Complete list of console commands/N

This is the convars/concommands for Left 4 Dead starting with N.

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name                                    : 0        :, "a", "user", "print", "server_can_execute", "ss" : Current user name name2                                   : 0        :, "a", "user", "print", "server_can_execute", "ss_added" : Current user name nav_add_to_selected_set                 : cmd      :                  : Add current area to the selected set. nav_add_to_selected_set_by_id           : cmd      :                  : Add specified area id to the selected set. nav_analyze                             : cmd      :                  : Re-analyze the current Navigation Mesh and save it to disk. nav_area_bgcolor                        : 0        :, "sv", "cheat"  : RGBA color to draw as the background color for nav areas while editing. nav_area_max_size                       : 50       :, "sv", "cheat"  : Max area size created in nav generation nav_avoid                               : cmd      :                  : Toggles the 'avoid this area when possible' flag used by the AI system. nav_begin_area                          : cmd      :                  : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and nav_begin_selecting                     : cmd      :                  : Start continuously adding to the selected set. nav_begin_shift_xy                      : cmd      :                  : Begin shifting the Selected Set. nav_build_ladder                        : cmd      :                  : Attempts to build a nav ladder on the climbable surface under the cursor. nav_check_file_consistency              : cmd      :                  : Scans the maps directory and reports any missing/out-of-date navigation files. nav_check_floor                         : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_check_stairs                        : cmd      :                  : Update the nav mesh STAIRS attribute nav_chop_selected                       : cmd      :                  : Chops all selected areas into their component 1x1 areas nav_clear_attribute                     : cmd      :                  : Remove given nav attribute from all areas in the selected set. nav_clear_selected_set                  : cmd      :                  : Clear the selected set. nav_clear_walkable_marks                : cmd      :                  : Erase any previously placed walkable positions. nav_compress_id                         : cmd      :                  : Re-orders area and ladder ID's so they are continuous. nav_connect                             : cmd      :                  : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a nav_coplanar_slope_limit                : 0        :, "sv", "cheat"  : nav_coplanar_slope_limit_displacement   : 0        :, "sv", "cheat"  : nav_corner_adjust_adjacent              : 18       :, "sv", "cheat"  : radius used to raise/lower corners in nearby areas when raising/lowering corners. nav_corner_lower                        : cmd      :                  : Lower the selected corner of the currently marked Area. nav_corner_place_on_ground              : cmd      :                  : Places the selected corner of the currently marked Area on the ground. nav_corner_raise                        : cmd      :                  : Raise the selected corner of the currently marked Area. nav_corner_select                       : cmd      :                  : Select a corner of the currently marked Area. Use multiple times to access all four corners. nav_create_area_at_feet                 : 0        :, "sv", "cheat"  : Anchor nav_begin_area Z to editing player's feet nav_create_place_on_ground              : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when created by hand. nav_crouch                              : cmd      :                  : Toggles the 'must crouch in this area' flag used by the AI system. nav_debug_blocked                       : 0        :, "sv", "cheat"  : nav_debug_finale_area                   : 0        :, "sv", "cheat"  : Show extents of finale area and selected finale center nav_delete                              : cmd      :                  : Deletes the currently highlighted Area. nav_delete_marked                       : cmd      :                  : Deletes the currently marked Area (if any). nav_disconnect                          : cmd      :                  : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec nav_displacement_test                   : 10000    :, "sv", "cheat"  : Checks for nodes embedded in displacements (useful for in-development maps) nav_dont_hide                           : cmd      :                  : Toggles the 'area is not suitable for hiding spots' flag used by the AI system. nav_draw_limit                          : 500      :, "sv", "cheat"  : The maximum number of areas to draw in edit mode nav_edit                                : 0        :, "sv", "cheat"  : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode. nav_end_area                            : cmd      :                  : Defines the second corner of a new Area or Ladder and creates it. nav_end_selecting                       : cmd      :                  : Stop continuously adding to the selected set. nav_end_shift_xy                        : cmd      :                  : Finish shifting the Selected Set. nav_flood_select                        : cmd      :                  : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again. nav_fog_edit                            : 0        :, "sv", "cheat"  : nav_fog_mark                            : cmd      :                  : Sets fog value for selected areas. nav_fog_pick                            : cmd      :                  : Sets fog value for selected areas. nav_fog_print_used                      : cmd      :                  : Prints out the list of fog names used in the map. nav_fog_replace                         : cmd      :                  : Replaces the first fog name with the second in the map. nav_fog_select_place                    : cmd      :                  : Selects all areas with the given fog place. nav_fog_set                             : cmd      :                  : If used without arguments, all available Fog values will be listed. If a Fog argument is given, the current Fog is set. nav_gen_cliffs_approx                   : cmd      :                  : Mark cliff areas, post-processing approximation nav_generate                            : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_fencetops                  : 1        :, "sv", "cheat"  : Autogenerate nav areas on fence and obstacle tops nav_generate_fixup_jump_areas           : 1        :, "sv", "cheat"  : Convert obsolete jump areas into 2-way connections nav_generate_incremental                : cmd      :                  : Generate a Navigation Mesh for the current map and save it to disk. nav_generate_incremental_range          : 2000     :, "sv", "cheat"  : nav_gui                                 : cmd      :                  : Opens the nav editing GUI nav_gui_rebuild                         : 0        :, "sv", "cheat"  : Rebuilds the nav ui windows from scratch every time they're opened nav_jump                                : cmd      :                  : Toggles the 'traverse this area by jumping' flag used by the AI system. nav_ladder_flip                         : cmd      :                  : Flips the selected ladder's direction. nav_load                                : cmd      :                  : Loads the Navigation Mesh for the current map. nav_make_sniper_spots                   : cmd      :                  : Chops the marked area into disconnected sub-areas suitable for sniper spots. nav_mark                                : cmd      :                  : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands. nav_mark_attribute                      : cmd      :                  : Set nav attribute for all areas in the selected set. nav_mark_unnamed                        : cmd      :                  : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting. nav_mark_walkable                       : cmd      :                  : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate nav_max_view_distance                   : 0        :, "sv", "cheat"  : Maximum range for precomputed nav mesh visibility (0 = no limit) nav_max_vis_delta_list_length           : 64       :, "sv", "cheat"  : nav_merge                               : cmd      :                  : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm nav_merge_mesh                          : cmd      :                  : Merges a saved selected set into the current mesh. nav_no_hostages                         : cmd      :                  : Toggles the 'hostages cannot use this area' flag used by the AI system. nav_no_jump                             : cmd      :                  : Toggles the 'dont jump in this area' flag used by the AI system. nav_obscure_range                       : 400      :, "sv", "cheat"  : nav_place_floodfill                     : cmd      :                  : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli nav_place_list                          : cmd      :                  : Lists all place names used in the map. nav_place_pick                          : cmd      :                  : Sets the current Place to the Place of the Area under the cursor. nav_place_replace                       : cmd      :                  : Replaces all instances of the first place with the second place. nav_place_set                           : cmd      :                  : Sets the Place of all selected areas to the current Place. nav_potentially_visible_dot_tolerance   : 0        :, "sv", "cheat"  : nav_precise                             : cmd      :                  : Toggles the 'dont avoid obstacles' flag used by the AI system. nav_print_visibility_info               : cmd      :                  : Dumps some visibility-related data to the console. nav_quicksave                           : 1        :, "sv", "cheat"  : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing. nav_recall_selected_set                 : cmd      :                  : Re-selects the stored selected set. nav_recompute_flow                      : cmd      :                  : Recomputes flow distance nav_remove_from_selected_set            : cmd      :                  : Remove current area from the selected set. nav_remove_jump_areas                   : cmd      :                  : Removes legacy jump areas, replacing them with connections. nav_run                                 : cmd      :                  : Toggles the 'traverse this area by running' flag used by the AI system. nav_save                                : cmd      :                  : Saves the current Navigation Mesh to disk. nav_save_selected                       : cmd      :                  : Writes the selected set to disk for merging into another mesh via nav_merge_mesh. nav_select_blocked_areas                : cmd      :                  : Adds all blocked areas to the selected set nav_select_completely_visible           : cmd      :                  : Selects all areas completely visible to the selected area. nav_select_damaging_areas               : cmd      :                  : Adds all damaging areas to the selected set nav_select_half_space                   : cmd      :                  : Selects any areas that intersect the given half-space. nav_select_invalid_areas                : cmd      :                  : Adds all invalid areas to the Selected Set. nav_select_obstructed_areas             : cmd      :                  : Adds all obstructed areas to the selected set nav_select_overlapping                  : cmd      :                  : Selects nav areas that are overlapping others. nav_select_partially_visible            : cmd      :                  : Selects all areas at least partially visible to the selected area. nav_select_radius                       : cmd      :                  : Adds all areas in a radius to the selection set nav_select_stairs                       : cmd      :                  : Adds all stairway areas to the selected set nav_select_threat                       : cmd      :                  : Selects all threat areas nav_select_view_distance                : cmd      :                  : Selects all areas within nav_max_view_distance. nav_select_visible_set_size             : cmd      :                  : Selects all areas with visible sets this size or greater. nav_selected_set_border_color           : 100      :, "sv", "cheat"  : Color used to draw the selected set borders while editing. nav_selected_set_color                  : 255      :, "sv", "cheat"  : Color used to draw the selected set background while editing. nav_set_place_mode                      : cmd      :                  : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names. nav_shift                               : cmd      :                  : Shifts the selected areas by the specified amount nav_show_approach_points                : 0        :, "sv", "cheat"  : Show Approach Points in the Navigation Mesh. nav_show_area_info                      : 0        :, "sv", "cheat"  : Duration in seconds to show nav area ID and attributes while editing nav_show_compass                        : 0        :, "sv", "cheat"  : nav_show_danger                         : 0        :, "sv", "cheat"  : Show current 'danger' levels. nav_show_ladder_bounds                  : cmd      :                  : Draws the bounding boxes of all func_ladders in the map. nav_show_light_intensity                : 0        :, "sv", "cheat"  : nav_show_node_grid                      : 0        :, "sv", "cheat"  : nav_show_node_id                        : 0        :, "sv", "cheat"  : nav_show_nodes                          : 0        :, "sv", "cheat"  : nav_show_player_area                    : 0        :, "sv", "cheat"  : Draws the last known area for the given entindex nav_show_player_counts                  : 0        :, "sv", "cheat"  : Show current player counts in each area. nav_simplify_selected                   : cmd      :                  : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas nav_slope_limit                         : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be greater than this for nav areas to be generated. nav_slope_tolerance                     : 0        :, "sv", "cheat"  : The ground unit normal's Z component must be this close to the nav area's Z component to be generated. nav_snap_to_grid                        : 0        :, "sv", "cheat"  : Snap to the nav generation grid when creating new nav areas nav_solid_props                         : 0        :, "sv", "cheat"  : Make props solid to nav generation/editing nav_splice                              : cmd      :                  : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them. nav_split                               : cmd      :                  : To split an Area into two, align the split line using your cursor and invoke the split command. nav_split_place_on_ground               : 0        :, "sv", "cheat"  : If true, nav areas will be placed flush with the ground when split. nav_stand                               : cmd      :                  : Toggles the 'stand while hiding' flag used by the AI system. nav_stop                                : cmd      :                  : Toggles the 'must stop when entering this area' flag used by the AI system. nav_store_selected_set                  : cmd      :                  : Stores the current selected set for later retrieval. nav_strip                               : cmd      :                  : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area. nav_subdivide                           : cmd      :                  : Subdivides all selected areas. nav_test_node                           : 0        :, "sv", "cheat"  : nav_test_node_crouch                    : 0        :, "sv", "cheat"  : nav_test_node_crouch_dir                : 4        :, "sv", "cheat"  : nav_test_stairs                         : cmd      :                  : Test the selected set for being on stairs nav_test_visibility                     : cmd      :                  : Tests visibility from the selected area to the one under the cursor. nav_toggle_in_selected_set              : cmd      :                  : Remove current area from the selected set. nav_toggle_place_mode                   : cmd      :                  : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names. nav_toggle_place_painting               : cmd      :                  : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place. nav_toggle_selected_set                 : cmd      :                  : Toggles all areas into/out of the selected set. nav_toggle_selecting                    : cmd      :                  : Start or stop continuously adding to the selected set. nav_transient                           : cmd      :                  : Toggles the 'area is transient and may become blocked' flag used by the AI system. nav_trouble_report                      : cmd      :                  : Selects areas that may be breaking the map checklist for inspection nav_trouble_report_corner_to_corner     : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_invalid              : cmd      :                  : Selects areas that can break game mechanics nav_trouble_report_suggestions          : cmd      :                  : Selects areas that do not have a population set, only if any area has a population nav_trouble_test_area                   : 0        :, "sv", "cheat"  : If nonzero, tests will be run against this areaID only nav_trouble_test_debug_duration         : 10       :, "sv", "cheat"  : nav_trouble_walkable_backtrace          : 0        :, "sv", "cheat"  : nav_unmark                              : cmd      :                  : Clears the marked Area or Ladder. nav_update_blocked                      : cmd      :                  : Updates the blocked/unblocked status for every nav area. nav_update_lighting                     : cmd      :                  : Recomputes lighting values nav_update_visibility_on_edit           : 0        :, "sv", "cheat"  : If nonzero editing the mesh will incrementally recompue visibility nav_use_place                           : cmd      :                  : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set. nav_walk                                : cmd      :                  : Toggles the 'traverse this area by walking' flag used by the AI system. nav_warp_to_mark                        : cmd      :                  : Warps the player to the marked area. nav_world_center                        : cmd      :                  : Centers the nav mesh in the world nb_acceleration                         : 500      :, "sv", "cheat"  : nb_allow_avoiding                       : 1        :, "sv", "cheat"  : nb_allow_climbing                       : 1        :, "sv", "cheat"  : nb_allow_gap_jumping                    : 1        :, "sv", "cheat"  : nb_blind                                : 0        :, "sv", "cheat"  : Disable vision nb_chase_lead_time                      : 2        :, "sv", "cheat"  : nb_debug                                : cmd      :                  : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS. nb_debug_climbing                       : 0        :, "sv", "cheat"  : nb_debug_filter                         : cmd      :                  : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots. nb_debug_history                        : 1        :, "sv"           : If true, each bot keeps a history of debug output in memory nb_delete_all                           : cmd      :                  : Delete all non-player NextBot entities. nb_dump_debug_history                   : cmd      :                  : Dumps debug history for the bot under the cursor to the blackbox nb_force_look_at                        : cmd      :                  : Force selected bot to look at the local player's position nb_friction_forward                     : 0        :, "sv", "cheat"  : nb_friction_sideways                    : 3        :, "sv", "cheat"  : nb_goal_look_ahead_range                : 50       :, "sv", "cheat"  : nb_gravity                              : 1000     :, "sv", "cheat"  : nb_head_aim_settle_duration             : 0        :, "sv", "cheat"  : nb_head_aim_steady_max_rate             : 100      :, "sv", "cheat"  : nb_ladder_align_range                   : 50       :, "sv", "cheat"  : nb_lean_forward_accel                   : 100      :, "sv", "cheat"  : nb_lean_max_angle                       : 30       :, "sv", "cheat"  : nb_lean_rate                            : 3        :, "sv", "cheat"  : nb_move_to_cursor                       : cmd      :                  : Tell all NextBots to move to the cursor position nb_path_draw_inc                        : 100      :, "sv", "cheat"  : nb_path_segment_influence_radius        : 100      :, "sv", "cheat"  : nb_player_crouch                        : 0        :, "sv", "cheat"  : Force bots to crouch nb_player_move                          : 1        :, "sv", "cheat"  : Prevents bots from moving nb_player_stop                          : 0        :, "sv", "cheat"  : Stop all NextBotPlayers from updating nb_player_walk                          : 0        :, "sv", "cheat"  : Force bots to walk nb_rush                                 : cmd      :                  : Causes all infected to rush the survivors. nb_saccade_speed                        : 1000     :, "sv", "cheat"  : nb_saccade_time                         : 0        :, "sv", "cheat"  : nb_select                               : cmd      :                  : Select the bot you are aiming at for further debug operations. nb_speed_look_ahead_range               : 150      :, "sv", "cheat"  : nb_stop                                 : 0        :, "cheat", "rep", "cl" : Stop all NextBots nb_update_debug                         : 0        :, "sv", "cheat"  : nb_update_framelimit                    : 15       :, "sv", "cheat"  : nb_update_frequency                     : 0        :, "sv", "cheat"  : nb_update_maxslide                      : 2        :, "sv", "cheat"  : nb_vision_ignore_survivors              : 0        :, "sv", "cheat"  : nb_vision_notice_hidden_range           : 50       :, "sv", "cheat"  : nb_warp_selected_here                   : cmd      :                  : Teleport the selected bot to your cursor position nb_yaw_rate                             : 250      :, "sv", "cheat"  : net_blockmsg                            : 0        :, "cheat"        : Discards incoming message: <0|1|name> net_channels                            : cmd      :                  : Shows net channel info net_droppackets                         : 0        :, "cheat"        : Drops next n packets on client net_dumpeventstats                      : cmd      :                  : Dumps out a report of game event network usage net_fakejitter                          : 0        :, "cheat"        : Jitter fakelag packet time net_fakelag                             : 0        :, "cheat"        : Lag all incoming network data (including loopback) by this many milliseconds. net_fakeloss                            : 0        :, "cheat"        : Simulate packet loss as a percentage (negative means drop 1/n packets) net_graph                               : 1        :, "a", "cl"      : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend. net_graphheight                         : 64       :, "a", "cl"      : Height of netgraph panel net_graphmsecs                          : 400      :, "a", "cl"      : The latency graph represents this many milliseconds. net_graphpos                            : 1        :, "a", "cl"      : net_graphproportionalfont               : 1        :, "a", "cl"      : Determines whether netgraph font is proportional or not net_graphshowinterp                     : 1        :, "a", "cl"      : Draw the interpolation graph. net_graphshowlatency                    : 1        :, "a", "cl"      : Draw the ping/packet loss graph. net_graphsolid                          : 1        :, "a", "cl"      : net_graphtext                           : 1        :, "a", "cl"      : Draw text fields net_maxroutable                         : 1200     :, "a", "user"    : Requested max packet size before packets are 'split'. net_scale                               : 5        :, "a", "cl"      : net_showreliablesounds                  : 0        :, "cheat"        : net_showsplits                          : 0        :                  : Show info about packet splits net_showudp                             : 0        :                  : Dump UDP packets summary to console net_showudp_remoteonly                  : 0        :                  : Dump non-loopback udp only net_showusermessages                    : 0        :, "cheat", "cl"  : net_splitpacket_maxrate                 : 30000    :                  : net_splitrate                           : 3        :                  : Number of fragments for a splitpacket that can be sent per frame net_start                               : cmd      :                  : Inits multiplayer network sockets net_status                              : cmd      :                  : Shows current network status net_steamcnx_allowrelay                 : 1        :, "a"            : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line:  +net_steamcnx_allowrel net_steamcnx_enabled                     : 1        :                  : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP. net_steamcnx_status                      : cmd      :                  : Print status of steam connection sockets. next                                     : 0        : , "cheat"        : Set to 1 to advance to next frame ( when singlestep == 1 ) next_weapon_timer                        : 1        : , "a", "cl"      :  nextdemo                                 : cmd      :                  : Play next demo in sequence. noclip                                   : cmd      :         "cheat"  : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable noclip_fixup                            : 1        :, "sv", "cheat"  : notarget                                : cmd      :         "cheat"  : Toggle. Player becomes hidden to NPCs. npc_height_adjust                       : 1        :, "a", "sv"      : Enable test mode for ik height adjustment

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