The Alleys

The Alleys is the first chapter in Crash Course.

Campaign
There are 4 First-aid kits near the crashed helicopter. Also, there is one submachine gun and one pump shotgun in that area. There is a building where pills often spawn there near the helicopter. Sometimes a Tank will spawn near the starting area, But it is very unlikely.

The Infected
Boomers: There are numerous areas in The Alleys in which Boomers can go completely undetected even if they are directly in front of a Survivor. Some of these areas include the dark shadowy portions of the rooms found in the first alley with the empty moving van. If a Boomer manages to spawn and crouch inside the dark patches of the small hardware room beside the truck, he/she can go completely unnoticed by Human-controlled Survivors often mistaking the camouflaged Boomer as a black trash bag until the Survivor finds the time to examine the dark spot. Another useful strategy for Human-controlled Boomers would be to mislead survivors by breaking the last or second skylight panel in the warehouse but refrain from unloading your bile. Once the survivors find the shattered panel as a false alarm, try vomiting on them from the open skylight that you consider the least expected opening above the warehouse or simply leap down from the open skylight panel that had been already passed by the survivors as being secure and catch the group off guard. Another more common method would be to camp in the Witch's spawning area(s) in order to vomit on survivors too reluctant to crown the Witch. If that is not possible simply "use the Witch as a hostage" by standing close to her making your explosion as a trigger to startle her. Another useful strategy would be to camp on the bridge above the Survivors prior to the finale and vomit on them as they pass by.

Smoker: The Alleys is mostly outdoors and with the area being littered with accessible rooftops, Smokers can take advantage of it to attack the Survivors without getting killed swiftly. Several dark areas could help you hide, though it should not be relied on entirely as the the tell-tale signs of a Smoker will always give you away. Target lone or rear Survivors to force his/her teammates to rush back. If a Boomer managed to puke on all four Survivors, take advantage of it by pulling one of them, earning you an achievement in the process. Capitalize on any Witches that spawned by hiding behind objects or in dark areas before pulling a Survivor towards the Witch. Other than that, there are several situations where a Smoker can be very deadly. At the warehouse, if the Survivors already went through and left, they cannot climb back up. By pulling the last Survivor, it will almost be a guaranteed kill unless you are in the line of sight of the other Survivors. If a Hunter is with you, however, he can pounce your victim after you are killed. This can also be done while on the roof of the warehouse as the skylight can be broken, though it requires a direct line of sight to the Survivors. It is not recommended however as the Smoker's tongue is exposed. After the train wreck, the Survivors have to climb down a ladder or truck to the lower level. You can cause serious damage in two different ways. By spawning on the lower level first, you can pull the first Survivor you see, causing him/her to fall and receive falling damage. On several positions, the Survivor will hang there instead. This tactic, however, will make you an open target so you can get killed pretty quickly. The other method is to spawn behind the Survivors and wait for three of them to climb down. Pull the last Survivor, forcing the rest to climb back up to help their teammate. If done from a rooftop, you may not be an easy target. With a Hunter buddy, he can pounce any Survivors trying to save your victim, causing even more damage. During the Crescendo Event, if a Survivor strayed near the fire, you can spawn on the other side and pull him/her towards the fire, causing major damage and quite possibly killing him/her as the fire takes a long time to be extinguished.

Hunters: The Alleys is by far the best section to put Human-controlled Hunters skills to the test. The first narrow alley is extremely useful for Hunters to practice and demonstrate their "wall-jumping" skills/techniques. If a group of skilled Hunters have mastered all possible techniques for pouncing on survivors in the beginning portion of the level, they could gain make themselves into potential threats to the survivors trek. Halfway through the level past the warehouse, the Witch has a tendency to spawn around that area. Hunters could use this to their advantage by performing a technique already known to many long term players of the game as the, "witch barrier". This technique mainly involves harboring as many of the Human-controlled Hunters as possible around the Witch but avoid crouching down to charge your jumps until the survivors body profiles are within line of sight since the Hunter will begin to growl and ruin the element of surprise. Once the survivors are irritably close to the Witch's personal space, have all of the Hunters charge at any survivor they find as being a safe and clear pounce. Also, try to pounce once the Witch has been startled.

Tank: The Tank randomly spawns in The Alleys but the most common spawn points are before reaching the bridge or while the survivors are crossing the bridge. There are many cars, dumpsters, and forklifts that can be thrown at the survivors, so use this as your advantage. This is is one opportunity to get the 20 cars pile-up achievement (dumpsters work as well). It's much easier to win before the survivors reach the bridge since they are usually caring a pump shotgun or sub-machine gun. Other than that the Tank uses the same tactics in the other campaigns. Try to avoid climbing certain areas like the van that the survivors have to climb down since it will give the survivors plenty of time to shoot and run. The survivors will also attempt to stun you with propane tanks and pipe bombs since most people will try to get the Tank stumble achievement or burn you with molotovs since it will slow the tank down. The tank mostly appears about two times throughout The Alleys level.

Survival
Table Method


 * Near the place where pipe bombs, pills and molotovs are found, there is a room with a table. The Survivors have to stand on or be near the table. To make this method work, 3 survivors should grab auto shotguns and 1 survivor an assault rifle to protect them from Smokers.


 * Note: The wall near the hummer can be broken by the infected.

Shelf Method
 * In the room adjacent to the one above there should be a single shelf in the corner of the room, Have two survivors stand on the shelf with assault rifles, and the others against or near the shelf with auto shotguns or assault rifles. When the Tank comes either go out into the open and fight him, or have the two on the ground lead him a merry dance around the room.
 * Note: There are weapons right in front of the shelf, two pipe bombs and six molotovs on the shelf, and some pills in the adjacent rooms, so supply runs should be rare.
 * Note: The vent to the right of the shelf will be used by Special Infected.
 * Note: This works with A.I.