxyaw                               : 90       : , "cheat", "cl"  : TrackIR Max Yaw tir_maxz                                : 1        :, "cheat", "cl"  : TrackIR Max Z toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values. toggle_duck                             : cmd      :                  : toggleconsole                           : cmd      :                  : Show/hide the console. togglescores                            : cmd      :                  : Toggles score panel tongue_allow_voluntary_release          : 0        :, "sv", "cheat"  : Can a Smoker let go with his tongue by clicking or turning away? tongue_bend_point_deflection            : 5        :, "sv", "cheat"  : How far off the first obstacle the tongue bends. tongue_bend_point_needs_LOS             : 0        :, "cheat", "rep", "cl" : Does a bent tongue still need LOS from the bend point? tongue_break_from_damage_amount         : 50       :, "sv", "cheat"  : How much damage to the smoker makes him let go of his victim. tongue_choke_damage_amount              : 10       :, "sv", "cheat"  : How much damage the choke does. tongue_choke_damage_interval            : 1        :, "sv", "cheat"  : How often the choke does damage. tongue_cone_start_tolerance             : 0        :, "sv", "cheat"  : How wide the cone is for a tongue hit. tongue_debug                            : 0        :, "sv", "cheat"  : Print debug info for tongue tongue_dropping_to_ground_time          : 2        :, "sv", "cheat"  : A miss or a wall hit will wait this long before pulling back. tongue_fire_hit_mulligan                : 0        :, "cheat", "rep", "cl" : If we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit. tongue_fly_speed                        : 1000     :, "sv", "cheat"  : How fast a tongue flies through the air. tongue_force_break                      : 0        :, "sv", "cheat"  : Force an existing attached tongue to break, for debugging tongue_gravity_force                    : 4000     :, "cheat", "rep", "cl" : The speed that gravity tries to pull us downwards while being tongued. tongue_health                           : 100      :, "sv", "cheat"  : Tongue health tongue_hit_delay                        : 20       :, "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. tongue_kill_smoker_on_detach            : 1        :, "sv", "cheat"  : Do we kill the smoker when they take enough damage to detach the tongue? tongue_los_forgiveness_time             : 1        :, "sv", "cheat"  : A traveling tongue can lose LOS for this amount of time and still hit. tongue_miss_delay                       : 15       :, "sv", "cheat"  : How long a smoker must wait to shoot his tongue after a miss. tongue_no_progress_break_interval       : 10       :, "sv", "cheat"  : How long of the victim making no progress until we break the tongue. tongue_no_progress_choke_early_ambush_delay : 0       :, "sv", "cheat"  : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st tongue_no_progress_choke_early_delay    : 1        :, "sv", "cheat"  : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta tongue_no_progress_choke_time           : 0        :, "sv", "cheat"  : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. tongue_no_progress_damage_interval      : 0        :, "sv", "cheat"  : How long of the victim making no progress until we start choking him. tongue_no_progress_tolerance            : 25       :, "sv", "cheat"  : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. tongue_player_dropping_to_ground_time   : 1        :, "sv", "cheat"  : How long after the tongue disconnects will a player need to wait. tongue_range                            : 750      :, "sv", "cheat"  : How far a smoker can shoot his tongue. tongue_release_fatigue_penalty          : 2500     :, "sv", "cheat"  : How much fatigue the victim gets when released, to slow him down. tongue_start_pull_delay                 : 0        :, "cheat", "rep", "cl" : How long from tongue contact to tongue pulling. tongue_unbend                           : 1        :, "sv", "cheat"  : Can the smoker tongue unbend? tongue_vertical_choke_dot               : 0        :, "sv", "cheat"  : DotProduct between tongue and vertical required to start choking. tongue_vertical_choke_height            : 40       :, "sv", "cheat"  : Need to have victim this high off ground to choke him. tongue_vertical_choke_time_off_ground   : 0        :, "sv", "cheat"  : Need to have victim off ground for this long to choke him. tongue_victim_acceleration              : 30       :, "cheat", "rep", "cl" : Acceleration while tongued. tongue_victim_accuracy_penalty          : 0        :, "cheat", "rep", "cl" : How much someone's accuracy suffers while being dragged by a tongue. tongue_victim_max_speed                 : 175      :, "cheat", "rep", "cl" : The fastest the tongue can get you going. tp_schedule_post_think                  : 1        :, "sv", "cheat"  : Schedule post-think operations to run at 10hz travel_distance                         : cmd      :                  : Build the shortest path from the previously marked area to the currently selected one and print the length of that path. tv_clients                              : cmd      :                  : Shows list of connected SourceTV clients. tv_enable                               : 0        :                  : Activates SourceTV on server. tv_msg                                  : cmd      :                  : Send a screen message to all clients. tv_nochat                               : 0        :, "a", "user"    : Don't receive chat messages from other SourceTV spectators tv_port                                 : 27020    :                  : Host SourceTV port tv_record                               : cmd      :                  : Starts SourceTV demo recording. tv_relay                                : cmd      :                  : Connect to SourceTV server and relay broadcast. tv_retry                                : cmd      :                  : Reconnects the SourceTV relay proxy. tv_status                               : cmd      :                  : Show SourceTV server status. tv_stop                                 : cmd      :                  : Stops the SourceTV broadcast. tv_stoprecord                           : cmd      :                  : Stops SourceTV demo recording. ui_posedebug_fade_in_time               : 0        :, "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme                          : cmd      :                  : Reloads the resource files for the active UI window ui_showtitlesafe                        : cmd      :                  : Displays the title safty bounds on the current frame ui_test_wait                            : cmd      :                  : unbind                                  : cmd      :                  : Unbind a key. unbindall                               : cmd      :                  : Unbind all keys. unpause                                 : cmd      :                  : Unpause the game. use                                     : cmd      :                  : Use a particular weapon  Arguments:  -use                                    : cmd      :                  : +use                                    : cmd      :                  : user                                    : cmd      :                  : Show user data. user_context                            : cmd      :                  : Set a Rich Presence Context: user_context user_property                           : cmd      :                  : Set a Rich Presence Property: user_property users                                   : cmd      :                  : Show user info for players on server.