Common Infected

See also: Uncommon Infected

"I ain't gonna let these god damn vampires beat me."

- Francis "Holy shit, zombies are real. I KNEW it!"

- Ellis

Common Infected (referred to in The Parish and The Sacrifice comic as Whiskey Delta, meaning Walking Dead, by the Military) are the most frequently faced members of the Infected, and the easiest to defeat. Their strength lies in the fact that they attack in groups, more commonly referred to as the Horde, sometimes as large as several dozen.

While they seem capable of ignoring pain, they are as easy to kill as any normal human is. They are capable of climbing ladders and scaling objects once they find a target, and will not stop until it is dead. The default number of Infected that the Director spawns in a horde is around 30. These Infected are fast, sensitive to loud noises and movement, and able to attack in ravenous waves, as determined by the Director. They might not notice The Survivors right away, but when they do, watch out—they're fast, and it won't take long for them to close the distance.

The Horde
The "horde" is a term people often use as a reference, to a medium or large amount of Common Infected. A horde of zombies can be powerful but they are not invincible by any means. These hordes can often be distracted very easily in many ways. For example, the Survivors mainly attract the Common Infected via loud noises and bright lights.

There are several occasions throughout each campaign, called Crescendo Events, where the Survivors must do a certain action, such as opening an emergency door that will set off an alarm, or turning on a noisy generator, that alerts the horde in order to proceed to the next segment of that chapter. There are also other times where the Survivors may accidentally alert them by setting off a car alarm, or if Re: Your Brains starts to play on a jukebox. All of these trigger something called a Crescendo Event, which causes a large horde to spawn and attack the Survivors. When a pipe bomb is thrown, all of the Common Infected in the immediate area will come to investigate the loud beeps and flashing lights, chasing the pipe bomb and clustering around it until it explodes, killing them. When the Common Infected attack from the front, they do approximately 1 damage on Easy, 2 on Normal, 5 on Advanced and 20 on Expert, and when they hit you in the back, they do half as much damage.

Appearances and Action
Common Infected come in variety of appearances, both male and female, such as patients, nurses, construction workers, military personnel, and airport staff, the differences only being cosmetic. They are the vulnerable victims of the vicious virus only known as The Infection, though referred to as "The Green Flu" by newspapers, TV, and on the Midnight Riders website that is sweeping through the area. It seems that the Common Infected in Left 4 Dead 2 almost have the same base model, but with slight changes in hairstyle, clothes, and blood marks, while in the first game, there are many different models that stay the same. This is to save memory in the second game, so the Pipe Bomb would now create ragdolls and the Minigun/50cal being able to make gibs.

Common Infected do not differ in appearance from a sick human as much as Special Infected do. According to the game commentary, the developers designed multiple types of faces and bodies, and would have the computer pair them when spawning Infected, ensuring a variety of characters. This allows for "something around 1500 possibilities". Some Infected models can be seen in any scenario of the game, while others, such as the Infected patients in Mercy Hospital or airport custom officers in Dead Air, are only encountered at certain areas.

When not attacking, they are very vulnerable, usually sitting down, leaning on walls, or simply standing. Usually, when in this state, a Common Infected can easily be taken down instantly by a shove or melee attack; they must be unaware of the Survivors' presence to be taken down with one hit. They are easily provoked by light, sound, or touch, but are normally only dangerous in large groups or when completely surrounding a player. The heads, arms and legs can all be shot or cut off, this happening easiest with the use of a powerful gun or a slicing melee weapon.

The Infected react naturally to gunfire in their vicinity, turning towards the sound to attack the shooter. Shooting one in the foot will cause a very different reaction than shooting one in the chest with a Pump Shotgun. Usually, if an idle Common Infected receives a non-fatal gunshot wound from a distance they will writhe in pain and clutch the wound with their hands; but if they are running towards the player and receive a non-fatal gunshot wound they will just continue to pursue the player and ignore the pain. This can be most easily observed by shooting them with a Pistol.

They are often seen engaging in bizarre activities (e.g. vomiting, attacking inanimate objects, fighting each other, showing that the sickness may still be affecting them even in this state, even perhaps killing them rather than keeping them as Infected) when unaware of the Survivors, but begin to rush at the Survivors the very moment they see them. Very rarely, an Infected can be seen facing a wall and making mumbling noises, as if talking to itself. A Common Infected's attack slows down the target player, making it exceedingly difficult to run away from a mob of them that is close to you. They also seem to be at least smart enough to attempt to trap the player, commonly running ahead of him or her and attacking from in front to prevent movement, assuming there is also a horde or something like a Tank behind the player.

The Infected appear to lack a sense of self preservation, as they will actively charge into flames, explosions, jump off from high buildings, and against superior forces of the Survivors and their weapons, even if they have encountered these things before (this can be best observed by throwing a Bile bomb into a fire in The Hotel). A possibility is that the Infection has affected their brains to such a degree that they only think of spreading it, or may simply think of attacking anything that disturbs them from their vicinity. This could mean that the Infected ignore their injury, only to attack the Survivors.

When approached by a melee-wielding survivor, the Infected frequently dodge or duck from the attacks. The Infected also rigorously make flanking attempts, trying to hit Survivors from the sides or backs as to avoid danger. In addition, they also appear to be capable of many acrobatic actions, such as climbing fences, climbing walls, and many other actions to get at Survivors.

The Infected are not known to feed or drink, however, they can still survive, as in the first level of Dead Air, there is a piece of graffiti that says "They don't eat, they don't sleep, what keeps them going?", and it is possible that the Infection has removed the mental ability to perform these necessary life functions. This may indicate that the Infected may eventually die of starvation or dehydration, and possibly even exposure to the elements as the Infected do not seem to seek shelter in conditions that non-Infected would (the theme of the Infected dying out and repopulation commencing is similar to what happened following the events of the film 28 Days Later). However, it's possible that the Infected resort to cannibalism, as evident from the blood on their mouths. It is also possible that the Infected just bleed from their mouths, but it is more likely it is just blood from earlier victims.

Common Infected hair and skin pigmentation is usually very low, resulting in a pale gray skin, which explains the gray skin and white hair color of the Witches. Lesser Infected may also have pale hair, though some female Common Infected have dark, blond, or red hair. Some Infected, such as Boomers and Smokers, may have black or dark hair.

Location Common Infected
In both Left 4 Dead and Left 4 Dead 2, there are special Common Infected that are only found on specific areas or chapters in different campaigns. Unlike the Uncommon Common Infected, these Infected individuals only look different in appearance and do not have any special abilities.

No Mercy
In the final two chapters of this campaign, the Survivors come across Infected doctors and nurses as well as patients at Mercy Hospital. The hospital staff were trying to treat the infected individuals; however, they too became infected.

Dead Air
In the final two chapters of this campaign, the Survivors pass through Metro International Airport, encountering several infected airport staff, such as TSA agents, baggage handlers, and airplane pilots as a result of when the infection hit.

The Passing
In Rayford Park near The Riverbank, there was a wedding ceremony at the time of the infection. When the Survivors pass by, the wedding guests are seen still wearing their dresses and tuxedos as well as an infected Bride Witch can also be seen left crying at the altar.

Dark Carnival
At Whispering Oaks Amusement Park there are still members of the park staff seen by the Survivors. When CEDA converted the park into an evacuation center, they were assisting in the evacuation by directing civilians and trying to maintain a level of calmness with the public however, due to the severity of the Green Flu virus, they too became Infected.

Hard Rain
There are hillbilly Infected in the town of Ducatel which are commonly mistaken for Chargers due to the fact that they look like Chargers since both of them wear the same type of overalls.

Swamp Fever
At Village En Marais, instead of the Common Infected covered in blood, they are covered in mud. They are not to be mistaken as Mud Men since the mud fully covers this Uncommon Infected and they walk on all fours.

Extent of Mutations
Though the Common Infected have evidently been mutated the least physically by this strain of the infection, the strain appears to have had a bigger effect on their minds. They seem to have lost many of their higher brain functions. However, their sense of smell and hearing have been greatly enhanced, possibly explaining things such as Crescendo Events and how the Infected are able to notice the Survivors from the littlest things, such as the Boomer bile. It's possible they've had very slight boosts in strength (as hinted by their capability to break walls and take a Survivor down in a few hits on expert difficulty), speed, and endurance—though, again, it appears to be slight, as they don't withstand many bullets or hits in general. Perhaps due to loss of higher brain functions, they seem to ignore pain and damage even when their limbs are blown off.

An exception to this, is the Fallen Survivor from The Passing, which will run from the Survivors once shot, as opposed to other Common Infected. There seems to be little explanation for this behavior, other than the individual's will to survive surpassed the Infection or that they have a strain of it that affected their sense of self preservation less, though, despite this, they still seem not to notice wounds that would be fatal if left untreated, such as a severed limb. The Infected also tend to be incredibly hostile to anything not perceived as being Infected, though there are occasions when two Infected are seen fighting one another and even killing each other. Additionally, the bodies and bones of the Infected seem to have weakened, seeing how their bodies explode with blood when they are shot/chopped, compared with how a normal human being would react. Overall, they seem quite animalistic in nature.

If nothing else, they seem to have some grasp of their current situation, or at least how they feel; generally, idle Infected act physically ill, holding their heads and vomiting as they shuffle around slowly. Occasionally, if you watch one long enough, one of the Infected who is holding their head may begin to writhe in pain, or they may simply lie down and sometimes die without being shot or punched, suggesting that the virus is deadlier than it seems. It is also possible that after Infection, they have a limited life span, just like how people Infected with rabies (the virus the game's virus was based on) have a limited lifespan if left untreated. It could also be through brain hemorrhaging, as Infected appear to bleed out the ears and eyes. This also explains why they hold their heads in pain. Another possibility is that these deaths may be the result of an injury that the Infected person received earlier, such as from a gunshot from other Survivors or from a fall that they endured. They are shown to have a primitive but working communication system with others, generally through grunts and screams. In the comic they are also shown to see the Survivors as something inhuman, or something of the sort, which may explain why they attack them. It may even be that symptoms of the Infection include immense hallucinations followed by adverse paranoia which leads them to attack nearly anything they see moving, including their own kind on various occasions.

The mutation might have also caused a severe breakdown to the human anatomy, as it is observed while killing the Infected. They have their limbs cut off more easily than the normal state, and their bodies burn into ashes in only a few moments. Furthermore, their bodies become more fragile, making them vulnerable to damage, whether it is an outside force, or an internal damage. Melee attacks and simple shots do considerable damage to them, even killing them in the moment. Also, the anatomy breakdown is also shown in the case that if a Survivor would step on a sleeping zombie, they will immediately die.

Sensivity
The infection has drasically changed the Common Infected's sences:
 * Common Infected has difficulty to see in darkness, this can be proved as they can notice Survivors much faster when in daytime, or when Survivors has their flashlight turned on. They are also attracted to lights that suddenly turned on, this includes some crescendo events such as the Subway or Town Escape.
 * Common Infected appear to have lower hearing ability to sound with low tune, as even gunfire or explosions near them will often be ignored. However, they can still be alerted when the sound is extremely loud, such as some crescendo events. Their ability to hear sound with high tune appears to be much better than human, as pipe bombs, car alarms, and metal detectors can now draw them from long range.
 * Currently, the only hint to Common Infected's smelling ability is they can smell boomer bile from afar.
 * Common Infected's ability to feel pain has greatly decreased. They can still feel being hurt, but the pain will not stun them. This is proved as when attacked before noticing the Survivors, Common Infected will be shocked and cover their wounds, while looking for where the attack from; but when they are attacked after noticing the Survivors, they will not react to being wounded anymore.
 * Special Infected appear to have this feature too. When they are attacked, they can feel they are wounded (In Special Infected's 1st peraon view, damage indicator will appear, and the infected will scream), but they will not be stunned, unless being shot by explosive ammunitions.
 * Unlike Special Infected, Common Infected normally cannot detect Survivors behind obstacles. However, once alerted, Common Infected can find Survivors at any place just like Special Infected.
 * It is also noted that radio actions in finale will attract Common Infected due to noise radio makes.

Tactics and Tips
Common Infected are only strong in numbers. Sticking together is key to keeping them off you and your teammates' backs. If you are concerned about conserving ammunition, consider using the pistol, which kills them in just a few shots or in one head shot on any difficulty, not to mention it has infinite ammo. It is possible to kill a Common Infected simply by jumping on their heads. To do so, simply walk off an edge which is at least a little taller than the Common Infected, and onto their head. Hitting a Common Infected from behind can instantly kill them, and earn the player the SPINAL TAP achievement.

Players should ALWAYS be careful of any Infected lying on the ground. If it has been shot to death already, it should be ignored. However, some Commons tend to lie down, making it look as if they are dead. Shoot them, even if they look dead, because they can fool your senses and make several quick attacks if the player has not noticed them.

Closet mode
When a horde is about to attack, the best tactic is to back into a corner (preferably) or a wall. Assign the front two Survivors to crouch and melee continuously (not viable in Versus or Survival mode in Left 4 Dead) while the two Survivors behind them stand and fire their weapons at them. This works equally well when Survivors have been covered in Boomer bile. Finding the nearest door, closing it, and using a shotgun to blow out a significant chunk of it provides you with a shield that you can see through, as well as keeping the Infected from touching you—very useful for higher difficulties. The most important thing is limiting the area the Common Infected have to attack from. You may also throw a pipe bomb to divert the Infected once you have been covered in Boomer bile

Note: This is not recommended for Left 4 Dead 2. This is because the Director will eventually spawn a Spitter or Charger that will force you away from your position. Ultimately, this will bring you out into the open, possibly surrounding the player with even more Infected. Also, a patch for Left for Dead ' s Versus and Survival modes (consequently passed on to Left 4 Dead 2 in all modes) implemented Melee Fatigue, which will force a short pause after five rapidly consecutive melee hits, and then after every hit until a 'cooldown' has been taken. The cooldown usually lasts anywhere from one to three seconds. However, Melee Fatigue can be negated for a short period of time by the use of adrenaline.

Remove Loners
Pick off lone Infected that have strayed away from fellow Infected whenever you can. When entering a new area, swap to pistols or snipe via a hunting rifle or a sniper rifle and take out as many lone Infected as you can from the entryway as long as it stays quiet. The Director has a tendency to spawn hordes once you reach the mid-point of areas, and this "event" will cause any idle Infected in the area to attack as well. In harder difficulty or in Versus, however, it is unlikely the Special Infected will allow you to sit in one place long enough to clear a room in this manner, so keep moving.

In a safe room it is often a good idea to stay by the door and pick off any Infected that you can see. They can't hurt you if you're inside. This can make for an easier exit from the safe room.

Weapon of choice
All weapons possess the ability to fire through multiple Infected, therefore positioning yourself so that the Infected are funneled into lines is effective.

Any shotgun can be very useful against the horde, as their shells deal large amounts of damage and can pass through multiple Infected. The Auto Shotgun and Combat Shotgun are slightly superior as shotguns go, as they can decimate groups in mere seconds, and there is no pause to pump the gun. A good tactic to use if they are coming through one area, such as a doorway, is to keep your fire pointed at the entry, as the Infected will be clustering together to get through, making them easier to kill. Remember to push the Infected back while reloading simultaneously taking into fact that the shotgun will take much longer to reload than any automatic weapons. It is also a good idea to aim low when using a shotgun against smaller hordes, since gibbing the legs is an instant kill towards Common Infected.

As far as automatic weapons go, the rifles can do major damage at any range. The Combat Rifle excels at accurate long-range shooting, but when a horde is in a player's personal space, it will lack the automatic fire and power to dispatch the Infected quickly. The AK-47 is the opposite; while it is poor at best at taking out distant enemies, its high power and low accuracy spread can clear out Infected in mid-to-close range. As for the Assault Rifle, its a medium grade in between both the Combat Rifle and the AK-47, it has a decent power and long range, fully automatic and good accuracy.

Given the Hunting Rifle or the Sniper Rifle, both should only be used to kill distant Infected. If need be, they can be used to kill attacking Infected with their high rate of fire. However, the rifles do excel at one thing: bullet penetration. If multiple Infected are being funneled through a tight area or are otherwise "stacked" (like when climbing an obstacle), the rifle family can shoot through several Infected with a single bullet. The scoped rifles can, however, instantly kill any Commons the bullet touches, making it useful on harder difficulties.

Power of the Horde
The Common Infected are especially dangerous on the expert difficulty. It can only take a couple of hits to down a Survivor, depending on the Survivor's current health. On this mode, the Common Infected also deal much more damage: 20 for each hit on the front, and 10 for each hit on the back. This means a Horde can easily cripple an entire team if they do not pay attention. The Infected often run up behind Survivors and hit them in the back, downing them before they can realize that they are being attacked. To avoid this, constantly watch behind you and look for Infected sneaking up behind your teammates, but do not shoot when they are close to Survivors to avoid friendly-fire. Instead, Melee them off, and then shoot. A good tactic is to always have someone watching behind the group. Communication is also key; always tell other Survivors when they are in danger. Also, it might be a good idea to hop on top of a car or van that has no alarm set because higher ground is usually recommended for fighting large amounts of Infected. Horde attacks also slow down players, if they do not communicate this to other players, they can easily be left behind.

Darkness is your Friend
The Common Infected are obviously known to be attracted by the noise of car alarms and other loud sounds caused by most Crescendo Events, however, most have not realized the flashlight can also enrage Infected. Its effect is similar to that of a pipe bomb, as the bright, flashy lights irritate them, drawing their attention to the player. Flickering the lights on and off will disturb them faster. Using this knowledge may help if two of the Survivors have their flashlights on while the others do not, causing the two with the active flashlights to become focused on while their partners are able to break off the rest of the Infected.

In addition, the glare of the flashlight can sometimes cause your vision to focus directly at where the flashlight is pointed at. Shutting off the flashlight during a horde is usually a good idea, and practice using the silhouettes to identify Infected. In low-light situations this can drastically improve your vision of oncoming Infected. In addition, most Left 4 Dead 2 levels are in areas with generous light, yet shining your flashlight on the Infected will still disturb them. Use natural light whenever possible to avoid Infected.

Duly note that having a flashlight on whether it's day or night time and whether or not you shine it directly onto an Infected doesn't matter, it seems to aggravate them from anywhere nearby if the Flashlight is in sight. This kind of behaviour exemplifies the Common Infected's animalistic traits.

Playing smart
Although Common Infected are easily dispatched, it is still very important to eliminate them when possible and still pay attention to one's surroundings. In the event of a Horde or Crescendo Event, communication between players is necessary in order to avoid Special Infected ambushes and separation. Having a predetermined path and assigned combat roles can all contribute to a successful campaign or versus match. Also sometimes, when Infected are near a wall, their shadows can be seen through the walls, giving you a chance to plan or dispatch them before they become troublesome in a horde.

Targeting priority
The Common Infected's targeting priority is:

Note: If players throw Boomer Bile or a Pipe Bomb, and other players are blocking the Infected from getting there, the Infected will start attacking Survivors instead, similar to when a Witch is unable to reach her target because someone is blocking her.
 * 1) Thrown Pipe Bombs
 * 2) Survivors or Infected who are covered in Boomer bile
 * 3) Thrown Bile Bombs (that are not covering anyone)
 * 4) Survivors (Only during Hordes, Panic events, Crescendo events, Finales, or after they realize Survivors' existence).

Notice that sometimes Common Infected will not switch their target when they are already attacking a Survivor. Survivors have to shove them to make them switch targets.

Infected tips
When playing as the Infected in versus, you can use the Common Infected to your advantage. While the Survivors are attempting to reach the safe room, there are many ways you can exploit the Horde. Once the Survivors are occupied by the Horde, a competent Tank can defeat even the most organized Survivor team. Boomers can not only summon the Horde but also "extend" it by vomiting on the Survivors after they have dealt with the present Horde. Vomiting on downed Survivors is extremely effective and will very often result in death for the Survivor unless someone goes to help them deal with the Horde. Smokers are also effective during a Horde as they can snatch a Survivor and pull them away whilst the others are too busy fighting to help. Smokers can also be protected by the Common Infected. If you have snared a Survivor and you pull him in front of you where you can hit him, the Horde will attack along with you, killing them faster. This circle of Infected makes it harder for the Survivors to kill you. You can even do a substantial amount of damage with a Hunter before the Survivors can deal with the Horde and kill him. Other Infected will also surround the Hunter to claw at the Survivor. There are around 30 Common Infected within a Horde. During a Horde attack is the best time to work together, Special Infected need to cooperate and doing so with the Common Infected can be fatal to the Survivors.

Achievements

 * See Main Article: Achievements

Left 4 Dead

Left 4 Dead 2