The Port

"That...is for Bill!"

- Louis

"Alright, no playing around. Get the gas cans and go!"

- Coach


 * For the actual in-game port, see Rayford Port.
 * For the finale of The Sacrifice, see Port Finale.

The Port is the third and last chapter in Left 4 Dead 2 ' s The Passing campaign. It follows a basic Scavenge format wherein players must retrieve a set number of gas cans and refuel a generator to enable the Rayford Bridge to be lowered whilst under continual attack from Common and Special Infected interspersed with Tanks.

Zoey and Francis provide direct covering fire and a constant stream of throwables and health supplies whilst Louis is invaluable as the operator of a Heavy Machine Gun on the bridge.

Campaign
This Chapter is basically a Scavenge map similar to that of Dead Center's finale. Players have to collect a stipulated number of Gas cans from widely separated locations, bring them to a generator, and pour them in, all the while under attack from the Infected. As usual, there will be a Horde, a Tank, and a second Horde followed by another Tank. A major difference is that sometimes two Tanks will appear simultaneously.

When players emerge from the safe room, they walk up a series of riverside steps (noting the original Survivors' sailboat anchored nearby on the way) until they reach a landing next to the bridge from whence they meet Francis, Louis, and Zoey who offer greetings and instructions of how to refuel the generator. A key part of the dialogue is the point that they will provide covering fire from the bridge. Louis is on a Heavy Machine Gun, with Francis and Zoey using random Tier 2 rifles from the bar room balcony next to the bridge. Zoey and Francis will also assist by randomly throwing down various supplies (signified by statements such as "Here you go!") like Bile bombs and Adrenaline Shots (refer Notes section below).

Important: The covering fire delivered by the original Survivors is a key consideration. Players should draw Tanks into the area most clearly visible to Louis et al. either to let them do most of the task of killing the Tanks (thereby earning an Achievement) or combining to saturate the Tanks with gunfire and thus making them fall even faster.

If playing Single Player it is necessary to scavenge 10 gas cans, but this goes up to 16 in the case of Campaign, Realism and Versus modes.

Once the requisite number of gas cans have been fed into the generator, the bridge will lower automatically after a short pause; during which time, a combined Tank and Horde can be heard building up in the distance. From this point, players will not have to do any more fighting. Simply by running over to Jimmy Gibbs Junior's stock car, the final cut scene is triggered in which the car is shown racing off accompanied by the original Survivors expressing apt personal comments in voice over.

General Strategies: A strategy you can use at the finale is circling around the map, collecting Gas cans as you go. Start from the nearest generator and work your way around clockwise. This is a great strategy to use with Campaign and Versus, due to the street in the center being a quick way to fuel the generator, grab ammo, and get extra items and weapons from the original Survivors. Another strategy is to take the chance to gather the Gas cans quickly once the Tank spawns, but simply ignore the Tank as you gather the cans. There are less Infected on the streets and the map is large enough that you can dodge and run away, scaling the multiple levels to escape the Tank.

A useful tip when playing Single Player is to grab Gas cans and throw them out into the street where they can be collected more easily later on. For example, throw the can behind the bar counter out the doorway and then go upstairs and toss the second can down to much the same location before moving onto the next brace of cans to do likewise. Once cans are out in the open, it's a snap to make the peddle run to bring them to the generator,

Surviving the finale
Multiple Special Infected will appear at once sometimes so stick together and stay alert if you're far from the original Survivors.

Like Swamp Fever, two (or more) Tanks may appear at some points. If this happens, run to the bridge so the original Survivors can deal with them.

The Pipe Bomb or Boomer Bile can buy players some time to carry the gas cans, especially for the farthest 4 gas cans in a small building.

At the beginning of the finale, go for the gas cans that are far from the original Survivors to save time.

A tactic for Expert is not to collect the gas cans immediately; instead, hold out near where the bridge comes down, when the Tank(s) Spawn have all (or three, so one of them can fuel up while you bring them the gas tanks). The Survivors split out and collect the farthest gas tanks first then the closer ones (no Special Infected should spawn, but if so, stick with another Survivor). If the Tank(s) die, retreat back to the Bridge and wait until the next Tank(s) spawn.

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Easter Eggs

 * Bill's lifeless body can be found in the generator room right next to the elevator. A Survivor can take his signature Assault Rifle.
 * In the comic when he is hit by the Tank, he was next to the machinery with no ammo but if his weapon is taken it's fully loaded.
 * If you take Bill's weapon and shoot (doesn't matter how many times you shoot.) and reload and then pick up the gun you had previously and pick Bill's gun up again, it will have full preserve ammo.
 * Bill's rifle is treated as a normal gun spawn with only one gun in it, so if a player picks up Bill's Assault Rifle, and then reselects the weapon carried previously, Bill's rifle will go back into his hands.
 * There is a boat in the water on the right of the bridge. Once the bridge has been lowered, the player can clearly see that the ship is called One 4 All. Just like "Save 4 Less" and "Just 4 Kids" in Dead Center, and the Left 4 Dead Achievement "All 4 Dead"; this is a reference to the game's name and probably to Bill's act of courage. In The Sacrifice, this is the boat the Survivors plan to use to sail to the Florida Keys.

Survival
A good yet obvious spot is to hold up at the starting point. Recommended weapons: AK-47 and the grenade launcher. The grenade launcher user should also have a magnum as their sidearm or a melee weapon. A good thing to do is to bring the M60 over the guns. A good place to store your gas cans is to put them in the generator room behind your team to avoid shooting them.

There is a "Jesus" zone which is safe from all Special Infected but Smokers. One player takes a grenade launcher and the other goes near the bridge to one of its slanted stand poles. He or she jumps up and down on the flat part, while the one with the grenade launcher crouches below and shoots at the right time (while the other player is in the air). The player flies up onto the stairs on the bridge. There is a chance of incapitated or dying when landing, so the player should bring a defib up so when another player goes up they can revive. If you throw a gas can while doing this, you will go much higher, but can die more easily. There is a chance you will fly to the wrong area and die.