The Witch

The Witch is the only mutant Infected that will not be available to players.

They are passive upon discovery by the players, but react with hostility to flashlight beams, physical contact, and gunfire in the vicinity. It will be able to down a player in one hit, and has almost as much health as a Tank, making them the most dangerous of the infected.

It has the resemblance of an average female infected, but can be heard crying to give the players a chance to avoid or attack it. If it detects a survivor, it screams wildly and will down the player that disturbed her first. It will then resort to regular attacks, but the 1-hit kill shot recharges. During these attacks it slashes so viciously that the survivors' blood will spatter all over the adjacent area.

The Witch will appear in all difficulty levels, but will only down a player before shlashing at them on the ground on easy-advanced levels. The witch becomes a 1 hit kill on expert.

Tactics
Avoid at all costs. If sobbing is heard, turn off flashlights and try not to search for it. If found, tell the other survivors where it is. If the witch is in the way or must be 'awakened', set up a defensive line and throw explosives before opening fire. If the witch is accidentally 'awakened' (like a smoker is choking an ally and you must shoot) jump back and fire while running. A survivor will usually die if a witch is 'awakened' on accident. The witch will go for and incapacitate the Survivor who 'awoke' it. One strategy for defeating the witch: Set up so whoever disturbs the witch is past the other 3 players. While the first player is being chased all other survivors consentrate fire on the witch. The witch also moves in a straight line toward her target, this means (if you are using the M16 or Uzi) that a player can fire at and posibly kill the witch before she can reach her target.