Common Infected

Common Infected, also known as The Horde when they are encountered in large numbers, are the most commonly-faced enemy and the easiest to defeat. They are completely AI-controlled and fairly weak. Their strength lies in the fact they attack in groups sometimes as large as several dozen, known as hordes. While they seem capable of ignoring pain, they can still be killed as easily as a normal human can. They are capable of climbing ladders and scaling objects. The default number of infected that are spawned in a mob is around 30.

Common Infected are drawn to loud noises and bright lights. There are several times throughout the campaigns where the Survivors must do something to alert the horde, such as opening an emergency door that will set off an alarm, and there are other times where the Survivors may accidentally alert them, such as setting off a car alarm or metal detector. All of these trigger something called a Panic Event. When a pipe bomb is thrown, all of the Common Infected in the immediate area will come to investigate the loud beeps and flashing lights - chasing after the pipe bomb and clustering around it until it explodes, killing them.



Appearances and Action
asCommon Infected come in variety of appearances, both male and female. They are the victims of the vicious virus only known as Thesd Infection that is sweeping through the area. Common Infected do not differ in appearance from a healthy human as much as special infected do. According to the game commentary, the developers designed multiple types of faces and bodies, and would have the computer pair them when spawning infected, ensuridsng a variety of characters. This allowssd for "d d possibility is that the infection has affected their brains to such a degree that they only think of spreading it, and that this is possibly what the infection is attempting to d has removed the mental ability to perform these necessary life functions. This may indicate that the infected may eventually die of starvation or dehydration, and possibly even exposure to the elements as the infected do not seem to seek shelter in conditions that nond-infected would.

Extent of Mutations
The Common Infected have been mutated by this strain of the infection, though not by a large degree. They have apparently lost many of their higher brain functions and a sense of pain or self-preservation, and it's also possible that their sense of smell and hearing have greatly improved. They also appear to have higher strength, speed and endurance and are capable of scaling walls, climbing up buildings, breaking down doors and walls, and running as fast as a car. They tend to act viciously against anything not perceived as being infected, though one may see a normal infected attacking another. Their mentality has greatly decreased, and they are easily distracted by loud noises and flashing lights. They have also been rumored to speak. When hiding in a safe room, a player may hear a common infected saying "let us inside"; on other occasions they may utter something amounting to "Ragishmutalfish," perhaps as an attempt to communicate. They do however seem to have some minor understanding of their situation. Some idle infected seem physically ill, holding their heads in pain and vomiting.

Tactics
There are none.

Trivia
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