Talk:Screamer

I think some screamer code is still in the console version because yesterday when i was playing co-op with my best friend the witch saw me (flashlight off) and instead of growling she ran away like a screamer would - BR Ninja15 (my gamertag)

Witches are the most random infected in the game as ive seen them run away,explode,attack random objects and just run around screaming but not attacking.Having to set one off is like throwing a pissed off cat into a cake shop as you havent got a clue whats going to happen Spygon 14:12, 27 January 2009 (UTC)

I think i made one run around and scream before but eventually it started attacking me, why do you think witches ar so glitchy? i have to try that cat thing lol - BR Ninja15 19:28 27/1/09


 * Interesting way to put it, haha. But yes, they certainly are...screwy.  If you open or close a door on one, she'll freak out and run away. - §tigma-231  ¤ ৳ here's a hole in my neighbourhood [ talk  ][ cont ] 20:50, 27 January 2009 (UTC)

A friend of mine claims that in the hotel of Dead Air's the crane level, you can hear the Screamer, laughing or something. I haven't been able to hear it myself but some other people I know have. Don't know if it's mentionable so i'm just putting this here.CloudT 12:05, 17 February 2009 (UTC)


 * I've heard it too, but it is actually, as described in the sound files, "the city's scared breathing". It is creepy and adds atmosphere, but it is not the Screamer, which barely got past the first build. TheCreaturenator16 04:21, 19 February 2009 (UTC)

CloudT, can you post a video so I can hear it? I also think they should've left the screamer in because I like the idea that you have to chase after something or face consequences. Animalx28 22:24, 14 May 2009 (UTC)

should've let him stay
i think they should have left the screamer in the game because it would be exciting to have to chase the screamer & kill it before the mob comes
 * Indeed,i think i might be able to......Hey,how odo african mental hospital work?Do they use straight-jackets? Mr.75    http://images1.wikia.nocookie.net/fallout11ty/images/5/51/Banhammer.gif 19:23, 9 August 2009 (UTC)

After reading about the Screamer I too feel that it would have been very interesting to have to chase after something that's running away from you. I'm sure, however, that the best thing to do in that situation might be to just let the hoard come after you, or else you might end up in a bad situation if the group is seperated. Krishna d 13:50, 27 August 2009 (UTC)

Just yesterday I was playing on Survival, and one of my buddies startled the witch. Oddly enough, she took off running! I chased her to try and kill her, and when I couldn't see her anymore, instanly a hoard was upon me. I didn't even think about the possibility she was going to scream! However I didn't hear the scream, probably because of the distractions outside the game. Krishna d 12:57, 31 August 2009 (UTC)

wow....that's evidence there's still some screamer code ingame

Bring him back in L4D2
Valve could bring this guy back in Dark Carnival. He could function like he normally would, but instead of coming with common infected, he could just be by himself, zoning out. That way, you would know it's him, and know what to do. He could be really fast to counter-act the easy kill, and make new players want to chase after him to see what he's up to. Regarding the straightjacket...there aren't that many mentals walking around on the street.So, instead of being an escapee, he could just be, oh say...a Houdini wanna-be that didn't master his act in time. Since the horde-drawing ability is the Boomer's, his purpose could be to draw Special Infected to your location or something. Playing him on Versus would be easy; find them, run off, scream, run, repeat. This could allow the Infected players to have an easier time locating the Survivors in the Carnival. If you have any errors to point out or ideas to add, I'm open to suggestions. --AshesToAshes 04:55, September 8, 2009 (UTC)

personally, I'm not sure this would be quite useful. Then again, I have no idea about dark carnival. I'm pretty sure that the SI will be just as efficient as ever in finding the survivors. This is even more obvious in versus, where your idea of the screamer would be pointless, unless of course, it deafens the survivors -similarly to a boomer's blinding attack- that are in a radius near it, and will not allow the affected player to see the chat messages, hear voice chat, or hear ANY in game sounds for the alotted time. waterga74 05:28, October 9, 2009 (UTC)