Town Escape

"I have NEVER been so happy to see a Burger Tank! And believe me, I have been HAPPY to see some Burger Tanks!"

- Coach

The Town Escape has the Survivors use a Burger Tank sign to signal to Virgil that they have brought back fuel, which attracts a horde of infected they must fight until Virgil arrives ashore. If you are incapacitated on the AC on top of the Burger Tank, AI Survivors will not revive you. When the hurricane hits with full force, mic chat can be severely affected due to the way the audio channels layer. This is likely an intended effect by Valve in order to maintain an aura of realism. While you can still use the mic, do not expect fellow Survivors to hear you clearly or at all sometimes. This effect is lessened indoors.

Survivors
The Survivor's experience here will vary a lot, depending on what they left behind the first time around.The more health packs and grenades you left behind, the more you'll have to use this time around. Regardless, depending on the strategy used this can arguably be the easiest finale.

Note: Like in in the previous two chapters (Mill Escape and Return to Town) there is no point setting the Tank on fire as the rain seems to put it out before it does any significant damage.

Tip: Whatever you do, DO NOT die before you reach the finale. You may spawn in a safe closet, but you will lose your Tier two weapons and would be stuck using Tier one weapons, which are less powerful.

Rooftop Method
Possibly the easiest way to do this finale. You setup a defense from the top of the Burger Tank.
 * The advantages of this spot are huge.
 * Not only do you have a great view to snipe incoming Common and Special Infected alike (particularly useful for the Tank) but you also force any infected besides the Smoker, the Spitter or the Hunter to go through the painfully slow climbing animation before being able to even touch the survivors.
 * The water doesn't hold up on roof (possibly owing to the huge hole in the middle) meaning survivors aren't slowed by the flood while on top of the structure.
 * Restocking between waves of Infected/Tanks is very fast. Just jump down the middle hole, grab what you need and run up through the stairs up front, the service stairs on the side, or the van in the back. You should be able to make it back on top easily before the new Horde arrives.
 * Remember to stock up on ammo, health or weapons before calling for rescue, as well as between waves.
 * You have two choices of setup here:
 * Set one survivor overlooking the front, another taking care of the back, and two clearing the middle (remember that Common Infected will climb through the hole in the middle) and pick off infected as they approach. On the one hand it's easier to spot and kill Special Infected before they get near, but on the other hand survivors are more prone to being dragged off by a Smoker or a sneaky Jockey.
 * Set up all survivors around the AC behind hole in the middle, and pick off infected as they climb up the sides of the building, with at least one survivor minding any Infected that try to climb up the middle hole. On the one hand this method keeps you far safer from being dragged off the roof and onto the street, but on the other hand it gives certain infected (like a Charger) an easier time getting on the roof where they could potentially do a lot of damage.
 * Regardless of your tactic, once a Tank is announced, all Survivors should look try to spot him as soon as possible. The Tank will usually spawn at one end of the map, and spotting it soon will provide a pretty big range which the Tank must travel while being slowed by the water and from which the Survivors can open fire at will, while the Tank can do little more than throw easy to dodge rocks and run for cover. While this usually isn't enough to kill it, it's usually enough to damage it considerably before he even gets a chance to hit anyone.
 * If the Tank manages to get on the rooftop Survivors should scatter immediately but stay on the roof as long as possible. All the obstacles and elevation changes make navigation difficult for the Tank, particularly the ledges which a survivor can jump and the AI Tank often climbs. When the Tank gets too close, jump ship (either through the middle hole or through the sides of the structure) but prepare to run up again, as the flooded streets seem to slow you down more than the Infected. Additionally, constant elevation changes are terrible for the Tank, and invaluable for Survivors.
 * Also remember the Tank can hit cars onto the roof of the Burger Tank and incap unsuspecting survivors so it is best not to be huddled too close together.
 * If you feel like cheating, you may jump behind the Burger Tank, to where the dock is. Once rescue arrives, you can simply run to Virgil. The others will have to jump down off the building into the water, then run. However, the Tank'll manage to find you.
 * At the far left corner of the building is a hole with a ladder. Once a horde is about to come; chuck it through the hole. It will flame any zombies that are ambling up the ladder.

Inside the Burger Tank Method
Setting up inside the Burger Tank.
 * The Burger Tank is a good option to defend from. It forces the Infected through choke points and offers a clear view and firing-line for most of the surroundings while keeping the Infected from just walking in. The downside is the severally limited mobility due to the tight and cluttered space of the Burger Tank and the flood water.
 * When defending inside the Burger Tank, melee weapons should be a great advantage as they provide the ability to clear through many infected at once and no reloads. Melee weapons can often be found in the back, near the place Survivors initially start, as they generally spawn in surplus.
 * When setting up inside the Burger Tank, Survivors should be mindful that Special Infected will have a much easier time spawning close to them, or sneaking up to the defense.
 * Survivors should be particularly careful with Spitters, especially if combined with a Boomer's bile or a Charger's knockdown, as their reduced mobility will be a great problem in avoiding it's acid spit.


 * During Tank events it's crucial to spot early on which side the Tank is coming from, and trying to force it to go through the entire structure. The tight and cluttered environment is harder for the Tank to navigate than the Survivors, which should buy the team time to do heavy damage.

Back of the Map Method
Setting up at the back of the map, at the spot rescue arrives.
 * This spot has the distinct advantage of funneling infected in front of you. They cannot spawn in the water, therefore they always spawn in front of you.
 * If using this method Survivors should be extremely careful as, although they'll have a clear line of sight to any threat, most Special Infected can knock one off into the water and either incapacitate or instantly kill them.
 * Chargers can charge a survivor off the pier for an instant kill or cause them to fall or be incapacitated "hanging" from the simple knock back.
 * Jockeys can ride a survivor off the pier. If the survivor is resisting the Jockey, it'll merely incapacitate them as "hanging", if not they'll fall off for an instant kill.
 * Hunters can cause survivors to fall off and be incapacitated "hanging" from the knockback of pouncing a survivor nearby.
 * Boomers can knock survivors off and incapacitate them from the knockback of exploding.


 * In this spot, Tanks are especially dangerous as a single punch can easily knock a survivor off for an instant kill, and, ironically, the tables turn as the Tank is funneled to the Survivors, they are left with very little place to run to. If using this spot one should move immediately once the Tank music starts.

Table Glitch Method
Having all survivors standing on a certain table, where a glitch happens when no infected spawn. Tanks will die soon after spawning, and will help a lot on Expert runs. CAN ONLY BE DONE IN CAMPAIGN (Or Realism) MODES
 * The Glitch Table is the table near the coffee machine, the only one that is not overturned, does not have anything on it, has one side against the wall, is perfectly parralel with the wall. If everyone stands on this table (Note that bots do not stand here) no infected will spawn.
 * Do NOT attempt this in versus.
 * No one should leave the table for any reason.
 * If done correctly no infected will spawn, Tanks will die instantly.
 * This can take the fun out of the finale, but it works.
 * Bots will not cooperate and must be killed (Incapitate them in the Saferoom and quickly run to the Burger Town, as bots auto save themselves in the portapotty).

Infected
Silly Survivors, thinking they can escape the Infection. Teach them a thing or two! Just remember, work together as much as you can. Even the blood-thirsty Infected need to rely on their buddies to hunt efficiently.

Over-all Tips Chargers: You can charge survivors ito the water and kill them instantly. Also charge surivors on the roof so they fall off. Also, when the boat arrives, charge the survivors inside. If you can aim well, you may be able to bring them all the way to the front of the map.
 * Lone wolves. Mmm, mmm, mmm, tasty.
 * The Survivors all have outlines around them, showing their status and location. Green means they're healthy. Yellow means they're hurt. Red means they're low on health. Purple means they've been covered in Boomer bile. You can probably discern which to seek out first if possible.
 * Think like a Survivor. When you play as one, when are the worst times that something could come at you? Exploit that knowledge.
 * Teamwork, as aforementioned. Has a Boomer gotten their bile all over the Survivors? Jump one of them or a clean one. They can't see their teammates' aura until they're clean...and by then it might be too late.
 * As much as teamwork is a strength for you and your enemies, a lack of it will be their downfall. If you can focus all of your energy on killing one of the Survivors, the rest will be that much easier to take down. Not only will they have one less gun, but they will have three Survivors to your three incapacitating Infected.

Boomers: With the massive hordes, you could potentially do a lot of damage here. Vomiting on a survivor when there is a Tank can help a lot. Not only can the victim not see, the hordes will slow them down, leaving them perfect pray for the Tank. Work together with your teammates! Vomiting on the survivors will leave them blinded, making it perfect for your teammates to attack the ones who can see. Never go out in the open, try walking around objects to get to your victims.

Hunters: There is a broken green fence that the Survivors must jump over to access the Burger Tank. Pouncing on the last Survivor for a long enough time may incapacitate them, making it impossible for the other Survivors to save them, unless they know how to get on top of the semi trailer. Always try pouncing on Survivors that are a good distance away from their teammates. Always work with your teammates too.

Smoker: Just like the Hunter, try grabbing the last Survivor to jump over the fence. Another good spot is atop the restaurant. Try snatching someone off the top, or inside the restaurant, depending where they hold out. You can also aid the Charger by pulling someone to the back near the water. A Charger could then grab your victim, or the one who goes to save them.

Jockey: Use the water behind the restaurant to your advantage! Ride a Survivor around the back and off the edge. This will cause the Survivor to hang off the side, leaving the teammate to go help them easy prey for a Charger. A ride that can seperate a Suvivor from their teammates is a good ride, ecspecially with the hordes and water slowing them down.

Spitter: ALWAYS work with teammates! If another special infected has a Survivor in their wrath, spit on them! If the Survivors decide to fight the hordes inside the restaurant, spit in there. Incapacitated Survivors are easy prey to you, go get them, but you can wait until someone comes to save them.