Complete list of console commands

Up to date as of November 21, 2008.

Some browsers have trouble viewing this page. If this is your case, try viewing the list at these mirrors:
 * http://paste2.org/p/104807
 * http://pastebin.com/f5ae435e1

cvar list -- _autosave                               : cmd      :                  : Autosave _autosavedangerous                      : cmd      :                  : AutoSaveDangerous _bugreporter_restart                    : cmd      :                  : Restarts bug reporter .dll _record                                 : cmd      :                  : Record a demo incrementally. _resetgamestats                         : cmd      :                  : Erases current game stats and writes out a blank stats file _restart                                : cmd      :                  : Shutdown and restart the engine. achievement_debug                       : 0        :, "cheat", "rep", "cl" : Turn on achievement debug msgs. achievement_disable                     : 0        :, "cheat", "rep", "cl" : Turn off achievements. achievement_status                      : cmd      :                  : Shows status of all achievement addip                                   : cmd      :                  : Add an IP address to the ban list. adsp_debug                              : 0        :, "a"            : ai_debug_los                            : 0        :, "sv", "cheat"  : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l ai_debug_shoot_positions                : 0        :, "cheat", "rep", "cl" : ai_talk_idle_enabled                    : 1        :, "sv", "cheat"  : Set to 0 to disable TLK_IDLEs on survivors air_density                             : cmd      :                  : Changes the density of air for drag computations. alias                                   : cmd      :                  : Alias a command. -alt1                                   : cmd      :                  : +alt1                                   : cmd      :                  : -alt2                                   : cmd      :                  : +alt2                                   : cmd      :                  : askconnect_accept                       : cmd      :                  : Accept a redirect request by the server. async_resume                            : cmd      :                  : async_suspend                           : cmd      :                  : +attack                                 : cmd      :                  : -attack                                 : cmd      :                  : -attack2                                : cmd      :                  : +attack2                                : cmd      :                  : audit_save_in_memory                    : cmd      :                  : Audit the memory usage and files in the save-to-memory system autosave                                : cmd      :                  : Autosave autosavedangerous                       : cmd      :                  : AutoSaveDangerous autosavedangerousissafe                 : cmd      :                  : award_achievement                       : cmd      :                  : Award an achievement by ID -back                                    : cmd      :                  : +back                                   : cmd      :                  : banid                                   : cmd      :                  : Add a user ID to the ban list. banip                                   : cmd      :                  : Add an IP address to the ban list. bench_end                               : cmd      :                  : Ends gathering of info. bench_showstatsdialog                   : cmd      :                  : Shows a dialog displaying the most recent benchmark results. bench_start                             : cmd      :                  : Starts gathering of info. Arguments: filename to write results into bench_upload                            : cmd      :                  : Uploads most recent benchmark stats to the Valve servers. benchframe                              : cmd      :                  : Takes a snapshot of a particular frame in a time demo. bind                                    : cmd      :                  : Bind a key. BindToggle                              : cmd      :                  : Performs a bind 'increment var 0 1 1' blackbox_dump                           : cmd      :                  : Dump the contents of the blackbox blackbox_record                         : cmd      :                  : Record an entry into the blackbox boomer_exposed_time_tolerance           : 1        :, "sv", "cheat"  : How long an out-of-range Boomer will tolerate being visible before fleeing boomer_vomit_delay                      : 1        :, "sv", "cheat"  : How long the Boomer waits before he vomits on his target on Normal difficulty bot_crouch                              : 0        :, "sv", "cheat"  : bot_freeze                              : 0        :, "sv", "cheat"  : bot_mimic                               : 0        :, "cheat", "rep", "cl" : bot_mimic_spec_buttons                  : 1        :, "cheat", "cl"  : +attack, +jump etc are used for spectator control instead of being passed on to spectated bot bot_mimic_yaw_offset                    : 180      :, "sv", "cheat"  : box                                     : cmd      :                  : Draw a debug box. -break                                  : cmd      :                  : +break                                  : cmd      :                  : buddha                                  : 0        :, "sv", "cheat", "nf" : Survivors take damage but won't die budget_averages_window                  : 30       :, "a"            : number of frames to look at when figuring out average frametimes budget_background_alpha                 : 128      :, "a"            : how translucent the budget panel is budget_bargraph_background_alpha         : 128      : , "a"            : how translucent the budget panel is budget_bargraph_range_ms                 : 16       : , "a"            : budget bargraph range in milliseconds budget_history_numsamplesvisible        : 100      :, "a"            : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel budget_history_range_ms                 : 66       :, "a"            : budget history range in milliseconds budget_panel_bottom_of_history_fraction : 0        :, "a"            : number between 0 and 1 budget_panel_height                     : 384      :, "a"            : height in pixels of the budget panel budget_panel_width                      : 512      :, "a"            : width in pixels of the budget panel budget_panel_x                          : 0        :, "a"            : number of pixels from the left side of the game screen to draw the budget panel budget_panel_y                          : 50       :, "a"            : number of pixels from the top side of the game screen to draw the budget panel budget_peaks_window                     : 30       :, "a"            : number of frames to look at when figuring out peak frametimes budget_show_averages                    : 0        :, "a"            : enable/disable averages in the budget panel budget_show_history                     : 1        :, "a"            : turn history graph off and on. . good to turn off on low end budget_show_peaks                       : 1        :, "a"            : enable/disable peaks in the budget panel budget_toggle_group                     : cmd      :                  : Turn a budget group on/off bug                                     : cmd      :                  : Show the bug reporting UI. bug_swap                                : cmd      :                  : Automatically swaps the current weapon for the bug bait and back again. bugreporter_uploadasync                 : 0        :, "a"            : Upload attachments asynchronously bugreporter_username                    : 0        :, "a"            : Username to use for bugreporter buildcubemaps                           : cmd      :                  : Rebuild cubemaps. c_maxdistance                           : 200      :, "a", "cl"      : c_maxpitch                              : 90       :, "a", "cl"      : c_maxyaw                                : 135      :, "a", "cl"      : c_mindistance                           : 30       :, "a", "cl"      : c_minpitch                              : 0        :, "a", "cl"      : c_minyaw                                : -135     :, "a", "cl"      : c_orthoheight                           : 100      :, "a", "cl"      : c_orthowidth                            : 100      :, "a", "cl"      : c_thirdpersonshoulder                   : 0        :, "a", "cl"      : c_thirdpersonshoulderaimdist            : 120      :, "a", "cl"      : c_thirdpersonshoulderdist               : 40       :, "a", "cl"      : c_thirdpersonshoulderheight             : 5        :, "a", "cl"      : c_thirdpersonshoulderoffset             : 20       :, "a", "cl"      : cache_print                             : cmd      :                  : cache_print [section] Print out contents of cache memory. cache_print_lru                         : cmd      :                  : cache_print_lru [section] Print out contents of cache memory. cache_print_summary                     : cmd      :                  : cache_print_summary [section] Print out a summary contents of cache memory. callvote                                : cmd      :                  : Start a vote on an issue. cam_collision                           : 1        :, "a", "cl"      : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. cam_command                             : cmd      :                  : Tells camera to change modes cam_idealdelta                          : 4        :, "a", "cl"      : Controls the speed when matching offset to ideal angles in thirdperson view cam_idealdist                           : 150      :, "a", "cl"      : cam_ideallag                            : 4        :, "a", "cl"      : Amount of lag used when matching offset to ideal angles in thirdperson view cam_idealpitch                          : 0        :, "a", "cl"      : cam_idealyaw                            : 0        :, "a", "cl"      : cam_showangles                          : 0        :, "cheat", "cl"  : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. cam_snapto                              : 0        :, "a", "cl"      : -camdistance                            : cmd      :                  : +camdistance                            : cmd      :                  : +camin                                  : cmd      :                  : -camin                                  : cmd      :                  : +cammousemove                           : cmd      :                  : -cammousemove                           : cmd      :                  : camortho                                : cmd      :                  : Switch to orthographic camera. -camout                                 : cmd      :                  : +camout                                 : cmd      :                  : +campitchdown                           : cmd      :                  : -campitchdown                           : cmd      :                  : +campitchup                             : cmd      :                  : -campitchup                             : cmd      :                  : +camyawleft                             : cmd      :                  : -camyawleft                             : cmd      :                  : +camyawright                            : cmd      :                  : -camyawright                            : cmd      :                  : cancelselect                            : cmd      :                  : cast_hull                               : cmd      :                  : Tests hull collision detection cast_ray                                : cmd      :                  : Tests collision detection cc_emit                                 : cmd      :                  : Emits a closed caption cc_findsound                            : cmd      :                  : Searches for soundname which emits specified text. cc_flush                                : cmd      :                  : Flushes async'd captions. cc_lang                                 : 0        :, "a", "cl"      : Current close caption language (emtpy = use game UI language) cc_linger_time                          : 1        :, "a", "cl"      : Close caption linger time. cc_predisplay_time                      : 0        :, "a", "cl"      : Close caption delay before showing caption. cc_random                               : cmd      :                  : Emits a random caption cc_showblocks                           : cmd      :                  : Toggles showing which blocks are pending/loaded async. cc_subtitles                            : 0        :, "a", "cl"      : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players). centerview                              : cmd      :                  : ch_createairboat                        : cmd      :                  : Spawn airboat in front of the player. ch_createjeep                           : cmd      :                  : Spawn jeep in front of the player. changelevel                             : cmd      :                  : Change server to the specified map changelevel2                            : cmd      :                  : Transition to the specified map in single player changelevel_inhibit                     : 0        :, "sv", "cheat"  : changelevel_pause_interval              : 8        :, "sv", "cheat"  : chet_debug_idle                         : 0        :, "a", "sv"      : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info chooseteam                              : cmd      :                  : Choose a new team cl_allowdownload                        : 1        :, "a"            : Client downloads customization files cl_allowupload                          : 1        :, "a"            : Client uploads customization files cl_animationinfo                        : cmd      :                  : Hud element to examine. cl_autohelp                             : 1        :, "a", "user", "cl" : Auto-help cl_bob                                  : 0        :, "cheat", "cl"  : cl_bobcycle                             : 0        :, "cheat", "cl"  : cl_bobup                                : 0        :, "cheat", "cl"  : cl_buy_favorite                         : cmd      :                  : Purchase a favorite weapon/equipment loadout cl_buy_favorite_nowarn                  : 0        :, "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite cl_buy_favorite_quiet                   : 0        :, "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu cl_buy_favorite_reset                   : cmd      :                  : Reset favorite loadouts to the default cl_buy_favorite_set                     : cmd      :                  : Saves the current loadout as a favorite cl_chatfilters                          : 31       :, "a", "cl"      : Stores the chat filter settings cl_cinematiclight_b                     : 0        :, "cheat", "cl"  : cl_cinematiclight_g                     : 0        :, "cheat", "cl"  : cl_cinematiclight_r                     : 3        :, "cheat", "cl"  : cl_cinematiclight_scale                 : 7        :, "cheat", "cl"  : cl_cinematiclight_tonemap               : 0        :, "cheat", "cl"  : cl_clearhinthistory                     : cmd      :                  : Clear memory of client side hints displayed to the player. cl_clock_correction                     : 1        :, "cheat"        : Enable/disable clock correction on the client. cl_clock_correction_adjustment_max_amount : 200     :, "cheat"        : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount cl_clock_correction_adjustment_max_offset : 90      :, "cheat"        : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply cl_clock_correction_adjustment_min_offset : 10      :, "cheat"        : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied. cl_clock_correction_force_server_tick   : 999      :, "cheat"        : Force clock correction to match the server tick + this offset (-999 disables it). cl_clock_showdebuginfo                  : 0        :, "cheat"        : Show debugging info about the clock drift. cl_clockdrift_max_ms                    : 150      :, "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_clockdrift_max_ms_threadmode          : 0        : , "cheat"        : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's. cl_cmdrate                               : 30       : , "a", "user"    : Max number of command packets sent to server per second cl_colorblind                           : 0        :, "a", "cl"      : Set to 1 for high contrast crosshairs. Set to 2 for specific color changes intended to help common types of color blindness. cl_crash                                : cmd      :                  : Causes a client crash for testing cl_create_server                        : cmd      :                  : cl_crosshair_alpha                      : 255      :, "a", "cl"      : Crosshair alpha cl_crosshair_blue                       : 220      :, "a", "cl"      : Crosshair blue component cl_crosshair_dynamic                    : 1        :, "a", "cl"      : Crosshair scales based on accuracy cl_crosshair_green                      : 182      :, "a", "cl"      : Crosshair green component cl_crosshair_red                        : 138      :, "a", "cl"      : Crosshair red component cl_crosshair_thickness                  : 2        :, "a", "cl"      : Crosshair thickness in pixels cl_demo_polish_print_time               : cmd      :                  : Show the demo polish options dialog cl_detail_avoid_force                   : 0        :, "a", "cl"      : force with which to avoid players ( in units, percentage of the width of the detail sprite ) cl_detail_avoid_radius                  : 64       :, "a", "cl"      : radius around detail sprite to avoid players cl_detail_avoid_recover_speed           : 0        :, "a", "cl"      : how fast to recover position after avoiding players cl_detail_max_sway                      : 5        :, "a", "cl"      : Amplitude of the detail prop sway cl_detail_multiplier                    : 1        :, "cheat", "cl"  : extra details to create cl_disable_ragdolls                     : 0        :, "cheat", "cl"  : cl_downloadfilter                       : 0        :, "a"            : Determines which files can be downloaded from the server (all, none, nosounds) cl_drawhud                              : 1        :, "cheat", "cl"  : Enable the rendering of the hud cl_drawleaf                             : -1       :, "cheat", "cl"  : cl_drawmaterial                         : 0        :, "cheat", "cl"  : Draw a particular material over the frame cl_drawshadowtexture                    : 0        :, "cheat", "cl"  : cl_dump_particle_stats                  : cmd      :                  : dump particle profiling info to particle_profile.csv cl_dumpplayer                           : cmd      :                  : Dumps info about a player cl_dumpsplithacks                       : cmd      :                  : Dump split screen workarounds. cl_ent_absbox                           : cmd      :                  : Displays the client's absbox for the entity under the crosshair. cl_ent_bbox                             : cmd      :                  : Displays the client's bounding box for the entity under the crosshair. cl_ent_rbox                             : cmd      :                  : Displays the client's render box for the entity under the crosshair. cl_entityreport                         : 0        :, "cheat"        : For debugging, draw entity states to console cl_extrapolate                          : 1        :, "cheat", "cl"  : Enable/disable extrapolation if interpolation history runs out. cl_extrapolate_amount                   : 0        :, "cheat", "cl"  : Set how many seconds the client will extrapolate entities for. cl_fastdetailsprites                    : 1        :, "cheat", "cl"  : whether to use new detail sprite system cl_find_ent                             : cmd      :                  : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent cl_find_ent_index                       : cmd      :                  : Display data for clientside entity matching specified index. Format: cl_find_ent_index cl_flushentitypacket                    : 0        :, "cheat"        : For debugging. Force the engine to flush an entity packet. cl_force_3rd_strike                     : 0        :, "cheat", "cl"  : cl_forcepreload                         : 0        :, "a"            : Whether we should force preloading. cl_fullupdate                           : cmd      :                  : Forces the server to send a full update packet cl_glow_ability_b                       : 0        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_b            : 1        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_g            : 1        :, "cl"           : Color of ability glow cl_glow_ability_colorblind_r            : 0        :, "cl"           : Color of ability glow cl_glow_ability_g                       : 0        :, "cl"           : Color of ability glow cl_glow_ability_r                       : 1        :, "cl"           : Color of ability glow cl_glow_blur_scale                      : 3        :, "cheat", "cl"  : Controls the size of the halo shown around players and usable items cl_glow_brightness                      : 1        :, "cheat", "cl"  : Brightness of player halos cl_glow_force                           : 255      :, "cheat", "cl"  : Forces glows on cl_glow_ghost_infected_b                 : 1        : , "cl"           : Color of infected ghost glow cl_glow_ghost_infected_g                : 0        :, "cl"           : Color of infected ghost glow cl_glow_ghost_infected_r                : 0        :, "cl"           : Color of infected ghost glow cl_glow_infected_b                      : 1        :, "cl"           : Color of infected glow cl_glow_infected_g                      : 0        :, "cl"           : Color of infected glow cl_glow_infected_r                      : 0        :, "cl"           : Color of infected glow cl_glow_infected_vomit_b                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_infected_vomit_g                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_infected_vomit_r                : 0        :, "cl"           : Color the PZs see the IT victim glow cl_glow_item_b                          : 1        :, "cl"           : cl_glow_item_far_b                      : 1        :, "cl"           : cl_glow_item_far_g                      : 0        :, "cl"           : cl_glow_item_far_r                      : 0        :, "cl"           : cl_glow_item_g                          : 0        :, "cl"           : cl_glow_item_r                          : 0        :, "cl"           : cl_glow_los_delay                       : 0        :, "cheat", "rep", "cl" : Time out of sight before a survivor friend shows up through a wall to a survivor. cl_glow_los_fade_in_time                : 0        :, "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend shows up fully through wall. cl_glow_los_fade_out_time               : 0        :, "cheat", "rep", "cl" : Time after cl_glow_los_delay before a survivor friend goes away cl_glow_noise                           : 1        :, "cheat", "cl"  : Is Survivor glow seen by infected based on noise? cl_glow_survivor_b                      : 1        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_g                      : 0        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_health_high_b          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_g          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_high_r          : 0        :, "cl"           : Color the Infected see Survivors when their health is high cl_glow_survivor_health_low_b           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_g           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_low_r           : 0        :, "cl"           : Color the Infected see Survivors when their health is low cl_glow_survivor_health_med_b           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_b : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_g : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_colorblind_r : 0       :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_g           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_health_med_r           : 0        :, "cl"           : Color the Infected see Survivors when their health is medium cl_glow_survivor_hurt_b                 : 0        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_g                 : 0        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_hurt_r                 : 1        :, "cl"           : Color of survivor team mate glow when incapacitated cl_glow_survivor_r                      : 0        :, "cl"           : Color of survivor team mate glow cl_glow_survivor_vomit_b                : 0        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_g                : 0        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_survivor_vomit_r                : 1        :, "cl"           : Color the Survivors see the IT victim glow cl_glow_thirdstrike_item_b              : 0        :, "cl"           : cl_glow_thirdstrike_item_colorblind_b   : 1        :, "cl"           : cl_glow_thirdstrike_item_colorblind_g   : 1        :, "cl"           : cl_glow_thirdstrike_item_colorblind_r   : 0        :, "cl"           : cl_glow_thirdstrike_item_g              : 0        :, "cl"           : cl_glow_thirdstrike_item_r              : 1        :, "cl"           : cl_hidemenu_spawnclass_boomer           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_boomer2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnclass_hunter           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_hunter2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnclass_smoker           : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnclass_smoker2          : 0        :, "a", "cl", "ss_added" : cl_hidemenu_spawnmode                   : 5        :, "a", "cl", "ss" : cl_hidemenu_spawnmode2                  : 0        :, "a", "cl", "ss_added" : cl_ideal_spec_mode                      : 5        :, "user", "server_can_execute", "cl" : desired spectator mode (4 = in-eye, 5 = chase, 6 = roaming) cl_idealpitchscale                      : 0        :, "a", "cl"      : cl_ignorepackets                        : 0        :, "cheat"        : Force client to ignore packets (for debugging). cl_interp                               : 0        :, "user", "cl"   : Sets the interpolation amount (bounded on low side by server interp ratio settings). cl_interp_ratio                         : 2        :, "user", "cl"   : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate). cl_jiggle_bone_debug                    : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_pitch_constraints  : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_debug_yaw_constraints    : 0        :, "cheat", "cl"  : Display physics-based 'jiggle bone' debugging information cl_jiggle_bone_invert                   : 0        :, "cheat", "cl"  : cl_lagcompensation                      : 1        :, "user", "cl"   : Perform server side lag compensation of weapon firing events. cl_language                             : 0        :, "user"         : Language (from HKCU\Software\Valve\Steam\Language) cl_leafsystemvis                        : 0        :, "cheat", "cl"  : cl_leveloverview                        : 0        :, "cheat", "cl"  : cl_leveloverviewmarker                  : 0        :, "cheat", "cl"  : cl_logofile                             : 0        :, "a"            : Spraypoint logo decal. cl_max_joinable_players                 : 2        :, "cheat"        : Number of players this client is allowed to join to the game. cl_maxrenderable_dist                   : 3000     :, "cheat", "cl"  : Max distance from the camera at which things will be rendered cl_menuduration                         : 10       :, "a", "cl"      : Client menus will hide after this many seconds (-1 disables) cl_mouseenable                          : 1        :, "cl"           : cl_mouselook                            : 1        :, "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_mouselook2                           : 1        :, "a", "user", "cl", "ss_added" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server. cl_observercrosshair                    : 1        :, "a", "cl"      : cl_overdraw_test                        : 0        :, "cheat", "numeric", "cl" : cl_panelanimation                       : cmd      :                  : Shows panel animation variables: . cl_particle_retire_cost                 : 0        :, "cheat", "cl"  : cl_particles_dump_effects               : cmd      :                  : cl_particles_show_bbox                  : 0        :, "cheat", "cl"  : cl_pclass                               : 0        :, "cheat", "cl"  : Dump entity by prediction classname. cl_pdump                                : -1       :, "cheat", "cl"  : Dump info about this entity to screen. cl_perf_wizard_enable                   : 1        :, "a", "cl"      : Enables a performance-tuning wizard cl_phys_timescale                       : 1        :, "cheat", "cl"  : Sets the scale of time for client-side physics (ragdolls) cl_pitchdown                            : 89       :, "cheat", "cl"  : cl_pitchup                              : 89       :, "cheat", "cl"  : cl_playerspraydisable                   : 0        :, "a", "cl"      : Disable player sprays. cl_precacheinfo                         : cmd      :                  : Show precache info (client). cl_pred_track                           : cmd      :                  :  :  Track changes to entity index entindex, for field fieldname. cl_predict                              : 1        :, "cheat", "user", "cl" : Perform client side prediction. cl_predictioncopy_describe              : cmd      :                  : Describe datamap_t for entindex cl_predictionlist                       : 0        :, "cheat", "cl"  : Show which entities are predicting cl_predictweapons                       : 1        :, "user", "cl"   : Perform client side prediction of weapon effects. cl_ragdoll_gravity                      : 386      :, "cheat", "cl"  : Sets the gravity client-side ragdolls cl_ragdoll_limit                        : 20       :, "a", "cl"      : Maximum number of ragdolls to show (-1 disables limit) cl_reloadpostprocessparams              : cmd      :                  : cl_removedecals                         : cmd      :                  : Remove the decals from the entity under the crosshair. cl_report_soundpatch                    : cmd      :                  : reports client-side sound patch count cl_resend                               : 6        :                  : Delay in seconds before the client will resend the 'connect' attempt cl_shadowtextureoverlaysize             : 256      :, "cheat", "cl"  : cl_show_demo_polish_options_dlg         : cmd      :                  : Show the demo polish options dialog cl_show_path                            : 1        :, "a", "cl"      : cl_showanimstate                        : -1       :, "cheat", "cl"  : Show the (client) animation state for the specified entity (-1 for none). cl_showanimstate_activities             : 1        :, "cheat", "cl"  : Show activities in the (client) animation state display. cl_showents                             : cmd      :                  : Dump entity list to console. cl_showevents                           : 0        :, "cheat"        : Print event firing info in the console cl_showfps                              : 0        :, "cl"           : Draw fps meter at top of screen (1 = fps, 2 = smooth fps, 3 = server MS, 4 = Show FPS and Log to file ) cl_showhelp                             : 1        :, "a", "cl"      : Set to 0 to not show on-screen help cl_showpluginmessages                   : 1        :, "a"            : Allow plugins to display messages to you cl_showpos                              : 0        :, "cl"           : Draw current position at top of screen cl_showposeparams                       : 1        :, "cheat", "cl"  : cl_skipfastpath                         : 0        :, "cheat", "cl"  : Set to 1 to stop all models that go through the model fast path from rendering cl_skipslowpath                         : 0        :, "cheat"        : Set to 1 to skip any models that don't go through the model fast path cl_smoke_color_percent                  : 0        :, "cheat", "cl"  : cl_soundemitter_flush                   : cmd      :                  : Flushes the sounds.txt system (client only) cl_soundfile                            : 0        :, "a"            : Jingle sound file. cl_soundscape_flush                     : cmd      :                  : Flushes the client side soundscapes cl_soundscape_printdebuginfo            : cmd      :                  : print soundscapes cl_sporeclipdistance                    : 512      :, "cheat", "cl"  : cl_ss_origin                            : cmd      :                  : print origin in script format cl_sun_decay_rate                       : 0        :, "cheat", "cl"  : cl_timeout                              : 30       :, "a"            : After this many seconds without receiving a packet from the server, the client will disconnect itself cl_updaterate                           : 20       :, "a", "user"    : Number of packets per second of updates you are requesting from the server cl_updatevisibility                     : cmd      :                  : Updates visibility bits. cl_upspeed                              : 320      :, "cheat", "cl"  : cl_use_update_interval                  : 0        :, "cheat", "cl"  : Time between use target updates cl_view                                 : cmd      :                  : Set the view entity index. cl_viewtarget_debug                     : 0        :, "cheat", "cl"  : cl_viewtarget_offset                    : 0        :, "cheat", "cl"  : cl_viewtarget_player                    : 0        :, "cheat", "cl"  : Lock 3rd person spec looking into target's eyes cl_winddir                              : 0        :, "cheat", "cl"  : Weather effects wind direction angle cl_windspeed                            : 0        :, "cheat", "cl"  : Weather effects wind speed scalar cl_witch_light_brightness               : 5        :, "cheat", "cl"  : cl_witch_light_color_b                  : 0        :, "cheat", "cl"  : cl_witch_light_color_g                  : 0        :, "cheat", "cl"  : cl_witch_light_color_r                  : 255      :, "cheat", "cl"  : cl_witch_light_cone                     : 45       :, "cheat", "cl"  : cl_witch_light_debug                    : 0        :, "cheat", "cl"  : cl_witch_light_enable                   : 1        :, "cheat", "cl"  : cl_witch_light_offset_x                 : 10       :, "cheat", "cl"  : cl_witch_light_offset_y                 : 0        :, "cheat", "cl"  : cl_witch_light_offset_z                 : 35       :, "cheat", "cl"  : cl_witch_light_offset_z_max             : 30       :, "cheat", "cl"  : cl_witch_light_radius                   : 60       :, "cheat", "cl"  : cl_wpn_sway_scale                       : 1        :, "cheat", "cl"  : claw_force                              : 240      :, "cheat", "rep", "cl" : Force with witch the claw shoves other zombies away claw_plays_hit_anims                    : 0        :, "cheat", "rep", "cl" : Play the new hit anims for debugging? claw_range                              : 52       :, "cheat", "rep", "cl" : Range of the Claw weapon claw_range_down                         : 70       :, "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. claw_swing_duration                     : 0        :, "cheat", "rep", "cl" : claw_swing_interval                     : 1        :, "cheat", "rep", "cl" : claw_swing_miss_interval                : 0        :, "cheat", "rep", "cl" : clear                                   : cmd      :                  : Clear all console output. clear_attribute                         : cmd      :                  : Remove given attribute from all areas in the selected set. clear_debug_overlays                    : cmd      :                  : clears debug overlays clientport                              : 27005    :                  : Host game client port closecaption                            : 1        :, "a", "user"    : Enable close captioning. cmd                                     : cmd      :                  : Forward command to server. cmd1                                    : cmd      :                  : sets userinfo string for split screen player in slot 1 cmd2                                    : cmd      :                  : sets userinfo string for split screen player in slot 2 cmd3                                    : cmd      :                  : sets userinfo string for split screen player in slot 3 cmd4                                    : cmd      :                  : sets userinfo string for split screen player in slot 4 collision_test                          : cmd      :                  : Tests collision system colorcorrectionui                       : cmd      :                  : Show/hide the color correction tools UI. +commandermousemove                     : cmd      :                  : -commandermousemove                     : cmd      :                  : commentary_cvarsnotchanging             : cmd      :                  : commentary_finishnode                   : cmd      :                  : commentary_firstrun                     : 0        :, "a", "cl"      : commentary_showmodelviewer              : cmd      :                  : Display the commentary model viewer. Usage: commentary_showmodelviewer commentary_testfirstrun                 : cmd      :                  : con_enable                              : 1        :, "a"            : Allows the console to be activated. condump                                 : cmd      :                  : dump the text currently in the console to condumpXX.log connect                                 : cmd      :                  : Connect to specified server. crash                                   : cmd      :                  : Cause the engine to crash (Debug!!) create_flashlight                       : cmd      :                  : CreatePredictionError                   : cmd      :                  : Create a prediction error crosshair                               : 1        :, "a", "cl"      : cs_make_vip                             : cmd      :                  : Marks a player as the VIP cs_ShowStateTransitions                 : -2       :, "sv", "cheat"  : cs_ShowStateTransitions . Show player state transitions. current_flow_distance                   : cmd      :                  : Reports the flow distance for the local player cvarlist                                : cmd      :                  : Show the list of convars/concommands. dbghist_addline                         : cmd      :                  : Add a line to the debug history. Format: dbghist_dump                            : cmd      :                  : Dump the debug history to the console. Format:    Categories:      0: Entity I/O      1: AI Decisions      2: Sc debug_visibility_monitor                 : 0        :, "sv", "cheat"  : debug_zombie_panel                      : 0        :, "cheat", "cl"  : -1 = Too Far 1 = Tank 2 = Someone else tank debugsystemui                           : cmd      :                  : Show/hide the debug system UI. default_fov                             : 90       :, "cheat", "cl"  : demo_gototick                           : cmd      :                  : Skips to a tick in demo. demo_pause                              : cmd      :                  : Pauses demo playback. demo_polish_auto_polish                 : 1        :, "cheat", "cl"  : When enabled will cause a recorded demo to be polished automatically on end record. demo_polish_bone_test_index             : -1       :, "cheat", "cl"  : Test bone index. demo_recordcommands                     : 1        :, "cheat"        : Record commands typed at console into .dem files. demo_resume                             : cmd      :                  : Resumes demo playback. demo_timescale                          : cmd      :                  : Sets demo replay speed. demo_togglepause                        : cmd      :                  : Toggles demo playback. demolist                                : cmd      :                  : Print demo sequence list. demos                                   : cmd      :                  : Demo demo file sequence. demoui                                  : cmd      :                  : Show/hide the demo player UI. +demoui2                                : cmd      :                  : Bring the advanced demo player UI (demoui2) to foreground. -demoui2                                : cmd      :                  : Send the advanced demo player UI (demoui2) to background. demoui2                                 : cmd      :                  : Show/hide the advanced demo player UI (demoui2). devshots_nextmap                        : cmd      :                  : Used by the devshots system to go to the next map in the devshots maplist. devshots_screenshot                     : cmd      :                  : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. differences                             : cmd      :                  : Show all convars which are not at their default values. director_ai_tanks                       : 0        :, "sv", "cheat"  : director_build_up_min_interval          : 15       :, "sv", "cheat"  : director_convert_pills                  : 1        :, "sv", "cheat"  : director_convert_pills_critical_health  : 50       :, "sv", "cheat"  : director_debug                          : 0        :, "sv", "cheat"  : director_debug_scavenge_items           : 0        :, "sv", "cheat"  : director_debug_threat_placement         : 0        :, "sv", "cheat"  : director_finale_infinite                : 0        :, "sv", "cheat"  : Never bring in a rescue vehicle. director_finale_item_cluster_count      : 3        :, "sv", "cheat"  : How many clusters of items will be populated in the finale director_finale_max_loops               : 2        :, "sv", "cheat"  : Versus mode: Number of times to loop through the finale waves before rescue. director_finale_mob_max_interval        : 45       :, "sv", "cheat"  : director_finale_mob_min_interval        : 5        :, "sv", "cheat"  : director_finale_mob_relax_interval      : 20       :, "sv", "cheat"  : How long a 'relax' wave lasts during the finale director_finale_stage_delay             : 5        :, "sv", "cheat"  : director_force_background               : 0        :, "sv", "cheat"  : Forces background map population logic for testing director_force_panic_event              : cmd      :                  : Forces a 'PanicEvent' to occur director_force_tank                     : 0        :, "sv", "cheat"  : director_force_versus_start             : cmd      :                  : Force start the versus game, so PZs can spawn even if survivors are still in the safe room director_force_witch                    : 0        :, "sv", "cheat"  : director_gas_can_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_impossible_retry               : 1        :, "sv", "cheat"  : director_ingress_range                  : 3000     :, "sv", "cheat"  : director_intensity_relax_allow_wanderers_threshold : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_expert : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_allow_wanderers_threshold_hard : 0       :, "sv", "cheat"  : All survivors must be below this intensity during RELAX for wandering zombies to be spawned director_intensity_relax_threshold      : 0        :, "sv", "cheat"  : All survivors must be below this intensity before a Peak is allowed to switch to Relax (in addition to the normal peak timer) director_intensity_threshold            : 0        :, "cheat", "rep", "cl" : director_item_cluster_range             : 50       :, "sv", "cheat"  : Scavenge items of the same kind that are this close to each other are considered a single 'cluster' for population purposes director_molotov_density                : 6        :, "sv", "cheat"  : Items per 100 yards square director_must_create_all_scavenge_items : 0        :, "sv", "cheat"  : director_no_bosses                      : 0        :, "sv", "cheat"  : Disable boss spawns director_no_death_check                 : 0        :, "sv", "cheat"  : Disable survivor team death ending scenario director_no_human_zombies               : 1        :, "rep", "cl"    : Prevents humans from joining the zombie team director_no_mobs                        : 0        :, "sv", "cheat"  : Disable mob rushes director_no_specials                    : 0        :, "sv", "cheat"  : Disable PZ spawns director_no_survivor_bots               : 0        :, "sv", "cheat"  : Disable filling out the survivor team with bots director_oxygen_tank_density            : 6        :, "sv", "cheat"  : Items per 100 yards square director_pain_pill_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_panic_forever                  : 0        :, "sv", "cheat"  : Panic events never end director_pipe_bomb_density              : 6        :, "sv", "cheat"  : Items per 100 yards square director_pistol_density                 : 4        :, "sv", "cheat"  : Items per 100 yards square director_print_player_counts            : cmd      :                  : Prints out counts of connected players and transitioning players (for debugging) director_propane_tank_density           : 6        :, "sv", "cheat"  : Items per 100 yards square director_ready_duration                 : 60       :, "sv", "cheat"  : If nonzero, survivor team has this amount of time to get ready before starting out director_ready_radius                   : 300      :, "sv", "cheat"  : The distance survivors can move from the starting weapons during the ready period director_relax_max_flow_travel          : 3000     :, "sv", "cheat"  : director_relax_max_interval             : 45       :, "sv", "cheat"  : director_relax_min_interval             : 30       :, "sv", "cheat"  : director_report                         : cmd      :                  : Prints a snapshot of the director's state director_scavenge_item_override         : 0        :, "sv", "cheat"  : Override map-specified item densities with cvar values for tuning director_short_finale                   : 0        :, "sv", "cheat"  : Short finale for testing escape vehicles director_show_intensity                 : 0        :, "cheat", "cl"  : director_special_battlefield_respawn_interval : 10      :, "sv", "cheat"  : director_special_finale_offer_length    : 10       :, "sv", "cheat"  : How long is given to a player to accept the offer of a special zombie during the finale. director_special_initial_spawn_delay_max : 60      :, "sv", "cheat"  : director_special_initial_spawn_delay_max_extra : 180     :, "sv", "cheat"  : director_special_initial_spawn_delay_min : 30      :, "sv", "cheat"  : director_special_original_offer_length  : 30       :, "sv", "cheat"  : How long is given to the first player to accept the offer of a special zombie. director_special_respawn_interval       : 45       :, "sv", "cheat"  : director_spectate_specials              : 0        :, "sv", "cheat"  : Allow spectating zombies director_start                          : cmd      :                  : Restores spawning of all wanderers, mobs, specials, and bosses director_stop                           : cmd      :                  : Shuts off all wanderers, mobs, specials, and bosses director_sustain_peak_max_time          : 5        :, "sv", "cheat"  : director_sustain_peak_min_time          : 3        :, "sv", "cheat"  : director_tank_bypass_max_flow_travel    : 1500     :, "sv", "cheat"  : director_tank_checkpoint_interval       : 15       :, "sv", "cheat"  : Min time after leaving a checkpoint that a tank can spawn director_tank_force_offer               : 0        :, "sv", "cheat"  : Forces the director to offer a tank director_tank_lottery_entry_time        : 0        :, "sv", "cheat"  : Time it takes for entry into the tank lottery director_tank_lottery_selection_time    : 4        :, "sv", "cheat"  : Time it takes for selection in the tank lottery director_tank_max_interval              : 500      :, "sv", "cheat"  : director_tank_min_interval              : 350      :, "sv", "cheat"  : director_tank_offer_debug               : 0        :, "sv", "cheat"  : director_threat_clear_radius            : 500      :, "sv", "cheat"  : Prevent wandering zombies within this radius of threats director_threat_max_separation          : 5000     :, "sv", "cheat"  : director_threat_min_separation          : 5000     :, "sv", "cheat"  : director_threat_radius                  : 1000     :, "sv", "cheat"  : director_transition_timeout             : 60       :, "sv", "cheat"  : Duration (in seconds) to wait for survivors to transition across changelevels director_unfreeze_time                  : 20       :, "sv", "cheat"  : Duration (in seconds) to wait to unfreeze a team after the first player has connected disable_dynamic_prop_loading            : 0        :, "sv", "cheat"  : If non-zero when a map loads, dynamic props won't be loaded disable_static_prop_loading             : 0        :, "cheat"        : If non-zero when a map loads, static props won't be loaded disconnect                              : cmd      :                  : Disconnect game from server. display_elapsedtime                     : cmd      :                  : Displays how much time has elapsed since the game started display_game_events                     : 0        :, "cheat"        : dlight_debug                            : cmd      :                  : Creates a dlight in front of the player drawcross                               : cmd      :                  : Draws a cross at the given location  Arguments: x y z drawline                                 : cmd      :                  : Draws line between two 3D Points. Green if no collision Red is collides with something  Arguments: x1 y1 z1 x2 y2 z2 dsp_dist_max                             : 1440     :, "cheat", "demo" : dsp_dist_min                            : 0        :, "cheat", "demo" : dsp_enhance_stereo                      : 0        :, "a"            : dsp_off                                 : 0        :, "cheat"        : dsp_player                              : 0        :, "demo", "server_can_execute" : dsp_reload                              : cmd      :                  : dsp_slow_cpu                            : 0        :, "a", "demo"    : dsp_volume                              : 0        :, "a", "demo"    : dti_flush                               : cmd      :                  : Write out the datatable instrumentation files (you must run with -dti for this to work). +duck                                   : cmd      :                  : -duck                                   : cmd      :                  : dump_entity_sizes                       : cmd      :                  : Print sizeof(entclass) dump_globals                            : cmd      :                  : Dump all global entities/states dump_player_reports                     : cmd      :                  : Dump all player reports to the console for debugging. dump_pz_data                            : cmd      :                  : Dump PZ data dumpentityfactories                     : cmd      :                  : Lists all entity factory names. dumpeventqueue                          : cmd      :                  : Dump the contents of the Entity I/O event queue to the console. dumpgamestringtable                     : cmd      :                  : Dump the contents of the game string table to the console. dumpsavedir                             : cmd      :                  : List the contents of the save directory in memory dumpstringtables                        : cmd      :                  : Print string tables to console. echo                                    : cmd      :                  : Echo text to console. editdemo                                : cmd      :                  : Edit a recorded demo file (.dem ). editor_toggle                           : cmd      :                  : Disables the simulation and returns focus to the editor enable_debug_overlays                   : 1        :, "sv", "cheat"  : Enable rendering of debug overlays enable_skeleton_draw                    : 0        :, "cheat", "cl"  : Render skeletons in wireframe endmovie                                : cmd      :                  : Stop recording movie frames. endround                                : cmd      :                  : End the current round. english                                 : 1        :, "user", "cl"   : If set to 1, running the english language set of assets. ent_absbox                              : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_attachments                         : cmd      :                  : Displays the attachment points on an entity. Arguments:   {entity_name} / {class_name} / no argument picks what player is loo ent_autoaim                             : cmd      :                  : Displays the entity's autoaim radius. Arguments:   {entity_name} / {class_name} / no argument picks what player is looking at ent_bbox                                 : cmd      :                  : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay ent_cancelpendingentfires               : cmd      :                  : Cancels all ent_fire created outputs that are currently waiting for their delay to expire. ent_create                              : cmd      :                  : Creates an entity of the given type where the player is looking. ent_dump                                : cmd      :                  : Usage:    ent_dump ent_fire                                : cmd      :                  : Usage:    ent_fire [action] [value] [delay] ent_info                                : cmd      :                  : Usage:    ent_info ent_keyvalue                            : cmd      :                  : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue =<v ent_messages                            : cmd      :                  : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes ent_messages_draw                       : 0        :, "sv", "cheat"  : Visualizes all entity input/output activity. ent_name                                : cmd      :                  : ent_orient                              : cmd      :                  : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt ent_pause                               : cmd      :                  : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess ent_pivot                               : cmd      :                  : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments:   {entity_name} / {class ent_rbox                                : cmd      :                  : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar ent_remove                              : cmd      :                  : Removes the given entity(s)  Arguments:    {entity_name} / {class_name} / no argument picks what player is looking at  ent_remove_all                           : cmd      :                  : Removes all entities of the specified type  Arguments:    {entity_name} / {class_name} ent_rotate                              : cmd      :                  : Rotates an entity by a specified # of degrees ent_setang                              : cmd      :                  : Set entity angles ent_setname                             : cmd      :                  : Sets the targetname of the given entity(s)  Arguments:    {new entity name} {entity_name} / {class_name} / no argument picks wh ent_setpos                               : cmd      :                  : Move entity to position ent_show_response_criteria              : cmd      :                  : Print, to the console, an entity's current criteria set used to select responses. Arguments:   {entity_name} / {class_name} / ent_step                                : cmd      :                  : When 'ent_pause' is set this will step through one waiting input / output message at a time. ent_teleport                            : cmd      :                  : Teleport the specified entity to where the player is looking. Format: ent_teleport ent_text                                : cmd      :                  : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)  Arguments:    {entity_ ent_viewoffset                          : cmd      :                  : Displays the eye position for the given entity(ies) in red. Arguments:   {entity_name} / {class_name} / no argument picks wha envmap                                  : cmd      :                  : escape                                  : cmd      :                  : Escape key pressed. exec                                    : cmd      :                  : Execute script file. exit                                    : cmd      :                  : Exit the engine. explode                                 : cmd      :                  : Kills the player with explosive damage explodevector                           : cmd      :                  : Kills a player applying an explosive force. Usage: explodevector fade_crosshair                          : cmd      :                  : Fades the prop being looked at fade_immediately                         : 0        :, "sv", "cheat"  : fadein                                  : cmd      :                  : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds. fadeout                                 : cmd      :                  : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds. find                                    : cmd      :                  : Find concommands with the specified string in their name/help text. find_ent                                : cmd      :                  : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent find_ent_index                          : cmd      :                  : Display data for entity matching specified index. Format: find_ent_index findflags                               : cmd      :                  : Find concommands by flags. firetarget                              : cmd      :                  : first_aid_heal_percent                  : 0        :, "sv", "cheat"  : Percent of injuries to heal first_aid_kit_max_heal                  : 100      :, "cheat", "rep", "cl" : first_aid_kit_range                     : 100      :, "cheat", "rep", "cl" : first_aid_kit_use_duration              : 5        :, "cheat", "rep", "cl" : firstperson                             : cmd      :                  : Switch to firstperson camera. fish_debug                              : 0        :, "cheat", "cl"  : Show debug info for fish fish_dormant                            : 0        :, "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive. flush                                   : cmd      :                  : Flush unlocked cache memory. flush_locked                            : cmd      :                  : Flush unlocked and locked cache memory. fly_add_keyframe                        : cmd      :                  : fly_clear_all_keyframes                 : cmd      :                  : fly_show_path                           : cmd      :                  : fly_start                               : cmd      :                  : fog_color                               : -1       :, "cheat", "cl"  : fog_colorskybox                         : -1       :, "cheat", "cl"  : fog_enable                              : 1        :, "cheat", "cl"  : fog_enable_water_fog                    : 1        :, "cheat"        : fog_enableskybox                        : 1        :, "cheat", "cl"  : fog_end                                 : -1       :, "cheat", "cl"  : fog_endskybox                           : -1       :, "cheat", "cl"  : fog_hdrcolorscale                       : -1       :, "cheat", "cl"  : fog_hdrcolorscaleskybox                 : -1       :, "cheat", "cl"  : fog_maxdensity                          : -1       :, "cheat", "cl"  : fog_maxdensityskybox                    : -1       :, "cheat", "cl"  : fog_override                            : 0        :, "cheat", "cl"  : Overrides the map's fog settings (-1 populates fog_ vars with map's values) fog_start                               : -1       :, "cheat", "cl"  : fog_startskybox                         : -1       :, "cheat", "cl"  : force_centerview                        : cmd      :                  : forcebind                               : cmd      :                  : Bind a command to an available key. (forcebind command opt:suggestedKey) -forward                                : cmd      :                  : +forward                                : cmd      :                  : foundry_engine_get_mouse_control        : cmd      :                  : Give the engine control of the mouse. foundry_engine_release_mouse_control    : cmd      :                  : Give the control of the mouse back to Hammer. foundry_select_entity                   : cmd      :                  : Select the entity under the crosshair or select entities with the specified name. foundry_sync_hammer_view                : cmd      :                  : Move Hammer's 3D view to the same position as the engine's 3D view. foundry_update_entity                   : cmd      :                  : Updates the entity's position/angles when in edit mode fov_desired                             : 90       :, "user", "cl", "ss" : Sets the base field-of-view. fov_desired2                            : 90       :, "user", "cl", "ss_added" : Sets the base field-of-view. fs_printopenfiles                       : cmd      :                  : Show all files currently opened by the engine. fs_warning_level                        : cmd      :                  : Set the filesystem warning level. func_break_max_pieces                   : 15       :, "a", "rep", "cl" : g15_dumpplayer                          : cmd      :                  : Spew player data. g15_reload                              : cmd      :                  : Reloads the Logitech G-15 Keyboard configs. g15_update_msec                         : 250      :, "a", "cl"      : Logitech G-15 Keyboard update interval. g_debug_angularsensor                   : 0        :, "sv", "cheat"  : g_debug_constraint_sounds               : 0        :, "sv", "cheat"  : Enable debug printing about constraint sounds. g_debug_physcannon                      : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_removal                 : 0        :, "cheat", "rep", "cl" : g_debug_ragdoll_visualize               : 0        :, "cheat", "cl"  : g_debug_vehiclebase                     : 0        :, "sv", "cheat"  : g_debug_vehicleexit                     : 0        :, "sv", "cheat"  : g_debug_vehiclesound                    : 0        :, "sv", "cheat"  : gameinstructor_dump_open_lessons        : cmd      :                  : Gives a list of all currently open lessons. gameinstructor_enable                   : 1        :, "a", "cl"      : Display in game lessons that teach new players. gameinstructor_reload_lessons           : cmd      :                  : Shuts down all open lessons and reloads them from the script file. gameinstructor_reset_counts             : cmd      :                  : Resets all display and success counts to zero. gameinstructor_verbose                  : 0        :, "cheat", "cl"  : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions. gameinstructor_verbose_lesson           : 0        :, "cheat", "cl"  : Display more verbose information for lessons have this name. gamemenucommand                         : cmd      :                  : Issue game menu command. gameui_activate                         : cmd      :                  : Shows the game UI gameui_allowescape                       : cmd      :                  : Escape key allowed to hide game UI gameui_allowescapetoshow                 : cmd      :                  : Escape key allowed to show game UI gameui_hide                              : cmd      :                  : Hides the game UI gameui_hide_dialog                       : cmd      :                  : asdf gameui_preventescape                    : cmd      :                  : Escape key doesn't hide game UI gameui_preventescapetoshow               : cmd      :                  : Escape key doesn't show game UI gameui_show_dialog                       : cmd      :                  : Show an arbitrary Dialog. gamma_dialog                            : cmd      :                  : Opens the gamma adjustment dialog getpos                                  : cmd      :                  : dump position and angles to the console getpos_exact                            : cmd      :                  : dump origin and angles to the console give                                    : cmd      :                  : Give item to player. Arguments:  givecurrentammo                         : cmd      :                  : Give a supply of ammo for current weapon.. gl_clear_randomcolor                    : 0        :, "cheat", "cl"  : Clear the back buffer to random colors every frame. Helps spot open seams in geometry. global_set                              : cmd      :                  : global_set  : Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD). go_away_from_keyboard                   : cmd      :                  : Go away from the keyboard so a bot will take over. god                                     : 0        :, "sv", "cheat", "nf" : Survivors don't take damage -graph                                  : cmd      :                  : +graph                                  : cmd      :                  : -grenade1                               : cmd      :                  : +grenade1                               : cmd      :                  : -grenade2                               : cmd      :                  : +grenade2                               : cmd      :                  : groundlist                              : cmd      :                  : Display ground entity list hammer_update_entity                    : cmd      :                  : Updates the entity's position/angles when in edit mode hammer_update_safe_entities             : cmd      :                  : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit heartbeat                               : cmd      :                  : Force heartbeat of master servers help                                    : cmd      :                  : Find help about a convar/concommand. hide_message_panel                      : cmd      :                  : Hides the message panel hideconsole                             : cmd      :                  : Hide the console. hidehud                                 : 0        :, "cheat", "cl"  : bitmask: 1=weapon selection, 2=flashlight, 4=all, 8=health, 16=player dead, 32=needssuit, 64=misc, 128=chat, 256=crosshair, 512 hidepanel                               : cmd      :                  : Hides a viewport panel host_flush_threshold                    : 12       :                  : Memory threshold below which the host should flush caches between server instances host_map                                : 0        :                  : Current map name. host_runofftime                         : cmd      :                  : Run off some time without rendering/updating sounds host_sleep                              : 0        :, "cheat"        : Force the host to sleep a certain number of milliseconds each frame. host_timescale                          : 1        :, "cheat", "rep" : Prescale the clock by this amount. host_writeconfig                        : cmd      :                  : Store current settings to config.cfg (or specified .cfg file). host_writeconfig_ss                     : cmd      :                  : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index. hostfile                                : 0        :, "sv"           : The HOST file to load. hostip                                  : -1062731456.000 :                  : Host game server ip hostname                                 : 0        :                  : Hostname for server. hostport                                : 27015    :                  : Host game server port hud_classautokill                       : 1        :, "a", "cl"      : Automatically kill player after choosing a new playerclass. hud_reloadscheme                        : cmd      :                  : Reloads hud layout and animation scripts. hud_takesshots                          : 0        :, "a", "cl"      : Auto-save a scoreboard screenshot at the end of a map. hud_targetid_rangefinder                : 0        :, "cheat", "cl"  : shows range for different masks hunter_committed_attack_range           : 75       :, "sv", "cheat"  : hunter_leap_away_give_up_range          : 1000     :, "sv", "cheat"  : hunter_pounce_air_speed                 : 700      :, "sv", "cheat"  : hunter_pounce_loft_rate                 : 0        :, "sv", "cheat"  : Hunter adds this angle/distance when pouncing hunter_pounce_max_loft_angle            : 45       :, "sv", "cheat"  : Maximum loft angle for Hunter Pounce angle adjustment hunter_pounce_ready_range               : 500      :, "sv", "cheat"  : If victim is this close, crouch and get ready hunter_pz_claw_dmg                      : 10       :, "cheat", "rep", "cl" : Amount of damage done by a PZ hunter's regular melee attack hurtme                                  : cmd      :                  : Hurts the player. Arguments: impulse                                 : cmd      :                  : in_forceuser                            : 0        :, "cheat"        : Force user input to this split screen player. incrementvar                            : cmd      :                  : Increment specified convar value. inferno_child_spawn_interval_multiplier : 1        :, "sv", "cheat"  : Amount spawn interval increases for each child inferno_child_spawn_max_depth           : 4        :, "sv", "cheat"  : inferno_damage                          : 40       :, "sv", "cheat"  : Damage per second inferno_debug                           : 0        :, "sv", "cheat"  : inferno_dlight_spacing                  : 200      :, "cheat", "cl"  : Inferno dlights are at least this far apart inferno_flame_lifetime                  : 15       :, "sv", "cheat"  : Average lifetime of each flame in seconds inferno_flame_spacing                   : 50       :, "sv", "cheat"  : Minimum distance between separate flame spawns inferno_friendly_fire_duration          : 6        :, "sv", "cheat"  : For this long, FF is credited back to the thrower. inferno_initial_spawn_interval          : 0        :, "sv", "cheat"  : Time between spawning flames for first fire inferno_max_child_spawn_interval        : 1        :, "sv", "cheat"  : Largest time interval for child flame spawning inferno_max_flames                      : 32       :, "sv", "cheat"  : Maximum number of flames that can be created inferno_max_range                       : 500      :, "sv", "cheat"  : Maximum distance flames can spread from their initial ignition point inferno_particles                       : 0        :, "cheat", "rep", "cl" : inferno_per_flame_spawn_duration        : 5        :, "sv", "cheat"  : Duration each new flame will attempt to spawn new flames inferno_scorch_decals                   : 0        :, "sv", "cheat"  : inferno_spawn_angle                     : 45       :, "sv", "cheat"  : Angular change from parent inferno_surface_offset                  : 20       :, "sv", "cheat"  : inferno_velocity_decay_factor           : 0        :, "sv", "cheat"  : inferno_velocity_factor                 : 0        :, "sv", "cheat"  : inferno_velocity_normal_factor          : 0        :, "sv", "cheat"  : intensity_averaged_following_decay      : 20       :, "sv", "cheat"  : Seconds for the 'time averaged intensity' to meet the baseline intensity intensity_decay_time                    : 30       :, "sv", "cheat"  : Seconds to decay full intensity to zero intensity_enemy_death_far_range         : 500      :, "sv", "cheat"  : intensity_enemy_death_near_range        : 150      :, "sv", "cheat"  : intensity_factor                        : 0        :, "sv", "cheat"  : How quickly intensity increases intensity_lock                          : -1       :, "sv", "cheat"  : Lock players' intensities at this value +invaction                              : cmd      :                  : -invaction                              : cmd      :                  : invnext                                 : cmd      :                  : invprev                                 : cmd      :                  : ip                                      : 0        :                  : Overrides IP for multihomed hosts jal_quick_entry                         : cmd      :                  : Debug entry point +jlook                                  : cmd      :                  : -jlook                                  : cmd      :                  : joy_accelmax                            : 1        :, "a", "cl"      : joy_accelscale                          : 0        :, "a", "cl"      : joy_advanced                            : 0        :, "a", "cl"      : joy_advaxisr                            : 0        :, "a", "cl"      : joy_advaxisu                            : 0        :, "a", "cl"      : joy_advaxisv                            : 0        :, "a", "cl"      : joy_advaxisx                            : 0        :, "a", "cl"      : joy_advaxisy                            : 0        :, "a", "cl"      : joy_advaxisz                            : 0        :, "a", "cl"      : joy_autoaimdampen                       : 0        :, "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target. joy_autoaimdampenrange                  : 0        :, "a", "cl"      : The stick range where autoaim dampening is applied. 0 = off joy_axisbutton_threshold                : 0        :, "a"            : Analog axis range before a button press is registered. joy_circle_correct                      : 1        :, "a", "cl"      : joy_diagonalpov                         : 0        :, "a", "cl"      : POV manipulator operates on diagonal axes, too. joy_display_input                       : 0        :, "a", "cl"      : joy_forwardsensitivity                  : -1       :, "a", "cl"      : joy_forwardthreshold                    : 0        :, "a", "cl"      : joy_inverty                             : 0        :, "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking. joy_inverty2                            : 0        :, "a", "cl", "ss_added" : Whether to invert the Y axis of the joystick for looking. joy_lowend                              : 1        :, "a", "cl"      : joy_lowmap                              : 1        :, "a", "cl"      : joy_movement_stick                      : 0        :, "a", "cl", "ss" : Which stick controls movement (0 is left stick) joy_movement_stick2                     : 0        :, "a", "cl", "ss_added" : Which stick controls movement (0 is left stick) joy_name                                : 0        :, "a", "cl"      : joy_pitchsensitivity                    : 1        :, "a", "cl", "ss" : joy_pitchsensitivity2                   : 1        :, "a", "cl", "ss_added" : joy_pitchthreshold                      : 0        :, "a", "cl"      : joy_response_look                       : 0        :, "a", "cl"      : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion joy_response_move                       : 1        :, "a", "cl"      : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity joy_sensitive_step0                     : 0        :, "a", "cl"      : joy_sensitive_step1                     : 0        :, "a", "cl"      : joy_sensitive_step2                     : 0        :, "a", "cl"      : joy_sidesensitivity                     : 1        :, "a", "cl"      : joy_sidethreshold                       : 0        :, "a", "cl"      : joy_wingmanwarrior_centerhack           : 0        :, "a"            : Wingman warrior centering hack. joy_wingmanwarrior_turnhack             : 0        :, "a", "cl"      : Wingman warrior hack related to turn axes. joy_yawsensitivity                      : -1       :, "a", "cl", "ss" : joy_yawsensitivity2                     : -1       :, "a", "cl", "ss_added" : joy_yawthreshold                        : 0        :, "a", "cl"      : joyadvancedupdate                       : cmd      :                  : joystick                                : 0        :, "a", "cl"      : jpeg                                    : cmd      :                  : Take a jpeg screenshot:  jpeg . -jump                                   : cmd      :                  : +jump                                   : cmd      :                  : kdtree_test                             : cmd      :                  : Tests spatial partition for entities queries. key_findbinding                         : cmd      :                  : Find key bound to specified command string. key_listboundkeys                       : cmd      :                  : List bound keys with bindings. key_updatelayout                        : cmd      :                  : Updates game keyboard layout to current windows keyboard setting. kick                                    : cmd      :                  : Kick a player by name. kick_transitioning                      : cmd      :                  : Kick a transitioning player by userID kickid                                  : cmd      :                  : Kick a player by userid or uniqueid, with a message. kill                                    : cmd      :                  : Kills the player with generic damage killserver                              : cmd      :                  : Shutdown the server. killvector                              : cmd      :                  : Kills a player applying force. Usage: killvector -klook                                  : cmd      :                  : +klook                                  : cmd      :                  : lastinv                                 : cmd      :                  : -left                                   : cmd      :                  : +left                                   : cmd      :                  : left_4_dead_radio                       : 0        :, "sv", "cheat"  : light_crosshair                         : cmd      :                  : Show texture color at crosshair lightcache_maxmiss                      : 2        :, "cheat"        : lightprobe                              : cmd      :                  : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material linefile                                : cmd      :                  : Parses map leak data from .lin file listdemo                                : cmd      :                  : List demo file contents. listid                                  : cmd      :                  : Lists banned users. listip                                  : cmd      :                  : List IP addresses on the ban list. listissues                              : cmd      :                  : List all the issues that can be voted on. listmodels                              : cmd      :                  : List loaded models. listRecentNPCSpeech                     : cmd      :                  : Displays a list of the last 5 lines of speech from NPCs. load                                    : cmd      :                  : Load a saved game. loadcommentary                          : cmd      :                  : loader_dump_table                       : cmd      :                  : -lobby                                  : cmd      :                  : +lobby                                  : cmd      :                  : log                                     : cmd      :                  : Enables logging to file, console, and udp < on | off >. logaddress_add                          : cmd      :                  : Set address and port for remote host . logaddress_del                          : cmd      :                  : Remove address and port for remote host . logaddress_delall                       : cmd      :                  : Remove all udp addresses being logged to logaddress_list                          : cmd      :                  : List all addresses currently being used by logaddress. -lookdown                               : cmd      :                  : +lookdown                               : cmd      :                  : -lookspin                               : cmd      :                  : +lookspin                               : cmd      :                  : lookspring                              : 0        :, "a", "cl"      : lookstrafe                              : 0        :, "a", "cl"      : +lookup                                 : cmd      :                  : -lookup                                 : cmd      :                  : lower_body_debug                        : 0        :, "cheat", "cl"  : m_customaccel                           : 0        :, "a", "cl"      : Custom mouse acceleration (0 disable, 1 to enable, 2 enable with separate yaw/pitch rescale). Formula: mousesensitivity = ( raw m_customaccel_exponent                  : 1        :, "a", "cl"      : Mouse move is raised to this power before being scaled by scale factor. m_customaccel_max                        : 0        : , "a", "cl"      : Max mouse move scale factor, 0 for no limit m_customaccel_scale                      : 0        : , "a", "cl"      : Custom mouse acceleration value. m_filter                                 : 0        : , "a", "cl", "ss" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_filter2                                : 0        : , "a", "cl", "ss_added" : Mouse filtering (set this to 1 to average the mouse over 2 frames). m_forward                                : 1        : , "a", "cl"      : Mouse forward factor. m_mouseaccel1                            : 0        : , "a", "cl"      : Windows mouse acceleration initial threshold (2x movement). m_mouseaccel2                           : 0        :, "a", "cl"      : Windows mouse acceleration secondary threshold (4x movement). m_mousespeed                            : 1        :, "a", "cl"      : Windows mouse speed factor (range 1 to 20). m_pitch                                 : 0        :, "a", "cl", "ss" : Mouse pitch factor. m_pitch2                                : 0        :, "a", "cl", "ss_added" : Mouse pitch factor. m_side                                  : 0        :, "a", "cl"      : Mouse side factor. m_yaw                                   : 0        :, "a", "cl"      : Mouse yaw factor. map                                     : cmd      :                  : Start playing on specified map. map_background                          : cmd      :                  : Runs a map as the background to the main menu. map_commentary                          : cmd      :                  : Start playing, with commentary, on a specified map. map_edit                                : cmd      :                  : map_showspawnpoints                     : cmd      :                  : Shows player spawn points (red=invalid) maps                                    : cmd      :                  : Displays list of maps. mark                                    : cmd      :                  : Set attribute of selected area. mat_accelerate_adjust_exposure_down     : 3        :, "cheat", "cl"  : mat_bloom_scalefactor_scalar            : 0        :, "cl"           : mat_bloomamount_rate                    : 0        :, "cheat", "cl"  : mat_bumpbasis                           : 0        :, "cheat"        : mat_camerarendertargetoverlaysize       : 128      :, "cheat", "cl"  : mat_colcorrection_forceentitiesclientside : 0       :, "cheat", "cl"  : Forces color correction entities to be updated on the client mat_configcurrent                       : cmd      :                  : show the current video control panel config for the material system mat_crosshair                           : cmd      :                  : Display the name of the material under the crosshair mat_crosshair_edit                      : cmd      :                  : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor mat_crosshair_explorer                  : cmd      :                  : open the material under the crosshair in explorer and highlight the vmt file mat_crosshair_printmaterial             : cmd      :                  : print the material under the crosshair mat_crosshair_reloadmaterial            : cmd      :                  : reload the material under the crosshair mat_debug                               : cmd      :                  : Activates debugging spew for a specific material. mat_debug_bloom                         : 0        :, "cheat", "cl"  : mat_debugalttab                         : 0        :, "cheat"        : mat_drawflat                            : 0        :, "cheat"        : mat_drawwater                           : 1        :, "cheat", "cl"  : mat_dynamic_tonemapping                 : 1        :, "cheat"        : mat_dynamiclightmaps                    : 0        :, "cheat"        : mat_edit                                : cmd      :                  : Bring up the material under the crosshair in the editor mat_exposure_center_region_x            : 0        :, "cheat", "cl"  : mat_exposure_center_region_y            : 0        :, "cheat", "cl"  : mat_fastnobump                          : 0        :, "cheat"        : mat_fillrate                            : 0        :, "cheat"        : mat_force_bloom                         : 0        :, "cheat", "cl"  : mat_force_tonemap_scale                 : 0        :, "cheat"        : mat_forcedynamic                        : 0        :, "cheat"        : mat_frame_sync_enable                   : 1        :, "cheat"        : mat_frame_sync_force_texture            : 0        :, "cheat"        : Force frame syncing to lock a managed texture. mat_fullbright                          : 0        :, "cheat"        : mat_grain_scale_override                : 0        :, "a"            : mat_hdr_enabled                         : cmd      :                  : Report if HDR is enabled for debugging mat_hdr_tonemapscale                    : 1        :, "sv", "cheat"  : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open. mat_hdr_uncapexposure                   : 0        :, "cheat", "cl"  : mat_hsv                                 : 0        :, "cheat", "cl"  : mat_info                                : cmd      :                  : Shows material system info mat_leafvis                             : 0        :, "cheat"        : Draw wireframe of current leaf mat_loadtextures                        : 1        :, "cheat"        : mat_lpreview_mode                       : -1       :, "cheat", "cl"  : mat_luxels                              : 0        :, "cheat"        : mat_measurefillrate                     : 0        :, "cheat"        : mat_monitorgamma_tv_enabled             : 0        :, "a"            : mat_morphstats                          : 0        :, "cheat"        : mat_norendering                         : 0        :, "cheat"        : mat_normalmaps                          : 0        :, "cheat"        : mat_normals                             : 0        :, "cheat"        : mat_postprocess_enable                  : 1        :, "cheat", "cl"  : mat_proxy                               : 0        :, "cheat"        : mat_queue_mode                          : -1       :                  : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued mat_queue_priority                      : 1        :                  : mat_reloadallmaterials                  : cmd      :                  : Reloads all materials mat_reloadmaterial                      : cmd      :                  : Reloads a single material mat_reloadtextures                      : cmd      :                  : Reloads all textures mat_reporthwmorphmemory                 : cmd      :                  : Reports the amount of size in bytes taken up by hardware morph textures. mat_reversedepth                        : 0        :, "cheat"        : mat_savechanges                         : cmd      :                  : saves current video configuration to the registry mat_setvideomode                        : cmd      :                  : sets the width, height, windowed state of the material system mat_shadercount                         : cmd      :                  : display count of all shaders and reset that count mat_show_texture_memory_usage           : 0        :, "cheat", "numeric" : Display the texture memory usage on the HUD. mat_showcamerarendertarget              : 0        :, "cheat", "cl"  : mat_showframebuffertexture              : 0        :, "cheat", "cl"  : mat_showmaterials                       : cmd      :                  : Show materials. mat_showmaterialsverbose                : cmd      :                  : Show materials (verbose version). mat_showtextures                        : cmd      :                  : Show used textures. mat_showwatertextures                   : 0        :, "cheat", "cl"  : mat_softwareskin                        : 0        :, "cheat"        : mat_spewalloc                           : 0        :, "a"            : mat_spewvertexandpixelshaders           : cmd      :                  : Print all vertex and pixel shaders currently loaded to the console mat_stub                                : 0        :, "cheat", "cl"  : mat_suppress                            : cmd      :                  : Supress a material from drawing mat_surfaceid                           : 0        :, "cheat"        : mat_surfacemat                          : 0        :, "cheat"        : +mat_texture_list                       : cmd      :                  : -mat_texture_list                       : cmd      :                  : mat_texture_list_exclude                : cmd      :                  : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file mat_texture_list_txlod                  : cmd      :                  : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution mat_texture_list_txlod_sync             : cmd      :                  : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files mat_tonemap_algorithm                   : 1        :, "cheat", "cl"  : 0 = Original Algorithm 1 = New Algorithm mat_tonemap_min_avglum                  : 3        :, "cheat", "cl"  : mat_tonemap_percent_bright_pixels       : 1        :, "cheat", "cl"  : mat_tonemap_percent_target              : 45       :, "cheat", "cl"  : mat_viewportscale                       : 1        :, "cheat", "cl"  : Scale down the main viewport (to reduce GPU impact on CPU profiling) mat_wireframe                           : 0        :, "cheat"        : mat_yuv                                 : 0        :, "cheat", "cl"  : matchmakingport                         : 27025    :                  : Host Matchmaking port maxplayers                              : cmd      :                  : Change the maximum number of players allowed on this server. mem_compact                             : cmd      :                  : mem_dump                                : cmd      :                  : Dump memory stats to text file. mem_dumpvballocs                        : cmd      :                  : Dump VB memory allocation stats. mem_eat                                 : cmd      :                  : mem_incremental_compact                 : cmd      :                  : mem_incremental_compact_rate            : 0        :, "cheat"        : Rate at which to attempt internal heap compation mem_test                                : cmd      :                  : mem_vcollide                            : cmd      :                  : Dumps the memory used by vcollides memory                                  : cmd      :                  : Print memory stats. memory_diff                             : cmd      :                  : show memory stats relative to snapshot memory_list                             : cmd      :                  : dump memory list (linux only) memory_mark                             : cmd      :                  : snapshot current allocation status memory_status                           : cmd      :                  : show memory stats (linux only) +menuAccept                             : cmd      :                  : -menuAccept                             : cmd      :                  : +menuDown                               : cmd      :                  : -menuDown                               : cmd      :                  : menuselect                              : cmd      :                  : menuselect +menuUp                                 : cmd      :                  : -menuUp                                 : cmd      :                  : minisave                                : cmd      :                  : Saves game (for current level only!) mission_reload                          : cmd      :                  : Reload the mission description. mission_save                            : cmd      :                  : Save the mission description. mix_dynamic_cull_max_CI_emitters        : 0        :, "sv", "cheat"  : mix_dynamic_debug_CI                    : 0        :, "sv", "cheat"  : mix_dynamic_max_CI_emitters             : 30       :, "sv", "cheat"  : mix_dynamic_num_attack_vox_CI           : 2        :, "sv", "cheat"  : mm_add_item                             : cmd      :                  : Add a stats item mm_add_player                           : cmd      :                  : Add a player mm_joinreply_waittime                   : 3        :                  : mm_message                              : cmd      :                  : Send a message to all remote clients mm_select_session                       : cmd      :                  : Select a session mm_session_info                         : cmd      :                  : Dump session information mm_stats                                : cmd      :                  : mm_use_datacenter_ping_min              : 400      :, "cheat"        : mm_use_local_dedicated_server           : 1        :, "cheat"        : motd_enabled                            : 1        :, "sv"           : Toggles whether or not to show the MOTD to clients when they connect. motd_intros                             : 15       :, "a", "cl"      : motdfile                                : 0        :, "sv"           : The MOTD file to load. +mouse_menu                             : cmd      :                  : Opens a menu while held -mouse_menu                             : cmd      :                  : Executes the highlighted button on the radial menu (if cl_fastradial is 1) +movedown                               : cmd      :                  : -movedown                               : cmd      :                  : +moveleft                               : cmd      :                  : -moveleft                               : cmd      :                  : +moveright                              : cmd      :                  : -moveright                              : cmd      :                  : +moveup                                 : cmd      :                  : -moveup                                 : cmd      :                  : movie_fixwave                           : cmd      :                  : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc. mp_disable_autokick                      : cmd      :                  : Prevents a userid from being auto-kicked mp_forcerespawnplayers                  : cmd      :                  : Force all players to respawn. mp_forcewin                             : cmd      :                  : Forces team to win mp_scrambleteams                        : cmd      :                  : Scramble the teams and restart the game mp_switchteams                          : cmd      :                  : Switch teams and restart the game ms_dedicated_search_timeout             : 30       :, "cheat", "cl"  : How long (seconds) to search for a dedicated server before falling back to listen server. ms_dump_netConnections                  : cmd      :                  : Dump connection information ms_dumpref                              : cmd      :                  : Prints a dump of the ref counts of various match objects ms_force_dedicated_server               : 0        :, "cheat", "cl"  : Forces specified ip:port to be used for dedicated server. ms_force_search_fail_dedicated_server   : 0        :, "cheat", "cl"  : search fails, so host locally ms_friends_start_find                   : cmd      :                  : Start Find All Friends ms_friends_stop_find                    : cmd      :                  : Stop Find All Friends ms_search_nobackground                  : 0        :, "cheat", "cl"  : 1: no background searches will occur ms_search_timeout                       : 180      :, "cheat", "cl"  : How long (seconds) to search for a live game before auto canceling. ms_state                                : cmd      :                  : Prints a dump of the current state of the local players multiplayerendgame                      : cmd      :                  : Take all of the connected clients and take them to the end game state. multvar                                 : cmd      :                  : Multiply specified convar value. music_calm_min_interval                 : 45       :, "sv", "cheat"  : Minimum time between DisturbingAtmosphere performances music_dynamic_action_decay              : 10       :, "sv", "cheat"  : music_dynamic_ambient_decay             : 7        :, "sv", "cheat"  : music_dynamic_ambient_in_max            : 0        :, "sv", "cheat"  : music_dynamic_ambient_in_min            : 0        :, "sv", "cheat"  : music_dynamic_ambient_out_max           : 1        :, "sv", "cheat"  : music_dynamic_ambient_out_min           : 0        :, "sv", "cheat"  : music_dynamic_ambient_vol_min_alert     : 0        :, "sv", "cheat"  : music_dynamic_asg_speed                 : 1        :, "sv", "cheat"  : music_dynamic_attack_CI_close_decay     : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_close_distmax   : 600      :, "sv", "cheat"  : music_dynamic_attack_CI_distmax         : 2400     :, "sv", "cheat"  : music_dynamic_attack_CI_near_decay      : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_near_distmax    : 300      :, "sv", "cheat"  : music_dynamic_attack_CI_num             : 30       :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_decay : 0        :, "sv", "cheat"  : music_dynamic_attack_CI_veryclose_distmax : 94      :, "sv", "cheat"  : music_dynamic_boomer_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_calm_decay                : 15       :, "sv", "cheat"  : music_dynamic_CI_sight_decay            : 8        :, "sv", "cheat"  : music_dynamic_damage_decay              : 10       :, "sv", "cheat"  : music_dynamic_damage_duck_damage_max    : 1        :, "sv", "cheat"  : music_dynamic_damage_duck_damage_min    : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_max           : 0        :, "sv", "cheat"  : music_dynamic_damage_duck_min           : 0        :, "sv", "cheat"  : music_dynamic_damage_increment          : 0        :, "sv", "cheat"  : music_dynamic_debug                     : 0        :, "sv", "cheat"  : Draw parameter meters music_dynamic_dodamage_decay            : 4        :, "sv", "cheat"  : music_dynamic_dodamage_increment        : 0        :, "sv", "cheat"  : music_dynamic_gunfire_decay             : 1        :, "sv", "cheat"  : music_dynamic_gunfire_increment         : 0        :, "sv", "cheat"  : music_dynamic_gunfireslow_decay         : 3        :, "sv", "cheat"  : music_dynamic_gunfireslow_increment     : 0        :, "sv", "cheat"  : music_dynamic_hunter_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_huntrifle_speed           : 3        :, "sv", "cheat"  : music_dynamic_melee_speed               : 2        :, "sv", "cheat"  : music_dynamic_mgun_speed                : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_max      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_close_min      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_decay          : 15       :, "sv", "cheat"  : music_dynamic_mob_action_increment      : 0        :, "sv", "cheat"  : music_dynamic_mob_action_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_action_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_choir_BPM             : 90       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_beats  : 16       :, "sv", "cheat"  : music_dynamic_mob_choir_interval_randmultmax : 3       :, "sv", "cheat"  : music_dynamic_mob_damage_max            : 1        :, "sv", "cheat"  : music_dynamic_mob_damage_min            : 0        :, "sv", "cheat"  : music_dynamic_mob_decay                 : 15       :, "sv", "cheat"  : music_dynamic_mob_increment             : 0        :, "sv", "cheat"  : music_dynamic_mob_large                 : 49       :, "sv", "cheat"  : Spawning a large mob music_dynamic_mob_max                   : 1        :, "sv", "cheat"  : music_dynamic_mob_med                   : 29       :, "sv", "cheat"  : Spawning a med mob music_dynamic_mob_min                   : 0        :, "sv", "cheat"  : music_dynamic_mob_size                  : 25       :, "sv", "cheat"  : Spawning a mob this large can play music music_dynamic_mob_small                 : 20       :, "sv", "cheat"  : Spawning a small mob music_dynamic_mobstop_size              : 8        :, "sv", "cheat"  : When a mob gets to this size we think about stopping the music music_dynamic_on                        : 1        :, "sv", "cheat"  : music_dynamic_pistol_speed              : 0        :, "sv", "cheat"  : music_dynamic_play                      : cmd      :                  : music_dynamic_psg_speed                 : 2        :, "sv", "cheat"  : music_dynamic_PZ_BPM                    : 80       :, "sv", "cheat"  : music_dynamic_PZ_interval_randmultmax   : 5        :, "sv", "cheat"  : music_dynamic_rifle_speed               : 0        :, "sv", "cheat"  : music_dynamic_scanmobstop_size          : 3        :, "sv", "cheat"  : When see less than this many of a mob, music stops music_dynamic_SI_close_distmax          : 1200     :, "sv", "cheat"  : music_dynamic_SI_far_distmin            : 1800     :, "sv", "cheat"  : music_dynamic_SI_inrange_distmax        : 2400     :, "sv", "cheat"  : music_dynamic_smg_speed                 : 0        :, "sv", "cheat"  : music_dynamic_smoker_interval_beats     : 5        :, "sv", "cheat"  : music_dynamic_solosuccess_damagemin     : 0        :, "sv", "cheat"  : music_dynamic_solosuccess_decay         : 4        :, "sv", "cheat"  : music_dynamic_solosuccess_increment     : 1        :, "sv", "cheat"  : music_dynamic_stop_playing              : cmd      :                  : music_dynamic_threat_decay              : 6        :, "sv", "cheat"  : music_dynamic_update_interval           : 0        :, "sv", "cheat"  : interval between music status/action update music_dynamic_witch_alert_interval      : 37       :, "sv", "cheat"  : music_dynamic_witch_near_max            : 1800     :, "sv", "cheat"  : music_dynamic_witch_near_min            : 360      :, "sv", "cheat"  : music_intensity_override                : -1       :, "cheat", "rep", "cl" : Overrides the player's music intensity track for testing music_intensity_threshold               : 0        :, "cheat", "rep", "cl" : music_large_area_reveal_repeat_threshold : 60      :, "sv", "cheat"  : The minimum time in seconds between performances of this music music_large_area_reveal_threshold       : 500000   :, "sv", "cheat"  : How much new area must be revealed to trigger the reveal music music_manager                           : 1        :, "sv", "cheat"  : Using the new music manager system. music_master_debug                      : 0        :, "cheat", "cl"  : music_master_tag_threshold              : 0        :, "cheat", "cl"  : music_min_pending_threat_time           : 10       :, "sv", "cheat"  : Minimum time until the next mob or boss. Used when deciding to play MomentOfSilence music_min_safe_time                     : 3        :, "sv", "cheat"  : Minimum time that we haven't seen a threat or been injured. Used when deciding to play MomentOfSilence music_moment_of_silence_repeat_interval : 600      :, "sv", "cheat"  : Minimum time between successive MomentOfSilence performances music_moment_of_silence_start_delay     : 60       :, "sv", "cheat"  : Minimum time before we can play a MomentOfSilence after leaving a Checkpoint music_print                             : cmd      :                  : client muzzleflash_light                       : 1        :, "a", "cl"      : name                                    : 0        :, "a", "user", "print", "server_can_execute", "ss" : Current user name name2                                   : 0        :, "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set                 : cmd      :                  : Add current area to the selected set. nav_add_to_selected_set_by_id           : cmd      :                  : Add specified area id to the selected set. nav_analyze                             : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor                        : 0        :, "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size                       : 50       :, "sv", "cheat"  : Max area size created in nav generation nav_avoid                               : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area                          : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_selecting                     : cmd      :                  : Start continuously adding to the selected set. nav_begin_shift_xy                      : cmd      :                  : Begin shifting the Selected Set. nav_build_ladder                        : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency              : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor                         : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_check_stairs                        : cmd      :                  : Update the nav mesh STAIRS attribute nav_chop_selected                       : cmd      :                  : Chops all selected areas into their component 1x1 areas nav_clear_attribute                     : cmd      :                  : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set                  : cmd      :                  : Clear the selected set. nav_clear_walkable_marks                : cmd      :                  : Erase any previously placed walkable positions. nav_compress_id                         : cmd      :                  : Re-orders area and ladder ID's so they are continuous. nav_connect                             : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit                : 0        :, "sv", "cheat"  : nav_coplanar_slope_limit_displacement   : 0        :, "sv", "cheat"  : nav_corner_adjust_adjacent              : 18       :, "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower                        : cmd      :                  : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground              : cmd      :                  : Places the selected corner of the currently marked Area on the ground. nav_corner_raise                        : cmd      :                  : Raise the selected corner of the currently marked Area. nav_corner_select                       : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet                 : 0        :, "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground              : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch                              : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked                       : 0        :, "sv", "cheat"  : nav_debug_finale_area                   : 0        :, "sv", "cheat"  : Show extents of finale area and selected finale center nav_delete                              : cmd      :                  : Deletes the currently highlighted Area. nav_delete_marked                       : cmd      :                  : Deletes the currently marked Area (if any). nav_disconnect                          : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test                   : 10000    :, "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide                           : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit                          : 500      :, "sv", "cheat"  : The maximum number of areas to draw in edit mode nav_edit                                : 0        :, "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area                            : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it. nav_end_selecting                       : cmd      :                  : Stop continuously adding to the selected set. nav_end_shift_xy                        : cmd      :                  : Finish shifting the Selected Set. nav_flood_select                        : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_fog_edit                            : 0        :, "sv", "cheat"  : nav_fog_mark                            : cmd      :                  : Sets fog value for selected areas. nav_fog_pick                            : cmd      :                  : Sets fog value for selected areas. nav_fog_print_used                      : cmd      :                  : Prints out the list of fog names used in the map. nav_fog_replace                         : cmd      :                  : Replaces the first fog name with the second in the map. nav_fog_select_place                    : cmd      :                  : Selects all areas with the given fog place. nav_fog_set                             : cmd      :                  : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. nav_gen_cliffs_approx                   : cmd      :                  : Mark cliff areas, post-processing approximation nav_generate                            : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops                  : 1        :, "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas           : 1        :, "sv", "cheat"  : Convert obsolete jump areas into 2-way connections nav_generate_incremental                : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range          : 2000     :, "sv", "cheat"  : nav_gui                                 : cmd      :                  : Opens the nav editing GUI nav_gui_rebuild                         : 0        :, "sv", "cheat"  : Rebuilds the nav ui windows from scratch every time they're opened nav_jump                                : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip                         : cmd      :                  : Flips the selected ladder's direction. nav_load                                : cmd      :                  : Loads the Navigation Mesh for the current map. nav_make_sniper_spots                   : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark                                : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute                      : cmd      :                  : Set nav attribute for all areas in the selected set. nav_mark_unnamed                        : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable                       : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance                   : 0        :, "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length           : 64       :, "sv", "cheat"  : nav_merge                               : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh                          : cmd      :                  : Merges a saved selected set into the current mesh. nav_no_hostages                         : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump                             : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range                       : 400      :, "sv", "cheat"  : nav_place_floodfill                     : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list                          : cmd      :                  : Lists all place names used in the map. nav_place_pick                          : cmd      :                  : Sets the current Place to the Place of the Area under the cursor. nav_place_replace                       : cmd      :                  : Replaces all instances of the first place with the second place. nav_place_set                           : cmd      :                  : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance   : 0        :, "sv", "cheat"  : nav_precise                             : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info               : cmd      :                  : Dumps some visibility-related data to the console. nav_quicksave                           : 1        :, "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_recall_selected_set                 : cmd      :                  : Re-selects the stored selected set. nav_recompute_flow                      : cmd      :                  : Recomputes flow distance nav_remove_from_selected_set            : cmd      :                  : Remove current area from the selected set. nav_remove_jump_areas                   : cmd      :                  : Removes legacy jump areas, replacing them with connections. nav_run                                 : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system. nav_save                                : cmd      :                  : Saves the current Navigation Mesh to disk. nav_save_selected                       : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas                : cmd      :                  : Adds all blocked areas to the selected set nav_select_completely_visible           : cmd      :                  : Selects all areas completely visible to the selected area. nav_select_damaging_areas               : cmd      :                  : Adds all damaging areas to the selected set nav_select_half_space                   : cmd      :                  : Selects any areas that intersect the given half-space. nav_select_invalid_areas                : cmd      :                  : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas             : cmd      :                  : Adds all obstructed areas to the selected set nav_select_overlapping                  : cmd      :                  : Selects nav areas that are overlapping others. nav_select_partially_visible            : cmd      :                  : Selects all areas at least partially visible to the selected area. nav_select_radius                       : cmd      :                  : Adds all areas in a radius to the selection set nav_select_stairs                       : cmd      :                  : Adds all stairway areas to the selected set nav_select_threat                       : cmd      :                  : Selects all threat areas nav_select_view_distance                : cmd      :                  : Selects all areas within nav_max_view_distance. nav_select_visible_set_size             : cmd      :                  : Selects all areas with visible sets this size or greater. nav_selected_set_border_color           : 100      :, "sv", "cheat"  : Color used to draw the selected set borders while editing. nav_selected_set_color                  : 255      :, "sv", "cheat"  : Color used to draw the selected set background while editing. nav_set_place_mode                      : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift                               : cmd      :                  : Shifts the selected areas by the specified amount nav_show_approach_points                : 0        :, "sv", "cheat"  : Show Approach Points in the Navigation Mesh. nav_show_area_info                      : 0        :, "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing nav_show_compass                        : 0        :, "sv", "cheat"  : nav_show_danger                         : 0        :, "sv", "cheat"  : Show current 'danger' levels. nav_show_ladder_bounds                  : cmd      :                  : Draws the bounding boxes of all func_ladders in the map. nav_show_light_intensity                : 0        :, "sv", "cheat"  : nav_show_node_grid                      : 0        :, "sv", "cheat"  : nav_show_node_id                        : 0        :, "sv", "cheat"  : nav_show_nodes                          : 0        :, "sv", "cheat"  : nav_show_player_area                    : 0        :, "sv", "cheat"  : Draws the last known area for the given entindex nav_show_player_counts                  : 0        :, "sv", "cheat"  : Show current player counts in each area. nav_simplify_selected                   : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit                         : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance                     : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid                        : 0        :, "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas nav_solid_props                         : 0        :, "sv", "cheat"  : Make props solid to nav generation/editing nav_splice                              : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split                               : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground               : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split. nav_stand                               : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system. nav_stop                                : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set                  : cmd      :                  : Stores the current selected set for later retrieval. nav_strip                               : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide                           : cmd      :                  : Subdivides all selected areas. nav_test_node                           : 0        :, "sv", "cheat"  : nav_test_node_crouch                    : 0        :, "sv", "cheat"  : nav_test_node_crouch_dir                : 4        :, "sv", "cheat"  : nav_test_stairs                         : cmd      :                  : Test the selected set for being on stairs nav_test_visibility                     : cmd      :                  : Tests visibility from the selected area to the one under the cursor. nav_toggle_in_selected_set              : cmd      :                  : Remove current area from the selected set. nav_toggle_place_mode                   : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting               : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set                 : cmd      :                  : Toggles all areas into/out of the selected set. nav_toggle_selecting                    : cmd      :                  : Start or stop continuously adding to the selected set. nav_transient                           : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report                      : cmd      :                  : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner     : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_invalid              : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_suggestions          : cmd      :                  : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area                   : 0        :, "sv", "cheat"  : If nonzero, tests will be run against this areaID only nav_trouble_test_debug_duration         : 10       :, "sv", "cheat"  : nav_trouble_walkable_backtrace          : 0        :, "sv", "cheat"  : nav_unmark                              : cmd      :                  : Clears the marked Area or Ladder. nav_update_blocked                      : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_update_lighting                     : cmd      :                  : Recomputes lighting values nav_update_visibility_on_edit           : 0        :, "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility nav_use_place                           : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk                                : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark                        : cmd      :                  : Warps the player to the marked area. nav_world_center                        : cmd      :                  : Centers the nav mesh in the world nb_acceleration                         : 500      :, "sv", "cheat"  : nb_allow_avoiding                       : 1        :, "sv", "cheat"  : nb_allow_climbing                       : 1        :, "sv", "cheat"  : nb_allow_gap_jumping                    : 1        :, "sv", "cheat"  : nb_blind                                : 0        :, "sv", "cheat"  : Disable vision nb_chase_lead_time                      : 2        :, "sv", "cheat"  : nb_debug                                : cmd      :                  : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing                       : 0        :, "sv", "cheat"  : nb_debug_filter                         : cmd      :                  : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history                        : 1        :, "sv"           : If true, each bot keeps a history of debug output in memory nb_delete_all                           : cmd      :                  : Delete all non-player NextBot entities. nb_dump_debug_history                   : cmd      :                  : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at                        : cmd      :                  : Force selected bot to look at the local player's position nb_friction_forward                     : 0        :, "sv", "cheat"  : nb_friction_sideways                    : 3        :, "sv", "cheat"  : nb_goal_look_ahead_range                : 50       :, "sv", "cheat"  : nb_gravity                              : 1000     :, "sv", "cheat"  : nb_head_aim_settle_duration             : 0        :, "sv", "cheat"  : nb_head_aim_steady_max_rate             : 100      :, "sv", "cheat"  : nb_ladder_align_range                   : 50       :, "sv", "cheat"  : nb_lean_forward_accel                   : 100      :, "sv", "cheat"  : nb_lean_max_angle                       : 30       :, "sv", "cheat"  : nb_lean_rate                            : 3        :, "sv", "cheat"  : nb_move_to_cursor                       : cmd      :                  : Tell all NextBots to move to the cursor position nb_path_draw_inc                        : 100      :, "sv", "cheat"  : nb_path_segment_influence_radius        : 100      :, "sv", "cheat"  : nb_player_crouch                        : 0        :, "sv", "cheat"  : Force bots to crouch nb_player_move                          : 1        :, "sv", "cheat"  : Prevents bots from moving nb_player_stop                          : 0        :, "sv", "cheat"  : Stop all NextBotPlayers from updating nb_player_walk                          : 0        :, "sv", "cheat"  : Force bots to walk nb_rush                                 : cmd      :                  : Causes all infected to rush the survivors. nb_saccade_speed                        : 1000     :, "sv", "cheat"  : nb_saccade_time                         : 0        :, "sv", "cheat"  : nb_select                               : cmd      :                  : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range               : 150      :, "sv", "cheat"  : nb_stop                                 : 0        :, "cheat", "rep", "cl" : Stop all NextBots nb_update_debug                         : 0        :, "sv", "cheat"  : nb_update_framelimit                    : 15       :, "sv", "cheat"  : nb_update_frequency                     : 0        :, "sv", "cheat"  : nb_update_maxslide                      : 2        :, "sv", "cheat"  : nb_vision_ignore_survivors              : 0        :, "sv", "cheat"  : nb_vision_notice_hidden_range           : 50       :, "sv", "cheat"  : nb_warp_selected_here                   : cmd      :                  : Teleport the selected bot to your cursor position nb_yaw_rate                             : 250      :, "sv", "cheat"  : net_blockmsg                            : 0        :, "cheat"        : Discards incoming message: <0|1|name> net_channels                            : cmd      :                  : Shows net channel info net_droppackets                         : 0        :, "cheat"        : Drops next n packets on client net_dumpeventstats                      : cmd      :                  : Dumps out a report of game event network usage net_fakejitter                          : 0        :, "cheat"        : Jitter fakelag packet time net_fakelag                             : 0        :, "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss                            : 0        :, "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph                               : 1        :, "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight                         : 64       :, "a", "cl"      : Height of netgraph panel net_graphmsecs                          : 400      :, "a", "cl"      : The latency graph represents this many milliseconds. net_graphpos                            : 1        :, "a", "cl"      : net_graphproportionalfont               : 1        :, "a", "cl"      : Determines whether netgraph font is proportional or not net_graphshowinterp                     : 1        :, "a", "cl"      : Draw the interpolation graph. net_graphshowlatency                    : 1        :, "a", "cl"      : Draw the ping/packet loss graph. net_graphsolid                          : 1        :, "a", "cl"      : net_graphtext                           : 1        :, "a", "cl"      : Draw text fields net_maxroutable                         : 1200     :, "a", "user"    : Requested max packet size before packets are 'split'. net_scale                               : 5        :, "a", "cl"      : net_showreliablesounds                  : 0        :, "cheat"        : net_showsplits                          : 0        :                  : Show info about packet splits net_showudp                             : 0        :                  : Dump UDP packets summary to console net_showudp_remoteonly                  : 0        :                  : Dump non-loopback udp only net_showusermessages                    : 0        :, "cheat", "cl"  : net_splitpacket_maxrate                 : 30000    :                  : net_splitrate                           : 3        :                  : Number of fragments for a splitpacket that can be sent per frame net_start                               : cmd      :                  : Inits multiplayer network sockets net_status                              : cmd      :                  : Shows current network status net_steamcnx_allowrelay                 : 1        :, "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets. next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 ) next_weapon_timer                        : 1        : , "a", "cl"      :  nextdemo                                 : cmd      :                  : Play next demo in sequence. noclip                                   : cmd      :                  : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup                            : 1        :, "sv", "cheat"  : notarget                                : cmd      :                  : Toggle. Player becomes hidden to NPCs. npc_height_adjust                       : 1        :, "a", "sv"      : Enable test mode for ik height adjustment openserverbrowser                       : cmd      :                  : Opens server browser outtro_stats_done                       : cmd      :                  : Fire an output when the outtro stats are finished overview_alpha                          : 1        :, "a", "clientcmd_can_execute", "cl" : Overview map translucency. overview_health                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's health in map overview. overview_locked                         : 1        :, "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle. overview_mode                           : cmd      :                  : Sets overview map mode off,small,large: <0|1|2> overview_names                          : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's names in map overview. overview_tracks                         : 1        :, "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview. overview_zoom                           : cmd      :                  : Sets overview map zoom: [ ] [rel] pain_pills_decay_rate                   : 0        :, "cheat", "rep", "cl" : pain_pills_health_threshold             : 99       :, "cheat", "rep", "cl" : Pills can't be used unless total health is less than this amount pain_pills_health_value                 : 50       :, "cheat", "rep", "cl" : panel_test_title_safe                   : 0        :, "cheat"        : Test vgui panel positioning with title safe indentation particle_simulateoverflow               : 0        :, "cheat", "cl"  : Used for stress-testing particle systems. Randomly denies creation of particles. particle_test_attach_attachment         : 0        :, "sv", "cheat"  : Attachment index for attachment mode particle_test_attach_mode               : 0        :, "sv", "cheat"  : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' particle_test_file                      : 0        :, "sv", "cheat"  : Name of the particle system to dynamically spawn particle_test_start                     : cmd      :                  : Dispatches the test particle system with the parameters specified in particle_test_file,  particle_test_attach_mode and particl particle_test_stop                      : cmd      :                  : Stops all particle systems on the selected entities. Arguments:   {entity_name} / {class_name} / no argument picks what playe password                                : 0        :, "a", "norecord" : Current server access password path                                    : cmd      :                  : Show the engine filesystem path. pause                                   : cmd      :                  : Toggle the server pause state. perfui                                  : cmd      :                  : Show/hide the level performance tools UI. perfvisualbenchmark                     : cmd      :                  : perfvisualbenchmark_abort               : cmd      :                  : personalstats                           : cmd      :                  : Shows the player stats dialog physics_budget                          : cmd      :                  : Times the cost of each active object physics_constraints                     : cmd      :                  : Highlights constraint system graph for an entity physics_debug_entity                    : cmd      :                  : Dumps debug info for an entity physics_highlight_active                : cmd      :                  : Turns on the absbox for all active physics objects physics_report_active                   : cmd      :                  : Lists all active physics objects physics_select                          : cmd      :                  : Dumps debug info for an entity picker                                  : cmd      :                  : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play ping                                    : cmd      :                  : Display ping to server. pingserver                              : cmd      :                  : Ping a server for info pixelvis_debug                          : cmd      :                  : Dump debug info play                                    : cmd      :                  : Play a sound. playdemo                                : cmd      :                  : Play a recorded demo file (.dem ). player_debug_print_damage               : 0        :, "sv", "cheat"  : When true, print amount and type of all damage received by player to console. playflush                               : cmd      :                  : Play a sound, reloading from disk in case of changes. playgamesound                           : cmd      :                  : Play a sound from the game sounds txt file playsoundscape                          : cmd      :                  : Forces a soundscape to play playvideo                               : cmd      :                  : Plays a video: [width height] playvideo_exitcommand                   : cmd      :                  : Plays a video and fires and exit command when it is stopped or finishes: playvol                                 : cmd      :                  : Play a sound at a specified volume. plugin_load                             : cmd      :                  : plugin_load : loads a plugin plugin_pause                            : cmd      :                  : plugin_pause : pauses a loaded plugin plugin_pause_all                        : cmd      :                  : pauses all loaded plugins plugin_print                            : cmd      :                  : Prints details about loaded plugins plugin_unload                           : cmd      :                  : plugin_unload : unloads a plugin plugin_unpause                          : cmd      :                  : plugin_unpause : unpauses a disabled plugin plugin_unpause_all                      : cmd      :                  : unpauses all disabled plugins polish_demo                             : cmd      :                  : Polish the given demo. Pass demo name as only parameter. +posedebug                              : cmd      :                  : Turn on pose debugger or add ents to pose debugger UI -posedebug                               : cmd      :                  : Turn off pose debugger or hide ents from pose debugger UI print_colorcorrection                    : cmd      :                  : Display the color correction layer information. progress_enable                         : cmd      :                  : prop_crosshair                          : cmd      :                  : Shows name for prop looking at prop_debug                               : cmd      :                  : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys prop_dynamic_create                     : cmd      :                  : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} prop_physics_create                     : cmd      :                  : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name} pwatchent                               : -1       :, "cheat", "cl"  : Entity to watch for prediction system changes. pwatchvar                               : 0        :, "cheat", "cl"  : Entity variable to watch in prediction system for changes. pz_damages                              : cmd      :                  : List player zombie damages quit                                    : cmd      :                  : Exit the engine. r_3dnow                                 : cmd      :                  : Enable/disable 3DNow code r_AirboatViewDampenDamp                 : 1        :, "cheat", "nf", "rep", "cl" : r_AirboatViewDampenFreq                 : 7        :, "cheat", "nf", "rep", "cl" : r_AirboatViewZHeight                    : 0        :, "cheat", "nf", "rep", "cl" : r_ambientfraction                       : 0        :, "cheat"        : Fraction of direct lighting used to boost lighting when model requests r_ambientlightingonly                   : 0        :, "cheat"        : Set this to 1 to light models with only ambient lighting (and no static lighting). r_avglight                              : 1        :, "cheat"        : r_avglightmap                           : 0        :, "cheat"        : r_cheapwaterend                         : cmd      :                  : r_cheapwaterstart                       : cmd      :                  : r_cleardecals                           : cmd      :                  : Usage r_cleardecals. r_ClipAreaPortals                       : 1        :, "cheat"        : r_colorstaticprops                      : 0        :, "cheat"        : r_debugcheapwater                       : 0        :, "cheat", "cl"  : r_debugrandomstaticlighting             : 0        :, "cheat"        : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect. r_depthoverlay                          : 0        :, "cheat", "cl"  : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. r_DispBuildable                         : 0        :, "cheat"        : r_DispWalkable                          : 0        :, "cheat"        : r_DrawBeams                             : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawbrushmodels                       : 1        :, "cheat"        : Render brush models. 0=Off, 1=Normal, 2=Wireframe r_drawclipbrushes                       : 0        :, "cheat"        : Draw clip brushes (red=NPC+player, pink=player, purple=NPC) r_drawdecals                            : 1        :, "cheat"        : Render decals. r_DrawDisp                              : 1        :, "cheat"        : Toggles rendering of displacment maps r_drawentities                          : 1        :, "cheat"        : r_drawfuncdetail                        : 1        :, "cheat"        : Render func_detail r_drawleaf                              : -1       :, "cheat"        : Draw the specified leaf. r_drawlightcache                        : 0        :, "cheat"        : 0: off 1: draw light cache entries 2: draw rays r_drawlightinfo                         : 0        :, "cheat"        : r_drawlights                            : 0        :, "cheat"        : r_DrawModelLightOrigin                  : 0        :, "cheat"        : r_drawmodelstatsoverlay                 : 0        :, "cheat"        : r_drawmodelstatsoverlaydistance         : 500      :, "cheat"        : r_drawmodelstatsoverlaymax              : 1        :, "a"            : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 r_drawmodelstatsoverlaymin              : 0        :, "a"            : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 r_drawopaquerenderables                 : 1        :, "cheat", "cl"  : r_drawopaqueworld                       : 1        :, "cheat", "cl"  : r_drawothermodels                       : 1        :, "cheat", "cl"  : 0=Off, 1=Normal, 2=Wireframe r_drawparticles                         : 1        :, "cheat", "cl"  : Enable/disable particle rendering r_DrawPortals                           : 0        :, "cheat"        : r_DrawRain                              : 1        :, "cheat", "cl"  : Enable/disable rain rendering. r_drawrenderboxes                       : 0        :, "cheat", "cl"  : r_drawropes                             : 1        :, "cheat", "cl"  : r_drawskybox                            : 1        :, "cheat"        : r_drawsprites                           : 1        :, "cheat", "cl"  : r_drawstaticprops                       : 1        :, "cheat"        : 0=Off, 1=Normal, 2=Wireframe r_drawtracers                           : 1        :, "cheat", "cl"  : r_drawtranslucentrenderables            : 1        :, "cheat", "cl"  : r_drawtranslucentworld                  : 1        :, "cheat"        : r_drawvgui                              : 1        :, "cheat"        : Enable the rendering of vgui panels r_drawviewmodel                         : 1        :, "cheat", "cl"  : r_drawworld                             : 1        :, "cheat"        : Render the world. r_dscale_basefov                        : 90       :, "cheat"        : r_dscale_fardist                        : 2000     :, "cheat"        : r_dscale_farscale                       : 4        :, "cheat"        : r_dscale_neardist                       : 100      :, "cheat"        : r_dscale_nearscale                      : 1        :, "cheat"        : r_dynamic                               : 1        :                  : r_dynamiclighting                       : 1        :, "cheat"        : r_eyemove                               : 1        :, "a"            : r_eyeshift_x                            : 0        :, "a"            : r_eyeshift_y                            : 0        :, "a"            : r_eyeshift_z                            : 0        :, "a"            : r_eyesize                               : 0        :, "a"            : r_eyewaterepsilon                       : 7        :, "cheat", "cl"  : r_farz                                  : -1       :, "cheat", "cl"  : Override the far clipping plane. -1 means to use the value in env_fog_controller. r_flashlight_attach_to_viewmodel        : 1        :, "cheat", "cl"  : Attach the flashlight effect to the viewmodel r_flashlightambient                     : 0        :, "cheat", "cl"  : r_flashlightbacktraceoffset             : 0        :, "cheat", "cl"  : r_flashlightbrightness                  : 0        :, "cheat"        : r_flashlightclip                        : 0        :, "cheat"        : r_flashlightconstant                    : 0        :, "cheat", "cl"  : r_flashlightdrawclip                    : 0        :, "cheat"        : r_flashlightfar                         : 750      :, "cheat", "cl"  : r_flashlightfov                         : 53       :, "cheat", "cl"  : r_flashlightinfectedtexture             : 0        :, "cheat", "cl"  : r_flashlightladderdist                  : 40       :, "cheat", "cl"  : r_flashlightlinear                      : 100      :, "cheat", "cl"  : r_flashlightlockposition                : 0        :, "cheat", "cl"  : r_flashlightmuzzleflashfov              : 120      :, "cheat", "cl"  : r_flashlightnear                        : 4        :, "cheat", "cl"  : r_flashlightnearoffsetscale             : 0        :, "cheat", "cl"  : r_flashlightoffsetforward               : 0        :, "cheat", "cl"  : r_flashlightoffsetforward_low           : 0        :, "cheat", "cl"  : r_flashlightoffsetright                 : 5        :, "cheat", "cl"  : r_flashlightoffsetright_low             : 10       :, "cheat", "cl"  : r_flashlightoffsetup                    : -5       :, "cheat", "cl"  : r_flashlightoffsetup_low                : -16      :, "cheat", "cl"  : r_flashlightquadratic                   : 0        :, "cheat", "cl"  : r_flashlightscissor                     : 1        :, "cheat"        : r_flashlightshadowatten                 : 0        :, "cheat", "cl"  : r_flashlightvisualizetrace              : 0        :, "cheat", "cl"  : r_flushlod                              : cmd      :                  : Flush and reload LODs. r_hwmorph                               : 0        :, "cheat"        : r_itemblinkmax                          : 0        :, "cheat"        : r_itemblinkrate                         : 4        :, "cheat"        : r_JeepFOV                               : 90       :, "sv", "cheat", "rep" : r_JeepViewBlendTo                       : 1        :, "cheat", "cl"  : r_JeepViewBlendToScale                  : 0        :, "cheat", "cl"  : r_JeepViewBlendToTime                   : 1        :, "cheat", "cl"  : r_JeepViewDampenDamp                    : 1        :, "cheat", "nf", "rep", "cl" : r_JeepViewDampenFreq                    : 7        :, "cheat", "nf", "rep", "cl" : r_JeepViewZHeight                       : 10       :, "cheat", "nf", "rep", "cl" : r_lightcache_invalidate                 : cmd      :                  : r_lightcache_numambientsamples          : 162      :, "cheat"        : number of random directions to fire rays when computing ambient lighting r_lightcache_radiusfactor               : 1000     :, "cheat"        : Allow lights to influence lightcaches beyond the lights' radii r_lightcachecenter                      : 1        :, "cheat"        : r_lightcachemodel                       : -1       :, "cheat"        : r_lightinterp                           : 5        :, "cheat"        : Controls the speed of light interpolation, 0 turns off interpolation r_lightmap                              : -1       :, "cheat"        : r_lightstyle                            : -1       :, "cheat"        : r_lightwarpidentity                     : 0        :, "cheat"        : r_lockpvs                               : 0        :, "cheat"        : Lock the PVS so you can fly around and inspect what is being drawn. r_mapextents                            : 16384    :, "cheat", "cl"  : Set the max dimension for the map. This determines the far clipping plane r_modelwireframedecal                   : 0        :, "cheat"        : r_nohw                                  : 0        :, "cheat"        : r_nosw                                  : 0        :, "cheat"        : r_novis                                 : 0        :, "cheat"        : Turn off the PVS. r_occlusionspew                         : 0        :, "cheat"        : Activate/deactivates spew about what the occlusion system is doing. r_oldlightselection                     : 0        :, "cheat"        : Set this to revert to HL2's method of selecting lights r_partition_level                       : -1       :, "cheat"        : Displays a particular level of the spatial partition system. Use -1 to disable it. r_portalsopenall                        : 0        :, "cheat"        : Open all portals r_PortalTestEnts                        : 1        :, "cheat", "cl"  : Clip entities against portal frustums. r_printdecalinfo                        : cmd      :                  : r_proplightingpooling                   : -1       :, "cheat"        : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset r_radiosity                              : 4        : , "cheat"        : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam r_rainalpha                              : 0        : , "cheat", "cl"  :  r_rainalphapow                           : 0        : , "cheat", "cl"  :  r_RainCheck                              : 0        : , "cheat", "cl"  : Enable/disable IsInAir check for rain drops? r_RainDebugDuration                      : 0        : , "cheat", "cl"  : Shows rain tracelines for this many seconds (0 disables) r_raindensity                            : 0        : , "cheat", "cl"  :  r_RainHack                               : 0        : , "cheat", "cl"  : r_rainlength                            : 0        :, "cheat", "cl"  : r_RainProfile                           : 0        :, "cheat", "cl"  : Enable/disable rain profiling. r_RainRadius                            : 1500     :, "cheat", "cl"  : r_RainSideVel                           : 10       :, "cheat", "cl"  : How much sideways velocity rain gets. r_RainSimulate                          : 1        :, "cheat", "cl"  : Enable/disable rain simulation. r_rainspeed                             : 600      :, "cheat", "cl"  : r_RainSplashPercentage                  : 20       :, "cheat", "cl"  : r_rainwidth                             : 0        :, "cheat", "cl"  : r_randomflex                            : 0        :, "cheat"        : r_screenoverlay                         : cmd      :                  : Draw specified material as an overlay r_shadow_debug_spew                     : 0        :, "cheat", "cl"  : r_shadow_deferred                       : 0        :, "cheat"        : Toggle deferred shadow rendering r_shadowangles                          : cmd      :                  : Set shadow angles r_shadowblobbycutoff                    : cmd      :                  : some shadow stuff r_shadowcolor                           : cmd      :                  : Set shadow color r_shadowdir                             : cmd      :                  : Set shadow direction r_shadowdist                            : cmd      :                  : Set shadow distance r_shadowfromanyworldlight               : 0        :, "cheat", "cl"  : r_shadowfromworldlights_debug           : 0        :, "cheat", "cl"  : r_shadowids                             : 0        :, "cheat"        : r_shadows_gamecontrol                   : -1       :, "cheat"        : r_shadowwireframe                       : 0        :, "cheat"        : r_showenvcubemap                        : 0        :, "cheat"        : r_showz_power                           : 1        :, "cheat"        : r_skin                                  : 0        :, "cheat"        : r_skybox                                : 1        :, "cheat", "cl"  : Enable the rendering of sky boxes r_slowpathwireframe                     : 0        :, "cheat"        : r_SnowColorBlue                         : 200      :, "cheat", "cl"  : Snow. r_SnowColorGreen                        : 175      :, "cheat", "cl"  : Snow. r_SnowColorRed                          : 150      :, "cheat", "cl"  : Snow. r_SnowDebugBox                          : 0        :, "cheat", "cl"  : Snow Debug Boxes. r_SnowEnable                            : 1        :, "cheat", "cl"  : Snow Enable r_SnowEndAlpha                          : 255      :, "cheat", "cl"  : Snow. r_SnowEndSize                           : 0        :, "cheat", "cl"  : Snow. r_SnowFallSpeed                         : 1        :, "cheat", "cl"  : Snow fall speed scale. r_SnowInsideRadius                      : 256      :, "cheat", "cl"  : Snow. r_SnowOutsideRadius                     : 1024     :, "cheat", "cl"  : Snow. r_SnowParticles                         : 500      :, "cheat", "cl"  : Snow. r_SnowPosScale                          : 1        :, "cheat", "cl"  : Snow. r_SnowRayEnable                         : 1        :, "cheat", "cl"  : Snow. r_SnowRayLength                         : 8192     :, "cheat", "cl"  : Snow. r_SnowRayRadius                         : 256      :, "cheat", "cl"  : Snow. r_SnowSpeedScale                        : 1        :, "cheat", "cl"  : Snow. r_SnowStartAlpha                        : 25       :, "cheat", "cl"  : Snow. r_SnowStartSize                         : 1        :, "cheat", "cl"  : Snow. r_SnowWindScale                         : 0        :, "cheat", "cl"  : Snow. r_SnowZoomOffset                        : 384      :, "cheat", "cl"  : Snow. r_SnowZoomRadius                        : 512      :, "cheat", "cl"  : Snow. r_sse2                                  : cmd      :                  : Enable/disable SSE2 code r_swingflashlight                       : 1        :, "cheat", "cl"  : r_updaterefracttexture                  : 1        :, "cheat", "cl"  : r_vehicleBrakeRate                      : 1        :, "sv", "cheat"  : r_VehicleViewClamp                      : 1        :, "cheat", "cl"  : r_VehicleViewDampen                     : 1        :, "cheat", "nf", "rep", "cl" : r_visocclusion                          : 0        :, "cheat"        : Activate/deactivate wireframe rendering of what the occlusion system is doing. r_visualizelighttraces                  : 0        :, "cheat"        : r_visualizelighttracesshowfulltrace     : 0        :, "cheat"        : r_visualizetraces                       : 0        :, "cheat"        : radialmenu                              : cmd      :                  : Opens a radial menu ragdoll_velocity_multiplier             : 0        :, "cheat", "cl"  : Acceleration to last living velocity given to new ragdolls rate                                    : 30000    :, "user"         : Max bytes/sec the host can receive data rcon                                    : cmd      :                  : Issue an rcon command. rcon_password                           : 0        :, "norecord"     : remote console password. recompute_speed                         : cmd      :                  : Recomputes clock speed (for debugging purposes). record                                  : cmd      :                  : Record a demo. reload                                  : cmd      :                  : Reload the most recent saved game (add setpos to jump to current view position on reload). +reload                                 : cmd      :                  : -reload                                 : cmd      :                  : removeid                                : cmd      :                  : Remove a user ID from the ban list. removeip                                : cmd      :                  : Remove an IP address from the ban list. report                                  : cmd      :                  : report_cliententitysim                  : 0        :, "cheat", "cl"  : List all clientside simulations and time - will report and turn itself off. report_clientthinklist                  : 0        :, "cheat", "cl"  : List all clientside entities thinking and time - will report and turn itself off. report_entities                         : cmd      :                  : Lists all entities report_simthinklist                     : cmd      :                  : Lists all simulating/thinking entities report_soundpatch                       : cmd      :                  : reports sound patch count report_touchlinks                       : cmd      :                  : Lists all touchlinks rescue_distance                         : 4500     :, "sv", "cheat"  : Living survivors must travel this far past a dead survivor's corpse to be able to rescue him rescue_finale_ignore_distance           : 4000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_finale_spawn_range               : 4000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_ignore_distance                  : 2000     :, "sv", "cheat"  : If living survivors are this far past a rescuable survivor, he stops calling for help rescue_interval                         : 2        :, "sv", "cheat"  : Dead survivors are checked to start calling for help this often rescue_min_dead_time                    : 60       :, "sv", "cheat"  : Duration in seconds a survivor must be dead before being rescuable rescue_range                            : 1000     :, "sv", "cheat"  : if a survivor gets this close to an active info_survivor_rescue, it will be triggered rescue_show                             : cmd      :                  : Shows debugging info for info_survivor_rescue ents rescue_spawn_flow                       : 400      :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are no more than this far ahead in flow distance from the leading survivor rescue_spawn_range                      : 2000     :, "sv", "cheat"  : info_survivor_rescue ents will be considered if they are this close to the leading survivor rescue_update_nav                       : cmd      :                  : Updates RESCUE_CLOSET nav flags rescue_vs                               : 0        :, "sv", "cheat"  : Rescue closets in vs mode rescue_yell_delay                       : 1        :, "sv", "cheat"  : Delay before yelling when activating rescue_yell_interval                    : 6        :, "sv", "cheat"  : Interval at which an info_survivor_rescue yells for help reset_gameconvars                       : cmd      :                  : Reset a bunch of game convars to default values respawn_entities                        : cmd      :                  : Respawn all the entities in the map. restart                                 : cmd      :                  : Restart the game on the same level (add setpos to jump to current view position on restart). retry                                   : cmd      :                  : Retry connection to last server. +right                                  : cmd      :                  : -right                                  : cmd      :                  : rope_min_pixel_diameter                 : 2        :, "cheat"        : rr_followup_maxdist                     : 1800     :, "sv", "cheat"  : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance. rr_reloadresponsesystems                : cmd      :                  : Reload all response system scripts. rr_remarkable_world_entities_replay_limit : 1       :, "sv", "cheat"  : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable rr_thenany_score_slop                   : 0        :, "a", "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere save                                    : cmd      :                  : Saves current game. save_finish_async                       : cmd      :                  : say                                     : cmd      :                  : Display player message say_team                                : cmd      :                  : Display player message to team sb_add                                  : cmd      :                  : Add a Survivor Bot. sb_all_bot_team                         : 0        :, "sv", "cheat"  : Allow a team of nothing but bots sb_always_hurry_vs                      : 1        :, "sv", "cheat"  : If nonzero, never walk, always run in VS mode sb_battlestation_give_up_range_from_human : 1500    :, "sv", "cheat"  : sb_battlestation_human_hold_time        : 4        :, "sv", "cheat"  : How long the nearest human must hold their place before SurvivorBots will re-evaluate their Battlestations sb_close_checkpoint_door_interval       : 2        :, "sv", "cheat"  : sb_close_threat_range                   : 200      :, "sv", "cheat"  : sb_combat_saccade_speed                 : 1000     :, "sv", "cheat"  : sb_crouch                               : 0        :, "sv", "cheat"  : Forces survivor bots to crouch sb_debug_apoproach_wait_time            : 5        :, "sv", "cheat"  : How long a SurvivorBot waits once it reaches its debug move-to spot sb_debug_buddy                          : 0        :, "sv", "cheat"  : sb_debug_locomotion                     : 0        :, "sv", "cheat"  : sb_debug_retreat                        : 0        :, "sv", "cheat"  : sb_debug_team_avoidance                 : 0        :, "sv", "cheat"  : sb_dont_bash                            : 0        :, "sv", "cheat"  : Force SurvivorBots to not bash sb_dont_shoot                           : 0        :, "sv", "cheat"  : Force SurvivorBots to not fire their weapons sb_enforce_proximity_lookat_timeout     : 10       :, "sv", "cheat"  : sb_enforce_proximity_range              : 1500     :, "sv", "cheat"  : sb_far_hearing_range                    : 1500     :, "sv", "cheat"  : sb_flashlight                           : 0        :, "sv", "cheat"  : Forces survivor bots to use flashlights (-1 to force off) sb_follow_stress_factor                 : 0        :, "sv", "cheat"  : sb_force_max_intensity                  : cmd      :                  : Force intensity of selected SurvivorBot to maximum level. sb_friend_immobilized_reaction_time_expert : 0       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_hard : 1       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_normal : 2       :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friend_immobilized_reaction_time_vs  : 0        :, "sv", "cheat"  : How quickly a SurvivorBot realizes a friend has been Pounced or Tongued sb_friendlyfire                         : 0        :, "sv", "cheat"  : sb_give                                 : cmd      :                  : Give an item to each Survivor bot sb_give_random_weapon                   : cmd      :                  : Give a random weapon to each Survivor bot sb_hindrance_range                      : 150      :, "sv", "cheat"  : sb_hold_position                        : 0        :, "sv", "cheat"  : Force SurvivorBots to stand still sb_locomotion_wait_threshold            : 10       :, "sv", "cheat"  : sb_max_battlestation_range_from_human   : 750      :, "sv", "cheat"  : sb_max_scavenge_separation              : 750      :, "sv", "cheat"  : SurvivorBots won't scavenge items farther away from the group than this sb_min_attention_notice_time            : 0        :, "sv", "cheat"  : If someone looks at me longer than this, I'll notice sb_min_orphan_time_to_cover             : 1        :, "sv", "cheat"  : sb_move                                 : 1        :, "sv", "cheat"  : Stop all SurvivorBots from moving sb_move_to_cursor                       : cmd      :                  : Sends survivor bots to cursor target sb_narrow_corridor_width                : 100      :, "sv", "cheat"  : sb_near_hearing_range                   : 500      :, "sv", "cheat"  : sb_neighbor_range                       : 300      :, "sv", "cheat"  : How close a friend needs to be to feel safe sb_normal_saccade_speed                 : 350      :, "sv", "cheat"  : sb_open_fire                            : 0        :, "sv", "cheat"  : Forces survivor bots to fire continuously sb_path_lookahead_range                 : 300      :, "sv", "cheat"  : sb_perf_crawl                           : 0        :, "cheat", "rep", "cl" : If true, survivor bot will be doing a perf-crawl walk through the map sb_perf_crawl_ang                       : 5        :, "sv", "cheat"  : Rotation angles at perf-crawl snapshots in the map sb_perf_crawl_dist                      : 128      :, "sv", "cheat"  : Distance between perf-crawl snapshots in the map sb_perf_crawl_time                      : 1        :, "sv", "cheat"  : How much time is spent at each perf-crawl spot/ang in the map sb_perf_dump                            : 0        :, "cheat", "rep", "cl" : If true, low perf places will be dumped sb_perf_dump_bots                       : 0        :, "cheat", "rep", "cl" : Which bots to use for dumping: namvet, girl, biker, manager sb_pushscale                            : 1        :, "cheat", "rep", "cl" : sb_reachability_cache_lifetime          : 3        :, "sv", "cheat"  : sb_replacement_interval                 : 0        :, "sv", "cheat"  : Force SurvivorBots to be replaced after this many seconds for stress testing sb_rescue_vehicle_loading_range         : 300      :, "sv", "cheat"  : How close to the arrival point of the rescue vehicle SurvivorBots try to get sb_separation_danger_max_range          : 600      :, "sv", "cheat"  : A Survivor teammate this far away needs to be gathered back into the group sb_separation_danger_min_range          : 500      :, "sv", "cheat"  : A Survivor teammate this far away is straying from the group sb_separation_range                     : 200      :, "sv", "cheat"  : Desired distance between Survivors sb_show_threat_areas                    : 0        :, "sv", "cheat"  : sb_sidestep_for_horde                   : 0        :, "sv", "cheat"  : Allow sidestepping left/right to acquire common infected targets sb_stop                                 : 0        :, "sv", "cheat"  : Forces survivor bots to stand still sb_takecontrol                          : cmd      :                  : Take control of a bot. sb_threat_close_range                   : 150      :, "sv", "cheat"  : Very close range for threats sb_threat_exposure_stop                 : 200000   :, "sv", "cheat"  : sb_threat_exposure_walk                 : 50000    :, "sv", "cheat"  : sb_threat_far_range                     : 600      :, "sv", "cheat"  : Close enough to be a threat if near several other threats sb_threat_medium_range                  : 300      :, "sv", "cheat"  : Too close for comfort, even when neutral sb_threat_very_close_range              : 150      :, "sv", "cheat"  : sb_threat_very_far_range                : 1500     :, "sv", "cheat"  : Too far to be a threat, even for boss infected sb_unstick                              : 1        :, "sv", "cheat"  : sb_use_button_range                     : 1000     :, "sv", "cheat"  : sb_vomit_blind_time                     : 5        :, "sv", "cheat"  : How long Boomer vomit/explosion gore blinds us scene_flush                              : cmd      :                  : Flush all .vcds from the cache and reload from disk. scene_showlook                          : 0        :, "a", "sv"      : When playing back, show the directions of look events. scene_showmoveto                        : 0        :, "a", "sv"      : When moving, show the end location. scene_showunlock                        : 0        :, "a", "sv"      : Show when a vcd is playing but normal AI is running. +score                                  : cmd      :                  : -score                                  : cmd      :                  : screenshot                              : cmd      :                  : Take a screenshot. select_cliff                            : cmd      :                  : Selects all NAV_MESH_CLIFF areas. select_invalid_finale_nospawn           : cmd      :                  : Selects all FINALE_NOSPAWN areas that aren't also FINALE. select_with_attribute                   : cmd      :                  : Selects areas with the given attribute. sensitivity                             : 3        :, "a", "cl"      : Mouse sensitivity. server_game_time                        : cmd      :                  : Gives the game time in seconds (server's curtime) setang                                  : cmd      :                  : Snap player eyes to specified pitch yaw  (must have sv_cheats). setang_exact                            : cmd      :                  : Snap player eyes and orientation to specified pitch yaw  (must have sv_cheats). setinfo                                 : cmd      :                  : Adds a new user info value setmaster                               : cmd      :                  : add/remove/enable/disable master servers setmodel                                : cmd      :                  : Changes's player's model setpause                                : cmd      :                  : Set the pause state of the server. setpos                                  : cmd      :                  : Move player to specified origin (must have sv_cheats). setpos_exact                            : cmd      :                  : Move player to an exact specified origin (must have sv_cheats). setpos_player                           : cmd      :                  : Move specified player to specified origin (must have sv_cheats). shake                                   : cmd      :                  : Shake the screen. shake_stop                              : cmd      :                  : Stops all active screen shakes. shout_going_to_die_interval             : 20       :, "sv", "cheat"  : shout_make_way_interval                 : 2        :, "sv", "cheat"  : shout_max_warn_range                    : 2000     :, "sv", "cheat"  : shout_min_special_warn_interval         : 5        :, "sv", "cheat"  : shout_min_use_range                     : 200      :, "sv", "cheat"  : shout_min_warn_interval                 : 10       :, "sv", "cheat"  : shout_threat_range                      : 500      :, "sv", "cheat"  : shout_view_motion_threshold             : 0        :, "sv", "cheat"  : shout_view_target_threahold             : 0        :, "sv", "cheat"  : show_menu                               : cmd      :                  : Opens a menu +showbudget                             : cmd      :                  : -showbudget                             : cmd      :                  : showbudget_texture                      : 0        :, "cheat"        : Enable the texture budget panel. -showbudget_texture                     : cmd      :                  : +showbudget_texture                     : cmd      :                  : -showbudget_texture_global              : cmd      :                  : +showbudget_texture_global              : cmd      :                  : showbudget_texture_global_dumpstats     : cmd      :                  : Dump all items in +showbudget_texture_global in a text form showconsole                             : cmd      :                  : Show the console. showGameSettings                        : cmd      :                  : showinfo                                : cmd      :                  : Shows a info panel:   [ ] showpanel                               : cmd      :                  : Shows a viewport panel -showscores                             : cmd      :                  : +showscores                             : cmd      :                  : showtriggers                            : 0        :, "sv", "cheat"  : Shows trigger brushes showtriggers_toggle                     : cmd      :                  : Toggle show triggers -showvprof                              : cmd      :                  : +showvprof                              : cmd      :                  : shriek_shake_amplitude                  : 10       :, "sv", "cheat"  : shriek_shake_duration                   : 2        :, "sv", "cheat"  : shriek_shake_frequency                  : 5        :, "sv", "cheat"  : singlestep                              : 0        :, "cheat"        : Run engine in single step mode ( set next to 1 to advance a frame ) sk_autoaim_mode                         : 1        :, "a", "rep", "cl" : skill                                   : 1        :, "a"            : Game skill level (1-3). slot0                                   : cmd      :                  : slot1                                   : cmd      :                  : slot10                                  : cmd      :                  : slot2                                   : cmd      :                  : slot3                                   : cmd      :                  : slot4                                   : cmd      :                  : slot5                                   : cmd      :                  : slot6                                   : cmd      :                  : slot7                                   : cmd      :                  : slot8                                   : cmd      :                  : slot9                                   : cmd      :                  : Smoker_escape_range                     : 750      :, "sv", "cheat"  : smoker_tongue_delay                     : 1        :, "sv", "cheat"  : snapto                                  : cmd      :                  : snd_async_flush                         : cmd      :                  : Flush all unlocked async audio data snd_async_showmem                       : cmd      :                  : Show async memory stats snd_async_showmem_music                 : cmd      :                  : Show async memory stats for just non-streamed music snd_async_showmem_summary               : cmd      :                  : Show brief async memory stats snd_duckerattacktime                    : 0        :, "a"            : snd_duckerreleasetime                   : 2        :, "a"            : snd_duckerthreshold                     : 0        :, "a"            : snd_ducktovolume                        : 0        :, "a"            : snd_dump_filepaths                      : cmd      :                  : snd_dumpclientsounds                    : cmd      :                  : Dump sounds to console snd_filter                              : 0        :, "cheat"        : snd_foliage_db_loss                     : 4        :, "cheat"        : foliage dB loss per 1200 units snd_gain                                : 1        :, "cheat"        : snd_gain_max                            : 1        :, "cheat"        : snd_gain_min                            : 0        :, "cheat"        : snd_getmixer                            : cmd      :                  : Get data related to mix group matching string snd_legacy_surround                     : 0        :, "a"            : snd_list_mix_groups                     : cmd      :                  : List all mix groups to dev console. snd_list_mixers                         : cmd      :                  : List all mixers to dev console. snd_mixahead                            : 0        :, "a"            : snd_musicvolume                         : 1        :, "a", "user"    : Music volume snd_obscured_gain_dB                    : -2       :, "cheat"        : snd_pitchquality                        : 1        :, "a"            : snd_play_in_out                         : cmd      :                  : Plays one of two sounds from entity depending on players in/out location snd_playsounds                          : cmd      :                  : Play sounds from the game sounds txt file at a given location snd_pre_gain_dist_falloff               : 1        :, "cheat"        : snd_prefetch_common                     : 1        :                  : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt snd_rebuildaudiocache                   : cmd      :                  : rebuild audio cache for current language snd_refdb                               : 60       :, "cheat"        : Reference dB at snd_refdist snd_refdist                             : 36       :, "cheat"        : Reference distance for snd_refdb snd_restart                             : cmd      :                  : Restart sound system. snd_setmixer                            : cmd      :                  : Set named Mixgroup of current mixer to mix vol, mute, solo. snd_setmixlayer                         : cmd      :                  : Set named Mixgroup of named mix layer to mix vol, mute, solo. snd_setmixlayer_amount                  : cmd      :                  : Set named mix layer mix amount. snd_setsoundparam                       : cmd      :                  : Set a sound paramater snd_showstart                           : 0        :, "cheat"        : snd_soundmixer_flush                    : cmd      :                  : Reload soundmixers.txt file. snd_visualize                           : 0        :, "cheat"        : Show sounds location in world snd_writemanifest                       : cmd      :                  : If running a game, outputs the precache manifest for the current level sndplaydelay                            : cmd      :                  : soundfade                               : cmd      :                  : Fade client volume. soundinfo                               : cmd      :                  : Describe the current sound device. soundlist                               : cmd      :                  : List all known sounds. soundscape_debug                        : 0        :, "sv", "cheat"  : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar soundscape_dumpclient                   : cmd      :                  : Dumps the client's soundscape data. soundscape_fadetime                     : 1        :, "cheat", "cl"  : Time to crossfade sound effects between soundscapes soundscape_flush                        : cmd      :                  : Flushes the server & client side soundscapes spawnboomermenu                         : cmd      :                  : Show the Spawn Mode menu for boomers spawnhuntermenu                         : cmd      :                  : Show the Spawn Mode menu for hunters spawnmodemenu                           : cmd      :                  : Show the Spawn Mode menu spawnsmokermenu                         : cmd      :                  : Show the Spawn Mode menu for smokers speak                                   : cmd      :                  : Play a constructed sentence. spec_allowroaming                       : 0        :, "a", "user", "cl" : spec_centerchasecam                     : 0        :, "a", "cl"      : Looks at the target player's center, instead of his eye position, in chase came mode spec_chasedistancestep                  : 10       :, "a", "cl"      : Amount to adjust the chase cam's distance on a zoom request spec_cinematic                          : 0        :, "a", "user", "cl" : spec_freeze_distance_max                : 200      :, "cheat", "cl"  : Maximum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_distance_min                : 96       :, "cheat", "cl"  : Minimum random distance from the target to stop when framing them in observer freeze cam. spec_freeze_time                        : 4        :, "cheat", "rep", "cl" : Time spend frozen in observer freeze cam. spec_freeze_traveltime                  : 0        :, "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam. spec_help                               : cmd      :                  : Show spectator help screen spec_keep_team_cc                       : 1        :, "cheat", "cl"  : Use team color correction even when spectating in vs mode spec_keep_team_glows                    : 1        :, "cheat", "cl"  : Use team glows even when spectating in vs mode spec_menu                               : cmd      :                  : Activates spectator menu spec_mode                               : cmd      :                  : Set spectator mode spec_next                               : cmd      :                  : Spectate next player spec_player                             : cmd      :                  : Spectate player by name spec_pos                                : cmd      :                  : dump position and angles to the console spec_prev                               : cmd      :                  : Spectate previous player spec_scoreboard                         : 0        :, "a", "cl"      : spec_target                             : cmd      :                  : spec_target_clear                       : cmd      :                  : +speed                                  : cmd      :                  : -speed                                  : cmd      :                  : spike                                   : cmd      :                  : generates a fake spike ss_enable                               : 0        :, "cl"           : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT ss_map                                  : cmd      :                  : Start playing on specified map with max allowed splitscreen players. ss_splitmode                            : 0        :, "a", "cl"      : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr star_memory                             : cmd      :                  : Dump memory stats startdemos                              : cmd      :                  : Play demos in demo sequence. startmovie                              : cmd      :                  : Start recording movie frames. startupmenu                             : cmd      :                  : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer stats                                   : cmd      :                  : Prints server performance variables stats_nexthighlight                     : cmd      :                  : status                                  : cmd      :                  : Display map and connection status. stop                                    : cmd      :                  : Finish recording demo. stopdemo                                : cmd      :                  : Stop playing back a demo. stopsound                               : cmd      :                  : stopsoundscape                          : cmd      :                  : Stops all soundscape processing and fades current looping sounds +strafe                                 : cmd      :                  : -strafe                                 : cmd      :                  : stringtabledictionary                   : cmd      :                  : Create dictionary for current strings. stuffcmds                               : cmd      :                  : Parses and stuffs command line + commands to command buffer. suitvolume                              : 0        :, "a", "sv"      : surfaceprop                             : cmd      :                  : Reports the surface properties at the cursor survivor_accuracy_upgrade_factor        : 0        :, "cheat", "rep", "cl" : survivor_autolook_voc_delay             : 1        :, "cheat", "cl"  : After staring an object for this many seconds, a survivor will say a smartlook concept for it if available. survivor_burn_factor_easy               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_expert             : 1        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_hard               : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_burn_factor_normal             : 0        :, "sv", "cheat"  : Flame damage multiplier survivor_calm_damage_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after taking damage survivor_calm_deploy_delay              : 2        :, "sv", "cheat"  : survivors are not calm for this many seconds after switching weapons survivor_calm_intensity                 : 0        :, "sv", "cheat"  : survivors are not calm if their intensity level is above this point survivor_calm_no_flashlight             : 1        :, "sv", "cheat"  : survivors are not calm if they have their flashlight on, to keep the weapon pointing along the flashlight beam survivor_calm_recent_enemy_delay        : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after seeing an enemy survivor_calm_weapon_delay              : 5        :, "sv", "cheat"  : survivors are not calm for this many seconds after firing survivor_commando_factor                : 2        :, "sv", "cheat"  : survivor_crawl_speed                    : 15       :, "cheat", "rep", "cl" : survivor_crouch_speed                   : 75       :, "cheat", "rep", "cl" : survivor_damage_speed_factor            : 0        :, "sv", "cheat"  : How much a Survivor is slowed when hit by an Infected survivor_debug_active_area_set          : 0        :, "sv", "cheat"  : survivor_debug_in_combat                : 0        :, "sv", "cheat"  : survivor_debug_visibility               : 0        :, "sv", "cheat"  : survivor_drag_speed_multiplier          : 0        :, "cheat", "rep", "cl" : Multiplier to speed when we are dragging somebody. survivor_drag_type                      : 0        :, "sv", "cheat"  : 0: no dragging, 1: short tug, 2: continuous drag survivor_extra_damage_ammo_factor       : 1        :, "sv", "cheat"  : survivor_ff_avoidance                   : 0        :, "sv", "cheat"  : survivor_ff_avoidance_pitch             : 20       :, "sv", "cheat"  : survivor_ff_avoidance_yaw               : 10       :, "sv", "cheat"  : survivor_ff_tolerance                   : 26       :, "sv", "cheat"  : survivor_fog_vocalize_percent           : 0        :, "sv", "cheat"  : The percent of the fog end distance that stops vocalizations. survivor_friendly_fire_factor_easy      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_expert    : 1        :, "sv", "cheat"  : survivor_friendly_fire_factor_hard      : 0        :, "sv", "cheat"  : survivor_friendly_fire_factor_normal    : 0        :, "sv", "cheat"  : survivor_fumes_run_speed                : 85       :, "cheat", "rep", "cl" : survivor_fumes_walk_speed               : 85       :, "cheat", "rep", "cl" : survivor_groupie_range                  : 350      :, "sv", "cheat"  : survivor_groupie_regenerate_rate        : 0        :, "sv", "cheat"  : survivor_hanging_eye_height             : 85       :, "cheat", "rep", "cl" : survivor_hanging_from_tongue_eye_height : 40       :, "cheat", "rep", "cl" : survivor_helping_hand_inhibit_duration  : 1        :, "cheat", "rep", "cl" : survivor_hitsound_interval_timer        : 0        :, "sv", "cheat"  : survivor_incapacitated_accuracy_penalty : 0        :, "cheat", "rep", "cl" : Penalty given for shooting while incapacitated. survivor_incapacitated_cycle_time       : 0        :, "cheat", "rep", "cl" : New cycle time (RoF) used when incapacitated, overriding weapon. survivor_incapacitated_dizzy_severity   : 2        :, "cheat", "rep", "cl" : From negative to positive this, how much bump we add to a incap'd player's mouse. survivor_incapacitated_dizzy_timer      : 2        :, "cheat", "rep", "cl" : How often our incap'd dizzy-drift changes directions. survivor_incapacitated_eye_height       : 24       :, "cheat", "rep", "cl" : survivor_incapacitated_max_yaw          : 180      :, "cheat", "rep", "cl" : survivor_incapacitated_reload_multiplier : 1       :, "cheat", "rep", "cl" : Multiplier to reload time when incapacitated. survivor_incapacitated_roll             : 20       :, "cheat", "rep", "cl" : survivor_intensity_decay_threat_range   : 750      :, "sv", "cheat"  : survivor_intensity_recent_enemy_duration : 5       :, "sv", "cheat"  : survivor_it_duration                    : 20       :, "cheat", "rep", "cl" : survivor_knockdown_roll                 : -20      :, "sv", "cheat"  : survivor_ledge_scales_health            : 1        :, "sv", "cheat"  : survivor_limp_health                    : 40       :, "cheat", "rep", "cl" : survivor_limp_run_speed                 : 150      :, "cheat", "rep", "cl" : survivor_limp_walk_speed                : 85       :, "cheat", "rep", "cl" : survivor_max_incapacitated_count        : 2        :, "sv", "cheat"  : How many times you can be incapacitated instead of killed between health kits. survivor_max_lunge_stagger_distance     : 30       :, "sv", "cheat"  : Max distance a stationary, crouched survivor can stagger after being lunged. survivor_max_lunge_stagger_speed        : 220      :, "sv", "cheat"  : Hunters lunging this fast stagger survivors with full power. survivor_max_tongue_stagger_distance    : 200      :, "sv", "cheat"  : survivor_max_tongue_stagger_duration    : 1        :, "sv", "cheat"  : survivor_max_tug_distance               : 300      :, "sv", "cheat"  : survivor_max_tug_duration               : 1        :, "sv", "cheat"  : survivor_min_local_yaw                  : -45      :, "cheat", "cl"  : survivor_min_lunge_stagger_speed        : 50       :, "sv", "cheat"  : Hunters must be lunging this fast to stagger a survivor. survivor_no_pounce_or_hang              : 0        :, "sv", "cheat"  : survivor_pounce_victim_eye_height       : 12       :, "cheat", "rep", "cl" : survivor_push                           : 0        :, "sv", "cheat"  : survivor_revive_duration                : 5        :, "sv", "cheat"  : survivor_revive_health                  : 30       :, "sv", "cheat"  : How much temp health you get revived with. survivor_revive_successive_penalty      : 0        :, "sv", "cheat"  : How much less temp health you get each revive. survivor_shove_teammates                : 0        :, "sv", "cheat"  : survivor_speed                          : 210      :, "sv", "cheat"  : survivor_speed_boost_factor             : 1        :, "cheat", "rep", "cl" : Speed boost from upgrade survivor_sprint_multiplier              : 1        :, "cheat", "rep", "cl" : survivor_still_penalty                  : 3        :, "cheat", "rep", "cl" : Amount gun accuracy is affected when the view is not still survivor_stun_immunity_duration         : 0        :, "sv", "cheat"  : survivor_team_hit_pitch_max             : 10       :, "sv", "cheat"  : survivor_team_hit_pitch_min             : -10      :, "sv", "cheat"  : survivor_team_hit_yaw_max               : 10       :, "sv", "cheat"  : survivor_team_hit_yaw_min               : -10      :, "sv", "cheat"  : survivor_unstoppable_speed              : 150      :, "cheat", "rep", "cl" : survivor_upgrade_accuracy               : 0        :, "cheat", "rep", "cl" : survivor_upgrade_quickdraw              : 0        :, "cheat", "rep", "cl" : survivor_use_glow_range                 : 500      :, "cheat", "cl"  : survivor_vision_range                   : 1500     :, "sv", "cheat"  : survivor_vision_range_obscured          : 750      :, "sv", "cheat"  : survivor_walk_speed                     : 85       :, "cheat", "rep", "cl" : sv_allow_lobby_connect_only             : 1        :                  : If set, players may only join this server from matchmaking lobby, may not connect directly. sv_allow_wait_command                   : 1        :, "rep"          : Allow or disallow the wait command on clients connected to this server. sv_alltalk                              : 1        :, "sv", "nf"     : Players can hear all other players' voice communication, no team restrictions sv_alternateticks                       : 0        :, "sp"           : If set, server only simulates entities on even numbered ticks. sv_bonus_map_challenge_update           : cmd      :                  : Updates a bonus map challenge score. sv_bonus_map_complete                   : cmd      :                  : Completes a bonus map. sv_bonus_map_unlock                     : cmd      :                  : Locks a bonus map. sv_cheats                               : 0        :, "nf", "rep"    : Allow cheats on server sv_clearhinthistory                     : cmd      :                  : Clear memory of server side hints displayed to the player. sv_consistency                          : 1        :, "rep"          : Whether the server enforces file consistency for critical files sv_contact                              : 0        :, "nf"           : Contact email for server sysop sv_crash                                : cmd      :                  : Causes a server crash for testing sv_cycle_latch_timer                    : 0        :, "sv", "cheat"  : How often to transmit our cycle to the client for corrections. sv_disable_querycache                   : 0        :, "sv", "cheat"  : debug - disable trace query cache sv_doors_push_players                   : 0        :, "sv", "cheat"  : If true, a door will push players out of the way as it opens and closes. sv_downloadurl                          : 0        :, "rep"          : Location from which clients can download missing files sv_dumpstringtables                     : 0        :, "cheat"        : sv_findsoundname                        : cmd      :                  : Find sound names which reference the specified wave files. sv_footstepinterval                     : 0        :, "cheat", "rep", "cl" : sv_forcepreload                         : 0        :, "a"            : Force server side preloading. sv_infinite_ammo                        : 0        :, "cheat", "rep", "cl" : Player's active weapon will never run out of ammo sv_lagcompensationforcerestore          : 1        :, "sv", "cheat"  : Don't test validity of a lag comp restore, just do it. sv_lan                                  : 0        :                  : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses ) sv_log_onefile                          : 0        :, "a"            : Log server information to only one file. sv_logbans                              : 0        :, "a"            : Log server bans in the server logs. sv_logecho                              : 1        :, "a"            : Echo log information to the console. sv_logfile                              : 1        :, "a"            : Log server information in the log file. sv_logflush                             : 0        :, "a"            : Flush the log file to disk on each write (slow). sv_logsdir                              : 0        :, "a"            : Folder in the game directory where server logs will be stored. sv_maxcmdrate                           : 40       :, "rep"          : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate. sv_maxrate                              : 0        :, "rep"          : Max bandwidth rate allowed on server, 0 == unlimited sv_memlimit                             : 0        :, "cheat"        : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit. sv_mincmdrate                           : 0        :, "rep"          : This sets the minimum value for cl_cmdrate. 0 == unlimited. sv_minrate                              : 5000     :, "rep"          : Min bandwidth rate allowed on server, 0 == unlimited sv_noclipaccelerate                     : 5        :, "a", "nf", "rep", "cl" : sv_noclipduringpause                    : 0        :, "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). sv_noclipspeed                          : 5        :, "a", "nf", "rep", "cl" : sv_password                             : 0        :, "nf", "prot", "norecord" : Server password for entry into multiplayer games sv_pausable                             : 0        :                  : Is the server pausable. sv_precacheinfo                         : cmd      :                  : Show precache info. sv_prop_door_max_close_attempts         : 8        :, "sv", "cheat"  : Number of times blocked doors will try to close before becoming non-solid and forcing a close. sv_pure                                 : cmd      :                  : Show user data. sv_pure_kick_clients                    : 1        :                  : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client. sv_pure_trace                           : 0        :                  : If set to 1, the server will print a message whenever a client is verifying a CRC for a file. sv_pvsskipanimation                     : 1        :, "a", "sv"      : Skips SetupBones when npc's are outside the PVS sv_querycache_stats                     : cmd      :                  : Display status of the query cache (client only) sv_region                               : -1       :                  : The region of the world to report this server in. sv_reservation_timeout                  : 45       :                  : Time in seconds before lobby reservation expires. sv_search_key                           : 0        :                  : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key. sv_search_max_ping                      : 250      :                  : Maximum acceptable ping when lobby leader searches for dedicated servers. sv_search_max_results                   : 75       :                  : Stop searching for dedicated servers once this many are found. sv_showfootsteps                        : 0        :, "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both) sv_showhitboxes                         : -1       :, "sv", "cheat"  : Send server-side hitboxes for specified entity to client (NOTE:  this uses lots of bandwidth, use on listen server only). sv_showlagcompensation                  : 0        :, "sv", "cheat"  : Show lag compensated hitboxes whenever a player is lag compensated. sv_showposeparams                       : 1        :, "sv", "cheat"  : sv_showtags                             : cmd      :                  : Describe current gametags. sv_shutdown                             : cmd      :                  : Sets the server to shutdown when all games have completed sv_skyname                              : 0        :, "a", "rep", "cl" : Current name of the skybox texture sv_soundemitter_filecheck               : cmd      :                  : Report missing wave files for sounds and game_sounds files. sv_soundemitter_flush                   : cmd      :                  : Flushes the sounds.txt system (server only) sv_soundscape_printdebuginfo            : cmd      :                  : print soundscapes sv_specaccelerate                       : 5        :, "a", "nf", "rep", "cl" : sv_specnoclip                           : 1        :, "a", "nf", "rep", "cl" : sv_specspeed                            : 3        :, "a", "nf", "rep", "cl" : sv_spectatoridletime                    : 3        :, "sv", "cheat"  : sv_steamgroup                           : 0        :, "nf"           : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm sv_steamgroup_exclusive                 : 0        :                  : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser sv_tags                                 : 0        :, "nf"           : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma. sv_tankpropfade                         : 1        :, "sv", "cheat"  : sv_turbophysics_shadow                  : 0        :, "sv", "cheat"  : players have physics shadows even when sv_turbophysics is 1 sv_unlockedchapters                     : 1        :, "a"            : Highest unlocked game chapter. sv_visiblemaxplayers                    : -1       :                  : Overrides the max players reported to prospective clients sv_voiceenable                          : 1        :, "a", "nf"      : sys_minidumpspewlines                   : 100      :                  : Lines of crash dump console spew to keep. systemlinkport                          : 27030    :                  : System Link port tank_attack_range                       : 50       :, "cheat", "rep", "cl" : Distance from Survivor that tank triggers own swing. tank_auto_swing                         : 0        :, "cheat", "rep", "cl" : tank_burn_duration_expert               : 40       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_hard                 : 35       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_normal               : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_burn_duration_vs                   : 30       :, "sv", "cheat"  : Number of seconds a burning Tank takes to die tank_fist_radius                        : 15       :, "cheat", "rep", "cl" : tank_ground_pound_duration              : 1        :, "cheat", "rep", "cl" : tank_ground_pound_reveal_distance       : 500      :, "sv", "cheat"  : tank_raffle_debug                       : 0        :, "cheat", "rep", "cl" : Fill the tank raffle with dummy values for debugging tank_stuck_failsafe                     : 1        :, "sv", "cheat"  : tank_stuck_time_choose_new_target       : 2        :, "sv", "cheat"  : tank_stuck_time_suicide                 : 10       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_choose_new_target : 5       :, "sv", "cheat"  : tank_stuck_visibility_tolerance_suicide : 15       :, "sv", "cheat"  : tank_swing_arc                          : 180      :, "cheat", "rep", "cl" : tank_swing_duration                     : 0        :, "cheat", "rep", "cl" : Duration of the actual swing tank_swing_fast_interval                : 0        :, "cheat", "rep", "cl" : Interval between tank swings when he is clearing zombies out of his path tank_swing_interval                     : 1        :, "cheat", "rep", "cl" : Interval between tank swings tank_swing_miss_interval                : 1        :, "cheat", "rep", "cl" : Interval between tank swings after a miss tank_swing_physics_prop_force           : 4        :, "cheat", "rep", "cl" : Multiplier for tank hitting a phys prop. tank_swing_range                        : 56       :, "cheat", "rep", "cl" : Range of the actual swing tank_swing_yaw                          : 80       :, "cheat", "rep", "cl" : tank_throw_aim_error                    : 100      :, "sv", "cheat"  : Margin of error for Easy mode Tank rock throws tank_throw_allow_range                  : 250      :, "sv", "cheat"  : How far away our victim must be before we'll try to throw debris at them tank_throw_lead_time_factor             : 0        :, "sv", "cheat"  : How much to lead a moving target tank_throw_loft_rate                    : 0        :, "sv", "cheat"  : Beyond no-loft range, Tank adds this angle/distance when throwing tank_throw_max_loft_angle               : 30       :, "sv", "cheat"  : Maximum loft angle for Tank throw angle adjustment tank_throw_min_interval                 : 8        :, "sv", "cheat"  : Minimum interval between Tank rock throws tank_visibility_tolerance_suicide       : 60       :, "sv", "cheat"  : tank_windup_time                        : 0        :, "cheat", "rep", "cl" : Time from intent to swing that swing actually happens. team_desired                            : 0        :, "user", "print", "server_can_execute", "ss" : Desired team and team member name on server join team_desired2                           : 0        :, "user", "print", "server_can_execute", "ss_added" : Desired team and team member name on server join terror_ammo_multiplier                  : 2        :, "sv", "cheat"  : Test_CreateEntity                       : cmd      :                  : test_dispatcheffect                     : cmd      :                  : Test a clientside dispatch effect. Usage: test_dispatcheffect     Defau Test_EHandle                            : cmd      :                  : test_entity_blocker                     : cmd      :                  : Test command that drops an entity blocker out in front of the player. test_freezeframe                        : cmd      :                  : Test the freeze frame code. Test_InitRandomEntitySpawner            : cmd      :                  : Test_Loop                               : cmd      :                  : Test_Loop - loop back to the specified loop start point unconditionally. Test_LoopCount                          : cmd      :                  : Test_LoopCount  - loop back to the specified loop start point the specified # of times. Test_LoopForNumSeconds                  : cmd      :                  : Test_LoopForNumSeconds  - loop back to the specified start point for the specified # of seconds. test_outtro_stats                       : cmd      :                  : test_point                              : cmd      :                  : test_progression_loop                   : 0        :, "sv", "cheat"  : Allow a team of nothing but bots, advance through maps and loop back to start test_progression_loop_rotate_maps       : 1        :, "sv", "cheat"  : When looping, advance to the next map when reach end of campaign test_progression_loop_time              : 3        :, "sv", "cheat"  : When looping, stay in each map for at most the amount of time, in minutes, specified test_progression_restarts_before_rotate : 4        :, "sv", "cheat"  : When looping and rotating, how many times to restart before moving to next campaign Test_ProxyToggle_EnableProxy            : cmd      :                  : Test_ProxyToggle_EnsureValue            : cmd      :                  : Test_ProxyToggle_EnsureValue Test_ProxyToggle_SetValue               : cmd      :                  : Test_RandomChance                       : cmd      :                  : Test_RandomChance   - Roll the dice and maybe run the command following the percenta Test_RandomizeInPVS                     : cmd      :                  : Test_RandomPlayerPosition               : cmd      :                  : Test_RemoveAllRandomEntities            : cmd      :                  : Test_RunFrame                           : cmd      :                  : Test_SendKey                            : cmd      :                  : Test_SpawnRandomEntities                : cmd      :                  : Test_StartLoop                          : cmd      :                  : Test_StartLoop - Denote the start of a loop. Really just defines a named point you can jump to. Test_StartScript                        : cmd      :                  : Start a test script running.. Test_Wait                               : cmd      :                  : Test_WaitForCheckPoint                  : cmd      :                  : testhudanim                             : cmd      :                  : Test a hud element animation. Arguments: texture_budget_background_alpha         : 128      :, "a"            : how translucent the budget panel is texture_budget_panel_bottom_of_history_fraction : 0        : , "a"            : number between 0 and 1 texture_budget_panel_height             : 284      :, "a"            : height in pixels of the budget panel texture_budget_panel_width              : 512      :, "a"            : width in pixels of the budget panel texture_budget_panel_x                  : 0        :, "a"            : number of pixels from the left side of the game screen to draw the budget panel texture_budget_panel_y                  : 450      :, "a"            : number of pixels from the top side of the game screen to draw the budget panel think_limit                             : 10       :, "rep", "cl"    : Maximum think time in milliseconds, warning is printed if this is exceeded. thirdperson                             : cmd      :                  : Switch to thirdperson camera. thirdperson_mayamode                    : cmd      :                  : Switch to thirdperson Maya-like camera controls. thirdpersonshoulder                     : cmd      :                  : Switch to thirdperson-shoulder camera. thread_test_tslist                      : cmd      :                  : thread_test_tsqueue                     : cmd      :                  : threadpool_cycle_reserve                : cmd      :                  : Cycles threadpool reservation by powers of 2 threadpool_run_tests                    : cmd      :                  : timedemo                                : cmd      :                  : Play a demo and report performance info. timedemo_vprofrecord                    : cmd      :                  : Play a demo and report performance info. Also record vprof data for the span of the demo timedemoquit                            : cmd      :                  : Play a demo, report performance info, and then exit timeleft                                : cmd      :                  : prints the time remaining until the next mission timerefresh                             : cmd      :                  : Profile the renderer. tir_maxpitch                            : 15       :, "cheat", "cl"  : TrackIR Max Pitch tir_maxroll                             : 90       :, "cheat", "cl"  : TrackIR Max Roll tir_maxx                                : 4        :, "cheat", "cl"  : TrackIR Max X tir_maxy                                 : 6        : , "cheat", "cl"  : TrackIR Max Y tir_maxyaw                               : 90       : , "cheat", "cl"  : TrackIR Max Yaw tir_maxz                                : 1        :, "cheat", "cl"  : TrackIR Max Z toggle                                   : cmd      :                  : Toggles a convar on or off, or cycles through a set of values. toggle_duck                             : cmd      :                  : toggleconsole                           : cmd      :                  : Show/hide the console. togglescores                            : cmd      :                  : Toggles score panel tongue_allow_voluntary_release          : 0        :, "sv", "cheat"  : Can a Smoker let go with his tongue by clicking or turning away? tongue_bend_point_deflection            : 5        :, "sv", "cheat"  : How far off the first obstacle the tongue bends. tongue_bend_point_needs_LOS             : 0        :, "cheat", "rep", "cl" : Does a bent tongue still need LOS from the bend point? tongue_break_from_damage_amount         : 50       :, "sv", "cheat"  : How much damage to the smoker makes him let go of his victim. tongue_choke_damage_amount              : 10       :, "sv", "cheat"  : How much damage the choke does. tongue_choke_damage_interval            : 1        :, "sv", "cheat"  : How often the choke does damage. tongue_cone_start_tolerance             : 0        :, "sv", "cheat"  : How wide the cone is for a tongue hit. tongue_debug                            : 0        :, "sv", "cheat"  : Print debug info for tongue tongue_dropping_to_ground_time          : 2        :, "sv", "cheat"  : A miss or a wall hit will wait this long before pulling back. tongue_fire_hit_mulligan                : 0        :, "cheat", "rep", "cl" : If we break after a hit this soon, and we broke for a good reason, then treat as a miss for the fire timer, not a hit. tongue_fly_speed                        : 1000     :, "sv", "cheat"  : How fast a tongue flies through the air. tongue_force_break                      : 0        :, "sv", "cheat"  : Force an existing attached tongue to break, for debugging tongue_gravity_force                    : 4000     :, "cheat", "rep", "cl" : The speed that gravity tries to pull us downwards while being tongued. tongue_health                           : 100      :, "sv", "cheat"  : Tongue health tongue_hit_delay                        : 20       :, "cheat", "rep", "cl" : How long a smoker must wait to shoot his tongue after a hit, from the time he lets go. tongue_kill_smoker_on_detach            : 1        :, "sv", "cheat"  : Do we kill the smoker when they take enough damage to detach the tongue? tongue_los_forgiveness_time             : 1        :, "sv", "cheat"  : A traveling tongue can lose LOS for this amount of time and still hit. tongue_miss_delay                       : 15       :, "sv", "cheat"  : How long a smoker must wait to shoot his tongue after a miss. tongue_no_progress_break_interval       : 10       :, "sv", "cheat"  : How long of the victim making no progress until we break the tongue. tongue_no_progress_choke_early_ambush_delay : 0       :, "sv", "cheat"  : Use a smaller delay if the smoker started choking us from behind. So this plus TongueNoProgressChokeTime equals the earliest st tongue_no_progress_choke_early_delay    : 1        :, "sv", "cheat"  : We won't think about ground choking for this long after the hit. So this plus TongueNoProgressChokeTime equals the earliest sta tongue_no_progress_choke_time           : 0        :, "sv", "cheat"  : If our victim doesn't make tongue_no_progress_tolerance progress towards in this time, start to hurt him. tongue_no_progress_damage_interval      : 0        :, "sv", "cheat"  : How long of the victim making no progress until we start choking him. tongue_no_progress_tolerance            : 25       :, "sv", "cheat"  : If our victim doesn't make this much progress in tongue_no_progress_release_time, start to hurt him. tongue_player_dropping_to_ground_time   : 1        :, "sv", "cheat"  : How long after the tongue disconnects will a player need to wait. tongue_range                            : 750      :, "sv", "cheat"  : How far a smoker can shoot his tongue. tongue_release_fatigue_penalty          : 2500     :, "sv", "cheat"  : How much fatigue the victim gets when released, to slow him down. tongue_start_pull_delay                 : 0        :, "cheat", "rep", "cl" : How long from tongue contact to tongue pulling. tongue_unbend                           : 1        :, "sv", "cheat"  : Can the smoker tongue unbend? tongue_vertical_choke_dot               : 0        :, "sv", "cheat"  : DotProduct between tongue and vertical required to start choking. tongue_vertical_choke_height            : 40       :, "sv", "cheat"  : Need to have victim this high off ground to choke him. tongue_vertical_choke_time_off_ground   : 0        :, "sv", "cheat"  : Need to have victim off ground for this long to choke him. tongue_victim_acceleration              : 30       :, "cheat", "rep", "cl" : Acceleration while tongued. tongue_victim_accuracy_penalty          : 0        :, "cheat", "rep", "cl" : How much someone's accuracy suffers while being dragged by a tongue. tongue_victim_max_speed                 : 175      :, "cheat", "rep", "cl" : The fastest the tongue can get you going. tp_schedule_post_think                  : 1        :, "sv", "cheat"  : Schedule post-think operations to run at 10hz travel_distance                         : cmd      :                  : Build the shortest path from the previously marked area to the currently selected one and print the length of that path. tv_clients                              : cmd      :                  : Shows list of connected SourceTV clients. tv_enable                               : 0        :                  : Activates SourceTV on server. tv_msg                                  : cmd      :                  : Send a screen message to all clients. tv_nochat                               : 0        :, "a", "user"    : Don't receive chat messages from other SourceTV spectators tv_port                                 : 27020    :                  : Host SourceTV port tv_record                               : cmd      :                  : Starts SourceTV demo recording. tv_relay                                : cmd      :                  : Connect to SourceTV server and relay broadcast. tv_retry                                : cmd      :                  : Reconnects the SourceTV relay proxy. tv_status                               : cmd      :                  : Show SourceTV server status. tv_stop                                 : cmd      :                  : Stops the SourceTV broadcast. tv_stoprecord                           : cmd      :                  : Stops SourceTV demo recording. ui_posedebug_fade_in_time               : 0        :, "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI ui_posedebug_fade_out_time               : 0        : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI ui_reloadscheme                          : cmd      :                  : Reloads the resource files for the active UI window ui_showtitlesafe                        : cmd      :                  : Displays the title safty bounds on the current frame ui_test_wait                            : cmd      :                  : unbind                                  : cmd      :                  : Unbind a key. unbindall                               : cmd      :                  : Unbind all keys. unpause                                 : cmd      :                  : Unpause the game. use                                     : cmd      :                  : Use a particular weapon  Arguments:  -use                                    : cmd      :                  : +use                                    : cmd      :                  : user                                    : cmd      :                  : Show user data. user_context                            : cmd      :                  : Set a Rich Presence Context: user_context user_property                           : cmd      :                  : Set a Rich Presence Property: user_property users                                   : cmd      :                  : Show user info for players on server. vcollide_wireframe                      : 0        :, "cheat", "cl"  : Render physics collision models in wireframe vehicle_flushscript                     : cmd      :                  : Flush and reload all vehicle scripts version                                 : cmd      :                  : Print version info string. versus_shove_fov_pounce_only            : 0        :, "cheat", "rep", "cl" : If set, then versus_shove_hunter_fov is only used if the hunter being hit is pouncing versus_shove_hunter_fov                 : 90       :, "cheat", "rep", "cl" : Angle that survivor shove will hit hunters versus_tank_bonus_health                : 1        :, "sv", "cheat"  : -vgui_drawtree                          : cmd      :                  : +vgui_drawtree                          : cmd      :                  : vgui_drawtree                           : 0        :, "cheat"        : Draws the vgui panel hiearchy to the specified depth level. vgui_drawtree_clear                     : cmd      :                  : vgui_dump_panels                        : cmd      :                  : vgui_dump_panels [visible] vgui_message_dialog_modal               : 1        :, "a", "cl"      : vgui_spew_fonts                         : cmd      :                  : vgui_togglepanel                        : cmd      :                  : show/hide vgui panel by name. view_offset_down                        : 16       :, "cheat", "rep", "cl" : view_offset_forward                     : 8        :, "cheat", "rep", "cl" : view_offset_up                          : -16      :, "cheat", "rep", "cl" : viewanim_addkeyframe                    : cmd      :                  : viewanim_create                         : cmd      :                  : viewanim_create viewanim_load                           : cmd      :                  : load animation from file viewanim_reset                          : cmd      :                  : reset view angles! viewanim_save                           : cmd      :                  : Save current animation to file viewanim_test                           : cmd      :                  : test view animation viewmodel_fov                           : 50       :, "cheat", "cl"  : vis_debug                               : 0        :, "sv", "cheat"  : vis_force                               : 0        :, "sv", "cheat"  : vismon_poll_frequency                   : 0        :, "sv", "cheat"  : vismon_trace_limit                      : 12       :, "sv", "cheat"  : vm_debug                                : 0        :, "cheat", "cl"  : voice_enable                            : 1        :, "a"            : voice_forcemicrecord                    : 1        :, "a"            : voice_inputfromfile                     : 0        :                  : Get voice input from 'voice_input.wav' rather than from the microphone. voice_loopback                          : 0        :, "user"         : voice_modenable                         : 1        :, "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod. voice_printtalkers                      : cmd      :                  : voice debug. voice_recordtofile                      : 0        :                  : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' voice_scale                             : 0        :, "a"            : voice_spatialize                        : 0        :, "user", "cl"   : Spatializes voice chat voice_threshold                         : 2000     :, "a"            : voice_vox                               : 0        :, "a", "cl"      : Voice chat uses a vox-style always on -voicerecord                             : cmd      :                  : +voicerecord                            : cmd      :                  : voicerecord_toggle                      : cmd      :                  : volume                                  : 0        :, "a"            : Sound volume vox_reload                              : cmd      :                  : Reload sentences.txt file voxeltree_box                           : cmd      :                  : View entities in the voxel-tree inside box . voxeltree_playerview                    : cmd      :                  : View entities in the voxel-tree at the player position. voxeltree_sphere                        : cmd      :                  : View entities in the voxel-tree inside sphere . voxeltree_view                          : cmd      :                  : View entities in the voxel-tree. vphys_sleep_timeout                     : cmd      :                  : set sleep timeout: large values mean stuff won't ever sleep vprof                                   : cmd      :                  : Toggle VProf profiler vprof_adddebuggroup1                    : cmd      :                  : add a new budget group dynamically for debugging vprof_cachemiss                         : cmd      :                  : Toggle VProf cache miss checking vprof_cachemiss_off                     : cmd      :                  : Turn off VProf cache miss checking vprof_cachemiss_on                      : cmd      :                  : Turn on VProf cache miss checking vprof_child                             : cmd      :                  : vprof_collapse_all                      : cmd      :                  : Collapse the whole vprof tree vprof_dump_counters                     : cmd      :                  : Dump vprof counters to the console vprof_dump_groupnames                   : cmd      :                  : Write the names of all of the vprof groups to the console. vprof_expand_all                        : cmd      :                  : Expand the whole vprof tree vprof_expand_group                      : cmd      :                  : Expand a budget group in the vprof tree by name vprof_generate_report                   : cmd      :                  : Generate a report to the console. vprof_generate_report_AI                : cmd      :                  : Generate a report to the console. vprof_generate_report_AI_only           : cmd      :                  : Generate a report to the console. vprof_generate_report_budget            : cmd      :                  : Generate a report to the console based on budget group. vprof_generate_report_hierarchy         : cmd      :                  : Generate a report to the console. vprof_generate_report_hierarchy_per_frame_and_count_only : cmd     :                  : Generate a minimal hiearchical report to the console. vprof_generate_report_map_load          : cmd      :                  : Generate a report to the console. vprof_graphheight                       : 256      :, "a"            : vprof_graphwidth                        : 512      :, "a"            : vprof_nextsibling                       : cmd      :                  : vprof_off                               : cmd      :                  : Turn off VProf profiler vprof_on                                : cmd      :                  : Turn on VProf profiler vprof_parent                            : cmd      :                  : vprof_playback_average                  : cmd      :                  : Average the next N frames. vprof_playback_start                    : cmd      :                  : Start playing back a recorded .vprof file. vprof_playback_step                     : cmd      :                  : While playing back a .vprof file, step to the next tick. vprof_playback_stepback                 : cmd      :                  : While playing back a .vprof file, step to the previous tick. vprof_playback_stop                     : cmd      :                  : Stop playing back a recorded .vprof file. vprof_prevsibling                       : cmd      :                  : vprof_record_start                      : cmd      :                  : Start recording vprof data for playback later. vprof_record_stop                       : cmd      :                  : Stop recording vprof data vprof_remote_start                      : cmd      :                  : Request a VProf data stream from the remote server (requires authentication) vprof_remote_stop                       : cmd      :                  : Stop an existing remote VProf data request vprof_reset                             : cmd      :                  : Reset the stats in VProf profiler vprof_reset_peaks                       : cmd      :                  : Reset just the peak time in VProf profiler vprof_unaccounted_limit                 : 0        :, "a"            : number of milliseconds that a node must exceed to turn red in the vprof panel vprof_verbose                           : 1        :, "a"            : Set to one to show average and peak times vprof_vtune_group                       : cmd      :                  : enable vtune for a particular vprof group ('disable' to disable) vprof_warningmsec                       : 10       :, "a"            : Above this many milliseconds render the label red to indicate slow code. vs_tank_damage                          : 24       :, "sv", "cheat"  : Amount of damage done by a vs tank's melee attack vs_threat_initial_distance_first_map_max : 12000   :, "sv", "cheat"  : Max distance of starting threat area in vs mode on the first map vs_threat_initial_distance_first_map_min : 8000    :, "sv", "cheat"  : Min distance of starting threat area in vs mode on the first map vs_threat_initial_distance_max          : 8000     :, "sv", "cheat"  : Max distance of starting threat area in vs mode vs_threat_initial_distance_min          : 3000     :, "sv", "cheat"  : Min distance of starting threat area in vs mode vs_threat_radius                        : 200      :, "sv", "cheat"  : Distance from the escape route for placing threats vslm_l4d_vs_farm01_hilltop              : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm02_traintunnel          : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm03_bridge               : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm04_barn                 : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_farm05_cornfield            : 2        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital01_apartment        : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital02_subway           : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital03_sewers           : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital04_interior         : 1        :, "cheat", "rep", "cl" : Versus mode score modifier. vslm_l4d_vs_hospital05_rooftop          : 2        :, "cheat", "rep", "cl" : Versus mode score modifier. vtune                                   : cmd      :                  : Controls VTune's sampling. +walk                                   : cmd      :                  : -walk                                   : cmd      :                  : warp_all_survivors_here                 : cmd      :                  : Warp all survivors to the player's cursor warp_all_survivors_to_battlefield       : cmd      :                  : Warp all Survivors to the battlefield warp_all_survivors_to_checkpoint        : cmd      :                  : Warp all Survivors to the exit checkpoint warp_all_survivors_to_finale            : cmd      :                  : Warp all Survivors to the finale radio warp_far_survivor_here                  : cmd      :                  : Teleport the farthest away Survivor to your cursor position warp_to_start_area                      : cmd      :                  : Warp yourself to a survivor spawn area weapon_reparse_client                   : cmd      :                  : Reloads the weapon script files weapon_reparse_server                   : cmd      :                  : Reloads the weapon script files windows_speaker_config                  : 6        :, "a"            : wipe_attributes                         : cmd      :                  : Clear all attributes of selected area. wipe_nav_attributes                     : cmd      :                  : Clear all nav attributes of selected area. writeid                                 : cmd      :                  : Writes a list of permanently-banned user IDs to banned_user.cfg. writeip                                 : cmd      :                  : Save the ban list to banned_ip.cfg. xbox_autothrottle                       : 1        :, "a", "sv"      : xbox_throttlebias                       : 100      :, "a", "sv"      : xbox_throttlespoof                      : 200      :, "a", "sv"      : xload                                   : cmd      :                  : Load a saved game from a 360 storage device. xlook                                   : cmd      :                  : xmove                                   : cmd      :                  : xsave                                   : cmd      :                  : Saves current game to a 360 storage device.

z_acquire_far_range                     : 2500     :, "sv", "cheat"  : z_acquire_far_time                      : 5        :, "sv", "cheat"  : z_acquire_near_range                    : 200      :, "sv", "cheat"  : z_acquire_near_time                     : 0        :, "sv", "cheat"  : z_acquire_time_variance_factor          : 0        :, "sv", "cheat"  : z_add                                   : cmd      :                  : Add an Infected - optional x y z arguments for world position to add them z_added_light_debug                     : 0        :, "cheat", "cl"  : z_alert_dot                             : 0        :, "sv", "cheat"  : z_alert_range                           : 1000     :, "sv", "cheat"  : z_allow_ai_to_use_abilities             : 1        :, "sv", "cheat"  : If zero, Hunters wont pounce, Tanks wont throw rocks, etc z_attack_flow_range                     : 1500     :, "sv", "cheat"  : z_attention_range_lying_modifier        : 0        :, "sv", "cheat"  : z_attention_range_sitting_modifier      : 0        :, "sv", "cheat"  : z_avoid_max_range                       : 100      :, "sv", "cheat"  : z_avoid_min_range                       : 30       :, "sv", "cheat"  : z_avoid_power                           : 10       :, "sv", "cheat"  : z_avoidforce                            : 2500     :, "cheat", "rep", "cl" : z_avoidteammates                        : 1        :, "cheat", "rep", "cl" : z_award_debug                           : 0        :, "cheat", "rep", "cl" : Get debugging info on all award calcs to the console. (0|1|2|3 for none|yes-no thoughts|every thought|every spammy calc) z_background_limit                      : 20       :, "sv", "cheat"  : How many common infected are on the background map at once. z_backspeed                             : 450      :, "cheat", "rep", "cl" : z_boomer_gibs                           : 0        :, "cheat", "cl"  : z_boomer_near_dist                      : 180      :, "sv", "cheat"  : z_boss_crouch                           : 0        :, "sv", "cheat"  : Forces boss zombie bots to crouch z_boundary_clear_type                   : 1        :, "sv", "cheat"  : 0 = floodfill, 1 = new creep z_boundary_max_range                    : 5000     :, "sv", "cheat"  : z_boundary_spread_speed                 : 200      :, "sv", "cheat"  : z_brawl_chance                          : 2        :, "sv", "cheat"  : z_breakable_damage                      : 4        :, "sv", "cheat"  : z_burning_lifetime                      : 30       :, "sv", "cheat"  : Number of seconds a burning zombie takes to crisp z_camo_decay_rate                       : 0        :, "cheat", "cl"  : How fast the camouflage effect dies on ragdolls z_carry_max_mass                        : 250      :, "cheat", "rep", "cl" : z_chance                                : 60       :, "sv", "cheat"  : z_claw_hit_pitch_max                    : 20       :, "sv", "cheat"  : z_claw_hit_pitch_min                    : -20      :, "sv", "cheat"  : z_claw_hit_yaw_max                      : 20       :, "sv", "cheat"  : z_claw_hit_yaw_min                      : -20      :, "sv", "cheat"  : z_clear_area_range                      : 300      :, "sv", "cheat"  : z_clear_max_time                        : 5        :, "sv", "cheat"  : z_clear_min_time                        : 0        :, "sv", "cheat"  : z_clear_min_time_range                  : 300      :, "sv", "cheat"  : z_clear_range                           : 750      :, "sv", "cheat"  : z_close_target_notice_distance          : 60       :, "sv", "cheat"  : How far an attacking zombie will look for a nearby target on their way to their chosen victim. z_common_limit                          : 30       :, "sv", "cheat"  : How many common infecteds we can have at once. z_cooldown_spawn_safety_range           : 1000     :, "sv", "cheat"  : z_cough_cloud_expire                    : 14       :, "sv", "cheat"  : You don't cough after a smoke cloud has existed this long. z_cough_cloud_initial_cough_delay       : 0        :, "sv", "cheat"  : You don't cough until smoke cloud exists for this long. z_cough_cloud_radius                    : 175      :, "sv", "cheat"  : How far from center of smoke cloud makes you cough. z_cough_duration                        : 5        :, "cheat", "rep", "cl" : How long a cougher continuously coughs for. z_cough_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of coughing. High number will pin in place for a long time, lower will just slow. z_cough_interval                        : 20       :, "cheat", "rep", "cl" : How often a cougher can cough. z_credits_interval                      : 0        :, "sv", "cheat"  : z_crouch_speed                          : 75       :, "cheat", "rep", "cl" : z_cull_timeout                          : 5        :, "sv", "cheat"  : Grace period before player zombie is culled for being too far away z_deafen_radius_one                     : 100      :, "sv", "cheat"  : z_deafen_radius_three                   : 200      :, "sv", "cheat"  : z_deafen_radius_two                     : 150      :, "sv", "cheat"  : z_debug                                 : 0        :, "sv", "cheat"  : z_debug_activities                      : 0        :, "sv", "cheat"  : z_debug_avoid                           : 0        :, "sv", "cheat"  : z_debug_breakables                      : 0        :, "sv", "cheat"  : z_debug_climb                           : 0        :, "sv", "cheat"  : z_debug_cull                            : 0        :, "sv", "cheat"  : z_debug_escape_scan                     : 0        :, "sv", "cheat"  : z_debug_falling_damage                  : 0        :, "sv", "cheat"  : z_debug_fog                             : 0        :, "sv", "cheat"  : z_debug_infected_anim_report            : cmd      :                  : Prints the server's layer info for the specified infected z_debug_ledges                          : 0        :, "sv", "cheat"  : z_debug_mob_spawn                       : 0        :, "sv", "cheat"  : z_debug_neighbors                       : 0        :, "sv", "cheat"  : z_debug_path_stress_test                : cmd      :                  : Stress-tests Path::Compute on an Infected. Optional argument is number of times to invoke Compute z_debug_population                      : 0        :, "sv", "cheat"  : z_debug_spawn_ahead                     : 0        :, "sv", "cheat"  : z_debug_spawn_set                       : -1       :, "sv", "cheat"  : 0=Anywhere, 1=Behind, 2=IT, 3=Specials in front, 4=Specials anywhere, 5=Far Away, 6=Above z_debug_spawnable_areas                 : 0        :, "sv", "cheat"  : Draws areas mobs can spawn from in green (normal) or blue (marked as OBSCURED in the nav) z_debug_tank_spawn                      : 1        :, "sv", "cheat"  : When console spawning a tank automatically give it to a player. z_decals                                : cmd      :                  : Splat decals on all infected z_density_region_length                 : 1500     :, "sv", "cheat"  : z_destroy_on_attack                     : 0        :, "sv", "cheat"  : When an infected starts punching its victim, destroy it. Useful for demos. z_difficulty                            : 0        :, "rep", "cl"    : Difficulty of the current game (Easy, Normal, Hard, Impossible) z_director_special_spawn_delay          : 10       :, "sv", "cheat"  : z_discard_min_range                     : 1000     :, "sv", "cheat"  : Don't relocate PZs closer than this regardless of flow distance z_discard_range                         : 2500     :, "sv", "cheat"  : Discard Zombies farther away than this z_do_tracers                            : 1        :, "cheat", "rep", "cl" : Do we want tracers at all? z_dont_clear                            : 0        :, "sv", "cheat"  : z_door_reopen_interval                  : 0        :, "sv", "cheat"  : Closed doors can be re-opened after this amount of time z_door_retry_interval                   : 1        :, "sv", "cheat"  : Interval at which blocked doors will try to reopen z_escape_route_alpha                    : 25       :, "cheat", "cl"  : z_escape_route_force_visible            : 0        :, "cheat", "cl"  : z_exploding_health                      : 50       :, "sv", "cheat"  : Exploding Zombie max health z_exploding_limit                       : 1        :, "sv", "cheat"  : z_exploding_shove_interval              : 10       :, "sv", "cheat"  : z_exploding_shove_max                   : 5        :, "sv", "cheat"  : z_exploding_shove_min                   : 4        :, "sv", "cheat"  : z_exploding_speed                       : 175      :, "cheat", "rep", "cl" : z_exploding_splat                       : 50       :, "sv", "cheat"  : Boomers splat instead of making a thud when taking this much falling damage z_exploding_splat_radius                : 200      :, "sv", "cheat"  : Boomers splattering on the ground make survivors inside this radius it z_expressions                            : 1        : , "sv", "cheat"  : z_falling_land_forward_speed            : 200      :, "sv", "cheat"  : Minimum falling speed to cause a stumbling forward landing animation to occur z_falling_land_hard_speed               : 200      :, "sv", "cheat"  : Minimum falling speed to cause a 'hard' landing animation to occur z_falling_land_speed                    : 200      :, "sv", "cheat"  : Minimum falling speed to cause a landing animation to occur z_finale_chance                         : 100      :, "sv", "cheat"  : z_finale_spawn_safety_range             : 600      :, "sv", "cheat"  : z_first_aid_cabinets                    : 0        :, "sv", "cheat"  : z_force_attack_from_sound_range         : 750      :, "sv", "cheat"  : z_forcezombiemodel                      : 0        :, "sv", "cheat"  : remove variability in infected models and instead use the specified model from z_zombieforcemodelname z_forcezombiemodelname                  : 0        :, "sv", "cheat"  : base name for the model from the models/infected directory to use for all infected if z_forcezombiemodel is set. z_forwardspeed                          : 450      :, "cheat", "rep", "cl" : z_friendly_fire_forgiveness             : 1        :, "sv", "cheat"  : Ignore friendly fire that appears to be unintentional. z_frustration                           : 1        :, "cheat", "rep", "cl" : z_frustration_blink_percent             : 0        :, "cheat", "cl"  : z_frustration_blink_rate                : 10       :, "cheat", "cl"  : z_frustration_lifetime                  : 20       :, "sv", "cheat"  : Frustration will accumulate for this many seconds before forcing an AI tank takeover z_frustration_los_delay                 : 2        :, "sv", "cheat"  : z_frustration_spawn_delay               : 10       :, "sv", "cheat"  : z_gas_health                            : 250      :, "sv", "cheat"  : Gas Zombie max health z_gas_limit                             : 1        :, "sv", "cheat"  : z_gas_speed                             : 210      :, "cheat", "rep", "cl" : z_ghost_checkpoint_spawn_interval       : 30       :, "sv", "cheat"  : Interval for spawning special zombies while survivors are in the checkpoint z_ghost_finale_spawn_interval           : 20       :, "sv", "cheat"  : Interval for spawning special zombies during the finale z_ghost_spawn_in_start                  : 0        :, "sv", "cheat"  : Allow ghosts to materialize while players are in the start area z_ghost_spawn_interval                  : 60       :, "sv", "cheat"  : Interval for spawning special zombies z_ghost_speed                           : 450      :, "cheat", "rep", "cl" : z_ghost_travel_distance                 : 1000     :, "sv", "cheat"  : Ghosts this far away from survivors in travel distance can materialize regardless of linear distance from survivors z_gib_limb_distance                     : 400      :, "sv", "cheat"  : Rifles and sniper rifles can dismember at this range z_gib_limb_distance_buckshot            : 350      :, "sv", "cheat"  : Shotguns can dismember at this range z_gib_limb_distance_headshot            : 2000     :, "sv", "cheat"  : Rifles and sniper rifles can decapitate at this range z_gib_limb_distance_headshot_zoomed     : 4000     :, "sv", "cheat"  : Sniper rifles can decapitate at this range when zoomed z_gib_limb_distance_zoomed              : 800      :, "sv", "cheat"  : Sniper rifles can dismember at this range when zoomed z_gib_limbs                             : 25       :, "sv", "cheat"  : Limbs can be shot off infected when doing this much damage (0 disables) z_grab_force                            : 0        :, "sv", "cheat"  : For testing - always grab ledges regardless of estimated falling damage z_grab_ledges_solo                      : 0        :, "sv", "cheat"  : For testing - grab ledges even if you're the last survivor z_gun_damage                            : 10       :, "cheat", "rep", "cl" : z_gun_debug_player_index                : 0        :, "cheat", "rep", "cl" : z_gun_force                             : 300      :, "sv", "cheat"  : z_gun_horiz_punch                       : 0        :, "cheat", "rep", "cl" : Toggles horizontal punchangles for guns z_gun_kick                              : 0        :, "cheat", "rep", "cl" : Firing a gun can knock the player's view this amount of the current spread z_gun_physics_force                     : 25       :, "sv", "cheat"  : How hard we push things that aren't players or doors. z_gun_range                             : 75       :, "cheat", "rep", "cl" : z_gun_stun_duration                     : 1        :, "cheat", "rep", "cl" : z_gun_survivor_force                    : 200      :, "sv", "cheat"  : z_gun_survivor_friend_push              : 1        :, "cheat", "rep", "cl" : Allow survivors to push survivors with a right click. z_gun_survivor_shove_dot                : 0        :, "sv", "cheat"  : Max dot of a shove swing that can push a fellow survivor z_gun_swing_duration                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_interval                    : 0        :, "cheat", "rep", "cl" : z_gun_swing_vs_amt_penalty              : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_cooldown                 : 1        :, "cheat", "rep", "cl" : z_gun_swing_vs_max_penalty              : 6        :, "cheat", "rep", "cl" : z_gun_swing_vs_min_penalty              : 3        :, "cheat", "rep", "cl" : z_gun_swing_vs_restore_time             : 4        :, "cheat", "rep", "cl" : z_gun_vertical_punch                    : 1        :, "cheat", "rep", "cl" : Toggles vertical punchangles for guns z_health                                : 50       :, "sv", "cheat"  : Zombie max health z_hear_gunfire_range                    : 200      :, "sv", "cheat"  : z_hear_runner_far_range                 : 750      :, "sv", "cheat"  : z_hear_runner_near_range                : 500      :, "sv", "cheat"  : z_hit_from_behind_cosine                : 0        :, "sv", "cheat"  : z_hit_from_behind_factor                : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits Survivor from behind z_hit_incap_factor_easy                 : 0        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_expert               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_hard                 : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hit_incap_factor_normal               : 1        :, "sv", "cheat"  : Damage multiplier if zombie hits incapacitated Survivor z_hunter_claw_buildup_growl_percent     : 0        :, "sv", "cheat"  : When at least this charged up, Hunter starts growling constantly. z_hunter_claw_force                     : 240      :, "cheat", "rep", "cl" : Force with which the claw shoves other zombies away z_hunter_claw_max_buildup_time          : 3        :, "sv", "cheat"  : Attack button held longer than this gets no extra benefit. z_hunter_claw_plays_hit_anims           : 0        :, "cheat", "rep", "cl" : Play the new hit anims for debugging? z_hunter_claw_range                     : 52       :, "cheat", "rep", "cl" : Range of the Claw weapon z_hunter_claw_range_down                : 70       :, "cheat", "rep", "cl" : Range of the Claw weapon when looking straight down, so it can reach your feet from your eyes. z_hunter_claw_start_buildup_time        : 0        :, "sv", "cheat"  : Attack button released in less than this time is just a click. z_hunter_claw_swing_duration            : 0        :, "cheat", "rep", "cl" : z_hunter_claw_swing_interval            : 1        :, "cheat", "rep", "cl" : z_hunter_claw_swing_miss_interval       : 0        :, "cheat", "rep", "cl" : z_hunter_ground_normal                  : 0        :, "cheat", "rep", "cl" : z_hunter_health                         : 250      :, "sv", "cheat"  : Zombie max health z_hunter_limit                          : 1        :, "sv", "cheat"  : z_hunter_lunge_stagger_time             : 1        :, "sv", "cheat"  : z_hunter_speed                          : 300      :, "cheat", "rep", "cl" : z_increment_head                        : cmd      :                  : Switch to next head bodygroup z_increment_lower                       : cmd      :                  : Switch to next lower body bodygroup z_increment_skin                        : cmd      :                  : Switch to next skin z_increment_upper                       : cmd      :                  : Switch to next upper body bodygroup z_infected_flashlight                   : 1        :, "sv", "cheat"  : z_infected_invuln                       : 0        :, "sv", "cheat"  : z_infected_move                         : 1        :, "sv", "cheat"  : z_last_area_update_tolerance            : 4        :, "sv", "cheat"  : Distance a character needs to travel in order to invalidate cached area z_last_man_run_interval                 : 3        :, "sv", "cheat"  : z_lean_wall_align_speed                 : 300      :, "sv", "cheat"  : z_look_at_local_player                  : 0        :, "sv", "cheat"  : For demo purposes z_lunge_interval                        : 0        :, "cheat", "rep", "cl" : z_lunge_power                           : 600      :, "cheat", "rep", "cl" : z_lunge_up                              : 200      :, "cheat", "rep", "cl" : z_max_blood_scale                       : 3        :, "cheat", "cl"  : The biggest starting scale a blood puff can be. z_max_hunter_pounce_stagger_duration    : 0        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor that was pounced by said hunter. z_max_neighbor_range                    : 200      :, "sv", "cheat"  : Max range for neighbor collection for avoidance z_max_path_length                       : 5000     :, "sv", "cheat"  : z_max_stagger_duration                  : 6        :, "sv", "cheat"  : Max time a PZ staggers when bashed by a survivor. z_mega_mob_size                         : 50       :, "sv", "cheat"  : z_mega_mob_spawn_max_interval           : 900      :, "sv", "cheat"  : z_mega_mob_spawn_min_interval           : 420      :, "sv", "cheat"  : z_min_ladder_mount_dot                  : 0        :, "cheat", "rep", "cl" : Minimum 2D dot product from player's view to a ladder to be able to grab it z_minigun_cooldown_time                  : 3        : , "sv", "cheat"  : Minigun cooldown time z_minigun_damage_rate                   : 48000    :, "sv", "cheat"  : Minigun damage rate, in health/minute z_minigun_fire_think_interval           : 0        :, "sv", "cheat"  : z_minigun_overheat_time                 : 20       :, "sv", "cheat"  : Minigun overheat time z_minigun_rate_of_fire                  : 1500     :, "sv", "cheat"  : Minigun rate of fire, in bullets/minute z_minion_aim_tolerance                  : 0        :, "sv", "cheat"  : z_minion_limit                          : 3        :, "sv", "cheat"  : z_mob_min_notify_count                  : 10       :, "sv", "cheat"  : Mobs at least this large trigger 'mob' events z_mob_music_size                        : 2        :, "sv", "cheat"  : Spotting a mob this large plays music z_mob_population_density                : 0        :, "sv", "cheat"  : Density of mob spawns, per square inch (0.0064 = 4 per 1x1 nav area) z_mob_recharge_rate                     : 0        :, "sv", "cheat"  : z_mob_sacrifice_timeout                 : 5        :, "sv", "cheat"  : z_mob_spawn_finale_size                 : 20       :, "sv", "cheat"  : z_mob_spawn_max_interval_easy           : 240      :, "sv", "cheat"  : z_mob_spawn_max_interval_expert         : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_hard           : 180      :, "sv", "cheat"  : z_mob_spawn_max_interval_normal         : 180      :, "sv", "cheat"  : z_mob_spawn_max_size                    : 30       :, "sv", "cheat"  : z_mob_spawn_min_interval_easy           : 120      :, "sv", "cheat"  : z_mob_spawn_min_interval_expert         : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_hard           : 90       :, "sv", "cheat"  : z_mob_spawn_min_interval_normal         : 90       :, "sv", "cheat"  : z_mob_spawn_min_size                    : 10       :, "sv", "cheat"  : z_must_wander                           : 0        :, "sv", "cheat"  : For testing. 0: default. 1: wandering zombies don't sit/lie down. -1: wandering zombies always sit/lie down. z_mute_infected                         : 0        :, "sv", "cheat"  : If nonzero, common infected will not growl, yell, etc z_nav_debug                             : 0        :, "sv", "cheat"  : z_nextmission                           : cmd      :                  : Sets the next mission at the end of the current mission z_nightvision_b                         : 128      :, "a", "cl"      : z_nightvision_g                         : 192      :, "a", "cl"      : z_nightvision_r                         : 255      :, "a", "cl"      : z_no_cull                               : 0        :, "sv", "cheat"  : If nonzero, the Director will not cull common infected z_noise_level_display                   : 0        :, "sv", "cheat"  : Show noise levels on players? z_noise_level_fade_rate                 : 40       :, "cheat", "rep", "cl" : How much noise we lose each tick, after hold_time expires. z_noise_level_footstep                  : 50       :, "sv", "cheat"  : How much noise we make with a footstep. z_noise_level_footstep_in_water         : 75       :, "sv", "cheat"  : How much noise we make with a footstep while in water. z_noise_level_hold_time                 : 0        :, "cheat", "rep", "cl" : How long we hold a given noise level before it starts to fade. z_noise_level_max                       : 135      :, "cheat", "rep", "cl" : The highest the noise level can go. z_noise_level_vocalize                  : 75       :, "sv", "cheat"  : How much noise we make when we say things. z_non_head_damage_factor_easy           : 2        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_expert         : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_hard           : 0        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_non_head_damage_factor_normal         : 1        :, "sv", "cheat"  : Damage to zombie from non-headshots is multiplied by this factor z_notice_it_range                       : 1500     :, "sv", "cheat"  : z_notice_near_range                     : 100      :, "sv", "cheat"  : z_player_lunge_up                       : 150      :, "cheat", "rep", "cl" : z_player_zombie_debug                   : 0        :, "sv", "cheat"  : z_player_zombie_land_delay              : 0        :, "sv", "cheat"  : z_player_zombie_min_dead_time           : 2        :, "sv", "cheat"  : The minimum time a PC zombie must be dead before being eligible to respawn z_pounce_allow_partial_hidden           : 1        :, "sv", "cheat"  : z_pounce_crouch_delay                   : 1        :, "cheat", "rep", "cl" : z_pounce_damage                         : 5        :, "sv", "cheat"  : z_pounce_damage_delay                   : 1        :, "sv", "cheat"  : z_pounce_damage_interrupt               : 50       :, "sv", "cheat"  : Taking this much damage interrupts a pounce attempt z_pounce_damage_interval                : 0        :, "sv", "cheat"  : z_pounce_delay                          : 0        :, "sv", "cheat"  : z_pounce_door_damage                    : 500      :, "sv", "cheat"  : z_pounce_silence_range                  : 500      :, "sv", "cheat"  : z_pounce_stumble_force                  : 5        :, "sv", "cheat"  : Force of the stumble effect when a hunter pounces on someone z_prevent_burrowing                     : 1        :, "sv", "cheat"  : Use extra tracelines to prevent burrowing zombies z_puking_eye_height                     : 44       :, "cheat", "rep", "cl" : z_push_force                            : 2000     :, "sv", "cheat"  : z_push_mass_max                         : 200      :, "sv", "cheat"  : z_pushaway_force                        : 100      :, "sv", "cheat"  : How hard the infected shove non-IT Survivors out of their way to reach the IT victim z_randombodygroups                      : 1        :, "sv", "cheat"  : Set to zero to disable random body groups on infected z_randomskins                           : 1        :, "sv", "cheat"  : Set to zero to disable random skins on infected z_reload_chatter_debug                  : 0        :, "sv", "cheat"  : Should we give devtext explanations of why we didn't say 'Reloading'? z_reload_chatter_intensity              : 0        :, "sv", "cheat"  : Intensity level at which players start saying 'Reloading' z_reload_chatter_nearby_friend_range    : 600      :, "sv", "cheat"  : A friend needs to be this close to say'Reloading' z_reload_chatter_recent_enemy           : 1        :, "sv", "cheat"  : An enemy needs to have been seen this recently to say 'Reloading' z_reload_chatter_shotgun_ammo_threshold : 6        :, "sv", "cheat"  : Players don't say 'Reloading' when reloading a shotgun that has this many shells already z_reload_chatter_shotgun_interval       : 10       :, "sv", "cheat"  : z_removeitems                           : cmd      :                  : Removes all items from survivors z_reset_population_counter              : cmd      :                  : For debugging z_respawn_distance                      : 100      :, "sv", "cheat"  : Infected can try a respawn within this far of their original spawn z_respawn_interval                      : 10       :, "sv", "cheat"  : Infected can try a respawn within this many seconds of spawning z_restrict_team_change                  : 0        :, "sv", "cheat"  : z_round_start_replacement_time          : 30       :, "sv", "cheat"  : z_run_exertion_interval                 : 1        :, "sv", "cheat"  : z_safe_spawn_range                      : 250      :, "sv", "cheat"  : Minimum range for spawning special zombies z_scout_mob_spawn_range                 : 3000     :, "sv", "cheat"  : z_shotgun_bonus_damage_multiplier       : 5        :, "sv", "cheat"  : The multiplier to damage from a shotgun pellet within z_shotgun_bonus_damage_range range. z_shotgun_bonus_damage_range            : 100      :, "sv", "cheat"  : A shotgun pellet hitting a common infected within this distance will get the z_shotgun_bonus_damage_multiplier bonus. z_shove_friend_speed                    : 130      :, "sv", "cheat"  : z_show_bottlenecks                      : 0        :, "sv", "cheat"  : z_show_clear                            : 0        :, "sv", "cheat"  : z_show_completely_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_damaging                         : 0        :, "sv", "cheat"  : z_show_escape_route                     : 0        :, "sv", "cheat"  : z_show_flow_delta                       : 0        :, "sv", "cheat"  : z_show_flow_distance                    : 0        :, "sv", "cheat"  : z_show_infected                         : 0        :, "sv", "cheat"  : z_show_last_area                        : 0        :, "sv", "cheat"  : Draws a line from each player to the center of their last known nav area z_show_mutually_visible_set             : 0        :, "sv", "cheat"  : z_show_population_density               : 0        :, "sv", "cheat"  : z_show_potentially_visible              : 0        :, "sv", "cheat"  : z_show_potentially_visible_to_survivor_team : 0       :, "sv", "cheat"  : z_show_swings                           : 0        :, "cheat", "rep", "cl" : z_show_traffic                          : 0        :, "sv", "cheat"  : z_sidespeed                             : 450      :, "cheat", "rep", "cl" : z_skirmish_spawn_max_interval           : 90       :, "sv", "cheat"  : z_skirmish_spawn_max_size               : 4        :, "sv", "cheat"  : z_skirmish_spawn_min_interval           : 45       :, "sv", "cheat"  : z_skirmish_spawn_min_size               : 1        :, "sv", "cheat"  : z_spawn                                 : cmd      :                  : . Spawns the specified zombie(s) under your cursor, or out z_spawn_flow_limit                      : 1500     :, "sv", "cheat"  : z_spawn_height                          : 0        :, "sv", "cheat"  : Height above ground z_spawn places new infected z_spawn_mobs_behind_chance              : 75       :, "sv", "cheat"  : Percentage chance that a mob will spawn behind the Survivor team z_spawn_mobs_from_selected_set          : 0        :, "sv", "cheat"  : Spawn subsequent mobs from the currently selected set via the nav mesh editor z_spawn_range                           : 1500     :, "sv", "cheat"  : z_spawn_safety_range                    : 550      :, "sv", "cheat"  : z_spawn_speed                           : 450      :, "cheat", "rep", "cl" : z_special_spawn_interval                : 45       :, "sv", "cheat"  : Interval for spawning special zombies z_speed                                 : 250      :, "cheat", "rep", "cl" : z_splat_survivor_pitch_max              : 25       :, "sv", "cheat"  : z_splat_survivor_pitch_min              : 15       :, "sv", "cheat"  : z_splat_survivor_shake_amplitude        : 50       :, "sv", "cheat"  : z_splat_survivor_shake_duration         : 1        :, "sv", "cheat"  : z_splat_survivor_shake_frequency        : 150      :, "sv", "cheat"  : z_splat_survivor_shake_radius           : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_max                : 10       :, "sv", "cheat"  : z_splat_survivor_yaw_min                : -10      :, "sv", "cheat"  : z_stagger_immunity_time                 : 0        :, "sv", "cheat"  : How long after a hunter or smoker has been staggered until they can be staggered again. z_state_debug                           : 0        :, "sv", "cheat"  : Gives feedback on current zombie state. z_stomp_always                          : 0        :, "sv", "cheat"  : Force melee attacks on single infected to always be stomps. z_stumble_max_curve_accel               : 5        :, "sv", "cheat"  : Rate of turn increase per second z_stumble_max_curve_rate                : 10       :, "sv", "cheat"  : Maximum degrees/sec turning while stumbling forward z_tank_attack_interval                  : 1        :, "sv", "cheat"  : z_tank_damage_slow_max_range            : 400      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_damage_slow_min_range            : 200      :, "sv", "cheat"  : Range at which Tank is slowed by gunfire z_tank_grenade_damage                   : 750      :, "sv", "cheat"  : How much damage a Tank takes from a grenade. z_tank_grenade_roll                     : -10      :, "cheat", "rep", "cl" : z_tank_grenade_slowdown                 : 0        :, "sv", "cheat"  : The speed setting put on a Tank when hit by a grenade. z_tank_has_special_blood                : 0        :, "sv", "cheat"  : Does the Tank get his own blood effect instead of the normal infected one? z_tank_health                           : 4000     :, "sv", "cheat"  : Tank Zombie max health z_tank_incapacitated_decay_rate         : 1        :, "sv", "cheat"  : How much health a dying Tank loses each update. z_tank_incapacitated_health             : 5000     :, "sv", "cheat"  : Health Tank starts with in death throes. z_tank_max_stagger_distance             : 400      :, "sv", "cheat"  : Max distance a Tank staggers when hurt by a grenade. z_tank_max_stagger_duration             : 6        :, "sv", "cheat"  : Max time a Tank staggers when hit by a grenade. z_tank_max_stagger_fade_duration        : 6        :, "sv", "cheat"  : Fade in time when a Tank is staggered by a grenade. z_tank_rock_debug                       : 0        :, "sv", "cheat"  : Show debug for the rock thinking about detonating on people. z_tank_rock_radius                      : 100      :, "sv", "cheat"  : z_tank_speed                            : 210      :, "cheat", "rep", "cl" : z_tank_speed_vs                         : 210      :, "cheat", "rep", "cl" : z_tank_stagger_fade_alpha               : 192      :, "sv", "cheat"  : How opaque the screen fade is when a Tank is hit by a grenade. z_tank_stagger_fade_duration            : 3        :, "sv", "cheat"  : How long the screen fade lasts when a Tank is hit by a grenade. z_tank_throw_fail_interval              : 0        :, "cheat", "rep", "cl" : How soon a tank can try again after failing to throw. z_tank_throw_force                      : 800      :, "sv", "cheat"  : z_tank_throw_health                     : 50       :, "sv", "cheat"  : Health of the tank projectile (0 disables) z_tank_throw_interval                   : 5        :, "cheat", "rep", "cl" : How often a tank can throw. z_tank_walk_speed                       : 100      :, "cheat", "rep", "cl" : z_tanks_block_molotovs                  : 1        :, "sv", "cheat"  : z_terrify_duration                      : 2        :, "sv", "cheat"  : z_throttle_hit_interval_easy            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_expert          : 1        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_hard            : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throttle_hit_interval_normal          : 0        :, "sv", "cheat"  : Minimum time between damaging a Survivor from a mob z_throwforce                            : 2500     :, "cheat", "rep", "cl" : z_tracer_spacing                        : 1        :, "cheat", "rep", "cl" : One in how many bullets is a tracer in automatic weapons. z_transitioning_players_remove          : 1        :, "sv", "cheat"  : z_use_tolerance                         : 0        :, "cheat", "rep", "cl" : z_view_distance                         : 0        :, "cheat", "cl"  : Default camera distance when in-eye (non-zero is pulled back like staggering, hanging, etc) z_vision_range                          : 500      :, "sv", "cheat"  : How far a Zombie can see. z_vision_range_alert                    : 1500     :, "sv", "cheat"  : How far a Zombie can see when alert. z_vision_range_obscured                 : 500      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas. z_vision_range_obscured_alert           : 750      :, "sv", "cheat"  : How far a Zombie can see in OBSCURED areas when alert. z_vocalize_burn_max_interval            : 3        :, "sv", "cheat"  : The maximum time between vocalizing being burned z_vocalize_burn_min_interval            : 2        :, "sv", "cheat"  : The minimum time between vocalizing being burned z_vocalize_shot_interval                : 0        :, "sv", "cheat"  : The minimum time between vocalizing being shot z_vomit                                 : 1        :, "sv", "cheat"  : z_vomit_boxsize                         : 1        :, "sv", "cheat"  : Size of vomit damage entities. z_vomit_debug                           : 0        :, "cheat", "rep", "cl" : Visualize the vomit damage. z_vomit_drag                            : 0        :, "sv", "cheat"  : Air drag of vomit damage entities. z_vomit_duration                        : 1        :, "cheat", "rep", "cl" : How long a puker continuously pukes for. z_vomit_fade_duration                   : 5        :, "cheat", "rep", "cl" : How long the fade takes z_vomit_fade_start                      : 5        :, "cheat", "rep", "cl" : When the vomit starts to fade away z_vomit_fatigue                         : 3000     :, "cheat", "rep", "cl" : Stamina impact of puking. High number will pin in place for a long time, lower will just slow. z_vomit_float                           : -130     :, "sv", "cheat"  : Upward float velocity of vomit damage entities. z_vomit_hit_pitch_max                   : 15       :, "sv", "cheat"  : z_vomit_hit_pitch_min                   : -15      :, "sv", "cheat"  : z_vomit_hit_yaw_max                     : 10       :, "sv", "cheat"  : z_vomit_hit_yaw_min                     : -10      :, "sv", "cheat"  : z_vomit_interval                        : 30       :, "cheat", "rep", "cl" : How often a puker can puke. z_vomit_lifetime                        : 0        :, "sv", "cheat"  : Time to live of vomit damage entities. z_vomit_maxdamagedist                   : 350      :, "sv", "cheat"  : Maximum damage distance for vomit. z_vomit_range                           : 300      :, "cheat", "rep", "cl" : z_vomit_slide_mult                      : 0        :, "cheat", "rep", "cl" : Multiplier for second texture slide rate z_vomit_slide_rate                      : 0        :, "cheat", "rep", "cl" : Percentage of screen height per second z_vomit_target_dot                      : 0        :, "cheat", "cl"  : z_vomit_target_range                    : 280      :, "cheat", "cl"  : z_vomit_vecrand                         : 0        :, "sv", "cheat"  : Random vector added to initial velocity of vomit damage entities. z_vomit_velocity                        : 1700     :, "sv", "cheat"  : Initial velocity of vomit damage entities. z_vomit_velocityfadeend                 : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution finishes fading. z_vomit_velocityfadestart               : 0        :, "sv", "cheat"  : Time at which attacker's velocity contribution starts to fade. z_walk_speed                            : 85       :, "cheat", "rep", "cl" : z_wandering_density                     : 0        :, "sv", "cheat"  : z_witch_allow_change_victim             : 1        :, "sv", "cheat"  : z_witch_anger_rate                      : 0        :, "sv", "cheat"  : z_witch_attack_range                    : 60       :, "sv", "cheat"  : z_witch_berserk_range                   : 200      :, "sv", "cheat"  : z_witch_burn_time                       : 15       :, "sv", "cheat"  : z_witch_damage                          : 100      :, "sv", "cheat"  : z_witch_damage_per_kill_hit             : 30       :, "sv", "cheat"  : z_witch_discard_range                   : 2000     :, "sv", "cheat"  : z_witch_flashlight_range                : 400      :, "sv", "cheat"  : z_witch_health                          : 1000     :, "sv", "cheat"  : Witch max health z_witch_hostile_at_me_anger             : 2        :, "sv", "cheat"  : z_witch_max_retreat_range               : 2000     :, "sv", "cheat"  : z_witch_max_threat_time                 : 7        :, "sv", "cheat"  : z_witch_min_retreat_range               : 750      :, "sv", "cheat"  : z_witch_min_threat_time                 : 5        :, "sv", "cheat"  : z_witch_personal_space                  : 100      :, "sv", "cheat"  : z_witch_relax_rate                      : 0        :, "sv", "cheat"  : z_witch_retreat_exit_hidden_duration    : 10       :, "sv", "cheat"  : z_witch_retreat_exit_range              : 1000     :, "sv", "cheat"  : z_witch_retreat_min_duration            : 10       :, "sv", "cheat"  : z_witch_speed                           : 300      :, "sv", "cheat", "rep" : z_witch_speed_inured                    : 200      :, "sv", "cheat", "rep" : z_witch_threat_hostile_range            : 600      :, "sv", "cheat"  : z_witch_threat_normal_range             : 300      :, "sv", "cheat"  : z_zombie_knockoff_death                 : 0        :, "cheat", "rep", "cl" : Knocking off a pouncing zombie instantly kills them. z_zombie_lunge_push                     : 0        :, "sv", "cheat"  : Does the zombie lunge push players? -zoom                                   : cmd      :                  : +zoom                                   : cmd      :                  : -- 2736 total convars/concommands