The Infected

"I'll see peace back on earth if I've gotta murder every one of these bastards with my bare god damn hands!"

- Bill

"It's them or us!"

- Coach

The Infected are Left 4 Dead's take on the classic zombie. Rather than being undead, they are living humans who have been infected by the Green Flu virus, causing massively increased aggression and loss of many higher brain functions, such as speech and self-preservation. Also unlike zombies, the Infected seem to have no interest in eating their victims. They seem to want to only bite non-Infected humans which may or may not spread the virus to that victim.

Through some unknown mechanism, a small percentage of infected humans will undergo a dramatic mutation, eventually turning into one of the special infected. There are nine varieties of the Infected, 7 of which are playable. Eight varieties are considered "Boss Infected", or "Special Infected", which have special abilities in addition to doing more damage against the Survivors.



Common Infected


Common Infected, as their name implies, are the most commonly-faced enemy, as well as the easiest to defeat. They are more akin to the antagonists from the film 28 Days Later than to the typical shambling zombie. They are exclusively AI-controlled and fairly weak. Their strength lies in their tendency to attack in large groups of up to several dozen, known as hordes. While they seem capable of ignoring pain, they can still be killed easily. They are capable of climbing ladders and scaling objects, as well as breaking down weak walls and doors. This type of Infected are attracted by flashlights, loud noises such as car alarms, or by Boomer bile. They appear to lack self-preservation, but do appear to have some intelligence as in the Hard Rain campaign the Horde will attack when the storm picks up and there is minimal visibility (or maybe they get really aggressive or get attracted to the lightning and noise of the storm)

Hordes
"Here they come!"

- Bill

"God damn, its gettin' good!"

- Nick

A horde is a large group of Common Infected that will rush the Survivors either at random intervals, during the finales, as a response to Boomer Bile/bile bombs, or in response to loud, high-pitched noises and/or bright lights (car-alarms, most alarms or noises during Panic Events, pipe bombs).

Uncommon Infected
Left 4 Dead 2 introduced six special types (seven counting Jimmy Gibbs) of Common Infected known as "Uncommon Infected" or "Uncommon common". Each Uncommon Infected is unique to the campaign it appears in. Dead Center features the Infected CEDA Workers and Jimmy Gibbs Jr., Dark Carnival features the Clown Infected, Swamp Fever features the Mud Men, Hard Rain features the Worker Infected, The Parish features the Riot Infected, and The Passing will include the Fallen Survivors. Each has its own special ability that makes them slightly more dangerous than Common Infected.

The Witch


The Witch generally only appears a few times per campaign, and is passive unless provoked by flashlights, gunfire, or Survivors in close proximity. Pistol fire does not provoke her easily, but it will do damage. She is very powerful, and is capable of incapacitating/killing players. When the AI Director spawns a Witch, the faint chord of the witch music will play, allowing veterans of the game to quickly prepare for the "obstacle". The Witch cries loudly, which Survivors will mention they hear, warn you to turn off your flashlight, and dramatic music will play. While the Witch can be killed, it is best to avoid startling her unless absolutely necessary. The most common means of her being startled is by staying near her too long or bumping into her. The flashlight will quicken her agitation rate, as she stands up faster with a flashlight shone near (or on) her.

The Witch is very rarely found in small rooms and normally stays off the main route but has been found in front of safe rooms, doorways and in the middle of streets. Once a Witch has killed a Survivor she will retreat out the area and completely disappear. However, in some strange cases, the witch has been known to kill the closest survivor to it. This does not usually happen, and when it does, the witch runs off as normal after killing the survivor. Also, if a player blocks the Witch from attacking the Survivor who startled her, she will attack the Survivor blocking her and either incapacitate the blocking player and run away or incapacitate both the blocking player and the player who startled her. If a Witch must be killed then you have one of four options:


 * 1) Sneak up on the Witch and attempt to kill her with a shotgun of any kind. Multiple shots may be required if the initial volley does not kill her.
 * 2) Have one player move as far back away from the Witch as possible. The Witch will target the player which disturbs her, meaning she will attack the farther away player if they shoot her before anyone else. This will allow the other players to shoot the Witch as she is running to the farther away player. When using this method watch for Special Infected as they may ruin the plan or even kill the team if they attack at the right moment.
 * 3) In Left 4 Dead 2, two or more players can quickly kill the Witch with a coordinated attack using melee weapons, or a single player with a chainsaw. The amount of players necessary to kill her without a chainsaw will vary based on difficulty, though two is typically enough.
 * 4) In Left 4 Dead 2, if a player has the explosive ammo upgrade on any primary weapon, they can use it to stun the Witch, leaving her vulnerable for attack, making her much easier to kill.


 * The Witch's music cue.

The Wandering Witch


The Wandering Witch appears in Left 4 Dead 2. She is seen only in the daylight hours, aimlessly wandering around and sobbing loudly with her head in her hands. Her constant movement makes her harder to avoid, but she is also far more introverted and reacts only to direct attack or physical contact. One can even damage her slightly with out startling her.

The Wandering Witch remains as vulnerable as ever to headshots from a shotgun, and her more placid nature makes her much easier to cr0wn.

In Left 4 Dead 2's Hard Rain campaign, a large number of Wandering Witches have infested an abandoned sugar mill, which the Survivors must traverse to obtain fuel for their rescue boat. An achievement, Sob Story, is earned for navigating the sugar mill without killing any of them.

She has on occasions been observed to peacefully follow the survivors without any provocation although they may just be walking along her programmed path.


 * The Wandering Witch's music cue.

Playable Infected
Playable Infected, or Special Infected, have been heavily mutated by the Infection, giving them "enhanced abilities". Each has a unique ability that a Survivor cannot face alone, making them the true teamwork testers in this game. They do not appear to be attracted by car alarms or loud noise and seem to have a higher degree of intelligence than Common Infected. They are deadly to lone wolf Survivors, but can be easily avoided and defeated through communication and synergy.

The Boomer
The Boomer is an Infected that vomits a special bile at Survivors, which temporarily blinds them and draws Common Infected to them. At a distance the Boomer is little threat, his large size, slow speed and low health make him an easy target against any weapon at mid or long range. However, if within range he can vomit on Survivors, attracting the Horde. When he dies, he explodes, covering any Survivors who are close enough with bile, blinding them and causing them to stumble backwards. The Boomer is notorious on the Expert difficulty for being able to snipe survivors. Boomers can be anticipated because of the near-constant gurgling they make. In Left 4 Dead 2 there is also a female Boomer, although the gender has no affect on gameplay.

The Hunter
The Hunter is similar to the fast zombies from Half-Life 2, although they are not as mutated on the outside. The Hunter is extremely quick and agile, capable of quickly scaling walls. Additionally, he can pounce and pin down Survivors, clawing at their abdomen until either the victim is dead, or the Hunter has been knocked off by another Survivor. They are not the most physically robust Infected, having relatively low health, and thus it doesn't take very much to kill them. When the Hunter crouches down in preparation to pounce, it growls, giving it away to any nearby Survivors. However, whilst standing it makes no noise. The Hunter is the only Special Infected that can remain absolutely silent. In Left 4 Dead 2 they can be killed with a melee weapon while in the state of pouncing by aiming upwards and hitting although this is fairly difficult as timing is vital and it's easier to kill them from a distance with a high powered primary weapon.

The Smoker
The Smoker is an ambush class who can strangle Survivors with his long tongue, similar to Half-Life ' s Barnacle. The help of another Survivor is required to escape from a Smoker's hold. As the name implies, Smokers emit smoke to impair Survivors' vision and voice communication when killed. A Smoker also will frequently cough, letting the Survivors know when he is in the area. The Smoker can drag players that he has captured with his tongue towards himself, though he remains stationary and cannot move. The Smoker is also momentarily paralyzed for a few seconds after having his tongue removed from his captive by another Survivor.

The Tank
The Tank is the strongest of the Special Infected and is reasonably fast, only slowing if hit with automatic weapons fire or walking through flame. If any Survivors at 40% or above health (including health gained from pain pills or the Adrenaline injector) are running away from the Tank, it will not be able to catch them as they can run slightly faster. The Tank has incredible strength and resistance, his punch can send Survivors flying, rendering them temporarily defenseless, and in expert mode, instantly incapacitate them. The blow can also send Survivors off high hazards to their deaths. He is also capable of throwing chunks of concrete that he rips out of the ground to momentarily stun Survivors, and can punch large objects in the direction of Survivors with enough force to incapacitate them instantly. Nevertheless, the Tank will die within 30 seconds if set on fire, except in Versus. When controlled by a player, the Tank has a "Control Meter", unless the player is able to locate the Survivors and hit one of them, the Control Meter of the tank will slowly lessen, and once it runs out, the player will lose control of the Tank to another randomly assigned player. When idle the Tank makes loud wheezing and rasping noises reminiscent of a rabid animal. The Survivors are alerted of an approaching Tank by dramatic music, furious roars and, when he is dangerously close, the screen will start to shake. The Tank's Music Cue

The Charger
The Charger is a Special Infected appearing in Left 4 Dead 2. The Charger grabs the first Survivor and carries, continuing to run forward and knock down other Survivors in its way. Once the Charger has hit a wall or other surface, or after it has run a certain distance, it will begin slamming its captive into the ground until an ally frees them. It appears to have a rocky or calloused surface on its larger right arm, which may be what it uses to inflict most of its force when charging; while its other arm appears to have no bones or muscle, flopping around like a rag doll. Because of its hulking size, the Charger cannot be shoved off with melee, and must be killed in order to release its victim. Any Survivor that has been knocked out of the way during its charge will fly a considerable distance, and slowly stand back up; making the Charger a deadly foe in cramped hallways or near high passageways.

The Jockey
The Jockey is a Special Infected that appears in Left 4 Dead 2. It is a smaller, hunched back Infected that attacks Survivors by clinging to them from behind and literally riding the Survivor while attacking them. He can also shift his weight around and cause the Survivor to stumble in his desired direction giving this Special Infected a type of control over the Survivor. Survivors who are being ridden by the Jockey can attempt to 'resist' the Jockey, which will allow other players a chance to catch up and knock the Jockey off. Jockeys can ride Survivors into dangerous situations, such as into natural hazards, Witches, or other infected. The Jockey seems to have a spinal disease, similar to Kyphosis, giving him a hunched appearance. He also has a maniacal laugh, is constantly twitching, giving him sort of a hyper-active nature.

The Spitter
The Spitter is a new Special Infected in Left 4 Dead 2. She spits an acidic phlegm bomb that spreads upon impact; any Survivor caught within the acid puddle will take increasing amounts of damage, forcing them to move or become incapacitated. The Spitter's primary role is to separate the Survivors when they hide in enclosed spaces or group up. When a Spitter is killed an acid puddle spreads under and around her corpse, causing the same type of damage as her phlegm bomb. She also has 100 health, but can be killed almost as easily as a normal infected due to lack of clothing/tough skin. The Spitter plays a particularly important role in Scavenge mode, as her phlegm can be used to ignite gas cans.

Behind the Scenes

 * The idea of fighting mass hordes of melee-only Infected originated from a quick mini-game Turtle Rock Studios made while programming their Counter-Strike Source bots. The bots had knives, while the players had SMGs to fight them off with.
 * Originally, there was going to be a Special Infected named The Screamer. He would run from Survivors, hide, then let out a scream attracting the horde; he was removed as game testers found it too difficult to locate and kill him before he could summon a horde, and his Horde-summoning ability was given to the Boomer's bile. Although in Left 4 Dead 2, there exists a Clown Infected, a type of Uncommon Infected, which can attract a small horde of idle common infected around him with his squeaky shoes. In the upcoming DLC named The Passing there is a new uncommon infected called the Fallen Survivor that when seen or spotted, it will run away from the survivors just as the game producers had intended for the Screamer.
 * In the Left 4 Dead sound files there are sounds for an infected dog, it seems to have been cut, but all of the sounds are still in the game files. Some sounds have been recycled for the Hunter.