User:Optimus467

Asianboi 그것 아시아
Hello everyone, my name is Optimus467. I am a 15 year old male. This is my first time doing wiki's. So go easy on me. You may also find me on 'Youtube, Myspace, Steam and DeviantArt'. I like to make 3d animations of '''Transformers. '''Plus i model other things such as guns and objects. You can check my profile on http://www.deviantart.com. I completely love Michael Jackson. Always will. The website to render animations is http://www.blender.org/download/get-blender. My favorite game of all time is Left 4 Dead obviously. '''Also, join my friends and I at our music website. But don't sign up just yet the website is in construction right now. But here's the address:''' http://nomercymusic.webs.com/

 

Other Notes:

 * Left 4 Dead 3 is coming October 2010. Read my blog. Asian boi ≈ (그것 아시아 ) 16:06, March 8, 2010 (UTC)

Uncommon Common:

 * Clown Infected - once laughable, lovable comedian, now a victim of the spreading infection. They wander around the Dark Carnival campaign and when they spot Survivors they'll charge calling other Infected in with the sound of their noisy, squeaky shoes for an attack, something very similar to the idea of The Screamer.
 * Riot Infected - These poor souls faced death even in body armor. These Infected, who have been seen in The Parish, have increased protection due to their Riot Gear. They are completely bullet proof, and can only be killed by fire, explosives, or blunt force by a melee weapon.
 * Hazmat Infected - These Infected are only seen during The Parish campaign. They are immune to fire and can be seen wearing different colored hazmat suits, presumably because they worked for CEDA before becoming infected.
 * Mudmen Infected - These Infected are only seen during the Swamp Fever campaign. They are slightly faster than the normal common infected and scurry around on all fours. If a mudman manages to do damage to a player, that player's screen is partially obscured by a glob of mud, this mud glob grows larger the more damage the mudman does. The mudmen's appearance resembles a normal Common Infected that is covered from head to toe in mud.
 * Construction Infected - On normal day of work, these poor souls were consumed by the infection, in the process of tearing down a local mill. Due to their ear protection, they ignore pipe bombs, and may not attack when a car alarm goes off. It's possible will be immune to shots to the head as well. They make their appearance in Hard Rain.
 * Jimmy Gibbs Junior - A "famous" racecar driver from the South and considered an idol in the eyes of Ellis and Coach. He is dressed in his racing suit and only spawns in the Atrium, with a 5% chance of spawning at all. He is mentioned by the Survivors briefly, saying things such as "If we see him, someone else is going to have to kill him". This may be another play on the remake of the movie Dawn of the Dead, where the Survivors could see Infected versions of famous people that they knew from the mall. He has 1000 HP, no detachable limbs, can blind the player with motor oil (similar to the Mud Men's splatter effect) is not drawn to pipe or bile-bombs and thanks to his racing suit, is nearly fireproof. He, like every other Infected, can be spawned using a console command.
 * The Fallen Survivor was evidently a fairly well-equipped Survivor from the initial outbreak, but unfortunately became Infected later on. He wears militia attire including a boonie cover and three ammo belts with a strap carrying visible molotov, pipe bomb and pills. He also has a first aid kit and a magnum pistol in a holster strapped to his right thigh. His original ability was that he would immediately ignite if shot, due to the molotov that he is carrying and deal large amounts of damage to the Survivor. Melee weapons were useless against him because they also would ignite the molotov. He might have also dropped First Aid Kits that you could actually put into your fourth slot.

He can be seen here, with mods. Interestingly enough, his character model is nearly identical to that of Whitaker. He can also be seen briefly in the "Zombie Survival Guide", running towards the Survivors in The Plantation. He can also be spawned by a console command.

He is set to appear in the upcoming campaign "The Passing". His new behavior has him running from Survivors much like The Screamer, to avoid getting shot, thus making him the least threatening Infected. However he can be equipped with any weapon, healing agent, or grenade imaginable thus making him a value to the players if they want a certain gun or are low on health.[1]

Clown Infected - Main Article: Clown Infected

Riot Infected - Main Article: Riot Infected

Hazmat Infected - Main Article: Hazmat Infected

Mudmen Infected - Main Article: Mudmen Infected

Construction Infected - Main Article: Construction Infected

Jimmy Gibbs Junior - Main Article: Jimmy Gibbs Jr.

Fallen Survivor - Main Article: Fallen Survivor

Special Infected:

 * 'Charger - Main Article: 'Charger''
 * 'Spitter - Main Article: 'Spitter''


 * Jockey - Main Article: Jockey
 * 'Hunter - Main Article: 'Hunter''
 * 'Smoker - Main Article: 'Smoker''
 * 'Tank - Main Article: 'Tank''
 * 'Boomer - Main Article: 'Boomer''
 * Wandering Witch - Main Article: Witch
 * Witch - Main Article: Witch

Survivors:

 * Nick - one of the four playable Survivors in Left 4 Dead 2, voiced by Hugh Dillon. He's a gambler and a conman in a slick, expensive suit, and so takes Louis' role as the "business man" of the group. Nick joined the other three in their quest to find salvation but is unsure about whether or not he can trust them, often comparing them to The Three Stooges. Still trying to figure out the best "angle" to get from the recent zombie apocalypse, as the time goes by, he starts to value his Survivor compatriots.


 * Ellis - One of the four playable Survivors in Left 4 Dead 2. He's a goofy, beer-loving smart guy that likes to work with machines. Most people would be scared witless by the zombie outbreak. Not Ellis—he's 21 and indestructible, so there was no way he was getting infected.


 * Rochelle - One of the four playable Survivors in Left 4 Dead 2, voiced by Rochelle Aytes. She is 26 years old and comes from Cleveland. She likes to communicate with the world and therefore became an associate producer in journalism. She was recently promoted and was sent to Savannah, the location of the first campaign, to produce a story on the odd occurrences that were happening.

'Nick - Main Article: 'Nick''
 * Coach - One of the four playable survivors in Left 4 Dead 2. Coach was a high-school football instructor for a well playing team, but he suffered a nasty knee injury. Ironically, he's now a health teacher pushing 40 years old, but he's gone to seed since his collegiate glory days. The zombie apocalypse makes him wish he'd watched his own fitness more closely. Faliszek says Coach has "a great hatred for a few of the zombies—the Witch in particular," but naturally, he wouldn't explain why.

'Ellis - Main Article: 'Ellis''

'Rochelle - Main Article: 'Rochelle''

'Coach - Main Article: 'Coach''

Campaigns:

 * The Parish - A new campaign featured in Left 4 Dead 2, believed to be the last one of the game. According to gameplay footage, the campaign spans five chapters. Little is known about it, although the poster features a traditional New Orleans' cemetery, and so do some videos and screen shots. It takes place in New Orleans, the tag line says: "This time it all goes south". Also an interesting detail is that, that it is believed to be the only campaign which takes place in daylight. This campaign was the first one to be unveiled for Left 4 Dead 2.
 * Swamp Fever - A new campaign spanning four chapters which takes place in a "swampy" location in Left 4 Dead 2 after evacuating from Savannah. The Survivors will reach this swamp and escape from it in a fishing boat familiar to the one in Death Toll. It was playable in Comic Con 2009 through July 23rd to July 26th and will be fully playable to the public views in the Left 4 Dead 2 Demo, which will most likely be released shortly before its release date in November 2009. It seems as though it's a showcase for the AI Director's new, more in-depth level controls—such as the weather, and the new water system which slows the Survivors down and does not allow them to run.
 * Dark Carnival - The second campaign of Left 4 Dead 2, that takes place at Whispering Oaks carnival. It starts off on a highway with the Survivors heading towards a Ferris wheel in the distance, passing through a motel complex, and eventually reaching the Whispering Oaks carnival. It is the third Left 4 Dead 2 campaign to be announced by Valve.
 * Dead Center - A new campaign in Left 4 Dead 2. Not much is known about it, except that it is the first campaign, takes place in a mall, and that the survivors escape in a muscle car.
 * Hard Rain - A new Campaign for Left 4 Dead 2. Hard Rain takes place after Swamp Fever and supposedly is set in an Industrial Park.

Chronological Order:


 * Dead Center - Main Article: Dead Center
 * Dark Carnival - Main Article: Dark Carnival
 * Swamp Fever - Main Article: Swamp Fever
 * Hard Rain - Main Article: Hard Rain
 * The Parish - Main Article: The Parish

Gameplay Modes

 * Campaign - Also called co-op. You and up to three other players work together to try to reach the end of the campaign by fighting your way past large numbers of AI-controlled Infected. There are four difficulty levels: easy, normal, advanced and expert. You unlock a checkpoint if all living Survivors make it to the safe room and close the door behind them. There is no backtracking to previous levels, so once the checkpoint is reached, you cannot go back.
 * Versus - In this gameplay mode you work together with other players from Xbox Live or Steam to complete your objectives. That means that if you're a Survivor, make it to the end of the level. If you are an Infected you need to prevent the humans from doing just that. Up to four human players can play against a maximum of four Special Infected, all of which are controlled by human players. This gameplay mode is currently the only mode where human players can choose to play as the Special Infected. Some maps are also slightly changed to make it harder for the Survivors, such as removing closets or areas where similar tactics are possible.
 * Survival - This gameplay mode was released in the "Survival Pack" which came out on April 21st, 2009. It features sixteen maps, fifteen of which are taken from existing campaign levels, and one new map which has been called The Last Stand. The campaign levels have been edited to remove things such as closets and other small choke points often exploited by the Survivors in crescendo events and finales.
 * Scavenge - A new gameplay mode announced for Left 4 Dead 2. The Survivors have 2 minutes to find 16 gas cans hidden around a map. For each gas can they retrieve they gain an extra 20 seconds. The goal is to fill a generator with the gas found amongst the 16 canisters while fighting against player-controlled Special Infected much like in a versus game.
 * Realism - Not much is known about Realism but it has been stated by Valve to be for the elite players.

Realism mode is believed to be the next difficulty up from expert. Some believe it could cause incapacitation from any Special Infected's attack, with rumors that Tank, Witch and friendly fire attacks all causing instant death for any unlucky Survivor.

Some also believe it could be similar to the effect of the blind skull in Halo 3, where you don't have a HUD and you cant see where your team mates are at all times.

'Campaign - Main Article: 'Gameplay Modes''
 * Split-screen - Two players on the same console take control over two Survivors, and the screen is split vertically, although it can be changed to horizontal in the options menu - other than that, this is identical to Single-Player. This game mode is exclusive to the Xbox 360 version of Left 4 Dead, but may be accessed in the PC version if you have a controller for the second player and modify some files. Here is a guide to how to play splitscreen on the PC. Note that the original poster forgot something to mention in his post. Plugging the Xbox controller in and out during the loading screen is NOT the only way to set the Xbox controller to player 2. During gameplay, you can also unplug and plug the Xbox controller back in within one second to set the controller to player 2. In fact, the second method proves to be more effective with several people.

Versus - (Same as above)--^

Survivor - (Same as above)

Scavenge - (Same as above)

Realism - (Same as above)

Other Info:
You’ll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. You’ll also encounter five new “uncommon” common infected including the terrifying Mudmen.

Helping to take L4D’s frantic, action-packed gameplay to the next level is AI Director 2.0. This improved Director has the ability to procedurally change the weather you’ll fight through and the pathways you’ll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play.

Be sure to pick up a copy, and discover for yourself how much fun a zombie apocalypse can be: from the makers of Half-Life, Portal, Team Fortress and Counter-Strike. Over & items headlined by over 10 melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies for co-operative, Versus and Survival game modes. An all new multiplayer mode. Uncommon common infected. Each of the five new campaigns contains at least one which are exclusive to that campaign.
 * Advanced technology dubbed “The AI Director” drove L4D’s unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance. L4D 2 features “The AI Director 2.0” which expands the Director’s ability to customize level layout, world objects, weather, and lighting to reflect different times of day.

,, and system drives collaborative play

Support for (Xbox 360 version only) thumb|300px|right Here is an Inside Gaming Exclusive interview with Chet Feliszak. ---&gt;

Special Infected and Biographies:
The Jockey is able to jump onto the back of a survivor and steer them towards other infected or other traps set by the game--

The Smoker is an infected that ensnares survivors with its long tongue at a distance and, upon death, releases a cloud of smoke that obscures vision.

The Boomer is a bloated infected whose vomit and bile (which may be released at will and upon death) blinds the player briefly and attracts a horde of common infected.

The Hunter is an agile infected that can pounce on survivors from great distances.

The Tank, a gigantic, muscular infected that is powerful, slow and difficult to kill. It can knock players backwards, dealing massive damage, or attack from afar by throwing a lump of debris.

The Charger can move quickly and knock players in its path off their feet.

The Witch, a passive female infected, who, when provoked by loud sounds, lights, a survivor approaching too closely, or general stimulation, will trigger her to attack her provoker. She is able to knock down or kill the provoker (depending on the difficulty setting) in one hit. If her victim survives, she will attempt to kill them if not killed herself.

The Spitter projects balls of mutated phlegm that splatter across an area, eroding the survivors' health as long as they remain within it.

Left 4 Dead
Pistols - For the pistols, if you have only one equipped then you'll have to position the cross-hair, so that the zombies body is at top right. But if you have two pistols equipped, then the right shoots at the top right, and the left pistol shoots at the top left.

M-16 - While running with this assualt rilfe, its best to know that you must position the cross-hair so that the zombies body is at the bottom right. If done right then you shouldn't be wasting that much bullets.

Left 4 Dead 2
Scar - Basically, the scar has no problems shooting while staying in postion and not moving. But, while moving, you can have some problems shooting. The best place to position the cross-hairs is to have the zombies body at the either the top right or the top left depending on how your moving.

Zombie Survival Guide
The Zombie Survival Guide, everything you need to know to survive a Zombie Apocalypse.

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